PDA

View Full Version : All Solo instances in Skyshrine are now a 90 minute lock out... Can't zone in?


Juravael
05-30-2012, 02:08 PM
<p><span ><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">POPULATION / ZONE PROGRESSION</span></span><p style="margin: 0in 0in 0pt;"><em><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Skyshrine</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">All Solo instances in Skyshrine are now a 90 minute lock out, same as heroic instances.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">-----------------------------------------------------------------------------------------------------------------------------</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Ok, so I was able to unlock the zone after running it this morning. That's great. However, I am not able to get another quest from the NPC to be able to choose another solo instance to run, therefore he does not open the portal and I can not do anymore solo instances today. He just tells me that the portals are unstable and it is best that I wait a day or so to try again.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">What was the point of putting them on a 90 minute timer?</span></span></p></span></p>

Kenazeer
05-30-2012, 02:45 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p><span><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">POPULATION / ZONE PROGRESSION</span></span><p style="margin: 0in 0in 0pt;"><em><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Skyshrine</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">All Solo instances in Skyshrine are now a 90 minute lock out, same as heroic instances.</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">-----------------------------------------------------------------------------------------------------------------------------</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Ok, so I was able to unlock the zone after running it this morning. That's great. However, I am not able to get another quest from the NPC to be able to choose another solo instance to run, therefore he does not open the portal and I can not do anymore solo instances today. He just tells me that the portals are unstable and it is best that I wait a day or so to try again.</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">What was the point of putting them on a 90 minute timer?</span></span></p></span></p></blockquote><p>I guess they forgot to put the quest on a 90 minute timer also.</p><p>As a workaround for now, see if you can get the quest, run the zone, reset the timer after 90 minutes, then run the zone again without turning in the quest. I am pretty sure that the portal stays open until you turn the quest in.</p>

CoLD MeTaL
05-30-2012, 03:16 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p><span><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">POPULATION / ZONE PROGRESSION</span></span><p style="margin: 0in 0in 0pt;"><em><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Skyshrine</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">All Solo instances in Skyshrine are now a 90 minute lock out, same as heroic instances.</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">-----------------------------------------------------------------------------------------------------------------------------</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Ok, so I was able to unlock the zone after running it this morning. That's great. However, I am not able to get another quest from the NPC to be able to choose another solo instance to run, therefore he does not open the portal and I can not do anymore solo instances today. He just tells me that the portals are unstable and it is best that I wait a day or so to try again.</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">What was the point of putting them on a 90 minute timer?</span></span></p></span></p></blockquote><p>Unless the quest is repeatable in 90 minutes, this change was useless.  Unless stuff in there drops something that works outside the zone, I haven't gotten anything from a named in those zones but the little crystals that only work in the zone.  ie useless.</p>

Juravael
05-30-2012, 03:17 PM
<p>Kenazeer,</p><p>That would probably work as a workaround to be able to zone back in to the same instance over and over every 90 minutes but that still defeats the overall purpose of putting them on a 90 minute lockout timer in my opinion. The whole reason to run those three solo instances is for the chest loot at the end, which for the first two instances you would have to have, complete and turn in the quest for each one. Only the third instance offers a second chest after you kill the final named.</p>

Juravael
05-30-2012, 04:20 PM
<p>Is anyone else having the same thing happen to them?</p><p>Is this how it was to be intended?</p>

Kenazeer
05-30-2012, 04:22 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p>Kenazeer,</p><p>That would probably work as a workaround to be able to zone back in to the same instance over and over every 90 minutes but that still defeats the overall purpose of putting them on a 90 minute lockout timer in my opinion. The whole reason to run those three solo instances is for the chest loot at the end, which for the first two instances you would have to have, complete and turn in the quest for each one. Only the third instance offers a second chest after you kill the final named.</p></blockquote><p>Didn't know that about the first two. They really need to get a fix in for this then. Tomorrow is when they usually do hotfixes, so hopefully then.</p>

mrdillman
05-30-2012, 04:24 PM
<p>same issue here....id also like to add that i hope they will MAKE IT SO THE SOLO QUESTS ALSO GIVE CLAWS OF VEESHAN even if its just plus 100</p>

Fyreflyte
05-30-2012, 04:41 PM
<p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the next hotfix.</p>

CoLD MeTaL
05-30-2012, 04:42 PM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the next hotfix.</p></blockquote><p>Now if the mission gave 500 Veeshan Faction, you would get 2 thumbs up.</p>

Grumble69
05-30-2012, 04:59 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the next hotfix.</p></blockquote><p>Now if the mission gave 500 Veeshan Faction, you would get 2 thumbs up.</p></blockquote><p>+1</p>

Juravael
05-30-2012, 05:25 PM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the next hotfix.</p></blockquote><p>Thanks Fyreflyte.</p>

Koleg
05-30-2012, 06:23 PM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the next hotfix.</p></blockquote><p>So .... next Tuesday then.  In that period of time any way the faction could be added to the quest turn in?  OR even better have the Great Divide PQ gear (Adornments) placed on a merchant for Cloudy Velium Jewels?</p>

Koleg
05-31-2012, 11:33 AM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the<span style="color: #ff0000; font-size: small;"><strong> next hotfix</strong></span>.</p></blockquote><p>There was nothing mentioned in the today's hotfix...</p><p>Patch 5/30 ... Sky solo zone timers resetable @90m, but mission giver didn't hear about it.</p><p>... Official (red name) stated, "Our intent was to tell the mission giver about that, check next hotfix"</p><p>Patch 5/31 ... Patch notes do not say the mission giver was told.</p>

Rijacki
05-31-2012, 11:39 AM
<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the<span style="font-size: small; color: #ff0000;"><strong> next hotfix</strong></span>.</p></blockquote><p>There was nothing mentioned in the today's hotfix...</p><p>Patch 5/30 ... Sky solo zone timers resetable @90m, but mission giver didn't hear about it.</p><p>... Official (red name) stated, "Our intent was to tell the mission giver about that, check next hotfix"</p><p>Patch 5/31 ... Patch notes do not say the mission giver was told.</p></blockquote><p>Noon on the day before a hotfix, that's not the "next" being noted. The code for the hotfix on the 31st was likely already locked down on the 29th. They actually do some degree of testing before things get released.</p><p>And before you say "well this wasn't tested", it is possible to unlock the zone at 90 mins, that works. The mission giver not giving a new mission when you unlock it was an oversight for a linked feature not a failure of the zone to be unlocked at 90 mins.</p>

IvyBlackrose
05-31-2012, 11:43 AM
<p>yes but Im sorry as a dev how can you NOT think of unlocking the quest timer as well when you make a change like this? it seems to me that this is a HUGE oversight on their part BUT it is also typical for them so its no big deal anymore</p>

Juravael
05-31-2012, 12:03 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the<span style="color: #ff0000; font-size: small;"><strong> next hotfix</strong></span>.</p></blockquote><p>There was nothing mentioned in the today's hotfix...</p><p>Patch 5/30 ... Sky solo zone timers resetable @90m, but mission giver didn't hear about it.</p><p>... Official (red name) stated, "Our intent was to tell the mission giver about that, check next hotfix"</p><p>Patch 5/31 ... Patch notes do not say the mission giver was told.</p></blockquote><p>Noon on the day before a hotfix, that's not the "next" being noted. The code for the hotfix on the 31st was likely already locked down on the 29th. They actually do some degree of testing before things get released.</p><p><span style="color: #808000;">And before you say "well this wasn't tested", it is possible to unlock the zone at 90 mins, that works. <span>The mission giver not giving a new mission when you unlock it was an oversight for a linked feature not a failure of the zone to be unlocked at 90 mins.</span></span></p></blockquote><p>True, but you can not zone back into the instance after the 90 minutes and unlocking the instance without having a new mission quest. Only then does the NPC open the portal to allow you to zone back in, which was the reason that I started this thread in the first place.</p><p>I just confirmed that this did not go into today's patch. I ran the zone earlier this morning before the servers came down. I just logged back in, reset the instance and the npc is still telling me that I have to wait a day or so to be able to go back in.</p>

Kenazeer
05-31-2012, 12:14 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the<span style="color: #ff0000; font-size: small;"><strong> next hotfix</strong></span>.</p></blockquote><p>There was nothing mentioned in the today's hotfix...</p><p>Patch 5/30 ... Sky solo zone timers resetable @90m, but mission giver didn't hear about it.</p><p>... Official (red name) stated, "Our intent was to tell the mission giver about that, check next hotfix"</p><p>Patch 5/31 ... Patch notes do not say the mission giver was told.</p></blockquote><p>Noon on the day before a hotfix, that's not the "next" being noted. The code for the hotfix on the 31st was likely already locked down on the 29th. They actually do some degree of testing before things get released.</p><p>And before you say "well this wasn't tested", it is possible to unlock the zone at 90 mins, that works. <span style="color: #ffffff;">The mission giver not giving a new mission when you unlock it was an oversight for a linked feature not a failure of the zone to be unlocked at 90 mins.</span></p></blockquote><p>True, but you can not zone back into the instance after the 90 minutes and unlocking the instance without having a new mission quest. Only then does the NPC open the portal to allow you to zone back in, which was the reason that I started this thread in the first place.</p><p>I just confirmed that this did not go into today's patch. I ran the zone earlier this morning before the servers came down. I just logged back in, reset the instance and the npc is still telling me that I have to wait a day or so to be able to go back in.</p></blockquote><p>Are you soloing or moloing? Have you tried the hardest one yet? Might give it a shot. The workaround I posted earlier works...Actually I killed Tigloth then deleted the quest, zoned out, got the quest again, then reset the timer when it came up, and ran it again. Last run of the night I turned in the final quest.</p>

mrdillman
05-31-2012, 12:54 PM
<p>even though it doesnt say it in the notes for todays hotfix i got on right after the servers came back...ran dp solo and turned in quest( quest now shows that it expires in 1 hour 30 min right after picking it up)  and the questgiver is now giving me the quest again shortly before the timer has run out on being able to reset the zone(not sure how long it was reoffering it to me cause i went out for lunch) but it does seem to be working now</p>

Juravael
05-31-2012, 01:31 PM
<p>What is moloing? I solo the 3rd instance ( the advanced solo with Tigloth ) three times a day using my Shadowknight, Paladin, and Necromancer, no mercenaries. I can run it 7 more times if I wanted on my other alts using mercenaries. Yes, if I wanted to I can delete the quest and run the instance again, sure. That is not why I started the thread however.</p><p>I find it funny that it reset for you. I tested this out earlier today with my SK and the NPC was not offering me the quest and still isn't.</p>

mrdillman
05-31-2012, 01:35 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p>What is moloing? I solo the 3rd instance ( the advanced solo with Tigloth ) three times a day using my Shadowknight, Paladin, and Necromancer, no mercenaries. I can run it 7 more times if I wanted on my other alts using mercenaries. Yes, if I wanted to I can delete the quest and run the instance again, sure. That is not why I started the thread however.</p><p>I find it funny that it reset for you. I tested this out earlier today with my SK and the NPC was not offering me the quest and still isn't.</p></blockquote><p>did u test it out after the hotfix today(thursday)?</p>

Juravael
05-31-2012, 01:44 PM
<p>Yes and I had already stated that above.  I ran the instance early this morning. I logged back in after the server came back up and unlocked the instance. The npc does not offer me the quest.</p>

mrdillman
05-31-2012, 01:55 PM
<p>idk then...worked for me....ive now ran instance 2 times after the hotfix</p>

Juravael
05-31-2012, 01:59 PM
<p>I just doublechecked again with my SK just to be absolutely certain.</p><p>The NPC does not offer me the mission. He still tells me to come back in a day or so.</p>

Juravael
05-31-2012, 02:04 PM
<p>I am hailing Cek'Arctor the mission master right now, over and over.</p><p>I unlocked the instance when the servers came back up this morning.</p><p>He tells me it is best to wait a day or so before you venture into another.</p>

Juravael
05-31-2012, 02:16 PM
<p>I switched to my Necromancer and got the quest and noticed that it has a red countdown timer running now that I have never seen before. My Shadowknight's quest did not have a red countdown timer when he ran it this morning.</p><p>Did your quest have the countdown timer this morning?</p>

mrdillman
05-31-2012, 02:24 PM
<p>am currently running for third time today...did all 3 diff zones and i have a toon behind me that hasnt been in here so i will post a pic of there achievements after so u know im not pulling ur chain</p>

mrdillman
05-31-2012, 02:24 PM
<p>yes mine had a red timer on it</p>

mrdillman
05-31-2012, 02:33 PM
<p><img src="http://i300.photobucket.com/albums/nn6/kc2gxo/EQ2_000034.png" /></p>

Juravael
05-31-2012, 02:36 PM
<p>I just solo'd the advanced instance with my Necromancer. I will check back in a bit to see if he can unlock and get a new mission. Maybe my SK is bugged.</p>

mrdillman
05-31-2012, 02:39 PM
<p>it seems the quest giver will give a new quest bout 1 hour after u first recieved it making it so u can do a diff zone ifu want or wait another 30ish min to do the same zone....i did all 3 to get the aa and achiements on my newer toon</p><p>edit: but i do agree the quest giver still says u need to wait a day which hopefully they will fix tuesday</p>

Koleg
05-31-2012, 03:16 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>Fyreflyte wrote:</cite></p><blockquote><p>Our intent is for you to be able to run one of the missions every 90 minutes. The mission system does not function in a completely intuitive fashion, however, and is locking players out for a longer period than it should. I'm making a change that will correct this issue in the<span style="color: #ff0000; font-size: small;"><strong> next hotfix</strong></span>.</p></blockquote><p>There was nothing mentioned in the today's hotfix...</p><p>Patch 5/30 ... Sky solo zone timers resetable @90m, but mission giver didn't hear about it.</p><p>... Official (red name) stated, "Our intent was to tell the mission giver about that, check next hotfix"</p><p>Patch 5/31 ... Patch notes do not say the mission giver was told.</p></blockquote><p>Noon on the day before a hotfix,<span style="color: #ff0000;"> that's not the "next</span>" being noted. The code for the hotfix on the 31st was likely already locked down on the 29th. They actually do some degree of testing before things get released.</p><p>And before you say "well this wasn't tested", it is possible to unlock the zone at 90 mins, that works. The mission giver not giving a new mission when you unlock it was an oversight for a linked feature not a failure of the zone to be unlocked at 90 mins.</p></blockquote><p>Becareful Rijacki how you interpret and speak for the Red names around here, you'll likely get burned sooner or later.  "Next", means "Next" not Next Scheduled or Next Week or Next Month, it means "THE" next.  We all realize some of the Red's are CSR's and some are Dev's and some even Producers, if the mood strikes them.  Our flaw is we expect the information given by Red to actually mean something and be truthful at some level.  Now I personally don't care that the quest which refuses to follow any semblance of Smart-Loot can't be done more than once per day, but others certainly do.  So, when Red uses arbitrary discriptors such as "Next", I would like to believe or hope to some small measure they know when they are talking about, becasue they go out of their way to speak in non absolutes (for good reasons) and some would go as far as to say purposefully misslead.</p><p>But in the end, it looks like the quest is back on a 1hr timer once you've gotten rid of your ghost timers from the last time it was on an 18hr timer.  All on the "NEXT" hotfix after the Red said "NEXT", well done Red</p>

Juravael
05-31-2012, 04:00 PM
<p>I just got back on my Necromancer and he was offered the quest again and I was able to zone back in to a fresh instance.</p><p>For some reason though my Shadowknight is still not able to get the quest a second time today.</p>

Koleg
05-31-2012, 04:04 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p>I just got back on my Necromancer and he was offered the quest again and I was able to zone back in to a fresh instance.</p><p>For some reason though my Shadowknight is still not able to get the quest a second time today.</p></blockquote><p>Your SK needs to clear thier timer from yesterday (18hr) before he can start getting todays quest which has a 1hr timer.  Now since the UI only allows you to clear out timers for ZONES and not quests, you'll just have to wait until later on tonight, 18hr from when your SK picked up the quest before this last hotfix, which was the "NEXT" one after the zones became resetable just like the Red name said but some misinterpreted as the next one after the next one.</p>

Juravael
05-31-2012, 04:08 PM
<p>That makes sense then, and is kind of what I was thinking. I ran my Shadowknight through very early this morning a couple hours before the servers went down so that I could unlock and rerun the instance when the server came back up. I guess that didn't work. *shrug*</p>