View Full Version : a idea for the new research assistant pots
yohann koldheart
05-12-2012, 07:26 PM
<p>nobody will be actualy getting these things made in their current state because of the mats needed and they are consumable.</p><p>how about making them like the totems ?</p><p>as in you get 1 pot per combine, clickable from invintory, and its not consumed.</p>
ShadowMunkie
05-13-2012, 12:10 AM
<p><cite>yohann koldheart wrote:</cite></p><blockquote><p>nobody will be actualy getting these things made in their current state because of the mats needed and they are consumable.</p><p>how about making them like the totems ?</p><p>as in you get 1 pot per combine, clickable from invintory, and its not consumed.</p></blockquote><p>The consumables that are made are made in 100 combines already. Arrows are made in 2000 per combine. Food is 100 per combine also, so I think people would make these just fine.</p>
Whilhelmina
05-13-2012, 10:30 AM
<p>It's 100 per combine and they stay for 4h. 400h for the number of mats seems fine. The only one that will be hard to get mats wise is the bunch of arrows. 2000 is not that much for a ranger nowadays.</p>
Aneova
05-13-2012, 01:00 PM
<p>If Wurm Tongues weren't going for 400p on the broker, maybe more folks would be making the potions, as it stands now they're just to rare to really bother.</p>
Kinvore
05-13-2012, 02:39 PM
<p>Yeah they need to rethink this recipe TBH and make the ingredients more in line w/ the arrows and the food/drinks.</p>
Tylia
05-14-2012, 12:12 PM
<p>My opinion is consumable item recipes should never use these types of ingredients. They may not be that much of a problem to obtain in the heroic zones, but I can't imagine the raid consumable recipes ever being made.</p>
ShadowMunkie
05-14-2012, 03:21 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p>My opinion is consumable item recipes should never use these types of ingredients. <strong>They may not be that much of a problem to obtain in the heroic zones, but I can't imagine the raid consumable recipes ever being made.</strong></p></blockquote><p>I agree with almost everything being said in this post but, completely agree with the bolded.</p><p>I think they need to change the materials that it requires, Wurm Tongue's are needed for al the consumable items so I can see it being VERY pricey. It also takes rare roots to make most of the consumables also, so maybe they could just reduce the need for the wurm tongue and leave the rest.</p>
Kinvore
05-16-2012, 11:34 PM
<p>Food/drink: 1 banyan root, 1 maligonian horn, 20 effulgent kindling</p><p>Arrows: 1 swamp ash lumber, 2 maligonian horns, 20 effulgent sandpaper</p><p>Elixirs: 1 banyan root, <strong>1 wurm tongue, 1 wyvern stinger, 1 bone golem shard</strong>, 20 effulgent candle</p><p>That's a huge discrepency among consumables. Can this please be fixed?</p>
General_Info
05-17-2012, 12:05 AM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p>My opinion is consumable item recipes should never use these types of ingredients. They may not be that much of a problem to obtain in the heroic zones, but I can't imagine the raid consumable recipes ever being made.</p></blockquote><p>even repeatable once-a-day questing for the material items taknig you inside the solo instances would be better then it is currently. every time they take the effort to make arrows easier to manage they make it worse at the same time.</p>
Ragnaphore
05-17-2012, 12:55 AM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p>They may not be that much of a problem to obtain in the heroic zones, but I can't imagine the raid consumable recipes ever being made. </p></blockquote><p>Not sure. I remember the same thing being said about EH recipes and in the end EH's consumables were still popular long after everyone lost interest for the armors.</p>
Boethius_Permafrost
05-18-2012, 01:34 PM
<p>The consumables seem fair to me, right now. Items take 6 rares and are not even raid quality, whereas consumables take two rares and a harvest, and give a significant payoff with best-in-game stats.</p><p>The arrows seem a little weak. Maybe cut back on arrow consumption in general, and it will all balance out. I hope people don't get repetitive stress injuries trying to distribute the arrows to their raid's scouts. </p><p>Now compare that to colossal reactant consumables as an example of horribly unbalanced material cost. You can have one tradable near-end-game item, or a few hours of food/drink. They seem to have remembered the lesson, this time.</p><p>----</p><p>(edit: Sorry, I never bothered to look at the elixirs. Those costs do seem a bit too high.)</p>
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