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View Full Version : Revamp on some classes Focus Effects?


Talathion
05-11-2012, 02:26 PM
<p>Several classes Focus effects now are worthless, I don't know all of them, but it seems there are several worthless ones for classes.</p><p>My Examples:</p><p>Berserker:</p><p>Focus: Berserk - adds 17 Slashing/Piercing/Crushing... change to 5% Critical Bonus instead, 17 Slashing/Piercing/Crushing is completely useless.</p><p>Focus: Controlled Rage - Adds 5% Block Chance to Controlled Rage. - Change it to 5% Damage Reduction, most zerkers don't use shields.</p>

ShadowMunkie
05-11-2012, 02:44 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Several classes Focus effects now are worthless, I don't know all of them, but it seems there are several worthless ones for classes.</p><p>My Examples:</p><p>Berserker:</p><p>Focus: Berserk - adds 17 Slashing/Piercing/Crushing... change to 5% Critical Bonus instead.</p><p>Focus: Controlled Rage - Adds 5% Block Chance to Controlled Rage. - Change it to 5% Damage Reduction.</p></blockquote><p>I kinda agree with changing a few of the class focus effect, on the other hand I don't agree with it.</p><p>Example:</p><p>Illusionist:Focus: Flash of Brilliance - Adds AGI and STR, we just received an ability that does the same thing, only the ability stacks with this focus effect. I kinda want them to change it but, not really because it improves the gap between scouts/mages.</p><p>Coercer:Focus: Breeze - Adds 15% casting speed to Breeze, almost every single person is at cap or can be at cap on this, it does nothing for most classes and especially does nothing to help most of the people in the coercers group. Healers? Nope, capped. Tank? Maybe, situational at best. Scouts? Like they need casting speed.</p><p>Those are jsut two of the Foci's that have me wondering if they even care about fixing them. Focus: Berserk is a really nice example, 17 slashing/peircing/crushing doesn't do much now days, it should be changed.</p><p>Just my 2 cents.</p>

Hardain
05-11-2012, 05:44 PM
<p>Especially those that reduce recast time, we're not in 2007 anymore.</p>

Tylia
05-12-2012, 10:10 AM
<p><cite>Senkai@Splitpaw wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Several classes Focus effects now are worthless, I don't know all of them, but it seems there are several worthless ones for classes.</p><p>My Examples:</p><p>Berserker:</p><p>Focus: Berserk - adds 17 Slashing/Piercing/Crushing... change to 5% Critical Bonus instead.</p><p>Focus: Controlled Rage - Adds 5% Block Chance to Controlled Rage. - Change it to 5% Damage Reduction.</p></blockquote><p>I kinda agree with changing a few of the class focus effect, on the other hand I don't agree with it.</p><p>Example:</p><p>Illusionist:Focus: Flash of Brilliance - Adds AGI and STR, we just received an ability that does the same thing, only the ability stacks with this focus effect. I kinda want them to change it but, not really because it improves the gap between scouts/mages.</p><p>Coercer:<strong>Focus: Breeze - Adds 15% casting speed to Breeze, almost every single person is at cap or can be at cap on this, it does nothing for most classes and especially does nothing to help most of the people in the coercers group. Healers? Nope, capped. Tank? Maybe, situational at best. Scouts? Like they need casting speed.</strong></p><p>Those are jsut two of the Foci's that have me wondering if they even care about fixing them. Focus: Berserk is a really nice example, 17 slashing/peircing/crushing doesn't do much now days, it should be changed.</p><p>Just my 2 cents.</p></blockquote><p>I love being over cap on casting speed as it increases the chance at double spell casting.  When I play my dirge, increased casting speed is great for casting debuffs, and especially the dirge rez (which is normally very slow casting).</p>

ShadowMunkie
05-12-2012, 11:52 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Senkai@Splitpaw wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Several classes Focus effects now are worthless, I don't know all of them, but it seems there are several worthless ones for classes.</p><p>My Examples:</p><p>Berserker:</p><p>Focus: Berserk - adds 17 Slashing/Piercing/Crushing... change to 5% Critical Bonus instead.</p><p>Focus: Controlled Rage - Adds 5% Block Chance to Controlled Rage. - Change it to 5% Damage Reduction.</p></blockquote><p>I kinda agree with changing a few of the class focus effect, on the other hand I don't agree with it.</p><p>Example:</p><p>Illusionist:Focus: Flash of Brilliance - Adds AGI and STR, we just received an ability that does the same thing, only the ability stacks with this focus effect. I kinda want them to change it but, not really because it improves the gap between scouts/mages.</p><p>Coercer:<strong>Focus: Breeze - Adds 15% casting speed to Breeze, almost every single person is at cap or can be at cap on this, it does nothing for most classes and especially does nothing to help most of the people in the coercers group. Healers? Nope, capped. Tank? Maybe, situational at best. Scouts? Like they need casting speed.</strong></p><p>Those are jsut two of the Foci's that have me wondering if they even care about fixing them. Focus: Berserk is a really nice example, 17 slashing/peircing/crushing doesn't do much now days, it should be changed.</p><p>Just my 2 cents.</p></blockquote><p>I love being over cap on casting speed as it increases the chance at double spell casting.  When I play my dirge, increased casting speed is great for casting debuffs, and especially the dirge rez (which is normally very slow casting).</p></blockquote><p>You kinda missed the point, its very easy to get 100% casting speed EVEN as a scout. Have too much multi attack, reforge it to casting speed for a 1:1 ratio.</p>

Tylia
05-13-2012, 09:39 AM
<p><cite>Senkai@Splitpaw wrote:</cite></p><blockquote><p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Senkai@Splitpaw wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Several classes Focus effects now are worthless, I don't know all of them, but it seems there are several worthless ones for classes.</p><p>My Examples:</p><p>Berserker:</p><p>Focus: Berserk - adds 17 Slashing/Piercing/Crushing... change to 5% Critical Bonus instead.</p><p>Focus: Controlled Rage - Adds 5% Block Chance to Controlled Rage. - Change it to 5% Damage Reduction.</p></blockquote><p>I kinda agree with changing a few of the class focus effect, on the other hand I don't agree with it.</p><p>Example:</p><p>Illusionist:Focus: Flash of Brilliance - Adds AGI and STR, we just received an ability that does the same thing, only the ability stacks with this focus effect. I kinda want them to change it but, not really because it improves the gap between scouts/mages.</p><p>Coercer:<strong>Focus: Breeze - Adds 15% casting speed to Breeze, almost every single person is at cap or can be at cap on this, it does nothing for most classes and especially does nothing to help most of the people in the coercers group. Healers? Nope, capped. Tank? Maybe, situational at best. Scouts? Like they need casting speed.</strong></p><p>Those are jsut two of the Foci's that have me wondering if they even care about fixing them. Focus: Berserk is a really nice example, 17 slashing/peircing/crushing doesn't do much now days, it should be changed.</p><p>Just my 2 cents.</p></blockquote><p>I love being over cap on casting speed as it increases the chance at double spell casting.  When I play my dirge, increased casting speed is great for casting debuffs, and especially the dirge rez (which is normally very slow casting).</p></blockquote><p>You kinda missed the point, its very easy to get 100% casting speed EVEN as a scout. Have too much multi attack, reforge it to casting speed for a 1:1 ratio.</p></blockquote><p>Nope, didn't miss your point at all.  You said "<strong>it does nothing for most classes"</strong> and I informed you that being over the cap in casting speed increases the chance at double spell casting.  I think you missed my point.  Every bit of casting speed over cap that I can get is a bonus to me, ya see?</p><p>Now as for it being easy for scouts to get to 100% casting speed, I'm not an expert on that so I won't say one way or the other how "easy" or "difficult" it is.  I know my dirge only has 23.8% casting speed, so any extra that is provided in a buff is more than welcome.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

ShadowMunkie
05-13-2012, 12:43 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p>Nope, didn't miss your point at all.  You said "<strong>it does nothing for most classes"</strong> and I informed you that being over the cap in casting speed increases the chance at double spell casting.  I think you missed my point.  Every bit of casting speed over cap that I can get is a bonus to me, ya see?</p><p>Now as for it being easy for scouts to get to 100% casting speed, I'm not an expert on that so I won't say one way or the other how "easy" or "difficult" it is.  I know my dirge only has 23.8% casting speed, so any extra that is provided in a buff is more than welcome.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>No I didn't miss your point either, the return rate is laughable. its a 100:1 ratio and Doublecast doesn't even effect reactives or beneficial spells(as far as I know about beneficial spells; I could be wrong.) So while your point was valid about effecting something after cap its just so laughable that its better to forget about it and change the overcap to something else more appealing.</p><p>As far as Dirges/Bards, yeah I can see your stand point on this but, everytime I have asked a bard that I group with they always tell me they are close to cap on casting speed and a few pieces will put them at cap, so I kinda just shrugged it off as it is probably easily gotten by most people.</p><p>I think Bards are the only scouts that benefit from casting speed, and Crusaders are the only tanks that benefit from it. So with all that being said, I never said that it "should" be changed, I simply stated that that I wondered if the developers even cared about fixing them. There are many other effects that reduce the casting/reuse speed of spells that doesn't even effect them for mages, also there are ones that increase duration and you can't increase duration of a spell over 100% of the base, so a 20s duration spell can only get to 40s.</p>

Talathion
05-13-2012, 12:49 PM
<p>Um.... giving 15% Casting Speed to one spell isn't the same as having Casting Speed.</p><p>It won't give you any doublecast.</p>

ShadowMunkie
05-13-2012, 01:03 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Um.... giving 15% Casting Speed to one spell isn't the same as having Casting Speed.</p><p>It won't give you any doublecast.</p></blockquote><p>The way the focus works is it gives 15% casting speed to the group so it will.</p>

Talathion
05-13-2012, 01:14 PM
<p><cite>Senkai@Splitpaw wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Um.... giving 15% Casting Speed to one spell isn't the same as having Casting Speed.</p><p>It won't give you any doublecast.</p></blockquote><p>The way the focus works is it gives 15% casting speed to the group so it will.</p></blockquote><p>Oh, I thought it added cast speed to the spell.</p><p>I think they should change that one to 5% Doublecast chance instead, everyones capped on cast speed, focus effects are suppost to be special.</p>

Kenpachii
05-14-2012, 01:12 AM
<p>I have to agree. I would like to see new and upgraded focus effects. Especially when it comes to focus effects that reduce the reuse of an ability, when it is so easy to have over 100% reuse from gear now</p>

Sedenten
05-16-2012, 02:51 PM
<p>For reuse and casting speed focus effects (as well as AA abilities of the same type), it would be nice if they made those reduce the true base BEFORE applying other bonuses.  Obviously some of them would need to be brought down, but a mechanic change like that would make those kinds of focuses much more valuable and more stackable.</p>