View Full Version : Sanctuary!
Helmarf
05-03-2012, 06:23 AM
<p><strong><em></em></strong></p><p><strong><em></em></strong></p><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p>
Daalilama
05-04-2012, 06:13 AM
<p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em></em></strong></p><p><strong><em></em></strong></p><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>I second that request long overdue...also would like it to also be an immunity while up against the dumb "no beneficial spells" incurable det</p>
Yimway
05-04-2012, 11:53 AM
<p>Something should be done to make this spell more relevant again, which might yield to making the class slightly more relevant again.</p>
Giallolas
05-04-2012, 12:01 PM
<p>Ditto on this as well. The recast on it is still slow enough that it shouldn't break anything and other classes already cure while stun/stifled. I think this would do something/anything to help our raid ability.</p>
Karrane1
05-04-2012, 01:27 PM
<p>Pleasssseeeee !!! </p>
Avirodar
05-05-2012, 06:06 AM
<p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p>
Daalilama
05-05-2012, 06:41 AM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p></blockquote><p>I see Avi the inquis still crawling into templar threads in his eternal mission to derail, confuse and mislead any attempt at adjusting templar abilities to enhance a class that is dying off...whats the prob Avi afraid of the possibility that templars might get some of their well thought out ideas implemented thus negating your neverending mission? Its sad that you believe this small suggestion let alone any of the other numerous suggestions by templars (you know the people that actually play the class you seemed determined to chime in and tell them how to play it) if implemented might unbalance the classes...like their so perfect now....</p>
Avirodar
05-05-2012, 07:11 AM
<p><cite>Daalilama@Nagafen wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p></blockquote><p>I see Avi the inquis still crawling into templar threads in his eternal mission to derail, confuse and mislead any attempt at adjusting templar abilities to enhance a class that is dying off...whats the prob Avi afraid of the possibility that templars might get some of their well thought out ideas implemented thus negating your neverending mission? Its sad that you believe this small suggestion let alone any of the other numerous suggestions by templars (you know the people that actually play the class you seemed determined to chime in and tell them how to play it) if implemented might unbalance the classes...like their so perfect now....</p></blockquote><p>Firstly, I have a 92/320 Templar. With such, I have just as much right as anyone else, to post on a thread relating to Templars.With that said, would you care to explain why you think my post was a derail? It was directly related to the origal post.Giallolas made the comment that "other classes already cure while stun/stifled", so comparing spells between class types is fair game. I am of the opinion that I gave an accurate breakdown on the comparisons between the clerical ancient spells which deal with control effects.If you believe any of the information in my reply was misleading, or inaccurate, please elaborate as to how this is the case. I am most eager to hear your reasoning.Have a lovely day.</p>
Helmarf
05-05-2012, 07:29 AM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p></blockquote><p>You again?</p><p>Seriously speaking i can only se the good things with a change to Santuary bringing more difference betwen templars and inq.</p>
Avirodar
05-05-2012, 08:30 AM
<p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p></blockquote><p>You again?</p><p>Seriously speaking i can only se the good things with a change to Santuary bringing more difference betwen templars and inq.</p></blockquote><p>Can you please elaborate on what you mean?A feature of Fervent Faith (Inq Ancient Spell) is that it can be cast while under the effects of stifle/stun etc. You're asking for that feature to be added to Sanctuary. That played a part of why I compared the functions of Fervent Faith vs Sanctuary in my prior response (self_only vs group AE, single_cure vs duration_immunity, etc), and suggested a trade-off. Would you be so kind as to explain how your proposal would bring more difference to Templars and Inquisitors, when the way I read it, your proposal appears to be asking for a feature of Fervent Faith be added to Sanctuary?</p>
Helmarf
05-05-2012, 02:06 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p></blockquote><p>You again?</p><p>Seriously speaking i can only se the good things with a change to Santuary bringing more difference betwen templars and inq.</p></blockquote><p>Can you please elaborate on what you mean?A feature of Fervent Faith (Inq Ancient Spell) is that it can be cast while under the effects of stifle/stun etc. You're asking for that feature to be added to Sanctuary. That played a part of why I compared the functions of Fervent Faith vs Sanctuary in my prior response (self_only vs group AE, single_cure vs duration_immunity, etc), and suggested a trade-off. Would you be so kind as to explain how your proposal would bring more difference to Templars and Inquisitors, when the way I read it, your proposal appears to be asking for a feature of Fervent Faith be added to Sanctuary?</p></blockquote><p><span style="font-size: small;">Because that change would be a good <strong><em>"defensive healer abillity"</em></strong> to have due to being "<strong><em>restricted to 1 group cure"!</em></strong></span></p>
Avirodar
05-05-2012, 03:11 PM
<p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p></blockquote><p>You again?</p><p>Seriously speaking i can only se the good things with <span style="font-size: medium; color: #ff0000;">a change to Santuary bringing more difference betwen templars and inq</span>.</p></blockquote><p><span style="font-size: medium; color: #00ff00;">Can you please elaborate on what you mean?</span>A feature of Fervent Faith (Inq Ancient Spell) is that it can be cast while under the effects of stifle/stun etc. You're asking for that feature to be added to Sanctuary. That played a part of why I compared the functions of Fervent Faith vs Sanctuary in my prior response (self_only vs group AE, single_cure vs duration_immunity, etc), and suggested a trade-off. <span style="font-size: medium; color: #00ff00;">Would you be so kind as to explain how your proposal would bring more difference to Templars and Inquisitors</span>, when the way I read it, your proposal appears to be asking for a feature of Fervent Faith be added to Sanctuary?</p></blockquote><p><span style="font-size: small;">Because that change would be a good <strong><em>"defensive healer abillity"</em></strong> to have due to being "<strong><em>restricted to 1 group cure"!</em></strong></span></p></blockquote><p>I asked how your proposal to add a key feature of the Inquisitor Ancient anti-CC spell, to the Templars anti-CC spell, would bring more difference to the two classes? Your answer did not address the question, in any way. I will provide an example, to demonstrate why I am asking for you to explain your logic...<em>"I believe that to make more difference between Templars and Inqs, Fervent Faith should give a 20 second GroupAE control effect (root/stifle/stun/fear/daze/mez) immunity buff."</em>In that example, Fervent_Faith would effectively become Fervent_Faith+Sanctuary. This does not make Templars and Inq's more different. It does the exact opposite. I hope my example helps to clarify the question I am asking. Something being a good "defensive healer ability" does not make Templars and Inqs more different, especially when your idea is nothing more than wanting an Inquisitor ability added onto Sanctuary.With such, everything I said in my first reply to your original post, stands.</p>
PeterJohn
05-05-2012, 03:50 PM
<p>I personally think Sanctuary would be just fine the way it is, except that "no beneficial" and "no hostile" spells need to be included in what Sanctuary makes you immune to. No need to make it castable while stunned/stifled/whatever.</p>
Jesebell
05-05-2012, 07:38 PM
<p><cite>PeterJohn wrote:</cite></p><blockquote><p>I personally think Sanctuary would be just fine the way it is, except that "no beneficial" and "no hostile" spells need to be included in what Sanctuary makes you immune to. No need to make it castable while stunned/stifled/whatever.</p></blockquote><p>This ^^</p><p>I really don't want Fervent Faith and as long as you cast Sanctuary at the right time it's not needed. I do think that Sanctuary should also protect against charm and the "no beneficial spellcast" detriment. Adding protection against the "no hostile spellcast" detriment would be nice too but I'd rather have the immunity against the "no beneficial spellcast."</p>
Helmarf
05-05-2012, 11:33 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p></blockquote><p>You again?</p><p>Seriously speaking i can only se the good things with <span style="font-size: medium; color: #ff0000;">a change to Santuary bringing more difference betwen templars and inq</span>.</p></blockquote><p><span style="font-size: medium; color: #00ff00;">Can you please elaborate on what you mean?</span>A feature of Fervent Faith (Inq Ancient Spell) is that it can be cast while under the effects of stifle/stun etc. You're asking for that feature to be added to Sanctuary. That played a part of why I compared the functions of Fervent Faith vs Sanctuary in my prior response (self_only vs group AE, single_cure vs duration_immunity, etc), and suggested a trade-off. <span style="font-size: medium; color: #00ff00;">Would you be so kind as to explain how your proposal would bring more difference to Templars and Inquisitors</span>, when the way I read it, your proposal appears to be asking for a feature of Fervent Faith be added to Sanctuary?</p></blockquote><p><span style="font-size: small;">Because that change would be a good <strong><em>"defensive healer abillity"</em></strong> to have due to being "<strong><em>restricted to 1 group cure"!</em></strong></span></p></blockquote><p>I asked how your proposal to add a key feature of the Inquisitor Ancient anti-CC spell, to the Templars anti-CC spell, would bring more difference to the two classes? Your answer did not address the question, in any way. I will provide an example, to demonstrate why I am asking for you to explain your logic...<em>"I believe that to make more difference between Templars and Inqs, Fervent Faith should give a 20 second GroupAE control effect (root/stifle/stun/fear/daze/mez) immunity buff."</em>In that example, Fervent_Faith would effectively become Fervent_Faith+Sanctuary. This does not make Templars and Inq's more different. It does the exact opposite. I hope my example helps to clarify the question I am asking. Something being a good "defensive healer ability" does not make Templars and Inqs more different, especially when your idea is nothing more than wanting an Inquisitor ability added onto Sanctuary.With such, everything I said in my first reply to your original post, stands.</p></blockquote><p>This have nothing to do with inq spells here. Please stay on topic! </p><p>The idea with immunity to no beneficial spells is great.</p>
Avirodar
05-05-2012, 11:55 PM
<p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p></blockquote><p>You again?</p><p>Seriously speaking i can only se the good things with <span style="font-size: medium; color: #ff0000;">a change to Santuary bringing more difference betwen templars and inq</span>.</p></blockquote><p><span style="font-size: medium; color: #00ff00;">Can you please elaborate on what you mean?</span>A feature of Fervent Faith (Inq Ancient Spell) is that it can be cast while under the effects of stifle/stun etc. You're asking for that feature to be added to Sanctuary. That played a part of why I compared the functions of Fervent Faith vs Sanctuary in my prior response (self_only vs group AE, single_cure vs duration_immunity, etc), and suggested a trade-off. <span style="font-size: medium; color: #00ff00;">Would you be so kind as to explain how your proposal would bring more difference to Templars and Inquisitors</span>, when the way I read it, your proposal appears to be asking for a feature of Fervent Faith be added to Sanctuary?</p></blockquote><p><span style="font-size: small;">Because that change would be a good <strong><em>"defensive healer abillity"</em></strong> to have due to being "<strong><em>restricted to 1 group cure"!</em></strong></span></p></blockquote><p>I asked how your proposal to add a key feature of the Inquisitor Ancient anti-CC spell, to the Templars anti-CC spell, would bring more difference to the two classes? Your answer did not address the question, in any way. I will provide an example, to demonstrate why I am asking for you to explain your logic...<em>"I believe that to make more difference between Templars and Inqs, Fervent Faith should give a 20 second GroupAE control effect (root/stifle/stun/fear/daze/mez) immunity buff."</em>In that example, Fervent_Faith would effectively become Fervent_Faith+Sanctuary. This does not make Templars and Inq's more different. It does the exact opposite. I hope my example helps to clarify the question I am asking. Something being a good "defensive healer ability" does not make Templars and Inqs more different, especially when your idea is nothing more than wanting an Inquisitor ability added onto Sanctuary.With such, everything I said in my first reply to your original post, stands.</p></blockquote><p>This have nothing to do with inq spells here. Please stay on topic! </p><p>The idea with immunity to no beneficial spells is great.</p></blockquote><p>The skills of other class types was brought up in this thread, thus my response was relevant to the discussion. It was not me who said: <em><strong>"<span >other classes already cure while stun/stifled."</span></strong></em>. In addition, it was not me who used <strong>"bringing more difference betwen templars and inq"</strong> as justification for a propsal. So your claims of staying on topic, have little merit.1) You said that your proposal would make more difference between Templars and Inqs. It is the red text seen above.2) I asked how? I asked you to elaborate on your unsupported claim?3) You have no answer to give.I suspected as much.</p>
SpineDoc
05-06-2012, 12:19 AM
<p>I don't think Avirodars request for sanctuary to be self only in the case of breaking a control effect to be unreasonable at first glance, but putting sanctuary and fervent faith next to each other will show that they wouldn't balance out.</p><p>Im traveling so please excuse my not knowing specific stats but even if sanctuary were useable on the group to break a control effect it still wouldn't be equal to fervent faith. First of all sanctuary is a slower cast time 2 seconds versus FF instant cast timebut it also has a much longer recast, 2 min and 40ish seconds if my memory serves me correctly (base 3 min recast) where FF base recast is 1 min 30 seconds, half that of sanctuary. This actually makes sanctuary a poor control breaker IMO except occasionally, maybe once or twice during a boss fight.</p><p>IMO of sanctuary was made castable while under a control effect having it affect the group is acceptable in light of fervent faiths MUCH fastern(instant) cast time and fervent faith also having half the reuse time. Heck casting fervent faith then the myth cure (instant + .5) is still 4x as fast as casting sanctuary (2 seconds).</p>
Avirodar
05-06-2012, 02:10 AM
<p><cite>SpineDoc wrote:</cite></p><blockquote><p>I don't think Avirodars request for sanctuary to be self only in the case of breaking a control effect to be unreasonable at first glance, but putting sanctuary and fervent faith next to each other will show that they wouldn't balance out.</p><p>Im traveling so please excuse my not knowing specific stats but even if sanctuary were useable on the group to break a control effect it still wouldn't be equal to fervent faith. First of all sanctuary is a slower cast time 2 seconds versus FF instant cast timebut it also has a much longer recast, 2 min and 40ish seconds if my memory serves me correctly (base 3 min recast) where FF base recast is 1 min 30 seconds, half that of sanctuary. This actually makes sanctuary a poor control breaker IMO except occasionally, maybe once or twice during a boss fight.</p><p>IMO of sanctuary was made castable while under a control effect having it affect the group is acceptable in light of fervent faiths MUCH fastern(instant) cast time and fervent faith also having half the reuse time. Heck casting fervent faith then the myth cure (instant + .5) is still 4x as fast as casting sanctuary (2 seconds).</p></blockquote><p>Some relevant details worth adding to what you said above...Yes, Fervent Faith is instant. But what happens if another detrimental lands 5 seconds later? Or 15 seconds later? Or 25 seconds later? Fervent Faith is still on reuse cooldown, and unable to provide any aid. In comparison sanctuary carries the benefits of giving a duration of immunity, and at the current time, does it for the entire group. That is a huge difference between FF and Sanctuary, and more than justifies the variance in reuse between the two.The way Sanctuary will immunise against root/stifle/stun/fear/daze/mezz effects, even if the effect is incurable or a curse (Fervent Faith does nothing for those), is a another substancial feature of Sanctuary, which the one click, self-only Fervent Faith can not match.</p>
Avirodar
05-06-2012, 12:06 PM
<p>Alternatively...Could make Sanctuary provide immunity to knockback and knockdown effects (the damage still applies, but not the punt effect).Great for Templars, and tanks would like it too...</p>
Helmarf
05-06-2012, 01:18 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><strong><em>Templar ancient spell. Change this spell so it can be cast while you are under an effect like stunned/stiffled!</em></strong></p></blockquote><p>Change Sanctuary to only effect the Templar (become a self-buff, not group AE), then sure.Compared to Fervent Faith (which can be cast while under stun/stifle effects), Sanctuary has the notable advantage of being a group wide duration based effect, which also provides immunity to incurable control effects. Sanctuary will also provide immunity to curse effects which possess stun/stifle components. In comparison, Fervent Faith is a one-click-wonder that only works on curable non-curse effects, and provides no immunity duration for the group like Sanctuary does.Between the Templar proc for stun immunity, and the Steadfast buff for Stifle immunity, Templars should rarely be getting caught out by standard control effects. And in the event of being unlucky, they can still click a relevant anti-control potion, then hit sanctuary. There is also signets, holy shield, and enchanter avoids to help keep a Templar in full control of standard control effects.</p></blockquote><p>You again?</p><p>Seriously speaking i can only se the good things with <span style="font-size: medium; color: #ff0000;">a change to Santuary bringing more difference betwen templars and inq</span>.</p></blockquote><p><span style="font-size: medium; color: #00ff00;">Can you please elaborate on what you mean?</span>A feature of Fervent Faith (Inq Ancient Spell) is that it can be cast while under the effects of stifle/stun etc. You're asking for that feature to be added to Sanctuary. That played a part of why I compared the functions of Fervent Faith vs Sanctuary in my prior response (self_only vs group AE, single_cure vs duration_immunity, etc), and suggested a trade-off. <span style="font-size: medium; color: #00ff00;">Would you be so kind as to explain how your proposal would bring more difference to Templars and Inquisitors</span>, when the way I read it, your proposal appears to be asking for a feature of Fervent Faith be added to Sanctuary?</p></blockquote><p><span style="font-size: small;">Because that change would be a good <strong><em>"defensive healer abillity"</em></strong> to have due to being "<strong><em>restricted to 1 group cure"!</em></strong></span></p></blockquote><p>I asked how your proposal to add a key feature of the Inquisitor Ancient anti-CC spell, to the Templars anti-CC spell, would bring more difference to the two classes? Your answer did not address the question, in any way. I will provide an example, to demonstrate why I am asking for you to explain your logic...<em>"I believe that to make more difference between Templars and Inqs, Fervent Faith should give a 20 second GroupAE control effect (root/stifle/stun/fear/daze/mez) immunity buff."</em>In that example, Fervent_Faith would effectively become Fervent_Faith+Sanctuary. This does not make Templars and Inq's more different. It does the exact opposite. I hope my example helps to clarify the question I am asking. Something being a good "defensive healer ability" does not make Templars and Inqs more different, especially when your idea is nothing more than wanting an Inquisitor ability added onto Sanctuary.With such, everything I said in my first reply to your original post, stands.</p></blockquote><p>This have nothing to do with inq spells here. Please stay on topic! </p><p>The idea with immunity to no beneficial spells is great.</p></blockquote><p>The skills of other class types was brought up in this thread, thus my response was relevant to the discussion. It was not me who said: <em><strong>"<span>other classes already cure while stun/stifled."</span></strong></em>. In addition, it was not me who used <strong>"bringing more difference betwen templars and inq"</strong> as justification for a propsal. So your claims of staying on topic, have little merit.1) You said that your proposal would make more difference between Templars and Inqs. It is the red text seen above.2) I asked how? I asked you to elaborate on your unsupported claim?3) You have no answer to give.I suspected as much.</p></blockquote><p>1 Yes it would make a difference. A change to Sanctuary in this direction would make the more defensive cleric/templar up to date. As the devs had said, yes templars are the defensive cleric. </p><p>2 Re read the whole thread about ideas on how Sanctuary could be changed whitout fibbling in inquisitor and their spells in to it! Making sanctuary casteble while under an effect would not be a fervent faith abillity as you say it wil be, as it is not an instant self cure or do not cure anything as it is a group immunity spell! But for the templar class it would be a perfect balancing with the lack of second group cure to deal whit in surtent situations. To balance it out to not be to pwrfull the duration could be halfed.</p><p>3 Hm ok?</p><p>Weird it is that it is only 1 inquisitor ww stalking every little possible proposal change to the templar class, can you give me and all other templars the reason why you keep doing this?</p>
Avirodar
05-06-2012, 01:56 PM
<p><cite>Helmarf wrote:</cite></p><blockquote><p>1 Yes it would make a difference. A change to Sanctuary in this direction would make the more defensive cleric/templar up to date. As the devs had said, yes templars are the defensive cleric. </p><p>2 Re read the whole thread about ideas on how Sanctuary could be changed whitout fibbling in inquisitor and their spells in to it! Making sanctuary casteble while under an effect would not be a fervent faith abillity as you say it wil be, as it is not an instant self cure or do not cure anything as it is a group immunity spell! But for the templar class it would be a perfect balancing with the lack of second group cure to deal whit in surtent situations. To balance it out to not be to pwrfull the duration could be halfed.</p><p>3 Hm ok?</p><p>4) Weird it is that it is only 1 inquisitor ww stalking every little possible proposal change to the templar class, can you give me and all other templars the reason why you keep doing this?</p></blockquote><p>1) You're changing your story. You said <em><strong>"a change to Santuary bringing more difference betwen templars and inq"</strong></em>, and that is what I have specificially asked you to explain. So as it stands, you are yet to provide any kind of justification for your statement.I will do the good graces of making another example. Adding a groupAE control effect immunity duration to Fervent Faith would <em>"make a difference"</em>. Any type of change makes a difference (stating the obvious...). But the change in this example would not make Templars and Inq's more different. It would actually make them more like each other, because it is blending key features of abilities between the two class types.2) I have read the thread. I suggest you do the same. I was specific in stating that allowing sanctuary to be castable while under control effects, is taking a key feature of Fervent Faith, and adding it to Sanctuary. If you have difficulty understanding how this is the case, let me know, and I will take more time to explain it for you.3) Yes.4) As I have stated on multiple occasions, I have a 92/320 Templar. In addition, this is a public discussion board. If you want to write on a medium where there is no risk of encountering people who have a different opinion, a private diary may better suit your needs.I have as much right to express my view, as anyone else, especially for a class I play.</p>
Helmarf
05-06-2012, 02:53 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p>1 Yes it would make a difference. A change to Sanctuary in this direction would make the more defensive cleric/templar up to date. As the devs had said, yes templars are the defensive cleric. </p><p>2 Re read the whole thread about ideas on how Sanctuary could be changed whitout fibbling in inquisitor and their spells in to it! Making sanctuary casteble while under an effect would not be a fervent faith abillity as you say it wil be, as it is not an instant self cure or do not cure anything as it is a group immunity spell! But for the templar class it would be a perfect balancing with the lack of second group cure to deal whit in surtent situations. To balance it out to not be to pwrfull the duration could be halfed.</p><p>3 Hm ok?</p><p>4) Weird it is that it is only 1 inquisitor ww stalking every little possible proposal change to the templar class, can you give me and all other templars the reason why you keep doing this?</p></blockquote><p>1) You're changing your story. You said <em><strong>"a change to Santuary bringing more difference betwen templars and inq"</strong></em>, and that is what I have specificially asked you to explain. So as it stands, you are yet to provide any kind of justification for your statement.I will do the good graces of making another example. Adding a groupAE control effect immunity duration to Fervent Faith would <em>"make a difference"</em>. Any type of change makes a difference (stating the obvious...). But the change in this example would not make Templars and Inq's more different. It would actually make them more like each other, because it is blending key features of abilities between the two class types.2) I have read the thread. I suggest you do the same. I was specific in stating that allowing sanctuary to be castable while under control effects, is taking a key feature of Fervent Faith, and adding it to Sanctuary. If you have difficulty understanding how this is the case, let me know, and I will take more time to explain it for you.3) Yes.4) As I have stated on multiple occasions, I have a 92/320 Templar. In addition, this is a public discussion board. If you want to write on a medium where there is no risk of encountering people who have a different opinion, a private diary may better suit your needs.I have as much right to express my view, as anyone else, especially for a class I play.</p></blockquote><p>1 You are just twisting words here stick to the topic and re read it again! And how in the whole world would turning fervant faith in to a group ae immunity spell make a difference? It would be an inquisitor sanctuary spell! This statement just shows what bad things you are up to here!</p><p>2 It would not be the same spell as fervant faith as it would not be a instant cure, as you are an inq you should know the difference and claiming you have a templar! This key feature would not be a copy paste from fervant faith as there is lots of class spells that have an instant cast while under an effect!</p><p>3 No</p><p>4 Hm as you playing the inq but prob having a templar alt then your concerns should be for the templar as this is topic is about sanctuary. Re read and come with helpfull ideas instead of deral it all!</p><p>You still havent answeared this question as i suspected!</p>
PeterJohn
05-06-2012, 02:59 PM
<p>Avirodar, you are way too defensive in your posts.</p><p>Immunity to knockback and knockdowns would be an intesting addition to Sanctuary. I would also include all control effects including charms and mezzes. Avirodar is right on the money here. This would provide a benefit that the group and especially the tanks would enjoy and give templars a niche role here.</p><p>I still think it needs to remain uncastable when stunned/whatever, just figure out when to cast it based on knowledge of the fights. Making it castable while stunned/mezzed/charmed/etc is overpowering IMO, given the fact that it lasts a long time once cast. If you want to make it castable while stunned, the duration would have to be reduced severely, and I don't want that.</p>
Avirodar
05-06-2012, 03:30 PM
<p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p>1 Yes it would make a difference. A change to Sanctuary in this direction would make the more defensive cleric/templar up to date. As the devs had said, yes templars are the defensive cleric. </p><p>2 Re read the whole thread about ideas on how Sanctuary could be changed whitout fibbling in inquisitor and their spells in to it! Making sanctuary casteble while under an effect would not be a fervent faith abillity as you say it wil be, as it is not an instant self cure or do not cure anything as it is a group immunity spell! But for the templar class it would be a perfect balancing with the lack of second group cure to deal whit in surtent situations. To balance it out to not be to pwrfull the duration could be halfed.</p><p>3 Hm ok?</p><p>4) Weird it is that it is only 1 inquisitor ww stalking every little possible proposal change to the templar class, can you give me and all other templars the reason why you keep doing this?</p></blockquote><p>1) You're changing your story. You said <em><strong>"a change to Santuary bringing more difference betwen templars and inq"</strong></em>, and that is what I have specificially asked you to explain. So as it stands, you are yet to provide any kind of justification for your statement.I will do the good graces of making another example. Adding a groupAE control effect immunity duration to Fervent Faith would <em>"make a difference"</em>. Any type of change makes a difference (stating the obvious...). But the change in this example would not make Templars and Inq's more different. It would actually make them more like each other, because it is blending key features of abilities between the two class types.2) I have read the thread. I suggest you do the same. I was specific in stating that allowing sanctuary to be castable while under control effects, is taking a key feature of Fervent Faith, and adding it to Sanctuary. If you have difficulty understanding how this is the case, let me know, and I will take more time to explain it for you.3) Yes.4) As I have stated on multiple occasions, I have a 92/320 Templar. In addition, this is a public discussion board. If you want to write on a medium where there is no risk of encountering people who have a different opinion, a private diary may better suit your needs.I have as much right to express my view, as anyone else, especially for a class I play.</p></blockquote><p>1 You are just twisting words here stick to the topic and re read it again! And how in the whole world would turning fervant faith in to a group ae immunity spell make a difference? It would be an inquisitor sanctuary spell! This statement just shows what bad things you are up to here!</p><p>2 It would not be the same spell as fervant faith as it would not be a instant cure, as you are an inq you should know the difference and claiming you have a templar! This key feature would not be a copy paste from fervant faith as there is lots of class spells that have an instant cast while under an effect!</p><p>3 No</p><p>4 Hm as you playing the inq but prob having a templar alt then your concerns should be for the templar as this is topic is about sanctuary. Re read and come with helpfull ideas instead of deral it all!</p><p>You still havent answeared this question as i suspected!</p></blockquote><p>1) I am not twisting words. I am asking you to justify a statement you made. You continue to avoid very direct questioning, making me believe your initial comment was poorly worded, or you have nothing to back it up with.2) You clearly missed the point, and made completely unsubstanciated, unsupported comments.3) Yup.4) Try reading the thread. I have. Read the post immediately above this one to see the result of such ideas.I am wondering if there is a language barrier, or if you are choosing to completely ignore direct questions, and specific comments regarding key features of abilities.</p>
Avirodar
05-06-2012, 03:52 PM
<p><cite>PeterJohn wrote:</cite></p><blockquote><p>Avirodar, you are way too defensive in your posts.</p><p>Immunity to knockback and knockdowns would be an intesting addition to Sanctuary. I would also include all control effects including charms and mezzes. Avirodar is right on the money here. This would provide a benefit that the group and especially the tanks would enjoy and give templars a niche role here.</p><p>I still think it needs to remain uncastable when stunned/whatever, just figure out when to cast it based on knowledge of the fights. Making it castable while stunned/mezzed/charmed/etc is overpowering IMO, given the fact that it lasts a long time once cast. If you want to make it castable while stunned, the duration would have to be reduced severely, and I don't want that.</p></blockquote><p>It would also help address the concerns of Templars who have problems with knockbacks. Between holy shield and the proposed sanctuary, knockbacks should never be a problem.And I completely agree with the reasoning you presented, as to why sanctuary should not be made castable while being stunned/stifled/mezzed etc.</p>
Jesebell
05-06-2012, 04:11 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>PeterJohn wrote:</cite></p><blockquote><p>Avirodar, you are way too defensive in your posts.</p><p>Immunity to knockback and knockdowns would be an intesting addition to Sanctuary. I would also include all control effects including charms and mezzes. Avirodar is right on the money here. This would provide a benefit that the group and especially the tanks would enjoy and give templars a niche role here.</p><p>I still think it needs to remain uncastable when stunned/whatever, just figure out when to cast it based on knowledge of the fights. Making it castable while stunned/mezzed/charmed/etc is overpowering IMO, given the fact that it lasts a long time once cast. If you want to make it castable while stunned, the duration would have to be reduced severely, and I don't want that.</p></blockquote><p>It would also help address the concerns of Templars who have problems with knockbacks. Between holy shield and the proposed sanctuary, knockbacks should never be a problem.And I completely agree with the reasoning you presented, as to why sanctuary should not be made castable while being stunned/stifled/mezzed etc.</p></blockquote><p>This ^ x 1000</p><p>Having a knockback immunity would be awesome and would allow both clerics the ability to cure durring a knockback just with a little more effor on the Templar's part which I'm perfectly ok with. As PeterJohn said, I'd still like to see all control effects added to it since Sanctuary is suppose to be the be all end all for preventing control effects groupwide and at the moment it really falls short.</p>
Helmarf
05-06-2012, 05:14 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>Helmarf wrote:</cite></p><blockquote><p>1 Yes it would make a difference. A change to Sanctuary in this direction would make the more defensive cleric/templar up to date. As the devs had said, yes templars are the defensive cleric. </p><p>2 Re read the whole thread about ideas on how Sanctuary could be changed whitout fibbling in inquisitor and their spells in to it! Making sanctuary casteble while under an effect would not be a fervent faith abillity as you say it wil be, as it is not an instant self cure or do not cure anything as it is a group immunity spell! But for the templar class it would be a perfect balancing with the lack of second group cure to deal whit in surtent situations. To balance it out to not be to pwrfull the duration could be halfed.</p><p>3 Hm ok?</p><p>4) Weird it is that it is only 1 inquisitor ww stalking every little possible proposal change to the templar class, can you give me and all other templars the reason why you keep doing this?</p></blockquote><p>1) You're changing your story. You said <em><strong>"a change to Santuary bringing more difference betwen templars and inq"</strong></em>, and that is what I have specificially asked you to explain. So as it stands, you are yet to provide any kind of justification for your statement.I will do the good graces of making another example. Adding a groupAE control effect immunity duration to Fervent Faith would <em>"make a difference"</em>. Any type of change makes a difference (stating the obvious...). But the change in this example would not make Templars and Inq's more different. It would actually make them more like each other, because it is blending key features of abilities between the two class types.2) I have read the thread. I suggest you do the same. I was specific in stating that allowing sanctuary to be castable while under control effects, is taking a key feature of Fervent Faith, and adding it to Sanctuary. If you have difficulty understanding how this is the case, let me know, and I will take more time to explain it for you.3) Yes.4) As I have stated on multiple occasions, I have a 92/320 Templar. In addition, this is a public discussion board. If you want to write on a medium where there is no risk of encountering people who have a different opinion, a private diary may better suit your needs.I have as much right to express my view, as anyone else, especially for a class I play.</p></blockquote><p>1 You are just twisting words here stick to the topic and re read it again! And how in the whole world would turning fervant faith in to a group ae immunity spell make a difference? It would be an inquisitor sanctuary spell! This statement just shows what bad things you are up to here!</p><p>2 It would not be the same spell as fervant faith as it would not be a instant cure, as you are an inq you should know the difference and claiming you have a templar! This key feature would not be a copy paste from fervant faith as there is lots of class spells that have an instant cast while under an effect!</p><p>3 No</p><p>4 Hm as you playing the inq but prob having a templar alt then your concerns should be for the templar as this is topic is about sanctuary. Re read and come with helpfull ideas instead of deral it all!</p><p>You still havent answeared this question as i suspected!</p></blockquote><p>1) I am not twisting words. I am asking you to justify a statement you made. You continue to avoid very direct questioning, making me believe your initial comment was poorly worded, or you have nothing to back it up with.2) You clearly missed the point, and made completely unsubstanciated, unsupported comments.3) Yup.4) Try reading the thread. I have. Read the post immediately above this one to see the result of such ideas.I am wondering if there is a language barrier, or if you are choosing to completely ignore direct questions, and specific comments regarding key features of abilities.</p></blockquote><p>You still twisting words and not understanding the reason behind the post. I have made it clearly understandable and explained it, and made my point with my opinion. But i realy cant help you if you dont cant understand so re read again mr avir. There is no language barrier and im not ignoring your question, its just you simply missunderstanding.</p><p>End of this discussion betwen u and me!</p>
Helmarf
05-06-2012, 08:37 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p>Alternatively...Could make Sanctuary provide immunity to knockback and knockdown effects (the damage still applies, but not the punt effect).Great for Templars, and tanks would like it too...</p></blockquote><p>Sorry i missed your idea here. This would actually be a realy + to Sanctuary.</p>
SpineDoc
05-07-2012, 09:28 AM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>SpineDoc wrote:</cite></p><blockquote><p>I don't think Avirodars request for sanctuary to be self only in the case of breaking a control effect to be unreasonable at first glance, but putting sanctuary and fervent faith next to each other will show that they wouldn't balance out.</p><p>Im traveling so please excuse my not knowing specific stats but even if sanctuary were useable on the group to break a control effect it still wouldn't be equal to fervent faith. First of all sanctuary is a slower cast time 2 seconds versus FF instant cast timebut it also has a much longer recast, 2 min and 40ish seconds if my memory serves me correctly (base 3 min recast) where FF base recast is 1 min 30 seconds, half that of sanctuary. This actually makes sanctuary a poor control breaker IMO except occasionally, maybe once or twice during a boss fight.</p><p>IMO of sanctuary was made castable while under a control effect having it affect the group is acceptable in light of fervent faiths MUCH fastern(instant) cast time and fervent faith also having half the reuse time. Heck casting fervent faith then the myth cure (instant + .5) is still 4x as fast as casting sanctuary (2 seconds).</p></blockquote><p>Some relevant details worth adding to what you said above...Yes, Fervent Faith is instant. But what happens if another detrimental lands 5 seconds later? Or 15 seconds later? Or 25 seconds later? Fervent Faith is still on reuse cooldown, and unable to provide any aid. In comparison sanctuary carries the benefits of giving a duration of immunity, and at the current time, does it for the entire group. That is a huge difference between FF and Sanctuary, and more than justifies the variance in reuse between the two.The way Sanctuary will immunise against root/stifle/stun/fear/daze/mezz effects, even if the effect is incurable or a curse (Fervent Faith does nothing for those), is a another substancial feature of Sanctuary, which the one click, self-only Fervent Faith can not match.</p></blockquote><p>Personally, and in my experience raiding with both classes I think that the anytime castability of fervent faith is much much stronger ability than the prolonged group cast of sanctuary in *most* scenarios. If you have specific knowledge of when to cast sanctuary then it is nice, but there are few fights where I am aware of a specific scenario where I need to pop it, especially in light of the 3 minute recast.</p><p>Just last night we beat Dozekar for the first time, I has healing the OT on the adds. Probably every 3rd or 4th elemental AOE would come with a weird stun (I'm not sure what it was, didn't have time to look at the detrimental) but my fervent faith worked perfectly. If I had my Templar we would have been screwed (also overlooking the fact that I was able to group cure while moving on the joust).</p><p>Sanctuary in theory is great, but in practice there are just not a lot of encounters where it is useful IMO. Now if SOE made a boss have a telegraphing very long recast control effect which would give Templars the 2 seconds hint to start casting sanctuary and allow them to recast it 3 minutes later then I'd love to be able to strategize for that control effect. But that's not the reality, and even if it was I'll be the first to admit I'd rather just instant cast fervent faith then group cure, which as I mentioned that combo is 4x as fast as a single cast of sanctuary.</p><p>But I appreciate what you are saying, no we shouldn't give both clerics carbon copies of fervent faith, rather SOE needs to adjust content to better suit the strong points of sanctuary. Having sanctuary castable while under a control effect wouldn't be overpowering because of the simple fact of the 2 second cast time, which is an eternity in today's raiding game. But by the same token IMO it wouldn't be that much more useful than at present because of said casting time.</p>
SpineDoc
05-07-2012, 09:34 AM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p>Alternatively...Could make Sanctuary provide immunity to knockback and knockdown effects (the damage still applies, but not the punt effect).Great for Templars, and tanks would like it too...</p></blockquote><p>I appreciate this as constructive suggestions in order to keep sanctuary from becoming a carbon copy of fervent faith. It's actually a decent idea, although I'd still prefer to just cast my group cure while being knocked up/back. But it is kind of a cool idea for Templars, at the very least I could simulate group curing while everyone else is being knocked back/up. It still wouldn't give me any incentive to play my Templar over the Inq, but at least we are brainstorming here with good ideas instead of blind ranting, good stuff.</p><p>I think to elaborate on Avirodars idea I'd make sanctuary give immunity to knockback/up, but I'd make it shorter duration, instant cast, affect the group and a faster recast. This way we can cast it whenever we anticipate a knockback/up and be on the group ready with a group cure or to soak up an aoe blast. This would make it a unique ability which didn't infringe on fervent faith. As for the control effects of sanctuary, meh I can take them or leave them as I've found that having to know exactly when the control effect comes into play has made sanctuary something I rarely cast other than on pulls to make sure the boss can be positioned correctly, but it certainly isn't something I've missed in any way, shape or form as a raiding inquisitor.</p>
SpineDoc
05-07-2012, 09:37 AM
<p><cite>Jesebell@Guk wrote:</cite></p><blockquote><p><cite>PeterJohn wrote:</cite></p><blockquote><p>I personally think Sanctuary would be just fine the way it is, except that "no beneficial" and "no hostile" spells need to be included in what Sanctuary makes you immune to. No need to make it castable while stunned/stifled/whatever.</p></blockquote><p>This ^^</p><p>I really don't want Fervent Faith and as long as you cast Sanctuary at the right time it's not needed. I do think that Sanctuary should also protect against charm and the "no beneficial spellcast" detriment. Adding protection against the "no hostile spellcast" detriment would be nice too but I'd rather have the immunity against the "no beneficial spellcast."</p></blockquote><p>I can fully agree with the "no beneficial spellcast" distaste. This is simply a mechanic that SOE needs to get rid of, it only makes encounters harder because you lose control over what happens. It does not imply a greater level of skill to overcome it.</p><p>I'd say ANY effect which negates sanctuary or fervent faith needs to be gone from the game. The entire point of raiding is having the skill to react quickly and intelligently enough to obstacles which are thrown your way, not to sit there with a control effect or an effect saying you cannot cast a spell and just dumbly looking at your computer screen as everyone dies.</p>
Avirodar
05-07-2012, 12:23 PM
<p><cite>SpineDoc wrote:</cite></p><blockquote><p>especially in light of the 3 minute recast.<and some other stuff over different posts></p></blockquote><p>Given the vast amount of reuse SOE has made available (I over-capped my mystic with rediculous ease), using the capped reuse speeds may give a more accurate representation of a spells availability. If one person uses base reuse time, and the next person uses capped reuse time, things could get confusing.I am a bit of an ACT junkie, so regardless of what healer class I am playing, I endeavour to maximise the effective use of my abilities, especially in relation to AE/detriment timers. Outside of SOE's increasing obsession with no_beneficial/no_hostile lockdowns, I still find Sanctuary to hold value, and not just on the pull. It is one of those "background services" type abilities, where if everything is going right, the rest of the group doesnt notice / care.Your idea of reducing the duration of Sanctuary (AAs may need to be revised, too), and in turn, reducing the base reuse timer of sanctuary, is a good one. I habitually co-ordinate holy shield and sanctuary, to maximuse my Templars stability. I find myself doing it out of habit, even when it isn't needed. Your idea would allow me to get even more effective use out of the holy shield + sanctuary combo. SOE should leave it so Sanctuary requries precasting, but lower the base cast speed to 0.5 seconds (0.25 capped).</p>
SpineDoc
05-07-2012, 12:57 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p><cite>SpineDoc wrote:</cite></p><blockquote><p>especially in light of the 3 minute recast.</p></blockquote><p>Given the vast amount of reuse SOE has made available (I over-capped my mystic with rediculous ease), using the capped reuse speeds may give a more accurate representation of a spells availability. If one person uses base reuse time, and the next person uses capped reuse time, things could get confusing.I am a bit of an ACT junkie, so regardless of what healer class I am playing, I endeavour to maximise the effective use of my abilities, especially in relation to AE/detriment timers. Outside of SOE's increasing obsession with no_beneficial/no_hostile lockdowns, I still find Sanctuary to hold value, and not just on the pull. It is one of those "background services" type abilities, where if everything is going right, the rest of the group doesnt notice / care.Your idea of reducing the duration of Sanctuary (AAs may need to be revised, too), and in turn, reducing the base reuse timer of sanctuary, is a good one. I habitually co-ordinate holy shield and sanctuary, to maximuse my Templars stability. I find myself doing it out of habit, even when it isn't needed. Your idea would allow me to get even more effective use out of the holy shield + sanctuary combo. SOE should leave it so Sanctuary requries precasting, but lower the base cast speed to 0.5 seconds (0.25 capped).</p></blockquote><p>cast speed to .5 would be nice. Reuse needs to be adjusted IMO, even maxing out recast you are talking about 1.5 minutes recast versus 45 seconds on fervent faith. As a trade off reducing sanctuary duration is acceptable IMO. Add the knockback/up immunity and I'm liking that direction.</p>
Helmarf
05-07-2012, 04:23 PM
<p>Well basicly when playing a healer its allways better to have something up more often with fast casting over anything with a long duration/recast.</p><p>Most of spells and AA abillitys are kinda outdated as the game mechanics have changed over the years and this is ofc not only for the templar class. But the reason behind this post is that i belive that sanctuary is one of the templar class most important spell and need a polish. </p>
Daalilama
05-17-2012, 07:34 AM
<p>I see this was moved like all the other class issues to the never used (least by the devs) class forums section.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.