View Full Version : Jeering onslaught and Utter Destruction need a target?
Tekadeo
04-26-2012, 11:46 AM
<p><span style="color: #cccccc; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 22px; -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-text-size-adjust: auto;">The issue with Jeering has been out there for a long time and never been addressed, but the new AoE Utter Destruction also requires you to have a target to cast it. It's a medium annoyance and not game breaking, but an annoyance nonetheless. Why do we have the only two AoE's that require a target?I thought maybe you needed a target for the new one simply because it was formerly a single target skill. But then I leveled my Swashy up and their single-target-turned-AoE does NOT need a target. What the heck gives here? Why do these two Zerker AoE's need a target? Any ideas? Is it gamebreaking to have multiple open AoE's? /puzzled.</span></p>
Talathion
04-26-2012, 03:57 PM
<p><cite>Tekadeo wrote:</cite></p><blockquote><p><span style="color: #cccccc; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 22px; -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-text-size-adjust: auto;">The issue with Jeering has been out there for a long time and never been addressed, but the new AoE Utter Destruction also requires you to have a target to cast it. It's a medium annoyance and not game breaking, but an annoyance nonetheless. Why do we have the only two AoE's that require a target?I thought maybe you needed a target for the new one simply because it was formerly a single target skill. But then I leveled my Swashy up and their single-target-turned-AoE does NOT need a target. What the heck gives here? Why do these two Zerker AoE's need a target? Any ideas? Is it gamebreaking to have multiple open AoE's? /puzzled.</span></p></blockquote><p>Why does insolence go away if you don't hit anything with it?</p>
Talathion
04-26-2012, 03:58 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Tekadeo wrote:</cite></p><blockquote><p><span style="color: #cccccc; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 22px; -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-text-size-adjust: auto;">The issue with Jeering has been out there for a long time and never been addressed, but the new AoE Utter Destruction also requires you to have a target to cast it. It's a medium annoyance and not game breaking, but an annoyance nonetheless. Why do we have the only two AoE's that require a target?I thought maybe you needed a target for the new one simply because it was formerly a single target skill. But then I leveled my Swashy up and their single-target-turned-AoE does NOT need a target. What the heck gives here? Why do these two Zerker AoE's need a target? Any ideas? Is it gamebreaking to have multiple open AoE's? /puzzled.</span></p></blockquote><p>Why does insolence go away if you don't hit anything with it?</p></blockquote><p>Why is blood rage worthless?</p>
Tekadeo
04-27-2012, 12:21 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Why does insolence go away if you don't hit anything with it?</p></blockquote><p>Because it gives a self buff</p>
Tekadeo
04-27-2012, 12:22 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Why is blood rage worthless?</p></blockquote><p>Why are you derailing another thread?</p>
Tekadeo
04-29-2012, 12:40 PM
<p>I am upgrading this to a real annoyance. When you are facing multiple adds is when you cast your AoE's. These mobs die fast, but if you try and cast either aoe and a mob dies before you finish casting, you get "No target" even though there are targets for a normal aoe to hit, and you have to retarget and cast again (or try). </p><p>Unless there is some unforseen reasoning behind this, FIX PLEASE!</p>
LygerT
04-29-2012, 03:04 PM
<p>blue AoEs should never need a target, the end.</p><p>but don't hold your breath.</p>
Tekadeo
04-29-2012, 04:05 PM
<p><cite>Lyger@Permafrost wrote:</cite></p><blockquote><p>blue AoEs should never need a target, the end.</p><p>but don't hold your breath.</p></blockquote><p>Lyger while I share your general frustration with our beloved Berserker class, turn that frown upside down bro. At least we have a little better itemization so far in DoV2.0.</p>
yadlajoi
05-03-2012, 08:51 AM
better itemization? i ve seen lot of gear with ae AUTO ATTACK... evryone has zerker mythical... anyway blue ae SHOULD NEVER NEED A TARGET.
Tekadeo
05-04-2012, 12:04 AM
<p>Better itemization = copious amounts of multi attack. As bad as Tuor annoys the general population, he's right. We need tons of MA to hold aggro, and we need hit rates to hold aggro. </p><p>Since SoE refuses to fix the warrior aa tree or any of our multiple (seriously, multiple) issues, this is all we can do.</p><p>Also bumping for a fix to Jeering and Utter Destruction to NOT require a target. </p>
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