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View Full Version : Building blocks have too much "dead space" when enlarged


Cyliena
04-24-2012, 08:31 PM
<p>I enlarged a sumac round tile to max size tonight and my 4yo son put it best, "look mom, you're floating!".</p><p><img src="http://i49.tinypic.com/vg1lol.jpg" width="644" height="565" /></p>

Mystfit
04-25-2012, 08:37 AM
<p>Yah, we have the sizing options we wished for, but it seems to ahve come with a cost <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Floating or stumbling all over them like drunks....</p>

Cyliena
04-25-2012, 01:22 PM
<p><cite>Mystfit wrote:</cite></p><blockquote><p>Yah, we have the sizing options we wished for, but it seems to ahve come with a cost <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> Floating or stumbling all over them like drunks....</p></blockquote><p>Yup, sadly. Even not enlarging them to their oversized sizing introduces so much dead space though. I've been using the tall dividers in my library, scaled to maybe 3 or 4, and they get the dead zone on them too... which is tough in an already cramped space. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Wilahelm
07-07-2012, 09:06 AM
<p>Though I usually do not max scale Items, I do understand this situation.Even with the House Editor rolling the floor tile 180° (so it is upside-down to be more flush with the floor) the 'dead spcae' happens.</p><p>It seems we have one of two main options on how to deal with this: (unless it's addressed, which would mean someone would end up having to 'fix' all dead space issues on everything)</p><ol><li>Just accept the 'dead space' if you are going to high-scale the size & decor around it</li><li>Though it runs up the item count, decor with the items at smaller/normal scale and get creative to make shapes(though some shapes are harder to make than others)</li></ol><p>The 2nd point I have had to go that path for guild's hall decoring.</p>