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View Full Version : Fastest way to level to 92


Cruelst
04-20-2012, 09:52 AM
<p>Just wondering what peoples thoughts were. I did about 8-10 quests in WL and got around 10 percent XP... <span >that's</span> with killing lots of trash and it also ran me down to about 60 percent vitality. Any suggestions?</p>

Brook
04-20-2012, 09:59 AM
<p>Hire the ranger merc, mentor to 65 and hit SoS, mass kill everything.</p>

CoLD MeTaL
04-20-2012, 10:10 AM
<p><cite>Cruelst@Butcherblock wrote:</cite></p><blockquote><p>Just wondering what peoples thoughts were. I did about 8-10 quests in WL and got around 10 percent XP... <span>that's</span> with killing lots of trash and it also ran me down to about 60 percent vitality. Any suggestions?</p></blockquote><p>Questing is not the way to do it.</p><p>Doing ANYTHING in the NEW zone is not the way to do it either.</p>

Cruelst
04-20-2012, 11:51 AM
<p>So.. <span >it</span> sounds like spending an hour or two in the hole soloing is still quite viable.... <span >great</span>.....</p>

DamselInDistress
04-20-2012, 11:58 AM
<p>Yup, I'll have to agree to the general sentiment. I didn't set foot in the new zone until I grinded to 92 in my normal grinding zones.</p><p>You can still do the quests and enjoy the new content, even if you don't get experience, but you are also ready for groups / raids which require 92.</p>

Cruelst
04-20-2012, 12:07 PM
<p>I really don't understand why it's not more viable to do quests in <span >everquest</span>.... It used to be a good source of XP, I wonder why they are pushing folks into the grind.</p>

Cruelst
04-20-2012, 12:08 PM
<p>I guess first off I get to go through the <span >tradeskill</span> recipe quests for 9 <span >lvl</span> 92 crafters... <span >oh</span> joy.</p>

Yimway
04-20-2012, 12:18 PM
<p><cite>Cruelst@Butcherblock wrote:</cite></p><blockquote><p>I really don't understand why it's not more viable to do quests in <span>everquest</span>.... It used to be a good source of XP, I wonder why they are pushing folks into the grind.</p></blockquote><p>Its really just cause how fast you can kill 1000 mobs that are of color.  It isn't that the quests are being nerfed, its that player power has gone up so much and mobs that are still green/blue from previous expansions haven't gone up.  Or, of course the broken mentor system that leaves players with ludicrously overpowered stats for the content level they are mentoring to.</p><p>I don't think upping quest XP to match those xp values rewarded from grinding is a smart sollution.  Fixing mentoring could be done, but the arguement of if that would be the best for the game?  I'm not sure.  Being grossly overpowered is fun.  We as players should be able to recognize that truth.  Being able to do that in zones / content that really doesn't matter anymore isn't really game breaking.  Sure, it lets people grind xp, lets them box/pl characters at high speeds.  Again, these are things players enjoy, so nerfing that probably isn't a wise decision.</p><p>So long as current expansion content isn't trivial, everything else that is 'fun' should be looked at in the light of lets not take away anyone's fun just to make some folks value questing more.</p><p>The good news is, it looks like you can get to 92 by doing the quest lines if that is your thing, so if you don't like grinding you don't need to do it.  I like raiding, I got to 92 doing 2 raids, so I'm thrilled.  Others like grinding SoS, they got 92 grinding SoS,  you like questing, you can get to 92 questing.  Its all good.</p>

Cruelst
04-20-2012, 12:44 PM
<p>@Yimway - Very good points.... <span >guess</span> its back to slaughtering stuff in the hole tonight. I had not really thought it all through, I agree that as long as the new content is not trivial, then that is all that really matters.</p>

CoLD MeTaL
04-20-2012, 12:52 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>...</cite>I don't think upping quest XP to match those xp values rewarded from grinding is a smart sollution. ...</p></blockquote><p>Only because you don't play that way.  Quest XP needs to be at least doubled.</p>

Ahlana
04-20-2012, 01:00 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>The good news is, it looks like you can get to 92 by doing the quest lines</p></blockquote><p>Not really. Guildy did all solo and some heroic quests.. and is still 91 lol. I guess if you count grinding repeatables, then I suppose that works, if they give XP the second time ect..</p><p>Also Cold Metal, nice to snip a small portion of what he said that does not give the whole feel of the context of his thoughts.</p>

Kizee
04-20-2012, 01:06 PM
<p><cite>Cruelst@Butcherblock wrote:</cite></p><blockquote><p>I guess first off I get to go through the <span>tradeskill</span> recipe quests for 9 <span>lvl</span> 92 crafters... <span>oh</span> joy.</p></blockquote><p>lol. Yeah, because those 6 quests will take you a lot of time. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Yimway
04-20-2012, 01:08 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>The good news is, it looks like you can get to 92 by doing the quest lines</p></blockquote><p>Not really. Guildy did all solo and some heroic quests.. and is still 91 lol. I guess if you count grinding repeatables, then I suppose that works, if they give XP the second time ect..</p><p>Also Cold Metal, nice to snip a small portion of what he said that does not give the whole feel of the context of his thoughts.</p></blockquote><p>Inteesting, I'm not completed the questlines on the toon I was doing that with but he is for sure 'on target' to hit 92 before done.  It is difficult for me to guage due to the vet xp bonuses I have.  I also did some repeatables if I still had quests in that region, I might as well knock out the repeatable while I do the non-repeatable.</p><p>Did he do all the solo instances and everything?</p><p>I hate to put it this way, but once you get to SS and do the heroic access quest, there is no way not to make 92 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Ahlana
04-20-2012, 01:12 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>The good news is, it looks like you can get to 92 by doing the quest lines</p></blockquote><p>Not really. Guildy did all solo and some heroic quests.. and is still 91 lol. I guess if you count grinding repeatables, then I suppose that works, if they give XP the second time ect..</p><p>Also Cold Metal, nice to snip a small portion of what he said that does not give the whole feel of the context of his thoughts.</p></blockquote><p>Inteesting, I'm not completed the questlines on the toon I was doing that with but he is for sure 'on target' to hit 92 before done.  It is difficult for me to guage due to the vet xp bonuses I have.  I also did some repeatables if I still had quests in that region, I might as well knock out the repeatable while I do the non-repeatable.</p><p>Did he do all the solo instances and everything?</p><p>I hate to put it this way, but once you get to SS and do the heroic access quest, there is no way not to make 92 <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>He has 91 Quest completed in Withered Lands, I am unsure if he did repeatables. We knocked out the access questline yesterday with him, and he has done all 3 solo missions. He only has two level 90's so it may be your vet difference.</p><p>I harrassed him because I asked him how long it took him to do all those quests... then mentioned I knocked out the levels in 2 hours of SoS lol.</p>

Raffir
04-20-2012, 01:22 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>The good news is, it looks like you can get to 92 by doing the quest lines</p></blockquote><p>Not really. Guildy did all solo and some heroic quests.. and is still 91 lol. I guess if you count grinding repeatables, then I suppose that works, if they give XP the second time ect..</p><p>Also Cold Metal, nice to snip a small portion of what he said that does not give the whole feel of the context of his thoughts.</p></blockquote><p>Its pretty subjective.  One person may have a huge vet bonus and/or be using an experience potion (s).  Really is no way to compare one person's rate of leveling with another unless you know all the details for both.</p><p>Raf</p>

Yimway
04-20-2012, 01:27 PM
<p><cite>Raffir wrote:</cite></p><blockquote><p>Its pretty subjective.  One person may have a huge vet bonus and/or be using an experience potion (s).  Really is no way to compare one person's rate of leveling with another unless you know all the details for both.</p><p>Raf</p></blockquote><p>For sure, all I can say is it appears to be working for me.  I do use xp pots cause their just clogging my bags from vet rewards, and I have vet bonus on top of that.</p>

gourdon
04-20-2012, 09:24 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Cruelst@Butcherblock wrote:</cite></p><blockquote><p>I really don't understand why it's not more viable to do quests in <span>everquest</span>.... It used to be a good source of XP, I wonder why they are pushing folks into the grind.</p></blockquote><p>Its really just cause how fast you can kill 1000 mobs that are of color.  It isn't that the quests are being nerfed, its that player power has gone up so much and mobs that are still green/blue from previous expansions haven't gone up.  Or, of course the broken mentor system that leaves players with ludicrously overpowered stats for the content level they are mentoring to.</p><p>I don't think upping quest XP to match those xp values rewarded from grinding is a smart sollution.  Fixing mentoring could be done, but the arguement of if that would be the best for the game?  I'm not sure.  Being grossly overpowered is fun.  We as players should be able to recognize that truth.  Being able to do that in zones / content that really doesn't matter anymore isn't really game breaking.  Sure, it lets people grind xp, lets them box/pl characters at high speeds.  Again, these are things players enjoy, so nerfing that probably isn't a wise decision.</p><p>So long as current expansion content isn't trivial, everything else that is 'fun' should be looked at in the light of lets not take away anyone's fun just to make some folks value questing more.</p><p>The good news is, it looks like you can get to 92 by doing the quest lines if that is your thing, so if you don't like grinding you don't need to do it.  I like raiding, I got to 92 doing 2 raids, so I'm thrilled.  Others like grinding SoS, they got 92 grinding SoS,  you like questing, you can get to 92 questing.  Its all good.</p></blockquote><p>Simple solution.  Massively reduce the xp that a 90+ character gets for mentoring.  This will prevent people from getting to 90+, putting on ridiculously high stat equipment and grinding xp while mentored.</p><p>I also think they should have kept the xp given for the new zones the same as it was on test.  However, they should have ramped up how much xp it took to make levels 91 and 92 to make it take the same amount of time.  Then, we wouldn't be having this conversation.</p>

Te'ana
04-21-2012, 03:36 AM
<p>The original mentoring scheme had a huge decreaase in XP for the mentoring character and all your spells would pop out and be replaced by those at the level you were mentoring to, causing a lot of hassle for the mentoring character. What happened? Well, no one mentored because of the obvious drawbacks to that plan. Eventually we got to the system we have today. Its not perfect, but it is MUCH better than the original system.</p>

gourdon
04-21-2012, 05:08 PM
<p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>The original mentoring scheme had a huge decreaase in XP for the mentoring character and all your spells would pop out and be replaced by those at the level you were mentoring to, causing a lot of hassle for the mentoring character. What happened? Well, no one mentored because of the obvious drawbacks to that plan. Eventually we got to the system we have today. Its not perfect, but it is MUCH better than the original system.</p></blockquote><p>Clearly, the real problem was the spell/ca change when mentoring.  I guarantee a level 90 mentoring xp nerf wouldn't meaningfully reduce mentoring, though it would certainly reduce chronomentoring.</p>

Rhyashaa
04-21-2012, 05:38 PM
<p>Mentor to 80 or 85 and run Chelsith.</p>