PDA

View Full Version : For the love of god fix SC house items


Peogia
04-17-2012, 02:34 AM
<p>Please for the love of god fix SC items so that they can be placed in a Guild Hall there are over a 100 items I want in the SC store but cannot purchase because my house is a tier 3 Guild Hall and not a Inn Room</p>

TSR-MattG
04-17-2012, 10:58 PM
<p>Some items are specifically disallowed from guild halls. I'm not 100% on why, but I've theorized that these items have higher memory requirements and as such could lead to crashing issues (due to the larger nature, and higher item limits available in guild halls). I'll try and get an official answer on this and let you know if I hear anything!</p>

Mystfit
04-18-2012, 08:04 AM
<p>It's an interesting theory. I'd love to know if it were true.</p><p>We'd been told in the past that it had soemthing to do with items being purchased with real money going into a gh where that person could then be kicked and lose access to his items.</p><p>That could happen in houses, too, though, if you dropped something off at a friends or whatever...</p><p>The building blocks are kind of a bummer. Yu can get them at festivals and use them in gh's but if you need just ONE more to complete a project and get it form SC, it won't go.</p>

TSR-JoshuaM
04-18-2012, 03:58 PM
<p>Not being able to place some items in a Guild Hall is intended.  This isn't going to be 'fixed'.  However, if enough people want a change in the game and it is a reasonable change in and of itself we would be wise to pay heed to those recommendations.  Feedback tickets are your weapons in this conflict!</p>

Peogia
04-18-2012, 04:16 PM
<p><cite>TSR-JoshuaM wrote:</cite></p><blockquote><p>Not being able to place some items in a Guild Hall is intended.  This isn't going to be 'fixed'.  However, if enough people want a change in the game and it is a reasonable change in and of itself we would be wise to pay heed to those recommendations.  Feedback tickets are your weapons in this conflict!</p></blockquote><p>Feedback for years hasn't helped yet</p><p><span style="font-family: verdana, arial, helvetica, sans-serif; color: #d2c5a9; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px; "><strong><span style="font-size: medium;">05/17/2009 01:03:57</span></strong></span></p><p>SOE Lead Programer</p><p><cite>Rothgar wrote:</cite></p><blockquote><p>Initially marketplace items were not allowed in guild halls to protect the player who purchased them from losing the items due to getting removed from the guild or having access levels taken away.  This is because we didn't have a clear warning in place to let people know that if they place an item in a guild hall that they may not be able to access that item in the future.  We are planning on making some changes so we can open these items up to guild halls.</p><p>As far as the other items, they may have been flagged house-only for the same reason.  If the item is very difficult to get, and you're only ever able to get one of them, it was probably done to keep people from losing those items unexpectedly.</p><p>You'd be surprised how many petitions Customer Service receives because someone was removed from their guild and now they want their no-trade items back.</p></blockquote><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?&topic_id=451034" target="_blank">http://forums.station.sony.com/eq2/...topic_id=451034</a></p><p><a rel="nofollow" href="http://eq2wire.com/2011/11/12/sc-items-will-be-placeable-in-guild-halls-item-reclaim-system-coming/" target="_blank">http://eq2wire.com/2011/11/12/sc-it...-system-coming/</a></p><p>and I also made a feedback ticket as you suggested Reference Number  120418-000791</p>

TSR-JoshuaM
04-18-2012, 04:33 PM
<p>As SmokeJumper stated in that article, "<span style="background-color: #fcf6eb; color: #333333; font-family: 'Lucida Grande', Verdana, Arial, sans-serif; font-style: italic; text-align: left; ">Absolutely correct, Feldon. We’ve discussed a “reclaim” feature, but haven’t had time to fully design or implement it yet. We intend that after AoD and GU 62 are launched, we can circle back onto this (and many other “phase 2″ items)."</span></p><p>While I cannot speak for SmokeJumper or the direction of EQII, if we can get feedback tickets in now to show that this is still on the players mind's we may be able to get the prod we need for the change to be designed and implemented.</p>