Log in

View Full Version : When will Dungeon Maker Support player created Characters?


Peogia
03-30-2012, 05:09 AM
<p>Heya</p><p>When will Dungeon Maker Support player created Characters<img src="/eq2/images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" border="0" /></p>

Raknid
03-30-2012, 09:38 AM
<p><cite>Peogia wrote:</cite></p><blockquote><p>Heya</p><p>When will Dungeon Maker Support player created Characters<img src="/eq2/images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" border="0" /></p></blockquote><p>When they quit making money from selling more and more powerful avatars.</p>

Kitsi
03-30-2012, 09:42 AM
<p>Soon(tm)</p>

Sinnous
03-30-2012, 11:57 AM
<p>^ Doubt It.</p>

Koleg
03-30-2012, 12:42 PM
<p><cite>Peogia wrote:</cite></p><blockquote><p>Heya</p><p>When will Dungeon Maker Support player created Characters<img src="/eq2/images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" border="0" /></p></blockquote><p>Is this thing still in the game?  I keep seeing this & that added to DM or to the SC Marketplace for DM, but it's basically dead until the Player Characters are allowed in.</p>

Yimway
03-30-2012, 02:01 PM
<p>Near as I can tell 1:200 players uses this feature, so yeah its still in game and warrants the attention it gets <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Ahlana
03-31-2012, 12:58 PM
<p>Still waiting for this myself.. not using the feature til this happens</p>

Stuez
04-01-2012, 08:09 AM
<p>same for me. Until I can actually play my own character, I have zero interest in this feature.  Would also like to see some more interesting rewards for adventurers since creating my own dungeon doesnt interest me in the slightest.</p>

Asif
04-01-2012, 10:48 AM
<p>Same for me have not used this at all till they  change it that we can use our own toons.</p><p>If it is never changed then i will most likely never use this .</p>

The_Cheeseman
04-02-2012, 01:00 AM
<p>Don't hold your breath. There is no way they could balance the dungeons for the massive power discrepancies between various player characters, so I can see no way they could offer any rewards without it being exploited.</p><p>A level 50 avatar with the same look as your character and a selection of abilities from your class may be possible. But jumping in fully equipped with all your own gear, AAs, buffs, clickies, and so forth? Not a chance.</p>

Yimway
04-02-2012, 04:34 PM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>Don't hold your breath. There is no way they could balance the dungeons for the massive power discrepancies between various player characters, so I can see no way they could offer any rewards without it being exploited.</p></blockquote><p>Sure it could, it would be just as challenging as any level 50 heroic content (a churn and burn).  We could just do that in a player dungeon instead of my going into CT and griefing any other player wanting to kill mobs.</p>

Mary the Prophetess
04-02-2012, 05:53 PM
<p>A 90th level mentored down to lvl 50 is *FAR* more powerful than a natural lvl 50 MOB in a Dungeon.</p>

Yimway
04-02-2012, 06:51 PM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>A 90th level mentored down to lvl 50 is *FAR* more powerful than a natural lvl 50 MOB in a Dungeon.</p></blockquote><p>And again, how is this any different than open world dungeons.</p><p>Why do player made dungeons need to be treated as if they are different than delivered dungeons?  They're all trivial, so what?</p>

Mary the Prophetess
04-02-2012, 07:19 PM
<p>I guess because it is unusual for a 90th level to be doing 50th level content.  Also because it is no challenge.  Which more or less defeats the idea of the Dungeon doesn't it? </p>

Yimway
04-02-2012, 07:37 PM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I guess because it is unusual for a 90th level to be doing 50th level content.  Also because it is no challenge.  Which more or less defeats the idea of the Dungeon doesn't it? </p></blockquote><p>Dungeons < end level only exist for me to destroy pixel mobs for pixel xp, there hasn't been challenge associated with them since about year 3 of eq2.</p>

Mary the Prophetess
04-02-2012, 08:55 PM
<p>Yet you continue to play.  Surely there is some aspect of the game that has kept your attention all these years after the content became trivial to you.</p><p>I would like to see my character as they appear too instead of an avatar that I have no affinity for.  However, I recognize that to simply allow a character to play himself without modification would destroy the Dungeon Maker concept.</p><p>Hopefully the designers will find a solution.  In the meantime I am content to play under the current arrangement.</p>

Grumble69
04-09-2012, 06:36 PM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I guess because it is unusual for a 90th level to be doing 50th level content.  Also because it is no challenge.  Which more or less defeats the idea of the Dungeon doesn't it? </p></blockquote><p>Not really.  I spent 95% of my playtime this weekend in a L50 dungeon grinding out AAs.  I don't see why grinding marks should be any different.  /shrug  L90 for the fun & gear; L50 for all the other crap we hate doing.</p>

Yimway
04-09-2012, 06:48 PM
<p>As far as I'm concerned open these dungeons up to player characters, have them auto-scale and let them have kill xp.  Just only reward marks if done with the cheesy avatar.</p>

Grumble69
04-09-2012, 07:48 PM
<p>Now there's an idea.  +1</p>

Kyouri
04-17-2012, 03:51 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I guess because it is unusual for a 90th level to be doing 50th level content.  Also because it is no challenge.  Which more or less defeats the idea of the Dungeon doesn't it? </p></blockquote><p>Dungeons < end level only exist for me to destroy pixel mobs for pixel xp, there hasn't been challenge associated with them since about year 3 of eq2.</p></blockquote><p>AKA you're not playing a game to play a game. You're playing to have pixel loot, pixel gold, and treat this like your second job xD</p><p>Though in all seriousness, if we got to use our own characters in DM...I'd say it should be like any avatar--significantly reduced power, no gear except your character's appearance armor/weapons, and only 3-5 of your class' major abilities. Basically a skin over a specific class, is all. xD</p>

Sycamore
04-17-2012, 10:17 PM
<p>Well they could scale the player up to 90 or 92 or 100 even.. for the dungeon. Make it more viable for all characters. right now it seems a faster way to solo level your characters under 60</p>

Yimway
04-18-2012, 01:37 PM
<p><cite>Kyouri wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I guess because it is unusual for a 90th level to be doing 50th level content.  Also because it is no challenge.  Which more or less defeats the idea of the Dungeon doesn't it? </p></blockquote><p>Dungeons < end level only exist for me to destroy pixel mobs for pixel xp, there hasn't been challenge associated with them since about year 3 of eq2.</p></blockquote><p>AKA you're not playing a game to play a game. You're playing to have pixel loot, pixel gold, and treat this like your second job xD</p><p>Though in all seriousness, if we got to use our own characters in DM...I'd say it should be like any avatar--significantly reduced power, no gear except your character's appearance armor/weapons, and only 3-5 of your class' major abilities. Basically a skin over a specific class, is all. xD</p></blockquote><p>No, I'm saying DM played with characters would reward xp only and have no marks or loot.  That they could autoscale 20-90 and players could choose to grind mobs in them instead of grinding mobs in contested dungeons to level.  Player dungeons become an alternate to the current dugneon xp progression path.</p><p>I personally would find that much more interesting.  I can see all this content players are going to the effort to make and have an endless variety of grind spots instead of spending the time in RE/CT/SoS/CMM/SeB/Hole/etc.  Since people leveling up toons don't care about anything other than the pixelated xp from mass killing mobs, I don't see any issue with letting them do that in player made content.</p><p>This opens this content up to a set of players who will likely never use it otherwise.  I know I will never go into these zones needing to use a face roll avatar, or any avatar other than my character.  And honestly, I'll likely never look to player made content for 'challenge'.  I'm looking for the 'hahas' from player creativity while I mass slaughter pixels.</p>

The Dark Savant
04-24-2012, 04:55 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I guess because it is unusual for a 90th level to be doing 50th level content.  Also because it is no challenge.  Which more or less defeats the idea of the Dungeon doesn't it? </p></blockquote><p>Dungeons < end level only exist for me to destroy pixel mobs for pixel xp, there hasn't been challenge associated with them since about year 3 of eq2.</p></blockquote><p>I just came back to visit EQ2 recently, and was stunned to see how easy the old dungeons had become even <em>without </em>being mentored/using a merc etc. I played at launch and remember very well how merciless places like Blackburrow and Wailing Caverns were. Now it seems simple enough for a tank/healer to duo in those places with some careful body pulling. </p><p>I've no idea where the challenge went (the stat changes? the early AAs?), but yes, this extends way beyond Dungeon Maker. It feels, and correct me if I'm wrong, that the devs have decided that the cotent pre-cap is there simply as an accelerated launching pad rather than as a game in itself... so even though DM with a player is impossible to balance to challenge, perhaps they simply won't care.</p>

Destria
04-29-2012, 05:40 AM
<p>even the content at end-game is more or less trivial, with the exception of bosses, I can go into Lyceum and CD on my troub with the archon merc, and solo all that "heroic" group content.  Contested SS? Same thing, take an archon merc and the troub can run around solo with a heal bot.  DoV 1.0 dungeons...same deal, but the bosses die to, everything pre-DoV....well....some requires a heal bot, but most doesn't.</p><p>Point being: that they feel some need to make it non-trivial for a player character to run a player made dungeon, when they deliberately trivialize their own content WHEN ITS RELEASED (and further nerf it down into even greater trivialization later in subsequent updates), is absurd at best.   Until they allow player characters in, this "feature" will never get any REAL use as most people simply refuse to use it, as stated in previous posts.</p><p>Give us our toons in the DM, the avatars are horrendous and the number one thing spurning people away from it.</p>

dankaro
05-04-2012, 01:01 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Kyouri wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I guess because it is unusual for a 90th level to be doing 50th level content.  Also because it is no challenge.  Which more or less defeats the idea of the Dungeon doesn't it? </p></blockquote><p>Dungeons < end level only exist for me to destroy pixel mobs for pixel xp, there hasn't been challenge associated with them since about year 3 of eq2.</p></blockquote><p>AKA you're not playing a game to play a game. You're playing to have pixel loot, pixel gold, and treat this like your second job xD</p><p>Though in all seriousness, if we got to use our own characters in DM...I'd say it should be like any avatar--significantly reduced power, no gear except your character's appearance armor/weapons, and only 3-5 of your class' major abilities. Basically a skin over a specific class, is all. xD</p></blockquote><p>No, I'm saying DM played with characters would reward xp only and have no marks or loot.  That they could autoscale 20-90 and players could choose to grind mobs in them instead of grinding mobs in contested dungeons to level.  Player dungeons become an alternate to the current dugneon xp progression path.</p><p>I personally would find that much more interesting.  I can see all this content players are going to the effort to make and have an endless variety of grind spots instead of spending the time in RE/CT/SoS/CMM/SeB/Hole/etc.  Since people leveling up toons don't care about anything other than the pixelated xp from mass killing mobs, I don't see any issue with letting them do that in player made content.</p><p>This opens this content up to a set of players who will likely never use it otherwise.  I know I will never go into these zones needing to use a face roll avatar, or any avatar other than my character.  And honestly, I'll likely never look to player made content for 'challenge'.  I'm looking for the 'hahas' from player creativity while I mass slaughter pixels.</p></blockquote><p>I can kind of see this leave the world dungeons for the people actually leveling through for the fun and let the people who just want to grind the xp go to an instance.</p>

Celline-Layonaire
05-04-2012, 08:35 AM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=518031">http://forums.station.sony.com/eq2/...topic_id=518031</a></p><p>No worries they're working on it.</p>