View Full Version : Solo missions: Ornate crate of endless goodies
XDave
03-23-2012, 01:39 PM
<p>Is there any reason to run the solo missions more than once on each character for those ornate crates?</p><p>Up to now for me those crates contained only food/drinks or research time reducers (which are only usefull if your level 91/92 spells are not on master level).</p><p>Is there maybe a rare chance for equipment or colossal (or t10) reactants like from that crafting daily quest? Otherwise that content may be abandoned rather soon and there is nothing else to do besides group instances, raids and the daily grinds for platin.</p><p>is it possible to change the timers on test copy and test so that you can test those dungeons more than once per day?</p>
Brienae
03-23-2012, 04:05 PM
<p>Twice I have recieved a self Repair kit. I admit this is not the greatest, but I have used them a bit as there seems to be no mender in Skyshrine. I think the idea of only being able to run these instances once a day is good. They seem to provide more xp than anything else currently that I've seen. If they reduced the timer then there would be no point in running groups. Honestly I wish this wasn't the best xp... as I would rather play with my husband and friends than by myself. It would be nice if Contested Skyshrine gave more than or at least as much xp versus Kael (currently gives less)</p>
XDave
03-23-2012, 04:55 PM
<p>The timer should only be reduced on test copy for testing purposes like I already said in my first post.</p><p>Repair kits from those loot boxes does not sound very motivating to do that content at all. In that case it is better to grind out old dungeons for transmutables or to do the crafting dailies on all of your alts.</p>
yohann koldheart
03-23-2012, 07:38 PM
<p>as hard as those solo zones are, the reward should be better.</p><p>i got a stack of level 90 5 hour food, 5 hour drink , and a repair kit so far. the risk vrs reward is way out of wack here considering every mob in those zones including the trash can randomly cast aoe that if you dont joust out your dead.</p>
Fyreflyte
03-23-2012, 07:58 PM
<p>I'm adding an NPC to Test Copy that will allow you to reset the timer on your daily missions. Unfortunately I have no way of resetting the persistence timers on the instances, so you'll still have to wait a full 18h to run the same mission over again. But this will allow you to test all three of them each day.</p>
Loco_kano
03-23-2012, 10:33 PM
<p>+1 on poor rewards! Once my toons hit 92 I wouldnt touch them again, its fun but we have too much stuff to do already everyday. So if you dont add some meat to them with shards or better rewards they wont get used much.</p>
XDave
03-24-2012, 09:27 PM
<p>Got a spell research reducer by one(!) hour from doing the last zone where I died several times. Doing the second zone rewarded that item too. Doing the first zone rewarded research reduction by 12 hours.</p><p>I'll do some more missions and check out what the reward is. It seems as if nobody is doing this on test copy because the collection items from these zones cannot be found on the broker.</p><p>Something is definitely wrong with this. I won't do the third and hardest zone on live if it stays like this.</p><p>Btw, thank you Fyreflyte for adding the mission resetter NPC.</p>
dreiden
03-25-2012, 04:21 PM
<p>I also got a research time reducer(12hours). I am not sure what every item possiblity for these to drop is but a few things that would be nice. Like someone above mentioned, collasal reactants. Nice appearance gear that is tradable so we can sell extras. Crates with equipment like you see on PQs. Rare crafting items, wood/gems/metals etc. bags of money,(5p, 25p even 100p for rare bags). 1 time use super potions, self rez, 15 seconds of instant cast times, 15 seconds 100% flurry, 15seconds of every heal cast affects the whole raid, 15 seconds of 100% damage resistance.</p><p>Basically I just hope you add lots of variety to the possible loots. Have rare items that make people excited and standard items that arn't complete junk.</p>
Muusic
03-27-2012, 04:44 AM
<p>Mystery crates are 5 dungeon marks, which takes about 3 minutes in any random enter/exit DM. And you don't get a repair bill in those or rack up exp debt.</p>
Gaealiege
03-27-2012, 10:45 AM
<p>The only instance that is even mildly difficult is Dracur Prime. The other two are faceroll easy. I can't see these pumping out anything other than faceroll easy rewards.</p>
XDave
03-27-2012, 01:30 PM
<p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>The only instance that is even mildly difficult is Dracur Prime. The other two are faceroll easy. I can't see these pumping out anything other than faceroll easy rewards.</p></blockquote><p>Perhaps depending on your gear the instances are faceroll. I don't believe that the average player will think so. And even if that last instance would be only "mildly difficult" no one would do it because research reducers are not worth the time which is needed for clearing it.</p><p>Players need some kind of carrot on a stick in order to do the content. I don't see such a carrot here. As it stands this will be abandoned by most of the people if they have done the collection and retrieved the tradeskill apprentice.</p><p>If there will be a semi rare chance at some legendary stuff and an ultra rare chance at fabled stuff, mounts or a prestige house that looks like that instance people will do that content.</p><p>For me then doing the Dracur Prime instance the quest reward was less than the repair costs, and I know what I'm doing because I'm playing my main character since 2006 (who is fully mastered but does not have hardmode equivalent gear).</p>
Koleg
03-27-2012, 02:46 PM
<p><cite>XDave wrote:</cite></p><blockquote><p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>The only instance that is even mildly difficult is Dracur Prime. The other two are faceroll easy. I can't see these pumping out anything other than faceroll easy rewards.</p></blockquote><p>Perhaps depending on your gear the instances are faceroll. I don't believe that the average player will think so. And even if that last instance would be only "mildly difficult" no one would do it <span style="color: #ff0000;">because research reducers are not worth the time </span>which is needed for clearing it.</p><p>Players need some kind of carrot on a stick in order to do the content. I don't see such a carrot here. As it stands this will be abandoned by most of the people if they have done the collection and retrieved the tradeskill apprentice.</p><p>If there will be a semi rare chance at some legendary stuff and an ultra rare chance at fabled stuff, mounts or a prestige house that looks like that instance people will do that content.</p><p>For me then doing the Dracur Prime instance the quest reward was less than the repair costs, and I know what I'm doing because I'm playing my main character since 2006 (who is fully mastered but does not have hardmode equivalent gear).</p></blockquote><p>Correct me if I'm wrong but there are spell copies for 91 and 92? Which will all need to be matered... at a minimum of 30 days each if a Sage makes the A3 from rare harvest, no? Some classes get 5 to 7 spells in those level ranges, no? I think some people will find a use for Research Reducers.</p>
Leawyn
03-27-2012, 02:53 PM
<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>XDave wrote:</cite></p><blockquote><p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>The only instance that is even mildly difficult is Dracur Prime. The other two are faceroll easy. I can't see these pumping out anything other than faceroll easy rewards.</p></blockquote><p>Perhaps depending on your gear the instances are faceroll. I don't believe that the average player will think so. And even if that last instance would be only "mildly difficult" no one would do it <span style="color: #ff0000;">because research reducers are not worth the time </span>which is needed for clearing it.</p><p>Players need some kind of carrot on a stick in order to do the content. I don't see such a carrot here. As it stands this will be abandoned by most of the people if they have done the collection and retrieved the tradeskill apprentice.</p><p>If there will be a semi rare chance at some legendary stuff and an ultra rare chance at fabled stuff, mounts or a prestige house that looks like that instance people will do that content.</p><p>For me then doing the Dracur Prime instance the quest reward was less than the repair costs, and I know what I'm doing because I'm playing my main character since 2006 (who is fully mastered but does not have hardmode equivalent gear).</p></blockquote><p>Correct me if I'm wrong but there are spell copies for 91 and 92? Which will all need to be matered... at a minimum of 30 days each if a Sage makes the A3 from rare harvest, no? Some classes get 5 to 7 spells in those level ranges, no? I think some people will find a use for Research Reducers.</p></blockquote><p>And after a couple months? I have 6 lvl 90s all fully mastered, and a 7th on the way eventually. It will take me some time to get them all remastered at 92, but I promise you that at some point not too far in the future, those things will be worthless too.</p>
XDave
03-27-2012, 03:13 PM
<p><cite>Maewyn@Unrest_old wrote:</cite></p><blockquote><p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>XDave wrote:</cite></p><blockquote><p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>The only instance that is even mildly difficult is Dracur Prime. The other two are faceroll easy. I can't see these pumping out anything other than faceroll easy rewards.</p></blockquote><p>Perhaps depending on your gear the instances are faceroll. I don't believe that the average player will think so. And even if that last instance would be only "mildly difficult" no one would do it <span style="color: #ff0000;">because research reducers are not worth the time </span>which is needed for clearing it.</p><p>Players need some kind of carrot on a stick in order to do the content. I don't see such a carrot here. As it stands this will be abandoned by most of the people if they have done the collection and retrieved the tradeskill apprentice.</p><p>If there will be a semi rare chance at some legendary stuff and an ultra rare chance at fabled stuff, mounts or a prestige house that looks like that instance people will do that content.</p><p>For me then doing the Dracur Prime instance the quest reward was less than the repair costs, and I know what I'm doing because I'm playing my main character since 2006 (who is fully mastered but does not have hardmode equivalent gear).</p></blockquote><p>Correct me if I'm wrong but there are spell copies for 91 and 92? Which will all need to be matered... at a minimum of 30 days each if a Sage makes the A3 from rare harvest, no? Some classes get 5 to 7 spells in those level ranges, no? I think some people will find a use for Research Reducers.</p></blockquote><p>And after a couple months? I have 6 lvl 90s all fully mastered, and a 7th on the way eventually. It will take me some time to get them all remastered at 92, but I promise you that at some point not too far in the future, those things will be worthless too.</p></blockquote><p>+1 to this and I bet there will be plenty of master books available on the broker. And getting platin/transmutables from old instances is way easier and faster than doing this daily quest. You have also to keep in mind that some of the reducers reduce researching only by one hour.</p>
Meirril
03-27-2012, 09:50 PM
<p>Just a suggestion: add a few furniture items. Chairs, plates and other things you use in sets would be good. Sure there are a lot of people that won't be excited about getting 6 chairs, but there are decorators that will buy 6-12 from the broker in a heartbeat.</p><p>Also consider adding a few one-shot effect items. Nothing fancy, but maybe an item that casts a basic nuke, a basic heal, a decent power replenish, a point blank AoE nuke, and an AoE root could be fun. Let the items stack but you only get 1 per chest. Given a long recast the items would become oddities that prove occasionally useful without people comming to rely on them.</p><p>Or people come to rely on them and you have a healthy economy of people selling stuff from solo instances. Not entirely bad.</p>
Leawyn
03-27-2012, 10:05 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p>Just a suggestion: add a few furniture items. Chairs, plates and other things you use in sets would be good. Sure there are a lot of people that won't be excited about getting 6 chairs, but there are decorators that will buy 6-12 from the broker in a heartbeat.</p><p>Also consider adding a few one-shot effect items. Nothing fancy, but maybe an item that casts a basic nuke, a basic heal, a decent power replenish, a point blank AoE nuke, and an AoE root could be fun. Let the items stack but you only get 1 per chest. Given a long recast the items would become oddities that prove occasionally useful without people comming to rely on them.</p><p>Or people come to rely on them and you have a healthy economy of people selling stuff from solo instances. Not entirely bad.</p></blockquote><p>Please.... no.... more.... CLICKIES. I don't want more crap to clutter my bags that I end up never using and vendoring to make space.</p>
Skeez1e
03-27-2012, 10:19 PM
<p>The solo missions are good for xp, and initially for fun, but as someone pointed out, they are something I know I won't be doing anymore now that I've reached 92. Rewards just aren't worth it. The heals, mana, etc are good if you're planning on running them again but after that - not even the shiny collections are enticing me back.</p><p>Good job on them though - graphically, difficulty and length of them. I sure did learn to move fast when that emote crossed my screen!</p>
Fyreflyte
03-27-2012, 10:21 PM
<p>I double checked on those rewards, and they are a temporary hook up. The actual rewards for these missions have not yet been attached.</p>
Skeez1e
03-27-2012, 11:07 PM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p>I double checked on those rewards, and they are a temporary hook up. The actual rewards for these missions have not yet been attached.</p></blockquote><p>Terrific, thanks!</p>
Lylah
04-02-2012, 03:22 PM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p>I double checked on those rewards, and they are a temporary hook up. The actual rewards for these missions have not yet been attached.</p></blockquote><p>Tried a couple of missions this past weekend - new rewards are in and you get them along with the DM items, however, they seem to be random. My mystic received an axe she can't use.</p>
Fyreflyte
04-02-2012, 06:23 PM
<p><cite>Lylah wrote:</cite></p><blockquote><p><cite>Fyreflyte wrote:</cite></p><blockquote><p>I double checked on those rewards, and they are a temporary hook up. The actual rewards for these missions have not yet been attached.</p></blockquote><p>Tried a couple of missions this past weekend - new rewards are in and you get them along with the DM items, however, they seem to be random. My mystic received an axe she can't use.</p></blockquote><p>Was the axe notrade? It should have at least been heirloom, so that you could pass it along to an alt. I do see a few notrade items on the table, however. I'll ask about those, though my guess is that they're intended as vendor/transmute fodder if you're unable to use them.</p>
Lylah
04-02-2012, 06:26 PM
<p><cite>Fyreflyte wrote:</cite></p><blockquote><p><cite>Lylah wrote:</cite></p><blockquote><p><cite>Fyreflyte wrote:</cite></p><blockquote><p>I double checked on those rewards, and they are a temporary hook up. The actual rewards for these missions have not yet been attached.</p></blockquote><p>Tried a couple of missions this past weekend - new rewards are in and you get them along with the DM items, however, they seem to be random. My mystic received an axe she can't use.</p></blockquote><p>Was the axe notrade? It should have at least been heirloom, so that you could pass it along to an alt. I do see a few notrade items on the table, however. I'll ask about those, though my guess is that they're intended as vendor/transmute fodder if you're unable to use them.</p></blockquote><p>So far all the items I've seen are heirloom. Thanks for the info.</p>
Skeez1e
04-02-2012, 07:34 PM
<p><cite>Lylah wrote:</cite></p><blockquote><p>Tried a couple of missions this past weekend - new rewards are in and you get them along with the DM items, however, they seem to be random. My mystic received an axe she can't use.</p></blockquote><p>Well, I obviously wasn't wearing my lucky underwear because I did one an hour or so ago and got no reward at all. Haven't been running them since the xp was dropped. I'll try again later on another toon and see if I fare any better.</p>
Skeez1e
04-02-2012, 09:33 PM
<p>Did another one - on the conjuror - she got gold and xp, but nothing else.</p>
<p><cite>Meirril wrote:</cite></p><blockquote><p>Just a suggestion: add a few furniture items. Chairs, plates and other things you use in sets would be good. Sure there are a lot of people that won't be excited about getting 6 chairs, but there are decorators that will buy 6-12 from the broker in a heartbeat.</p><p>Also consider adding a few one-shot effect items. Nothing fancy, but maybe an item that casts a basic nuke, a basic heal, a decent power replenish, a point blank AoE nuke, and an AoE root could be fun. Let the items stack but you only get 1 per chest. Given a long recast the items would become oddities that prove occasionally useful without people comming to rely on them.</p><p>Or people come to rely on them and you have a healthy economy of people selling stuff from solo instances. Not entirely bad.</p></blockquote><p>No on that first suggestion. I play to adventure, not housing. I'm tired of the 3000 quest in the game that give you housing rewards when I could care less about that aspect of the game. If you want housing rewards, make a quest to decorate a house for an NPC or something, if it requires adventuring, give me something to help me adventure.</p>
Deveryn
04-03-2012, 01:36 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p>Just a suggestion: add a few furniture items. Chairs, plates and other things you use in sets would be good. Sure there are a lot of people that won't be excited about getting 6 chairs, but there are decorators that will buy 6-12 from the broker in a heartbeat.</p><p>Also consider adding a few one-shot effect items. Nothing fancy, but maybe an item that casts a basic nuke, a basic heal, a decent power replenish, a point blank AoE nuke, and an AoE root could be fun. Let the items stack but you only get 1 per chest. Given a long recast the items would become oddities that prove occasionally useful without people comming to rely on them.</p><p>Or people come to rely on them and you have a healthy economy of people selling stuff from solo instances. Not entirely bad.</p></blockquote><p>Adding furniture is a terrible idea. While people may buy it, not everyone will be interested in selling it. We can have a healthy economy letting crafters make all these items.</p>
Ellenroh_001
04-12-2012, 10:24 AM
<p>I did all three of these last night on my mixed raid geared coercer. The first two were fairly straight forward but even so on a couple of fights I did have to think about strats which I think is a good thing. However, I'm more than a little concerned about running these with my <strong>quest only </strong>geared conjy. I'll be trying that tonight or tomorrow. </p><p><strong>***SPOILER ALERT***</strong></p><p>The third instance- I had a bit of trouble with the three named droag. I figured out to kill the guy on the right first. The red text caused me to think that the preist should be killed next. However, when I tried to do that (while keeping the main droag mezzed) the priest would get down to 1/3 and heal himself to full every time. So next, I tried to kill the main guy instead and kept the priest mezzed. Well that had the same result with the main guy going from 1/3 to full health. I finally was able to win it by burning them both down at the same time which I think is the way the fight is supposed to go. Despite the difficulty I really like this fight as I actually had to figure it out and use some skill.</p><p>I do have an issue with the priest. The red text makes it seem like the priest is the one healing the main guy, but even while the priest was mezzed the main guy was still healed. Is that intended? In fact, they both could heal through constant mezzing and stunning. I just can't reconcile the abiity to heal though mezzes/stuns.</p><p>Finally, the rewards included in my each of my crates were a piece of level 92 heirloom gear and either a potion or repair kit. Not complaining, just stating what dropped for me.</p><p>All in all I really like these zones and while this goes live in less than a week it would be nice at some point in the future to add some variety to the rewards to give us more reasons to go.</p><p>edited to fix my right's and lefts.</p>
Soresha
04-12-2012, 05:07 PM
<p>1. Getting a 2nd crate off Tygoth now is a nice reward for the extra difficulty.</p> <p>2. I have no level 90+ alts. So more often than not the rewards are vendor junk and I'm left feeling disappointed with nothing really to show for running the zones. The heirloom flag is no help for me. I can't help feeling this is a boon for people with a load of alts who will be able to gear them up pretty quickly, by getting multiple shots at it. But a bummer for those of us who are not alt-o-holics. Couldn't you make it smart loot? Or bias it towards your class, so say a 50% chance of being smart loot determined for your class?</p><p>Personally I don't like "do the work, now roll the dice and see if you get lucky" content design. More often than not, it leaves you empty-handed and disappointed. RNGs can add a little spice but when relying on it for the main reward, the items you really want/need, it sucks. I'd rather have the marks/shards system where at least I know I CAN work towards obtaining my gear. (Yes, I hate and loathe the TS apprentices too, I've never gotten a colossal reactant from mine and I've given up on that now.)</p><p>3. My fury on test doesn't have raid gear, so pieces are very nice for her. An upgrade on the Withered Lands gear - when I get a fury usable piece.</p> <p>4. Already /bugged Corrosive Brace of Balm - it's WIS/INT and should be priest usable but is currently only for mages.</p> <p>5. Almsgiven Bangle of Draconic Power (wrist item) - should this really have 2 white adorn slots?</p> <p>6. Overt Gloves of Draconic Recognition - 2 white and a yellow slot, on gloves? Now if only they were WIS gloves for a fury /sigh.</p><p>7. Took the gloves to the guild hall vendor, I can get all of 46g for them. There are cash loot items dropping for 2p or 3p in these zones! If it's junk loot at least make it worth a bit more? Atm I think I'll just mute all the useless stuff for adornments.</p>
Skeez1e
04-12-2012, 05:45 PM
<p>I didn't know about the 2nd crate, thanks Soresha; have been running the Lyceum because it can be done in less than 10 minutes. </p><p>I'm finding I'm using only maybe 1 in 10 of the crate items but there are a couple nice pieces (yellow slots) - now to just get them to drop on the account with a character that can use them!</p>
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