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View Full Version : Itemization Suggestion


Dark Messenger
03-18-2012, 09:39 AM
<p>hi devs,</p><p>the way with the effects ive seen on test are pretty cool if ive seen it correctly. what ive seen is, items with pretty much same tier can have different effects, for example 2 mage necklace with same stats can have 2 different effects.</p><p>but how about making the effects as a random effect from a class effect table? for instance all mage items when they drop can have a random effect from an effect table which is generated for mages but the stats are fixed stats for their tier. in the table are effects like dmg procs, or shortbuffs or other things like casting while moving for next spell or something. and the same for the other classes.</p><p>better would be also, if the REFORGABLE stats on items would be random too so there would be a variety of items with same names, for example: an item drops with 30 dps 10 MA 8 critbonus 8 potency and velium flame effect. next round the mob drops the same item with 20 haste 2 flurry 8 critbonus 8 potency and a random effect buff. critbonus and potency arent reforgable so they are fixed stats, but the others can be reforged.</p><p>i know its a lil more work then it is how you make with your item generator now, but it should be a lot better with the itemization only with a few generators more.</p><p>just a suggestion</p>