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View Full Version : Paladin Prestige AA Feedback


Maergoth
03-16-2012, 05:57 AM
<p>First of all, I'm coming into this with hope.</p><p><a href="list.m?topic_id=504897">Paladin Feedback Thread</a></p><p>After that thread was hashed out in entirety, it almost seems like some of it was listened to. For that, I'm thankful.</p><p>As for the abilities themselves, most of them seem promising. My primary concern is further trivialization of other AAs we have. Unlike Shadowknights, the abilities of ours that reduce the reuse time of our heals (Most of which are required to progress down other trees) become even less useful.  Many of the prestige abilities "reset" the reuse time of the ability, completely bypassing the little gain we get from one or two points in even the longest recast abilities.</p><p>This still needs to be addressed. There are ~7 AAs in the Paladin tree that are absolutely useless still. Some minor tweaks, like small amounts of potency gain with those points would suffice.</p><p>The abilities look alright. Obviously much is hinged on the specifics, and we can't even see the endlines yet. If those follow suit, I think some of these abilities return us to viability as full time members of raids.  Having supportive, defensive abilities that can be used on others is definitely what offtanks need more of. Nothing like the maintank sweating the next death touch, only to be reassured that "I can take care of it for you". The next best thing to shrugging off big hits is enabling someone else to do so.</p><p>Still lacking in the snap department, but maybe one of the endlines will address that. Will keep posted on this thread as changes develop and more details are released.</p>