View Full Version : [Withered Lands] - Zone Bugs and Feedback
Cyliena
03-15-2012, 12:24 PM
<p><strong>"The Skies are Not Safe!"</strong> - Wow, this is REALLY annoying. Basically it's more efficient to use a ground mount in this zone then our special mounts that we quested or purchased. Awesome.</p><p><strong>Pathing Issues</strong> - My mercenary is randomly aggroing on things not even close to me (Guardian one). Sometimes it's things that another player has pulled, even if that player isn't nearby. The merc and mob pathing is pretty bad.</p><p><strong>Zone walls</strong> - What's the point of letting me climb/leap/fly way up on the wall if you won't let me OVER it? The ceiling needs to be higher so we can pass over these instead of be forced down a winding path. (example spot: -2800, -511, -446)</p><p><strong>Withering Shrubs (harvest node)</strong> - These seem a bit difficult to interact with.</p><p><strong>Weather</strong> - It seems to rain very briefly quite often. Very sporadic. Intentional? (rain also carries over into some caves)</p><p><strong>More Pathing Issues</strong> - My mercenary disappears (gets lost in geometry maybe?) for a short while entering and leaving caves. Happened to me at the corrupted protector of growth cave at -1944, -597, -909.</p><p><strong>Sanctuary of Mourning</strong> - There are no NPCs here even though there's areas that appear set up for some.</p><p><strong>Tears of Tunare</strong> - Toxic Roots (harvest node) that are under the "water" here do not have their name above them and are difficult to find due to that.</p><p><strong>Achievements</strong> - There is no achievement for exploration nor for questing.</p><p><strong>Village of Alivan</strong> - guards aren't aggro but everything else is?</p><p><strong>Zone to Skyshrine</strong> - You run in midair to here.</p>
Gninja
03-15-2012, 01:22 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>"The Skies are Not Safe!"</strong> - Wow, this is REALLY annoying. Basically it's more efficient to use a ground mount in this zone then our special mounts that we quested or purchased. Awesome.</p><p><span style="color: #ff0000;">- There might be a way to get rid of this through the questlines. There is a reason the skies aren't safe. Have you spotted it yet?</span></p><p><strong>Pathing Issues</strong> - My mercenary is randomly aggroing on things not even close to me (Guardian one). Sometimes it's things that another player has pulled, even if that player isn't nearby. The merc and mob pathing is pretty bad.</p><p><strong>More Pathing Issues</strong> - My mercenary disappears (gets lost in geometry maybe?) for a short while entering and leaving caves. Happened to me at the corrupted protector of growth cave at -1944, -597, -909.</p><p><span style="color: #ff0000;">- We will continue to loook at these. We agree its a bit off currently.</span></p><p><strong>Weather</strong> - It seems to rain very briefly quite often. Very sporadic. Intentional? (rain also carries over into some caves)</p><p><span style="color: #ff0000;">- See comment about "Skies not being safe" these are linked and there is a way to get rid of it.</span></p><p><strong></strong></p><p><strong>Sanctuary of Mourning</strong> - There are no NPCs here even though there's areas that appear set up for some.</p><p><span style="color: #ff0000;">- If you notice that area is dying... It is not as green as the other "safe" areas. There may be a way to help with this through quests. But I will look at adding some corpses or something to the area to make it less empty before having done the quests.</span></p><p><strong></strong></p><p><strong>Achievements</strong> - There is no achievement for exploration nor for questing.</p><p><span style="color: #ff0000;">- Achievements have not be completed yet. I will be working on these over the coming weeks. Keep an eye on patch notes!</span></p></blockquote><p>Few replies above.</p>
Cyliena
03-15-2012, 01:34 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>"The Skies are Not Safe!"</strong> - Wow, this is REALLY annoying. Basically it's more efficient to use a ground mount in this zone then our special mounts that we quested or purchased. Awesome.</p><p><span style="color: #ff0000;">- There might be a way to get rid of this through the questlines. There is a reason the skies aren't safe. Have you spotted it yet?</span></p><p><strong>Weather</strong> - It seems to rain very briefly quite often. Very sporadic. Intentional? (rain also carries over into some caves)</p><p><span style="color: #ff0000;">- See comment about "Skies not being safe" these are linked and there is a way to get rid of it.</span></p><p><strong></strong></p><p><strong>Sanctuary of Mourning</strong> - There are no NPCs here even though there's areas that appear set up for some.</p><p><span style="color: #ff0000;">- If you notice that area is dying... It is not as green as the other "safe" areas. There may be a way to help with this through quests. But I will look at adding some corpses or something to the area to make it less empty before having done the quests.</span></p><p><strong></strong></p><p><strong>Achievements</strong> - There is no achievement for exploration nor for questing.</p><p><span style="color: #ff0000;">- Achievements have not be completed yet. I will be working on these over the coming weeks. Keep an eye on patch notes!</span></p></blockquote><p>Few replies above.</p></blockquote><p>Ah okay, I haven't done the quests yet, exploring currently. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Glad there may be a way to address the weather/sky not safe/sanctuary of mourning. And yes, at one point while hanging out on the zone wall trying to leap over I thought I saw a dragon flying around. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> I assume that's what makes it not safe.</p><p>Out of curiousity, is there a reason that we're helping droag after only ever slaughtering every single one that's stepped near us before? Dragons or not I can't recall us ever liking the Droag.</p>
Mynda
03-15-2012, 01:39 PM
<p>"Preserving the Flank" This is the quest where you have to cure the 5 meats after Porto Bunglefoot gives you the items to craft with. I had one failure while doing this and came up short on high quality salt. Not quite sure why, I have 1 left in my bags and the recipe calls for 2 of these, I received 10 at the beginning of the quest, I should have none in my bags at this point. However, my problem is that I didn't get anything in return when I had my failure and am now unable to finish the quest.</p><p>I've spoken with the quest giver and she just tells me to return when I finish (or some such thing) and I've looked for fuels in the vicinity around her to see if there are ground spawns, but I can't find any and I can't seem to find a vendor to sell me the salt.</p><p>Am I missing a vendor to buy the salt from?</p>
Cronyn
03-15-2012, 01:52 PM
<p>What else is aggro in the Village? The only things that should be are the elementals and the stormwings. The villagers aren't trying to run you out of town, are they?</p><p>These droag have a different story... but don't worry, I'm sure you'll find plenty of droags to stab later on. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Cyliena
03-15-2012, 02:11 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p>What else is aggro in the Village? The only things that should be are the elementals and the stormwings. The villagers aren't trying to run you out of town, are they?</p><p>These droag have a different story... but don't worry, I'm sure you'll find plenty of droags to stab later on. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>It's the elementals and stormwings, just seems odd to see orange mobs but friendly guards so close. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> So no, the villagers are fine!</p><p>Good, I haven't run a Droag through with a sword in about a week, getting a bit blood-thirsty!</p><p>Since you're looking here Cronyn... I know that the new sig quest on live servers ends up telling about the "New Combine Empire" or whatever, but those of us that can't access that quest walk into Withered Lands going "ehhh??". Any chance of sneaking in a book before GU63 goes live about what in the world is going on here, or maybe with GU63 explaining what happened to create the New Combine?</p><hr /><p><strong>Merchants/Banker/Broker</strong> - Not seeing any of these in Withered Lands. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> (only found a mender)</p><p><strong>Combine Guards</strong> - Can't ask guards in the New Combine Foothold for directions.</p>
Cronyn
03-15-2012, 02:14 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p>Since you're looking here Cronyn... I know that the new sig quest on live servers ends up telling about the "New Combine Empire" or whatever, but those of us that can't access that quest walk into Withered Lands going "ehhh??". Any chance of sneaking in a book before GU63 goes live about what in the world is going on here, or maybe with GU63 explaining what happened to create the New Combine?</p></blockquote><p>Yes, actually - I'm going to put in a hand off quest that is given when you take the bird here (on the Thurgadin docks). He/she will explain a little about what's going on up in the Withered Lands and bring players up to speed a little bit, then had off to the quest NPC that starts the storyline thread for the zone.</p><p>Expect it next week, I think. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Cyliena
03-15-2012, 02:15 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p>Since you're looking here Cronyn... I know that the new sig quest on live servers ends up telling about the "New Combine Empire" or whatever, but those of us that can't access that quest walk into Withered Lands going "ehhh??". Any chance of sneaking in a book before GU63 goes live about what in the world is going on here, or maybe with GU63 explaining what happened to create the New Combine?</p></blockquote><p>Yes, actually - I'm going to put in a hand off quest that is given when you take the bird here (on the Thurgadin docks). He/she will explain a little about what's going on up in the Withered Lands and bring players up to speed a little bit, then had off to the quest NPC that starts the storyline thread for the zone.</p><p>Expect it next week, I think. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Thank you, it's really appreciated!! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Cronyn
03-15-2012, 02:22 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><hr /><p><strong>Merchants/Banker/Broker</strong> - Not seeing any of these in Withered Lands. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> (only found a mender)</p><p><strong>Combine Guards</strong> - Can't ask guards in the New Combine Foothold for directions.</p></blockquote><p>We'll get some in promptly - there were some concerns with the population assets in the New Combine Camp especially, and we were waiting on a separate cave to be placed nearby for things like broker and banker (and the tradeskill guys, too). It's there now, so we'll get those guys added in.</p><p>Alivan though, was an oversight. That was my fault, sorry. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Cyliena
03-15-2012, 02:23 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><hr /><p><strong>Merchants/Banker/Broker</strong> - Not seeing any of these in Withered Lands. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> (only found a mender)</p><p><strong>Combine Guards</strong> - Can't ask guards in the New Combine Foothold for directions.</p></blockquote><p>We'll get some in promptly - there were some concerns with the population assets in the New Combine Camp especially, and we were waiting on a separate cave to be placed nearby for things like broker and banker (and the tradeskill guys, too). It's there now, so we'll get those guys added in.</p><p>Alivan though, was an oversight. That was my fault, sorry. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Ahh, I was wondering what the point of that cave was, it seemed very random. Thanks!</p>
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>"The Skies are Not Safe!"</strong> - Wow, this is REALLY annoying. Basically it's more efficient to use a ground mount in this zone then our special mounts that we quested or purchased. Awesome.</p><p><span style="color: #ff0000;">- There might be a way to get rid of this through the questlines. There is a reason the skies aren't safe. Have you spotted it yet?</span></p></blockquote><p>Few replies above.</p></blockquote><p>Sure there's a reason... but it's still UNBELIVABLY annoying to zone in, fly allong happily only to hit the region where this applies and drop waaay down to your death.</p><p>IMO needs to be an invisible barrier (at least at high-altitutde) around the regions so that you don't simply stumble into it and die. Once the skies are safe, have the barrier go away with the dismount volume.</p>
<p>Another issue: When I died to the skies being unsafe, I revived at one of the outposts (Mourning, I think it was? I filed a /bug report with the correct name, but have since logged out).</p><p>The problem was it revived me inside invisible wall around the stone thing, so there was no way of getting out. Need to move the spot it revives you outside of that nasty invisible wall (or even better, just get rid of those annoying invisible walls).</p>
Gninja
03-15-2012, 05:42 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Another issue: When I died to the skies being unsafe, I revived at one of the outposts (Mourning, I think it was? I filed a /bug report with the correct name, but have since logged out).</p><p>The problem was it revived me inside invisible wall around the stone thing, so there was no way of getting out. Need to move the spot it revives you outside of that nasty invisible wall (or even better, just get rid of those annoying invisible walls).</p></blockquote><p>Fixing this. Thanks for the heads up!</p>
Soresha
03-15-2012, 05:47 PM
<p>Thorncreep is a 93^^ Heroic and I took him out easily with my level 90 fury in Ry'Gorr gear. Fun little fight with the adds spawning, but I'm not sure if it should be that easy, He doesn't hit that hard, and I could burn him down not much slower than the average trash mob in Mourning Lands. Had 2 adds up when he died.</p><p>EDIT:</p><p>Jenluk the Vigiliant was also a very easy kill for a 93^^ boss, went down even quicker. I remember having much more trouble with the equivalent overland named mobs when I started DoV. This character isn't in raid gear or anything too uber.</p><p>As for The Skies are not Safe! debuff - I'm going to risk getting flamed and say I LIKE the start of the zone not being so easy to fly around. Why should everything be easy? It shouldn't.</p><p>You can still fly, I stay fairly low. If I get knocked down I just glide along the ground for awhile until it's "safe" to fly again (debuf wears off). I like this idea, it's part of the story.</p><p>I have started the quests and seen mention of the dragon not letting anyone into the sky, and a hint that this needs resolving. Sounds like fun to me. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
<p><span style="font-family: arial,helvetica,sans-serif; color: #00ccff;"><span ><strong>Can't find a merchant at New Combine Camp. Haven't tried finding a banker or broker yet.</strong> </span></span></p>
Cronyn
03-15-2012, 06:28 PM
<p><cite>Nyfe@Butcherblock wrote:</cite></p><blockquote><p><span style="font-family: arial,helvetica,sans-serif; color: #00ccff;"><span><strong>Can't find a merchant at New Combine Camp. Haven't tried finding a banker or broker yet.</strong> </span></span></p></blockquote><p>That was actually answered above, but I'll touch on it here, too.</p><p>There were some concerns with NPC population in the New Combine Camp, so we haven't put them in just yet. However, the cave we needed to help with some of the issues is in now, so we'll get those added in shortly.</p><p>Thanks for the heads up, though.</p>
Geothe
03-15-2012, 06:41 PM
<p>Withered lands doesnt appear to be forming new instances.Lag is insane on test copy at the moment.</p>
Cronyn
03-15-2012, 06:41 PM
<p>... yipes. I'll look into that. Thank you!</p>
Soresha
03-15-2012, 06:55 PM
<p>Minor zone art bug:</p><p>I can see a break in the terrain, a jagged line on the ground running roughly East-West at -3029, -759, -138 in Withered Lands.</p>
Soresha
03-15-2012, 07:44 PM
<p>Named mob loot in Withered Lands:</p><p>Why are the drops from Jenluk and Thorncreep flagged Hierloom? The equivalent in Great Divide/Eastern Wastes was all tradable. If you get something you can't use, even on an alt (or like me you don't have a load of alts!), why not be able to sell it or give to a guild mate?</p>
Enica
03-15-2012, 08:15 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>As for The Skies are not Safe! debuff - I'm going to risk getting flamed and say I LIKE the start of the zone not being so easy to fly around. Why should everything be easy? It shouldn't.</p><p>You can still fly, I stay fairly low. If I get knocked down I just glide along the ground for awhile until it's "safe" to fly again (debuf wears off). I like this idea, it's part of the story.</p><p>I have started the quests and seen mention of the dragon not letting anyone into the sky, and a hint that this needs resolving. Sounds like fun to me. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I'm with you here. I kind of like it also. And I had a pretty good idea who was causing it the minute I zoned it. I'm still sore from that druid ring about 500 years ago, and I need some payback.</p>
Soresha
03-15-2012, 09:31 PM
<p>The rain, fog, lighting and sound effects at the start of Withered Lands are cutting in and out very abruptly. Compared to in Freeport where it's a much smoother transition. Now I know the dragon is causing it intermittantly, but I think it still needs to have a bit of a fade in/out time.</p>
Ilyra
03-15-2012, 11:11 PM
<p>The horse travel system in the zone is horribly slow. It makes me miss the lengthy scenic tours of Odus because even with a less-than-direct path, it was still much quicker. Is there a way to speed it up a little? Or make some flying towers, at least?</p>
Cronyn
03-16-2012, 12:19 AM
<p>Heads up - I put merchants in the zone. There's a food and general merchant in the Combine Camp, a banker, broker, and wholesaler in the cave near the camp, and a collector that's part of the Deepwater Circle. I put a Supplier in the Combine Carvan (to buy and such), and another general merchant in Alivan.</p><p>Let me know if you see anything glaring that's missing. These will miss the patch tomorrow, but should be in the one following that. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Mermut
03-16-2012, 03:34 AM
<p>Potential major issue with the 'can't fly here until you do a questline'... there are tradeskill quests at the back of the zone and you can't use the transport until you've been there.Has anybody test to make sure that a high level crafter/low level adventure can get and do the tradeskill quests without getting flattened? One of the great stengths of EQ2 is that tradeskilling and adventuring levels are not linked. All past tradeskill quests in high level zones have been doable by low level adventures. Please check to be sure this is still the case.</p>
Alenna
03-16-2012, 03:58 AM
<p><cite>Mermut wrote:</cite></p><blockquote><p>Potential major issue with the 'can't fly here until you do a questline'... there are tradeskill quests at the back of the zone and you can't use the transport until you've been there.Has anybody test to make sure that a high level crafter/low level adventure can get and do the tradeskill quests without getting flattened? One of the great stengths of EQ2 is that tradeskilling and adventuring levels are not linked. All past tradeskill quests in high level zones have been doable by low level adventures. Please check to be sure this is still the case.</p></blockquote><p>I was going to but my low level adventuer/sage did not get copied over will create a new toon and just buff her tradeskill I guess,</p>
Landiin
03-16-2012, 04:01 AM
I flew all the way to the Alivan with out getting agro. You just have to keep your eyes open. An untimely "Skys are not save" would be bad but hey, that is part of the fun.
Terrogaunt
03-16-2012, 05:41 AM
<p><cite>Soresha wrote:</cite></p><blockquote><p>The rain, fog, lighting and sound effects at the start of Withered Lands are cutting in and out very abruptly. Compared to in Freeport where it's a much smoother transition. Now I know the dragon is causing it intermittantly, but I think it still needs to have a bit of a fade in/out time.</p></blockquote><p>Freeport handles its rain very differently, since that actually seems to be built into the zone. We're playing deity here for the first time and controlling the weather. (Kind of fitting since we can turn on the lightning to strike the evil pose there) We'll do our best to tweak it to be a smooth, fun effect but do keep in mind that it is more "by hand" in this situation as opposed to Freeport. Thanks for the input!</p><p>-Terrogaunt</p>
<p><cite>Cronyn wrote:</cite></p><blockquote><p>Heads up - I put merchants in the zone. There's a food and general merchant in the Combine Camp, a banker, broker, and wholesaler in the cave near the camp, and a collector that's part of the Deepwater Circle. I put a Supplier in the Combine Carvan (to buy and such), and another general merchant in Alivan.</p><p>Let me know if you see anything glaring that's missing. These will miss the patch tomorrow, but should be in the one following that. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Cronyn,</p><p> I appreciate the very quick feedback on these posts. Very awesome!</p>
<p><cite>Esmeralde@Antonia Bayle wrote:</cite></p><blockquote><p>The horse travel system in the zone is horribly slow. It makes me miss the lengthy scenic tours of Odus because even with a less-than-direct path, it was still much quicker. Is there a way to speed it up a little? Or make some flying towers, at least?</p></blockquote><p>I didn't think it was that bad. I think Greater (or is it Lower) Faydark's mounted travel is really slow too, so the mounted travel in the new zone seems about the same to me. I hurtled past a flying toon in a few seconds so it seemed pretty quick in that respect.</p>
Gninja
03-16-2012, 01:52 PM
<p>It is a bit slow but at the same time its completely safe. Thats a huge plus in this zone if you haven't figured that out yet <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Soresha
03-16-2012, 02:48 PM
<p>I thought the horse ride was ok actually, and I was going several stops.</p><p>What I did have trouble with was finding the horse! I was looking around the Combine Caravan where the icon is on the map is, and couldn't see anything for ages. Call me stupid but I was looking for a HORSE. Eventually I found the post.</p><p>So the posts really aren't standing out at some locations, it depends on the background terrain. They're small, thin and dull coloured, and blend into the brown too much. Could you put a horse alongside the posts? They stand out much better. Plus I don't know where you'd get a horse from to ride, if it's not there waiting for you.</p>
Soresha
03-16-2012, 04:25 PM
<p>Flying through the raptor cave, you still get the It Came From The Skies debuff. I'm in a cave, underground. I'm not in the sky. She can't even see me in here!</p>
Soresha
03-16-2012, 05:54 PM
<p>Nasty tear in the terrain in Withered Lands at -9.85, -0.11, -28.10 where the pieces making up the ground don't join up.</p>
Zabjade
03-16-2012, 08:45 PM
<p><span style="color: #00cc00;">OOPS wrong thread! Moving it to the quest thread, although the missing mobs bug can probably stay.</span></p><p>[snip]</p><p><span style="color: #00cc00;">Clearing out the Mourning area there are no corrupted satyrs to evict, makes it hard to complete both that quest and Vishra's Quest since that area remains inactive. </span></p><p>[snip]</p>
Haohmaru
03-17-2012, 12:03 AM
<p><cite>Soresha wrote:</cite></p><blockquote><p>Flying through the raptor cave, you still get the It Came From The Skies debuff. I'm in a cave, underground. I'm not in the sky. She can't even see me in here!</p></blockquote><p>Heh - we will actually be keeping the flying rule consistent with most interiors and not allow flying in caves/etc. This shouldn't be a problem for long!</p><p>Also - we're working on making the horse posts a bit more noticable. However, we'll be watching feedback and if still not obvious at a glance, without a horse standing idle, we'll do more!</p><p>Everyone - keep the feedback coming!</p>
Talathion
03-17-2012, 01:19 AM
<p>There isn't enough NPCs to complete some of the quests, and the respawn on them is too slow.</p><p>((atleast thats the problem I ran into.))</p>
Soresha
03-17-2012, 07:13 AM
<p>The ruined stele at -1,807.33, -598.55, -1,071.49 seems to have the same collision as used for a normal/repaired stele. Which is significantly larger than the graphics for the ruined version.</p><p>What happens is you try to fly over the broken part of the stele and then hit the collision, which makes no sense.</p>
Soresha
03-17-2012, 07:23 AM
<p>Missing a rectanglar piece of texture on the rock wall at -2,336.39, -531.32, -1,235.73 in Withered Lands.</p>
Gladiolus
03-17-2012, 07:29 AM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>"The Skies are Not Safe!"</strong> - Wow, this is REALLY annoying. Basically it's more efficient to use a ground mount in this zone then our special mounts that we quested or purchased. Awesome.</p></blockquote><p>You can use a horse and avoid the risk, or take a chance in the skies. Great to have a choice of being safe or daring.</p>
Soresha
03-17-2012, 07:42 AM
<p>Just want to say I love the insects, graphically. They look great, fly around, hover and walk very nicely, all insecty-like. Little things like the wings twiching. Ooooo ok watching them is creeping me out a bit now!</p><p>And having the different sizes works well. And the big glowy ones aren't overdone on the red glow, it's tasteful. (Though why doesn't the Hive something named insect have a glow too?)</p><p>And I bumped into the swarming insects hiding in the hole in the rock formation - nice surprise!</p>
Soresha
03-17-2012, 09:00 AM
<p>Another zone art bug - gap where terrain and rock wall don't join up at -2,113.42, -522.55, -1,660.23 in Withered Lands.</p>
Atreya
03-17-2012, 09:56 AM
<p>Having trouble seeing Bill the Goat. Can stand right next to someone hailing him and not see him. Tried changing settings, logging all the way out and back on, checking files, all to no avail. Weird problem because I was able to see him earlier in the day.</p>
Soresha
03-17-2012, 10:53 AM
<p>A holgresh encanter - should this be called an enchanter?</p>
Soresha
03-17-2012, 11:41 AM
<p>The holgresh fireflingers are being weird. Couple of times I've found myself aggroed to them. But they're a short distance away and they aren't coming to engage me. They just hover on their spot, aggroed.</p><p>If you move up into melee range they will hit you. If you pull back again, they won't follow, just stay hovering. This means you can range them down without ever getting hit.</p><p>Oh... maybe given the name, they're supposed to be ranged attackers throwing fire at you? In which case, someone stole their fire and needs to give it back so they can fling it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Soresha
03-17-2012, 11:59 AM
<p>Found a shiny [Glowing Raindrop] at -936.88, -596.45, -933.28 that could only be reached by flying. But it was a normal gold coloured sparkle. Is Withered Lands supposed to have the flying shiny collections like Great Divide/Eastern Wastes or are you not continuing with those?</p>
Soresha
03-17-2012, 12:09 PM
<p>In the holgresh cave, a holdresh elder mob hit me for 29451 magic damage with Totemic Decimation - intended?? I survived it, I wasn't far off max health but was left in the red. Reminds me of the named wyrm on the Great Divide Glacier who could knock you for a lot of hit points at once, but he's a named and this seem disproportionate for a 1^ trash mob in the zone.</p><p>The next elder I watched, he made multiple attempts at casting this ability and it didn't go off. Then it did... 32176 damage and my fury on Test isn't raid geared and only has 30846 hit points! I was very dead.</p><p>Went back to the cave, and an elementalist holgresh did the same thing to be very quickly on engaging it. 32176 damage and dead again. (Yes, bizarrely the exact amount of damage was the same twice.) Please can this be turned down a bit?</p><p>I'm going into the zone for the quest Dispatchin the Elders. Ok it's labelled heroic. But every other quest labelled heroic I've found so far has been perfectly doable solo. The mobs are generally just a bit tougher, which is nice actually, a little bit more challenging for solo content.</p><p>Every named, starred mob I've found so far has also been soloable, some pretty easy, some moderate and just one presented a real fight I wasn't certain if I'd win (or run out of power first). Think it was the raptor in the cave. But these holgresh are 1^ trash mobs and they're one-shotting me.</p>
Soresha
03-17-2012, 01:05 PM
<p>Zone art missing collision - at -534.52, -672.89, -502.82 there's a bone structure on the ground you can run straight through.</p>
Soresha
03-17-2012, 01:11 PM
<p>There's no loot on any of the holgresh mobs in the pass. I've killed dozens now and not one cash or status item has dropped.</p>
Soresha
03-17-2012, 03:28 PM
<p>1. The horse icons for the Combine Mount Travel posts really don't stand out against the brown of the Withered Lands map, I'm having a hard time seeing them. (Ok this is stretching the definition of zone bugs, it's more UI.)</p><p>2. The travel post at Holgresh Outlook (which appears after completing the quest Safety in Numbers) is not shown on the map with a horse icon. Even after clicking the post and riding somewhere. The icon needs to appear when the quest is completed.</p>
Soresha
03-17-2012, 03:52 PM
<p>I /camped from Withered Lands. Went afk.</p><p>Came back and there's fog, rain and rain sound effects, <strong>on the character selection screen</strong>. <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>
NiamiDenMother
03-17-2012, 05:02 PM
<p>Honvar pathing issues:</p><p>I can't give the exact loc, as he would have eaten me, but around the -24, -745, -263 area of Withered Lands, Honvar walked on air, as if he was pathing across some invisible earth ramp, before he returned back to the ground.</p><p>l33t dragon airwalking skillz! ;D</p>
Soresha
03-17-2012, 06:40 PM
<p>1. There are lots of holgresh attackers spawning below the ground in the pass, you can only see the tops of them.</p><p>2. There's an odd sound effect on the holgresh I'm finding irritating. It's definitely on the holgresh attackers, not sure about others. It's a noise made when they attack, like it's meant to be a sword swipe or something. It's intermittant when you fight them (not every attack they make). It actually sounds like an electronic beep from an alarm clock or timer or other such device. Sounds totally out of place, at least to me!<span style="background-color: #c0c0c0;"> </span></p><p>3. When you take the Combine Mount Travel horse to Sanctuary of Tears and the horse runs through the water in the swamp, it's still making the same galloping sound that it does on normal ground. Can you make it sound like it's in water?</p>
Soresha
03-17-2012, 08:07 PM
<p>There is a sign post structure at Alivan village at -336.98, -730.52, 368.65 which looks like the Freeport signs did when bugged. Ie the frame is there, and a white light source, but the sign part is missing. So I'm guessing it's supposed to have a sign hanging from the post?</p><p>Actually there's another one just like it too nearby.</p>
Soresha
03-17-2012, 08:54 PM
<p>1. There is a rectangular area in the corner of the swamp at 297.54, -744.80, -151.20 which is not covered in water. Looks like the terrain is too high or something. Anyway it looks odd.</p><p>2. Also at 843.90, -751.01, -267.92 there's a gap where the terrain doesn't join up to the rock wall.</p>
Cloudrat
03-17-2012, 08:56 PM
<p>Put the woodworking table into the cave please, it seems to have gone MIA with the recent reorganizing. </p><p>Please put something to indicate where the cave is lol it blends in and it took several people giving very explicit directions for me to get there.</p><p>Your mobs might be too weak since I actually soloed one.</p>
Soresha
03-17-2012, 09:27 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>In the holgresh cave, a holdresh elder mob hit me for 29451 magic damage with Totemic Decimation - intended?? I survived it, I wasn't far off max health but was left in the red. Reminds me of the named wyrm on the Great Divide Glacier who could knock you for a lot of hit points at once, but he's a named and this seem disproportionate for a 1^ trash mob in the zone.</p><p>The next elder I watched, he made multiple attempts at casting this ability and it didn't go off. Then it did... 32176 damage and my fury on Test isn't raid geared and only has 30846 hit points! I was very dead.</p><p>Went back to the cave, and an elementalist holgresh did the same thing to be very quickly on engaging it. 32176 damage and dead again. (Yes, bizarrely the exact amount of damage was the same twice.) Please can this be turned down a bit?</p><p>I'm going into the zone for the quest Dispatchin the Elders. Ok it's labelled heroic. But every other quest labelled heroic I've found so far has been perfectly doable solo. The mobs are generally just a bit tougher, which is nice actually, a little bit more challenging for solo content.</p><p>Every named, starred mob I've found so far has also been soloable, some pretty easy, some moderate and just one presented a real fight I wasn't certain if I'd win (or run out of power first). Think it was the raptor in the cave. But these holgresh are 1^ trash mobs and they're one-shotting me.</p></blockquote><p>Got the same problem with the same ability on the holgresh near Alivan at the end of the zone. It's definitely on the holgresh luminarys, maybe others in the area as well.</p><p>These mobs are for a solo quest, Pay For Their Crime. It's not heroic, you shouldn't need a tank to kill them.<strong></strong></p>
Soresha
03-17-2012, 10:22 PM
<p>In Alvian, throughout the dialogue and the quests, sometimes it's called a city and sometimes a village. Surely it can't be both!</p>
Darkholis
03-17-2012, 11:48 PM
<p>Just killed the only x4 contested mob in the zone lol. 1.8 million dps, fight lasted during 17 secs. Dropped a nice tank BP I'm wearing atm.</p>
Soresha
03-18-2012, 09:52 AM
<p>More a combat bug perhaps, but...</p><p>I engaged a pair of holgresh despoilers and they immediately turned grey. There wasn't anyone else around or any other NPCs attacking them. But if I'm not imagining things, it looked like they attacked each other after I pulled them. Only happened once when fighting in that area.</p>
Soresha
03-18-2012, 10:36 AM
<p><cite>Soresha wrote:</cite></p><blockquote><p>In the holgresh cave, a holdresh elder mob hit me for 29451 magic damage with Totemic Decimation - intended?? I survived it, I wasn't far off max health but was left in the red. Reminds me of the named wyrm on the Great Divide Glacier who could knock you for a lot of hit points at once, but he's a named and this seem disproportionate for a 1^ trash mob in the zone.</p><p>The next elder I watched, he made multiple attempts at casting this ability and it didn't go off. Then it did... 32176 damage and my fury on Test isn't raid geared and only has 30846 hit points! I was very dead.</p><p>Went back to the cave, and an elementalist holgresh did the same thing to be very quickly on engaging it. 32176 damage and dead again. (Yes, bizarrely the exact amount of damage was the same twice.) Please can this be turned down a bit?</p><p>I'm going into the zone for the quest Dispatchin the Elders. Ok it's labelled heroic. But every other quest labelled heroic I've found so far has been perfectly doable solo. The mobs are generally just a bit tougher, which is nice actually, a little bit more challenging for solo content.</p><p>Every named, starred mob I've found so far has also been soloable, some pretty easy, some moderate and just one presented a real fight I wasn't certain if I'd win (or run out of power first). Think it was the raptor in the cave. But these holgresh are 1^ trash mobs and they're one-shotting me.</p></blockquote><p>How are other people finding these mobs, on other classes?</p><p>I've given it a few more goes. You can interrupt the Totemic Destruction, but I don't succeed every time. My fury only has one interrupt (Maddening Swarm) and the recast isn't enough for some of these mobs. I can throw up Feral Tenacity to stop getting one-shotted some of the time. But even with what tricks I can pull with my class, I can't succeed reliably against holgresh which have this ability.</p><p>Sometimes they don't quite kill me and I can heal up, other times I'm still one-shotted. I've been replacing Ry'Gorr gear with the stuff from the Withered Lands quests on this character.</p><p>Basically I can kill a couple, but it's dependant on luck. After a couple my luck usually runs out. And it's a long way to fly back to the caves in the middle of the pass, so I've given up on this again for now. It's just too painful an experience!</p>
Landiin
03-18-2012, 12:14 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>In the holgresh cave, a holdresh elder mob hit me for 29451 magic damage with Totemic Decimation - intended?? I survived it, I wasn't far off max health but was left in the red. Reminds me of the named wyrm on the Great Divide Glacier who could knock you for a lot of hit points at once, but he's a named and this seem disproportionate for a 1^ trash mob in the zone.</p><p>The next elder I watched, he made multiple attempts at casting this ability and it didn't go off. Then it did... 32176 damage and my fury on Test isn't raid geared and only has 30846 hit points! I was very dead.</p><p>Went back to the cave, and an elementalist holgresh did the same thing to be very quickly on engaging it. 32176 damage and dead again. (Yes, bizarrely the exact amount of damage was the same twice.) Please can this be turned down a bit?</p><p>I'm going into the zone for the quest Dispatchin the Elders. Ok it's labelled heroic. But every other quest labelled heroic I've found so far has been perfectly doable solo. The mobs are generally just a bit tougher, which is nice actually, a little bit more challenging for solo content.</p><p>Every named, starred mob I've found so far has also been soloable, some pretty easy, some moderate and just one presented a real fight I wasn't certain if I'd win (or run out of power first). Think it was the raptor in the cave. But these holgresh are 1^ trash mobs and they're one-shotting me.</p></blockquote><p>It is probably best if you see a mob casting spell that takes 3x longer to cast then the rest of their spells it is prob best to interrupt,stun or stifle it. Once you do this these mobs are easy and no longer cause an issue. I hope they don't change it b/c it forces you to think and not mindlessly press buttons.</p><p>The only change I would make is to encouters that have more then one mob. For classes that only have one spell that can stop spell casting I would limit only one mob to being able to cast it or take into account the refresh rate of said spell.</p>
Landiin
03-18-2012, 12:24 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote><p>In the holgresh cave, a holdresh elder mob hit me for 29451 magic damage with Totemic Decimation - intended?? I survived it, I wasn't far off max health but was left in the red. Reminds me of the named wyrm on the Great Divide Glacier who could knock you for a lot of hit points at once, but he's a named and this seem disproportionate for a 1^ trash mob in the zone.</p><p>The next elder I watched, he made multiple attempts at casting this ability and it didn't go off. Then it did... 32176 damage and my fury on Test isn't raid geared and only has 30846 hit points! I was very dead.</p><p>Went back to the cave, and an elementalist holgresh did the same thing to be very quickly on engaging it. 32176 damage and dead again. (Yes, bizarrely the exact amount of damage was the same twice.) Please can this be turned down a bit?</p><p>I'm going into the zone for the quest Dispatchin the Elders. Ok it's labelled heroic. But every other quest labelled heroic I've found so far has been perfectly doable solo. The mobs are generally just a bit tougher, which is nice actually, a little bit more challenging for solo content.</p><p>Every named, starred mob I've found so far has also been soloable, some pretty easy, some moderate and just one presented a real fight I wasn't certain if I'd win (or run out of power first). Think it was the raptor in the cave. But these holgresh are 1^ trash mobs and they're one-shotting me.</p></blockquote><p>How are other people finding these mobs, on other classes?</p><p>I've given it a few more goes. You can interrupt the Totemic Destruction, but I don't succeed every time. My fury only has one interrupt (Maddening Swarm) and the recast isn't enough for some of these mobs. I can throw up Feral Tenacity to stop getting one-shotted some of the time. But even with what tricks I can pull with my class, I can't succeed reliably against holgresh which have this ability.</p><p>Sometimes they don't quite kill me and I can heal up, other times I'm still one-shotted. I've been replacing Ry'Gorr gear with the stuff from the Withered Lands quests on this character.</p><p>Basically I can kill a couple, but it's dependant on luck. After a couple my luck usually runs out. And it's a long way to fly back to the caves in the middle of the pass, so I've given up on this again for now. It's just too painful an experience!</p></blockquote><p>Just interrupting it. Yea sometimes I'll get resisted and die. Just because it is a solo quest doesn't mean there is zero risk. You can die in this game still it seems <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
d1anaw
03-18-2012, 12:53 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>"The Skies are Not Safe!"</strong> - Wow, this is REALLY annoying. Basically it's more efficient to use a ground mount in this zone then our special mounts that we quested or purchased. Awesome.</p><p><span style="color: #ff0000;">- There might be a way to get rid of this through the questlines. There is a reason the skies aren't safe. Have you spotted it yet?</span></p><p><strong>Pathing Issues</strong> - My mercenary is randomly aggroing on things not even close to me (Guardian one). Sometimes it's things that another player has pulled, even if that player isn't nearby. The merc and mob pathing is pretty bad.</p><p><strong>More Pathing Issues</strong> - My mercenary disappears (gets lost in geometry maybe?) for a short while entering and leaving caves. Happened to me at the corrupted protector of growth cave at -1944, -597, -909.</p><p><span style="color: #ff0000;">- We will continue to loook at these. We agree its a bit off currently.</span></p><p><strong>Weather</strong> - It seems to rain very briefly quite often. Very sporadic. Intentional? (rain also carries over into some caves)</p><p><span style="color: #ff0000;">- See comment about "Skies not being safe" these are linked and there is a way to get rid of it.</span></p><p><strong></strong></p><p><strong>Sanctuary of Mourning</strong> - There are no NPCs here even though there's areas that appear set up for some.</p><p><span style="color: #ff0000;">- If you notice that area is dying... It is not as green as the other "safe" areas. There may be a way to help with this through quests. But I will look at adding some corpses or something to the area to make it less empty before having done the quests.</span></p><p><strong></strong></p><p><strong>Achievements</strong> - There is no achievement for exploration nor for questing.</p><p><span style="color: #ff0000;">- Achievements have not be completed yet. I will be working on these over the coming weeks. Keep an eye on patch notes!</span></p></blockquote><p>Few replies above.</p></blockquote><p>I did the quest the griffon trainer or whoever it is right there gave and it still gives me that skies are not safe message. Is there another one that is not given by the same person or is it a different quest giver? I think I've gotten all the ones in the camp.</p><p>I cannot seem to get the pups to follow me. I even tried deleting the quest and getting it again, but it still did not work for me.</p>
Whilhelmina
03-18-2012, 02:16 PM
<p>The holgresh elementalists are doing it too. Spell seems to be doing 90% damage, so if you were at 85% life you die. So yes, stay above 90% of life and interrupt it if you can.</p><p>I have a lot of trouble finding ore nodes. They seem to be visible only when I'm nearly on top of them which doesn't happen on other types of nodes. I'm on balanced, so it shouldn't be a game resolution issue.</p>
Soresha
03-18-2012, 06:05 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>The holgresh elementalists are doing it too. Spell seems to be doing 90% damage, so if you were at 85% life you die. So yes, stay above 90% of life and interrupt it if you can.</p></blockquote><p>Yeah I've been doing that, and haven't died on them for awhile now. Still, it's a long way to fly back if/when you do. I think the distance is half the issue actually, especially when you've no clue at first they're going to do it and have to die a few times to work it out.</p>
Soresha
03-18-2012, 06:12 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>More a combat bug perhaps, but...</p><p>I engaged a pair of holgresh despoilers and they immediately turned grey. There wasn't anyone else around or any other NPCs attacking them. But if I'm not imagining things, it looked like they attacked each other after I pulled them. Only happened once when fighting in that area.</p></blockquote><p>This happened again on a group of holgresh elementals x2 and an elder. But I think it's my naughty stormwing pet causing trouble. Seemed the elder got locked in combat with him, then they all start fighting themselves, the elder dies. I killed the pet, then the 2 elementals are locked in combat together... horrible mess!</p><p>I dinged 91, and the pet name is turned blue, as a level 90 2-down. Respawned the pet and she's now level 91. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Definately set up as a mob/NPC or something that reeeally shouldn't be!</p>
Whilhelmina
03-18-2012, 06:20 PM
<p>It seems the holgresh don't have body loot at all.</p><p>Is it intended that ALL chest drops are heirloom? It feel weird to have heirloom drops in overland zones.</p>
Soresha
03-18-2012, 06:42 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>The holgresh elementalists are doing it too. Spell seems to be doing 90% damage, so if you were at 85% life you die. So yes, stay above 90% of life and interrupt it if you can.</p></blockquote><p>Yeah I've been doing that, and haven't died on them for awhile now. Still, it's a long way to fly back if/when you do. I think the distance is half the issue actually, especially when you've no clue at first they're going to do it and have to die a few times to work it out.</p></blockquote><p>AND.... I found the flaw in this plan. The holgresh are in encounters of 2 or 3 in the caves. When your interrupt is down and two holgresh despoilers hit you with Totemic Decimation at exactly the same time, you're dead. Even if you're on 100% health, you're still very dead!</p><p>*starts flying back to the caves again*</p>
bwest86
03-18-2012, 09:16 PM
Ran Covenant District [Challenge Mode] earlier and noticed a few things. -An Osseous Destroyer, some of these mobs (about 4-5 in the zone) have ridiculous hp. Some upwards to 190-200mil hp. -Captain Veezaran Veeshan Scale, first things first this boss and his adds hit insanely hard. ACT registered various hits ranging from 50-200k on our bruiser tank. In addition to this the strategy is to burn the adds as they spawn (every 90%, 60%, and 30%) to remove the boss' limited stonestin (95% damage reduction). The problem with this is it is nearly impossible to kill these adds as each one of them have well over 250 MILLION HP. We tried this boss numerous times w/ me solo healing the encounter (25k+ HPS on a 6min fight...W T F) and every time the tank would appear to get 1 shot out of no where. -Trash in here are very social and which make agroing 2-3 groups at once a frequent occurrence. -HM Trash that spawns the dome of death actually has a red text attached to it unlike EM. I also noticed in the HM Version of Covenant Sector my heals/wards were only hitting for 50% of what they normally would. My gear is exactly the same and I had close to 400% CC which is more then enough for the zone. I will be going back in tonight to complete this zone as well as the EM/HM versions of the 2nd zone and will be posting about them if I run across any problems. Nena, of Black Flag on Freeport.
yohann koldheart
03-18-2012, 10:15 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><strong><em></em></strong></p><hr /><p><strong>Merchants/Banker/Broker</strong> - Not seeing any of these in Withered Lands. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> (only found a mender)</p><p><strong></strong></p></blockquote><p>there is a banker and broker at the zone in camp back in the cave near the crafting stations</p>
Cyliena
03-19-2012, 12:23 AM
<p><cite>yohann koldheart wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong><em></em></strong></p><hr /><p><strong>Merchants/Banker/Broker</strong> - Not seeing any of these in Withered Lands. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> (only found a mender)</p><p><strong></strong></p></blockquote><p>there is a banker and broker at the zone in camp back in the cave near the crafting stations</p></blockquote><p>Yes. I posted that on Thursday, those were added on Friday.</p>
Tyrus Dracofire
03-19-2012, 04:21 AM
<p>ores and rocks seem to be easy finds if you know where to look, not just in middle of field of dead trees or infected trees, i find alot along the cliff-side/edge wall. mostly behind those trees.</p><p>boy, i love the looks of withered forest, almost exactly i wanted for years i waited. it look more scary than nektulos forest.</p><p>dense webbed and haunted forest coming up in future? not just those "shattered nests of webbed trees" we got, doesnt look right. because it was made for "kill 10 bugs and that 10's" old format we had, so that Withered Lands look way better, and hopefully huge densely webbed forest maybe up for next forest typed project? i hope.</p>
Whilhelmina
03-19-2012, 01:21 PM
<p><cite>Tyrus@Butcherblock wrote:</cite></p><blockquote><p>ores and rocks seem to be easy finds if you know where to look, not just in middle of field of dead trees or infected trees, i find alot along the cliff-side/edge wall. mostly behind those trees.</p></blockquote><p>Yes, they're easy to find, I agree. But they don't show up graphically until I'm on top of them and I see the name before seing the nodes. The other nodes are fine, it's just ore and gem clusters that have the problem.</p>
Olihin
03-19-2012, 02:22 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>Found a shiny [Glowing Raindrop] at -936.88, -596.45, -933.28 that could only be reached by flying. But it was a normal gold coloured sparkle. Is Withered Lands supposed to have the flying shiny collections like Great Divide/Eastern Wastes or are you not continuing with those?</p></blockquote><p>There is one collection in Withered Lands that is only available through flying. We made another that is reachable in the high areas, much like those in Great Divide/EW, and the rest scattered across the zone.</p>
Soresha
03-19-2012, 10:59 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote><p>Found a shiny [Glowing Raindrop] at -936.88, -596.45, -933.28 that could only be reached by flying. But it was a normal gold coloured sparkle. Is Withered Lands supposed to have the flying shiny collections like Great Divide/Eastern Wastes or are you not continuing with those?</p></blockquote><p>There is one collection in Withered Lands that is only available through flying. We made another that is reachable in the high areas, much like those in Great Divide/EW, and the rest scattered across the zone.</p></blockquote><p>Hmm sorry for not being clear. I was questioning whether the shiny I found, which seemed to require flying, should have been a blue coloured shiny rather than a normal gold one. Depends if Remnants of the Storm is the flying collection or not.</p><p>I've not seen any blue shinies anywhere in the zone yet though (and I'm flying free from dragon harassment!)</p>
Whilhelmina
03-20-2012, 10:38 AM
<p>It probably is the one as I only got those up on the mountans borders iirc. Not sure turning them blue would be good for visibility though.</p>
Eyema
03-20-2012, 03:28 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong></strong></p><p><strong>Sanctuary of Mourning</strong> - There are no NPCs here even though there's areas that appear set up for some.</p><p><span style="color: #ff0000;">- If you notice that area is dying... It is not as green as the other "safe" areas. There may be a way to help with this through quests. But I will look at adding some corpses or something to the area to make it less empty before having done the quests.</span></p></blockquote></blockquote><p>From patch notes: The quest "In Search of Satyr" should now update properly for killing stele corruptors within the Sanctuary of Mourning</p><p>These mobs do not exist. Or if they were there, they dont respawn. Ive spent about an hour here over the last 2 days and they never pop. Please look into this.</p>
Corwinus
03-20-2012, 04:36 PM
<p><strong>Comet's fire of Fyrm</strong> hits you for <strong>20843986 heat damage</strong> in a solo instance (Collapsing the Capitol in SkyShrine) from trash mobs, <strong>really?</strong> Made me laugh (several times). You've got to love your repair bot!</p><p>Cor</p>
Gninja
03-20-2012, 05:45 PM
<p><cite>Eyema@Befallen wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong></strong></p><p><strong>Sanctuary of Mourning</strong> - There are no NPCs here even though there's areas that appear set up for some.</p><p><span style="color: #ff0000;">- If you notice that area is dying... It is not as green as the other "safe" areas. There may be a way to help with this through quests. But I will look at adding some corpses or something to the area to make it less empty before having done the quests.</span></p></blockquote></blockquote><p>From patch notes: The quest "In Search of Satyr" should now update properly for killing stele corruptors within the Sanctuary of Mourning</p><p>These mobs do not exist. Or if they were there, they dont respawn. Ive spent about an hour here over the last 2 days and they never pop. Please look into this.</p></blockquote><p>I verified the satyrs do spawn however they were previously set to 3min respawn and with as many people running the quest that was WAY too slow. I changed it 15 second respawn and fixed it so they update the quest as well. Please give it a try again and see if it updates for you. You might need to delete the quest and redo it in order for it to update.</p>
Deago
03-20-2012, 06:56 PM
<p>First I would like to boast as I was the first person in the new lands when they launched <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> (as if it matters but...lol) on my test toon Rahee.</p><p>Anyway I have yet to see any quests regarding the acquiring of mercs. I believe Gninja said something about there being quests in the new zone that would reward you with a new merc? or did I read that wrong?</p><p>Thanks.</p>
Eyema
03-20-2012, 09:41 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Eyema@Befallen wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong></strong></p><p><strong>Sanctuary of Mourning</strong> - There are no NPCs here even though there's areas that appear set up for some.</p><p><span style="color: #ff0000;">- If you notice that area is dying... It is not as green as the other "safe" areas. There may be a way to help with this through quests. But I will look at adding some corpses or something to the area to make it less empty before having done the quests.</span></p></blockquote></blockquote><p>From patch notes: The quest "In Search of Satyr" should now update properly for killing stele corruptors within the Sanctuary of Mourning</p><p>These mobs do not exist. Or if they were there, they dont respawn. Ive spent about an hour here over the last 2 days and they never pop. Please look into this.</p></blockquote><p>I verified the satyrs do spawn however they were previously set to 3min respawn and with as many people running the quest that was WAY too slow. I changed it 15 second respawn and fixed it so they update the quest as well. Please give it a try again and see if it updates for you. You might need to delete the quest and redo it in order for it to update.</p></blockquote><p>Nope still nothing. I deleted the quest and reaquired 3 times. Even tried logging out and back in a couple times (just for good measure even though i know this has no effect at all). Clearly theres something else gating the ability for these mobs to be up, although if i have the quest they should be there. Check pre-req quests again, i shouldnt be able to get this one if i needed to have finished something else first.</p>
Whilhelmina
03-21-2012, 03:49 PM
<p>Shinies in Withered lands are still not stacking in inventory.</p>
Therendil
03-21-2012, 04:57 PM
<p>As of the last patch, I'm seeing close-range combat chat for battles with Honvar no matter where I am in the zone. I've even seen it from the Foothold. I also see a few bits of flytext from the fights. Looking at the chat tags, everything is either '(Other Cast)' or '(Worn Off)'. Not seeing any other categories.</p>
Soresha
03-22-2012, 06:06 PM
<p>Zoning to/from Skyshrine - why have the map to choose a destination when there's only one? Unless you're going to expand and add more locations in the future.</p><p>I realised having the map to choose a destination is the normal mechanic, but it's a bit silly having to click it when there's only one place you can choose to go. Would currently be better if hailing the NPC and clicking "I'd like to travel to Skyshrine" was enough to start it.</p>
Mythal_EQ2
03-23-2012, 09:42 AM
<p>Quest: Not as it may seem, AgainGiven: Reseacher Grelga, New Combine Camp</p><p>This is the second quest Grelga gives (the first one, obviously, being "Not as it may seem"). I've done all the steps the quest requires, I have the blue dot on my map indicating I should return to Grelga, but he has no book icon and when hailing him he goes through the same dialogue as when trying to offer me the quest.</p><p>I've tried deleting the quest and re-taking it, but same issue the second time I ran through it.</p>
Miapa
03-23-2012, 09:55 AM
<p>When ever the dragon flies by, I get the red text saying that the skies are not safe. This forces my character to the ground. Actually, this makes my character <strong>fall</strong> to the ground. It doesn't make sense to me that even though I'm still on a gryphon, I decide that I should give up my life and fall to the ground because a dragon is in the sky. I'd rather deal with the dragon than fall to my death each and every time it flies by.</p>
Soresha
03-27-2012, 07:19 PM
<p>Hope this doesn't come across as whinging, (that's not my intention!), but... will you be adding a more direct route to Withered Lands later? Maybe a druid ring in the forest?</p><p>Because it's currently rather long-winded to get to Skyshrine:</p><p>1. Zone into Great Divide - either Ring War by painting or the druid ring.2. Griffon ride to Thurgadin Docks.OR:1. Zone into Thurgadin by painting. 2. Run and zone out of Thurgadin.</p><p>3. Griffon ride and zone into Withered Lands, griffon ride descends to Foothold.4. Horse ride across Withered Lands to Alivan.5. Drakota ride and zone into Skyshrine.</p><p>It adds up to a longer route than getting to Kael, for that you can jump into Eastern Wastes and then it's just one long griffon ride.</p><p>I know there's stuff like the guild banner (once one person has made the trip) and Call of the Veteran (but hey, we don't all have that!) But I can tell you that quite a few of us on Test have been using the house visiting "feature" to warp to guild hall for banker, etc. then warp instantly back to Alivan or wherever afterwards. If we're regularly using this unofficial travel route, then that suggests something is less than ideal about the intended route. And if such an unofficial route exists anyway, why not make it less painful for everyone to get there properly?</p><p>In part the problem with getting to Skyshrine is there's no direct route to Thurgadin docks to start with. If you're reluctant to add anything to Withered Lands just yet, then maybe an alternative approach would be to add a travel bell to the Thurgadin docks?</p><p>Would be interesting to hear what your intention is with this. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>EDIT:</p><p>Hmm... a druid ring building event as part of restoring the forest later would be cool... put it in one of the sanctuaries, near a horse travel post... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
yohann koldheart
03-27-2012, 09:57 PM
<p><cite>Corwin@Oasis wrote:</cite></p><blockquote><p><strong>Comet's fire of Fyrm</strong> hits you for <strong>20843986 heat damage</strong> in a solo instance (Collapsing the Capitol in SkyShrine) from trash mobs, <strong>really?</strong> Made me laugh (several times). You've got to love your repair bot!</p><p>Cor</p></blockquote><p>its a aoe that alot of trash and nameds do in those solo zones, when you see the red text on ur screen run back out of the red circle on the ground.</p>
Darkholis
03-28-2012, 03:41 AM
<p>There is something I'm bringing here that worries me a lot.</p><p>I've done all current 3 contested raid mobs (raptor, honvar and hexapola) and so far, they are all a big joke.</p><p>Worst, rewards are incredibly more powerful than any EM stuff available in-game atm and it is expected that both x2 (raptor and honvar) will be on a 18 hours timer.</p><p>That being said, few issues appears</p><p>1- Considering the gear don't get nerfed and interest serious raid guilds, mobs will be camped and I'm ok with it since it's the purpose of new content.</p><p>2- Super fast timers makes farming easier for an entire guild but on the flip side, create an important risk of perma camping by the same uber guilds....</p><p> Just wondering if it would be possible to consider adding a sort of timer (like instance or whatever similar) to force some teams to wait for a certain delay, let's say 2-3 days. I think it would be good for a few simple reasons.</p><p>1- Atm on our server, we have Strike perma camping Soren and none of the other guilds who have the team to kill it can take a try because they make the encounter reset until people leave, and/or they go cry at GMs. Tbh, I'm paying the same price for this game than hardcore raiders, I think I have the right to take a shot at those contested mobs, especially when they are that easy (gu63 ones).</p><p>2- Based on what I explained in 1, players who want loot from contested are forced to buy it off SLRs of the guild perma camping the mob. Same thing, I pay for the game, I'd like to earn the gear by killing the mob myself and looting it...</p><p>PS- Not here to throw rocks at Strike or other hardcore team in general, I respect their dedication to the game and the efforts they invested BUT we all have the right to attempt the content too.</p>
Eshaac
03-28-2012, 10:51 AM
<p>Not sure if this has been mentioned, but can we get a Mender in Alivan? Would be nice since the only one avail is way back at combine start area. And the one in skyshrine requires faction which at the present time is impossible to get solo'n.</p><p>Eshaac</p>
Tallahasee
03-28-2012, 03:46 PM
<p>I'm having a pathing issue with a particular cave in the WL located at -1935,-551,-903. It affects both my mystic pet and my hired merc. Neither seems to want to follow me very far inside the cave instead, both turn tail and attempt to climb over the top (maybe they know what's inside and are scurrred.) At this point, if I use the 'back off' command both will eventually appear at my side and I continue on thru the cave. </p><p>Cheers.</p><p><span style="font-size: x-small; color: #00ffff;">Merimas Cotton</span></p><p><span style="font-size: x-small; color: #00ffff;">90 Mystic of Test</span></p>
Whilhelmina
03-29-2012, 07:51 AM
<p>Had the exact same problem with merc and Conjuror pet too.</p>
Soresha
03-31-2012, 03:27 PM
<p>Why is there a Dracurion whipmaster beating the Alivan toilers? Did he not read the lore about how the other races came there to help the Claws of Veeshan? They are there voluntarily and are not supposed to be slaves, I thought?</p>
Xianthia
03-31-2012, 06:12 PM
<p>Maybe this goes in the art post, but here goes. The cave at the very start, it looks so messy now so many barrels and boxes and they are all over the place, no rhyme or reason. When it first was put in, was too bare, now it's just too much.</p>
Soresha
03-31-2012, 06:42 PM
<p>I'd second the request for mender, broker, banker, mailbox stuff in Alivan please! It is a long way back out there if you have to recall to guild hall for stuff like this.</p><p>Also (and it may well have already been mentioned, but certainly isn't fixed yet)... if you have a merc out then zone into Skyshrine from Withered Lands the merc bugs out. It gets greyed out in the group window, and suspended. But you can't kick it from the group or get rid of it. Seems mercs don't like flying on drakota!</p>
Cyliena
04-03-2012, 08:30 PM
<p>I'm seeing this message a bunch while just outside of the New Combine Foothold: "a holgresh skyrender awakens Japalatook'tei". From my recollection of exploring a couple of weeks ago, the holgresh are no where near me currently.</p>
Ellenroh_001
04-03-2012, 09:26 PM
<p>Today was the first time I have been able to log into test, so I'm a bit behind everyone. I really like the starting area to the giant ruins. The amount of mobs in between was perfect. There were about 6-7 others killing about the same time and none of us had to wait too long for respawns.</p><p>However, I can see a problem for the first week or so in the ruin area. I don't think the respawn time is quick enough. I charmed a giant and with my merc was able to clear up to Thorncreep fairly quickly, but on my way back out only a couple of mobs had respawned. With lots of people on opening day I can see everyone spawn camping.</p><p>Thorncreep - Loved the fight. It wasnt a simple nuke and loot. I had to think quickly, and watch what the mob was actually doing in order to win it. </p><p>Not sure why, but the ruins kinda reminded me of KC in EQ1, which is a good thing</p><p>Also.....</p><p><cite>Cyliena wrote:</cite></p><blockquote><p>I'm seeing this message a bunch while just outside of the New Combine Foothold: "a holgresh skyrender awakens Japalatook'tei". From my recollection of exploring a couple of weeks ago, the holgresh are no where near me currently.</p></blockquote><p>I saw that too and couldnt find what was causing the emote.</p><p>Finally...the elf in the tent area near the forge, is he supposed to only be wearing a loin cloth and two weapons? I cant' seem to be able to paste the screenshot. </p>
Cyliena
04-04-2012, 01:38 PM
<p><strong>The skies are not safe!</strong> - Sometimes I've gotten this message without flying/leaping, simply from being higher up on the zone walls or perched on top of a tall rock or something. Seems unnecessary as it does nothing in that state. One of the times the dragon flew right over my head and didn't eat me, I was a bit sad. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Cyliena
04-09-2012, 04:27 PM
<p>"an elder holgresh's Totemic Decimation hits YOU for 14419."</p><p>Ouch. I have 23k hps, and while this hasn't killed me yet, it certainly puts a dent in my health. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Is this ability supposed to be hitting so hard?</p>
Cyliena
04-10-2012, 05:12 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p>"an elder holgresh's Totemic Decimation hits YOU for 14419."</p><p>Ouch. I have 23k hps, and while this hasn't killed me yet, it certainly puts a dent in my health. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> Is this ability supposed to be hitting so hard?</p></blockquote><p><img src="http://i40.tinypic.com/oa17pz.jpg" /></p><p>Ouch. (currently I have 31k from buffs)</p><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>The skies are not safe!</strong> - Sometimes I've gotten this message without flying/leaping, simply from being higher up on the zone walls or perched on top of a tall rock or something. Seems unnecessary as it does nothing in that state. One of the times the dragon flew right over my head and didn't eat me, I was a bit sad. <img src="../images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Just wanted to add that I got this today flying in on the Great Divide griffon.</p>
Soresha
04-10-2012, 05:37 PM
<p>Yes Cy, totemic destruction is supposed to be nasty. It was 90% of your health, then got turned down a bit to only 40-50% roughly? Don't know whether that got reversed again, but they weren't doing 90% to me last night.</p><p>Collection reward, Briarthorn Bloom house item - can this be made to scale down smaller please? It's HUUUUGE! The smallest it'll go is still bigger than the trees in my house, it's really not usable currently.</p>
Cyliena
04-10-2012, 06:56 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>Yes Cy, totemic destruction is supposed to be nasty. It was 90% of your health, then got turned down a bit to only 40-50% roughly? Don't know whether that got reversed again, but they weren't doing 90% to me last night.</p></blockquote><p>Ah.. well not being 90% is good then as I would've been stuff on a rock. I finally just started sending in my merc first to eat the totemic decimation, worked much better that way.</p>
Soresha
04-11-2012, 05:34 PM
<p>Collection reward - Briarthorn Entraller pet. It's funny, the way it says "..." heh.</p><p>It's rather large though. Does it scale to the player's size? I suspect not, because I'm a fae and it's twice my height. Seems larger than any other fluff pet I remember seeing ingame and could get in the way a lot. Wouldn't hurt to make it spawn smaller.</p>
Soresha
04-12-2012, 02:06 PM
<p>Overarching Withered Lands collection, Fragments of Growth, gave:</p> <p>Rune Studdied Purifying Censer - disappointing, and not using it. Seems on a par with the loot which drops from named mobs, and frankly those are very easy to knock over for the loot. Certainly much easier compared to the hours and hours I've spent over the last few evenings finishing these collections.</p> <p>Master of the Marsh - hmm, a damage shield. But it's not working. I tested it on a marsh muck, a marsh stalker, a holgresh warrior, nothing. Also my fury Thornskin damage shield isn't working now either. Tried them individually as well. Also tried in Skyshrine, neither damage shield is working in the solo mission zones either.</p><p><strong>NO DRAKOTA MOUNT</strong> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>We were told (Community post) there was a drakota mount from a collection.<a href="list.m?topic_id=516941">http://forums.station.sony.com/eq2/...topic_id=516941</a></p><p>Well it's not anywhere in Withered Lands! I had thought it would reasonably be this overarching collection given how long completing all the collections takes. And keep in mind the low population on Test as well, there wasn't any competition for the shinies.</p> <p>So where is it? I've got one collection ongoing from the Skyshrine solo missions, Golem Remains. That's all I have left to finish. It might be from that...</p><p>But if it's from a collection from a heroic zone, then I have to protest loudly at this idea! I thought the point of having the mount available from a collection was so that people who can't group/raid have a chance to get it? If they work their back-sides off for hours getting the shinies for it?</p><p>Seriously disappointed, but heading back into the solo mission zones, still hoping... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Soresha
04-12-2012, 03:57 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>Master of the Marsh - hmm, a damage shield. But it's not working. I tested it on a marsh muck, a marsh stalker, a holgresh warrior, nothing. Also my fury Thornskin damage shield isn't working now either. Tried them individually as well. Also tried in Skyshrine, neither damage shield is working in the solo mission zones either.</p></blockquote><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Ok... in Withered Lands and Covenant District and Dracur Prime solo zones, the damage shields aren't working.</p> <p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">But in Lyceum solo mission zone, the damage shields are working. I am getting both Thornstorm reported from my Thornskin buff. On both trash and named in there. So it's looking like a zone-related issue.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Icy Feedback from the Master of the Marsh buff is only doing 13-14 cold damage. That can't be right, it's certainly not worth having! I get 400-500 from Thornstorm on the same mobs.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">EDIT: Ok, I don't get it. Now it IS working in Dracur Prime. First group of mobs neither damage shield fired. That's Grimscale provoker, represser, afflicter, and they're hitting me with slashing damage.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Next group of mobs it fires on the Dreadscale occulator and surveyor just fine.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Went back to Withered Lands again too, and still neither working on a storm elemental hitting me for crushing damage.</p>
Soresha
04-12-2012, 06:58 PM
<p>Named Holgresh Jala-something in the Valley of the Fallen</p><p>1. Yep, he's harder! Was doing ok with non-raid geared fury and fury merc, but ran out of power. Might be possible but I don't have 3 plat to burn on every attempt heh.</p><p>2. The terrain is playing havoc with mercs. It's really bad, you send a merc to attack him and lose the mob and the merc in or under the terrain. Seems the merc can't path right up there. This caused more failed attempts than anything else.</p>
Soresha
04-13-2012, 03:47 PM
<p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;"><strong>Talapatook'tei</strong> (named Holgresh in cave)</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Fighting him tonight, he jammed up at 33% and wouldn't take any damage. Then I spotted his buffs for 40% and 60% damage reduction. Tried dispelling them but did nothing. The fight was at a stalemate and no way to kill him.</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">I leashed him to reset it. Went back, but the two buffs are still on him. They didn't go when he reset. This means until the zone is reset, he's unkillable?</span></span></p><p><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Unless he changed with today's patch, I'm a bit confused. I killed him yesterday with no trouble at all, and wasn't even aware of the buffs.</span></span></p>
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