View Full Version : [Withered Lands] - Quest Bugs and Feedback
Cyliena
03-15-2012, 12:16 PM
<p>Starting this thread in hopes that we can keep the WL quest feedback in one place. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p><strong>Can I Keep It? </strong>- At the end of the quest you get attacked by a corrupted Drakkel wolf. This seems really random and the Handler doesn't flinch an eye and keeps attempting to talk to you. If you continue with Handler Shirsha's dialogue it sounds like she wants to give you another quest but she doesn't.</p><p><strong>Porto Bunglefoot</strong> - I can see that he/she wants to give me a quest all the way over on the opposite side of the zone.</p>
Cronyn
03-15-2012, 01:48 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p>Starting this thread in hopes that we can keep the WL quest feedback in one place. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p><strong>Can I Keep It? </strong>- At the end of the quest you get attacked by a corrupted Drakkel wolf. This seems really random and the Handler doesn't flinch an eye and keeps attempting to talk to you. If you continue with Handler Shirsha's dialogue it sounds like she wants to give you another quest but she doesn't.</p><p><strong>Porto Bunglefoot</strong> - I can see that he/she wants to give me a quest all the way over on the opposite side of the zone.</p></blockquote><p>Hmm... okay, I'll look into Shirsha and see what's up. Thanks for the heads up on that.</p><p>And Porto REALLY wants you to do his quest, clearly.</p>
Cyliena
03-15-2012, 02:14 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>Porto Bunglefoot</strong> - I can see that he/she wants to give me a quest all the way over on the opposite side of the zone.</p></blockquote><p>And Porto REALLY wants you to do his quest, clearly.</p></blockquote><p>Yes, he's quite estatic about it. If only the Tailor Essentials book reward was itemized currently! <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>
Soresha
03-15-2012, 03:54 PM
<p><strong>Field Marshal Vishra - Lost Soldiers</strong></p><p>1. His initial dialogue only talks about the overgrowth, the first time you see the name "Mourning Lowlands" is in the quest summary. It's not introduced to you.</p><p>2. I hailed a Combine Soldier, and he updated just from the dialogue steps. I never had to use the healing salve, and it has no right-click to use option, so why have it as an item?</p><p>3. Also the quest step explicitly says to apply the salve, which you don't do.</p><p>4. The quest doesn't tell you how many soldiers you have to find, there's no counter on it. This makes it confusing.</p><p>5. You can repeatedly re-hail the same soldier as he's walking back, and go through the same dialogue. The quest step flashes so it seems to update?</p><p>6. The soldiers also respawn - are they meant to be shared with other players? Going through his dialogue again seemed to update the quest again too, but it's the same soldier.</p>
Soresha
03-15-2012, 04:52 PM
<p><strong>Field Marshal Vishra - Running with the Pack</strong></p><p>1. His initial dialogue says to kill mantraps. The quest summary says briarthorn plants, which matches the NPC names. I guess they're the same thing, but when I read "mantrap" I didn't realise it was a plant thing.</p><p>2. I didn't see any supplies for ages, then found 4 within a small area. Last one was at -2901, -746, -205. Could just be random luck, the ROI is pretty large.</p><p>3. My fury is in Ry'Gorr gear and so far the time to kill the mobs here feels good, for overland zone stuff.</p><p>4. Typo in dialogue handing in quest, you say "several of the creatures I encounters" - should be "encountered".</p><p>4. Quest summary reads a little odd "clear out several of the creatures I found out in the Mourning Lands" - with two "out"s in there.</p><p><strong>Field Marshal Vishra - Lost in the Woods</strong></p><p>1. Don't know if it matters, but I could see the caravan cart objects during the previous quest. Actually thought the first one I saw was the supplies, but couldn't click on it. But didn't know what it was.</p><p>2. Dialogue handing in quest, you say "made off with whoever accompained them" - should be "accompanied".</p><p><strong>Can I Keep It?</strong></p><p>1. CUUUTE!!! I love the animations and puppy sounds!</p><p>2. I handed in the quest. The dialogue says you give the pup away, I wanted to keep it! But the dialogue says you don't. After the quest completed I then had a giant wolf spawn on me for no reason I can see(!) and I still have the pup following me.</p>
Soresha
03-15-2012, 05:13 PM
<p><strong>Field Marshal Vishra - Voice in the Forest</strong></p><p>1. The priest reward 090_871_priest_primary_1h_crush has no proper name, no icon, and no visible appearance.</p><p>2. Typo in quest description says "the creatures known as Silnus" - should be "creature".</p><p>3. Typo in first quest step, says "Silnis" not "Silnus".</p><p>EDIT:</p><p>4. Also typo in the first quest step, says "Sactuary".<span style="background-color: #888888;"></span></p><p>5. I can't find the right NPC at the Sanctuary of Mourning. There's no POI for him. There's an NPC called "Silnas", at the Sanctuary of Waning, but that doesn't match the quest or dialogue on Vishra or Blaera. And he gives another quest, and does not update this one. I'm rather confused at this point.</p><p><strong>Flight Officer T'Vel - No Clearance to Land</strong></p><p>1. You don't see the result of investigating the 3rd spot when it updates. Was it any good or not? I don't know. It doesn't give an individual result message, instead it updates the whole quest step saying you've done all three areas.</p><p>2. Dialogue handing in the quest, not sure but "a passers-by scout" sounds plural whereas there's only one of me, should it be "passer-by"?</p><p><strong>Clever Girl</strong></p><p>1. Fun quest! I liked the ambush. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>2. Typo in the quest summary: "After getting near it the raptor, ..." - think the "it" needs removing.</p>
Soresha
03-15-2012, 06:06 PM
<p><strong>Sergeant Herla - They Won't Need It Anymore</strong></p><p>1. In the dialogue with her, you offer to scout the area. The quest description says she asked you to take out the stronger ones. This is totally different!</p><p>2. The K'Val ruins are amazing, really well done by the artists! I loved flying up the broken lift shaft as well.</p><p>3. This has taken quite a long time. The ROI is basically showing you only where the ruins are - that's ok, so I go searching. At first I didn't know what I was looking for, I tried killing some mobs because I didn't see anything obvious. Then found the root - that's pretty large. Found the page upstairs, that has a strong sparkley.</p><p>But getting a bit fed up now, I'm not finding the handler's object. Maybe I'm just blind but I'm giving up on this for now.</p>
Soresha
03-15-2012, 07:09 PM
<p><strong>Logistics Officer Solanis - Many Mouths to Feed</strong></p><p>1. Typo in dialogue before quest, "but much of it are tainted by corruption".</p><p>2. Gathering the beetles isn't very intuitive. You click on them and nothing happens, it's a hail action which does nothing. Took me a moment to find the right-click then gather option on it. Also they're not the largest things to right-click on! Even if "next target" would select it, can you get to the option without using the mouse?</p><p>3. There don't seem to be many beetles out there, or it's because they're small and moving around maybe makes them hard to find. But I've been on 2/4 for ages.</p><p>4. I haven't found any berries at all. Not sure what I'm supposed to be looking for. I do actually like searching quests, within a defined area, if not too frustrating. But the ROI is huge and I've not seen anything that could be berries, This quest is annoying me now, sorry. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
NiamiDenMother
03-15-2012, 07:56 PM
<p>Totemic Reinforcement (crafting)</p><p><strong>Cannot progress bug:</strong> 4th totem to the east is missing the placement clickie - there's no rock, much less a clickie rock, for placing the final totem. Quest cannot be completed.</p><p><strong>Cosmetic bug:</strong> questgiver says he marked your map with a location, but there's no map POI</p>
Soresha
03-15-2012, 08:04 PM
<p><strong>Sergeant Herla - They Won't Need It Anymore</strong></p><p>4. Got this to update whilst on another quest. It's cool to fly around the ruins, and you have to for the upstairs part, but because you're flying over mobs you don't want to fight, you're going to miss the ground triggers.</p><p>It's currently extra misleading because after finding the first two objects, you're expecting a third, not something to spawn on you (though the different interactions makes it interesting).</p><p>A suggestion: Use 3 ROIs instead of one big one for the ruins. For the clicky objects to find, these can still be broadish ROIs for searching. But for the mob spawn use a tight POI dot, so the player knows exactly where the update should be. If they're hovering over the spot and see nothing, most players will have the sense to land, if only to look closer. But at least they'll know their in the right place. My biggest problem was I was still having to search the entire ruins, not know where OR what I was after.</p><p>5. When I got the spawn, there were mobs in the room already on roughly the same spot. I had engaged them for another quest. I honestly didn't notice the extra mobs appear and just saw the quest update afterwards. (I'm a small fae with flight buff on, giants are big, you don't see that much!) Might be better not to have normal mobs on the same spot as this quest spawn.</p><p>6. Dialogue handing in the quest, makes out you didn't kill the giant and plant bosses, Jenluk and Thorncreep. But they're easy kills and I've taken them out for the loot both times I've been in the ruins now. So the story is rather inconsistent with the reality of what players will do.</p><p>7. The quest summary then says "I was able to destroy the strong creatures" - but you aren't required to take out all three, the quest only has you kill one of them.</p><p>8. Looks like the quests are giving a set of armour. The names aren't consistent though. My fury has "Corrupted Mist Panther Skin Cap" vs. "Mist Panther Skin Boots" which aren't "corrupted".</p><p><strong>Lieutenant Rockshatter - Plan of Attack</strong></p><p>1. Quest description reads a bit oddly, has sort of has "asking for a map of the ruins" in there twice.</p><p><strong> </strong></p><p><strong>Commander Bludeye - Invasive Species</strong></p><p>1. I like the dialogue with this guy! In fact the same goes for lots of the NPCs I've picked up quests from so far. Some of them really have attitude. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>2. The priest reward 090_871_priest_primary_1h_crush_2 has no icon, no proper name, and no visible appearance.</p>
Loric
03-15-2012, 09:21 PM
<p><p>Zone: The Withered Lands</p><p>Questgiver: Field Marshal Vishra</p><p>Questname: Lost Soldiers</p><p>To add to previous post about this - wandering NPCs cannot be hailed by left-clicking. You have to target them then hit h to hail. Not sure if this is intended or a bug</p></p>
Soresha
03-15-2012, 10:34 PM
<p><strong>Logistics Officer Solanis - Many Mouths to Feed</strong></p><p>5. Typo in quest summary "Solnais" should be "Solanis"</p><p><strong> </strong></p><p><strong>Commander Bludeye - Invasive Species Removal </strong></p><p>1. Typo in dialogue before quest: "I has expected as much"</p><p><strong>Researcher Silviss -Something Amiss</strong></p><p>1. Typo in dialogue before quest "Id like to see how they do their infection" - should be "I'd".</p><p>2. The first quest step has the same text as a previous quest, and it doesn't fit here. "I need to enter K'val Ruins and destroy the strongest creatures I can find there". Copy 'n' paste error?</p><p>3. The giant corpse gives errors about being too far away to click it, when you're standing right next to his top half, or even standing in him. The clickable range needs to be larger.</p><p>4. When you click the spores, they don't despawn. They stay there, but you can't click them again.</p><p><strong>Researcher Grelga - Not As It May Seem</strong></p><p>1. Are the soil patches supposed to be under the berry bushes for Something Amiss? It sort of makes sense, but mayeb a little harder to click on.</p><p>2. Grelga's Spade, the icon looks like a spear. Isn't there a spade icon that was used on the house items, or am I mis-remembering that?</p><p>3. The water objects aren't despawning when clicked on. You just can't click on them again.</p><p>4. As a side note, I like how these quest objects are fitted into the forest. It feels quite naturally placed.</p>
Soresha
03-15-2012, 10:39 PM
<p><strong>Reseacher Drallvin - Mournful Baying</strong></p><p>1. Didn't find anything wrong but I liked the surprise when you turn the wolf in. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><strong> </strong></p><p><strong>Researcher Grelga - Not As It May Seem, Again</strong></p><p>1. This is not flagged as repeatable in the quest journal, but looks like it should be?</p>
Dyaon
03-16-2012, 03:31 PM
<p>I don't see any Alivan POIs, are they in yet?</p>
Cronyn
03-16-2012, 03:39 PM
<p><cite>Dyaon wrote:</cite></p><blockquote><p>I don't see any Alivan POIs, are they in yet?</p></blockquote><p>No, I was working on those today, as well as getting in feedback from the players. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Expect them in the next update, or the one following.</p>
Soresha
03-16-2012, 03:46 PM
<p><strong>Lief Tenderton - The Corruption Runs Deep </strong></p><p>1. Typo in dialogue before quest, "discouraged to create new camps in those areas" - should be "from".</p><p>2. Clicking the camps does not change their appearance or make them despawn. You can click them again, but it doesn't update again.</p><p>3. When I clicked the 4th (last) camp, then I think I saw the graphic change. Is it the pots on the top breaking? The change is visually really minor! I'd expect the whole stone slab to break in two or something.</p><p><strong>Terit Tonhoof - Corruption Abound</strong></p><p>1. This quest auto-completed when I killed the last animal. Should it do that, without going back to the NPC to hand it in? The other repeatable quests so far don't.</p><p>2. Comparing the repeatable quests, this one seems a good length, so does Invasive Species Removal. But Still More Mouths to Feed was a pain. It's more in depth which is nice once but not one I'd want to repeat. Not without a lot more beetles and berries all over the forest.</p><p>3. Should it be "Corruption Abounds" for the quest title? I think that's the saying.</p><p><strong>Vadicus Entiri - Culling the Vicious</strong></p><p>1. I really like the "tiger-striped hides" description, making you look closely at the mobs. The forest is rather dark but you can see the difference.</p> <p> 2. The 1^ mobs for this quest are easier than the normal ones to kill. Seems like they have less hit points, because they burn down much faster. Don't seem to do any more damage either. Certainly don't require taking a group along as the NPC suggests, and with the quest labelled heroic as well.</p><p>3. Dialgoue handing in the quest, this makes no sense: "It seems the raptors are starting to becoming out of control."</p><p><strong></strong></p><p><strong>strange looking satyr relic (drop) - Rotten Tenders</strong></p><p>1. On the item description it says level 75 for the quest.</p>
Whilhelmina
03-16-2012, 03:56 PM
<p><span><strong>Researcher Grelga - Not As It May Seem, Again</strong></span></p><p>Did the quest but Grelga won't talk to me and finish the quest. Her dialog is the same as if I was asking for the quest.Deleted and re-did the quest, still won't update.</p><p><strong>Researcher Alleng - Need more information</strong></p><p>NPC is speaking Di'Zokian. I had to go learn the language to turn my quest in. Could the NPC at least speak Gorwish?</p>
Soresha
03-16-2012, 04:45 PM
<p><strong>Lief Tenderton - Withering Hope</strong></p><p>1. Dialogue before quest - I like how you say you can't tell the withered treants apart from the forest easily until they hit you - this really has happened to me quite a few times already! They're the aggro mob you're most likely to pull when flying through the area. Yesterday I was debating feedbacking that as an issue, but I've come to like the way they blend in.</p> <p>2. The withering saplings don't update the quest. Not sure if they should, the name doesn't exactly match.</p><p><strong>Vadicus Entiri - Creating Chaos </strong></p><p>1. No ROI for the caves.</p>
Soresha
03-16-2012, 05:13 PM
<p><strong>Lief Tenderton - Ancient's Legacy </strong></p><p>1. Hailing the ancient treant and seeing the dialogue is very difficult due to his size. Not sure there's any fix for it, but I was looking straight up vertically to see the chat text bubbles. Then I discovered I can stand on the nearby rock and still hail him - that works much better.</p>
Whilhelmina
03-16-2012, 06:20 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><strong>Can I Keep It?</strong></p><p>1. CUUUTE!!! I love the animations and puppy sounds!</p><p>2. I handed in the quest. The dialogue says you give the pup away, I wanted to keep it! But the dialogue says you don't. After the quest completed I then had a giant wolf spawn on me for no reason I can see(!) and I still have the pup following me.</p></blockquote><p>Same problem here. I did it twice and both times a giant wolf attacked.</p><p><strong>Sergent Herla - They won't need it anymore</strong></p><p>In the K'val ruins, at -3737, -718, -1099 I had to gather some kind of root called "a strange glowing root". The message when I clicked it was "collect orders": the second part was "orders" instead of "plant" or "vegetation".</p><p>When I handed the quest out, I was a bit bothered by the dialog. I told Herka that I had found a particularly large plant creature who was "in charge" of the area and I had gathered a bit of a root. I didn't realise while in the room that there was a "very big plant" and that the root "was part of it" at all.</p><p>Edit: went back to the area and there isn't any "big plant" anywhere. It may be a named that is not up, but if it is, there definatedly should be a big plant or something on the platform, some creeping thing with the named on top, well anything but a very big empty space.</p>
Soresha
03-16-2012, 06:35 PM
<p><strong>Silnas - Seeding Hope</strong></p><p>1. I got the onscreen message about it being a good spot, then clicked the soil and got the error message for not being in the right place. It seems the area trigger for the announcement is larger than the clicky?</p><p>2. After placing the soil the next step is to obtain insect carcasses and has a counter. But the big red sparkley is stll there and the onscreen message about being a good place to dump the carcasses comes up when you enter it. Isn't this happening a step too early?</p><p>3. After getting the carcasses quest item, for the fourth step I return to the sanctuary. The red sparkle is no longer visible, though the onscreen message does come up again.</p><p>4. After using the carcasses item, the mound changes to looking healthy and had a green sparkle on it. Not convinced it should be sparkling at this point? Or if this should appear for the next step for the saplings?</p><p>5. The sapling still follows if you take off and fly back - very nice! I think previously quest following NPCs despawned doing that?</p><p>I like this quest. Saving saplings. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><strong>Brint Thornwood - Tending to the Broken</strong></p><p>1. The broken stele fragment objects don't have a sparkle on them. Not sure if they should. They're not too hard to spot.</p><p><strong>Meat-stripped Skull (dropped item) - Picked Clean</strong></p><p>1. The skull item description gives the quest as level 75.</p><p>2. This quest has a "not more insects!" feel to it. And then achieves nothing for all your inspecting. But bizarrely, it's actually a rather fun way of killing some extra mobs. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Soresha
03-16-2012, 07:22 PM
<p><strong>Bleur Blunderbur - Creating More Chaos / More Culling the Vicious</strong></p><p>1. These are not marked as repeatable in the quest journal, should they be? Or is it because they're labelled heroic and they can't be displayed as both?</p><p><strong>Vadicus Entiri - Multitudinous Extermination</strong></p><p>1. This quest is broken, can't get the large insect updates. I think they're in the wrong categories:</p><p>The assaulter and sentry insects count as small, I'd expect them to be medium.The bombast which is paired with a little mulcher doesn't update any of the categories, I'd expect it to be large.The bombast on it's own updates as medium, again I'd expect it to be large.There is nothing I can find that updates the large category.The named boss doesn't update any of them.</p>
Soresha
03-16-2012, 08:18 PM
<p><strong>Brint Thornwood - Removing the Corruption </strong></p><p>1. Typo in dialogue with Aureon: "one of the protectors of this land which has become corrupted by its evil magics" - should be "who" or "whom".</p><p>2. Another typo on Aureon: "corpse of the plants" - should be "corpses".</p><p>3. Three minutes to get back to the NPC is doable but fairly tough. You need a moment to read and comprehend the instructions. Then I took the horse up to Sanctuary of Waning. I set the waypoint on the map POI and flew tight against the edge of the ravine, shortest flight path possible. I had 40 seconds left when I clicked on him. Also it continues counting down during the animation as he's cleansed and only stops the countdown when the step updates after the animation. So that costs you another 10 seconds. If you get knocked out of flight by a mob or the dragon debuff you've probably had it.</p><p>4. Kerr respawns after a bit and you can then see him corrupted again. Not sure if you should see him here after this step? Or is he visible to all players all the time?</p><p><strong>Kerr Wanderroot - All You Need Is Time</strong></p><p>1. The ritual is awesome! So awesome I was going "wohoa!" and looking at it, and didn't engage the mobs attacking him! So he died. It's a little artifical having his corpse despawn then he reappears so you can try again, I don't know if they can knock him out or something less permanent?</p><p>2. I hailed him and started the ritual again. The second time, I killed the mobs, the ritual finished. Kerr sat down and got up again and reset to his position at the shelter. But the quest step hasn't updated. There's not quest continuation/completion icons over him. If I hail him, I get a repeat of the earlier dialogue "I can't thank you enough for helping me escape that insanity".</p><p>3. I tried deleting and re-taking the quest. But now the cleansing sequence won't start even once. I'm gated on this quest now.</p><p>4. Left-clicking on Kerr does not result in a hail action. Something is up, you have the target and press "h" for hail to get his dialogue up, either at the start or during this quest. The only right-click menu option on him is to Assist.</p>
Deadbones
03-16-2012, 09:01 PM
<p>[90] Need More Information</p><p>On completion of the quest there isn't a defined researcher to turn the quest in.</p><p>[Edit:Update] With help of a GM we found that Researcher Alleng doesn't speak common, only Di'Zokian. When the Di'Zokian language was learn the quest could be turned in.</p><p>[90] Not As It May Seem, Again</p><p>Researcher Grelga won't take the items collected to complete the quest.</p><p>[91] Multitudinous Extermination</p><p>Hailed and complete the quest for the bug queen before the "Locate the source of the voice in my head" step for this quest, bugging this quest. (can't turn-in to complete)</p><p>[91] The Voice in the Forest</p><p>Silnis is not found at the Sanctuary of Mourning</p><p>Also spelling error in quest description: Sactuary = Sanctuary</p><p>[91] Totemic Reinforcement</p><p>Can't place 4th Totem to update the TS quest and progress.</p><p>[92] A Stone's Throw</p><p>Killing corrupted sifaye stonehorders doesn't progress the quest.</p><p>[93] Not Quite There</p><p>Killing marsh elementals doesn't progress the quest.</p><p>[Edit:Update] Had some help from a GM to progress to next step to kill marsh mucks.</p><p>Killing 'a bloated marsh muck' and 'a marsh muck' doesn't progress the quest.</p><p>[92] Of Mud and Muck</p><p>Quest doesn't complete when completed and returning to Researcher Deros but you do receive the next quest.</p><p>[92] Turning Point</p><p>Quest doesn't complete when completed and returning to Researcher Deros and you are NOT able to progress the quest.</p><p>[92] Gathering of the Elders</p><p>After completing the quest Elder Kionn says, "If you are ready to begin the ritual place your hands on the ritual stone and we will begin." I click the stone and it examines it, 'This stone can channel magical enerfy when tuned to an object." When I right click and 'Join the Ritual' you get the red text 'That zone is currently unavailable.'</p><p>I don't know if there should be another quest at this point to allow you to zone in somewhere to see an event but either way nothing is happen.</p>
Zabjade
03-16-2012, 10:41 PM
<p><cite>Deadbones wrote:</cite></p><blockquote><p>[90] Need More Information</p><p>On completion of the quest there isn't a defined researcher to turn the quest in.</p><p>[Edit:Update] With help of a GM we found that Researcher Alleng doesn't speak common, only Di'Zokian. When the Di'Zokian language was learn the quest could be turned in.</p><p>[90] Not As It May Seem, Again</p><p>Researcher Grelga won't take the items collected to complete the quest.</p><p>[91] Multitudinous Extermination</p><p>Hailed and complete the quest for the bug queen before the "Locate the source of the voice in my head" step for this quest, bugging this quest. (can't turn-in to complete)</p><p><span style="color: #00cc00;"></span></p><p><span style="color: #00cc00;">I report the same Bug</span></p><p>[91] The Voice in the Forest</p><p>Silnis is not found at the Sanctuary of Mourning</p><p>Also spelling error in quest description: Sactuary = Sanctuary</p><p><strong><span style="color: #00cc00;">Clearing out the Mourning, area there are no corrupted satyrs to evict, makes it hard to complete both that quest and Vishra's Quest since that area remains inactive.</span></strong></p><p>[91] Totemic Reinforcement</p><p>Can't place 4th Totem to update the TS quest and progress.</p><p>[92] A Stone's Throw</p><p>Killing corrupted sifaye stonehorders doesn't progress the quest.</p><p>[93] Not Quite There</p><p>Killing marsh elementals doesn't progress the quest.</p><p>[Edit:Update] Had some help from a GM to progress to next step to kill marsh mucks.</p><p>Killing 'a bloated marsh muck' and 'a marsh muck' doesn't progress the quest.</p><p>[92] Of Mud and Muck</p><p>Quest doesn't complete when completed and returning to Researcher Deros but you do receive the next quest.</p><p>[92] Turning Point</p><p>Quest doesn't complete when completed and returning to Researcher Deros and you are NOT able to progress the quest.</p><p>[92] Gathering of the Elders</p><p>After completing the quest Elder Kionn says, "If you are ready to begin the ritual place your hands on the ritual stone and we will begin." I click the stone and it examines it, 'This stone can channel magical enerfy when tuned to an object." When I right click and 'Join the Ritual' you get the red text 'That zone is currently unavailable.'</p><p>I don't know if there should be another ques<strong><span style="color: #00cc00;"> </span></strong>t at this point to allow you to zone in somewhere to see an event but either way nothing is happen.</p></blockquote><p><span style="color: #00cc00;">Probably already mentioned by others but I've found a few progression issues. (Sorry I don't have the quest names on hand)</span></p><p><span style="color: #00cc00;">Training the scouts(Don't remember the quest name), if you choose a different order then the liniear one in the questbook you can't get the first one (Dark Elf scout) to folow you around, also had trouble dropping off the previous scout until I started to camp out.</span></p><p><span style="color: #00cc00;"></span></p>
Gninja
03-16-2012, 10:52 PM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Probably already mentioned by others but I've found a few progression issues. (Sorry I don't have the quest names on hand)</span></p><p><span style="color: #00cc00;">Training the scouts(Don't remember the quest name), if you choose a different order then the liniear one in the questbook you can't get the first one (Dark Elf scout) to folow you around, also had trouble dropping off the previous scout until I started to camp out.</span></p><p><span style="color: #00cc00;"></span></p></blockquote><p>Thanks, I'll take a look!</p>
Deadbones
03-16-2012, 11:16 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">Probably already mentioned by others but I've found a few progression issues. (Sorry I don't have the quest names on hand)</span></p><p><span style="color: #00cc00;">Training the scouts(Don't remember the quest name), if you choose a different order then the liniear one in the questbook you can't get the first one (Dark Elf scout) to folow you around, also had trouble dropping off the previous scout until I started to camp out.</span></p><p><span style="color: #00cc00;"></span></p></blockquote><p>Thanks, I'll take a look!</p></blockquote><p>The above quest he spoke of was [91] A Helping Hand.</p><p>[93] Out of Our Cold, Dead...</p><p>When you return both halves of the dragon relic to Toiler Killrey he does his dialog but the quest doesn't update or complete.</p><p>[93] Beacon of Hope</p><p>Once you place the dragon beacon a group of holgresh sabatogers spawn but once they're killed the quest doesn't update and nothing else spawns.</p><p>[93] Repellant</p><p>The Tearweed Sprouts are not selectable or harvestable in order to update the quest.</p>
Kuulei
03-17-2012, 03:11 AM
<p><strong>Handler Shirsha</strong>:</p><p><strong>Can I keep It? </strong>Quest updates and gives a new quest called:</p><p><strong>I Want All of Them: </strong>It is bugged at this step as when you find the: <strong>a lost Drakkel prowler pup </strong>then hail, he whines and you are offered 2 choices: <strong>1) Ah, heres another one. Why don't you come with me?</strong> and <strong>2) I'd better get out of here before your family comes back. Bye!</strong></p><p><strong><span style="font-size: small;">neither updates the quest and they don't follow.</span></strong></p>
Deadbones
03-17-2012, 04:46 AM
<p>[93] No One Left Behind</p><p>I receive a dialog response when hailing the 'a captured Combine soldier', but it doesn't update the quest. [Spoke to all 4 soldiers]</p><p>[93] Ritual Sacrifice</p><p>I have only been able to update this quest by killing the named Japalatook'tei(who isn't exactly on a quick respawn) in the middle of the camp. This quest asks for 5 kill updates and isn't working for the other holgresh.</p><p>[93] Some More for Study</p><p>None of the eggs in the quest area are clickable to update this quest as they were for the quest before this.</p><p>[93] Some Good From This</p><p>Killing the Virulids inside the caves and in the quest area outside of them fail to update the quest.</p>
PhabiusBile
03-17-2012, 07:05 AM
<p>Multitudinous Extermination - follow up</p><p>If you go into the insect caves and talk to the queen before completing steps in Multitudinous Extermination she will give you a quest to place spores.</p><p>This is given out of order it and will break the questline it is in if you get it before you are supposed to</p><p>It should be after the quest Multitudinous Extermination to kill insects of different sizes when you hear the voice tell you to come see her. If you have already done the spore placing quest you will not update when you find the source of the voice.</p>
Moiya
03-17-2012, 07:45 AM
<p>Quest: I Want All Of Them!</p><p>Requirements: Return lost pups to Shirsha in the New Combine Foothold.</p><p>Problem: Pups don't wanna follow me! ( I think they heard i killed the first one originally)</p><p>Quest: Not as it may seem, Again</p><p>Problem : Already mentioned</p><p>Quest: A Helping Hand</p><p>Requirements: Ask certain scouts to gather various things (shortened from wat actually says)</p><p>Problem: Done 2 scouts but Scout Lelah won't come and get her raptor Hides</p><p>Quest: The Voice in the Forest</p><p>Problem : Already mentioned</p>
Soresha
03-17-2012, 08:35 AM
<p><strong>Scout Master Kilkarn - A Helping Hand</strong></p> <p>1. Initial dialogue - "Do you need help getting back on your feet." - should that have a "?" at the end?</p> <p>2. Also in initial dialogue - "such as skilled adventurer such as yourself" reads a bit odd.</p> <p>3. Typo in quest description - "combine" should have a capital "C".</p> <p>4. Typo on scout Kiosha initial dialogue - "way to dangerous" - should be "too".</p> <p>5. The quest step calls the scout "Leluh" but the name on the NPC is "Lelah".</p> <p>6. Typo in the quest step for "Aide Scout__Mayak" - has a double space in it.</p> <p>7. I like how the scouts tell you you're killing the wrong mob, even when you just have to kill something that's in the way!</p> <p>8. Scout Lelah's quest step wants "raptor hides". It doesn't specify which raptors. The scout dialogue says lurkers or hunters. But the quest won't accept the 1^ lurkers or scourers, only the corrupted raptors. I think if you want to kill the harder ones, their hides would be just as good. And there's more of them, and much easier to find being in one place.</p> <p>9. At some point I lost Scout Lelah, I don't know how! Maybe flying around. Pretty sure she didn't die.</p> <p>Then I lost Scour Kiosha too, at the end of my second fight with a deer, she started running back to the caravan. I couldn't stop her. If I went into flying she despawned but when I land again she respawns and immediately starts running back again. Must have been what happened with Lelah too, they're resetting prematurely for some reason. Only thing you can do is go back to the caravan and get them again. Hope this isn't deliberate, because it's a fair distance and rather annoying!</p> <p>10. Typo on scout Mayak initial dialogue "I am very week" - should be "weak".</p> <p><strong>Scout Master Kilkarn - Wheel of Misfortune</strong></p> <p>1. Quest description: "The one guy said he might have stuff for me to do" - erm, placeholder text? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p> <p>2. Searching around it took me ages to find the wheel in the ROI. Was getting a bit annoyed.</p><p>3. More placeholder text in the quest summary! "I found some fun stuff to do and even got some loot." Ok own up, which of you devs is guilty this time? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>4. I still have the "a repaired wagon wheel" item in my inventory after completing the quest.</p><p><strong>Some general feedback on ROIs in WIthered Lands:</strong></p><p>It seems the quest ROIs are all rather large in the zone, compared to previous content. My suspicion is you've pre-defined ROIs for each named mini region in the zone - like the K'val Ruins, or Queens Hive South, or Mourning Lowlands. Maybe the coders have written something to automatically generating these ROIs for you, hmm? They do hug the edges of the terrain very cleanly in each area.</p><p>But this isn't working well for me as a player. By reusing a standard ROI you're saying "it's somewhere in this region". It's creating a broader region to search than in previous zones where the ROIs were drawn to match the quest specifically. It's fine for kill quests because you can find mobs more easily. But for clicky object searches it's proving a pain in the looking for an object in such a wide area.</p><p>I'm not lazy, and I actually LIKE search quests within (my definition of) a reasonable area to cover. But these areas are too large. And the minor frustration from struggling with one quest wouldn't be so bad but it escalates as you work through the zone, and encounter the same minor frustration on successive quests. Leads to a general feeling of things taking longer than they should to find and some of the quests here being a little bit annoying. NB: I'm up to the Caravan camp quests at this point.</p><p>I realise it's probably more work, but for the quests involving searching for objects, please consider going back and drawing ROIs which are a bit tighter to where the object/s will actually be found?</p>
Soresha
03-17-2012, 08:57 AM
<p><cite>Soresha wrote:</cite></p><blockquote><p><strong>Vadicus Entiri - Multitudinous Extermination</strong></p><p>1. This quest is broken, can't get the large insect updates. I think they're in the wrong categories:</p><p>The assaulter and sentry insects count as small, I'd expect them to be medium.The bombast which is paired with a little mulcher doesn't update any of the categories, I'd expect it to be large.The bombast on it's own updates as medium, again I'd expect it to be large.There is nothing I can find that updates the large category.The named boss doesn't update any of them.</p></blockquote><p>Ok there are two locations for this quest (though I could swear I only saw the one ROI yesterday!) I had gone to Queen's Hive South yesterday, so that's the area these findings relate to. Today all the virulid bombast seem to update the medium category. Strange.</p><p>2. The Queens' Hive South ROI is labelled for large and and medium, but I found no large there at all.</p><p>3. I went to Queens Hive North today. The conqueror's are updating the step for large insects but the hive-guardians are not.</p><p>4. I read the small, medium and large to be an indication of size. Therefore expecting the bombasts to update for large. However it seems "large" here mean "tougher, nastier" ie the 1^ harder mobs in Queens Hive North. Maybe this could be clarified in the quest step as "tougher" or something instead.</p><p><span style="text-decoration: line-through;">5. Now on the step to locate the voice in my head - the queen won't talk to me when I try to hail her. I get nothing, can't progress the quest. Reading up what other people have said, I never got any quest from her previously for spores like they did. I found the queen today before reaching this step but she had nothing for me. So maybe that bug is fixed, and I've got a new bug?</span></p><p>EDIT: *phew* insects are confusing!</p><p>6. First there is no POI for the step to locate the voice in my head step.</p><p>7. Talking to Adephala is difficult. I couldn't see a quest continuation icon on her due to her size, eventually found it was her from the feather on the map. I hailed her many times before I could get the dialogue to pop up. Trying to swing the camera up to see her and the dialogue results in swinging the camera under the terrain and looking at the ground from underneath.</p><p>NB: Yes I'm a fae so I'm small. But I protested loudly during testing at the 50% shrink you forced on us for our flight form, and now guess what, I'm struggling to talk to massive treants and insect queens. Please find a way to make this a little easier on us!</p><p>8. Ok so, during the dialogue with Adephala the next quest Good to be the Queen is offered. But I think problem is the "locate the source of the voice" step isn't being updated when you first hail her and therefore the Multi Ext quest isn't completing.</p>
Whilhelmina
03-17-2012, 10:39 AM
<p><cite>Soresha wrote:</cite></p><blockquote><p><strong>Lief Tenderton - The Corruption Runs Deep </strong></p><p>2. Clicking the camps does not change their appearance or make them despawn. You can click them again, but it doesn't update again.</p></blockquote><p>The camps are changing a bit (bowls and plates on top are broken when you click) but yes, it stays clickable after you broke them which is a bit confusing.</p><p><span><strong>Vadicus Entiri - Culling the Vicious</strong></span></p><p>The striped raptors where just outside the highlighted area (in the cave between waining forest and mourning lowlands).</p>
Soresha
03-17-2012, 11:27 AM
<p><strong>Adephala - Good to be the Queen</strong></p> <p>1. This quest has both an ROI for the Queen Hive North and individual POIs for the pod points - intended?</p> <p>2. In the queen's dialogue and the quest description they're called spore pods. In the quest step, the cast bar when you click and the onscreen message however they're called scent pods.</p> <p>3. The quest step says to put the pods around the TWO hive areas, but there are only 6 points in the North area, none in the South. It would make sense from the story perspective to put some more in the South area as well. When I initially looked at the map I thought "why aren't I treating the other area as well?"</p> <p>4. Thank you for making it auto-complete, and not making me have to find my way back down the cave through the mobs to the queen again!</p> <p><strong>Researcher Eruin - Calming the Angry</strong></p> <p>1. After accepting the quest, if you re-hail Eruin you get the same initial dialogue again.</p> <p>2. There was no onscreen message like "Your attempt to calm the holgresh did not suceed!" When I used the spell item, I got some unintelligible dialogue from the holgresh forager but nothing else. I was puzzled for a moment because there was no feedback. So I just killed it anyway and then it updated. But all the onscreen message said was the step was completed. I think it just needs another message to convey the story and result when you use the item.</p> <p><strong>Researcher Eruin - The Path to Peace</strong></p> <p>1. Continuing from handing in Calming the Angry, I got this quest offered at a dialogue point and read the description. It talks about fruit which Eruin hasn't mentioned yet. I then click through another dialogue and it's in the next section. This seems out of order.</p> <p>I deleted the quest and re-hailed Eruin, as if I'd stopped here. The same thing happens. He says "are you willing to try again" and you says "sure" and then you get offered the quest before he's explained what to do. Only when you accept the quest do you get the next dialogue about the fruit. So the quest is attached one node too early in the dialogue.</p> <p>2. The spell item works fine, but then hailing for the next step doesn't work on holgresh forager or skycaller NPCs. It does work ok on warrior, encanter and fireflighter NPCs though.</p> <p>3. If you don't follow through and talk to the NPC, cancel the dialogue option (or just back away) then return to the NPC, you can't get the dialogue back up again by hailing them. So you have to go find another NPC to start again.</p> <p>4. If you don't follow through and talk to the NPC (or can't on some NPC types) the spell effect never wears off. I've created perma-mezzed holgresh throughout the zone, and they can't be killed off!</p> <p>5. If you use the spell on an encounter of holgresh, eg there's a group of encanter, warrior, fireflinger, it doesn't work well at all. You can individually mez them with the spell, but you leave one or two unmezzed and they aggro.</p><p>The free ones aggro then reset then reaggroing repearedly and you can't kill them. Then sometimes the mezzed ones try to assist and attack you momentary when the aggro one attacks, before quickly resetting again to mezzed.</p><p>All this also leaves you stuck in combat.</p><p>6. On completing the quest the popup window says Quest Description - not Summary. The text inside initially reads like the description (it's instructions of what to do) and then concludes with the outcome as well.</p> <p><strong>a wounded soldier - Effects of a Personal Kind</strong></p> <p>1. Handing in the quest, the popup window here says Description. Shouldn't it be summary?</p>
Soresha
03-17-2012, 12:28 PM
<p><strong>Lieutenant Washburn - Dispatching the Elders</strong></p> <p>1. Typo in initial dialogue - "We are going to go..." should be "aren't".</p> <p>2. Problems with the mobs in the cave one-shotting me, but I put that in the zone feedback thread. Not going to try to complete this for now, dying repeatedly is too painful!</p> <p><strong>Scout Master Kilkarn - Parched Scouts</strong></p> <p>1. If you stop after handing in Wheel of Misfortune, then re-hail him to get the next quest, you get a repeat of the previous dialogue when handing in that quest. This has you saying "Yes I have it here..." again, but you now don't have the wheel because you already gave it to him.</p> <p>2. The barrel despawns after killing the holgresh heister that was on it. I found this a bit confusing. Normally if there's a green sparkly object you have to click on it. So after killing the mob I was like "huh? where did the barrel go? oh ok, it seems it's updated"</p><p>This is extra confusing when, due to the mobs being in little clusters, you end up fighting several at once and the heister isn't the last to die. So you're still fighting on whilst the barrel despawns.</p><p>3. No POIs for the dehydrated scouts. Ok they're right next to you, but still!</p><p>4. The dehydrated scouts switch to refreshed, and then after a few moments respawn as dehydrated again. You can then re-use one scout a second time for the quest, which doesn't make much sense for the story. Once someone has watered each scout, can you not leave him permanently as a refreshed scout for that player to see from then on?</p><p>5. Handing in the quest the popup window says description not summary again, and the text is both instructions (not in past tense) and then the result. I'm starting to doubt myself but this seems odd compared to the normal style?</p>
Whilhelmina
03-17-2012, 12:45 PM
<p><span><strong>Vadicus Entiri - Multitudinous Extermination</strong></span></p><p>1 - Had to ask always-helpfull Soresja to find the update for large mobs.</p><p>At first I roamed the whole hive without finding the northern part. Then I realised that there were 2 blue areas on the map. Couldn't find how to access to the second part from the outside so backtracked and found the underground way through the hive.</p><p>I started killing everything in sight and went here to check what other people said. I saw Sor post and thought "ok, it's the ^ mobs". Killed everything, ran around in circles and then let it drop and asked in chat.</p><p>Soresja told me "the corruptors work, up in the sky"... And then I finally looked UP and found the mobs. I had killed everything in sight but never once did I saw those mobs. Even after AEing just below them, I never aggroed one.</p><p>It definatedly needs changing. At least put those mobs closer to the ground!</p><p>2 - I have no clue at what means "investigate the insect area around the hive" but I see a book icon on my map for the queen which seems weird as I haven't heard a thing yet.</p><p>3 - we shouldn't be able to speak to the queen before being on this step imo.There is no POI for her to locate the voices in my head.</p><p>4 - "voices in my head" part doesn't update. I'm going to skip "Good to be the queen" and wait to see if it gets fixed.</p><p><strong>Orienteering Badge</strong></p><p>I like this quest, I wondered what the badges were leading too, now I know. I tell the combine NPC that I had found a corpse but hadn't seen any other corpse which is false: I did found the skeletons sparkling in the hive.(starting loc is -2860, -532, -1193 )</p>
Soresha
03-17-2012, 03:33 PM
<p><strong>Captain Haliran - Holgresh See</strong></p><p>1. First encounter of 3 holgresh only updated as Defeat attacking holgresh 1/6. I didn't get credit for the other two mobs. Might possibly have been because the other guard came it to help too? This only happened once, after that I got all the credits for them.</p><p>2. The guards are too close together, or maybe shouldn't trigger if another already has. Because when I triggered one guard, I triggered another at the same time. Ended up with 2x groups of 3 holgresh which is probably a bit much for some classes.</p><p>3. After completing the quest step, I'm on the quest step to report back. But approaching another guard triggered another fight again.</p><p>4. Again when handing in the popup window says description not summary. Or am I going crazy now?</p><p><strong>Captain Haliran - Holgresh Do </strong></p> <p>1. Dialogue before quest, "what we used to signal we needed help" - should be "use" and "need".</p><p>2. The dialogue is telling you to go help the fight trying to push through the pass. The quest description then tells you to hunt warpriests and stick their heads on pikes - this makes no sense at this point in the quest, it's like a spoiler for what is to come.</p><p>3. The quest has a tiny ROI for finding the caravan which looks odd because it's small, semi-transparent and faint. Maybe it should be a larger area, or if you want to pinpoint the location a POI dot would be better here.</p><p>4. There's no ROI for the warpriests or the treants.</p><p>5. After placing the fourth pike, all four of them despawned again. Also one of the green sparklies was still visible at -843.46, -667.80, -571.27.</p><p>6. The pikes look like flaming torch things, sorry for being picky but they don't have skulls on them as per the quest.</p><p>7. Completing the quest, the popup window says description again.</p><p>8. Typo in the completion text: "and to placed their heads on pikes"</p> <p><strong> </strong></p> <p><strong>Scout Master Kilkarn - Safety in Numbers</strong></p><p>1. Holgresh foragers in the ROI aren't updating the counter, though attackers and fireflingers are.</p> <p>2. I got the area trigger for being in the right place, and then used the flare item on that spot. When you use the item for the flares, the quest immediately updates and the caravan and NPCs spawn at the same time as the flare is seen going up. Can you add a delay to this? Or better have them actually come running down the pass to you.</p><p>3. The caravan spawned on the same spot as the quest update location, where I was standing. I was then trapped, stuck under the caravan object! Had to get a CoV out of there.</p><p>My poor little fae, squashed under a caravan! We had a plan, they were supposed to come running down the pass, not fall from the sky on my head! After going to all that trouble to help them, that wasn't very nice. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p> <p>4. What spawns is the caravan, the scout master and captain. Where are the other three scouts now?</p><p>5. Typo in dialogue on Captain Haliran at then end "while giving us aide" - should be "aid". (I didn't give them a person!)</p><p>6. Again the popup window completing the quest say description not summary.</p>
Soresha
03-17-2012, 05:24 PM
<p><strong>Researcher Deros - Interesting Discoveries</strong></p><p>1. He says you're not supposed to kill them. I couldn't see a way to do this without aggroing them, and you drop invis trying to click them. I did it by using a tank merc to hold aggro on them whilst I clicked the objects, then running away.</p><p>2. When you get back there's nothing in the dialogue about whether you killed any of them or not. Though the amount of gold given was quite high (62g).</p><p><strong>Researcher Deros - Wispy Winds of Change</strong></p><p>1. No ROI for the wisps back in the forest.</p><p>2. The first quest step, once completed, updates to placeholder text: "I did some stuff!"<span style="background-color: #c0c0c0;"> </span></p><p><span style="background-color: #c0c0c0;"><strong></strong></span></p> <p><strong>Researcher Deros - Turning Point </strong></p><p>1. The dialogue has you offering to get something from the corrupted satyrs. The quest description then says Deros asked you to get a budling from them, but there's no mention of a budling at all in the dialogue. He could perhaps suggest that as what to get?</p><p>2. The budlings weren't easy to find. A more precise ROI would help here.</p><p>3. I used the tender on a budling, and the quest step flashed in the tracker window. It attacked me. But nothing else happened. I killed it and still no update. Quest seems broken.</p>
NiamiDenMother
03-17-2012, 05:25 PM
<p>Totemic Reinforcement: (Crafting quest)</p><p>On top of the 4th clickie spot not popping for totem placement, gating all crafters working on these quests, I found a new bug.</p><p>Someone else was there working on the first three totem placement points -- and I could see ZERO placement points for a couple minutes after she placed the first three. I knew exactly where they were from earlier reps of the quest, but the small rocks to click didn't spawn without considerable lag. Am wondering if there's some timer going on that shouldn't be there.</p>
Soresha
03-17-2012, 06:49 PM
<p><strong>a strange spirit - ???</strong></p><p>1. The spirit has no quest feather icon. I just happened to spot it and try hailing it.</p><p>2. In the dialogue, when you first click on "Where are the pieces of your spirit then?" you then get the same dialogue repeated once more.</p><p>3. It doesn't actually give you a quest, I'm assuming it should, with ROIs and the info in the dialogue?</p><p><strong>strange partially digested bones - Dramatic Satyr</strong></p><p>1. Somehow I managed to loot a second of the quest starting items, after I'd started the quest. Should that happen?</p><p>2. I *think* it was this quest but ack, I can't remember for certain now. You don't get updates off every mob. The step flashes in the quest tracker window, but you don't get the usual onscreen message to tell you "no items found". So it's a little confusing why it doens't update.</p><p><strong>Leiutenant Silthiria - Not Quite There</strong></p><p>1. Initial dialogue says the cart is shattered, but the graphic is a very intact looking cart.</p><p>2. Typo in quest description "Once of the caravans" - should be "One".</p><p>3. Killing marsh elementals isn't updating the first step of the quest. Seems broken.</p><p>4. Typo in the NPC name - should be "Lieutenant".</p><p><strong>Right Place, Right Time</strong></p><p>1. Typo in quest description - "stela" should be "stele".</p><p>2. The popup window for completing the quest says description not summary (Am I going crazy about seeing this? But other testers are saying it should be summary at the end too.)<span style="background-color: #c0c0c0;"> </span></p><p><strong>Elder Kionn - Spell Flingers</strong></p><p>1. The quest doesn't tell you to get the books from the fireflingers, and the other holgresh don't update the quest. The quest title only hints at the fireflingers being involved.</p><p>2. Sometimes you kill a fireflinger and the quest step flashes in the tracker but you don't get an update. If it's not given on every mob, then normally you'd get an onscreen message saying "no items found", but there isn't one. This is a bit confusing.</p><p>3. I'm in the pass for this quest, and the water barrels have the green sparkly on them again. This makes no sense, I already completed and turned in the quest to get those. Don't know if it's linked to this quest or not, but I didn't notice it happening when here earlier.</p>
Moiya
03-17-2012, 07:55 PM
<p>Quest: Unexpected Weather</p><p>Requirements: Destroy Storm elementals</p><p> rescue distressed farmers</p><p>Problem: With the farmers, you can't hail them normally or right click them, have to target and press H to hail and shouldn't they actually say Distressed Farmers not just an Alivan Farmer</p><p>Quest: Not Quite There</p><p>Requirements: Kill Marsh Elementals</p><p>Problem: Killed dozens already and no updates</p>
Soresha
03-17-2012, 08:03 PM
<p><strong>Elder Kionn - Alligator Skin Bag</strong></p><p>1. The dialogue with Caleuh says "swamps stalkers" (typo?) to cut their numbers (initial and at end), The quest text (begining and end) says alligators for their teeth - these don't match.</p><p>2. The actual mobs are called marsh stalkers - which matches neither the quest step text or the dialogue with Caleuh.</p><p>3. Handing in the popup window says quest description not summary again.</p><p><strong>Queen Caleuh - Weakened Budling</strong></p><p>1. Typo in dialogue before quest: "When Is aw them i nthe swamp" - should be "I saw".</p><p>2. This quest and some of the previous ones, it feels the quest window pops up to accept it too early in the dialogue. The NPC doesn't continue explaining what to do until after you've accepted it. So you read the description of what the NPC said (past tense) in the quest window prior to the NPC actually having said it. This just feels wrong and out of order. Moving the quest window popping up to the subsequent dialogue node would probably fix a lot of them.</p><p>3. The quest step doesn't give any instructions on how to save them, but Caleuh said I'm supposed to bring them back. This is a bit confusing. It doesn't feel right to attack them (though I did and worked it out from what happened). There needs to be explicit instructions to weaken them first so they'll follow you.</p><p>4. The dialogue with Caleuh talks about how they're in groups and you can't save them all, and you'll end up killing some. But the NPCs aren't in encounters, they're single. So this doesn't match. I didn't kill any.</p><p>5. Awesome! The corrupted silfaye fly after you when you fly back! I love that. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><strong>Queen Caleuh - A Stone's Throw </strong></p><p>1. In the dialogue before the quest, this doesn't read very well "If you can get them from them and bring them to me".</p><p>2. The ROI for this quest isn't very helpful, covering the whole swamp when the stonehorders are in a few places on the side.</p><p>3. Killing the corrupted stonehorders doens't update the quest. Doesn't even make the step flash in the quest tracker so it's not just that it doesn't update on every mob. Quest seems to be broken.</p>
Soresha
03-17-2012, 09:45 PM
<p><strong>Surveyor Gredaina - From Under Our Noses</strong></p><p>1. Returning to Gredania to hand in the quest, she doesn't have a quest completion icon over her.</p> <p><strong>Captain Val'kirr - No Word From Above</strong></p><p>1. Ta'lur talks about "this orb" being damaged, as if it should be right in front of him. But I don't see anything that looks like a communication orb on the platform with him.</p><p><strong>Emissary Ta'lur - Unexpected Weather</strong></p><p>1. Typo in dialogue before quest: "we can afford to lose anyone" - should be "can't".</p><p>2. The quest description says he's asked me to rescue the farmers, and it's one of the steps. But this wasn't anywhere in the dialogue.</p><p>3. It would be nice if the four farmers didn't all say exactly the same thing when hailed, and your response too. Sometimes in these quests you get a couple of different responses.</p><p>4. There aren't many storm elementals, only 10 across the two areas? The quest requires 8. I was the only person here and cleared out one area, then moved to the other. When I was done only 1 had respawned in the first area.<span style="background-color: #c0c0c0;"> </span></p><p><strong>Emissary Ta'lur - Plan of Action </strong></p><p>1. Typo in dialogue before quest "energy we can use to power the orb," - ends in a comma not a full stop (and I've forgotten what you Americans call that?)</p><p>2. There are cloud progenitor clickies in the area with the storm elementals close to Alivan, but this isn't covered by the ROI.</p><p>3. The priest quest reward is Mist Panther Skin Cap. This has lower stats than the Corrupted Mist Panther Skin Cap I got from a quest near the start of the zone. It makes sense to replace a corrupted one, so maybe the stats are the wrong way around?</p><p><strong>Overseer Vrek - Pay For Their Crime</strong></p><p>1. The reward for this is 090_871_priest_primary_1h_crush_2. But I already have this weapon from somewhere else in Withered Lands - a previous quest I think.</p><p>2. Having trouble with these mobs again, like the elders they're destroying me with Totemic Decimation. And this is marked as a solo quest, not heroic.</p><p><strong>Keeper Orlis - Scattered to the Wind</strong></p><p>1. There aren't very many pages, when you need 8 of them. I cleared out both areas and then was going back and waiting for respawns.</p><p>2. Typos in the book The Founding of AlivanPage 1: "The time I spent working.... have shown me" - should be "has"Page 1: "Calws of Vesheen" at the bottomThere's a mix of whether the class name is capitalized or not on each page.</p><p>3. I do like the book text. Especially the rogue calling him "Kerawhatzit"!</p><p><strong>a strange seed (clicky object) - Salvage Mission</strong></p><p>1. You can click the same seed repeatedly for all the updates. They don't despawn.</p><p>2. Toiler Feera doesn't have a quest completion icon over her.</p>
Soresha
03-17-2012, 11:15 PM
<p><strong>Emissary Ta'lar - What They Can't See...</strong></p><p>1. The stormwing invaders in the swamp don't update the quest.</p><p><strong>a wounded stormwing - Mercy Given</strong></p><p>1. OMG I LOVE THE PET!! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>2. If you reclick the stormwing after getting the quest, it comes up with the same window and options again.</p><p>3. When it died, a new wounded stormwing that was alive spawned next to the dead one. So I have the whelp, the dead one, and the live one here all at once.</p><p><strong>Captain Val'kirr - Some Assembly Still Required</strong></p><p>1. Ta'lur doesn't have a quest continuation feather over his head when you go to him.</p><p>2. The directions for where to find the pieces are in the dialogue but not in the quest step texts.</p><p>3. The whole of the swamp is given for the ROI, couldn't it be broken down into the 3 areas? I searched around some nests and some cliffs, and generally over the swamp but found nothing at all.</p><p>Got some help from another tester to find the pieces. The first piece on the cliff is outside the ROI. The third piece by the nests is also outside the ROI. Not fun!</p><p><strong>Toiler Killrey - Out of Our Cold, Dead...</strong></p><p>1. Typo in the popup window when you click the body, says "LArea"</p><p>2. There's no POI for Thunderlash. I searched around the swamp but can't find him.</p><p><strong>Armsmaster Veyx - Some Good From This </strong></p><p>1. Virulid conquerors are not updating this quest, nor any other insect around the Hive of the Rogue. Seems broken.</p><p><strong>Emissary Ta'lur - Captain, My Captain?</strong></p><p>1. In the dialogue before the quest he calls the guard Draccon, but it should be Draccur.</p><p>2. Typo in dialogue with Draccur: "said you sere looking for me"</p><p>3. Placeholder text on the 2nd quest step: "I need to tell that guy that I did stuff".</p><p><strong>Captain Val'Kirr - First Order of Business</strong></p><p>1. Torrentia doesn't give AA xp.</p>
shadowscale
03-18-2012, 01:56 AM
<p><cite>Soresha wrote:</cite></p><blockquote><p><strong>Captain Val'kirr - Some Assembly Still Required</strong></p><p>1. Ta'lur doesn't have a quest continuation feather over his head when you go to him.</p><p>2. The directions for where to find the pieces are in the dialogue but not in the quest step texts.</p><p>3. The whole of the swamp is given for the ROI, couldn't it be broken down into the 3 areas? I searched around some nests and some cliffs, and generally over the swamp but found nothing at all.</p><p>Got some help from another tester to find the pieces. The first piece on the cliff is outside the ROI. The third piece by the nests is also outside the ROI. Not fun!</p></blockquote><p>what cliff? lots of cliffs... unable to find the first peice.</p>
Soresha
03-18-2012, 07:01 AM
<p><cite>shadowscale wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote><p><strong>Captain Val'kirr - Some Assembly Still Required</strong></p><p>1. Ta'lur doesn't have a quest continuation feather over his head when you go to him.</p><p>2. The directions for where to find the pieces are in the dialogue but not in the quest step texts.</p><p>3. The whole of the swamp is given for the ROI, couldn't it be broken down into the 3 areas? I searched around some nests and some cliffs, and generally over the swamp but found nothing at all.</p><p>Got some help from another tester to find the pieces. The first piece on the cliff is outside the ROI. The third piece by the nests is also outside the ROI. Not fun!</p></blockquote><p>what cliff? lots of cliffs... unable to find the first peice.</p></blockquote><p>Sorry! I should have been more helpful last night, but it was around 3am when I posted the last stuff here and went to bed!</p><p>Ok so, to help other testers:</p><p>First piece: it's the cliffs near the farms, next to Alivan.Second piece: roughly in the middle of the swamp, under a tree.Third piece: in the dragon nests area.</p><p>I don't think that's giving away massive spoilers that ruin testing, more like what the ROIs should be tightened down to imo. Because if the quest instructions and ROI don't get improved, the majority of people will be asking in guild chat or looking it up on Zam/EQ2i to get through this one.</p>
Moiya
03-18-2012, 07:15 AM
<p>Quest: A Stone's Throw</p><p>Requirements: Obtain ritual stone fragments from corrupted sifaye stonehorders</p><p>Problem: Not updating as far as I know, hasn't for me yet anyways</p><p>Quest: Unexpected Weather</p><p>Turn in NPC: Emissary Ta'Lur</p><p>Problem: When turning quest in he doesn't have a book on his head, just a feather!</p>
Moiya
03-18-2012, 07:32 AM
<p>Quest: A Plan of Action</p><p>NPC Turn In: Emissary Ta'lur</p><p>Problem: Once again no book just a feather</p><p>Quest: Beacon of Hope</p><p>Requirements: Place beacon then defeat Holgresh Sabotagers (shouldn't that be Saboteurs?)</p><p>Problem: Placed beacon no problem, got attacked by the saboteurs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />, but quest didn't update when I killed them!</p>
Soresha
03-18-2012, 08:29 AM
<p><strong>Captain Val'Kirr - The Call Home</strong></p> <p>1. In the quest summary on completion, it calls it a brief conversation. I wouldn't call it brief! That's underrating it.</p><p>2. The dialogue with Nevedaria is great, well written. Explains the source of the corruption and Vyskudra. Though it doesn't address whether the corruption can be lifted. I could understand her saying no, but you don't even ask. I don't think after coming so far you'd just express surprise and then let it go.</p><p>All the way through Withered Lands that's been the objective in many of the quests. It's even in the patch notes to describe the GU: "Save the forest from corruption, aid the armies of Norrath in reaching Skyshrine, explore the intrigues of dragon kind and save their embattled city!" So we're on two missions - to get the New Combine through to Skyshrine and to fight the corruption.</p> <p>3. The dialogue has you saying you "helped to drive back the corruption" - which is accurate, we haven't removed it. But then Nevedaria says "You cleared the forest barrier??" - which to me makes it sound like we got rid of it all.</p><p><strong>Surveyor Gredaina - Still Under Our Noses</strong></p><p>1. Like the first version of this quest, there's no quest completion icon on Gredaina when you return to hand the quest in.</p> <p><strong>Toiler Killrey - Out of Our Cold, Dead...</strong></p> <p>Ok there is an ROI, I guess I couldn't see it under the swamp ROI for other stuff. My mistake earlier.</p><p>3. Should Thunderlash give AA xp? He's not very tough but is a named creature.</p><p>4. Returning to Killrey you go through the dialogue, but the quest doesn't update and complete. The dialogue just runs out.</p><p><strong>Researcher Coroy - Some (More) for Study</strong></p> <p> Didn't find any glitches, but I like the tone in the dialogue with this NPC. And the repeat quest dialogue really made me laugh! "And you want me to head back out into the swamp with the stormwings, and elementals, and crocodiles, and who-knows-what-else that wants to eat me, right?" LOL <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Soresha
03-18-2012, 09:16 AM
<p>I found Mayak's corpse at 541.92, -705.52, 115.19 in the Valley of the Fallen. Clicking on it does nothing. I haven't seen a quest related to finding the scouts so I wonder it it's supposed to do something?</p><p>I was wondering where the named scouts had gone though.</p>
Moiya
03-18-2012, 09:27 AM
<p>Quest: Pay Dearly for their Crime</p><p>NPC Turn In: Overseer Vrek</p><p>Problem: No turn in book at all but quest does update when talk to him, this happened on a previous step with him as well.</p><p>Quest: Some Good from This</p><p>Requirements: I should collect acid from the Virulids, and use it to uncover the minerals to collect</p><p>Problem: Killed dozens of Virulids but no acid on body drop let alone quest update</p>
Soresha
03-18-2012, 09:29 AM
<p><strong>Commander Selgrat - No One Left Behind</strong></p><p>2. The dialogue on the Combines Soldiers has the signature style appearance with a green background. But this isn't a signature quest.</p> <p>3. Your reply to the soldiers is grammatically incorrect and reads oddly: "You need to make your way back to Alivan. She is expecting you". That makes Alivan a "she". Should be "The commander is expecting you".</p> <p>4. As mentioned above, the soldiers don't update for me either after the dialogue with them. Quest is broken.</p> <p><strong>Researcher Wedinn -Repellant</strong></p><p>1. In the dialogue before the quest you say "All right, I'm listening. What are you thinking?" twice in succession.</p><p>2. He says the tearweed sprouts are here the village in the dialogue, but they seem to be across the entire swamp.</p><p>3. Found some sprout objects, which have the mouseover popup but nothing happens when you click it. Can't progress the quest.</p> <p><strong>Devotee Zaak'an - Beacon of Hope</strong></p> <p>1. Typo in dialogue before quest: "There is a small nook in teh valley"</p> <p>2. The rock for placing the beacon doesn't have a sparkly effect on it. There is a precise POI, but probably should have a visual aid.</p><p>3.The green glow on the placed beacon switches on and off very sharply when you rotate your camera or move around the area.</p><p>4. The sabatogers that spawn are fine, don't seem to have the nasty one-shotting Totemic Destruction on them.</p><p>5. Killing the mobs that spawn when you place the beacon did not update the quest. Can't progress it.</p><p>5. Typo in the quest step and on the NPC names: "sabatoger" should be "sabotager".</p> <p><strong>Devotee Sa'kala - Ritual Sacrifice</strong></p> <p>1. In the dialogue and the quest text it's called Valley of Dragon Bones. But on the map the region is called Valley of the Fallen (which frankly sounds much nicer!) This is potentially confusing.</p> <p>2. Not getting fetishes from despoilers, savagists, soothseer, luminary, skyrender. Looks like they're just not dropping.</p><p>EDIT:</p><p>3. They are dropping from the elder holgresh in the caves. This doesn't seem right, the quest is about the holgresh in the Valley of the Fallen.</p><p>I managed to get 3/12 before I got one-shotted by Totemic Destruction again /sigh.</p><p><strong>Overseer Vrek - Pay (Dearly) For Their Crime</strong></p> <p>3. Returning to Vrek, there's no quest completion icon on him, for either of the quests.<span style="background-color: #ffff99;"></span></p> <p>4. Why is this guy upset about disturbing the remains of both dragons? Rolandal was one of the Claws of Vesheen and to be mourned, but if Hechaeva was a child of Vyskudra and aligned with the Awakened, then s/he was an enemy.</p><p>5. The dialogue implies the second quest is repeatable, but it's not being offered again after completing it once. Is this because it's once per day? I know in DoV beta the repeatable quests didn't have the time delay set, so maybe it was taken off the other repeatable quests in Withered Lands for testing but not this one? Just making guesses here.</p><p>6. The second quest isn't marked as repeatable, but it implies it is.</p>
Moiya
03-18-2012, 09:30 AM
<p>Quest: from under Our Noses</p><p>NPC Turn In: Surveyor Gredaina</p><p>Problem: No book for turn in but quest does turn in when talk to her</p>
Moiya
03-18-2012, 09:37 AM
<p>Quest: Still Under our Noses</p><p>NPC Turn In: Surveyor Gredaina</p><p>Problem: Still no book for turn in , but happy to say she at least has a feather for repeatable quest</p>
Moiya
03-18-2012, 10:35 AM
<p>Quest: Some Assembly Still Required</p><p>NPC Turn In: Emissary Ta'Lur</p><p>Problem: Still no quest turn in icon</p><p>Quest: Out of our cold, dead............</p><p>Requirements: Destroy Thunderlash (2nd part)</p><p>Problem: Not sure wat sort of respawn timer he's on but I killed the drakes in the area where he spawns 12 times over 30 mins or more and still no spawn so not sure if bugged or just horrible respawn table</p>
puglover1958
03-18-2012, 12:54 PM
<p>Not sure if this is the right area to post this. The Skyshrine Beta Buffing Bauble needs to be Lore because people are buying them up then posting them on the broker for 1 to 70 plat.</p>
Whilhelmina
03-18-2012, 01:09 PM
<p><span ><strong>Scout Master Kilkarn - Wheel of Misfortune</strong></span></p><p>1/ Had a sheer stroke of luck and found the wheel pretty fast. It may need a bit more sparkles around it, there are some but it's pretty well hidden and not really looking like a wheel.<span style="color: #000000;"></span></p><p>2/ The treant parts are chest drop, in treasured chests and are lore. I think it should be a body drop and not lore. I had a bad RNG dropping the branch and left behind me a trail of treasured chests with a lore/no-trade item in them, it was a bit frustrating.</p><p>3/ There isn't a woodworking table anymore at the entrance of the zone where the POI is. No table in the grotto either.</p>
Soresha
03-18-2012, 02:17 PM
<p><strong>Stormwing whelp pet is fighting?!</strong></p><p>My lovely stormwing pet has been accompanying me everywhere, and she's joining in the fights. Cool as this is, I thought it's supposed to be a non-combat pet?</p><p>I can't control her from the pet window, it says "No Pet". When I target her, she's showing as a level 90 2-down. If I try to heal her, it says "target not grouped". But she's doing 5-6k slashing damage! She doesn't attack every mob I engage reilably, sometimes she ignores the fighting, so not sure what exactly is pulling her into combat.</p> <p>I know this has got to be a bug, and you're going to take it away, but oh my, what a fun bug while it lasts! I have a combat dragon pet! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Whilhelmina
03-18-2012, 02:36 PM
<p><strong>Lieutenant Washburn - Frightening Effigies</strong></p><p>1/ There is no POI for the caves when one has to "collect holgresh wings from the caves".</p><p>2/ typo in quest dialog when you turn the quest in: "IN fact I told tracker Morin (...)" instead of "In fact".</p><p><strong>Tracker Morin - Casting the prints</strong></p><p>1/ No POI for the holgresh caves</p><p>2/ pop up message when I finished to kill the holgresh was "I did some stuff"</p><p>*note for self: after hailing everyone with "hail dialog" now we can ask others to "do stuff" *snickers**</p><p><strong>Captain Haliran - Holgresh do</strong></p><p>Good ROI for caravan, that's nice. But really, treants? It's half the zone away! No ROI for treants aand holgresh.</p><p>Totems don't look at all like a head on a stick. You should perhaps reuse the appearance of some of the freeport faction items (post of skulls iirc)</p><p>The pikes disappeared as soon as I placed the 4th. Ok, I understand they're inneffective but shouldn't they stay in place?</p><p><strong></strong></p><p><strong>Scout master Kilkarn - Safety in numbers</strong></p><p>The first holgresh attacker despawned while I was hitting it and the next one. It seems those mobe have a huge ton of hit points and should be tuned down a little bit.</p><p>The attackers are never targetting my tank mercenary but aggro me or my pet. It's weird.</p><p>Attackers are not despawning and I still have them after completing the quest.</p><p><strong>Tracker Morin - Abduction</strong></p><p>No POI for Lieutenant Washburn. it direly needs one as it's not on the cave we went to earlier (loc is -1153, -604, -763 )</p><p>It seems we can only reach that one through flying?</p>
Soresha
03-18-2012, 04:08 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong>Lieutenant Washburn - Frightening Effigies</strong></p><p>1/ There is no POI for the caves when one has to "collect holgresh wings from the caves".</p><p>2/ typo in quest dialog when you turn the quest in: "IN fact I told tracker Morin (...)" instead of "In fact".</p><p><strong>Tracker Morin - Casting the prints</strong></p><p>1/ No POI for the holgresh caves</p><p>2/ pop up message when I finished to kill the holgresh was "I did some stuff"</p><p>*note for self: after hailing everyone with "hail dialog" now we can ask others to "do stuff" *snickers**</p><p><span style="color: #ff0000;"><strong>Hahaha yes indeed. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></strong></span></p><p><strong>Captain Haliran - Holgresh do</strong></p><p>Good ROI for caravan, that's nice. <span style="color: #ff0000;"><strong>But really, treants? It's half the zone away!</strong></span> No ROI for treants aand holgresh.</p><p><strong><span style="color: #ff0000;">Yep I have to admit my heart sank a little when I did this quest, it is a long way to go.</span></strong></p><p>Totems don't look at all like a head on a stick. You should perhaps reuse the appearance of some of the freeport faction items (post of skulls iirc)</p><p>The pikes disappeared as soon as I placed the 4th. Ok, I understand they're inneffective but shouldn't they stay in place?</p><p><strong></strong></p><p><strong>Scout master Kilkarn - Safety in numbers</strong></p><p>The first holgresh attacker despawned while I was hitting it and the next one. It seems those mobe have a huge ton of hit points and should be tuned down a little bit.</p><p>The attackers are never targetting my tank mercenary but aggro me or my pet. It's weird.</p></blockquote>
Soresha
03-18-2012, 04:08 PM
<p><strong>Orienteering Badge</strong></p><p>(Thanks Whil for getting me started on this one!)</p><p>1. The ROI is totally misleading because it directs you to search the area outside the south hive. The skeletons are inside the hive.</p><p>2. The skeletons don't despawn or at least lose the green sparkley when you click them. When you're half lost in the tunnels, you end up trying to click the same one again.</p><p><strong>Devotee Sa'kala - Ritual Sacrifice</strong></p><p>3. After completing this quest, rehailing Sa'kala gives a repeat of the same dialogue when handing it in. I suspect he should be giving the following repeatable quest.</p><p>4. If he should be giving the repeatable quest, he doesn't have a feather icon for it either.</p> <p><strong>Frightening Effigies</strong></p><p>1. This quest is weird, you don't actually place the effigies yourself. I expected the usual mechanic of a sparkly spot on the ground, click it, and then the object appears and the quest counter updates. Instead its a proximity update, and it does it for you. At first I thought it had bugged out or something.</p><p>2. There is also no visual indication on the ground of where to go to place them. You're flying behind with literally only a waypoint to the POI to get you onto the right spot for the quest to trigger.</p> <p>3. As Whil says, no ROI for the holgresh for the second step.</p>
Whilhelmina
03-18-2012, 06:32 PM
<p>Phaerus Thunderstorm - quest after Clearing the brush (tradeksills)</p><p>I took the quest "Clearing the brush" when I arrived in the area without realising it was a tradeskill quest. I then gathered the brush, turn in the quest and the got offered the next one and saw it was a TS quest. As I wanted to do those later, I refused it... But the NPC is not giving it anymore so I can't take it back.</p>
Soresha
03-18-2012, 07:00 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong>Tracker Morin - Casting the prints</strong></p><p>1/ No POI for the holgresh caves</p><p><strong>Tracker Morin - Abduction</strong></p><p>No POI for Lieutenant Washburn. it direly needs one as it's not on the cave we went to earlier (loc is -1153, -604, -763 )</p><p>It seems we can only reach that one through flying?</p></blockquote><p>Totally agree we need ROIs or POIs, I didn't even realise there were caves on both sides so I was looking in the wrong cave for the abductor.</p><p>Maybe a tight ROI would do for the abductor, but something less than an ROI for the whole cave please. It's a ground trigger again to spawn him so if you're flying you're more likely to miss it.</p>
Whilhelmina
03-18-2012, 07:45 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><strong>Researcher Deros - Interesting Discoveries</strong></p><p>1. He says you're not supposed to kill them. I couldn't see a way to do this without aggroing them, and you drop invis trying to click them. I did it by using a tank merc to hold aggro on them whilst I clicked the objects, then running away.</p><p>2. When you get back there's nothing in the dialogue about whether you killed any of them or not. Though the amount of gold given was quite high (62g).</p></blockquote><p>Did it and killed everything in sight so 20+ mobs. I got only 32g 90s as a reward so it may be linked to the number of mobs killed.</p>
Moiya
03-18-2012, 08:28 PM
<p>Quest: In Search of Satyr</p><p>Requirements: Clear corrupted satyr from the area around the broken stele</p><p>Problem: No satyrs in the area around the broken stele, and killing satyrs outside the area aren't updating the quest either</p><p>Quest: Some assembly Still required</p><p>Requirements: Collect lost pieces (shortened obviously)</p><p>Problem: As previously posted by soemone else the POI for this is too vast an area need to be more specific</p><p>Quest: Abduction!</p><p>Requirements: Find and slay the Holgresh Abductor and rescue Lt. Washburn</p><p>Problem: No POI for this quest, vast area to search to look for it what with the caverns and all</p><p>Quest: Creating Chaos</p><p>Requirements: Slay Withertalon Alphas</p><p>Problem: No POI on map</p>
Moiya
03-19-2012, 07:15 AM
<p>Quest: Turning Point</p><p>NPC Turn In: Researcher Deros</p><p>Problem: No red book over his head just a feather for next quest, turned quest in no update but did get next quest.</p><p>PS What language am i missing to talk to the withertalon matron? Have asked in channel but noones answered [Edit: Went back latrer and tried again and got the quest that time around, still wondering which language it was though]</p>
Moiya
03-19-2012, 07:28 AM
<p>Quest: Of Mud and Muck</p><p>NPC Turn In: Researcher Deros</p><p>Problem: This time he has the red book on his head for turn in but getting no update even though he goes through his dialogue lol</p>
Moiya
03-19-2012, 08:01 AM
<p>Quest: Multitudinous Extermination</p><p>Requirements: Kill small, medium and large insects near the hive (shortened down obviously)</p><p>Problem: Killed every shape and size insect but getting no updates on the large insects and as the brain bugs don't become aggro i'm guessing bugged lol</p><p>[Edit: OK so finally got the updates off of Virulid Conquerors 1^'s (not champions couldn't see any of those but ty Rotherian and ty Whilhelmina as well). Personally I think those Bombadier ones are the biggest but lol i'm just a tiny bug myself on test]</p>
Necrotherian
03-19-2012, 01:25 PM
<p><cite>Moiya@Najena wrote:</cite></p><blockquote><p>Quest: Multitudinous Extermination</p><p>Requirements: Kill small, medium and large insects near the hive (shortened down obviously)</p><p>Problem: Killed every shape and size insect but getting no updates on the large insects and as the brain bugs don't become aggro i'm guessing bugged lol</p></blockquote><p>The champions at the North one update the large quest step.</p>
Whilhelmina
03-19-2012, 01:26 PM
<p><cite>Moiya@Najena wrote:</cite></p><blockquote><p>Quest: Multitudinous Extermination</p><p>Requirements: Kill small, medium and large insects near the hive (shortened down obviously)</p><p>Problem: Killed every shape and size insect but getting no updates on the large insects and as the brain bugs don't become aggro i'm guessing bugged lol</p></blockquote><p>N it's not, but it's not obvious at all. You should go the the north hive where you have ^ mobs. Once outside, look above you and kill the mobs up in the air.</p>
CleeGrahamx2099
03-19-2012, 03:14 PM
<p>I am just now starting on all the quests so my feedback would be the same thing as all these players feedback but just wanted to confirm that everything I have read has been true so far with the quests I have been doing. Been /bug all of them as well.</p>
Gninja
03-19-2012, 03:31 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong>Tracker Morin - Casting the prints</strong></p><p>1/ No POI for the holgresh caves</p><p><strong>Tracker Morin - Abduction</strong></p><p>No POI for Lieutenant Washburn. it direly needs one as it's not on the cave we went to earlier (loc is -1153, -604, -763 )</p><p>It seems we can only reach that one through flying?</p></blockquote><p>Totally agree we need ROIs or POIs, I didn't even realise there were caves on both sides so I was looking in the wrong cave for the abductor.</p><p>Maybe a tight ROI would do for the abductor, but something less than an ROI for the whole cave please. It's a ground trigger again to spawn him so if you're flying you're more likely to miss it.</p></blockquote><p>I will add a ROI for the corpse however you can get to it without flying by jumping from the other side. The ramp leading to that cave entrance was made where you can jump it if you notice. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Whilhelmina
03-19-2012, 04:18 PM
<p>It's what I thought but first time I dropped to my death way earlier in the questlines and second time I was killed by the last group on the lieutenant side (they casta bunch of totemic destruction on encounter, they were just casting it over and over and over again so my pet and merc died and I followed them to the grave) so I couldn't go back and check as intended and by that time I was really fed up with Holgresh.</p><p>Thanks Gninja <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Eyema
03-19-2012, 04:39 PM
<p><strong>Sanctuary of Tears</strong></p><p>Quest: Right Place, Right Time</p><p>Given upon first approaching Elder Kionn and two concerned satyrs. First step of the quest is to listen to the conversation between them. However, only the dialogue from the concerned satyrs is present. Elder Kionn is missing ALL of his dialogue. After the conversation, he does offer to finish the quest however.</p><p>Also, I have run across multiple quests offering the same rewards. </p><p>At <strong>New Combine Foothold</strong>, quest: <strong>Invasive Species</strong> (level 90) given by <strong>Commander Bludeye</strong> gives the same reward as</p><p>Location:<strong> Alivan</strong>, quest:<strong> Pay for Thier Crime</strong> (level 93) given by <strong>Overseer Vrek. </strong></p><p>Im sure that a quest given when first entering the Withered Lands shouldnt have the same rewards as one at the very back of the same zone. Item in question is a Legendary Dagger (mage reward) if that matters.</p>
Whilhelmina
03-19-2012, 07:07 PM
<p><strong>Queen Caleuh - Weakened Budling & Researcher Desos - Turning Point</strong></p><p>I had no problems finding about having to "kill" the budlings first as I was on the Turning point quest which made them aggro. It still feels weird to have to kill them first, the text of the quest should be more explicit.</p><p>It seems tehre is a weird interraction between those 2 quests. Here is what happened to me:</p><p>- use budling tender on a budling -> budling aggroes -> kill it -> speak to budling NPC and bring it back (Weakened budling update #1)</p><p>- use budling tender on a budling -> budling aggroes -> kill it -> speak to budling NPC and bring it back (Weakened budling update #2)</p><p>- use budling tender on a budling -> budling aggroes -> kill it -> no NPC spawning, nothing happends</p><p>- use budling tender on a budling -> budling aggroes -> kill it -> no NPC spawning BUT Turning Point updates</p><p>- kill a budling -> speak to budling NPC and bring it back (Weakened budling update #3)</p><p>I was able to turn the quest in to the Queen.</p><p>Researcher Desos had only a feather above his head and not a book. He gave me next quest in line but never updated the previous one (if somebody could come around and ding it for my poor Leucosia self...)</p><p><strong>Sanctuary of Tears general feedback</strong></p><p>Ok, so, on our way there we had to backtrack to kill treants.</p><p>Then kill whisps at the entrance of the zone</p><p>Then kill corrupted tenders by sanctuary of mourning</p><p>And now I must go to K'val ruins <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>It's a bit frustrating to have to cross the whole zone on every new quest <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Second feedback is: the marshes are confusing. ROI a bit more focused whold surely help a lot as the quest description doesn't really point to a specific area of the marshes.</p>
Eyema
03-20-2012, 04:04 PM
Quest: The Voice in the Forest given by Field Marshal Vishra Asks me to "Speak with the satyr known as Silnas....", Silnas will not update the quest. He acknowledges the work i have already done for him. Possibly gated by his own quests, "Seeding Hope" being the last and most likely culprit. Thanks.
Deadbones
03-20-2012, 05:26 PM
<p><strong>[90] I Want All of Them!</strong></p><p>The 'a lost Drakkel prowler' has dialog but won't follow or update when you ask them to come with you.</p>
Therendil
03-21-2012, 03:14 AM
<p>Quest: A Voice in the Forest. There is needless confusion here because the quest wants you to talk to Silnis (with an I) at the Sanctuary of Mourning and everybody (including me) tries to talk to Silnas (with an A) at the Sanctuary of Waning. Silnis is nowhere to be found at the Sanctuary of Mourning. Making two NPCs with nearly identical names is really sloppy.</p><p>Quest: The Ultimate Sacrifice. Can't enter the instance (I presume it's an instance). Client stalls at 'Waiting for Zone Server.' If I disconnect and come back in, I'm still in the Withering Lands. This is different from every other case of this stall that I have seen in that zoning did not happen. When I log back in, I get the error message "That zone is currently unavailable." There is a variable delay before the message appears. In one case it posted to the chat window almost immediately after logging in. In another case, it didn't appear for almost a minute. Very odd.</p>
PhabiusBile
03-21-2012, 04:46 AM
<p><p><strong>Quest: The Voice in the Forest</strong></p><p>"Speak with the satyr known as Silnas...." No update still - no npc</p><p><strong>Quest: In Search of Satyr</strong></p><p>Clear corrupted satyr from the area around the broken stele</p><p>Still no Satyr here only Bubbly black ooze place holder things.</p><p><strong>Quest: The Ultimate Sacrifice. </strong></p><p>No quest given after previous quest - Just told to use the rune when ready</p><p>Can't enter the instance 'Waiting for Zone Server" comes up and it just sits there for awhile before zoning me back into withering lands</p><p><strong>Researcher Deros</strong> - this NPC has issues with updating when turning in quet he gives youthe next quest but fails to close outthe last one.</p><p><strong>Quest: Beacon of Hope</strong></p><p>Place beacon then defeat Holgresh Sabotagers</p><p>Placed beacon Killed attackers -no update</p><p><strong>Quest: Some Good from This</strong></p><p>I should collect acid from the Virulids, and use it to uncover the minerals to collect</p><p>Virulids do not update this inside or around the cave.</p><p><strong>Wheel of Misfortune</strong></p><p>found the wheel pretty fast. </p><p>Killed over 50 treants received 1 piece of Bark.</p><p>I happened to go see the TS quest giver in the cave and he updated making the wheel for me with only 1 piece of bark.</p><p>i was then able to get the second piece only after making the wheel. I got it first trreant kill ont he way back to turn in the quest.</p><p><strong>a strange spirit</strong></p><p>when you first click on "Where are the pieces of your spirit then?"</p><p>same dialogue repeated once more</p><p>Then he tells you that he is incomplete missing 3 peices- one with the holgresh- one with the fairies -and one with the elementals, and to bring them to him once you have collected them - but there is no quest.</p><p><strong>Quest: Unexpected Weather</strong></p><p>Destroy Storm elementals</p><p>rescue distressed farmers</p><p>farmers, you can't hail them and they are just an Alivan Farmer not distressed</p><p><strong>Multitudinous Extermination</strong></p><p>"Locate the source of the voice in my head" still bugged if you took quest out of order</p></p>
Gninja
03-21-2012, 11:09 AM
<p><cite>PhabiusBile wrote:</cite></p><blockquote><p><strong>Quest: The Voice in the Forest</strong></p><p>"Speak with the satyr known as Silnas...." No update still - no npc</p><p><span style="color: #ff0000;">Silnas and Silnis are one in the same. One is a typo. The quest is just not updating when you hail him. We will get this fixed today!</span></p><p><strong>Quest: In Search of Satyr</strong></p><p>Clear corrupted satyr from the area around the broken stele</p><p>Still no Satyr here only Bubbly black ooze place holder things.</p><p><span style="color: #ff0000;">My fix a day or two ago worked but only for the first person that wanders up on the area. I will fix that today as well.</span></p><p><strong>Quest: The Ultimate Sacrifice. </strong></p><p>No quest given after previous quest - Just told to use the rune when ready</p><p><span style="color: #ff0000;">The quest is given upon entering the zone.</span> <span style="color: #ff0000;">Which isn't working...</span></p><p>Can't enter the instance 'Waiting for Zone Server" comes up and it just sits there for awhile before zoning me back into withering lands</p><p><span style="color: #ff0000;">I have no clue whats going on with the instance... will check on it.</span></p><p><strong>Researcher Deros</strong> - this NPC has issues with updating when turning in quet he gives youthe next quest but fails to close outthe last one.</p><p><span style="color: #ff0000;">This quest is fully functional but if you managed to get "Of Mud and Muck" it will not let you finish the "Turning Point" quest. For new characters going through it the questline is fixed. I might have to manually fix you guys on this one.</span></p><p><strong>Quest: Beacon of Hope</strong></p><p>Place beacon then defeat Holgresh Sabotagers</p><p>Placed beacon Killed attackers -no update</p><p><strong>Wheel of Misfortune</strong></p><p>found the wheel pretty fast. </p><p>Killed over 50 treants received 1 piece of Bark.</p><p>I happened to go see the TS quest giver in the cave and he updated making the wheel for me with only 1 piece of bark.</p><p>i was then able to get the second piece only after making the wheel. I got it first trreant kill ont he way back to turn in the quest.</p><p><span style="color: #ff0000;">Um yeah that was really odd. Not sure whats going on there but will check it out.</span></p><p><strong>Multitudinous Extermination</strong></p><p>"Locate the source of the voice in my head" still bugged if you took quest out of order</p><p><span style="color: #ff0000;">This might be same situation as Researcher Deros. Still looking at it.</span></p></blockquote>
Therendil
03-21-2012, 12:31 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>PhabiusBile wrote:</cite></p><blockquote><p><strong>Quest: The Voice in the Forest</strong></p><p>"Speak with the satyr known as Silnas...." No update still - no npc</p><p><span style="color: #ff0000;">Silnas and Silnis are one in the same. One is a typo. The quest is just not updating when you hail him. We will get this fixed today!</span></p></blockquote></blockquote><p>Just checked this and someone made changes that got into the last patch.</p><p>Quest helper text reads "Speak with the satyr know as Silnas as the Sactuary of Waning". This used to say "...Silnis at the Sanctuary of Mourning." Right NPC and place now, but 'Sanctuary' is spelled wrong.</p><p>Quest journal text aslo now refers to Silnas and Waning, but also contains a second reference naming the satyr 'Silnus'. I don't remember if that was there before.</p><p>I'm guessing this has nothing to do with Gnija's planned fixes since Silnas still does not update the quest.</p>
Therendil
03-21-2012, 01:17 PM
<p><strong>Quest: No Clearance to Land</strong></p><p>Quest helper and journal text consistently refers to 'Flight Officer T'Val'. The name that appears over the NPCs head is 'T'Vel'.</p>
Whilhelmina
03-21-2012, 03:24 PM
<p><span><strong>Researcher Grelga - Not As It May Seem, Again</strong></span></p><p>Did the quest but Grelga won't talk to me and finish the quest. Her dialog is the same as if I was asking for the quest.Deleted and re-did the quest, still won't update.</p><p>> Still no update</p><p><strong>Handler Shirsha - I Want All of Them!</strong></p><p>The 'a lost Drakkel prowler' has dialog but won't follow or update when you ask them to come with you.</p><p>> still bugged</p><p><strong>Field Marshal Vishra - The Voice in the Forest</strong></p><p>Spelling error in quest description: Sactuary = Sanctuary. Silnas is not updating, I suppose because I did his sequel first. I'll need to petition to get the quest to update I suppose?</p><p><span><strong>Brint Thornwood - In Search of Satyr</strong></span></p><p>I saw a corrupted satyr running towards the sanctuary of mourning earlier. It updated just fine. I can't see other ones coming so I'll wait for the extra-fix (and hug my Gninja doll)</p><p><span><strong>Vadicus Entiri - Multitudinous Extermination</strong></span></p><p>Still bugged: I can't update the quest and I didn't take the next one in line. Hubby had a theory though, he made a /bug in game the other day. There is an epix queen back in the marshes and when he went in the area, there was a book above her, so it may be the wrong queen updating.</p><p><span><strong>Queen Caleuh - A Stone's Throw</strong></span></p><p>That one is fixed</p> <p><strong>Researcher Deros - Turning Point</strong></p><p>Well, I guess I'll need to petition for that one as I did the next in line?</p><p><span><strong>Phaerus Thunderstorm - A timeless instrument</strong></span></p><p>That one is fixed (aka: I can take it after having refused it the first time)</p>
Gninja
03-21-2012, 06:30 PM
<p>The following issues should be addressed next update:</p><p><strong>In Search of Satyr </strong>- The satyrs around the Sanctuary of Mourning should spawn more reliably.</p><p><strong>Multitudinous Extermination </strong>- Should update correctly and have a correct ROI for the source of the voice in your head.</p><p><strong>Wheel of Misfortune </strong>- This quest should more reliably drop the treant pieces to repair the wheel and you can no longer complete the quest out of order.</p><p><strong>Turning Point </strong>- This quest should no longer become gated for those who were able to get the next quest in the series. Return to Researcher Deros if you got hit with this bug and he should be able to complete it for you.</p><p><strong>The Voice in the Forest</strong> - You can now speak to Silnas to complete this quest within the Sanctuary of Waning.</p><p>Also, we found the issue with the zone in for <strong>"Ultimate Sacrifice"</strong> however it will require a full art build for this to be fixed which is scheduled for this coming monday.</p>
Whilhelmina
03-21-2012, 07:23 PM
<p>*hugs her gnome*</p><p><strong></strong></p><p><strong>Elder Kionn - Gathering of the elders</strong></p><p>No ROI for the elders which makes some kind of sense as text says "somewhere in the marshes"</p><p>Elder Pultin retains his book&feather after we finish speaking to him</p><p>Elder Teiut (by the hive and dragon bones) has no book & feather</p><p><strong>Porto Bunglefoot - Preserving the flank</strong> (tradeskills)</p><p>POI points at the old location of the stove. Quest items seem to require a higher than average progress to finish them on pristine.POI to return to Porto is outside the cave and hasn't moved.</p><p><strong>Porto Bunglefoot - Replacement supplies</strong> (tradeskills)</p><p>Same as above</p><p><strong>Porto Bunglefoot - A Mystery Satyr</strong> (tradeskills)</p><p>There's no way a lowbie adventurer can make it to the other side of the zon. Porto should either teleport to the place or at least to Holgresh Overlook. It can be done but it's very far away with tons of mobs between.</p><p><span><span><strong>Phaerus Thunderstorm - A timeless instrument </strong></span></span>(tradeskills)</p><p>POI points at the old location of the woodworking table. Couldn't we get a woodworking table neer the fauns? Quest items seem to require a higher than average progress to finish them on pristine.</p><p><span><span><strong>Phaerus Thunderstorm - Totemic Reinforcment </strong></span></span>(tradeskills)</p><p>POI points at the old location of the engraved table. Couldn't we get an engraved table neer the fauns? Quest items seem to require a higher than average progress to finish them on pristine.</p>
Gninja
03-21-2012, 07:49 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>*hugs her gnome*</p><p><strong></strong></p><p><strong>Elder Kionn - Gathering of the elders</strong></p><p>No ROI for the elders which makes some kind of sense as text says "somewhere in the marshes"</p><p>Elder Pultin retains his book&feather after we finish speaking to him</p><p>Elder Teiut (by the hive and dragon bones) has no book & feather</p></blockquote><p>Found the issue on those. Will get it checked in but likely not in time for the next update.</p>
Rijacki
03-21-2012, 08:35 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong>Porto Bunglefoot - A Mystery Satyr</strong> (tradeskills)</p><p>There's no way a lowbie adventurer can make it to the other side of the zon. Porto should either teleport to the place or at least to Holgresh Overlook.</p></blockquote><p>I disagree.</p><p>I copied my level 90 carpenter who is a level 50 conjurer specifically to test the run. Yes, it's not safe, but it's not "impossible" either. I did have -one- death going from one side of the zone to the other, but it shouldn't be impossible for someone who is really looking. I had that death early on when I could have been flying (and thus should not have had it at all). I revived further along the path than I died (to a safe spot in front of the ruins).</p><p>Any 90 tradeskiller, no matter adventure level, can have a flying mount. It is possible to get through from one end to the other without dying on a low adventure level, but not 'safe' or easy.</p><p>I'll copy my 90 sage that's even lower in adventure level and give it a go with her as another proof.</p><p>I was going to harvest with my carpie but forgot he hasn't maxed that yet. I didn't want to use a brawler for my non-90 harvesting, but I'll copy my 90 provie that's finished the harvest quest.</p>
Soresha
03-21-2012, 08:44 PM
<p><strong>Elder Kionn - Gathering of the Elders</strong></p> <p>Found some of the same things as Whil said above. Also:</p><p>1. No ROI for the swamp. I'd agree it doesn't warrant individual POIs but should have the standard swamp one here?</p><p>2. The Elders don't actually move after saying he'll head there right away. Should they start walking or something?</p><p>3. Typo in the dialogue when handing in: "As a reward for helping us in readying ourselves for this very important task. I would like you to be witness ..." The full stop after "task" should be a comma because the sentence isn't complete.</p><p>4. The quest completed. But dialogue continues and says to place your hand on the ritual stone. There is no new quest given to me however, should there be one before the zone in? If you stopped at this point, missing or forgetting the instruction in the dialogue to click the stone, you'd not know there was anything more to do.</p><p>5. Clicking the ritual stone object the cast bar says "Examine", not "place hands". And all you get is a chat message "This stone can channel magical energy when tuned to an object". Nothing happens.</p><p>6. Re-hailing Kionn doesn't give you any new or repeated dialogue to help you either.</p><p>7. Ok I finally worked out it's an option on the right-click menu, gah! This is really not intuitive, can it not replace the default left-click action at this point? And over a quest, or maybe put a quest icon over the stone, or something?</p><p>(Stuck waiting for patch for zone-in now.)</p>
Skeez1e
03-21-2012, 10:19 PM
<p>Need More Information - I skimmed this thread, didn't see it posted... killing the seedlings in a group - killed one seedling, 4 in the group, got four updates so only had to kill two seedlings to get the 8 required.</p><p>Mournful Baying - wrong text if you try to collar the wolf in combat. I forget the critter name you get in error - one of the ones from the noob quests in Darklight Woods I think it is.</p>
Misia
03-22-2012, 02:08 AM
<p>I currently have 74 completed quests. What fun!</p><p>There are only 11 (Plus the instance otehrs have talked about) that still have problems which prevent me from completing:</p><p><strong>I Want All of Them!</strong> - Pups don't follow.</p><p><strong>Not As It May Seem, Again</strong> - Researcher Grelga doesn't have a book and won't give update.</p><p><strong>Orienteering Badge</strong> - I have ROIs on my map, but there's nothing there.</p><p><strong>The Road Less Travelled</strong> - I'm supposed to talk with Elder Kionn, but he doesn't update.</p><p><strong>Beacon of Hope</strong> -Beacon working - no update after sabatogers killed.</p><p><strong>No one Left Behind </strong>- Soldiers have books above their heads, but don't update.</p><p><strong>Out of Our Cold, Dead...</strong> - Thunderlash won't spawn.</p><p><strong>Repellant</strong> - Tearwood spawns are unclickable.</p><p><strong>Some More for Study</strong> - Eggs are not clickable. New ROI after last night's update points me back to the NPC even though I haven't collected the eggs. NPC doesn't update.</p><p><strong>Strange Motivations</strong> - Researcher Verisa has a book above his head, but doesn't give update. Quest text says, "I need to tell that guy that I did stuff."</p><p><strong>The Second You Observe Something...</strong> - Found the spot to release the bug, but no update. Text says, "Release the capture teralid, and observe" - missing a .?</p><p>Thank you for all the great work you're doing!!</p>
PhabiusBile
03-22-2012, 03:21 AM
<p><cite>Misia wrote:</cite></p><blockquote><p><strong>Not As It May Seem, Again</strong> - Researcher Grelga doesn't have a book and won't give update.</p><p><span style="color: #ff0000;">I have found alt of the repeatables to be bugged</span></p><p><strong>The Road Less Travelled</strong> - I'm supposed to talk with Elder Kionn, but he doesn't update.</p><p><span style="color: #ff0000;">ditto</span></p><p><strong>Beacon of Hope</strong> -Beacon working - no update after sabatogers killed.</p><p><span style="color: #ff0000;">ditto</span></p><p><strong>No one Left Behind </strong>- Soldiers have books above their heads, but don't update.</p><p><span style="color: #ff0000;">Hailable and Bubble chat is selectable with an off color background but no updates</span></p><p><strong>Out of Our Cold, Dead...</strong> - Thunderlash won't spawn.</p><p><span style="color: #ff0000;">Spawns off to the right of the nests near the cliff wall, you need to walk over near there. Sometimes it is delayed.</span></p><p><strong>Repellant</strong> - Tearwood spawns are unclickable.</p><p><span style="color: #ff0000;">Ditto, you can mouse over and see Tearwood budling but it is not targetable. Ihave had this same issue with some Harvesting nodes except they were targettable and you could use the actual clicky button harvest to gather them.</span></p><p><strong>Some More for Study</strong> - Eggs are not clickable. New ROI after last night's update points me back to the NPC even though I haven't collected the eggs. NPC doesn't update.</p><p><span style="color: #ff0000;">Same for me once the quest is repeatabable the clickable eggs are nowhere to be found</span></p><p><strong>The Second You Observe Something...</strong> - Found the spot to release the bug, but no update. Text says, "Release the capture teralid, and observe" - missing a .?</p><p><span style="color: #ff0000;">On this quest youhave to be int he area and actually target a Hostile NPC to cast the Bug. When you do this the NPC attacks you and the relesed bug just sits there and the quest doesnt update. I tired it on all the types of bugs in the area.</span></p><p><span style="color: #3366ff;">Also would like the add</span></p><p><strong><span style="color: #3366ff;">Ritual Sacrifice </span></strong></p><p><span style="color: #3366ff;">only updates Fetishes when you kill the named holgresh in area of PoI</span></p><p><span style="color: #3366ff;"></span></p><p><strong><span style="color: #3366ff;">Out of our Cold, Dead</span></strong></p><p><span style="color: #3366ff;">Toiler Killrey will not update the quest - all text is there just no update on completion.</span></p><p><span style="color: #3366ff;"></span></p><p><strong><span style="color: #3366ff;">Manpower Mishap</span></strong></p><p><span style="color: #3366ff;">Scout Leluh will not update and body has no sparkle effect</span></p></blockquote>
Thulia
03-22-2012, 10:19 AM
<p>same here</p><p><span ><strong>I Want All of Them!</strong> - Pups don't follow</span></p><p><span ><strong>Beacon of Hope</strong> - no update after sabatogers killed</span></p>
Whilhelmina
03-22-2012, 01:09 PM
<p><span><strong>Elder Kionn - Gathering of the Elders</strong></span></p><p>Same problem as Soresja, It took me some time to found the stone needed to be right-clicked.</p><p>From her post I gather the zone is not and I got stuck twice on "waiting for zone server"</p><p><span ><strong>Researcher Deros - Turning Point</strong></span></p><p>fixed, thanks a ton Gninja</p>
Whilhelmina
03-22-2012, 01:41 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong>Porto Bunglefoot - A Mystery Satyr</strong> (tradeskills)</p><p>There's no way a lowbie adventurer can make it to the other side of the zon. Porto should either teleport to the place or at least to Holgresh Overlook.</p></blockquote><p>I disagree.</p><p>I copied my level 90 carpenter who is a level 50 conjurer specifically to test the run. Yes, it's not safe, but it's not "impossible" either. I did have -one- death going from one side of the zone to the other, but it shouldn't be impossible for someone who is really looking. I had that death early on when I could have been flying (and thus should not have had it at all). I revived further along the path than I died (to a safe spot in front of the ruins).</p><p>Any 90 tradeskiller, no matter adventure level, can have a flying mount. It is possible to get through from one end to the other without dying on a low adventure level, but not 'safe' or easy.</p><p>I'll copy my 90 sage that's even lower in adventure level and give it a go with her as another proof.</p><p>I was going to harvest with my carpie but forgot he hasn't maxed that yet. I didn't want to use a brawler for my non-90 harvesting, but I'll copy my 90 provie that's finished the harvest quest.</p></blockquote><p>It can be done, I agree. Keep in mind that on Test_Copy, there's tons of players around. I was never able on Test to cross the Holgresh canyon without getting aggroed 3 or 4 times. Yes, TSers can fly BUT the "skies are not safe" so they may die because of flying too. I always liked the quest in Fens for the caches, but there are only a couple of points where you really have to dodge mobs, there's a lot of safe ways. In Withered Lands it's not the same and I think crossing the whole zone is a fair bit too much.</p>
Whilhelmina
03-22-2012, 05:59 PM
<p><span><span><strong>Researcher Grelga - Not As It May Seem, Again</strong></span></span></p><p>Still bugged</p><p><strong>Brint - Tending to the broken</strong></p><p>Returning the broken fragments to the Protectors of Growth is weird. I would have thought actuallyspeaking to one would be required, or at least dumping the fragments on the spot. Just crossing the area and having the quest update is strange.</p><p><strong>Leif Tenderton - The road less travelled</strong></p><p>No ROI for "the holgresh valley" (it's the first time we're sent to the north of the sanctuary of mourning in the timeline).</p>
Soresha
03-22-2012, 07:52 PM
<p><strong>Researcher Dreldin - The Second You Observe Something </strong></p> <p>1. Typo in dialogue before quest: "To run most effectively, They..." (shouldn't be capitalised)</p> <p>2. The quest only says to release the beetle, the item says in the right area. Nowhere does it tell you to target an insect mob and then use the item - this is unintuitive. At first I was just trying to use the item within the ROI and that doesn't work. I figured it out from the error message about not having a target.</p><p>3. The freed beetle spawns as a grey level 1.</p><p>4. The rogue hive mobs attacked me, not the beetle</p><p>5. I died, flew back and the freed beetle was still there. The item isn't clickable. I killed the freed beetle and that reset the item. But someone else might not realise their freed beetle was still up, or might not go back to the same place and not see it. Then you'd be very confused.</p><p>6. Second attempt got the same level 1 freed beetle and the targetted mob attacked me. Killed it, but the quest isn't updating. I suspect it's supposed to fight the freed beetle, but doesn't because it spawns at the wrong level?</p>
Hordolin Awanagin
03-23-2012, 01:37 AM
<p><p>Dialog before getting the quest: Invasive Species Removal</p><p>From: Commander Bludeye</p><p>His Dialog: Exactly. I've heard the creatures are crawling back through the halls of the ruins, and</p><p>I thought you might want to get your hands dirty again for us. What do you think?</p><p>First choice: I has expected as much. So, just take down whatever I find, I imagine?</p><p>Should be: I have expected as much. So, Just take down whatever I find, I imagine?</p></p>
Soresha
03-23-2012, 05:50 PM
<p><strong>Researcher Verisa - Strange Movitations</strong></p> <p>1. Typo in quest description: "She wants to know ... " is missing "is" out of the sentence.</p> <p>2. Took me ages to find the body for the "other evidence" in the 2nd step. The sparkley effect on it is too small to be seen, at first I thought it didn't have one. After I spotted it, when I went right up to click it, then I could just see the sparkle.</p> <p>3. The 2nd quest step does indeed have placeholder text again. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>4. Quest doesn't complete, you get the closing dialogue but the second step doesn't update at any point.</p> <p><strong>Hexapola</strong></p><p>She has a quest completion icon on her, visible on my map. I cannot work out why, or see any current quest related to her. I went down there and tried hailing her and nothing happened.</p>
Soresha
03-23-2012, 07:38 PM
<p><strong>Researcher Deros - A Storm of Corruption </strong></p><p>1. Typo in dialogue before quest: "one of the silfaye are in need of help" - should be "is in need".</p><p>2. This is another case of the quest being offered too early in the dialogue. It's been happening a lot in WIthered Lands. You get the quest description to read before the NPC has finished telling you about it.</p><p>3. Also this NPC doesn't tell you what the silfaye wants, you don't find out until you go to her. So putting it all in the quest description rather ruins the discovery of the story, as it plays out. The quest description really doesn't need any more than "a silfaye needs help investigating the strange weather" as a lead in.</p><p>4. Typo in dialogue on Lopa: "If you don't want to share details" - should be "the details".</p><p>5. Typo in 3rd quest step once updated: "Sactuary".</p><p>6. The weather changes and spell are very cool.The shout from Vyskudra might be missed, would be useful to have it in an onscreen message as well. I don't remember seeing one.</p><p>7. It's a bit odd that the silfaye doesn't say anything about what happened you after the dragon and the storm returning. There's nothing, not even if you re-hail her.</p><p>8. Typos in the quest summary on completion:It's in the wrong tense. "A silfaye has stated" and "She has asked" - should remove the "has" from these.Then "With this device believed he would be able" - "she believed SHE would be able" perhaps?"his druziac magic" - "her"</p><p>9. Love the dialogue option "You enjoy that, I am off to go check out that dragon!" haha.</p><p>10. This is a really great quest. But if you've done the end of the main quest line first (like I did) it doesn't make sense. For me, Nevedaria has already dealt with Vyskudra and so starting this quest and having the perma-rain start up is like going back in time.</p><p>Also it's confusing if you already know about Vyskudra, because the silfaye isn't quite right - she's not a dragon of Skyshrine. And the storm is not linked to the corruption. And by the time I did this quest, I already know this.</p><p>Could you add this quest into the chain for the main line? I know it's on a Deepwater Cirlce guy, but still? Make it so you have to do this one first, somewhere before completing the final quest with Nevedaria. It's a good quest! No reason not to do it.</p><p>11. OMG... am I perma-cursed with this storm?? It's not going away after I finished the quest. And if it goes when you talk to Nevedaria - well yeah I already did that.</p>
Whilhelmina
03-23-2012, 08:03 PM
<p><strong>Emissary Ta'lur - No word from above, Unexpected Weather & Plan of Action</strong></p><p>The emissary is lacking a completed book over his head and only shows a feather on all his quests so far. The three quests updated just fine.</p><p><strong>Keeper Orlis - Scattered to the wind</strong></p><p>I think I only found 7 pages and got last one on the repop. It respawned fast so I didn't search for hours on end and could be mistaken.</p>
Terrogaunt
03-23-2012, 08:28 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><strong></strong></p><p>11. OMG... am I perma-cursed with this storm?? It's not going away after I finished the quest. And if it goes when you talk to Nevedaria - well yeah I already did that.</p></blockquote><p>Whoops! Sorry about that. This is now being looked into and should be corrected soon. In the meantime, zoning out and back into Withered Lands should make the "perma-storm" go away.</p>
Soresha
03-23-2012, 09:00 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote><p><strong></strong></p><p>11. OMG... am I perma-cursed with this storm?? It's not going away after I finished the quest. And if it goes when you talk to Nevedaria - well yeah I already did that.</p></blockquote><p>Whoops! Sorry about that. This is now being looked into and should be corrected soon. In the meantime, zoning out and back into Withered Lands should make the "perma-storm" go away.</p></blockquote><p>Yep, it did thanks. The evil gnome gave me the same advice.</p><p>Just as well, my wings were getting seriously waterlogged, flying around in that storm!</p>
Soresha
03-23-2012, 09:21 PM
<p><strong>Researcher Deros - Of Mud and Muck</strong></p> <p>1. I got all 4(?) updates for the samples in the second quest step off the same marsh elemental. Retook the quest and same thing happened. Repeated a third time, same thing again.</p><p>First quest step - when it completes, the first sample (will) for the second quest step flashes in the quest tracker window.</p><p>Second quest step - kill a marsh elemental, and if I get no updates, the "you don't find any quest items" onscreen message comes up 4 times. This happened 3 or 4 times.</p><p>Then I kill an marsh elemental and get all 4 samples update at once again, with the 4 onscreen messages for them.</p> <p>2.No POI to return to Deros on the fourth quest step.</p><p>3. Deros has no quest completion icon when you return to him.</p><p><strong>Researcher Deros - Mud Masque</strong></p><p>1. There might not be enough mud goo things (I've forgotten the exact name), or maybe they don't respawn fast enough. I was flying round the swamp for a good while checking and rechecking the buds to find 8. I could be wrong, but felt like I was waiting for them to respawn. And I don't think anyone else was around at the time - could be slow with more people doing it at once.</p><p>2. No POI to return to Deros for the second step.</p><p>3. Typo in quest summary on completion: "I__disposed of the goo." has a double space in it.</p><p><strong>Dramatic Satyr</strong></p><p>The dropped item to start the quest, strange partially-digested bones, dropped for me again. I clicked it to get the quest but got the error message "You have already completed the Quest "Dramatic Satyr". Since the quest isn't repeatable, and the item is no-trade, should it be dropping again? Or is it meant to be repeatable like the once for the insects?</p>
Soresha
03-23-2012, 09:49 PM
<p><strong>Tracker Morin - Manpower Mishap</strong></p> <p>1. I already saw the scout's bodies over the last few days. Maybe they shouldn't be visible to people not on this quest?<strong> </strong></p> <p>2. First step - Mayak updated when within close range of the corpse. But second step - Leluh isn't updating, despite running over her corpse a few times. Quest seems broken.</p>
Cronyn
03-23-2012, 10:13 PM
<p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">Heya guys.<span style="mso-spacerun: yes;"> </span>I have been quiet a bit, but I wanted you to know I have been reading and responding to the issues you have been posting here.<span style="mso-spacerun: yes;"> </span>I’m sorry<span style="mso-spacerun: yes;"> </span>wasn’t up-to-the-minute, but it’s a little hectic around here sometimes (read: all-the-sometimes).<span style="mso-spacerun: yes;"> </span>I wanted to let you know what had been done, though.</span></p><ul><li><div><span style="font-family: Calibri; font-size: small;">Can I Keep It and I Want All of Them! should both function and update properly now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">The troops for Lost Soldiers should no longer be chain hailable, and should function as intended.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Upped the number of spawns for the supplies need for Running with the Pack.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Changed the carts for Lost in the Woods to be predicated on having the quest.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">There’s still an issue with They Won’t Need It Anymore.<span style="mso-spacerun: yes;"> </span>For some reason, the Wolfmaster is spawning improperly.<span style="mso-spacerun: yes;"> </span>When I fixed it, he broke entirely (which is the polar opposite of “fix”, I realize).<span style="mso-spacerun: yes;"> </span>This quest will be uncompletable until I get that resolved.<span style="mso-spacerun: yes;"> </span>Sorry about that, but he’s annoying me to pieces.<span style="mso-spacerun: yes;"> </span>I updated the dialog and quest text on this one heavily, because it was referencing a quest idea I had before I changed it.<span style="mso-spacerun: yes;"> </span>It’s more accurate now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Changed the beetles needed for Many Mouths to Feed to have their default action be “gather”, so you no longer have to right-click them to make them work.<span style="mso-spacerun: yes;"> </span>Is anyone else having difficulty finding the spawns needed for this quest? </span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Upped the clickable range for the giant needed for Something Amiss.<span style="mso-spacerun: yes;"> </span>Also, the spores now poof when you click on them as intended.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Soil patches for Not As It May Seem are no longer in the same place as the berries for Something Amiss.<span style="mso-spacerun: yes;"> </span>Also, the water objects disappear when you click on them.<span style="mso-spacerun: yes;"> </span>Not As It May Seem Again should be properly repeatable and should turn in properly now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Researcher Alleng should no longer talk to you in Di’Zokian. <span style="mso-spacerun: yes;"> </span>Where did she learn that, anyway?</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Not Quite There should update and complete properly now.</span></div></li><li><div><span style="font-size: small;"><span style="font-family: Calibri;">Out of our Cold, Dead… okay, I fixed a couple of things here.<span style="mso-spacerun: yes;"> </span>Killrey should update the quest properly.<span style="mso-spacerun: yes;"> </span>However, I got reports of Thunderlash not spawning or spawning in the wrong ROI… I’m not seeing that.<span style="mso-spacerun: yes;"> </span>He spawned fine for me and where I intended him to.<span style="mso-spacerun: yes;"> </span>Is this still happening?<span style="mso-spacerun: yes;"> </span>Sorry – I can’t reproduce this one.<span style="mso-spacerun: yes;"> </span></span><span style="font-family: Wingdings; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-char-type: symbol; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">L</span></span></span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Scouts should update for No One Left Behind.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Ritual Sacrifice should update properly.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">The eggs for Some More For Study should appear properly now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Some Good From This was trickier – but the virulids are dropping their acid spit now (enjoy that), and you should be able to collect the minerals properly now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">The Strange Spirit should hand out its quest now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">The farmers for Unexpected Weather should respond properly now, and shouldn’t be chain hailable.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Gredania should update From Under Our Noses (and the following quest) properly now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Added the proper ROI’s for Plan of Action.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Seeds for Salvage Mission should despawn when clicked, and Feera should update the quest properly.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Invaders for What They Can’t See… aren’t meant to update this quest.<span style="mso-spacerun: yes;"> </span>If that’s confusing, I can change it, but I don’t want two quests pointing at those mobs, since there’s relatively few of them.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">The stormwings for Mercy Given and No Mercy Here should appear properly now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Moved the pieces for Some Assembly Still Required to be within the applicable ROI.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Repellant should function properly now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Pay Dearly For Their Crimes should be repeatable now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Beacon of Hope should update properly now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">The Second You Observe Something… should function as intended now.</span></div></li><li><div><span style="font-family: Calibri; font-size: small;">Also, I made a bajillion typo corrections, and update quest dialog where necessary (and often requested).<span style="mso-spacerun: yes;"> </span>Plus, the NPCs in Alivan should now all properly have their quest completion icons over their heads when appropriate.</span></div></li></ul><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">I think that about covers it.<span style="mso-spacerun: yes;"> </span>I’m sorry I didn’t get back to you sooner on this, but look forward to these fixes (and probably more that I forgot) on the next update.</span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Thanks again, all!<span style="mso-spacerun: yes;"> </span>Please let me know if you’re still finding any of these broken, or you run into all brand-new bugs of super funness!<span style="mso-spacerun: yes;"> </span></span><span style="font-family: Wingdings; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-char-type: symbol; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></p>
Skeez1e
03-23-2012, 10:39 PM
<p>I'm not sure how many players multi-box but I'm speaking for all those who have a headache and are in a grumpy mood: Plan of Action, From Under Our Noses and Interesting Discoveries are not group updating quests and, though they may be doing Plan of Action because someone told them they needed it so not to get knocked a$$ over teakettle when flying the other two will never get done.</p><p>Plan of Action is going to be very very interesting to hear about when it hits live servers. I'd really recommend you guys take a look at number/rate of the spawn for the storm cloud progenitors.</p>
Deago
03-24-2012, 12:44 AM
<p>You know I just realized these quested for mercs might not actually be inside the new zone. LOL</p>
Deadbones
03-24-2012, 10:03 AM
<p><strong>[90] I Want All of Them!</strong></p><ul><li>The quest only allows you to find and turn in one 'a lost Drakkel prowler' at a time, I searched the entire area after finding one and none showed up on track. The quest doesn't say anything about finding one at a time.</li><li>After turning one in I can keep returning to the same 'a lost Drakkel prowler' and complete the quest.</li><li>After turning in all 4 'a lost Drakkel prowler' the quest says i should take the pups I found back to Hanlder Shishra. When I hail Hanlder Shishra I can only respond with "I'm still looking, but I'll return to you once I have some pups." The quest is un-completable at this stage.</li></ul><p><strong>[93] Some Good From This</strong></p><ul><li>Currently aITEM 1412044930 -798414788 0:[virulid acid]/a isn't being consumed with you uncover a mineral and the quest doesn't explain you only need one. The 'a virulid conqueror' drop the item each time but if only one is needed shouldn't the quest explain this and the item should be lore?</li><li>Armsmaster Veyx doesn't complete the quest when you return the minerals to him.</li></ul><p><strong>[92] Manpower Mishap</strong></p><ul><li>The quest texts says "I should do stuff so that I can be rewarded!" Probably not right... right?</li><li>When you are on the step to find Scout Kiosha and hail her she becomes a pet that follows you but the NPC you hailed does not disappear.</li><li>Quest does not update when you receive the pet Scout Kiosha.</li><li>Quest does not complete when you return with the pet Scout Kiosha to </li></ul><p><strong>[92] The Recollection of Events</strong></p><ul><li>Silnas is in two locations, at the fire pit and his normal location when you return.</li></ul><p><strong>[93] Whispers in the Swamp</strong></p><ul><li>When you return to the 'A strange spirit' and turn in the first part of the quest he says prepare yourself to be attack but doesn't spawn the 'An unstable spirit' until I move away and come back</li><li>After defeating the 'An unstable spirit' a 'A rejuvenated spirit' spawns but speaking to it doesn't complete the quest, instead you have to hail the 'A strange spirit' which is still up to finish the quest.</li></ul><p><strong>Bugged/Stuck in Object Shines</strong></p><ul><li>-1251, -598, -968</li><li>-1041, -626, 1032</li><li>795, -71, 283</li><li>727, -642, 177</li><li>577, -695, 175</li></ul>
Whilhelmina
03-24-2012, 11:13 AM
<p><cite>Cronyn wrote:</cite></p><blockquote><ul><li><div><span style="font-size: small; font-family: Calibri;">Invaders for What They Can’t See… aren’t meant to update this quest.<span style="mso-spacerun: yes;"> </span>If that’s confusing, I can change it, but I don’t want two quests pointing at those mobs, since there’s relatively few of them.</span></div></li></ul></blockquote><p>mmmh, was just coming here to bug that so yes, I think it's confusing. NPC does speak of "stormings on the rocks" and not on the trees but I think the quest journal should reflect that.</p><p><strong></strong></p><p><strong>Handler Shirsha - I want all of them</strong></p><p>Pups are following butr it seems they return to the place where you hailed them if you enter a fight (aka fighting of only being hit).</p><p>I managed to turn the wolves in by flying (speak to pup, take flight, go to encampment, land and turn in the quest).</p><p>After bringing the 4 pups to Shirsha I now have to <span style="text-decoration: line-through;">do some stuff </span>"take the pups I found back to handler shirsha" but I just did that and pups are not spawning anymore (which is normal as I just finished bringing them)?</p><p><strong>A strange spirit - Whisper in the swamps</strong></p><p>Spirit is lacking a quest book on turn in.</p><p><span style="text-decoration: line-through;">Unstable spirit mass is not spawning so I'm gated.</span></p><p>As said above, I went back later and the unstable spirit spawned. I then spoke to the rejuvenated spirit which is lacking its feather and then spoke once more to the strange spirit and quest completed. The strange spirit was lacking is "book".</p><p><strong>Salvage mission</strong></p><p>I activated this quest on a flower near hive entrance (825, -751, -283 ) and found a lot of flowers/seeds at the base of the trees around the area. ROI for the quest is targetting the other valley where holgresh are which is not the right area.</p><p><strong>Armsmaster Veyx - Some good from this</strong></p><p>Armsmaster is not updating the quest.</p><p>No problem for me with "out of cold, dead".</p><p><strong>Devotee Se'kala - Ritual Sacrifice</strong></p><p>Nothing is updating for the fetishes</p><p><span ><strong>Captain Val'kirr - Some Assembly Still Required</strong></span></p><p>I think your changes were applied as I found the 1st and 3rd part roughtly in the middle of the swamps (which is in contradiction with what Soresja said earlier). can't find the second part anywher. Flied above the zone for an hour and I'm fed up so giving up on the quest for now.</p>
Cyrdemac
03-24-2012, 09:30 PM
<p><strong>(93) Out of Our Cold, Dead ....</strong></p><p>Thunderlash not spawning on designated area, killed spawn there thrice, no named</p><p><strong>(94) The Call Home</strong></p><p>Speak with Lady Nevedaria in Alivan - she just doesnt appear on the designated spot.</p>
Bru2talia
03-24-2012, 11:51 PM
<p><span style="font-family: 'comic sans ms', sans-serif; color: #993366; font-size: small;">Can I keep it? My poor wolf got killed while I was fighting off a mob...now I cant find another to turn in the quest which still says complete but the npc will not "ding" me...</span></p>
Soresha
03-25-2012, 02:58 PM
<p><strong>a strange spirit - Whispers in the Swamp</strong></p><p>Same problems with spirit others are reporting.</p><p>Also some typo in quest description:</p><p>"which is scattered across the swamp" - "which are"</p><p>"one collected by the silfae" - should be "silfaye" to match the NPCs.</p>
yohann koldheart
03-25-2012, 03:57 PM
<p>(90) i want all of them</p><p>withered lands</p><p>you fixed it so the pups follow you back to the turn in guy, and he takes them. but when he gets all he needs he wont end the quest. it still says i need to take the pups back to him. and he is marked on my map with a poi as the turn in npc still.</p>
Soresha
03-25-2012, 07:17 PM
<p><strong>Plan of Action</strong></p><p>I remember when I did this, I wasn't really sure what "storm cloud progenitors" were. Didn't know what I was looking for, a mob or object or what. I happened to stumble over the ground clickies. Now someone in game just asked about them, he didn't know what he was looking for either. So it's not just me. Something in the dialogue and repeated in the quest step to explain it better would help.</p><p><strong>Researcher Verisa - Strange Movitations</strong></p> <p>Typo in quest summary upon completion: "overthrow or enslave the trip from Holgresh Pass" - should be "tribe".</p> <p><strong>Researcher Dreldin - The Second You Observe Something</strong></p><p>1. Typo in quest description, calls the NPC "Deldin".</p><p>2. Could use an onscreen message or some other way of explaining what's happening from the story perspective. You spawn the freed beetle and it attacks you, but nothing to say why or what you're supposed to do next. Something like "the beetle turns on you!" instead of it just happening. Because I wasn't sure if I was supposed to be fighting it or luring it to the other beetles or what. I killed it, then the step updates, so then you think "oh ok, guess that was right then".</p><p>3. Same typo in quest summary on completion, calls the NPC "Deldin".</p><p>4. The "a captured teralid" item is not removed from your inventory - should probably be after completing the step to kill it, but I've handed in the quest and still have it.</p><p><strong>Armsmaster Veyx - Some Good From This</strong></p><p>1. The "virulid acid" item description says in the Hive of the Queen. But the quest happens in the Hive of the Rogue.</p><p>2. Veyx is not recognising you're on the second step when you return to him. No quest completion icon on him, and on hailing you get dialogue implying you've not gotten the materials yet.</p> <p><strong>Commander Selgrat - No One Left Behind</strong></p> <p>The quest counter updates and the soldier starts running off after you click the option on his first dialogue node. But there's a subsequent dialogue node with more text to read and another option to click. I didn't have time to read it or click it. I think the update is firing a step too early in the dialogue.</p><p><strong>Devotee Zaak'an - Beacon of Hope</strong></p> <p>Quest description says "from Tunare's Tears" - the swamp is properly called "Tears of Tunare". Might be better if they matched.</p><p><strong>Researcher Wedinn - Repellant</strong></p> <p>Before the patch there were sprout objects around the swamp but you couldn't click on them. There were plenty around though. Now I can't see any sprout objects, anywhere in the swamp.</p><p><strong>Handler Shirsha - I Want All Of Them!</strong></p><p>1. The wolf pups don't have quest continuation icons on them. Not sure if they should.</p><p>2. You get one pup, take it back and the counter updates. The dialogue on Shirsha says "I see you have some friends with you" - should be "a friend" since you're only bringing one pup at a time.</p><p>3. Next dialogue node, same thing. She says "You're safe now, little ones" - should be "little one" singular.</p><p>4. It would be nice if the pups you brought back spawned behind her so you could see them - from both the first quest and this one. Maybe they should be doing this, but there's nothing.</p><p>5. The second quest step says to take the pups back, but I already did.</p><p>6. Shirsha isn't recognising the second quest step. No quest completion icon on her, and no new dialogue. Cannot hand in the quest.</p>
yohann koldheart
03-25-2012, 11:20 PM
<p>(92) casting the prints</p><p>after you get what the whisp wants he never turns attackable, the quest says i need to kill the unstable spirit mass but the mass never shows up.</p><p>i waited 15 mins then camped to toon select and back and the killable spirit was there to kill. dont know if i just didnt wait long enough or when i came back it unbugged</p>
Deago
03-25-2012, 11:57 PM
<p>I came across a funny bug yesterday regarding the puppies:</p><p>I dont know how to recreate it but whenever I would get into combat this puppy from nowhere wouild run up to the mob and start biting it for real dmg and then after the fight was over it would run away....cute but lol.</p>
Cyrdemac
03-26-2012, 12:43 PM
<p><cite>Cyrdemac wrote:</cite></p><blockquote><p><strong>(93) Out of Our Cold, Dead ....</strong></p><p>Thunderlash not spawning on designated area, killed spawn there thrice, no named</p></blockquote><p>EDIT:</p><p>Now it worked. Thunderlash spawned a bit outside the designated area, run into his trigger spot by accident. If you fly over the mountains to avoid the crap in the swamps, you miss this trigger point completly.</p>
Soresha
03-26-2012, 07:30 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><strong>Researcher Wedinn - Repellant</strong></p> <p>Before the patch there were sprout objects around the swamp but you couldn't click on them. There were plenty around though. Now I can't see any sprout objects, anywhere in the swamp.</p></blockquote><p>1. Ok this was blindness on my part, they're at the base of the green leafy plants. Probably too late and tired! However there weren't an awlful lot of them when I did this just now, could use a few more spawns.</p><p>2. There are insects in encounters of 2 and 4 in the rogue hive area. If you use the bug spray on a mob in an encounter, only the targetted mob is affected and feared. The other/s aggro straight onto you without any delay. Which I suppose makes sense, but it confuses observing what's happening when one runs and 1 or 3 others charge at you. For the sake of simplicity, it might be nicer to make it an area sprat and have the whole encounter was feared.</p><p>3. Typo in dialogue when handing in: "It seems to make them quite agressive" - should be "aggressive".</p> <p>4. The Tearweed spray item is not removed from your inventory when completing the quest.<span style="background-color: #c0c0c0;"></span></p>
Skeez1e
03-26-2012, 10:05 PM
<p>A Timeless Instrument (crafting quest). I sort of skimmed through a couple threads - didn't see it so:</p><p>I'm supposed to craft some daggers for Phaerus. I got the quest on 2 of my toons - popped one on the horse to go back to starting area to use the crafting stations - other just stood at Phaerus, afk. While I was on the horse, I went afk and started dinner. About 20-30 minutes later I got back to the computer and find both toons have the step to make the daggers completed and I am to return to Phaenus with them. One never left so it was just a hail for her to get Essentials 92 - the other had to ride all the way back to get hers. </p><p>So, you have some gremlin somewhere making daggers and sticking them in afk'ers bags. I love these kind of quests!</p><p> Edit: Okay, apparently I have gremlins. My partner just said I probably got updates when he made the daggers. I don't have any text that says that but yea, it makes more sense than your gremlins. </p><p>/ignore mode on</p>
Soresha
03-27-2012, 03:13 PM
<p><strong>Armsmaster Veyx - Some Good From This, Too</strong></p><p>1. For the first quest step, there's a POI at the Armsmaster's location as well as the correct ROI for the Hive of the Rogue. Both are labelled with the step text, but the POI is wrong.</p><p>2. The acid items are now removed from your inventory when you click a mound object. But the mineral underneath is no longer clickable. Quest is broken.</p><p><strong>Handler Shirsha - I Want All Of Them!</strong></p> <p>1. Completing the quest, the dialogue suggests checking back with how the pups are doing. I rehailed Shirsha, and she repeats the initial dialogue that led into this quest. But no repeat quest is offered.</p> <p>2. The wolf pup pet has the same bug as the stormwing whelp had: it spawns as an equal level 2-down NPC and gets pulled into fights, then autoattacks for 5-6k slashing damage.</p><p>On that note, whilst the stormwing pet isn't attacking any more, it still appears as an equal level 2-down NPC. Not like a fluff pet (which doesn't have a level).</p>
Whilhelmina
03-27-2012, 07:09 PM
<p><strong>Armsmaster Veyx - Some good from this, too</strong></p><p>There is a POI showing on top of the armsmaster when you take the quest (you should only have a ROI for the hive at that time).</p>
yohann koldheart
03-27-2012, 08:30 PM
<p><cite>Cyrdemac wrote:</cite></p><blockquote><p><cite>Cyrdemac wrote:</cite></p><blockquote><p><strong>(93) Out of Our Cold, Dead ....</strong></p><p>Thunderlash not spawning on designated area, killed spawn there thrice, no named</p></blockquote><p>EDIT:</p><p>Now it worked. Thunderlash spawned a bit outside the designated area, run into his trigger spot by accident. If you fly over the mountains to avoid the crap in the swamps, you miss this trigger point completly.</p></blockquote><p>a mob named thunderlash never spawned for me , i did however get the update wile cleaing the drakes in the area marked on the map.</p>
Skeez1e
03-28-2012, 09:17 PM
<p><cite>Cyrdemac wrote:</cite></p><blockquote><p><strong>(94) The Call Home</strong></p><p>Speak with Lady Nevedaria in Alivan - she just doesnt appear on the designated spot.</p></blockquote><p>Lady Nev is smack dab in the middle of the area but she's invis or below the world. I did a /tar lady and got a target, hailed her and completed the quest. </p><p>I can fly!</p>
Cyrdemac
03-29-2012, 12:00 PM
<p><cite>Skeez1e wrote:</cite></p><blockquote><p><cite>Cyrdemac wrote:</cite></p><blockquote><p><strong>(94) The Call Home</strong></p><p>Speak with Lady Nevedaria in Alivan - she just doesnt appear on the designated spot.</p></blockquote><p>Lady Nev is smack dab in the middle of the area but she's invis or below the world. I did a /tar lady and got a target, hailed her and completed the quest. </p><p>I can fly!</p></blockquote><p>Yep, that worked out. NPC indeed seem to be in the ground ( I was looking down to her).</p>
Whilhelmina
03-29-2012, 04:18 PM
<p>I would think the art is not in game, I think it's a dragon. Could be wrong of course.</p><p><strong>Researcher Goroy - Some more to study</strong></p><p>There is a POI on Goros while on the step "Collect Stormwing eggs"</p>
Soresha
03-29-2012, 04:44 PM
<p><strong>Tracker Morin - Manpower Mishap</strong></p> <p>1. When you hail Kiosha and go through the dialogue, she starts following you. But the 3rd sub-step for "Locate Kiosha" doesn't update. Quest is broken.</p><p>2. After you have Kiosha following you, the first instance of Kiosha which you found doesn't despawn. It's still there (with the same dialogue if you rehail her). Maybe just because the step didn't update properly though.</p><p>3. The one that follows you is a level 90 NPC and is attacking mobs you fight on the way. Is this intended? Or another case of the stormwing/pup NPC type bug again?</p><p>4. When you kill a mob whilst Kiosha is following you, she gives the same dialogue about "that's a nice kill but we need fawns" - which is from the quest back at the caravan outpost.</p><p>5. This Kiosha following you has the same bug as all the scouts have in the quest from the caravan outpost. They don't follow, they run away from you! If I fly, then land, it spawns her next to me again. She immediately runs off back in the direction we came from and never returns.</p>
Soresha
03-29-2012, 05:20 PM
<p><strong>a strange spirit - Whispers in the Swamp</strong></p><p>1. Took a few seconds for the quest step to complete when I returned with the spirit pieces.</p><p>2. Took even longer to get the unstable spirit to spawn. I was moving around, don't know if that helped.</p><p>3. When the unstable spirit spawns, the strange spirit doesn't despawn. It's still there, hailable and repeats the same dialogue from the previous step.</p><p>4. When the rejuvenated spirit spawns, again the strange spirit is still there.</p><p>5. The dialogue on the rejuvenated spirit says "I have diminished" - shouldn't it be the opposite? It's been made whole and grown in size, not shrunk.</p><p>6. Again a good few seconds delay in the last quest step updating and the quest completing, after going through the dialogue on the rejuvenated spirit.</p><p>7. The quest summary text says "a whirling mass of unstable spiritual energy ... which caused the energy to collapse into a larger ball of spiritual energy." The unstable NPC is actually kinda small, and not as impressive as this description makes it sound. Also if the unstable is supposed to collapse into the rejuvenated, the sizes are wrong because the rejuvenated is the largest. This suggests the unstable NPC needs to be scaled up to be much, much bigger, 2x or 3x it's current size. Then what you see would fit the story being told.</p><p>The delay in the updates on this quest is weird. I'm not seeing general lag, or having trouble with other quests in Withered Lands this evening. Is it possible to have delay associated with a particular NPC script? Curious fae is curious.</p>
Whilhelmina
03-29-2012, 06:54 PM
<p><strong>Researcher Verisa - Strange Motivations</strong></p><p>I spent more than an hour trying to find the update for this quest on the part "search for any other evidence". I killed everything but the named (died on it), I ran around in circles by air and on foot, moused over everything in the ROI, even backtracked to the holgresh pass and searched the caves there to no avail. Is the item I'm searching for in game?</p><p>EDIT: got some additionnal tips from Soresja, seems the update is supposed to be a body with very small sparkles somewhere in the bones on ground floor. I can't find it for the life of me. Best guess is 1/ it doesn't respawn or 2/ it poofed with an update (last reported finding of this body was the 23th)</p><p>So far I completed 93 quests in the zone with 2 waiting completion (strange motivations and manpower mishap) Am I still missing some?</p>
Soresha
03-29-2012, 07:10 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong>Researcher Verisa - Strange Motivations</strong></p><p>I spent more than an hour trying to find the update for this quest on the part "search for any other evidence". I killed everything but the named (died on it), I ran around in circles by air and on foot, moused over everything in the ROI, even backtracked to the holgresh pass and searched the caves there to no avail. Is the item I'm searching for in game?</p></blockquote><p>Yeah I mentioned this before, and agree it's too hard to find. I found the body for this quest totally by chance. It's really hard to find, and the sparkley on it is buggily small. Could use either a POI or a big green glow on it! Make it a bit easier please, or people will just give up in frustration and look up the loc on a quest guide.</p>
Soresha
03-29-2012, 08:04 PM
<p><strong>The Ultimate Sacrifice</strong></p><p>1. I still think this quest needs to be given by Elder Kionn immediately after the preceding quest, not only after you zone in. People are going to miss it, and the whole ending of this story!</p><p>2. Typo early in Kionn's dialogue: "the corruption that has plagued these lands have grown well beyond our normal control" - should be "has grown".</p><p>3. This is too much text! All four elders' replies come up at once, then all disappear at once. You can't read it all in time, and the chat bubbles overlap blocking each other until you get your camera angle right. I'd suggest either getting rid of two of the replies, or staggering them to come up in sequence.</p><p><img src="http://img24.imageshack.us/img24/1214/eq2000003bweb.jpg" /></p><p>4. The onscreen message about the soul being absorbed is late coming up each time.</p><p>5. The delay after each sacrifice is definitely too long, the elders just idle. It drags the whole thing out and looses the impact somewhat. People are going to be watching this thinking "yeah yeah, get on with it. just kill yourself already..." Especially since after the first one you know the rest are going to do exactly the same.</p><p>6. Piunt doesn't say anything before stabbing himself.</p><p>7. All the elders are using an idle animation which has them yawning. Really not appropriate behaviour for the seriousness of the ritual!</p><p>8. There's no clue how to get out of the zone. Ok I guessed it was the ritual stone again. But perhaps something in the second quest step, to avoid spoiling the final dialogue?</p><p>9. There should be totems around the ritual area, as per the tradeskill quest. Otherwise why did I bother making them? Plus they look cool, and could easily be added to this instance irrespective of whether they're placed in the Withered Lands zone yet, right?</p><p>10. Again the option to leave the ritual not the default on the ritual stone. Like when you click to enter, this is not intuitive! Please make them the default actions, I don't see how the examine action really adds anything at all.</p><p><strong> </strong></p><p><strong>Silnas - The Recollection of Events</strong></p><p>1. No ROI for the swamp for the first quest step.</p><p>2. Silnas says they are herbs, which look a bit like reeds. The quest step says to collect herbs. Ok, but the objects are called "withered reed plant" - which to me makes them actually reeds and not herbs at all.</p><p>3. No POI for SIlnas at the ritual spot for the second quest step.</p><p>4. No quest continuation icon on Silnas for the second quest step.</p><p>5. The second quest step says to return the herbs to Silnas, I expected this to update before clicking on the fire. There isn't actually any quest step related to starting the ritual.</p><p>6. The clicky area for the fire isn't centered over the graphic for the fire pit. It's not easy to click on. Wouldn't hurt to stick a red sparkly on it either because the fire doesn't really look like an object.</p><p>7. The light explosion effect is centered on the same spot as the clicky area - that is to say it's not centered over the fire pit either.</p><p>8. This sentence of Kionn's dialogue doesn't quite make sense, needs rephrasing: "The transition will not be swift as this corruption took a long time to manifest as will it take to dissipate."</p><p>9. No quest continuation icon on Silnas after the ritual, when on the step to talk to him.</p><p>10. Typos in quest summary, it's not in past tense: "Silnas has said ..." should be "Silnas said" and "he plans to use" should be something like "he planned to use".</p><p>11. The wither reed plant items are not removed from your inventory when clicking on the fire pit, or after completing the quest.</p>
Hordolin Awanagin
03-29-2012, 08:40 PM
<p>The Path to Peace (92)</p><p>Researcher Eriun</p><p>When you complete the step "Obtain some fruit from the satyrs in the Sanctuary of Waning"</p><p>Could use clarification in this step. Takes calming several different holgresh before you find one that talks to you.</p><p>(edit: figured out how it works)</p>
Hordolin Awanagin
03-29-2012, 09:25 PM
<p>Removed. I'm an idiot.</p>
Xianthia
03-29-2012, 09:31 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong>Researcher Verisa - Strange Motivations</strong></p><p>I spent more than an hour trying to find the update for this quest on the part "search for any other evidence". I killed everything but the named (died on it), I ran around in circles by air and on foot, moused over everything in the ROI, even backtracked to the holgresh pass and searched the caves there to no avail. Is the item I'm searching for in game?</p><p>EDIT: got some additionnal tips from Soresja, seems the update is supposed to be a body with very small sparkles somewhere in the bones on ground floor. I can't find it for the life of me. Best guess is 1/ it doesn't respawn or 2/ it poofed with an update (last reported finding of this body was the 23th)</p><p>So far I completed 93 quests in the zone with 2 waiting completion (strange motivations and manpower mishap) Am I still missing some?</p></blockquote><p>I actually have 3 quests that I can't complete:</p><p><strong>Strange Motivations</strong></p><p>I have spend the past two days on this quest, have killed all the mobs (including the named) and no update. I found two different corpses and neither one gave an update. today in chat there was talk that the second update would be from holgresh pass and went there I killed lots of mobs and no update.</p><p><strong>Manpower Mishap</strong></p><p>I'm experiencing the same thing as Soresja, I can get Kiosha to come with me, but nothing I've done has updated the quest. I've taken her to the different Sanctuaries and Alivan.</p><p><span style="text-decoration: line-through;"><strong>Beacon of Hope</strong></span></p><p><span style="text-decoration: line-through;">I started this quest when the sabotagers weren't updating after you placed the beacon so not sure if I should just delete and try again or is there something I need to do now to get the update.</span></p><p>I went ahead and deleted/repeated the quest and it updated fine once I placed the beacon.</p><p>I've done 93 quests so far in the zone, with the two above (unable to complete) to go.</p><p>(edited for updated info)</p>
Eshaac
03-30-2012, 11:10 AM
<p><cite>Xianthia wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong>Researcher Verisa - Strange Motivations</strong></p><p>I spent more than an hour trying to find the update for this quest on the part "search for any other evidence". I killed everything but the named (died on it), I ran around in circles by air and on foot, moused over everything in the ROI, even backtracked to the holgresh pass and searched the caves there to no avail. Is the item I'm searching for in game?</p><p>EDIT: got some additionnal tips from Soresja, seems the update is supposed to be a body with very small sparkles somewhere in the bones on ground floor. I can't find it for the life of me. Best guess is 1/ it doesn't respawn or 2/ it poofed with an update (last reported finding of this body was the 23th)</p><p>So far I completed 93 quests in the zone with 2 waiting completion (strange motivations and manpower mishap) Am I still missing some?</p></blockquote><p>I actually have 3 quests that I can't complete:</p><p><strong>Strange Motivations</strong></p><p>I have spend the past two days on this quest, have killed all the mobs (including the named) and no update. I found two different corpses and neither one gave an update. today in chat there was talk that the second update would be from holgresh pass and went there I killed lots of mobs and no update.</p><p><strong>Manpower Mishap</strong></p><p>I'm experiencing the same thing as Soresja, I can get Kiosha to come with me, but nothing I've done has updated the quest. I've taken her to the different Sanctuaries and Alivan.</p><p><span style="text-decoration: line-through;"><strong>Beacon of Hope</strong></span></p><p><span style="text-decoration: line-through;">I started this quest when the sabotagers weren't updating after you placed the beacon so not sure if I should just delete and try again or is there something I need to do now to get the update.</span></p><p>I went ahead and deleted/repeated the quest and it updated fine once I placed the beacon.</p><p>I've done 93 quests so far in the zone, with the two above (unable to complete) to go.</p><p>(edited for updated info)</p></blockquote><p>Yep, same here. Can not get Manpower Mishap to update nor Strange Motivations.. Had to delete Beacon of Hope and do over and it updated. The sabotorges spawned after I placed beacon and not before like the first time..</p><p>Eshaac</p>
Misia
03-30-2012, 12:17 PM
<p>Currently, I only have one quest in my quest journal that can not be completed:</p><p><strong>Orienteering Badge</strong> - When I go to the locations of the ROIs there's nothing there.</p><p>I have 90 completed quests in Witheredlands. There appears to be no further quests which I can receive.</p><p>Also, perhaps because I had (before other fixes) gotten some quests out of order, I have not been able to receive Manpower Mishap. I had someone who has the quest show me where the quest giver is, and he's not there for me to talk with. So, I'm unsure if I may have missed another quest (or quests) before Manpower Mishap.</p><p>I haven't received The Call Home either (nor any other level 94 quests).</p><p><strong>Out of Our Cold, Dead ....</strong></p><p>Thunderlash - I was told that he pops near the cliffs. I had spent several hours on multiple days trying to spawn him by waiting near the cliffs while everything was dead in the area marked in blue. Instead I moved back toward the swamp and killed the two on the swamp side of the NPC and Thunderlash spawned out there - way away from any cliff.</p>
Whilhelmina
03-30-2012, 07:34 PM
<p>No, it's the matron that spawns nears the cliff when you kill the youngsters.</p><p>Thunderclash is a ground spawn in the water and triggers when you walk on the spot, so if you come by air, it's not there.</p>
Soresha
03-31-2012, 08:02 PM
<p><strong>Tracker Morin - </strong><strong>Manpower Mishap</strong></p><p>1. Kiosha updates ok for the first quest step now.</p><p>2. For the second quest step, no POI for Tracker Morin.</p><p>3. The cookies given as a reward are level 20, is this a bug or are they intended to be traded to low level alts? The health regen on them is really low though maybe because of the additional crit chance?</p><p><strong>Tracker Morin</strong> <strong>- The Combine Wants YOU!</strong></p><p>1. The dialogue and quest description ask you to map the swamp. Morin talks about "if we need to cross it". The first quest step says "within the Tears of Tunare". Sounds great but none of this matches the locations for the updates, which aren't in the swamp at all. They are west of the swamp in the Hive of the Rogue and the Valley of the Fallen.</p><p>2. No POI to return to Morin for the second quest step.</p><p><strong> </strong></p> <p><strong>Tracker Morin</strong> <strong>- Gator Aide </strong></p><p>1. Typo in dialogue before quest: "I don't have much else that needs done" - should be "needs doing".</p><p>2. No POI for returning to Morin for the second quest step.</p><p>3. Quest decription at the end, first sentence doesn't make sense: "Tracker Morin asked that since they now have a good map of the swamp they might be able to attempt a crossing soon." Probably should be "Tracker Morin said ..."</p><p>4. I don't remember seeing an ROI for the swamp for the first step, but I could just be tired!</p><p><strong>Researcher Coroy - Some More for Study</strong></p><p>This is not marked as repeatable in the quest journal.</p>
Lylah
04-02-2012, 04:10 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><strong>Brint Thornwood - Removing the Corruption </strong></p><p>1. Typo in dialogue with Aureon: "one of the protectors of this land which has become corrupted by its evil magics" - should be "who" or "whom".</p><p>2. Another typo on Aureon: "corpse of the plants" - should be "corpses".</p><p>3. Three minutes to get back to the NPC is doable but fairly tough. You need a moment to read and comprehend the instructions. Then I took the horse up to Sanctuary of Waning. I set the waypoint on the map POI and flew tight against the edge of the ravine, shortest flight path possible. I had 40 seconds left when I clicked on him. Also it continues counting down during the animation as he's cleansed and only stops the countdown when the step updates after the animation. So that costs you another 10 seconds. If you get knocked out of flight by a mob or the dragon debuff you've probably had it.</p><p>4. Kerr respawns after a bit and you can then see him corrupted again. Not sure if you should see him here after this step? Or is he visible to all players all the time?</p><p><strong>Kerr Wanderroot - All You Need Is Time</strong></p><p>1. The ritual is awesome! So awesome I was going "wohoa!" and looking at it, and didn't engage the mobs attacking him! So he died. It's a little artifical having his corpse despawn then he reappears so you can try again, I don't know if they can knock him out or something less permanent?</p><p>2. I hailed him and started the ritual again. The second time, I killed the mobs, the ritual finished. Kerr sat down and got up again and reset to his position at the shelter. But the quest step hasn't updated. There's not quest continuation/completion icons over him. If I hail him, I get a repeat of the earlier dialogue "I can't thank you enough for helping me escape that insanity".</p><p>3. I tried deleting and re-taking the quest. But now the cleansing sequence won't start even once. I'm gated on this quest now.</p><p>4. Left-clicking on Kerr does not result in a hail action. Something is up, you have the target and press "h" for hail to get his dialogue up, either at the start or during this quest. The only right-click menu option on him is to Assist.</p></blockquote><p><strong>Removing the Corruption</strong> does not update the whole group (the "cleansing" part - the timed step only works for whoever clicked first) and you have to go back and redo killing plants and the timed step all over again.</p><p><strong>All You Need Is Time</strong> gates the one on the quest when someone else has completed it (protecting Kerr doesn't update if someone else has completed the quest and helps with killing the mobs that spawn)</p>
Cyliena
04-03-2012, 02:38 PM
<p><strong>I Want All of Them!</strong> - The intro dialogue to this seems a bit disjointed. You ask Shirsha, "Are you looking for more of the lost pups?" and he responds with "Great!".</p><p><strong>Invasive Species</strong> - the scout reward, <em><strong>Dagger of Withering Hopes</strong></em>, is marked as a spear.</p><p><strong>Withered Lands Fossils</strong> (collection) - There is an item in the collection called "A Tigerapter Skull"... this should be "A Tigeraptor Skull" (with an o, not an e). <a rel="nofollow" href="http://eqbeastiary.allakhazam.com/search.shtml?id=5572" target="_blank">http://eqbeastiary.allakhazam.com/s...h.shtml?id=5572</a></p><p><strong>I Want All of Them!</strong> - I popped out my mercenary in the New Combine Foothold just before returning to Shirsha and my pup disappeared.</p><p><span style="text-decoration: line-through;"><strong>They Won't Need It Anymore</strong> - I can't find the update for "evidence regarding the corrupted wolves and their handlers" anywhere inside or outside of the ruins. I've been all over multiple times and am stumped on this step.</span></p><p><strong>Many Mouths to Feed</strong> - The longberry bushes are very hard to see, can you up the sparkle a bit on these or tweak their color some? They really blend in with the ground.</p><p><strong>Need More Information</strong> - Two minor issues with this quest. After accepting the quest I saw I was still able to click the plant I got the quest from (at <strong>-</strong>3235, -756, -287), and it popped out a plant to kill. After I killed it I did not get credit for the seedling update. The other 8 spots I found gave me credit. The second issue is that the turn-in ROI is showing the wrong location.. it's close, but not quite right.</p><p><strong>Need More Information</strong> - The turn-in dialogue for Researcher Alleng has a typo on this line: "There are few who know as much as I do about the plants, and I have the best chance of finding whatever clus lie within those seedlings." The word clus should be clues.</p>
Cyliena
04-04-2012, 10:20 AM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><span style="text-decoration: line-through;"><strong>They Won't Need It Anymore</strong> - I can't find the update for "evidence regarding the corrupted wolves and their handlers" anywhere inside or outside of the ruins. I've been all over multiple times and am stumped on this step.</span></p></blockquote><p><span style="text-decoration: line-through;">Checked again this morning and I still can't find this update. Has anyone else gotten it?</span></p><p><strong>Lost in the Woods</strong> - It seemed odd that the wagon disappeared as soon as I was finished speaking to Blaera. It staying around at least until you turn-in the quest might make a bit more sense.</p><p><strong>Porto Bunglefoot</strong> - I still see his quest feather much further away than I should. (currently seeing it at Sanctuary of Waning so I'm assuming this never got fixed from when it was originally reported a couple of weeks ago)</p><p><strong>Withered Lands Essences</strong> (collection) - I was ready to bug report an anomoly in the air... then found out what it really was. Kudos, that was awesome. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p><strong>The Voice in the Forest</strong> - There's no ROI for Silnas or the Sanctuary of Waning.</p><p><strong>Seedling Hope</strong> - I took a couple steps toward the east of Silnas just after accepting this quest and got a message that it looked like a good place to dump the soil. Shouldn't I gather the soil before getting this message? Also the ROI includes the Sanctuary of Waning.. I'm not seeing any corrupted satyrs in there.</p><p><strong>Misplaced Quest Feather?</strong> - There's a quest feather (on the map) at /way -2279.30, -672.74, -175.82 where the zone travel horse for Sanctuary of Waning is at. I don't know if that's an actual quest giver below the ground there or what but seeing a feather is making me twitchy. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p><strong>Culling the Viscious</strong> - "a withertalon scourer" updated this quest but "a withertalon alpha" and "a brooding withertalon" (must be the emo version?) did not. All three are the same level/con. The only difference I see is that the scourers I found are inside a cave (which isn't in the ROI region for the quest) and the others are not. edit: Just tried an alpha inside the cave and it didn't update, so basically only scourers are.</p><p><strong>More Culling the Viscious</strong> - Just picked this up. I think the issue with this, and Culling the Viscious, is that the only description is "raptors with tiger striped hides" (striped is typoed as stripped, by the way). That describes <strong>every</strong> raptor. If only the scourers update this step then the quest should be more specific.</p><p><strong>Little Lost Raptor</strong> - The mother raptor ran off before I accepted the quest, which does not give sufficient time to read the paragraph on the quest acceptance screen if you want to be able to follow her. Please don't have her move until the quest is accepted--some of us like to read what we're doing. Why would we trust a raptor anyways? It'd be nice to have to option to kill it immediately instead of allowing it to get to its destination. Anyways, I made sure to examine and slaughter every last egg after that. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p><strong>Little Lost Raptor</strong> (again) - This quest shouldn't be repeatable... you're insulting our actual intelligence to insinuate that we would be foolish enough to fall for this more than once. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> It should probably be marked as Heroic as well. edit: Looking through my screenshots, I also noticed that if there are hatchlings there when the nest resets, the hatchlings do not despawn. This caused my AoE to grab even more than just the ambushers.</p><p><strong>Picked Clean</strong> - teralid hive-guardians do not update this quest</p><p><strong>Multitudinous Extermination/Good to be the Queen/Adephala</strong> - PLEASE make Adephala stop moving so quickly.. it's making it so hard to read and click on the dialogue boxes! (and a laugh to the quest being named "Good to be the Queen") edit: after going through this full dialogue it took a REALLY long time because I absolutely could not click on the correct box when she was facing me due to how much it was bouncing around. I also had to stare at the ground and read the dialogue text there because the box movements were making me naseous. I've never had this happen before on this game if that's any indication as to how bad it is.</p><p><strong>Seedling Hope</strong> - Please make it so we can leash 3 withering saplings before having to return.</p>
Ellenroh_001
04-05-2012, 12:08 AM
<p>On my coercer I had a corrupted tender as a pet. Every once in a while the tender gets stuck in a casting loop. It looks like it is trying to cast a spell on me. From the graphics it appears to be one of the damage spells, so guessing he doesn't want to be my pet? LOL</p><p>Also, the corrupted tender is KOS to the New Combine Foothold guards. If I have a corrupted animal as a pet they are not KOS to the guards. Is this intended? Not complaining - it's a risk that I take when making a pet, but wanted to make sure its what is supposed to happen.</p><p><strong>Many Mouths to Feed</strong> bushes are too dark against the colors of the ground, trees and bushes. The only way I was able to find them was to turn my graphics way down, so nothing showed but the trees, bushes and mobs. Perhaps put a few light branches in the bushes so they stand out and/or sparkles? This was already mentioned, but wanted to add that I tried different settings to see if it helped which it didn't.</p><p><strong>Little Lost Raptor</strong>: When the mother gets to the nest it takes too long for the ambush. I almost left thinking the quest was broken. Edit: I found the matron up again on her nest with a feather over her, but couldn't take the quest again. Is it supposed to be repeatable? If so, it wouldn't let me take the quest again. </p><p><strong>Culling the Vicious</strong>: In the blue area on the map the only raptors I could find were many withertalon lurkers and one lone withertalon hunter even using track. None of these updated the quest, but I didn't expect them to as they had spots not stripes. If the update mobs aren't in this section, it shouldnt be colored blue. </p><p>Finally - Is there a reason to do the repeatables over and over for anything other than coin? i.e. title, reward? I didn't see any faction hits, so wasn't sure if this was just to get money or if there is something else.</p><p>ok that's all for tonight.</p>
Cyliena
04-05-2012, 10:41 AM
<p><strong>Tending to the Broken</strong> - Are the broken stele fragment debris clumps supposed to be pitch black in color or is there an art issue there? Also, when returning the fragments the Remnant of Growth mediums don't say anything... it'd be nice if they acknowledge that you brought the fragments back somehow.</p><p><strong>Removing the Corruption</strong> - Swashbucklers and Brigands need a <strong>throwing weapon</strong> reward choice for this quest. A bow is useless to me. We went through this with Great Divide and Eastern Wastes for months, please don't do this again.</p><p><strong>All You Need is Time</strong> - I failed this the first time (got distracted taking a couple of screenshots, it was too cool!) and when I restarted it I told Kerr "I am ready, nothing shall harm you!" then got a narrative message that "Kerr Wanderroot could not be found." However, it did progress fine, Kerr did and said what he should, that message was simply out of place there.</p><p><strong>Good to be the Queen</strong> - The ROIs for the scent pods are not disappearing for the ones you've already placed. edit: Just finished this quest. As it auto-completed, I'm very confused as to why I bothered with it. The insects are just as aggressive as before and you're just left shrugging your shoulders wondering where to go next.</p><p><strong>Right Place, Right Time</strong> - I recall, I believe Soresha?, mentioning a while back that the dialogues for this quest were going by too quickly. It seems that they have been slowed down some, but it still is a bit fast paced, especially when the two concerned satyrs are talking almost right over each other.</p>
<p><strong>What They Can't See</strong> - asks you to kill "stormwings" near Alivan but gives a ROI out in the closer tears area. Killing Stormwing invaders out there does not update the quest. Only stormwing watchers seems to be updating the quest; either the invaders need to be added as giving updates or the quest text needs to be corrected to mention only watchers.</p>
Whilhelmina
04-05-2012, 07:03 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>They Won't Need It Anymore</strong> - I can't find the update for "evidence regarding the corrupted wolves and their handlers" anywhere inside or outside of the ruins. I've been all over multiple times and am stumped on this step.</p></blockquote><p>Checked again this morning and I still can't find this update. Has anyone else gotten it?</p></blockquote><p>The update is supposed to be a named in the giants castle. When you enter, go straight forward, iirc it should be the last small room to the left (after passing the elevator in a room to the right). Not 100% certain of the room, but it's in this area. there is already a giant with a wolf in the room (it's the only room with a giant and a wolf) and when you go across the door (on foot, not flying), the named is supposed to pop in the back.</p>
Cyliena
04-05-2012, 07:25 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>They Won't Need It Anymore</strong> - I can't find the update for "evidence regarding the corrupted wolves and their handlers" anywhere inside or outside of the ruins. I've been all over multiple times and am stumped on this step.</p></blockquote><p>Checked again this morning and I still can't find this update. Has anyone else gotten it?</p></blockquote><p>The update is supposed to be a named in the giants castle. When you enter, go straight forward, iirc it should be the last small room to the left (after passing the elevator in a room to the right). Not 100% certain of the room, but it's in this area. there is already a giant with a wolf in the room (it's the only room with a giant and a wolf) and when you go across the door (on foot, not flying), the named is supposed to pop in the back.</p></blockquote><p>Ah I think I've flown in/out of that room each time, I'll have to try it on foot tomorrow.. thanks. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Xianthia
04-05-2012, 10:39 PM
<p>So on the overland I'm down to</p><p><span ><p><strong>Strange Motivations</strong></p><p>I have still not been able to find the update (continuation?) for this quest.</p><p>I didn't go on test yesterday but other than that I try every day for this update for a while.</p><p>Has this quest been in fact fixed? I've tried other areas as well as maybe the update is not in the ROI?</p><p>Any help/input is welcome.</p></span></p>
Soresha
04-07-2012, 09:17 AM
<p style="margin: 0in 0in 0pt;"><strong>Up, Up and Away</strong></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">I logged in, immediately getting a popup window for either the achievement Up, Up and Away. The popup window showed a reward item, a charm, "Badge of Honor". But I didn't get the item, it was not put in my inventory. I did get a chat message "You have unlocked the ability to adventure beyond level 90!"</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">This is confusing. Is it a clicky you're supposed to use to unlock the levelling beyond 90? Did I not get it because my toon is already 92, or is this a bug? If the unlocking is done automatically with the achievement, why have the charm item shown?</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><strong>Untapped Potential</strong></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">1. I logged in an old copied 90 toon, who even after the recalculation has under 280 AA. She gets the quest "Untapped Potential".</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">I used the beta buffing bauble to bump her to 320 AA (though it also unlocks the levelling anyway). Not certain this is a valid way to test it, but the second quest step didn't update. Assigned the points and still no change. Zoned out and back into Great Divide, nothing.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Maybe it only completes if you gain the 280th AA by normal means, through xp? But then what's going to happen to someone pushed over 280 by the recalculations? Hope it looks at the new, recalculated total. Can't tell since the window for that pops up at the same time when you log in.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">2. When the quest was offered, I'm sure it showed an item (Badge of Honor again?) as the reward. But on the actual quest in my journal, it shows no reward item.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">3. Tried deleting the quest - ok good, it throws a message saying you can't. But it would be better to code the UI to grey-out the delete button in the quest journal for all quests in the Required category, so players can't even attempt it. Would just make it clearer.</p><p style="margin: 0in 0in 0pt;"> </p> <p style="margin: 0in 0in 0pt;">4. So erm, did you already tell people having the DoV expansion was going to be a requirement for levelling beyond 90? Did I just miss that getting announced? Because it was news to me, reading the quest. Not that I'm objecting, you need the expansion to get the content for those levels anyway.</p><p style="margin: 0in 0in 0pt;"><strong></strong></p><p style="margin: 0in 0in 0pt;"><strong>Lieutenant Rennik - The Lands Above</strong></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">1. Why am I NOT surprised he's a dwarf? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> *pokes fun at the writer*</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">2. Excellent story recap. Engaging to read, not too drawn out, and makes sure people know the basic background before going into the new content. Very glad to see this being added! Are all you designers listening? PLEASE USE THIS TECHNIQUE MORE IN THE FUTURE!</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">@Cyliena - please make sure you get this pre-quest dialogue on ZAM too!</p><p>3. No quest update icon on Vishra. And I can't hand it in. BUT this is probably because I've already done his other quests.</p><p>4. Re-ran it on TestCopy with a toon that hasn't done the Withered Lands quests, and it handed in fine.</p>
Cyliena
04-07-2012, 01:24 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p style="margin: 0in 0in 0pt;">@Cyliena - please make sure you get this pre-quest dialogue on ZAM too!</p></blockquote><p>Willdo! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Cyliena
04-09-2012, 12:07 PM
<p><strong>The Lands Above</strong> - I hailed Rennik again after accepting the quest and he went through the entire quest dialogue a second time. Also the same issues as Soresha: I cannot hand in this quest and Vishra has no book for a toon that's already done Vishra's other quests. Had no issue turning it in on a char who hadn't been to Withered Lands before.</p><p><strong>A Helping Hand</strong> - Our characters tells Kilkarn that Vishra sent us to find the caravan, but I never got a quest to do so. I basically stumbled upon the caravan area by chance. Is there supposed to be a hand-off quest?</p><p><strong>A Helping Hand</strong> - I assisted Scout Kiosha first; while getting Kiosha's updates, Scout Leluh's raptor hide line was flashing like I had gotten a "you have not found any quest items" update. I did try killing a raptor and it did not update with Kiosha with me, so the quest tracker is just confused (Kiosha's deer updated fine as well).</p><p><strong>A Helping Hand</strong> - "a corrupted mist panther" that I killed that was stationary on a rock at /way -1843, -579, -1205 did not update this quest. The roaming ones did update it.</p><p><strong>A Helping Hand</strong> - All of the "a withertalon scourer" in and outside of the cave around /way -2204, -598, -615 was not updating Leluh's step.</p><p><strong>Wheel of Misfortune</strong> - The quest name made me think "Wheel of Morality, turn turn turn!"... <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> On a more serious note, the description in the New Quest box says "The one guy said he might have stuff for me to do." When I turned in the quest the <strong>Repaired Wagon Wheel</strong> was not removed from my inventory.</p><p><strong>Orienteering Badge</strong> - <span style="text-decoration: line-through;">When I handed in this quest I got a double turn-in sound. Not sure if that was something on my end or not but I've never heard that happen before.</span> Nevermind, it seems I'm having some lag on my end today.</p><p><strong>The Path to Peace</strong> - I cannot speak with the holgresh (the only thing it says is "[Grunts and snorts]" when I first calm it, otherwise no response) and I have no fruit in my inventory nor is there a right-click menu option to give the holgresh fruit.</p><p><strong>Spell Flingers</strong> and <strong>Effects of a Personal Kind</strong> - Neither quest has the "You did not find any quest items." message when you don't get an auto-update.</p><p><strong>Holgresh See</strong> - For being vv mobs these attackers have a LOT of health. *splat* Closest revive place is the Waning Sanctuary? Couldn't the Combine Caravan have a revive spot where those two tombstones are at?</p><p><strong>Holgresh Do</strong> - No ROI for the warpriest and treant updates for this quest.</p>
Hordolin Awanagin
04-09-2012, 01:33 PM
<p><cite>Xianthia wrote:</cite></p><blockquote><p>So on the overland I'm down to</p><p><strong>Strange Motivations</strong></p><p>I have still not been able to find the update (continuation?) for this quest.</p><p>I didn't go on test yesterday but other than that I try every day for this update for a while.</p><p>Has this quest been in fact fixed? I've tried other areas as well as maybe the update is not in the ROI?</p><p>Any help/input is welcome.</p></blockquote><p>Did you get this yet? If not, look in the ROI by the tail of the dragon skeletons that are arranged to go up the ridges.</p>
Cyliena
04-10-2012, 04:26 PM
<p><strong>Safety in Numbers</strong> - It appears that only holgresh attackers update this quest, yet the quest asks for any holgresh along the path. This should probably be updated to state just holgresh attackers along the path. A lot of attackers are sunken into the ground as well. The flare update spot is very finicky with where you need to stand as well; I had to take a couple steps north of where the update for finding a safe location was before it'd let me use the flare.</p><p><strong>Frightening Effigies</strong> - ROI spots are not disappearing when placing effigies.</p><p><strong>The Path to Peace</strong> - The fruit update works after last night's update, thank you.</p><p><strong>Abduction!</strong> - Morin did not have a quest feather when he was offering this quest. <em>(I'm siding with the holgresh on this one... it was deserved after the caravan sent us to their caves far, far too many times. Cheers, holgresh! edit: Okay I honestly laughed my butt off when I saw I could answer that turning in the quest as well!!) </em>After turning in this quest, Tracker Morin goes through the intro dialogue for Casting the Prints.</p>
Kadurm
04-10-2012, 11:42 PM
<p style="text-align: left;">So I briefly logged in tonight (about the time the login servers dropped) and noticed "Your inventory is overflowing" Only to find that most if not ALL of the sweet quest and looted gear from Withering lands has been changed to lvl 91 or higher.</p><p>This is very dissapointing. Not only to lose the use of the gear, but to think I worked my butt off and had some very close calls on a lot of kills to have it stripped from me until I reach lvl 91.</p><p>As a loooooooooong time player and having a character as old as Cimee, I was not fortunate enough to have 280 AAs built up before the release. So not only am I now trying to grind my inky rear end off to get the AAs, I'm losing gear that was helping me do so at a rapid rate.</p><p>Hope this is just an oversite and I can re-equip the items soon. </p><p>Also did not see any mention of this in the update notes....bleh</p>
Cyliena
04-11-2012, 11:52 AM
<p><strong>Wispy Winds of Change</strong> - <span style="text-decoration: line-through;">No ROI for this quest.</span> Nevermind, just wasn't scrolled out far enough on my map.</p><p><strong>Interesting Discoveries</strong> - I found it funny that the quest step pointed out that you should avoid killing sifaye. They're rabid, there's no way to avoid that if you want the updates! Nice joke, though, even if unintentional.</p><p><strong>Whispers in the Swamp</strong> - "a corrupted sifaye stonemender" did not count at all toward attempting to update the appropriate step. The mobs in Valley of the Fallen are 93-95^ so this quest should probably be marked as Heroic.</p><p><strong>Whispers in the Swamp</strong> - The strange spirit does not have a continuation book over its head when you return with its essences. No unstable spirit mass spawned after I got that update; I had to run around the strange spirit in circles to get it to spawn. I saw both the strange and rejuvenated spirit after defeating the unstable and there was a lag time between the dialogue and the quest completion (both disappeared afterward). There was also no completed quest book over the rejuvenated spirit's head for the final turn-in.</p><p><strong>Zone Travel Horses</strong> are still showing up as quest feathers on the map.</p><p><strong>Weakened Budling</strong> - I have no idea how I'm supposed to save the budlings. I was given no quest items and there's no right-click option to do anything special with them.</p><p><strong>The Lands Above</strong> - Still can't turn this in on a character that's done Vishra's quests before. It won't be a big deal for live servers but I'm sure people on Test who already tested this content would appreciate it allowing them to turn it in.</p><p><strong>A Storm of Corruption</strong> - ROI for Lopa is nearby, but wrong.</p><p><strong>Weakened Budling</strong> - So a helpful person on Test helped me out with this step and we figured out what went wrong. If your mercenary gets the killing blow (and this may go for anyone in group without the quest), the budling simply dies instead of follows. When I finally got one to follow me it spawned about 8 of them, very spammy! (see pic below) It only updated as one despite that happening.</p><p><img src="http://i39.tinypic.com/209khtj.jpg" width="845" height="546" /></p><p><strong>A Stone's Throw </strong>- The quest states that the Queen's enchanters are working on the stones, yet the queen is the only one there. Minor detail in the scope of things though.</p><p><strong>The Ultimate Sacrifice</strong> - Overall, very well done. My only comments are that you got the message about souls being absorbed on the first four elders before they even completed the ritual and that the stones I made and placed during the tradeskill quest were not present around the ritual area in the instanced zone. Also, shame on them for not informing Silnas of what they're doing! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> (shouldn't his name be Elder Silnas now as well?)</p><p><strong>The Recollection of Events</strong> - Silnas is duplicated under the tent and at the ritual spot when you return with the herbs. He also has no book over his head (okay I determined this is because you're supposed to do the coals). I can only interact with one very small section of the fire and it's really difficult to click on, please make the entire fire area interactable. At the end of Elder Kionn's dialogue both Silnas and Elder Silnas (hah so much for my comment a bit ago) respond the exact same line, it's pretty odd. Just completed the quest and Silnas is still sitting under the tent next to Phaerus and gives the intro dialogue to this quest. edit: The wither reed plants were not removed from my inventory when I finished this quest.</p><p>After finishing The Recollection of Events there's nothing pointing me to Alivan, and I'm fairly certain that's the only Withered Lands hub left for me. It would be nice if Elder Silnas had a comment that he heard something about the Village of Alivan on the other end of the swamp to direct people there.</p><p><strong>From Under Our Noses</strong> - Should be marked as a Heroic quest.</p><p><strong>No Word From Above</strong> - In the intro dialogue, we tell the captain that we were sent on behalf of the New Combine Empire. I don't recall a single person from the New Combine Empire sending me to them.</p><p><strong>Pay For Their Crime</strong> - Should be marked as a Heroic quest. The Scout reward is a repeat from another WL quest earlier on (sorry don't remember which but it's been in my backpacks for quite a while now); yes it's not lore but honestly most Scouts by this point will likely just transmute it anyways. A throwing weapon would be more appreciated as none has been offered to Swashbucklers/Brigands/Beastlords yet.</p><p><strong>Some Good From This</strong> - Should be marked as a Heroic quest.</p><p><strong>Ritual Sacrifice</strong> - Should be marked as a Heroic quest.</p><p>(are any devs still reading this feedback thread at this point or was I too late to the party?)</p>
Whilhelmina
04-11-2012, 05:29 PM
<p><span><strong>Sergeant Herla - They Won't Need It Anymore</strong></span></p><p>The "evidence of a strange plant creatures" is not updating for the group, only for the player gathering the plant. Previous updates where updating for the whole group.</p><p><span><strong>Handler Shirsha - Can I Keep It?</strong></span></p><p>You still have a lost drakkel prowler pup following you after turning in the quest.</p><p><span><strong>Handler Shirsha - I want all of them!</strong></span></p><p>The lost pups tend to go and fight everything that aggroes the player and they get killed very fast. Could they follow by default instead of aggro? This quest is a bit of a pain currently and I keep having to grab my pups back.</p>
Kadurm
04-11-2012, 10:45 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><span><strong>Sergeant Herla - They Won't Need It Anymore</strong></span></p><p>The "evidence of a strange plant creatures" is not updating for the group, only for the player gathering the plant. Previous updates where updating for the whole group.</p><p><span><strong>Handler Shirsha - Can I Keep It?</strong></span></p><p>You still have a lost drakkel prowler pup following you after turning in the quest.</p><p><span style="color: #ff0000;">I had this happen as well. But as soon as I went to name the pet that was left over after the quest, he dissapeared like normal. Was left with the summoned pet after that. Not a "fix" but a work around for now.</span></p><p><span><strong>Handler Shirsha - I want all of them!</strong></span></p><p>The lost pups tend to go and fight everything that aggroes the player and they get killed very fast. Could they follow by default instead of aggro? This quest is a bit of a pain currently and I keep having to grab my pups back.</p><p><span style="color: #ff0000;">If you can fly, as long as you don't go above say 3/4 of the taller trees in height, you can get back to the camp without the pup attacking anything. It will dissapear like a normal pet and re-appear when you land.</span></p></blockquote>
Xianthia
04-11-2012, 10:47 PM
<p><cite>Hordolin Awanagin wrote:</cite></p><blockquote><p><cite>Xianthia wrote:</cite></p><blockquote><p>So on the overland I'm down to</p><p><strong>Strange Motivations</strong></p><p>I have still not been able to find the update (continuation?) for this quest.</p><p>I didn't go on test yesterday but other than that I try every day for this update for a while.</p><p>Has this quest been in fact fixed? I've tried other areas as well as maybe the update is not in the ROI?</p><p>Any help/input is welcome.</p></blockquote><p>Did you get this yet? If not, look in the ROI by the tail of the dragon skeletons that are arranged to go up the ridges.</p></blockquote><p>I have not. I'll check tonight when I log in (patcher trying to force me to go streaming issues today with it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ).</p><p>Thank you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kadurm
04-11-2012, 10:48 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>Wispy Winds of Change</strong> - <span style="text-decoration: line-through;">No ROI for this quest.</span> Nevermind, just wasn't scrolled out far enough on my map.</p><p><strong>Interesting Discoveries</strong> - I found it funny that the quest step pointed out that you should avoid killing sifaye. They're rabid, there's no way to avoid that if you want the updates! Nice joke, though, even if unintentional.</p><p><strong>Whispers in the Swamp</strong> - "a corrupted sifaye stonemender" did not count at all toward attempting to update the appropriate step. The mobs in Valley of the Fallen are 93-95^ so this quest should probably be marked as Heroic.</p><p><strong>Whispers in the Swamp</strong> - The strange spirit does not have a continuation book over its head when you return with its essences. No unstable spirit mass spawned after I got that update; I had to run around the strange spirit in circles to get it to spawn. I saw both the strange and rejuvenated spirit after defeating the unstable and there was a lag time between the dialogue and the quest completion (both disappeared afterward). There was also no completed quest book over the rejuvenated spirit's head for the final turn-in.</p><p><strong>Zone Travel Horses</strong> are still showing up as quest feathers on the map.</p><p><strong>Weakened Budling</strong> - I have no idea how I'm supposed to save the budlings. I was given no quest items and there's no right-click option to do anything special with them.</p><p><span style="color: #ff0000;">Same issue here. Then after doing some seaching, I found out that you have to actually kill the corrupted budlings "in a slow fashion" and shortly after it dies, you will see a newly spawned budling that you will auto speak to for it to follow you to safety. Take it back to the queen's area and it will auto update.</span></p><p><strong>The Lands Above</strong> - Still can't turn this in on a character that's done Vishra's quests before. It won't be a big deal for live servers but I'm sure people on Test who already tested this content would appreciate it allowing them to turn it in.</p><p><strong>A Storm of Corruption</strong> - ROI for Lopa is nearby, but wrong.</p><p><strong>Weakened Budling</strong> - So a helpful person on Test helped me out with this step and we figured out what went wrong. If your mercenary gets the killing blow (and this may go for anyone in group without the quest), the budling simply dies instead of follows. When I finally got one to follow me it spawned about 8 of them, very spammy! (see pic below) It only updated as one despite that happening.</p><p><span style="color: #ff0000;">Hmmm, never had it spawn multiples on me. Might have happened after a recent update.</span></p><p><img src="http://i39.tinypic.com/209khtj.jpg" width="845" height="546" /></p><p><strong>A Stone's Throw </strong>- The quest states that the Queen's enchanters are working on the stones, yet the queen is the only one there. Minor detail in the scope of things though.</p><p><strong>The Ultimate Sacrifice</strong> - Overall, very well done. My only comments are that you got the message about souls being absorbed on the first four elders before they even completed the ritual and that the stones I made and placed during the tradeskill quest were not present around the ritual area in the instanced zone. Also, shame on them for not informing Silnas of what they're doing! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> (shouldn't his name be Elder Silnas now as well?)</p><p><strong>The Recollection of Events</strong> - Silnas is duplicated under the tent and at the ritual spot when you return with the herbs. He also has no book over his head (okay I determined this is because you're supposed to do the coals). I can only interact with one very small section of the fire and it's really difficult to click on, please make the entire fire area interactable. At the end of Elder Kionn's dialogue both Silnas and Elder Silnas (hah so much for my comment a bit ago) respond the exact same line, it's pretty odd. Just completed the quest and Silnas is still sitting under the tent next to Phaerus and gives the intro dialogue to this quest. edit: The wither reed plants were not removed from my inventory when I finished this quest.</p><p>After finishing The Recollection of Events there's nothing pointing me to Alivan, and I'm fairly certain that's the only Withered Lands hub left for me. It would be nice if Elder Silnas had a comment that he heard something about the Village of Alivan on the other end of the swamp to direct people there.</p><p><strong>From Under Our Noses</strong> - Should be marked as a Heroic quest.</p><p><strong>No Word From Above</strong> - In the intro dialogue, we tell the captain that we were sent on behalf of the New Combine Empire. I don't recall a single person from the New Combine Empire sending me to them.</p><p><strong>Pay For Their Crime</strong> - Should be marked as a Heroic quest. The Scout reward is a repeat from another WL quest earlier on (sorry don't remember which but it's been in my backpacks for quite a while now); yes it's not lore but honestly most Scouts by this point will likely just transmute it anyways. A throwing weapon would be more appreciated as none has been offered to Swashbucklers/Brigands/Beastlords yet.</p><p><strong>Some Good From This</strong> - Should be marked as a Heroic quest.</p><p><strong>Ritual Sacrifice</strong> - Should be marked as a Heroic quest.</p><p>(are any devs still reading this feedback thread at this point or was I too late to the party?)</p></blockquote>
Whilhelmina
04-12-2012, 11:00 AM
<p>For the handler Shirsha quests, I got myself killed which solved the problem too (not really a good fix hehe). I also finally decided to fly to bring the pups back (especially as I have the TS cloak which allows to fly without problems in the zone) but an easier way would be better.</p><p><strong>Leif Tenderton - The corruption runs deep</strong></p><p>This quest doesn't update for the group and a camp brken by one char cannot be eliminated by the second one (camp is clickable but nothing happens). A group update would be better. (Feedbacking this as it seems that, so far, all quests have group updates which I find a very good idea).</p><p><strong>Brian Thornwood - Tending to the broken</strong></p><p>The broken fragments of the stele are not updating for the group.</p>
Cronyn
04-12-2012, 02:51 PM
<p>Heya folks! Sorry that I've been quiet. There's a lot going on around here, so I've been pulled in a bunch of different directions, but I have been reading your feedback here, and making fixes.</p><p>So for Shirsha's quests, the pups should now disappear appropriately. The only issue I'm not sure on is them poofing when you pop another pet - I'll have to look into that one. I'll also make sure that they aren't attacking things - I thought I had that fixed, but it's still happening, so I must have missed something.</p><p>I somehow missed the feedback on Whispers in the Swamp, so I'll get to those today. I'll also try to get all of those "Heroic" quests marked appropriately.</p><p>Oh, and for They Won't Need It Anymore - I finally got that fixed, but here's the issue: the quest had to be changed to accomidate the Wolfmaster spawning appropriately. The quest will now need to be completed in order, rather than having all of the steps available from the start. I added a new ROI to the step for the Wolfmaster, too, so you get pointed right to where he is rather than have to search for him. Since he caused me so much grief, I'm happy to let you guys kill him as easily as possible (he's a jerk).</p><p>I also fixed up the wounded stormwing quests in the Tears of Tunare, especially No Mercy Here. Check them out if you haven't yet.</p><p>Oh, Invaders should count toward the kill requirement in What They Can't See... now.</p><p>IF there's anything left you're still concerned about regarding quests, let me know here or in PM. I'll look at it or have the appropriate designer take a look at it.</p><p>Thanks again, guys!! You were a tremendous help in this testing cycle, and I appreciate all that you did. You guys rock.</p>
Cyliena
04-12-2012, 04:21 PM
<p>Thanks for the update Cronyn, glad to know I wasn't too late to the party. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> From what I have determined I still have about 30 quests to go in Withered Lands... so starting today's feedback:</p><p><strong>Beacon of Hope</strong> - Should be marked as a Heroic quest.</p><p><strong>No Mercy Here</strong> - Reward of "a stormwing" has the description for an icegaze basilisk plushie.</p><p><strong>The Road Less Travelled</strong> - The completed journal text states "I found some fun stuff to do and even got some loot." Very descriptive!</p>
Cronyn
04-12-2012, 04:29 PM
<p>Oh, and to add realy fast - those changes are probably not on test *YET*, but should be on the next update.</p><p>Sorry - I should have made that more clear. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Kuulei
04-12-2012, 05:18 PM
<p><strong>NEW [<span style="color: #ff0000;">BUG</span>] SOEBuild=8696T</strong></p><p>Porto's first tradeskill quest: <strong><span style="color: #ff0000;">Preserving the Flank</span></strong></p><p>When you finish making the items, the quest is updated in your journal to the point of having to turn it in, however Porto has no book and asks if you need more salt. I had to actually hail him a couple times, filling my bags with salt, before he suddenly took all items and updated. I never did see a book. I would have thought this was a one-time fluke, but I had popped over from Everfrost to Test at the request of another, who also was experiencing this. So I was able to reproduce the same problem they had.</p><p><strong></strong></p><p><strong>[<span style="color: #ff0000;">BUG</span>] SOEBuild=8696T</strong></p><p><strong>If you are grouped with another tradeskiller and both are doing the same questlines at Santuary of Tears with</strong><strong> Phaerus Thunderhorn:</strong></p><p><strong><span style="color: #ff0000;">Clearing the Brush</span>:</strong> clicking on the tainted plants is a group update currently <strong>I dont think this is intended.</strong></p><p><strong><span style="color: #ff0000;">A Timeless Instrument</span>:</strong> Crafting these in a group also updates each other's quest. I crafted 2 daggers and the party grouped with me crafted 3 and it updated both our journals as if we had crafted five (5) and we were able to hail Phaerus Thunderhorn and turn in. <strong> It should NOT be a group update as it created the next bug (see below)</strong></p><p><strong><span style="color: #ff0000;">Totemic Reinforcement</span>: Crafting the 4 totems while grouped created another bug!</strong> I had 2 and partner had 2 totems done, the quest updated in the journal as having all 4 completed. So we hail Phaerus and were asked to place the totems. We couldn't has we didn't have all 4 and what partner placed, totems 1 and 2, didnt update me and to solve the issue, partner crafted 2 more totems and I had to delete and redo the quest<strong>. Another issue is that there is a delay of up to 10 minutes, to place the totems after someone else did.</strong></p>
Soresha
04-12-2012, 07:50 PM
<p style="margin: 0in 0in 0pt;"><strong>The Road Less Travelled </strong></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">1. First step - find a way through the Holgresh Valley - no POI for this.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">2. It's actually called the Holgresh Pass, not Valley.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">3. It's not clear if I'm supposed to go striaght to Kionn or get an update in the pass first. Lack of POI isn't helping here. Since I'm going back to this quest I simply took the house ride up to Sanctuary of Tears, but nothing updated on the way. Went back and flew through it, killed a few mobs, no update.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">4. In the Sanctuary of Tears, Kionn no longer exists! Pretty sure he was one of the guys committing suicide? Maybe this wouldn't happen on live if the quests are chained together, but I don't think I can hand this in. Can anyone confirm if this is the case? I.e. do I need to petition it (nice cloak reward!)</p><p style="margin: 0in 0in 0pt;"> </p>
Soresha
04-12-2012, 08:35 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p style="margin: 0in 0in 0pt;"><strong>The Road Less Travelled </strong></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">1. First step - find a way through the Holgresh Valley - no POI for this.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">2. It's actually called the Holgresh Pass, not Valley.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">3. It's not clear if I'm supposed to go striaght to Kionn or get an update in the pass first. Lack of POI isn't helping here. Since I'm going back to this quest I simply took the house ride up to Sanctuary of Tears, but nothing updated on the way. Went back and flew through it, killed a few mobs, no update.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">4. In the Sanctuary of Tears, Kionn no longer exists! Pretty sure he was one of the guys committing suicide? Maybe this wouldn't happen on live if the quests are chained together, but I don't think I can hand this in. Can anyone confirm if this is the case? I.e. do I need to petition it (nice cloak reward!)</p><p style="margin: 0in 0in 0pt;"> </p></blockquote><p>Ok I got some help!</p><p>5. The first step updates at the caravan at end of pass - ok so it works, but really needs the POI. The step instructions aren't clear enough to tell you you're looking for an auto-update at the NPCs.</p><p>6. Text for updated first quest step (and onscreen message) is wrong - it says "I have reported to Elder Kionn at the Sanctuary of Tears".</p><p>7. The quest description on completion is placeholder text - "I found some fun stuff to do and even got some loot".</p>
Kadurm
04-12-2012, 11:07 PM
<p>Quest</p><p>"Good to be the Queen"</p><p>After queen Adaphala sends you out to place some scent becons around the hive to calm them down, the second step has you returning to Adaphala.</p><p>POI is in place as well as the flashing text book to indicate a quest finish.</p><p>Quest says "Return to Adaphala in the hive of the queen"</p><p>When we got to her, she would not respond to any sort of communication attempts. So we cannot advance or finish the quest line at this time.</p><p>Last time she "spoke" to us in our minds when she gave the preceeding quest for the becons.</p>
Whilhelmina
04-13-2012, 06:01 AM
<p>I did it yesterday, was prepared to do the same feedback and then it updated. You need to be right below her to get the update (aka, what she did on first step some time ago, if you could change her radius a bit pretty please?)</p><p>(thanks for the updates Cronyn!)</p><p>Random question: There doesn't seem to be any writs in Withered lands (and the TS writs were missing too last I looked). This is a problem: as you gain levels, you gain less status for writs, so not having writs at level 91 will lessen the possible gain of status.</p>
Cyliena
04-13-2012, 10:21 AM
<p><strong>Unexpected Weather</strong> - There's exactly the number of storm elementals in the area that are required for *one* person to do this quest. I checked after finishing and the first ones still hadn't respawned. Either the amount of storm elementals required needs dropped (to maybe 3 or 4) or they need to respawn a bit faster.</p><p><strong>Scattered to the Wind</strong> - Not sure how I missed this in my original pass, but it also uses the storm elementals! Geez those things are going to be perma-dead the first week or two.</p><p><strong>Plan of Action</strong> - Is the ROI on the farm fields wrong? I don't see any storm cloud progenitors there. I finally found one out in the Tears, which is also marked by an ROI for this. Not sure why we're given the rod either since it isn't actually clicked on and wastes inventory space during the quest. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>I finished <strong>The Ultimate Sacrifice</strong> a couple of days ago and just ran into Elder Pultin out in the swamp. Errrr...</p>
Hordolin Awanagin
04-13-2012, 10:53 AM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>Plan of Action</strong> - Is the ROI on the farm fields wrong? I don't see any storm cloud progenitors there. I finally found one out in the Tears, which is also marked by an ROI for this. Not sure why we're given the rod either since it isn't actually clicked on and wastes inventory space during the quest. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>When I did this there were exactly two progenitors in the fields (one in each field, up against the wall). I remember thinking "I hope these things respawn."</p>
Cyliena
04-13-2012, 11:58 AM
<p><cite>Hordolin Awanagin wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>Plan of Action</strong> - Is the ROI on the farm fields wrong? I don't see any storm cloud progenitors there. I finally found one out in the Tears, which is also marked by an ROI for this. Not sure why we're given the rod either since it isn't actually clicked on and wastes inventory space during the quest. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>When I did this there were exactly two progenitors in the fields (one in each field, up against the wall). I remember thinking "I hope these things respawn."</p></blockquote><p>I didn't find any there, they were all out in the swamp for me.</p><p><strong>Under Their Scales</strong> - Devotee Ah'xarr doesn't have the book/feather icon. He also continuously cycles through his dialogue even after you get the update for speaking to him.</p><p><strong>Stop the Buzzing Again</strong> - I have not done a quest called <strong>Stop the Buzzing</strong> (I assume it'd be called that) and saw this one opened up as soon as I finished <strong>Under Their Scales</strong> (could be wrong but certainly didn't notice it until then). Double-checking my write-ups I have never done a quest from Overseer D'luk before. It also needs marked as Heroic.</p><p><strong>Out of Our Cold, Dead...</strong> - A-hah! I saw Larea while doing the Elder's quests for the sanctuary the other day: her body had the quest sparkle even then. I wondered what she was for. Might want to make sure she doesn't have the quest sparkle when you're not on the quest! Also, why do you give the *exact* ROI for this one? You really should make people actually have to look for her IMO. Thunderlash should be worth AA.</p><p>I haven't noticed any quest npcs speaking in Draconic, but the Dracurion Overseers by the Emissary do.</p><p><strong>Manpower Mishap</strong> - This rewards level 20 food, really? = I'd rather just have the coin reward, thanks. Also, when in the world was this quest snuck in? I just found it by happenstance.. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Gninja
04-13-2012, 12:15 PM
<p><cite>Cyliena wrot</cite></p><blockquote><p><strong>Weakened Budling</strong> - So a helpful person on Test helped me out with this step and we figured out what went wrong. If your mercenary gets the killing blow (and this may go for anyone in group without the quest), the budling simply dies instead of follows. When I finally got one to follow me it spawned about 8 of them, very spammy! (see pic below) It only updated as one despite that happening.<img src="http://i39.tinypic.com/209khtj.jpg" width="845" height="546" /></p><p>(are any devs still reading this feedback thread at this point or was I too late to the party?)</p></blockquote><p>Yes, we are still readin the thread just very busy around here getting all this awesome feedback put into action <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I should have fixed the above issue with mercs killing the budlings as well as them spawning multiple copies. It should be on the test server today providing we get test patched today.</p>
Cyliena
04-13-2012, 12:30 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cyliena wrot</cite></p><blockquote><p><strong>Weakened Budling</strong> - So a helpful person on Test helped me out with this step and we figured out what went wrong. If your mercenary gets the killing blow (and this may go for anyone in group without the quest), the budling simply dies instead of follows. When I finally got one to follow me it spawned about 8 of them, very spammy! (see pic below) It only updated as one despite that happening.</p><p>(are any devs still reading this feedback thread at this point or was I too late to the party?)</p></blockquote><p>Yes, we are still readin the thread just very busy around here getting all this awesome feedback put into action <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>I should have fixed the above issue with mercs killing the budlings as well as them spawning multiple copies. It should be on the test server today providing we get test patched today.</p></blockquote><p><img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /> Yup saw it mentioned in the Thursday patch notes, thank you. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Cyliena
04-13-2012, 01:12 PM
<p><strong>Some Assembly Still Required</strong> - Emissary's hints need updated; they're all in the swamp and he tells you the swamp, cliffs and a nest. Many thanks to the testers that helped me find the second and third ones, was going nuts.</p><p>Oh my goodness, a bunch of Deepwater Researchers popped up in Alivan after this quest... either that or I'm *really* blind.</p><p><strong>Captain, My Captain</strong> - Nod to Walt Witman or Dead Poets Society? Well, I guess they're related, so both? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p><strong>First Order of Business</strong> - No quest starter feather above the Captain's head for this. The number of whelps should be dropped to 3 since there appears to only be two groups of 3 in this area. <span style="text-decoration: line-through;">No Matriarch is popping.</span> Oi the trigger area for the matriarch is really small! She should also be worth AA.</p><p><strong>The Call Home</strong> - Why is a quest reward shield Mastercrafted? edit: Now that I've run it.. Lady Nevedaria's dialogue is difficult to read/click on with all that head swaying.. not as bad as the Queen's Hives quest but I had to stare at the ground to concentrate on each part. Also, it'd be nice if the shield could be changed into a house item as well; as a dual wielder I have no interest in using it as appearance and I'm guessing others may feel that way (and others won't), so having both options available would be nice as it is a very nice-looking item.</p><p><strong>Beacon of Hope</strong> - The triggered holgresh names are spelled wrong; "sabatoger" should be "sabotager".</p><p><strong>Some Good From This</strong> - I had round-robin enabled and was grouping with someone without the quest, so they got the acid and could not trade it to me. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p><strong>Stop the Buzzing Again</strong> - This is the repeatable one I got without ever doing an original version. When you return to Overseer D'luk to turn it in, he gives the intro dialogue and won't finish the quest.</p><p><strong>Salvage Mission</strong> - You mention to Feera that there's seeds near her, but there isn't.</p>
SgtPmpkn
04-13-2012, 01:15 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>Some Assembly Still Required</strong> - Emissary's hints need updated; they're all in the swamp and he tells you the swamp, cliffs and a nest. Many thanks to the testers that helped me find the second and third ones, was going nuts.</p></blockquote><p>Not sure I understand this. The 3 places he mentions are where they are when I did them. Instead of just a large area "swamp", he is a bit more specific to the 3 regions now.</p>
Whilhelmina
04-13-2012, 01:36 PM
<p>The cliff spawn was changed and moved in the middle of the swamp, so if you did it a long time ago, the cliff reference was fine. Now it's in the middle. I had huge troubles finding them too.</p><p>Will give the locs for those who spent a lot of time looking: -146, -745, -97-191, -745, -223-4, -745, -347</p><p>In the process of redoing all quests as a duo, here is a new one:</p><p><strong>Removing the corruption</strong></p><p>Throwing the boiling stuff on Kerr doesn't update for the group (that's fine) BUT, the second player cannot throw the stuff until the poor satyr has finished his dance for the first one. Forgot to double-check the ding on second char and had to restart.</p><p><strong>Kerr Waderroot - All you need is time</strong></p><p>Same as above: you cannot start the event on 2nd char if the first char is already doing it, so I had to do the event twice. I would suggest putting this on a group update as it doesn't make sense to purify the stele twice.</p>
SgtPmpkn
04-13-2012, 01:44 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>The cliff spawn was changed and moved in the middle of the swamp, so if you did it a long time ago, the cliff reference was fine. Now it's in the middle. I had huge troubles finding them too.</p><p>Will give the locs for those who spent a lot of time looking: -146, -745, -97-191, -745, -223-4, -745, -347</p><p>In the process of redoing all quests as a duo, here is a new one:</p><p><strong>Removing the corruption</strong></p><p>Throwing the boiling stuff on Kerr doesn't update for the group (that's fine) BUT, the second player cannot throw the stuff until the poor satyr has finished his dance for the first one. Forgot to double-check the ding on second char and had to restart.</p><p><strong>Kerr Waderroot - All you need is time</strong></p><p>Same as above: you cannot start the event on 2nd char if the first char is already doing it, so I had to do the event twice. I would suggest putting this on a group update as it doesn't make sense to purify the stele twice.</p></blockquote><p>Didn't think it was too long ago, but thanks for the update to the change. And I second the group updates, had /feedbacked them in game.</p>
Hordolin Awanagin
04-13-2012, 04:21 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>The Call Home</strong> - Why is a quest reward shield Mastercrafted? edit: Now that I've run it.. Lady Nevedaria's dialogue is difficult to read/click on with all that head swaying.. not as bad as the Queen's Hives quest but I had to stare at the ground to concentrate on each part. Also, it'd be nice if the shield could be changed into a house item as well; as a dual wielder I have no interest in using it as appearance and I'm guessing others may feel that way (and others won't), so having both options available would be nice as it is a very nice-looking item.</p></blockquote><p>Any way to get the quest reward if the quest was completed before the reward was put in?</p>
Cyliena
04-13-2012, 05:33 PM
<p><cite>Hordolin Awanagin wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><strong>The Call Home</strong> - Why is a quest reward shield Mastercrafted? edit: Now that I've run it.. Lady Nevedaria's dialogue is difficult to read/click on with all that head swaying.. not as bad as the Queen's Hives quest but I had to stare at the ground to concentrate on each part. Also, it'd be nice if the shield could be changed into a house item as well; as a dual wielder I have no interest in using it as appearance and I'm guessing others may feel that way (and others won't), so having both options available would be nice as it is a very nice-looking item.</p></blockquote><p>Any way to get the quest reward if the quest was completed before the reward was put in?</p></blockquote><p>Try petitioning would be my only suggestion.</p>
Whilhelmina
04-13-2012, 06:06 PM
<p><strong>Captain Haliran - Holgresh See</strong></p><p>I have lots of troubles with this quest as a duo.</p><p>First, I triggered the event for one char and 1 holgresh validated and 1 defender, instead of 3 holgresh, 2nd waved dinged 2 holgresh.</p><p>It didn't validated for the second char... and as usual my mercenary (paladin) ended up fighting with the guard *rolls eyes*. I hate when merc do that. Well, not the merc fighting but the guard hitting the merc.</p><p>It seems that, to update the quest, you need to land the killing strike. With combine guards helping, it doesn't help and if you're a group of 6, getting updates for everybody may be a bit hard.</p><p><strong>Wheel of Misfortune</strong></p><p>Wheel still stays in inventory upon completion.</p>
Cronyn
04-13-2012, 07:00 PM
<p><p>Heya again, all! Made some more feedback changes, so I'm letting you know what they are. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><strong>Beacon of Hope</strong> - Should be marked as a Heroic quest.</p><p><ul><li>Done.</li></ul></p><p><strong>No Mercy Here</strong> - Reward of "a stormwing" has the description for an icegaze basilisk plushie.</p><p><ul><li>Fixed. Now it has a more appropriate description.</li></ul></p><p><strong>Unexpected Weather</strong> - There's exactly the number of storm elementals in the area that are required for *one* person to do this quest. I checked after finishing and the first ones still hadn't respawned. Either the amount of storm elementals required needs dropped (to maybe 3 or 4) or they need to respawn a bit faster.</p><p><ul><li>Addressed this. Lowered the kill count to 5, and reduced spawn timers on the elementals.</li></ul></p><p><strong>Plan of Action</strong> - Is the ROI on the farm fields wrong? I don't see any storm cloud progenitors there. I finally found one out in the Tears, which is also marked by an ROI for this. Not sure why we're given the rod either since it isn't actually clicked on and wastes inventory space during the quest. </p><p><ul><li>No, that is correct. They are there, but there is only a few placements in the fields. Still, it's a valid location, so the ROI needs to point there.</li></ul></p><p><strong>Under Their Scales</strong> - Devotee Ah'xarr doesn't have the book/feather icon. He also continuously cycles through his dialogue even after you get the update for speaking to him.</p><p><ul><li>Fixed this.</li></ul></p><p><strong>Stop the Buzzing Again</strong> - I have not done a quest called Stop the Buzzing (I assume it'd be called that) and saw this one opened up as soon as I finished Under Their Scales (could be wrong but certainly didn't notice it until then). Double-checking my write-ups I have never done a quest from Overseer D'luk before. It also needs marked as Heroic.</p><p><ul><li>Fixed the NPC so that he should offer Stop the Buzzing and it's follow up appropriately.</li></ul></p><p><strong>Out of Our Cold, Dead...</strong> - A-hah! I saw Larea while doing the Elder's quests for the sanctuary the other day: her body had the quest sparkle even then. I wondered what she was for. Might want to make sure she doesn't have the quest sparkle when you're not on the quest! Also, why do you give the *exact* ROI for this one? You really should make people actually have to look for her IMO. Thunderlash should be worth AA.</p><p><ul><li>Larea should now only appear if you're on the quest. And yeah, I added the ROI because it was suggested that she was too hard to find. Now it's too easy, I guess. Eh... can't win sometimes. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></li></ul></p><p><strong>Some Assembly Still Required</strong> - Emissary's hints need updated; they're all in the swamp and he tells you the swamp, cliffs and a nest. Many thanks to the testers that helped me find the second and third ones, was going nuts.</p><p><ul><li>Fixed - he says they are all in the swamp now.</li></ul></p><p><strong>First Order of Business</strong> - No quest starter feather above the Captain's head for this. The number of whelps should be dropped to 3 since there appears to only be two groups of 3 in this area. No Matriarch is popping. Oi the trigger area for the matriarch is really small! She should also be worth AA.</p><p><ul><li>Reduced the number of kills necessary to 3. Also, I didn't put Thunderlash or the Matriarch on AA reward since they are quest targets and not proper nameds.</li></ul></p><p><strong>The Call Home</strong> - Why is a quest reward shield Mastercrafted? edit: Now that I've run it.. Lady Nevedaria's dialogue is difficult to read/click on with all that head swaying.. not as bad as the Queen's Hives quest but I had to stare at the ground to concentrate on each part. Also, it'd be nice if the shield could be changed into a house item as well; as a dual wielder I have no interest in using it as appearance and I'm guessing others may feel that way (and others won't), so having both options available would be nice as it is a very nice-looking item.</p><p><ul><li>Okay, the shield is showing Treasured for me - are you seeing it as Mastercrafted still? I can't do anything about Nevedaria's head tracking - that's code and animation. About the shield being a house item... that's a good suggestion, but I don't know if I can pull that off now. I'll see about it and let you know.</li></ul></p><p><strong>Beacon of Hope</strong> - The triggered holgresh names are spelled wrong; "sabatoger" should be "sabotager".</p><p><ul><li>Fixed.</li></ul></p><p><strong>Some Good From This</strong> - I had round-robin enabled and was grouping with someone without the quest, so they got the acid and could not trade it to me. </p><p><ul><li>They're intended to be no-trade, so this will remain.</li></ul></p><p><strong>Stop the Buzzing Again</strong> - This is the repeatable one I got without ever doing an original version. When you return to Overseer D'luk to turn it in, he gives the intro dialogue and won't finish the quest.</p><p><ul><li>Fixed when the other thing was fixed.</li></ul></p><p><strong>Salvage Mission</strong> - You mention to Feera that there's seeds near her, but there isn't.</p><p><ul><li>Feera has 100% more seeds near her.</li></ul><div>Oh, and about the pups for Can I Keep It - the way the script works makes them the way they are. I'm REALLY leery about changing the script right now this close to launch since it could break the bejeebies out of the quest at this point. I think I'm going to leave it for now, and fix it when it's not about to go live.</div><div></div><div>Anyway, that's that I have so far. Thanks again for all of your help! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div></p></p>
Whilhelmina
04-13-2012, 07:28 PM
<p><span ><p><strong>Captain Haliran - Holgresh Do</strong></p><p>Running this quest as a duo, the first char was able to place the pikes and get the update but the second char couldn't: instead of the sparkles, I see the pikes and nothing is clickable. It took a good long minute to have the pikes disappear and be able to finaly place them back. Should be a group update or something character based.</p><p>(btw, I love the updated art on those)</p></span></p>
Cyliena
04-13-2012, 07:53 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p><strong>Out of Our Cold, Dead...</strong> - A-hah! I saw Larea while doing the Elder's quests for the sanctuary the other day: her body had the quest sparkle even then. I wondered what she was for. Might want to make sure she doesn't have the quest sparkle when you're not on the quest! Also, why do you give the *exact* ROI for this one? You really should make people actually have to look for her IMO. Thunderlash should be worth AA.</p><ul><li>Larea should now only appear if you're on the quest. And yeah, I added the ROI because it was suggested that she was too hard to find. Now it's too easy, I guess. Eh... can't win sometimes. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></li></ul></blockquote> <p>Well, maybe make it not cover the entire Tears, but not pinpoint her exactly? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p><cite>Cronyn wrote:</cite></p><p><strong>The Call Home</strong> - Why is a quest reward shield Mastercrafted? edit: Now that I've run it.. Lady Nevedaria's dialogue is difficult to read/click on with all that head swaying.. not as bad as the Queen's Hives quest but I had to stare at the ground to concentrate on each part. Also, it'd be nice if the shield could be changed into a house item as well; as a dual wielder I have no interest in using it as appearance and I'm guessing others may feel that way (and others won't), so having both options available would be nice as it is a very nice-looking item.</p><ul><li>Okay, the shield is showing Treasured for me - are you seeing it as Mastercrafted still? I can't do anything about Nevedaria's head tracking - that's code and animation. About the shield being a house item... that's a good suggestion, but I don't know if I can pull that off now. I'll see about it and let you know.</li></ul><p>It was MC on Test Copy today but it's possible that if it's Treasured for you it'll show as Treasured for us as well. It would be great if the change to house item mechanic could be pulled off by Tuesday, but I won't hold my breath either as ya'll are very busy. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p><cite>Cronyn wrote:</cite></p><p><strong>Some Good From This</strong> - I had round-robin enabled and was grouping with someone without the quest, so they got the acid and could not trade it to me. </p><ul><li>They're intended to be no-trade, so this will remain.</li></ul><p>What I meant is that it should be flagged as tradeable with everyone present, like the current mechanic for no-trade/heirloom drop items.</p>
Cronyn
04-13-2012, 08:28 PM
<p>Okay, so, for the shield - it doesn't look like I can get it added before launch. The problem is the way it sits on the wall - I can't make it turn so that half of it doesn't stick into the wall (the axis is off). This is an issue I can fix, but art lock has passed, so I can't get that added before live.</p><p>The item is made, though, so what I could do is wait until I can make a placable version of the shield, then offer it on the Alivan merchant if you've completed The Call Home. That way people who have done the quest don't have to petition to get it afterwards.</p><p>I looked at the acid, and it is already marked to have the trade grace period, so I dunno. I'll see if I can get another pair of eyes on it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Cyliena
04-13-2012, 09:28 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p>Okay, so, for the shield - it doesn't look like I can get it added before launch. The problem is the way it sits on the wall - I can't make it turn so that half of it doesn't stick into the wall (the axis is off). This is an issue I can fix, but art lock has passed, so I can't get that added before live.</p><p>The item is made, though, so what I could do is wait until I can make a placable version of the shield, then offer it on the Alivan merchant if you've completed The Call Home. That way people who have done the quest don't have to petition to get it afterwards.</p><p>I looked at the acid, and it is already marked to have the trade grace period, so I dunno. I'll see if I can get another pair of eyes on it. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Okay, it was Niami that tried to trade it to me so I trust she knew it wouldn't trade.. no idea what happened there! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Thanks for looking into the shield thing, I know it's fluff at that point but it's really awesome and I'd love to see it placeable. I figure at worse I'll use a mannequin shoved partially into a wall to show it off. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>(really glad my original reply went through too--forums had died when I hit submit! <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" />)</p>
Hordolin Awanagin
04-14-2012, 01:01 AM
<p><cite>Cronyn wrote:</cite></p><blockquote><p>Okay, so, for the shield - it doesn't look like I can get it added before launch. The problem is the way it sits on the wall - I can't make it turn so that half of it doesn't stick into the wall (the axis is off). This is an issue I can fix, but art lock has passed, so I can't get that added before live.</p><p>The item is made, though, so what I could do is wait until I can make a placable version of the shield, then offer it on the Alivan merchant if you've completed The Call Home. That way people who have done the quest don't have to petition to get it afterwards.</p><p>I looked at the acid, and it is already marked to have the trade grace period, so I dunno. I'll see if I can get another pair of eyes on it. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>/applause</p>
Cyliena
04-14-2012, 01:31 PM
<p><strong>The Combine Wants YOU!</strong> - No return ROI for Tracker Morin.</p><p><strong>Strange Motivations</strong> - Should be marked as Heroic.</p><p><strong>The Second You Observe Something...</strong> - Should be marked as Heroic. First step has the word "capture", should be "captured".</p><p><strong>Repellant</strong> - Should be marked as Heroic.</p><p><strong>No One Left Behind</strong> - Should be marked as Heroic.</p><p><strong>Stop the Buzzing/Stop the Buzzing Again</strong> - Appears to be fixed after last night's patch, thanks!</p><p><strong>Pay Dearly For Their Crime</strong> - Not repeatable, figured it would be--intentional?</p><p><strong>No One Left Behind</strong> - After completing this quest, Commander Selgrat goes through the entire intro dialogue for the quest again.</p><p>At this point I have determined that there are <strong>103</strong> Withered Lands quests (excluding The Lands Above since that's marked as Misc cat, but including repeatables). Did I miss anything?</p><p>I am missing the following armor set pieces from WL quest rewards (Scout): Corrupted Soul Chainlink shoulders (vambraces?); Withering Soul Chainlink Chestguard, Boots, Gloves, Braces; a throwing item; a sword (got two of the exact same daggers instead).</p>
Whilhelmina
04-14-2012, 02:01 PM
<p><strong>Traker Morin - Casting the prints</strong></p><p>No POI for returning to tracker Morin</p><p><strong>Wounded Soldier - Effects of a personal kind </strong></p><p>No POI for returning to the wounded soldier</p><p><strong>Elder Kionn - Spell flinger</strong></p><p>Reward is odd: I got a scout and a priest (running mystic and brigand as a duo) leggings. Scout one is a "corrupted soul chainlink legguards" which is less efficient than the "withered soul chainlink legguards" that I obtained earlier in the zone questline.</p><p>Priest one is a "withered chainlink leggings" which is less efficient than the "corrupted chainlink legguards" that I obtained earlier in the zone questline.</p><p><strong>Queen Caleuh - Weekened budlings</strong></p><p>It's still not very clear that we have to "kill" the budlings. This quest is not group-updating. It's not very clear who get the update. I have 2 chars and 2 mercs and hard to tell who gave the final hit. Would gess the one updating is the one giving the killing thrust OR the one whose mercenary gives the killing thrust. Why not update for the group?</p>
Amber
05-13-2012, 12:03 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong>Captain Haliran - Holgresh Do</strong></p><p>Running this quest as a duo, the first char was able to place the pikes and get the update but the second char couldn't: instead of the sparkles, I see the pikes and nothing is clickable. It took a good long minute to have the pikes disappear and be able to finaly place them back. Should be a group update or something character based.</p><p>(btw, I love the updated art on those)</p></blockquote><p>Had the same issue with doing this quest in a group.</p><p>I went and finished the quest on my first toon then came back to do it with the second and was able to place the pikes, killed the attackers as I headed back towards the flare location but the quest skips to "Talk to Scout Master Kilkarn" and the flare has disappeared from my inventory.</p><p>I can't see the caravan or NPCS and therefore can't complete this quest.</p>
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