Torr
03-11-2012, 01:00 AM
<p>I've been playing this class for a few years, here is what I learned starting with AA trees. Most of this is for top tier conjuror but some may help some low level conjurors.StrengthAnimated Dagger is more damage per cast than our spam skill, max it out.Crit Chance should only be specced into if you don't have enough for what you are doing.Theurgist's Detonation is the #2 Single-target priority dps.AgilityTransference is decent, Cabilist's Cover will get your pet killed more often.Conservation is decent. Teamwork as of me typing this is currently missing, not on my bars, not in my knowledge window, and a command to activate it says that skill is unavailable. I did summon my mage pet and watch the potency change, I am specced for teamwork and saw no affect from it.StaminaI like shockwave for an aoe on a pet cast. Parry is minimum points. Bodyguard is great for soulburns and overall survivability. Unflinching Servant is not something you keep up all times even if you spec for it.WisdomMagic leash is macroed to a few skills but overall useless. I find Minion's attention to be a neccessary evil.Symbiosis is useless and Animist's Evasion I won't bother talking about.InteligenceShadowstep is bugged. It fails to register as a cast most of the time.Your Pet shares your Casting recovery and reuse speed so this can get useless depending on gear.The Deathsave for the pet is nice, but I find can make your more lazy at keeping your pet alive. As of this post, I am specced for this, because of the nonexistance of Teamwork buffs.SFAptitude good. Cabalist's Aura should allways be gotten. Magician's Aptitude is really situational and something that if you have a bard is taken care of. Elemental Toxicity, Get it, Max it, Love it.Conjuror TreeEverything that involves power cost, reuse speed and casting speed is useless with a bit of gear and decent group setup. Get everything that says increase duration, and says a straight up increase to damage. Anything that buffs the pet directly is required. With endlines of Stoneskins-Bubble-Unabate. Stoneskins, sure. Bubble? pet survives aoe on pulls, if you see something casting or know the timer just bring your pet back to you. Since fireseed is only groupwide and buffs to it is useless in most situations.SFRunes of Geomancy is only good if a tank is in your group that is going to be tanking something. It only procs on physical attacks and trauma based aoes. Get Strength of the Elements. Fury of the Elements good. If you have the choice the pet heal buff in this tree is the same amount of pounts in the top part but does more overall for the heal skill.Elemental Blast: 10 Seperate damage hits, 1 cast. If your pet can't see the target but you can you can cast Elemental Blast and the only thing that will happen is that EB goes to recharge.Shadows TreeOf course most classes, deity pet buff and max health.Mage - Runic Protection and Strike of the Mage to Arcane bewiderment.Reuse on masterstrike useless with decent gear and groupsetup.SummonerPet Max health, Pet Weapon Mastery, and Dimensional Storage. I have used Dimensional storage to store my pet with near death. When it is brought back out it will be at max health with no detriments. Get Minions Mark.Minion Crit Strikes useless because assuming you allready have all the crit chance you need to crit on the mobs. Reduce hate gain, who cares? And don't ask about heart and shard summoning.ConjurorBlaze of Ro, and Chilling Winds Get the endlinesElemental Pact, mit reduce is nearly useless. Parry bleh. Ancient calling...moving on. Offensive Onslaught, your pet stances are bugged. the INT plus and minus listed on the stances has no affect on your pet's skills.HeroicAbility Mod 1500+ go for Stats. Max Health and Power is for necros. Ability reuse can be useless depending on your gear and groupsetup. Potency is your primary damage. Crit bonus is second to that.Duration of Elemental Toxicity is pretty decent. The more procs off of that for the group the better. Minion's Power is great for pet dps.Just get Soulburn. BUT just like Elemental Blast "If your pet can't see the target but you can you can cast Soulburn and the only thing that will happen is that SB goes to recharge."Character developement, Max health, Physical mit, and Int.Skill BreakdownsFlameshield can cause agro to hit a tank, bounce off, and go straight for you.Cancel Planeshift for Soulburn is the general agreed tactic.Elemental Blast and Soulburn can fail to do anything if your pet cannot see the target.Keep Blazing Avatar And Elemental Unity up as much as possible.Cast Elemental Unity and Elemental Toxicity when both are up and back to back.Single Target Priority. Winds of Velious, Theurgist's Detonation, Arcane Bewilderment, Fiery Annihilation, Master Strike, Shattered Earth, Animated Dagger, Crystal Blast, Earthquake, Petrify, Ice Storm, Vampire Bats.Don't use Communion or Dumbfire pets. Communion can bug your pets raid buff and cancel it.Pet Survivability Skills: Heal Servant, Vehement Skin, Stoneskin, and Stoneskins. Vehement Skin can only block psysical attacks and trauma based aoes. Master's Intervention must be used inteligently. Use Reanimate if you must.Spec for Cure ElementalYou can Time Warp:Blazing Avatar gets extra ticks.Stoneskins gets increased to 4 Stonekins instead of 2 allthough the skill only blocks hits below 50% of max health.Reanimate gets 3 triggers from timewarp.the Stances:Offensive Stance, only use with scout pet.Defensive Haven Level 90 use with Tank Pet.Defensive Haven Level 14 Grandmaster, use with mage pet.Int on stances changes nothing. Defense Stance: Hate Gain scales with level of skill. Max Health scales with tier of skill.Grandmaster=16.5% more pet health, Master=16Level 14 Grandmaster = 21.9% more HateLevel 90 Master = 46% more Hate</p><p>Oh, and I forgot, what are you thinking SOE...?</p><p>aITEM 631930967 1900565714:Conjuror's Banner of War/a</p><p>aITEM -1642781271 -813767551:Necromancer's Banner of War/a</p>