View Full Version : Feedback: "The War of Skyshine: Keeping Enemies Close"
Silzin
03-10-2012, 08:25 PM
<p>this quest is very interesting and not to spoil anything...</p> <p >This quest seems to be way out of the timeline of the rest of the "Fallen Swords" timeline.<span> </span>if it is the next step in this quest time and will take place before GU63 then i think there needs to be more ... explanation?</p> <p >most of the points the i talked to some one new they didn't seem to know me.<span> </span>this is strange since we talk to Yelinak earlier in the quest line and if i remember correctly he was expecting us them, so why don't he know us and why are we surprised he is there?</p> <p >Also it seems strange given the queens previous quests she was so reluctant to help the overlord that she sent people out to help (this may get answered with the later part of the quest I haven't gotten to yet).<span> </span></p> <p >the zone in points for the 2 zones before the Library you may way to make the description more precise to lead the person toward the locations.<span> </span></p> <p >there were some spelling errors that have been reported.</p> <p >I will finish my report here when i get a chance to finish the part i can solo/duo. <span> </span>others also please share your experiences.</p>
jjlo69
03-10-2012, 09:34 PM
<p><cite>Silzin@Crushbone wrote:</cite></p><blockquote><p>this quest is very interesting and not to spoil anything...</p><p>This quest seems to be way out of the timeline of the rest of the "Fallen Swords" timeline.<span> </span>if it is the next step in this quest time and will take place before GU63 then i think there needs to be more ... explanation?</p><p>most of the points the i talked to some one new they didn't seem to know me.<span> </span>this is strange since we talk to Yelinak earlier in the quest line and if i remember correctly he was expecting us them, so why don't he know us and why are we surprised he is there?</p><p>Also it seems strange given the queens previous quests she was so reluctant to help the overlord that she sent people out to help (this may get answered with the later part of the quest I haven't gotten to yet).<span> </span></p><p>the zone in points for the 2 zones before the Library you may way to make the description more precise to lead the person toward the locations.<span> </span></p><p>there were some spelling errors that have been reported.</p><p>I will finish my report here when i get a chance to finish the part i can solo/duo. <span> </span>others also please share your experiences.</p></blockquote><p>pretty much accurate; however, a couple ppl on test have finished this quest line and it doesnt have a reward for even finishing it so im gonna assume it comes across as more of a world event then it does a sig quest line</p>
shadowscale
03-11-2012, 03:19 PM
<p><cite>Uncle@Mistmoore wrote:</cite></p><blockquote><p><cite>Silzin@Crushbone wrote:</cite></p><blockquote><p>this quest is very interesting and not to spoil anything...</p><p>This quest seems to be way out of the timeline of the rest of the "Fallen Swords" timeline.<span> </span>if it is the next step in this quest time and will take place before GU63 then i think there needs to be more ... explanation?</p><p>most of the points the i talked to some one new they didn't seem to know me.<span> </span>this is strange since we talk to Yelinak earlier in the quest line and if i remember correctly he was expecting us them, so why don't he know us and why are we surprised he is there?</p><p>Also it seems strange given the queens previous quests she was so reluctant to help the overlord that she sent people out to help (this may get answered with the later part of the quest I haven't gotten to yet).<span> </span></p><p>the zone in points for the 2 zones before the Library you may way to make the description more precise to lead the person toward the locations.<span> </span></p><p>there were some spelling errors that have been reported.</p><p>I will finish my report here when i get a chance to finish the part i can solo/duo. <span> </span>others also please share your experiences.</p></blockquote><p>pretty much accurate; however, a couple ppl on test have finished this quest line and it doesnt have a reward for even finishing it so im gonna assume it comes across as more of a world event then it does a sig quest line</p></blockquote><p>dont you have to finish drunder to get the quest thogh?</p>
jjlo69
03-11-2012, 06:56 PM
<p><cite>shadowscale wrote:</cite></p><blockquote><p><cite>Uncle@Mistmoore wrote:</cite></p><blockquote><p><cite>Silzin@Crushbone wrote:</cite></p><blockquote><p>this quest is very interesting and not to spoil anything...</p><p>This quest seems to be way out of the timeline of the rest of the "Fallen Swords" timeline.<span> </span>if it is the next step in this quest time and will take place before GU63 then i think there needs to be more ... explanation?</p><p>most of the points the i talked to some one new they didn't seem to know me.<span> </span>this is strange since we talk to Yelinak earlier in the quest line and if i remember correctly he was expecting us them, so why don't he know us and why are we surprised he is there?</p><p>Also it seems strange given the queens previous quests she was so reluctant to help the overlord that she sent people out to help (this may get answered with the later part of the quest I haven't gotten to yet).<span> </span></p><p>the zone in points for the 2 zones before the Library you may way to make the description more precise to lead the person toward the locations.<span> </span></p><p>there were some spelling errors that have been reported.</p><p>I will finish my report here when i get a chance to finish the part i can solo/duo. <span> </span>others also please share your experiences.</p></blockquote><p>pretty much accurate; however, a couple ppl on test have finished this quest line and it doesnt have a reward for even finishing it so im gonna assume it comes across as more of a world event then it does a sig quest line</p></blockquote><p>dont you have to finish drunder to get the quest thogh?</p></blockquote><p>yes test copied over with a toon that completed though eow and has the charm</p>
Miapa
03-11-2012, 08:01 PM
<p>I think the quest mentioned that Rallos Zek was defeated in his plane. However, he is a long way off from being killed. I doubt a guild will even get to him before this quest goes Live.</p>
shadowscale
03-11-2012, 08:13 PM
<p>really disapointing to see the yelnik plothole... second major one other then daratain himself and the necro epic. do hope gets fixed before going live becaus really slopy...</p>
Cyliena
03-11-2012, 08:23 PM
<p><cite>Xivian@Permafrost wrote:</cite></p><blockquote><p>I think the quest mentioned that Rallos Zek was defeated in his plane. However, he is a long way off from being killed. I doubt a guild will even get to him before this quest goes Live.</p></blockquote><p>Sadly there's already one or two racial questlines in the revamped Freeport that mention Rallos Zek's defeat. I believe Barbarian and maybe Ogre or Troll are the ones. Not saying that it makes it right to skip ahead of actual player progression, but it's already been done with Zek. =</p>
jjlo69
03-11-2012, 08:36 PM
<p><cite>Xivian@Permafrost wrote:</cite></p><blockquote><p>I think the quest mentioned that Rallos Zek was defeated in his plane. However, he is a long way off from being killed. I doubt a guild will even get to him before this quest goes Live.</p></blockquote><p>i think soe understands itll be a long way off especally at the rate raid guilds are dying; nonetheless, the storyline not the issue here it the lack of a reward unless the quest line continues in skyshrine. Which to me it should at least give some status and money respectively as a min.</p>
FreaklyCreak
03-11-2012, 10:32 PM
<p>Can anyone spoil the entrance to the Lucan instance for me? I've searched all over commonlands and I'm starting to feel dumb.</p>
jjlo69
03-11-2012, 11:55 PM
<p>sw corner look for a respawn point</p>
Cronyn
03-12-2012, 03:56 PM
<p>Heya all!! I just wanted to respond to some of the feedback I saw on here. But first, thanks for setting up this thread, Silzin - I had intended to come in this morning and get one started myself, but you beat me to it. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> And secondly, thanks to everyone who is running the quest and taking time to send me your thoughts. Now... I'll address what I can here.</p><p><cite>Silzin@Crushbone wrote:</cite></p><blockquote><p>this quest is very interesting and not to spoil anything...</p><p>This quest seems to be way out of the timeline of the rest of the "Fallen Swords" timeline.<span> </span>if it is the next step in this quest time and will take place before GU63 then i think there needs to be more ... explanation?</p><p>most of the points the i talked to some one new they didn't seem to know me.<span> </span>this is strange since we talk to Yelinak earlier in the quest line and if i remember correctly he was expecting us them, so why don't he know us and why are we surprised he is there?</p><p>Also it seems strange given the queens previous quests she was so reluctant to help the overlord that she sent people out to help (this may get answered with the later part of the quest I haven't gotten to yet).<span> </span></p><p>the zone in points for the 2 zones before the Library you may way to make the description more precise to lead the person toward the locations.<span> </span></p><p>there were some spelling errors that have been reported.</p><p>I will finish my report here when i get a chance to finish the part i can solo/duo. <span> </span>others also please share your experiences.</p></blockquote><p>This does take place before GU63, but I'm not sure what more explanation you mean. I might be misunderstanding (I do that a lot), so if you can let me know what you feel like is missing, I can see about expanding on that bit of information.</p><p>Also, it isn't that Yelinak doesn't know who you are - he's supposed to be annoyed that you are there. He feels like he has other business to attend to, and you're up in his face trying to talk to him. He's a bit haughty, that one is. However, if this isn't coming across properly, I can rewrite it a bit so it's more clear, no worries. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Remember that Antonia sent out the adventurers for the sake of Freeport's citizens and ultimately, because it was the best option at the time. Queen Antonia doesn't trust Lucan as far as she could throw him, dispises how he treats his citizens, and knows that if given a chance, he would put her to the sword. Even if she helped him once, they are still not friends by any stretch of the imagination. However, the Queen will make hard choices when the chips are down - keep that in mind as you finish the quest. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>The quest doesn't have a reward just yet, because the arc isn't finished. I didn't want to reward you with something just yet for a couple of reasons... however, it was SUPPOSED to have at least coin on it, so I'm sorry that wasn't there. I've added it on now, so it should be on Live.</p><p>And I assume the "loophole" with Yelinak is that he's more alive than you were expecting? He actually discusses this very issue if you have a chat with him. Go on! Talk with him. He's a friendly guy (and you look tasty).</p><p>And yes, I realize that the raid guilds haven't killed Rallos, but the story needs to move forward as if he has fallen (there are some things I can't control and hold back, as much as I'd like to). I do everything I can to try to minimize that issue (which is partially why the Sig Line is this late), but sometimes it becomes necessary. I hope you guys can forgive it this time and enjoy the story. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Anyway, thank you again for all of your feedback. Please feel free to post here, or PM me if you want a quick answer. In the meantime, I'm going to go back to adding more quests to the game after being here all weekend.</p><p>I think I remember what my house looks like. I wonder if it's still there... huh.</p>
Vinyard
03-12-2012, 04:24 PM
<p>I'm offended, Cronyn. All those words and no MS paint drawing :/</p>
FreaklyCreak
03-12-2012, 04:51 PM
<p><p><span style="text-decoration: underline;"><strong>The War of Skyshine: Keeping Enemies Close</strong></span></p><p>I'm going to try to keep my feedback and suggestions direct and to the point.</p><p>In both instances with combat the fights were not challenging or engaging. We had to nearly clear every single velious heroic zone including all of Drunder and Elements of War in the pervious two quests, and then we walk into these zones and slice down the mobs in 1-2 hits.</p><p><strong>Saving the Temple of Life Clerics From the Splitpaw Captors</strong></p><p>-Make the gnolls bigger, add in 1-2 named in the dungeon. Give them 200% more hp and more damage. Make this something I have to bring friends to help me do. Show the clerics fighting back with the gnolls until you pull them. Possibly even have the clerics start healing your group and assist you fighting a final boss that deals enough damage that you need the extra heals.</p><p><strong>"Saving" Lucan from the Nerian(*Thexian Spies*) Guards</strong></p><p>-Same suggestions.-What the crap is with the location? So on the way back from Neriak meeting with the queen and you pass through Darklight woods and into commonlands through the tunnel that Lucan constructed back when Soulfire was stolen...and then you trip across the whole of commonlands into the Southwest corner???-<The Duality>'s entrance should have been a bit more spectacular, he is sort of the most amazing mind to have ever exsisted as a mortal on Norrath.</p><p><strong>The Library</strong>-This zone again, lol.(We already cleared it for 2 HQs, Epic Repercussions and tons of other quests) You would think that after having severed the forces of the void and reducing Rohen Theer to a poet roaming the Stonebrunt Mts. that this zone would no longer have a steady supply of void infused erudites.-This zone could use a unique population of scholars looking to rebuild the library with the deepwater knights. Just 20 NPC that cycle through 5 different hail dialogs. Maybe 1 curator that hints at where the writing could be.</p><p><strong>Miragul's Crucible</strong>-I can understand why this zone is constantly populated no matter how many times we defeat Miragul. It's a unbreakable regernating artifact that acts like a phylactery for his mind.</p><p><strong>The New Era Combine Meeting</strong>-It's great stuff. Just wish we could have stayed to find out all of the details of the pact going into the New Combine Empire.</p><p>-Lucan in charge of the New Combine Empire military....yeah scary but I can see why she had to make that choice. I love how the Queen tossed in his face the fact she had adventurers save him from RT's palace.<span style="text-decoration: underline;"><strong><span style="color: #ff0000;">If you can only change a few things. Then just try to spice up those two heroic combat instances to be a bit more fun instead of ballons mobs that pop in one it. I think the story is great, it's just cinematics that need work.</span></strong></span></p></p>
Miapa
03-12-2012, 04:53 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p>Heya all!! I just wanted to respond to some of the feedback I saw on here. But first, thanks for setting up this thread, Silzin - I had intended to come in this morning and get one started myself, but you beat me to it. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> And secondly, thanks to everyone who is running the quest and taking time to send me your thoughts. Now... I'll address what I can here.</p><p><strong><em>...</em></strong></p><p>This does take place before GU63, but I'm not sure what more explanation you mean. I might be misunderstanding (I do that a lot), so if you can let me know what you feel like is missing, I can see about expanding on that bit of information.</p><p>Also, it isn't that Yelinak doesn't know who you are - he's supposed to be annoyed that you are there. He feels like he has other business to attend to, and you're up in his face trying to talk to him. He's a bit haughty, that one is. However, if this isn't coming across properly, I can rewrite it a bit so it's more clear, no worries. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Remember that Antonia sent out the adventurers for the sake of Freeport's citizens and ultimately, because it was the best option at the time. Queen Antonia doesn't trust Lucan as far as she could throw him, dispises how he treats his citizens, and knows that if given a chance, he would put her to the sword. Even if she helped him once, they are still not friends by any stretch of the imagination. However, the Queen will make hard choices when the chips are down - keep that in mind as you finish the quest. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>The quest doesn't have a reward just yet, because the arc isn't finished. I didn't want to reward you with something just yet for a couple of reasons... however, it was SUPPOSED to have at least coin on it, so I'm sorry that wasn't there. I've added it on now, so it should be on Live.</p><p>And I assume the "loophole" with Yelinak is that he's more alive than you were expecting? He actually discusses this very issue if you have a chat with him. Go on! Talk with him. He's a friendly guy (and you look tasty).</p><p>And yes, I realize that the raid guilds haven't killed Rallos, but the story needs to move forward as if he has fallen (there are some things I can't control and hold back, as much as I'd like to). I do everything I can to try to minimize that issue (which is partially why the Sig Line is this late), but sometimes it becomes necessary. I hope you guys can forgive it this time and enjoy the story. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Anyway, thank you again for all of your feedback. Please feel free to post here, or PM me if you want a quick answer. In the meantime, I'm going to go back to adding more quests to the game after being here all weekend.</p><p>I think I remember what my house looks like. I wonder if it's still there... huh.</p></blockquote><p>As I haven't yet completed the quest on Test, I still have a suggestion. In the dialogue with the Duality he states the zone that the messenger/guard/whatever for the Queen can be found in the Thundering Steppes. This messenger/guard/whatever was easily found. Later in the quest, he mentions that Lucan will depart shortly from Neriak. This is the only clue given. I searched both Neriak and Darklight Wood and could not find anything. The quest should give a better hint if his instance/quest-update does not exist in these zones.</p>
slippery
03-12-2012, 06:15 PM
Maybe we could get some development time spent on raid itemization and raid encounters themselves then, so we could move on the story appropriately :s. Itemization especially has been a complete and unmitigated disaster that has no light at the end of the tunnel. Drunder is still a wreck, where mobs simply don't have priest/mage counterparts to fighter/scout loot, and Plane of War is just discouraging. All the items have the same proc's (which won't stack) and quite a few have worse stats then Drunder loot. That isn't even touching the fact that a lot of these encounters could still use work. If you guys want to keep the game whole and keep the story in tact so that it makes sense you really have to stop pretending that raiding doesn't matter, because that is what it feels like to the player base. As evidenced by the massive amounts of raiders that have quit, and guilds that have folded, since DoV launched.
Cronyn
03-12-2012, 07:35 PM
<p><cite>Celos@Nagafen wrote:</cite></p><blockquote><p><p><span style="text-decoration: underline;"><strong>The War of Skyshine: Keeping Enemies Close</strong></span></p><p>I'm going to try to keep my feedback and suggestions direct and to the point.</p><p>In both instances with combat the fights were not challenging or engaging. We had to nearly clear every single velious heroic zone including all of Drunder and Elements of War in the pervious two quests, and then we walk into these zones and slice down the mobs in 1-2 hits.</p><p><strong>Saving the Temple of Life Clerics From the Splitpaw Captors</strong></p><p>-Make the gnolls bigger, add in 1-2 named in the dungeon. Give them 200% more hp and more damage. Make this something I have to bring friends to help me do. Show the clerics fighting back with the gnolls until you pull them. Possibly even have the clerics start healing your group and assist you fighting a final boss that deals enough damage that you need the extra heals.</p><p><strong>"Saving" Lucan from the Nerian(*Thexian Spies*) Guards</strong></p><p>-Same suggestions.-What the crap is with the location? So on the way back from Neriak meeting with the queen and you pass through Darklight woods and into commonlands through the tunnel that Lucan constructed back when Soulfire was stolen...and then you trip across the whole of commonlands into the Southwest corner???-'s entrance should have been a bit more spectacular, he is sort of the most amazing mind to have ever exsisted as a mortal on Norrath.</p><p><strong>The Library</strong>-This zone again, lol.(We already cleared it for 2 HQs, Epic Repercussions and tons of other quests) You would think that after having severed the forces of the void and reducing Rohen Theer to a poet roaming the Stonebrunt Mts. that this zone would no longer have a steady supply of void infused erudites.-This zone could use a unique population of scholars looking to rebuild the library with the deepwater knights. Just 20 NPC that cycle through 5 different hail dialogs. Maybe 1 curator that hints at where the writing could be.</p><p><strong>Miragul's Crucible</strong>-I can understand why this zone is constantly populated no matter how many times we defeat Miragul. It's a unbreakable regernating artifact that acts like a phylactery for his mind.</p><p><strong>The New Era Combine Meeting</strong>-It's great stuff. Just wish we could have stayed to find out all of the details of the pact going into the New Combine Empire.</p><p>-Lucan in charge of the New Combine Empire military....yeah scary but I can see why she had to make that choice. I love how the Queen tossed in his face the fact she had adventurers save him from RT's palace.<span style="text-decoration: underline;"><strong><span style="color: #ff0000;">If you can only change a few things. Then just try to spice up those two heroic combat instances to be a bit more fun instead of ballons mobs that pop in one it. I think the story is great, it's just cinematics that need work.</span></strong></span></p></p></blockquote><p>Okay, so... I think what I'm going to do is take your first suggestion, and apply it for the next step in the sig line. It would take a little more time than I have to implement those kind of changes, given what else I have on my plate right now. I like what you're asking for there, though - something a little more engaging, something that sells you a little more on what is happening in that small instance, and a couple of nameds to add some flavor. I can certainly do that. Oh, but I will bump up the size on the gnolls so at least they are a little more menacing, and I'll see about at least bumping up their HP. I don't think I want these to be TOO challenging though - I intended the last couple of steps as more the thing you'd want friends for (the Library and Miragul's Shard)... the rest I'd like you to breeze through so you can get the story... and don't worry, the line will get tougher here on the next steps. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>I'm getting a lot of feedback on the instructions for finding Lucan when he's been assaulted. I'll need to rework the Duality's dialog and quest reference so that it's not such a punch in the face to find him. Also, I will add in an effect so that the Duality's entrance is a little morer betterer.</p><p>Also, I just went through Yelinak's dialog with Kaitheel, and we came up with a better way for him to word that he knows you, and you are an annoying pest. It's just a quick amendment to one of the nodes, but hopefully will set the tone better for the discussion with him.</p><p>And ugh... I want the cinematics to be better... I have ideas that I can't get through. But one day, maybe. One day.</p><p>And I wish I had more input on the state of raiding, but it's not something I can help with immediately. I'll pass along the comments, though... I'm sorry it frustrates you like that.</p><p>Thanks again for all of the feedback! You guys are a big help. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Cronyn
03-12-2012, 08:09 PM
<p>Also, after thinking a bit about it and getting some feedback, I sort of wish I hadn't predicated this quest on The Fallen Swords line. I think that is going to lock out more people to the story going forward, which is something I should have considered better.</p><p>I can't really change it now without a massive rework, since it makes sense in the storyline. However, I have a plan for making the next step be open to anyone who can safely travel in the appropriate zones, and instead of requiring "Keeping Enemies Close", it will reference it instead (add in a dialog to reference it).</p><p>Anyway, I want to let you know that the next step in this line will be more accessable to people jumping into this piece of the overall story. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
shadowscale
03-12-2012, 09:04 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p>Also, after thinking a bit about it and getting some feedback, I sort of wish I hadn't predicated this quest on The Fallen Swords line. I think that is going to lock out more people to the story going forward, which is something I should have considered better.</p><p>I can't really change it now without a massive rework, since it makes sense in the storyline. However, I have a plan for making the next step be open to anyone who can safely travel in the appropriate zones, and instead of requiring "Keeping Enemies Close", it will reference it instead (add in a dialog to reference it).</p><p>Anyway, I want to let you know that the next step in this line will be more accessable to people jumping into this piece of the overall story. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>as long as if we have actualy done work on fallen swords. we get reconised for it as well. rather then new random adventurer. do love NPCs remembering past deeds..... like daratan... err the duality now.</p>
Silzin
03-12-2012, 09:28 PM
<p></p><p >In the dialogue with the Duality the first time before we talk to the Yelinak we (the player) are surprised that there is a dragon in the city here with us.<span> </span>I understand about the dialogue we have with Yelinak and it is fine but I am thinking we shouldn't be surprised that he is there is all.<span> </span></p> <p >I like that it can be soloed but since all of the mobs in the 2 instances can be killed with 1-2 hits... ya just after this we go and solo Library, can you make the mobs as hard at the mobs in there? remember the people doing this will probably have a merc with them or a friend to come help.<span> </span></p> <p >I will get back to you if i have any observations that are not duplicated in other posters.<span> </span></p>
Cronyn
03-12-2012, 09:46 PM
<p>Shadowscale: Yeah, you're right. I'll put in some checks to see that you've done the preceding quest, and reference it properly. The few times we've talked, that's been the main point you've wanted to make to me, and I'll try to get it in for the next sig line (I can't promise too much, but I'll do what I can).</p><p>Silzin: Okay, thanks. I'll check the dialog and adjust it if necessary. Thanks for your input. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Oh, and I'm adding a buff package to the monsters in the instances to make them a bit more tough. Hopefully that gives you guys something more to chew on in there. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thanks again guys! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
shadowscale
03-12-2012, 10:09 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p>Shadowscale: Yeah, you're right. I'll put in some checks to see that you've done the preceding quest, and reference it properly. The few times we've talked, that's been the main point you've wanted to make to me, and I'll try to get it in for the next sig line (I can't promise too much, but I'll do what I can).</p></blockquote><p>dosent even have to be that complex, just a few lines of aknowledgement is enogh to keep me satisfied. makes the world seem more alive and progresive, binding things rather then just one block after another.</p><p>... and will keep pestering you about daratan till happy with that as well. you had a good idea for explaneing things when we talked, but have yet to see implanted yet. althogh story is just picking up again so hasent been many chances to implant so far so will give you that.</p>
Mythal_EQ2
03-13-2012, 05:36 AM
<p><cite>Cronyn wrote:</cite></p><blockquote><p>Also, after thinking a bit about it and getting some feedback, I sort of wish I hadn't predicated this quest on The Fallen Swords line. I think that is going to lock out more people to the story going forward, which is something I should have considered better.</p><p>I can't really change it now without a massive rework, since it makes sense in the storyline. However, I have a plan for making the next step be open to anyone who can safely travel in the appropriate zones, and instead of requiring "Keeping Enemies Close", it will reference it instead (add in a dialog to reference it).</p><p>Anyway, I want to let you know that the next step in this line will be more accessable to people jumping into this piece of the overall story. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Cronyn that's exactly the feeling I get from this questline. The fact that there already exists another part of the Fallen Swords that no one has finished (i.e. the quest given inside the Plane of War) means that people will end up with 2 active quests, from the same line, at the same time -- one of which behaves as if the other one has already been finished.</p><p>I can understand it not being possible to change this quest a lot without massive rework but, perhaps, all you need to do is a slight rename so that it doesn't show that it belongs to the Fallen Swords line but at a second, continuation line that can, logically, take place after the Fallen Swords has concluded.</p><p>Secondly, I want to voice my concern as well with regards to raids and itemization in Skyshrine and -- though I know it's not your area of responsibility -- sill I hope to get some answers:</p><p>To my way of thinking things stand as follows:</p><ol><li>Drunder zones were introduced in May of last year -- almost 10 months ago -- and were not fully cleared until December or January by a small number of guilds, still remaining untouchable for the majority of players, due both to broken/untested mechanics and horrible gear progression and drop rates.</li><li>The Plane of War was introduced in August of last year, remained forcibly locked until January to everyone, and has since kept its riches unplucked by 99.999% of the playerbase. Given the feedback from people who have already been there, the loot tables are still unimaginative (gear effects in many cases broken -- see relevant threads in the Items forum), and the encounters need a lot of balancing if anyone's expected to clear this zone in the foreseeable future.</li></ol><p>That being said, the above 4 zones (Drunder HM and Plane of War) are currently supposed to be the top, providing the greatest challenge and the greatest reward to players.</p><p>With that in mind, I have to wonder... where does Skyshrine fall in the scheme of things? Is it supposed to be equal to Drunder in difficulty and reward, giving people simply an extra path to gear themselves so that they can take on the Plane of War? Or is it supposed to be the next tier... more challenging yet from what we've seen so far?</p><p>Based on the questline you've put on Test, I am inclined to believe that Skyshrine is supposed to be the next step on the ladder... the place where people go after the challenges in Drunder and the Plane of War have been dealt with. Which begs the question... since neither of these (Drunder or Plane of War) has been cleared or can feasibly be cleared in the next 3-6 months without MASSIVE changes to their mechanics, and since (even if they begin to get cleared) it will take AT LEAST 4 months to gear people up with gear from these zones, given the horrible drop rates... why do you even bother putting Skyshrine in at this time?</p><p>If it's just going to be another Plane of War, with files patched in the game but unavailable to us for half a year -- either because it's actually locked or because no one can feasibly enter it and survive -- why bother? Just to say "Well, EQ2 is a wonderful game, with X+1 raid/heroic instances now! And we're adding more!"</p><p>We've been bringing up the problems in raid mechanics, loot drop rates, and itemization up for months now and -- even though Kander promised a significant revamp of the zones back in November -- we've seen very little, if any, changes.</p><p>Forgive me, but I can fully understand why people are quitting right and left, and why raid guilds are folding. It's one thing to face a challenging encounter and figure out how to beat it -- and feel the thrill and elation of success, and the glee at receiving items which are really worth the effort you put in defeating it... and it's a completely different thing to bang your head against the wall for months on end, failing not because you lack the skill but because the mechanics are broken, or because success lies entirely on chance, or simply becaue the progression of gear up to that point simply has not been good enough to give you the survivability you need... and then, when by some stroke of fate you do succeed you get items which leave you wondering "Why did I bother?" -- and then, to add insult to injury, after weeks and weeks of clearing the encounter you're left having geared up your scouts and fighters (and ALL scout and fighter alts, friends and family, extended relatives and perfect strangers you can find) but your mages and priests have yet to see any loot drops.</p><p>I know this is not your area -- as far as EQ2's lore goes I can't really fault you for anything, as I enjoy it a lot -- and my ranting is probably better for another thread... but it's something that needed to be said.</p><p>Anyway. Rant over.</p>
Llogwey
03-13-2012, 08:04 PM
<p>+1 Daervon! But I'll add some little comment (we discussed this already with Cronyn) - both as a lore addict and quest-oholic. The "Fallen Swords : Endgame" quest, only available if Plane of War is unlocked on a given server and asks you to kill Zek is the conclusion of the Dov PART 1 signature timeline and is a major event in the whole EQ2 history since beginning (and even EQ1.... ) : the killing of a Major God who's been there since creation of the universe... Having this EVENT unavailable to 99,99999% of players because it requires HEAVY raid force (not even possible at the moment) is really a problem. I understand that Plane of War is supposed to be "high end raid", but never before have we seen "high end+++ raid (hard mode version only) for major arcs or timelines... - Trakanon was high end but the notion of easy mode and hard mode did not stand , back in ROK, and besides, with Moors it becames easier due to new itemization...- in Moors, the timeline was heroic, killing Anashti was optionnal but not for quest purpose and the timeline was showing the ethernauts fighting her in a cinematic, so you did not "miss the plot"-in SF, you need to kill Roehn Theer, Easy version is fine to validate the quest.... indeed there is a small bonus about Kerafyrm stealing the swords in the 4 runes version, but the main "scenario" is done nevertheless...-in DoV part1, the conclusion, so far, is with the fall of Rallos Zek... Since the beginning of the timeline, our goal is to defeat Rallos Zek or HELP defeat it... but we don't have the opportunity to do so or help doing so (easy mode version....)</p><p>I hope something will be done so that people can "live" the killing of Zek... even if it means doing it "the easy way" and without the phat lewt... but just doing it to "live History" (with a big H) </p>
Llogwey
03-13-2012, 08:28 PM
<p>now as a feedback to the quest : - I am a bit surprised to see Murrar Shar still alive. Wasn't he supposed to be dead after having been used as a vessel for Kyle Bayle during the SF prelude event? -How could Lucan end up in the Valley of the RogueMagi instance on his way back to Freeport from Neriak... that's totally the other way oO -about Yelinak in the hidden Meeting, Yelinak walking seems a bit awkward but that's not something you can change I think -Having Lucan D'Lere play the role of a "new General Seru" seems funny at first, but I can't imagine Firiona or Al'Kabor at least not knowing more about Tsaph Katta and the Empire Combine... Indeed not a lot is known about Katta before he made the "Combine empire" but not being sure that he was at the origin of the empire is odd.... Every scholar knows he was the emperor of the Combine.</p><p><strong>There is ONE great thing you could do (I suppose it won't be possible before it hit lives but you could do it AFTERwards):</strong></p><p><strong><em>Please include the BOOK of Tsaph Katta (along with the pages found from Erudin Library & Miragul Crucible) as a readable book that you can store in your house... Now THIS book woud be a must have! (you could add those books to Indis Surion and Nevarius Orvalis to be bought for 1cp for those people who have already completed the quest without the reward...</em> (Please that would certainly be a great lore book! )</strong>oh and last quote.... I loved Yelinak speaking to Lucan and asking him to act as a knight, and with honor and Lucan answering "..." NOW that made me laugh a lot <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Cyliena
03-13-2012, 09:56 PM
<p><cite>Llogwey wrote:</cite></p><blockquote><p>- I am a bit surprised to see Murrar Shar still alive. Wasn't he supposed to be dead after having been used as a vessel for Kyle Bayle during the SF prelude event? .....</p><p><strong>There is ONE great thing you could do (I suppose it won't be possible before it hit lives but you could do it AFTERwards):</strong></p><p><strong><em>Please include the BOOK of Tsaph Katta (along with the pages found from Erudin Library & Miragul Crucible) as a readable book that you can store in your house... Now THIS book woud be a must have! (you could add those books to Indis Surion and Nevarius Orvalis to be bought for 1cp for those people who have already completed the quest without the reward...</em> (Please that would certainly be a great lore book! )</strong></p></blockquote><p>Murrar Shar never died from that incident, and if I recall correctly when we expunged Kyle Bayle from him he was simply left unconscious under Antonia's care.</p><p>As for the Combine Empire.. from an EQ1 standpoint, I didn't think that Tsaph Katta had founded it, but more that he revived it later on in the city of Katta Castrum. Could be misremembering though. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>If a book is added please make it available on the sages regardless of whether or not the quest is done... I've been following this thread but I know I'll never get to do these quests until the level cap is probably >100 because of the Drunder quest requirement. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
denmom
03-14-2012, 01:12 AM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><cite>Llogwey wrote:</cite></p><blockquote><p>- I am a bit surprised to see Murrar Shar still alive. Wasn't he supposed to be dead after having been used as a vessel for Kyle Bayle during the SF prelude event? .....</p><p><strong>There is ONE great thing you could do (I suppose it won't be possible before it hit lives but you could do it AFTERwards):</strong></p><p><strong><em>Please include the BOOK of Tsaph Katta (along with the pages found from Erudin Library & Miragul Crucible) as a readable book that you can store in your house... Now THIS book woud be a must have! (you could add those books to Indis Surion and Nevarius Orvalis to be bought for 1cp for those people who have already completed the quest without the reward...</em> (Please that would certainly be a great lore book! )</strong></p></blockquote><p>Murrar Shar never died from that incident, and if I recall correctly when we expunged Kyle Bayle from him he was simply left unconscious under Antonia's care.</p><p>As for the Combine Empire.. from an EQ1 standpoint, I didn't think that Tsaph Katta had founded it, but more that he revived it later on in the city of Katta Castrum. Could be misremembering though. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>If a book is added please make it available on the sages regardless of whether or not the quest is done... I've been following this thread but I know I'll never get to do these quests until the level cap is probably >100 because of the Drunder quest requirement. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>You and me both.</p><p>That's the one thing about these sig quests that disappoint and annoy and downright frustrate the most: not everyone can do them for one reason or another.</p><p>I do wish there was a partner to these, sort've a finding out what happened like a CSI sort of case. The fight area is found, scorched, blood stains, skeletons, whatever, and what had happened must be found. Sure, searching for and clicking items, maybe a bit of low end fighting, but the outcome is that what happened is learned and reported back to whomever asked us to find out this info. This way, all can do these game story arcs.</p><p>When I was at FanFair, this has been mentioned before, a way for those of us who are mere mortals (casual players, crafters, etc) to be able to participate in these as well.</p><p>Anyhow, what I've been reading has been interesting. I'm not sure if I'll go run the previous one, it's not that I don't have a toon to get into the harder areas, it's being able to get a group <em>to</em> complete them. We all know how trying to quest while in a anti-quest group who just wants to kill and get loot just leads to frustration.</p>
Mogrim
03-14-2012, 01:34 PM
<p>I ran through the line as well. So my question - the lack of rewards and your response. Did you mean this quest in and of itself will not have rewards other than coin? Are there several additional planned quests in the signature series which will have rewards?</p>
lillyofthevally
03-14-2012, 05:53 PM
<p><cite>Llogwey wrote:</cite></p><blockquote><p>I hope something will be done so that people can "live" the killing of Zek... even if it means doing it "the easy way" and without the phat lewt... but just doing it to "live History" (with a big H)</p></blockquote><p>I think that would be fantastic! I have finished up all the old school sig lines, and even though they were long past being cool and current...it was still alot of fun! The downside is, I dont think going in to kill Zek will ever be a "mentor down" and smash em up type deal? I mean we get 2 levels soon, but even adding 10-20....30 (!?) doesnt really mean it would be doable by the majority.</p><p>Just getting to run through the arc, and a cool house/looks item is enough for alot of people, and deff better then never ever finishing it!</p><p>Side note: I just finished my splitpaw raid on my main, mentored down, didnt get a lick of aa, BUT it was till fun and I was glad to finally get that out of my journal...without having to delete it!</p>
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