View Full Version : unpackable building tiles
baguetteovenfresh
03-07-2012, 09:29 PM
<p>I have a solution for a few QoL issues plaguing decorators and carpenters alike, namely stackability of tiles and bulk production.</p><p>Please give carpenters the ability to craft an "unpackable" box of tiles, dividers, and blocks that would contain 5-10 NO DROP items that are identical in function to the current building parts.</p><p>The unpackable box would work exactly like veteran rewards - you click it and it will populate your inventory with the items, and then it would cease to exist. The unpackable box would ideally be stackable. This would mean I dont personally have to craft well over a hundred tiles to make a house on the tenebrous refuge.</p><p>I would personally bake cookies for someone if developers could implement something like this!</p><p>Triangles would be nice too, so I could actually make nice pentagonal shapes and have houses with pointy, non-cheesed roofs.</p>
Jaremai
03-08-2012, 06:15 PM
<p>Why make them no drop?</p><p>New recipe: Box of ___ Tiles. Contains 10 tiles, costs 30x the materials (tradeoff for the convenience).</p><p>I would still love to see a new container type that let you pack stuff into it, to make armor sets for sale, or furniture sets, or a box of 26 backpacks, etc. </p><p>I would think it would work similar to a backpack - drop it in your main inventory in place of a bag, fill it up, then right-click and "Close" it, which turns it into something that can be placed in other containers. Once it unpacks, it disappears so there'd be a market for them long-term.</p><p>Sorry for the tangent.</p>
Deveryn
03-08-2012, 08:10 PM
<p>I'm not sure it's possible to put random items into a box and make that an item, but it would be nice if we could put together sets of certain items, similar to what's offered on the Marketplace. I'd like to take items to an npc to get packed and have the 'crate of' recipes be optional.</p>
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