View Full Version : Plane of War item proc broken - Bangle of Elemental Enslavement - PLEASE FIX!
Vitriol
03-07-2012, 10:33 AM
<p>Hello</p><p>I have this item from Plane of War trash - Bangle of Elemental Enslavement.</p><p><a href="http://eq2.zam.com/db/item.html?eq2item=bff37309b93c69f24507228b74b5df2a">http://eq2.zam.com/db/item.html?eq2...507228b74b5df2a</a></p><p>aITEM -645480961 -1260907199:Bangle of Elemental Enslavement/a</p><p>After having issues on raids with mobs pulling in from other rooms and the other side of the room we were in, I've done a bit of solo testing in Shard of Hate, with the same result.</p><p>This item's proc, Gore and Conquest is proccing on other mobs in a seemingly huge radius, pulling trash from well outside of AE range. If I wait until the proc goes off, I can see mobs charging in from miles away all with the icon for the proc (green background with what looks like purple grass in the middle?)</p><p>It's meant to be an encounter proc, and doesn't seem to be damaging the mobs it's landing on, but it's enough to aggro them.</p><p>Please can you look into this?</p>
Vitriol
03-07-2012, 10:50 AM
<p>Oh and FYI this is what the buff reads when it has procced on me and I inspect it</p><p><img src="http://img.photobucket.com/albums/v672/openxheartxzoo/eq2/gore.jpg" width="347" height="432" /></p>
Vitriol
03-07-2012, 11:02 AM
<p>and here is the buff on a mob that was within 35m but outside my ae range that I haven't hit!</p><p><img src="http://img.photobucket.com/albums/v672/openxheartxzoo/gore2.jpg" width="575" height="395" /></p>
Triste-Lune
03-07-2012, 11:45 AM
Didnt you get the memo, Plane of War and everything in it isnt finished and no one was supposed to see it before SOE moved their 1 dev to work on it in 7 months...
Zmobie
03-07-2012, 05:08 PM
<p>Just though I'd say... this post is a perfect example of what a feedback post should be. Problem reported, lots of information given, links and testings, no hyperbole or angst. Exactly what we (heck, all game forums) need to see more of.</p><p>And the reply post is a prime example of the unhelpful noise that fills most threads.</p><p>--Nibs</p>
Lempo
03-07-2012, 05:24 PM
<p><cite>Nibaazi@Everfrost wrote:</cite></p><blockquote><p>Just though I'd say... this post is a perfect example of what a feedback post should be. Problem reported, lots of information given, links and testings, no hyperbole or angst. Exactly what we (heck, all game forums) need to see more of.</p><p>And the reply post is a prime example of the unhelpful noise that fills most threads.</p><p>--Nibs</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=487865">http://forums.station.sony.com/eq2/...topic_id=487865</a></p><p>Nice concept, though it doesn't work, no negativity anywhere in that thread. the exact nature of the problem isolated and given to them and it has drifted to the bottom of page 2, going on 2 years old from the initial post.</p><p>If they decide that they want to fix it then the order will be given to make it happen, if not work will continue or more SC items and focus on making sure they don't affect any game mechanic adversely.</p>
Vitriol
03-07-2012, 08:52 PM
<p><cite>Nibaazi@Everfrost wrote:</cite></p><blockquote><p>Just though I'd say... this post is a perfect example of what a feedback post should be. Problem reported, lots of information given, links and testings, no hyperbole or angst. Exactly what we (heck, all game forums) need to see more of.</p><p>And the reply post is a prime example of the unhelpful noise that fills most threads.</p><p>--Nibs</p></blockquote><p>Thank you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I really love this item and the proc it gives is great, I just want it to work so my raidleader can stop wondering who's fatassing the entire room <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Vitriol
03-10-2012, 12:08 PM
<p>Bump</p>
Vitriol
03-14-2012, 11:46 AM
<p>bump, somebody please look into this</p>
Omougi
03-14-2012, 03:04 PM
<p>This has been addressed and will be hotfixed ASAP.</p>
Vitriol
03-14-2012, 03:09 PM
<p><cite>Omougi wrote:</cite></p><blockquote><p>This has been addressed and will be hotfixed ASAP.</p></blockquote><p>Thank you so much <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> xx</p>
hoosierdaddy
03-14-2012, 03:35 PM
<p>Please put this at the top of your list of priorities. All 0.000025% of the population affected by this bug have been patiently awaiting this fix.</p><p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
Vitriol
03-14-2012, 03:50 PM
<p><cite>hoosierdaddy wrote:</cite></p><blockquote><p>Please put this at the top of your list of priorities. All 0.000025% of the population affected by this bug have been patiently awaiting this fix.</p><p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>At least I asked nicely, gave details and wasn't a prat about it... </p><p>[edit] in fact take your trolling elsewhere, I achieved what I wanted to, don't need your input thanks</p>
Leawyn
03-14-2012, 04:26 PM
<p><cite>hoosierdaddy wrote:</cite></p><blockquote><p>Please put this at the top of your list of priorities. All 0.000025% of the population affected by this bug have been patiently awaiting this fix.</p><p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Really? Why such rabid hate for people who clearly have a broken item and are getting it fixed? Talk about unnecessary negativity.</p>
hoosierdaddy
03-14-2012, 06:32 PM
<p><cite>Maewyn@Unrest_old wrote:</cite></p><blockquote><p><cite>hoosierdaddy wrote:</cite></p><blockquote><p>Please put this at the top of your list of priorities. All 0.000025% of the population affected by this bug have been patiently awaiting this fix.</p><p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Really? Why such rabid hate for people who clearly have a broken item and are getting it fixed? Talk about unnecessary negativity.</p></blockquote><p>Rabid hate? C'mon with the melodrama. I was poking a little fun at the irrelevance of this issue.</p><p>In the scheme of things, this issue is trivial at best and probably affects about 10-15 people total across all servers at most.</p><p>How about fixing something that affects everyone, like the mount speed bug that persists after combat?</p><p>(Apologies to the police of other people's well-being.)</p>
Vitriol
03-14-2012, 07:37 PM
<p><cite>hoosierdaddy wrote:</cite></p><blockquote><p>In the scheme of things, this issue is trivial at best and probably affects about 10-15 people total across all servers at most.</p></blockquote><p>Actually FYI it affects 2 members of my raid, myself and an illu and causes issues for everyone in raid. I know of others on my server who are killing in POW who it will surely affect, how about if you have an issue you want fixed you bring it up in your own thread and stop trolling and getting into everyone else's who is capable of a reasonable discussion?</p>
Gaealiege
03-14-2012, 09:04 PM
<p>Hoosier's angry because that time could have been better spent developing his next SC purchase.</p>
hoosierdaddy
03-14-2012, 09:22 PM
<p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>Hoosier's angry because that time could have been better spent developing his next SC purchase.</p></blockquote><p>Nah, I'm disappointed with the misprioritization of developer time, in general, SC included.</p><p>Think it was the Dev's response that "It will be fixed ASAP" that miffed me more than anything else, when there are so many more glaringly obvious issues that require addressing, yet go unfixed.</p><p>All attempts at levity aside: congratulations on getting your issue noticed and addressed by a red name.</p><p>Seriously.</p><p>No sarcasm.</p><p>Sheesh.</p><p>/thread</p>
Leawyn
03-14-2012, 10:07 PM
<p><cite>hoosierdaddy wrote:</cite></p><blockquote><p>Think it was the Dev's response that "It will be fixed ASAP" that miffed me more than anything else, when there are so many more glaringly obvious issues that require addressing, yet go unfixed.</p></blockquote><p>I think fixing the radius on a proc is a relatively quick fix (I could be wrong, I'm no programmer), where as some of the other concerns, like the runspeed bug you mentioned, are much more complex and based on their random nature will take more time to fix. Just look how long it took to fix an apparently easy bug with particle effects! You should be happy they're fixing what you consider trivial things, because at least they are fixing something!</p>
Vitriol
04-18-2012, 06:29 AM
<p>FYI this is broken again, after you've changed the proc.</p><p>Please fix, same issue as before, new proc name (Blood and Ashes).</p>
Wirewhisker
04-18-2012, 07:07 AM
<p><cite>hoosierdaddy wrote:</cite></p><blockquote><p>Please put this at the top of your list of priorities. All 0.000025% of the population affected by this bug have been patiently awaiting this fix.</p><p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>Which is about the same population as the number of people that were affected by the Coldwind King Crab or the Reanimated Nexus Scion...get the idea?</p><p>All bugs should be fixed as soon as is reasonably expedient, once exposed and confirmed.</p><p>Good work OP. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>
Vitriol
04-18-2012, 07:51 AM
<p><cite>Wirewhisker@Antonia Bayle wrote:</cite></p><blockquote><p>Good work OP. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p></blockquote><p>Thank you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I hope it's fixed soon so my guildie and I don't get blamed for roompulls again!</p>
Vitriol
04-21-2012, 06:47 AM
<p><strong>Bump, still needs addressing, thank you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></strong></p>
Morghus
04-22-2012, 10:27 PM
<p>Died several times this week from accidentally pulling stuff in the peaceful version of skyshrine. Was pretty amusing once I figured out what it was. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
Vitriol
04-25-2012, 06:29 AM
<p>From patch notes:</p><p>I trust that this has been fixed so it's not a blue effect now, regardless of the range? Range wasn't the problem, since that allowed people within range to get the heal, the issue was that it was applying out of encounter rather than encounter.</p><p><p style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; background-color: #0f151c; margin-top: 0in; margin-right: 0in; margin-bottom: 0pt; margin-left: 0in;"><span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: small;">ITEMS</span></span></p><p style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; background-color: #0f151c; margin-top: 0in; margin-right: 0in; margin-bottom: 0pt; margin-left: 0in;"><span style="font-family: arial, helvetica, sans-serif;"><span style="font-size: small;">Lowered the effect radius on the "Blood and Ashes" proc. It should no longer pull entire zones.</span></span></p><p style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; background-color: #0f151c; margin-top: 0in; margin-right: 0in; margin-bottom: 0pt; margin-left: 0in;"> </p></p>
feldon30
04-25-2012, 07:25 AM
<p><cite>Lossewen wrote:</cite></p><blockquote><p>From patch notes:</p><p>I <strong>trust</strong> that this has been fixed so it's not a blue effect now, regardless of the range? Range wasn't the problem, since that allowed people within range to get the heal, the issue was that it was applying out of encounter rather than encounter.</p><p style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; background-color: #0f151c; margin-top: 0in; margin-right: 0in; margin-bottom: 0pt; margin-left: 0in;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ITEMS</span></span></p><p style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; background-color: #0f151c; margin-top: 0in; margin-right: 0in; margin-bottom: 0pt; margin-left: 0in;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Lowered the effect radius on the "Blood and Ashes" proc. It should no longer pull entire zones.</span></span></p><p style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; background-color: #0f151c; margin-top: 0in; margin-right: 0in; margin-bottom: 0pt; margin-left: 0in;"> </p></blockquote><p>Trust but verify.</p>
Yimway
04-25-2012, 02:28 PM
<p><cite>hoosierdaddy wrote:</cite></p><blockquote><p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>Hoosier's angry because that time could have been better spent developing his next SC purchase.</p></blockquote><p>Nah, I'm disappointed with the misprioritization of developer time, in general, SC included.</p></blockquote><p>Yes, cause jumping on coldwind crab issues affects so many more people than PoW...</p>
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