View Full Version : Crit mit removal equals no need for >100% crit chance
Thalzokal
03-04-2012, 03:45 PM
<p>I was thinking about this earlier. Right now my main has just about 300% crit chance for raiding due to crit mit on mobs. With the removal, doesn't this mean we need no more than 100% again? I don't know if this has been thought about and discussed, but with weapons and items giving huge crit chance percentages, why do we need it anymore?</p>
Onorem
03-04-2012, 03:48 PM
<p><cite>Thalzokal@Antonia Bayle wrote:</cite></p><blockquote><p>I was thinking about this earlier. Right now my main has just about 300% crit chance for raiding due to crit mit on mobs. With the removal, doesn't this mean we need no more than 100% again? I don't know if this has been thought about and discussed, but with weapons and items giving huge crit chance percentages, why do we need it anymore?</p></blockquote><p>Crit mit on players is not related to crit avoidance on mobs.</p>
Geothe
03-04-2012, 05:06 PM
<p><cite>Thalzokal@Antonia Bayle wrote:</cite></p><blockquote><p>I was thinking about this earlier. Right now my main has just about 300% crit chance for raiding due to crit mit on mobs. With the removal, doesn't this mean we need no more than 100% again? I don't know if this has been thought about and discussed, but with weapons and items giving huge crit chance percentages, why do we need it anymore?</p></blockquote><p>Mobs do not have any crit mitigation what so ever right now.Mobs have CRIT AVOIDANCE, which is an entirely separate mechanic.So player Crit Chance will become the new gear check, which is better IMO. If you dont have enough crit chance, you just wont be as effective in the encounter, but you will still be able to live / take part in the script. As opposed to Crit Mit being the gear check in which case when you are low, you just explode and become a liability for the raid.</p>
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