View Full Version : aa slider: a pvper's perspective
Ilovecows
03-03-2012, 05:02 AM
<p>In my opinion, the addition of the aa slider was one of the worst additions added into the game. It completely removed the fun from both pve and pvp. I miss the times when you would have to run zones and go do quests and not everyone could instantaniously get their aa up to max aa. you actually had to work for it. getting max aa was a challenge and not something you could achieve in a couple hours of gaameplay.</p><p> Anyways, the aa slider discourages going out into open zones to quest, which causes a huge decrease in open world pvp. Also, it stopped locked pvp at all levels, allowing people to sit at one level and never level up. That is why I believe that the aa slider should atleast be removed from Nagafen. It would be a step closer to improving the game, and would really encourage a lot more open world pvp to occure.</p>
Rahatmattata
03-04-2012, 11:50 AM
<p>Gonna have to disagree with you on this one.</p>
Chakos
03-04-2012, 02:36 PM
<p><cite>Steppen@Nagafen wrote:</cite></p><blockquote><p> Anyways, the aa slider discourages going out into open zones to quest, which causes a huge decrease in open world pvp. </p></blockquote><p>I disagree with pretty much everything you posted, but this, in particular, is false: SoE's entire pvp system and unwillingness to address it with any real effort is what has caused this huge decrease -- removing the slider would only shrink it further, as difficult as that may be to imagine.</p>
Winter12345
03-04-2012, 11:16 PM
<p>YES! Finally someone is starting to see the same way as I do. I also 100% agree that the aa slider has been one of the leading causes to decreasing open world pvp. What I don't understand is why people can't see this. The AA slider gave people the option to go into dungeons and closed instances to burn up their aa rather than quest in zones. If this was taken out, then people must go into the zones to get aa = more people in open world = more pvp = more fun.</p><p>Removing the aa slider wil tremendously helps pvp. People may whine and groan of having to do quests for aa, but do you really think they would trade doing quests w/ pvp for no open pvp, bgs? (SS days, EL/Zek raids, BBM dock fights anyone?). People won't have to camp on their toons, queing for BGs all day or waiting for the next warfield if aa sliders are removed as well.</p><p>Furthermore, removing the aa slider also helps new players who don't have 90 alts that can burn their aa. This helps put everyone on the same playing field and create a great experience for all pvpers.</p><p>In summary, everyone wins.</p><p>Remove the AA slider from PvP 2012!</p>
thesiren
03-05-2012, 10:57 AM
<p><cite>Steppen@Nagafen wrote:</cite></p><blockquote><p>In my opinion, the addition of the aa slider was one of the worst additions added into the game. It completely removed the fun from both pve and pvp. I miss the times when you would have to run zones and go do quests and not everyone could instantaniously get their aa up to max aa. you actually had to work for it. getting max aa was a challenge and not something you could achieve in a couple hours of gaameplay.</p><p> Anyways, the aa slider discourages going out into open zones to quest, which causes a huge decrease in open world pvp. Also, it stopped locked pvp at all levels, allowing people to sit at one level and never level up. That is why I believe that the aa slider should atleast be removed from Nagafen. It would be a step closer to improving the game, and would really encourage a lot more open world pvp to occure.</p></blockquote><p>I totally agree on removing the AA slider completely, because introducing it was a major open PvP server killer in EQ2, besides the whole locked twinks grey mafia situation. (Not that BGs, WFs, flying mounts and gear separation weren't nails in the already-existing coffin, but still.)</p><p>You can't get a freaking team for anything to save your life and have to solo to 90, the few players left appear to be locked/twinked 39s with mega AAs who two-shot every new player until they leave the game, and every zone still lies largely empty even though EQ2 went F2P on every server last November. When a game is free until level 90, there's only one PvP server left, and it's still dead as a doornail, it's time for SOE to revamp its PvP system from the ground up.</p><p>Even though moving the AA slider is one benefit of being gold, the thing that drives people the craziest about staying silver is the plat cap. As long as the plat cap remains, whether the AA slider is moveable or even there at all on Nagafen isn't going to matter much.</p><p>And don't allow level locking. That would open up world PvP at *every* level in a manner that would not only shoo everyone to level 90 where they belong, but it would validate ALL content at every single level again, something Nagafen hasn't seen in years. Then SOE would see a large population of 90s and Nagafen coming to life again, and they might consider justifying the time it would take to try and balance end-game PvP once and for all.</p><p>Nothing like taking the biggest MMORPG out there that has more content than many of the other games out there put together, and strangling it down on its only PvP server through AA abuse and level locking until the only activities left could just as easily be hosted inside one level 39 battleground. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Well, all signs point to Vanguard going F2P and soon. Nagafen is one of the best servers EQ2 has: Maybe it's time it returned to the game it originally came from to help their new cause over there.</p>
Souse
03-13-2012, 01:12 AM
<p>I agree with the OP and the ones who agree with him.</p>
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