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View Full Version : Healer Merc issue


miragian
02-27-2012, 03:28 AM
<p>I'm not sure how it worked before but can someone please look at the healer priorities?</p><p>My inquisitor from Freeport seems to be suicidal. He won't heal himself accept as a distant afterthought. I'm happy that he knows how to cure determinates this was an issue at one other point.</p><p>I assume whatever "broke" him was around two patches ago, it was not the one related to pvp specifically but likely the one before.</p><p>Heck, I'm willing to give him a raise if he stops being so idiotic.</p>

StormQueen
02-27-2012, 04:03 AM
<p>Coming soon to Station Cash store! "Intelligence pack" for your mercenary.  Only 500SC and you get a temporary small boost to your mercenary's AI setting.  Healers and paladins will self - heal more, mages will attack the mob when you are attacked, scouts will get around behind the mob more often, and all tanks will attempt to turn the mobs without running straight into another mob group.</p><p><img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

Daalilama
02-27-2012, 04:35 AM
<p>I have yet to see a reactive buff from either cleric unless im bugged</p>

Mystfit
02-27-2012, 09:31 AM
<p>While attempting the final named of Vig III, the inq found is much more important to TANK the mob, then rez the tank....brave, but stupid.</p>

miragian
02-27-2012, 10:12 AM
<p>Shortly after posting this we were in Demetrik's. The brig got seperated from the rest of us. The inquisitor merc decided it was a better use of his skills to tank the add that found the brig (who he was following) rather than heal her and instead watched her die not 5 feet in front of him.</p><p>Keep in mind he is set to assist no one.</p><p>I don't think they were always this stupid, please give them a brain, or a better one in the event this one is just defective.</p>

Talathion
02-27-2012, 03:05 PM
<p>Inq is a curer, druid is the healer.</p>

Rosss
02-27-2012, 05:46 PM
<p>lol they are all healers.</p><p>The AI sucks on the inquiz for sure.  They broke it trying to fix it...imagine that.</p>

miragian
02-28-2012, 12:45 AM
<p>Ok, guess I'll add that the dirge decided putting gravitos on the necro made more sense than the healer...</p>

Maroger
02-28-2012, 01:10 AM
<p>I have noticed to that the INQ merc loves to tank and never heals himself. I wonder if the Dirge is better. Which is the best healer?</p>

Tigress
02-28-2012, 06:16 AM
<p>i'm hesitant to post this here bc i have not tried the mercs on test.  maybe they are trying to fix the healer mercs, i hope so.  if it's not relevant, pls disregard.  ty.</p><p>if you need cures, then you want the inquisitor.  reactives/heals are an afterthought for the inquisitor.  he will rez you but not until he's done playing tank.  i want more than cures from my merc healer so i fired him and haven't looked back.</p><p>if you need wards bc you have something else to bring you back to full health, then you want the defiler.  the defiler cures as an afterthought.  i don't even expect badhealer (defiler merc's name) to hit the cure button.  he will eventually rez you but its going to take a while.  i use the defiler merc in a group with paladin & brigand.  this combo works out well bc the paladin can bring the health back up to the green.  (my preference would be that the paladin did not have to heal very much but i tried barely healing with paladin and it didn't go well.)</p><p>if you need heals, then you want the warden.  out of the three that i tried, the warden heals the best.  i didn't want the warden originally bc i thought reactives and wards would be awesome; however, after using healer mercs, HOTs and "OH S***!" heals seemed most prudent.  warden has only a single target cure and its not that great.  the warden does rez but it takes a really long time for her to use it.  by the time she gets around to it, she's almost dead and often dies while casting it.  my necro runs with the warden and i wish that the warden was a fury for the INT buffs.  it would be nice if i could have my necro & warden merc duo kael drakkel but it is not possible.  i can use the warden in kael drakkel with another player who has their own merc.  (necro is in mostly x4 gear with some x2.)  i'm sure warden merc would do fine in EW & GrD but necro doesnt need a healer there.</p><p>if you want quick rez's, then you want the dirge.  (dirge is not healer, confused why he was mentioned.)  i think the dirge's pathing may be off bc he will pull mobs that the tank did not pull.  (my guess is that he is trying to position himself.  i put the dirge on follow for another scout and he runs away from the scout to do IDK what during battle.)</p><p>all of the healers can rez, cure and heal but they don't do it very well.  they act specialized.  i think this is a mistake.  when i'm hiring a merc, i want a well-rounded healer.  i dont expect them to be the best but i wish they werent the worst healers ever.</p><p>i've tried many different combinations of how you can have the merc.  (i.e., selected & deselected the different options: assist, protect player, protect me, protect yourself, etc.)  if there some magical combination to get the healer merc to do their job, would someone pls share?</p><p>to the devs:  can you pls improve the healer mercs?  i've been happy with the dirge and the SK but the healers are just bad.  it's like you took every mistake a new (or bad) healer makes and put it in the script for the healers.  could you pls do some adjustments?  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

miragian
02-28-2012, 08:26 PM
<p><cite>Tigress wrote:</cite></p><blockquote><p>i'm hesitant to post this here bc i have not tried the mercs on test.  maybe they are trying to fix the healer mercs, i hope so.  if it's not relevant, pls disregard.  ty.</p><p>if you need cures, then you want the inquisitor.  reactives/heals are an afterthought for the inquisitor.  he will rez you but not until he's done playing tank.  i want more than cures from my merc healer so i fired him and haven't looked back.</p><p>if you need wards bc you have something else to bring you back to full health, then you want the defiler.  the defiler cures as an afterthought.  i don't even expect badhealer (defiler merc's name) to hit the cure button.  he will eventually rez you but its going to take a while.  i use the defiler merc in a group with paladin & brigand.  this combo works out well bc the paladin can bring the health back up to the green.  (my preference would be that the paladin did not have to heal very much but i tried barely healing with paladin and it didn't go well.)</p><p>if you need heals, then you want the warden.  out of the three that i tried, the warden heals the best.  i didn't want the warden originally bc i thought reactives and wards would be awesome; however, after using healer mercs, HOTs and "OH S***!" heals seemed most prudent.  warden has only a single target cure and its not that great.  the warden does rez but it takes a really long time for her to use it.  by the time she gets around to it, she's almost dead and often dies while casting it.  my necro runs with the warden and i wish that the warden was a fury for the INT buffs.  it would be nice if i could have my necro & warden merc duo kael drakkel but it is not possible.  i can use the warden in kael drakkel with another player who has their own merc.  (necro is in mostly x4 gear with some x2.)  i'm sure warden merc would do fine in EW & GrD but necro doesnt need a healer there.</p><p>if you want quick rez's, then you want the dirge.  (dirge is not healer, confused why he was mentioned.)  i think the dirge's pathing may be off bc he will pull mobs that the tank did not pull.  (my guess is that he is trying to position himself.  i put the dirge on follow for another scout and he runs away from the scout to do IDK what during battle.)</p><p>all of the healers can rez, cure and heal but they don't do it very well.  they act specialized.  i think this is a mistake.  when i'm hiring a merc, i want a well-rounded healer.  i dont expect them to be the best but i wish they werent the worst healers ever.</p><p>i've tried many different combinations of how you can have the merc.  (i.e., selected & deselected the different options: assist, protect player, protect me, protect yourself, etc.)  if there some magical combination to get the healer merc to do their job, would someone pls share?</p><p>to the devs:  can you pls improve the healer mercs?  i've been happy with the dirge and the SK but the healers are just bad.  it's like you took every mistake a new (or bad) healer makes and put it in the script for the healers.  could you pls do some adjustments?  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Well, this sums up a lot that I hadn't had a chance to test. Thanks. Now if we can just get some adjusting.</p><p>Anyone know if the "good" versions of any of these do any better? (templar, mystic, etc)?</p>

Felshades
02-29-2012, 01:09 AM
<p>I never had issue with the healer mercs.</p><p>No assist target. I dont think I have a specific protect target either. He just stands dumbly and cures and heals me. /shrug</p>

Maroger
02-29-2012, 02:18 PM
<p><cite>Meridia@Crushbone wrote:</cite></p><blockquote><p>I never had issue with the healer mercs.</p><p>No assist target. I dont think I have a specific protect target either. He just stands dumbly and cures and heals me. /shrug</p></blockquote><p>Which Healer Merc do you use - what setting do you have on him?</p>

Yimway
02-29-2012, 02:26 PM
<p><cite>Meridia@Crushbone wrote:</cite></p><blockquote><p>I never had issue with the healer mercs.</p><p>No assist target. I dont think I have a specific protect target either. He just stands dumbly and cures and heals me. /shrug</p></blockquote><p>Does he heal out of combat?</p>

Banditman
02-29-2012, 04:04 PM
<p>Everything "off" except the "Follow" drop down.  That is the magic setting.  There are two buttons and two drop downs that need to be checked out.  The healer will just stand there and heal / cure.</p>

Mystfit
03-01-2012, 09:32 AM
<p><cite>Tigress wrote:</cite></p><blockquote><p>i'm hesitant to post this here bc i have not tried the mercs on test.  maybe they are trying to fix the healer mercs, i hope so.  if it's not relevant, pls disregard.  ty.</p><p>if you need cures, then you want the inquisitor.  reactives/heals are an afterthought for the inquisitor.  he will rez you but not until he's done playing tank.  i want more than cures from my merc healer so i fired him and haven't looked back.</p><p>if you need wards bc you have something else to bring you back to full health, then you want the defiler.  the defiler cures as an afterthought.  i don't even expect badhealer (defiler merc's name) to hit the cure button.  he will eventually rez you but its going to take a while.  i use the defiler merc in a group with paladin & brigand.  this combo works out well bc the paladin can bring the health back up to the green.  (my preference would be that the paladin did not have to heal very much but i tried barely healing with paladin and it didn't go well.)</p><p>if you need heals, then you want the warden.  out of the three that i tried, the warden heals the best.  i didn't want the warden originally bc i thought reactives and wards would be awesome; however, after using healer mercs, HOTs and "OH S***!" heals seemed most prudent.  warden has only a single target cure and its not that great.  the warden does rez but it takes a really long time for her to use it.  by the time she gets around to it, she's almost dead and often dies while casting it.  my necro runs with the warden and i wish that the warden was a fury for the INT buffs.  it would be nice if i could have my necro & warden merc duo kael drakkel but it is not possible.  i can use the warden in kael drakkel with another player who has their own merc.  (necro is in mostly x4 gear with some x2.)  i'm sure warden merc would do fine in EW & GrD but necro doesnt need a healer there.</p><p>if you want quick rez's, then you want the dirge.  (dirge is not healer, confused why he was mentioned.)  i think the dirge's pathing may be off bc he will pull mobs that the tank did not pull.  (my guess is that he is trying to position himself.  i put the dirge on follow for another scout and he runs away from the scout to do IDK what during battle.)</p><p>all of the healers can rez, cure and heal but they don't do it very well.  they act specialized.  i think this is a mistake.  when i'm hiring a merc, i want a well-rounded healer.  i dont expect them to be the best but i wish they werent the worst healers ever.</p><p>i've tried many different combinations of how you can have the merc.  (i.e., selected & deselected the different options: assist, protect player, protect me, protect yourself, etc.)  if there some magical combination to get the healer merc to do their job, would someone pls share?</p><p>to the devs:  can you pls improve the healer mercs?  i've been happy with the dirge and the SK but the healers are just bad.  it's like you took every mistake a new (or bad) healer makes and put it in the script for the healers.  could you pls do some adjustments?  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I found this to one of the best overviews I've been on the strenghs and weaknesses of the healer mercs! Does anyone have a smilar write up of all the different *options* and hwo they affect a merc? Ie the pet bar assist and protect vs the drop down assist and protect vs using BOTH <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> It makes me head hurt!</p>