View Full Version : Can't equip fabled food/drink
Talathion
02-24-2012, 04:37 PM
<p>And you also can't unlock them with item unlocker, missing out on 200 Str/Stamina/6% Dodge over a gold player is a pretty huge deal for me as a tank.</p><p>I reported this issue to domino but it seems shes leaving.</p><p>Please remove Fabled from the drinks/food please :/</p>
Tylia
02-24-2012, 04:45 PM
<p>I think a better idea would be for an item unlocker. Even though the researched food/drink no longer take a reactanct, they are still time consuming to research and they do make a stack of 20 with each run through. Keeping the fable tag on them "fits".</p>
Talathion
02-24-2012, 04:48 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p>I think a better idea would be for an item unlocker. Even though the researched food/drink no longer take a reactanct, they are still time consuming to research and they do make a stack of 20 with each run through. Keeping the fable tag on them "fits".</p></blockquote><p>Except for the fact item unlocker doesn't work on the item right now.</p><p>Also the fact that its a temporary item.</p>
Tylia
02-24-2012, 04:53 PM
<p>I know this, but an item unlocker could be designed that would "flag" a character that uses it so that character could continue to use the fable food/drink without having to purchase additional unlockers. I think removing the fable tag would be a mistake.</p>
Talathion
02-24-2012, 05:06 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p>I know this, but an item unlocker could be designed that would "flag" a character that uses it so that character could continue to use the fable food/drink without having to purchase additional unlockers. I think removing the fable tag would be a mistake.</p></blockquote><p>a tag really hardly matters at the end of the day</p>
Tylia
02-24-2012, 05:33 PM
<p>Maybe not to you, but you know, to a crafter who put in the time to research the recipe, it's "something". Not to mention the fact that one run through of the recipe creates a stack of 20, instead of a stack of 2. It is a "special" recipe and it deserves the "special" tag. Period.</p>
Tollymore
02-24-2012, 05:54 PM
<p>Tylia,</p><p>Regrettably, that same tag is making the items useless for a large proportion of your customer base.</p>
Talathion
02-24-2012, 06:13 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p>Maybe not to you, but you know, to a crafter who put in the time to research the recipe, it's "something". Not to mention the fact that one run through of the recipe creates a stack of 20, instead of a stack of 2. It is a "special" recipe and it deserves the "special" tag. Period.</p></blockquote><p>How about a special tag like "ornate" instead?</p>
Tylia
02-24-2012, 06:51 PM
<p><cite>Tollymore wrote:</cite></p><blockquote><p>Tylia,</p><p>Regrettably, that same tag is making the items useless for a large proportion of your customer base.</p></blockquote><p>That is my reasoning for posting above that maybe <span >an item unlocker could be designed that would "flag" a character that uses it so that character could continue to use the fable food/drink without having to purchase additional unlockers.</span></p>
Talathion
02-24-2012, 07:11 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Tollymore wrote:</cite></p><blockquote><p>Tylia,</p><p>Regrettably, that same tag is making the items useless for a large proportion of your customer base.</p></blockquote><p>That is my reasoning for posting above that maybe <span>an item unlocker could be designed that would "flag" a character that uses it so that character could continue to use the fable food/drink without having to purchase additional unlockers.</span></p></blockquote><p>Could also additionally just remove the fabled tag.</p>
Tylia
02-24-2012, 07:16 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Tollymore wrote:</cite></p><blockquote><p>Tylia,</p><p>Regrettably, that same tag is making the items useless for a large proportion of your customer base.</p></blockquote><p>That is my reasoning for posting above that maybe <span>an item unlocker could be designed that would "flag" a character that uses it so that character could continue to use the fable food/drink without having to purchase additional unlockers.</span></p></blockquote><p>Could also additionally just remove the fabled tag.</p></blockquote><p>/extreme sarcasm Could also just remove every fable and legendary tag from every item in the game. /sarcasm off <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>I'm done conversing with you about this Talathion.</p>
Talathion
02-24-2012, 07:22 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Tollymore wrote:</cite></p><blockquote><p>Tylia,</p><p>Regrettably, that same tag is making the items useless for a large proportion of your customer base.</p></blockquote><p>That is my reasoning for posting above that maybe <span>an item unlocker could be designed that would "flag" a character that uses it so that character could continue to use the fable food/drink without having to purchase additional unlockers.</span></p></blockquote><p>Could also additionally just remove the fabled tag.</p></blockquote><p>/extreme sarcasm Could also just remove every fable and legendary tag from every item in the game. /sarcasm off <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>I'm done conversing with you about this Talathion.</p></blockquote><p>Don't see how it matters anyways, the item is hardly fabled, there is 10000 of the same thing on the broker.</p><h3><span style="padding-bottom: 14px; padding-right: 15px;"><em>fa·bled</em></span><span style="font-family: 'Doulos SIL', Gentum, 'TITUS Cyberbit Basic', Junicode, 'Aborigonal Serif', 'Arial Unicode MS', 'Lucida Sans Unicode', 'Chrysanthi Unicode'; font-size: smaller; padding-bottom: 7px;">/ˈfābəld/</span></h3><div><table style="border-collapse: collapse;" ><tbody><tr><td width="80px" valign="top">Adjective:</td><td valign="top"><table style="border-collapse: collapse;" ><tbody><tr><td><ol><li style="border-image: initial; line-height: 1.2; list-style-type: decimal; list-style-position: initial; list-style-image: initial; padding: 0px; margin: 0px; border: 0px initial initial;">Well known for being of great quality or <span style="color: #ff0000;">rarity</span>; famous.</li><li style="border-image: initial; line-height: 1.2; list-style-type: decimal; list-style-position: initial; list-style-image: initial; padding: 0px; margin: 0px; border: 0px initial initial;">Mythical; imaginary.</li></ol></td></tr></tbody></table></td></tr></tbody></table></div><div></div><div>Broker: Yes, I have 10000 Stacks of that item for sale!</div><p>It would not hurt anyone if the tag was removed, nore would it hurt your sales, it would simply be the easiest way to fix the bug.</p>
Illmarr
02-24-2012, 08:14 PM
<p>Just pay for the damned game cheapskate</p>
Talathion
02-25-2012, 03:59 PM
<p>Still a problem, this is making me lose out on 4-5k Health/6% Avoidance, kind of a big deal and huge disadvantage.</p>
Deveryn
02-26-2012, 05:56 PM
<p>I agree with removing the fabled tag. There's nothing rare in the recipe, so why does the flag need to stay?</p>
Tekadeo
02-26-2012, 07:21 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a problem, this is making me lose out on 4-5k Health/6% Avoidance, kind of a big deal and huge disadvantage.</p></blockquote><p>Free players should be at a huge disadvantage at the end game. What am I paying $15+tax every month for?</p><p>If you don't like the game enough to pay a subscription for it, find a real free one. I suggest Guild Wars.</p><p>Working as intended imo.</p>
Talathion
02-26-2012, 09:08 PM
<p><cite>Tekadeo wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a problem, this is making me lose out on 4-5k Health/6% Avoidance, kind of a big deal and huge disadvantage.</p></blockquote><p>Free players should be at a huge disadvantage at the end game. What am I paying $15+tax every month for?</p><p>If you don't like the game enough to pay a subscription for it, find a real free one. I suggest Guild Wars.</p><p>Working as intended imo.</p></blockquote><p>Not really, it says "You must use an item unlocker to use this item" but you can't unlock food and drink because of how coding is, so its an unintended bug.</p><p>There is an advantage to paying, you can hold alot more platinum and have bag space, people who don't pay cannot make platinum.</p>
Deveryn
02-27-2012, 12:30 PM
<p><cite>Tekadeo wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a problem, this is making me lose out on 4-5k Health/6% Avoidance, kind of a big deal and huge disadvantage.</p></blockquote><p>Free players should be at a huge disadvantage at the end game. What am I paying $15+tax every month for?</p><p>If you don't like the game enough to pay a subscription for it, find a real free one. I suggest Guild Wars.</p><p>Working as intended imo.</p></blockquote><p>Contrary to popular belief, they do pay money for things, like wearing fabled gear to allow them to get to the end game. I see nothing wrong with letting a decent player work their way up to the end game if they want. What are you paying 15/month for? Let's see: easy broker access, 9 more bank slots, 6 more shared bank slots. 7 character slots, free gear upgrades, free Master spell upgrades, the ability to hire and support mercs. The list goes on. Of course, I have to ask why you're paying 15, when you could pay 9 or less per month? :p Some people have legitimately paid 30$ for a whole year. If you don't like that people can get to the end game on silver, maybe you should give it a try and see if it suits you better.</p><p>I'm all in favor of having these differences in membership levels, but the food is a bit silly. It clearly wasn't thought out very well, as it started with a reactant cost. I could only see the fabled level being an acceptable label if the food lasted a few hours with those stats. Getting those stats for a half hour seems like a fair trade vs. the other food. At best, the food is mastercrafted.</p>
Tylia
02-27-2012, 04:00 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Tekadeo wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a problem, this is making me lose out on 4-5k Health/6% Avoidance, kind of a big deal and huge disadvantage.</p></blockquote><p>Free players should be at a huge disadvantage at the end game. What am I paying $15+tax every month for?</p><p>If you don't like the game enough to pay a subscription for it, find a real free one. I suggest Guild Wars.</p><p>Working as intended imo.</p></blockquote><p>Contrary to popular belief, they do pay money for things, like wearing fabled gear to allow them to get to the end game. I see nothing wrong with letting a decent player work their way up to the end game if they want. What are you paying 15/month for? Let's see: easy broker access, 9 more bank slots, 6 more shared bank slots. 7 character slots, free gear upgrades, free Master spell upgrades, the ability to hire and support mercs. The list goes on. Of course, I have to ask why you're paying 15, when you could pay 9 or less per month? :p Some people have legitimately paid 30$ for a whole year. If you don't like that people can get to the end game on silver, maybe you should give it a try and see if it suits you better.</p><p>I'm all in favor of having these differences in membership levels, but the food is a bit silly. It clearly wasn't thought out very well, as it started with a reactant cost. I could only see the fabled level being an acceptable label if the food lasted a few hours with those stats. Getting those stats for a half hour seems like a fair trade vs. the other food. At best, the food is mastercrafted.</p></blockquote><p>What you are failing to remember is that the recipes have to be researched. The recipe creates a full stack of 20 on each run through. Other food/drink (with the exception of the heirloom food/drink) only creates a stack of 2 with each combine. The stats are better than any other crafted food/drink. ALL of those reasons show that the fable food/drink are DESERVING of that lable.</p><p>The issue of f2p players not being able to use them could easily be solved by an unlocker being designed that would flag that character and would allow them to continue to use the fable food/drink on that character wtihout having to purchase additional unlockers. Taking away the fable tag would take away the specialness of the food/drink.</p>
Talathion
02-27-2012, 04:20 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Tekadeo wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a problem, this is making me lose out on 4-5k Health/6% Avoidance, kind of a big deal and huge disadvantage.</p></blockquote><p>Free players should be at a huge disadvantage at the end game. What am I paying $15+tax every month for?</p><p>If you don't like the game enough to pay a subscription for it, find a real free one. I suggest Guild Wars.</p><p>Working as intended imo.</p></blockquote><p>Contrary to popular belief, they do pay money for things, like wearing fabled gear to allow them to get to the end game. I see nothing wrong with letting a decent player work their way up to the end game if they want. What are you paying 15/month for? Let's see: easy broker access, 9 more bank slots, 6 more shared bank slots. 7 character slots, free gear upgrades, free Master spell upgrades, the ability to hire and support mercs. The list goes on. Of course, I have to ask why you're paying 15, when you could pay 9 or less per month? :p Some people have legitimately paid 30$ for a whole year. If you don't like that people can get to the end game on silver, maybe you should give it a try and see if it suits you better.</p><p>I'm all in favor of having these differences in membership levels, but the food is a bit silly. It clearly wasn't thought out very well, as it started with a reactant cost. I could only see the fabled level being an acceptable label if the food lasted a few hours with those stats. Getting those stats for a half hour seems like a fair trade vs. the other food. At best, the food is mastercrafted.</p></blockquote><p>What you are failing to remember is that the recipes have to be <span style="color: #ff0000;">researched</span>. The recipe creates a full stack of 20 on each run through. Other food/drink (with the exception of the heirloom food/drink) only creates a stack of 2 with each combine. The stats are better than any other crafted food/drink. ALL of those reasons show that the fable food/drink are DESERVING of that lable.</p><p>The issue of f2p players not being able to use them could easily be solved by an unlocker being designed that would flag that character and would allow them to continue to use the fable food/drink on that character wtihout having to purchase additional unlockers. Taking away the fable tag would take away the specialness of the food/drink.</p></blockquote><p>So clicking a button and waiting for 2 weeks makes it rare?</p><p>Actually because they are SO much easier to make then other food and drinks its kind of stupid.</p><p>THE ONLY DRINKS in the game which should require a fabled tag is the ROK Faction Grind, which takes WEEKS of grinding faction quests just to get ONE recipe, which only makes a stack of 2 per combine, MUCH harder, and also much weaker stats, yet its not even fabled.</p><p><strong>Remove the Tag</strong>, its a waste of time to code special mechanics, or <strong>make the locker actually work</strong>.</p><p>Its not hard to make them, and the recipes arn't rare, theres thousands of the same drink/food on the broker.</p>
Deveryn
02-27-2012, 04:59 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Tekadeo wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a problem, this is making me lose out on 4-5k Health/6% Avoidance, kind of a big deal and huge disadvantage.</p></blockquote><p>Free players should be at a huge disadvantage at the end game. What am I paying $15+tax every month for?</p><p>If you don't like the game enough to pay a subscription for it, find a real free one. I suggest Guild Wars.</p><p>Working as intended imo.</p></blockquote><p>Contrary to popular belief, they do pay money for things, like wearing fabled gear to allow them to get to the end game. I see nothing wrong with letting a decent player work their way up to the end game if they want. What are you paying 15/month for? Let's see: easy broker access, 9 more bank slots, 6 more shared bank slots. 7 character slots, free gear upgrades, free Master spell upgrades, the ability to hire and support mercs. The list goes on. Of course, I have to ask why you're paying 15, when you could pay 9 or less per month? :p Some people have legitimately paid 30$ for a whole year. If you don't like that people can get to the end game on silver, maybe you should give it a try and see if it suits you better.</p><p>I'm all in favor of having these differences in membership levels, but the food is a bit silly. It clearly wasn't thought out very well, as it started with a reactant cost. I could only see the fabled level being an acceptable label if the food lasted a few hours with those stats. Getting those stats for a half hour seems like a fair trade vs. the other food. At best, the food is mastercrafted.</p></blockquote><p>What you are failing to remember is that the recipes have to be researched. The recipe creates a full stack of 20 on each run through. Other food/drink (with the exception of the heirloom food/drink) only creates a stack of 2 with each combine. The stats are better than any other crafted food/drink. ALL of those reasons show that the fable food/drink are DESERVING of that lable.</p><p>The issue of f2p players not being able to use them could easily be solved by an unlocker being designed that would flag that character and would allow them to continue to use the fable food/drink on that character wtihout having to purchase additional unlockers. Taking away the fable tag would take away the specialness of the food/drink.</p></blockquote><p>My memory isn't failing me at all. If you want to try to use 2 weeks of waiting time as an excuse, I invite you to check out other recipes from previous factions that take two weeks to obtain. See how many of those items are treasured or mastercrafted. A simple tag does not make anything special. It's the stats. While they may be better than anything else out there, you still have to consider the fact that it lasts 1/10th of the time of regular food. A person would need to buy it more often, which really isn't much of a problem, considering how common the ingredients are and how cheap the fuel is. It really isn't all that "special."</p>
Tylia
02-27-2012, 05:26 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Tekadeo wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a problem, this is making me lose out on 4-5k Health/6% Avoidance, kind of a big deal and huge disadvantage.</p></blockquote><p>Free players should be at a huge disadvantage at the end game. What am I paying $15+tax every month for?</p><p>If you don't like the game enough to pay a subscription for it, find a real free one. I suggest Guild Wars.</p><p>Working as intended imo.</p></blockquote><p>Contrary to popular belief, they do pay money for things, like wearing fabled gear to allow them to get to the end game. I see nothing wrong with letting a decent player work their way up to the end game if they want. What are you paying 15/month for? Let's see: easy broker access, 9 more bank slots, 6 more shared bank slots. 7 character slots, free gear upgrades, free Master spell upgrades, the ability to hire and support mercs. The list goes on. Of course, I have to ask why you're paying 15, when you could pay 9 or less per month? :p Some people have legitimately paid 30$ for a whole year. If you don't like that people can get to the end game on silver, maybe you should give it a try and see if it suits you better.</p><p>I'm all in favor of having these differences in membership levels, but the food is a bit silly. It clearly wasn't thought out very well, as it started with a reactant cost. I could only see the fabled level being an acceptable label if the food lasted a few hours with those stats. Getting those stats for a half hour seems like a fair trade vs. the other food. At best, the food is mastercrafted.</p></blockquote><p>What you are failing to remember is that the recipes have to be researched. The recipe creates a full stack of 20 on each run through. Other food/drink (with the exception of the heirloom food/drink) only creates a stack of 2 with each combine. The stats are better than any other crafted food/drink. ALL of those reasons show that the fable food/drink are DESERVING of that lable.</p><p>The issue of f2p players not being able to use them could easily be solved by an unlocker being designed that would flag that character and would allow them to continue to use the fable food/drink on that character wtihout having to purchase additional unlockers. Taking away the fable tag would take away the specialness of the food/drink.</p></blockquote><p>My memory isn't failing me at all. If you want to try to use 2 weeks of waiting time as an excuse, I invite you to check out other recipes from previous factions that take two weeks to obtain. See how many of those items are treasured or mastercrafted. A simple tag does not make anything special. <span style="color: #ff0000;"><strong>It's the stats.</strong></span> <span style="color: #ff0000;"><strong>While they may be better than anything else out there</strong></span>, you still have to consider the fact that it lasts 1/10th of the time of regular food. A person would need to buy it more often, which really isn't much of a problem, considering how common the ingredients are and how cheap the fuel is. It really isn't all that "special."</p></blockquote><p>Ok, so not taking into consideration the research time, you stated a very obvious reason that the fable food/drink IS indeed special. In your own words.. "It's the stats." It does not matter that the food does not last as long as other food/drink. It is BETTER than any other food/drink. It has stats on it that no other food/drink has. It can be created into a full stack of 20 with just one run through of the combine. If you didn't consider it "special" or so much "better", then why the fuss over the fact that it has a fable name and f2p can't use it? If it's not so much better, why not just use regular food/drink that lasts longer and be done with it? Why? Because it's SPECIAL. It's BETTER. It's FABLE for a reason!</p><p>Yes, I agree that there should be a way for f2p players to <span style="text-decoration: underline;">obtain the ability</span> to use the fable food/drink, by means of an unlocker being designed that would flag that character. No, I do NOT agree that the fable tag should simply be removed. If that is going to start happening, then the tag might as well be removed from every item in the game.</p>
Deveryn
02-27-2012, 08:03 PM
<p>It matters a lot that the food doesn't last as long as any other food, but if you're going to ignore what I said in the previous post on that subject and not bother to check other timesink recipes, there's no more sense in carrying on about this.</p>
Meirril
02-27-2012, 09:08 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>It matters a lot that the food doesn't last as long as any other food, but if you're going to ignore what I said in the previous post on that subject and not bother to check other timesink recipes, there's no more sense in carrying on about this.</p></blockquote><p>Your absolutely correct. The stats are what matters. This food is fabled, so it received itemization according to what fabled should get. It doesn't matter how it enters the world, considering that isn't designated by the itemization dev but by the person that designed the content.</p><p>When this food was first introduced it used a reactant per combine just like every other researched recipe. Why the producer of this game allowed it to go from rediculously expensive to just another recipe is beyond me. I argued against it and those arguments were ignored. So every serious t9 player uses nothing but the fabled food now, which is why Talathion is crying about silver not being able to use it.</p><p>If the researched food has the tag dropped to a lesser quality, then it also should loose itemization points and be re-stated for a lower quality. When you ask for something, try to think about the likely concequences before you do.</p>
Talathion
02-27-2012, 09:57 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>It matters a lot that the food doesn't last as long as any other food, but if you're going to ignore what I said in the previous post on that subject and not bother to check other timesink recipes, there's no more sense in carrying on about this.</p></blockquote><p>Your absolutely correct. The stats are what matters. This food is fabled, so it received itemization according to what fabled should get. It doesn't matter how it enters the world, considering that isn't designated by the itemization dev but by the person that designed the content.</p><p>When this food was first introduced it used a reactant per combine just like every other researched recipe. Why the producer of this game allowed it to go from rediculously expensive to just another recipe is beyond me. I argued against it and those arguments were ignored. So every serious t9 player uses nothing but the fabled food now, which is why Talathion is crying about silver not being able to use it.</p><p>If the researched food has the tag dropped to a lesser quality, then it also should loose itemization points and be re-stated for a lower quality. When you ask for something, try to think about the likely concequences before you do.</p></blockquote><p>Its. Just. A. Tag.</p><p>Fabled/Legendary/All that have nothing to do with stats on items.</p><p>The Item was mastercrafted fabled because it used to require a reactant, they made it where it didn't need one, then added the free and all that stuff, they didn't know that food and drink couldn't be unlocked and didn't think of the consequnces of doing it to said items.</p><p>Treasured Mastercrafted should be the new tag.</p>
Neskonlith
02-28-2012, 03:59 PM
<p>It is reasonable to expect that full access to all of the various top items in the game should require a subscription.</p><p>An unlocker for a tier of food/drink would be an acceptable compromise. </p><p>Otherwise, pay for a game subscription.</p>
Meirril
02-28-2012, 10:28 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>It matters a lot that the food doesn't last as long as any other food, but if you're going to ignore what I said in the previous post on that subject and not bother to check other timesink recipes, there's no more sense in carrying on about this.</p></blockquote><p>Your absolutely correct. The stats are what matters. This food is fabled, so it received itemization according to what fabled should get. It doesn't matter how it enters the world, considering that isn't designated by the itemization dev but by the person that designed the content.</p><p>When this food was first introduced it used a reactant per combine just like every other researched recipe. Why the producer of this game allowed it to go from rediculously expensive to just another recipe is beyond me. I argued against it and those arguments were ignored. So every serious t9 player uses nothing but the fabled food now, which is why Talathion is crying about silver not being able to use it.</p><p>If the researched food has the tag dropped to a lesser quality, then it also should loose itemization points and be re-stated for a lower quality. When you ask for something, try to think about the likely concequences before you do.</p></blockquote><p>Its. Just. A. Tag.</p><p>Fabled/Legendary/All that have nothing to do with stats on items.</p><p>The Item was mastercrafted fabled because it used to require a reactant, they made it where it didn't need one, then added the free and all that stuff, they didn't know that food and drink couldn't be unlocked and didn't think of the consequnces of doing it to said items.</p><p>Treasured Mastercrafted should be the new tag.</p></blockquote><p>Those tags get assigned by itemization and are used to determin how many itemization points each item receives when it is ceated. Asking to have that tag changed is asking for it to have a different itemization value. Like I said, how the item comes into the game isn't determined by itemization, but what the item does is directly linked to the tag when the item is created.</p><p>I know I'm arguing with the clueless one, but I only do it because he might manage to convince an innocent that he may actually be correct.</p>
Whilhelmina
02-29-2012, 07:35 AM
<p>I fully agree with Tylia and Meirril. The tag is fine as it is even if the duration is low. An unlocker could be a good compromise.</p>
Deveryn
02-29-2012, 11:47 AM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>I fully agree with Tylia and Meirril. The tag is fine as it is even if the duration is low. An unlocker could be a good compromise.</p></blockquote><p>That would be ideal, but it hardly seems worth the time as opposed to simply dropping the fabled tag.</p>
Meirril
02-29-2012, 10:50 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>I fully agree with Tylia and Meirril. The tag is fine as it is even if the duration is low. An unlocker could be a good compromise.</p></blockquote><p>That would be ideal, but it hardly seems worth the time as opposed to simply dropping the fabled tag.</p></blockquote><p>Wait, your saying that SoE won't devote time to something that will sell SC? Are you mad?</p>
Deveryn
02-29-2012, 11:16 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>I fully agree with Tylia and Meirril. The tag is fine as it is even if the duration is low. An unlocker could be a good compromise.</p></blockquote><p>That would be ideal, but it hardly seems worth the time as opposed to simply dropping the fabled tag.</p></blockquote><p>Wait, your saying that SoE won't devote time to something that will sell SC? Are you mad?</p></blockquote><p>I still believe the remaining fabled tag was a by-product of the quick fix to recipes. I don't believe they should or will devote time to making a new unlocker. Honestly, I don't even care if the issue gets fixed anytime soon. I'm currently silver, not doing much of anything, aside from some tradeskilling and adventure leveling some alts.</p>
Hamervelder
03-01-2012, 12:43 AM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a problem, this is making me lose out on 4-5k Health/6% Avoidance, kind of a big deal and huge disadvantage.</p></blockquote><p>If it's that big of a deal, then purchase a subscription. Problem solved.</p><p><em>edit: Dear mod: If you're going to edit my post, then please try and use proper spelling. Thanks! (Yes, I'm teasing you. Please, don't ban me. Again.)</em></p>
Talathion
03-01-2012, 11:49 AM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>I fully agree with Tylia and Meirril. The tag is fine as it is even if the duration is low. An unlocker could be a good compromise.</p></blockquote><p>That would be ideal, but it hardly seems worth the time as opposed to simply dropping the fabled tag.</p></blockquote><p>Wait, your saying that SoE won't devote time to something that will sell SC? Are you mad?</p></blockquote><p>I still believe the remaining fabled tag was a by-product of the quick fix to recipes. I don't believe they should or will devote time to making a new unlocker. Honestly, I don't even care if the issue gets fixed anytime soon. I'm currently silver, not doing much of anything, aside from some tradeskilling and adventure leveling some alts.</p></blockquote><p>I agree, plus the items are not rare or fabled at all now.</p><p>Makes sense to remove the tag, I already sent several PMs, hopefully the developers will fix it to what it should be.</p>
Mermut
03-01-2012, 02:04 PM
<p>On one hand you say that the food is SOOO much better that you're at a huge disadvantage if you don't have it and then you claim that it is so ordinary and boring that it shouldn't have a fabled tag (or even legendary) tag. Despite how common it is, it clearly is significantly better then 'normal' food, or you wouldn't be up in arms for not being able to use it without a gold account.</p><p>Personally, I think they should have made it used a rare root, a few dusts or at least the imbue material when they, wisely, removed the need for a reactant. They didn't, which caused the market flood, but, as you constantly say in this thread, it is significantly better then 'regular' food. Items that are 'way better' have (with a few expections) had legendary or fabled tags. The market saturation of them does not change the 'quality' of the item.</p>
Talathion
03-01-2012, 02:28 PM
<p><cite>Mermut wrote:</cite></p><blockquote><p>On one hand you say that the food is SOOO much better that you're at a huge disadvantage if you don't have it and then you claim that it is so ordinary and boring that it shouldn't have a fabled tag (or even legendary) tag. Despite how common it is, it clearly is significantly better then 'normal' food, or you wouldn't be up in arms for not being able to use it without a gold account.</p><p>Personally, I think they should have made it used a rare root, a few dusts or at least the imbue material when they, wisely, removed the need for a reactant. They didn't, which caused the market flood, but, as you constantly say in this thread, it is significantly better then 'regular' food. Items that are 'way better' have (with a few expections) had legendary or fabled tags. The market saturation of them does not change the 'quality' of the item.</p></blockquote><p>Fabled simply means "rarity" of an item.</p><p>A Glass Elephent can be crafted and be the only one in the world and be fabled since its so rare and unique.</p><p>A Glass Window can be crafted and there are 1000s like it, but it has "better stats" as you say then the glass elephent since it can take a hit, this does not make it fabled.</p>
Rainmare
03-01-2012, 02:48 PM
<p>oh is that so. well then how about we make it so that fabled gear only drops for a guild 24 times on smartloot. or that you will only ever see 1 fabled weapon(I'll give dual wielders 1 for each slot) for your class. I mean the fabled tag means there supposed to be rare, right? not so common that guilds would sell them on the open channels?</p><p>quite frankly what this is Tala is simple. You're upset because you can buy your fabled gear, buy your fabled weapons and unlockers for them and then play for free, but you can't have the super special food. well you know that's the price you pay for being a ftp player. your are NOT entitled to have everything that people that pay, do.</p><p>the fabled tag isn't about rarity at all. the fabled tag is about the STATS. and it's got, as you have pointed out, some VERY nice stats.</p><p>you need to think hard, and very carefully, about what your asking. you know, good and well, that if they take that fabled tag off, then they are going to nerf that food and drink to make it 'inline' with the tag.</p>
Talathion
03-01-2012, 02:55 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>oh is that so. well then how about we make it so that fabled gear only drops for a guild 24 times on smartloot. or that you will only ever see 1 fabled weapon(I'll give dual wielders 1 for each slot) for your class. I mean the fabled tag means there supposed to be rare, right? not so common that guilds would sell them on the open channels?</p><p>quite frankly what this is Tala is simple. You're upset because you can buy your fabled gear, buy your fabled weapons and unlockers for them and then play for free, but you can't have the super special food. well you know that's the price you pay for being a ftp player. your are NOT entitled to have everything that people that pay, do.</p><p>the fabled tag isn't about rarity at all. the fabled tag is about the STATS. and it's got, as you have pointed out, some VERY nice stats.</p><p>you need to think hard, and very carefully, about what your asking. you know, good and well, that if they take that fabled tag off, then they are going to nerf that food and drink to make it 'inline' with the tag.</p></blockquote><p>So you simply want to insult me now because you can't agree with me on what Fabled actually means?</p><p>No they will not, because "fabled" is simply a tag of how rare an item is, you do not understand what fabled actually means.</p><p>A Glass Window may be stronger, more durable, better, keeps things out, and unstainable (IE: Better STATS.)... but it does NOT make it more fabled then the glass elephant, NORE does it devalue it.</p><p><p>fa·bled/ˈfābəld/</p><p>Adjective:<span style="white-space: pre;"> </span></p><p>Well known for being of great quality or rarity; famous.</p><p>Mythical; imaginary.</p></p>
Tylia
03-01-2012, 03:35 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>oh is that so. well then how about we make it so that fabled gear only drops for a guild 24 times on smartloot. or that you will only ever see 1 fabled weapon(I'll give dual wielders 1 for each slot) for your class. I mean the fabled tag means there supposed to be rare, right? not so common that guilds would sell them on the open channels?</p><p>quite frankly what this is Tala is simple. You're upset because you can buy your fabled gear, buy your fabled weapons and unlockers for them and then play for free, but you can't have the super special food. well you know that's the price you pay for being a ftp player. your are NOT entitled to have everything that people that pay, do.</p><p>the fabled tag isn't about rarity at all. the fabled tag is about the STATS. and it's got, as you have pointed out, some VERY nice stats.</p><p>you need to think hard, and very carefully, about what your asking. you know, good and well, that if they take that fabled tag off, then they are going to nerf that food and drink to make it 'inline' with the tag.</p></blockquote><p>So you simply want to insult me now because you can't agree with me on what Fabled actually means?</p><p>No they will not, because "fabled" is simply a tag of how rare an item is, you do not understand what fabled actually means.</p><p>A Glass Window may be stronger, more durable, better, keeps things out, and unstainable (IE: Better STATS.)... but it does NOT make it more fabled then the glass elephant, NORE does it devalue it.</p><p>fa·bled/ˈfābəld/</p><p>Adjective:<span style="white-space: pre;"> </span></p><p>Well known for being of great quality or rarity; famous.</p><p>Mythical; imaginary.</p></blockquote><p>There is no other food/drink that has the stats that the Ambrosial food/drink has, therefore, it is "Well known for being of great quality or rarity; famous."</p><p>Next arguement?</p>
Senya
03-01-2012, 03:48 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>fa·bled/ˈfābəld/</p><p>Adjective:<span style="white-space: pre;"> </span></p><p>Well known for being of great quality <span style="font-size: medium;"><span style="text-decoration: underline;"><strong>or</strong></span></span> rarity; famous.</p><p>Mythical; imaginary.</p></blockquote><p>That definition doesn't say of great quality AND rarity, it says of great quality OR rarity. The food/drink is superior to normal food. Not every provisioner can make those food/drink items either. I'd say the fabled tag fits just fine, even according to your own definition. I want to keep the fabled tag. It takes almost 3 months to research all the T9 fabled food/drink recipes and that should count for something even if if doesn't take a rare to craft. </p><p>Free to play is never going to have every thing paid does, otherwise none of us would pay. This is just one of those things.</p>
Talathion
03-01-2012, 03:52 PM
<p><cite>Senya wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>fa·bled/ˈfābəld/</p><p>Adjective:<span style="white-space: pre;"> </span></p><p>Well known for being of great quality <span style="font-size: medium;"><span style="text-decoration: underline;"><strong>or</strong></span></span> rarity; famous.</p><p>Mythical; imaginary.</p></blockquote><p>That definition doesn't say of great quality AND rarity, it says of great quality OR rarity. The food/drink is superior to normal food. Not every provisioner can make those food/drink items either. I'd say the fabled tag fits just fine, even according to your own definition. I want to keep the fabled tag. It takes almost 3 months to research all the T9 fabled food/drink recipes and that should count for something even if if doesn't take a rare to craft. </p><p>Free to play is never going to have every thing paid does, otherwise none of us would pay. This is just one of those things.</p></blockquote><p>Any high level provisioner who can wait a little bit can make the food, doesn't mean its rare.</p><p>My own definition? That isn't mine, its what the <strong>dictionary</strong> says it is.</p><p><img src="http://img854.imageshack.us/img854/65/rarelol.jpg" width="587" height="391" /></p><p>Yes, its so rare, because I don't see 8 different people already able to make it and I don't see 10,000 of the same item.</p><p>Oh, and by the way, this is only page 1.</p>
Senya
03-01-2012, 03:58 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Senya wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>fa·bled/ˈfābəld/</p><p>Adjective:<span style="white-space: pre;"> </span></p><p>Well known for being of great quality <span style="font-size: medium;"><span style="text-decoration: underline;"><strong>or</strong></span></span> rarity; famous.</p><p>Mythical; imaginary.</p></blockquote><p>That definition doesn't say of great quality AND rarity, it says of great quality OR rarity. The food/drink is superior to normal food. Not every provisioner can make those food/drink items either. I'd say the fabled tag fits just fine, even according to your own definition. I want to keep the fabled tag. It takes almost 3 months to research all the T9 fabled food/drink recipes and that should count for something even if if doesn't take a rare to craft. </p><p>Free to play is never going to have every thing paid does, otherwise none of us would pay. This is just one of those things.</p></blockquote><p>Any provisioner who can wait a little bit can make the food, doesn't mean its rare.</p><p>My own definition? That isn't mine, its what the <strong>dictionary</strong> says it is.</p></blockquote><p>The dictionary says OR not and. The food/drink being "of great quality", according to the dictionary's definition, means the fabled tag fits just fine. </p><p>You're right, any provisioner can wait for the recipes, but since it's 80-120 days to learn those 8 recipes not every T9 provisioner has them. Especially when there are also belts and 8 other tiers of recipes to wait on.</p>
Talathion
03-01-2012, 04:04 PM
<p><span style="font-size: 11px;"><strong><em>Your Right.</em></strong></span></p><p>However, a pretty tag won't change the fact that the item is bugged right now and can't be unlocked, and even if it is unlocked it is still a temporary item, and it would be simply easier to remove the tag them redo an entire system of how unlockers work for 6 items, because it may break more then it fixes.</p>
Senya
03-01-2012, 04:09 PM
<p>.</p>
Talathion
03-01-2012, 04:15 PM
<p>What would be interesting is if they removed the tag, then made a special one only crafters could make that is reusable. (only they could use it as well.)</p><p>With better stats.</p>
Meirril
03-01-2012, 10:35 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>What would be interesting is if they removed the tag, then made a special one only crafters could make that is reusable. (only they could use it as well.)</p><p>With better stats.</p></blockquote><p>Not that I'm interested in what Tala has to say, but if your going to post could you read it before you hit submit and make sure it makes sense to other people?</p><p>Removed the tag from fabled food. I get that part, goes with the conversation.</p><p>Special one only crafters could make that is resuable. Something didn't get said here. Somewhere between thought and typing some key peices of information didn't make it to the page. Something like making less food per combine for the non-fabled fabled food, or making lesser stat versions of it, or crafters only making fabled food for themselves. No idea, not enough here to make a decent guess.</p><p>With better stats. For the crafter only special reusable one, obviously.</p>
Lodrelhai
03-01-2012, 11:19 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><span style="font-size: 11px;"><strong><em>Your Right.</em></strong></span></p><p>However, a pretty tag won't change the fact that the item is bugged right now and can't be unlocked, and even if it is unlocked it is still a temporary item, and it would be simply easier to remove the tag them redo an entire system of how unlockers work for 6 items, because it may break more then it fixes.</p></blockquote><p>No, you think the item is bugged right now because it can't be unlocked and is a temporary item even if it could be unlocked.</p><p>I'd venture to say it can't be unlocked <em>because</em> it is a temporary item, and unlockers are meant to permanently unlock permanent items.</p><p>As for quoting dictionary definitions for how terms are used in-game, that's a false parallel. The labels in this game are used to rate the comparative quality of items to other similar items of the same level or tier. Certainly people would be very upset if their mythical weapons were "imaginary" and they cleared Veeshan's Peak for nothing</p>
Talathion
03-01-2012, 11:25 PM
<p><cite>Lodrelhai wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><span style="font-size: 11px;"><strong><em>Your Right.</em></strong></span></p><p>However, a pretty tag won't change the fact that the item is bugged right now and can't be unlocked, and even if it is unlocked it is still a temporary item, and it would be simply easier to remove the tag them redo an entire system of how unlockers work for 6 items, because it may break more then it fixes.</p></blockquote><p>No, you think the item is bugged right now because it can't be unlocked and is a temporary item even if it could be unlocked.</p><p>I'd venture to say it can't be unlocked <em>because</em> it is a temporary item, and unlockers are meant to permanently unlock permanent items.</p><p>As for quoting dictionary definitions for how terms are used in-game, that's a false parallel. The labels in this game are used to rate the comparative quality of items to other similar items of the same level or tier. Certainly people would be very upset if their mythical weapons were "imaginary" and they cleared Veeshan's Peak for nothing</p></blockquote><p>It wouldn't link you to the page, and Domino agreed with me it was bugged, but she recently left before her word was sent.</p>
Talathion
03-06-2012, 02:21 PM
<p>Still a big problem that needs addressed.</p>
ratbast
03-06-2012, 05:21 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a big problem that needs addressed.</p></blockquote><p>'big' is a relative word, and whether its a problem is a matter of your point of view.</p><p>your post is 100% opinion. i hope they keep it fabled. whether they allow you to unlock it is up to them. i hope they allow you to unlock it and gouge you for every single 30min for food and drink each. making this below legendary so its available to f2p is an unnecessary loss of revenue.</p><p>f2p isnt meant as alternative for raiders. its for casuals who are on skid row. they log in when they sell a squirrel or mow their neighbors lawn so they bought some SC, paid their isp bill, or fixed their computer; they deserve to solo on casual basis, not disco myth weapons and use fabled temp items. remember these customers have to pay absolutely nothing to play at their membership level. using unlocks for fabled temp items seems more than fair for them.</p>
Talathion
03-06-2012, 09:53 PM
<p><cite>ratbastard wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a big problem that needs addressed.</p></blockquote><p>'big' is a relative word, and whether its a problem is a matter of your point of view.</p><p>your post is 100% opinion. i hope they keep it fabled. whether they allow you to unlock it is up to them. i hope they allow you to unlock it and gouge you for every single 30min for food and drink each. making this below legendary so its available to f2p is an unnecessary loss of revenue.</p><p>f2p isnt meant as alternative for raiders. its for casuals who are on skid row. they log in when they sell a squirrel or mow their neighbors lawn so they bought some SC, paid their isp bill, or fixed their computer; they deserve to solo on casual basis, not disco myth weapons and use fabled temp items. remember these customers have to pay absolutely nothing to play at their membership level. using unlocks for fabled temp items seems more than fair for them.</p></blockquote><p>Sorry, but it says it can be used on an unlocker when you try to use it, but you cannot, I don't think you understand, the item is bugged, and its a huge disadvantage.</p>
Meirril
03-06-2012, 10:41 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>ratbastard wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a big problem that needs addressed.</p></blockquote><p>'big' is a relative word, and whether its a problem is a matter of your point of view.</p><p>your post is 100% opinion. i hope they keep it fabled. whether they allow you to unlock it is up to them. i hope they allow you to unlock it and gouge you for every single 30min for food and drink each. making this below legendary so its available to f2p is an unnecessary loss of revenue.</p><p>f2p isnt meant as alternative for raiders. its for casuals who are on skid row. they log in when they sell a squirrel or mow their neighbors lawn so they bought some SC, paid their isp bill, or fixed their computer; they deserve to solo on casual basis, not disco myth weapons and use fabled temp items. remember these customers have to pay absolutely nothing to play at their membership level. using unlocks for fabled temp items seems more than fair for them.</p></blockquote><p>Sorry, but it says it can be used on an unlocker when you try to use it, but you cannot, I don't think you understand, the item is bugged, and its a huge disadvantage.</p></blockquote><p>6% dodge and 800hp/power is a "huge disadvantage"? Seriously? I think not.</p>
Talathion
03-07-2012, 03:02 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>ratbastard wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a big problem that needs addressed.</p></blockquote><p>'big' is a relative word, and whether its a problem is a matter of your point of view.</p><p>your post is 100% opinion. i hope they keep it fabled. whether they allow you to unlock it is up to them. i hope they allow you to unlock it and gouge you for every single 30min for food and drink each. making this below legendary so its available to f2p is an unnecessary loss of revenue.</p><p>f2p isnt meant as alternative for raiders. its for casuals who are on skid row. they log in when they sell a squirrel or mow their neighbors lawn so they bought some SC, paid their isp bill, or fixed their computer; they deserve to solo on casual basis, not disco myth weapons and use fabled temp items. remember these customers have to pay absolutely nothing to play at their membership level. using unlocks for fabled temp items seems more than fair for them.</p></blockquote><p>Sorry, but it says it can be used on an unlocker when you try to use it, but you cannot, I don't think you understand, the item is bugged, and its a huge disadvantage.</p></blockquote><p>6% dodge and 800hp/power is a "huge disadvantage"? Seriously? I think not.</p></blockquote><p>I would rather not talk to someone who has no idea what their talking about.</p><p>77 Sta is 770 Health, so it would be 1540 Extra Health, add in Tank +% Bonus Health Modifications and thats almost an extra 2600 Health, a "HUGE Advantage".</p><p>6% Dodge is "Uncontested Avoidance" the biggest Defense a Tank has in the game.</p><p>77 Strength is also nothing to laugh at, its about 1-2% Extra Melee Damage, and theirs 2 drinks.</p><p>Please learn about mechanics before posting about them.</p>
Vitriol
03-07-2012, 03:41 PM
<p>Pay for a sub and stop being a tight tramp!</p>
Meirril
03-08-2012, 04:50 AM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>ratbastard wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a big problem that needs addressed.</p></blockquote><p>'big' is a relative word, and whether its a problem is a matter of your point of view.</p><p>your post is 100% opinion. i hope they keep it fabled. whether they allow you to unlock it is up to them. i hope they allow you to unlock it and gouge you for every single 30min for food and drink each. making this below legendary so its available to f2p is an unnecessary loss of revenue.</p><p>f2p isnt meant as alternative for raiders. its for casuals who are on skid row. they log in when they sell a squirrel or mow their neighbors lawn so they bought some SC, paid their isp bill, or fixed their computer; they deserve to solo on casual basis, not disco myth weapons and use fabled temp items. remember these customers have to pay absolutely nothing to play at their membership level. using unlocks for fabled temp items seems more than fair for them.</p></blockquote><p>Sorry, but it says it can be used on an unlocker when you try to use it, but you cannot, I don't think you understand, the item is bugged, and its a huge disadvantage.</p></blockquote><p>6% dodge and 800hp/power is a "huge disadvantage"? Seriously? I think not.</p></blockquote><p>I would rather not talk to someone who has no idea what their talking about.</p><p>77 Sta is 770 Health, so it would be 1540 Extra Health, add in Tank +% Bonus Health Modifications and thats almost an extra 2600 Health, a "HUGE Advantage".</p><p>6% Dodge is "Uncontested Avoidance" the biggest Defense a Tank has in the game.</p><p>77 Strength is also nothing to laugh at, its about 1-2% Extra Melee Damage, and theirs 2 drinks.</p><p>Please learn about mechanics before posting about them.</p></blockquote><p>Really, gosh. You mean if you don't use fabled food you don't use the next best food and drink in the game? Gotta love all or nothing hardcore players like Talathion. Next he's going to throw his weapon away becuse it isn't the best either.</p><p>Food is 24, drink should be 36 if your not cheap and you go with Pomagranite. So its 900 not 800, but I'm a lot less off than your 1540.</p><p>Dodge is contested. Your thinking about block. I will grant that there arn't very many dodge modifiers available to plate tanks but maybe, just maybe THAT IS PART OF THE REASON IT IS A FABLED ITEM. I suppose if its really a deal breaker you could find a provie with the RoK recipes and get the infusions made. Less stats but the same dodge modifier. Though you can only make 2 of them at a time and they last 10 min each. I'd charge you through the nose for a stack if I'd craft for you.</p><p>Honestly nobody should craft for Talathion. He is a notorious cheapscate who doesn't appreciate a crafter's time.</p>
Talathion
03-08-2012, 04:25 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>ratbastard wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a big problem that needs addressed.</p></blockquote><p>'big' is a relative word, and whether its a problem is a matter of your point of view.</p><p>your post is 100% opinion. i hope they keep it fabled. whether they allow you to unlock it is up to them. i hope they allow you to unlock it and gouge you for every single 30min for food and drink each. making this below legendary so its available to f2p is an unnecessary loss of revenue.</p><p>f2p isnt meant as alternative for raiders. its for casuals who are on skid row. they log in when they sell a squirrel or mow their neighbors lawn so they bought some SC, paid their isp bill, or fixed their computer; they deserve to solo on casual basis, not disco myth weapons and use fabled temp items. remember these customers have to pay absolutely nothing to play at their membership level. using unlocks for fabled temp items seems more than fair for them.</p></blockquote><p>Sorry, but it says it can be used on an unlocker when you try to use it, but you cannot, I don't think you understand, the item is bugged, and its a huge disadvantage.</p></blockquote><p>6% dodge and 800hp/power is a "huge disadvantage"? Seriously? I think not.</p></blockquote><p>I would rather not talk to someone who has no idea what their talking about.</p><p>77 Sta is 770 Health, so it would be 1540 Extra Health, add in Tank +% Bonus Health Modifications and thats almost an extra 2600 Health, a "HUGE Advantage".</p><p>6% Dodge is "Uncontested Avoidance" the biggest Defense a Tank has in the game.</p><p>77 Strength is also nothing to laugh at, its about 1-2% Extra Melee Damage, and theirs 2 drinks.</p><p>Please learn about mechanics before posting about them.</p></blockquote><p>Really, gosh. You mean if you don't use fabled food you don't use the next best food and drink in the game? Gotta love all or nothing hardcore players like Talathion. Next he's going to throw his weapon away becuse it isn't the best either.</p><p>Food is 24, drink should be 36 if your not cheap and you go with Pomagranite. So its 900 not 800, but I'm a lot less off than your 1540.</p><p>Dodge is contested. Your thinking about block. I will grant that there arn't very many dodge modifiers available to plate tanks but maybe, just maybe THAT IS PART OF THE REASON IT IS A FABLED ITEM. I suppose if its really a deal breaker you could find a provie with the RoK recipes and get the infusions made. Less stats but the same dodge modifier. Though you can only make 2 of them at a time and they last 10 min each. I'd charge you through the nose for a stack if I'd craft for you.</p><p>Honestly nobody should craft for Talathion. He is a notorious cheapscate who doesn't appreciate a crafter's time.</p></blockquote><p>6% Percent Dodge Chance is uncontested, the stats +parry/dodge/deflection (worthless stats) however are not.</p><p>Block Chance is uncontested, however it increases your block's total protection amount, making it not worth stacking unless your a brawler, since they get most benefit from it, the hard cap for block chance is about 40% Which is basicly whats already on the shield, However its not really block chance, it should be renamed "% Block Protection Increase" to skip confusion, in RoK Block Chance actually ADDED 1% Chance to Block per Percent, but it was nerfed because of brawlers.</p><p>Sorry, I was basing this off the 2 fabled bugged drinks that I cannot equip for some reason, not RoK ones.</p><p>Are we playing the same game? It sounds like your talking about WoW's Mechanics...</p><p>Also, you should not call people out on forums, especially when they are trying to fix a bug that affects more then half the playerbase.</p>
Kimber
03-08-2012, 10:13 PM
<p>paying for your sub will fix this</p><p>Paying a monthy sub should have perks v's free to play. Personaly I dont think you should be able to unlock fable gear either.</p>
Tylia
03-08-2012, 10:36 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>ratbastard wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Still a big problem that needs addressed.</p></blockquote><p>'big' is a relative word, and whether its a problem is a matter of your point of view.</p><p>your post is 100% opinion. i hope they keep it fabled. whether they allow you to unlock it is up to them. i hope they allow you to unlock it and gouge you for every single 30min for food and drink each. making this below legendary so its available to f2p is an unnecessary loss of revenue.</p><p>f2p isnt meant as alternative for raiders. its for casuals who are on skid row. they log in when they sell a squirrel or mow their neighbors lawn so they bought some SC, paid their isp bill, or fixed their computer; they deserve to solo on casual basis, not disco myth weapons and use fabled temp items. remember these customers have to pay absolutely nothing to play at their membership level. using unlocks for fabled temp items seems more than fair for them.</p></blockquote><p>Sorry, but it says it can be used on an unlocker when you try to use it, but you cannot, I don't think you understand, the item is bugged, and its a huge disadvantage.</p></blockquote><p>6% dodge and 800hp/power is a "huge disadvantage"? Seriously? I think not.</p></blockquote><p>I would rather not talk to someone who has no idea what their talking about.</p><p>77 Sta is 770 Health, so it would be 1540 Extra Health, add in Tank +% Bonus Health Modifications and thats almost an extra 2600 Health, a "HUGE Advantage".</p><p>6% Dodge is "Uncontested Avoidance" the biggest Defense a Tank has in the game.</p><p>77 Strength is also nothing to laugh at, its about 1-2% Extra Melee Damage, and theirs 2 drinks.</p><p>Please learn about mechanics before posting about them.</p></blockquote><p>Really, gosh. You mean if you don't use fabled food you don't use the next best food and drink in the game? Gotta love all or nothing hardcore players like Talathion. Next he's going to throw his weapon away becuse it isn't the best either.</p><p>Food is 24, drink should be 36 if your not cheap and you go with Pomagranite. So its 900 not 800, but I'm a lot less off than your 1540.</p><p>Dodge is contested. Your thinking about block. I will grant that there arn't very many dodge modifiers available to plate tanks but maybe, just maybe THAT IS PART OF THE REASON IT IS A FABLED ITEM. I suppose if its really a deal breaker you could find a provie with the RoK recipes and get the infusions made. Less stats but the same dodge modifier. Though you can only make 2 of them at a time and they last 10 min each. I'd charge you through the nose for a stack if I'd craft for you.</p><p>Honestly nobody should craft for Talathion. He is a notorious cheapscate who doesn't appreciate a crafter's time.</p></blockquote><p>6% Percent Dodge Chance is uncontested, the stats +parry/dodge/deflection (worthless stats) however are not.</p><p>Block Chance is uncontested, however it increases your block's total protection amount, making it not worth stacking unless your a brawler, since they get most benefit from it, the hard cap for block chance is about 40% Which is basicly whats already on the shield, However its not really block chance, it should be renamed "% Block Protection Increase" to skip confusion, in RoK Block Chance actually ADDED 1% Chance to Block per Percent, but it was nerfed because of brawlers.</p><p>Sorry, I was basing this off the 2 fabled bugged drinks that I cannot equip for some reason, not RoK ones.</p><p>Are we playing the same game? It sounds like your talking about WoW's Mechanics...</p><p>Also, you should not call people out on forums, especially when they are trying to fix a bug that <span style="color: #ff0000;"><span style="text-decoration: underline;"><strong>affects more then half the playerbase.</strong></span></span></p></blockquote><p>Ummmmm.. dramatize much?</p><p>The solution is for an unlocker to be devised for f2p players that flags a character that uses it, so they can use (and continue to use) the fable food/drink. They are not bugged. Pay for a subscription and they were perfectly as intended. You can't have everything for nothing Talathion.</p>
Talathion
03-19-2012, 11:02 PM
<p>This is still a problem.</p>
Rainmare
03-20-2012, 02:14 AM
<p>It's not a problem. either get a sub, or go with the next best food/drink.</p><p>and more then likely, if they DID adjust it, what'll they'll do is make the unlokcers work and you just have to rebuy them when you run out. so one stack of food is what? 10 hours? there you go. more money for SoE.</p>
Deveryn
03-20-2012, 12:39 PM
<p>If it was confirmed as a bug, then it's still a problem and it should be rectified. Forget the ridiculous argument of paying for a sub.</p>
EQPrime
03-20-2012, 01:41 PM
They should just make each one that you consume require an unlocker. More cash for $OE!
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