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View Full Version : Please add an option to disabled ranged auto attack


Odys
02-23-2012, 03:21 PM
<p>For priests and probably melee spec enchanter ranged items with damage are a curse.</p><p>Whenever i cast a heal or a spell my melee auto attack is turned off. I just want to be allowed to disable it completely. My best ranged items are items with damage on them. I indeed prefer to use lower quality one so that it does not mess up my melee auto attack.</p><p>If the ranged auto attack was doing meaningfull damage it wom't be an issue, by according to what i see it does very small damage if compared to melee auto attack.</p><p>I tried to enforce melee by getting close and it does not work, melee CA may work but since I m healing so often or curing it trigger ranged auto attack almost all the time.</p>

Yimway
02-23-2012, 03:24 PM
<p>Good luck on this one.</p><p>Spell Auto attack wasn't well thought out when it was added.  Is should have gone in as /auto 4 with its own neat little spell book icon like the other /auto options.</p>

Aneova
02-24-2012, 11:06 PM
<p>are you speaking from your Wardens or you Furies perspective? I don't see a problem as a fury, for my warden who's melee specced... i don't have a problem either since i have no spells on my hotbar.</p><p>EDIT: For all other classes... they complained to the high heavens about this issue... guess what... they got the following basic response: It's working as intended.</p>

agentsix
02-24-2012, 11:25 PM
<p>I think you can get around this if you put a book or something other than a Ranged/Focus wand in the ranged slot. If you don't have a wand (or maybe even an orb) in that slot the auto ranged doesn't work.</p>

Neiloch
02-25-2012, 03:33 AM
<p>Auto attack in general needs a serious overhaul. From how to activate it to the DPS numbers they put out. Honestly I would opt for complete removal of auto attack in favor of every getting 1-2 'attacks' that had very little cast time, little reuse time and no power cost. That would be a huge undertaking though when it comes to balance and numbers</p><p>I would love if the auto attacks had enable/disable options, a way to set priority, and that auto attacks would automatically switch based on priority and if they are usable based on range.</p><p>So if I was in melee range but too close for ranged AA it would switch to melee, but then if I moved where I could use either, it would automatically switch to ranged. Other classes could swap this: automatically switch to ranged it out of melee, always melee if possible. Also ranged auto attack could be disabled outright to solve problems like in the OP. Being able to disable one or both auto attacks could allow players to better manage their aggro in rare situations.</p><p>The foundations of auto attack in EQ2 are so archaic yet they keep piling on auto attack stats and more recently new caster items for ranged auto attack. Not too mention they are one of the last MMO's that bothers with 'ammo' for bows.</p>

flay_wind
02-25-2012, 05:03 AM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>are you speaking from your Wardens or you Furies perspective? I don't see a problem as a fury, for my warden who's melee specced... i don't have a problem either since i have no spells on my hotbar.</p></blockquote><p>Wrath and Wrath of Nature are spells. Whie Wrath does minimal damage Wrath of Nature hits quite hard and it's ~10% of my dps. Plus i usually cast Frostbite since it has better mit reduction than slice version of the spell. So that's at least 3 spells.</p>

Felshades
02-25-2012, 05:09 AM
<p>One of the things that would solve a lot of MY personal headaches with it, would be if spell auto would trigger things like combatitive healing and tribal rage.</p><p>My illy, on the other hand, has an entire AA tree for improving my melee auto attack. I want the same stats that the wand thigies have on a non ranged symbol. All the non spell auto items that can go in my ranged slot right now have WORSE stats on them in all ways. even the one out of tofsx2 is better than EMx4. That should not be. Ever.</p><p>Oh, I'd like my melee weapons to show when I'm shooting a wand on those toons that do use it. I seem to remember my ranger's swords staying on his hips while I'm shooting a bow, so why in Hate do I have to hide my sword/buckler appearance set when I swing this little dragon on a stick?</p>

Mohee
02-25-2012, 05:16 AM
<p>YES! Please give us the ability to have it NEVER turn on. My conj has a really nice ranged item that is a wand with this auto attack from a DoV X4 raid (<a href="http://eq2.wikia.com/wiki/Wand_of_the_Kromzek_Warmonger" target="_blank">Wand of the Kromzek Warmonger</a>). So simply replacing it with a secondary/ranged item that doesn't attack isn't really an option. Unless I want to downgrade... which who wants to do that?</p><p>Just give us the option to turn this off permanently. It's annoying and does very little DPS anyways. And I'm not going to spend tons of plat and good stats just to reforge items to increase Spell Auto attack stuff.</p><p>I mean really... I'm fully EMx4 geared (including the jewelry) and my only stats on armor going towards spell ranged stuff is a cloak from the rare mob in Pools giving a whopping 8.5 dps to spell weapons. WOoOooO!</p>

Onorem
02-25-2012, 10:07 AM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>are you speaking from your Wardens or you Furies perspective? I don't see a problem as a fury, for my warden who's melee specced... i don't have a problem either since i have no spells on my hotbar.</p><p>EDIT: For all other classes... they complained to the high heavens about this issue... guess what... they got the following basic response: It's working as intended.</p></blockquote><p>If you don't use spells as a Warden, you don't play a Warden well. This needs to be fixed.</p>

Felshades
02-25-2012, 04:15 PM
<p><cite>Mohee wrote:</cite></p><blockquote><p>YES! Please give us the ability to have it NEVER turn on. My conj has a really nice ranged item that is a wand with this auto attack from a DoV X4 raid (<a href="http://eq2.wikia.com/wiki/Wand_of_the_Kromzek_Warmonger" target="_blank">Wand of the Kromzek Warmonger</a>). So simply replacing it with a secondary/ranged item that doesn't attack isn't really an option. Unless I want to downgrade... which who wants to do that?</p><p>Just give us the option to turn this off permanently. It's annoying and does very little DPS anyways. And I'm not going to spend tons of plat and good stats just to reforge items to increase Spell Auto attack stuff.</p><p>I mean really... I'm fully EMx4 geared (including the jewelry) and my only stats on armor going towards spell ranged stuff is a cloak from the rare mob in Pools giving a whopping 8.5 dps to spell weapons. WOoOooO!</p></blockquote><p>I think new gear is going to be itemized for it, and the stat points towards critical mitigation now will probably be what goes to it.</p><p>That said, until we have enough stats for it to make up the difference, and non ranged items with similar stats for the melee guys, or those melee procs from AAs work on it, we're forced to downgrade essentially. I have yet to pick up a single focus item. They're going to alts, they're being crushed. The stats are great... except for that ranged damage bit.</p>

Mohee
02-25-2012, 11:29 PM
<p>I'm pretty sure stats are going to be the same, just no CM on gear.</p><p>Spell Auto attack is a complete failure. Hardly anything in the game even has stats to enhance it. And even so, its just annoying. It turns on all the time when I'm not fighting something and puts me into fighting stance. For example, Transference (Pets HP to Player) and Essense Shift (Pets HP for Power to me) turns it on.</p><p>Just dump it already SOE. Just like your dumping CM. It's a mechanic that is clearly poorly implemented. Scrap it, no one uses it, no one likes it. Don't try to fix it (because we all know how those things go)</p>

Banditman
02-27-2012, 11:02 AM
<p>It is badly implimented, however, it has most assuredly helped with the relative imbalance in proc chances.</p><p>The problem is that they tried to make it a separate deal.  Had they allowed the existing Haste, DPS, Multi Attack, etc stats to affect it, you probably wouldn't be seeing these issues.</p>

Aneova
02-27-2012, 11:09 PM
<p><cite>Onorem wrote:</cite></p><blockquote><p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>are you speaking from your Wardens or you Furies perspective? I don't see a problem as a fury, for my warden who's melee specced... i don't have a problem either since i have no spells on my hotbar.</p><p>EDIT: For all other classes... they complained to the high heavens about this issue... guess what... they got the following basic response: It's working as intended.</p></blockquote><p>If you don't use spells as a Warden, you don't play a Warden well. This needs to be fixed.</p></blockquote><p>I prefer my fury, my warden probably has 2 years worth of dust gathered on it.</p>

Gwyrdd
02-28-2012, 06:22 PM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p><cite>Onorem wrote:</cite></p><blockquote><p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>are you speaking from your Wardens or you Furies perspective? I don't see a problem as a fury, for my warden who's melee specced... i don't have a problem either since i have no spells on my hotbar.</p></blockquote><p>If you don't use spells as a Warden, you don't play a Warden well. This needs to be fixed.</p></blockquote><p>I prefer my fury, my warden probably has 2 years worth of dust gathered on it.</p></blockquote><p>My Fury happens to shine in melee, too. I am now learning to macro melee autoattack into my spells, and have added ranged attack to the hotbar as its own item for those occasions where I actually need to stand back and something's better than nothing. Like many here, I wouldn't even use a wand if it weren't a massive downgrade to go back to my (Velious Mastercrafted from heroic drop) totem from my (solo Freeport quest) wand.</p>

Leawyn
02-28-2012, 11:16 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>It is badly implimented, however, it has most assuredly helped with the relative imbalance in proc chances.</p><p>The problem is that they tried to make it a separate deal.  Had they allowed the existing Haste, DPS, Multi Attack, etc stats to affect it, you probably wouldn't be seeing these issues.</p></blockquote><p>This! The classes this was intended for (Caster priests and especially mages) already have miniscule amounts of these stats, there is no reason to make new, horribly weighted, stats that just add confusion. Balance the mage ranged damage based on the already existing stats (and their weights in making gear) and save the headache.</p>

Odys
02-29-2012, 03:45 AM
<p><cite>Gwyrdd@Unrest_old wrote:</cite></p><blockquote><p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p><cite>Onorem wrote:</cite></p><blockquote><p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>are you speaking from your Wardens or you Furies perspective? I don't see a problem as a fury, for my warden who's melee specced... i don't have a problem either since i have no spells on my hotbar.</p></blockquote><p>If you don't use spells as a Warden, you don't play a Warden well. This needs to be fixed.</p></blockquote><p>I prefer my fury, my warden probably has 2 years worth of dust gathered on it.</p></blockquote><p>My Fury happens to shine in melee, too. I am now learning to macro melee autoattack into my spells, and have added ranged attack to the hotbar as its own item for those occasions where I actually need to stand back and something's better than nothing. Like many here, I wouldn't even use a wand if it weren't a massive downgrade to go back to my (Velious Mastercrafted from heroic drop) totem from my (solo Freeport quest) wand.</p></blockquote><p>As long as my fury was not raiding my profile was ignoring turtle shell i had all the melee AAs, and with primal fury my auto attack was not ridiculous.</p><p>Ranged auto attack can fire even if i cast spirit of the wolf or my HP buff and indeed it fires on anything (it may fire on calling an apperance pet).</p><p>I m quite certain that some raids already wiped because one mage/priest buffed someone while targetting a mob.</p><p>Creating  some macro for each buf/heal and spell mages or priest do have is certainly not a good solution.</p>

Neiloch
02-29-2012, 04:01 AM
<p><cite>Gorock@Storms wrote:</cite></p><blockquote>Creating  some macro for each buf/heal and spell mages or priest do have is certainly not a good solution.</blockquote><p>That's the solution rangers have had to deal with since, well, forever. Macroing melee CA's to turn on ranged auto instead of melee. It just became more and more problematic as we continued to get buffs/abilities that favored ranged auto attack.</p><p>I was honestly hoping casters getting a ranged auto attack would force them to move faster on these auto attack problems since they were no longer restricted to one class.</p><p>I'm afraid since there is ANY solution, no matter how clumsy, these problems take a low priority.</p>

Remeo
03-06-2012, 03:49 PM
<p>Wonder if they could put something in along the lines of what they did with Singular Focus.</p><p>When activated, disables spell auto, ranged auto, or melee auto.</p>

Neiloch
03-06-2012, 04:01 PM
<p>It would be nice, but I can only assume they have some sort of fundamental aversion to players being able to control their auto attacks in such a way. Mainly because it seems like it would be a very simple fix. It would be nice if they would at least explain why players aren't getting a feature they are asking for and no one has opposed.</p>

Remeo
03-06-2012, 05:04 PM
<p>My bad, I really should have clarified something before submitting my post.</p><p>The disabling of said auto attack type would have to prevent the game from even switching to that damage type.</p><p>Take for example the Ranger when they hit a melee ability, and they want their ranged auto-attack to continue. They then choose to disable melee auto. It would not be much use if the game still switches to melee auto after they hit the melee CA, but then just sits there and does nothing, because melee auto is disabled.</p><p>Working correctly, the disable melee ability would allow ranged auto to continue, even after the Ranger uses a melee CA. Similar scenario would be the melee priest that disables spell auto, their melee auto would continue even after they cast a nuke. etc.</p>

Soul_Dreamer
03-07-2012, 01:42 PM
<p>The most simple way with no changes to front end would be just to to code it so if an auto attack is already on, don't  turn any auto attack on, if not, turn the auto attack type on.</p><p>At least then we only need to switch it once.</p>

Landiin
03-11-2012, 09:54 PM
<p>It is as simple as adding in an option that tells the game how you want to auto-attack; Ranged or melee. That is to hard I guess.</p><p>Rangers have been suffering from this since release. We've just learned to smash a /autoattack 2 macro after ever cast or add it to every melee ca. It is a pita for sure.</p>

Mermut
03-11-2012, 11:19 PM
<p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p>It is as simple as adding in an option that tells the game how you want to auto-attack; Ranged or melee. That is to hard I guess.</p><p>Rangers have been suffering from this since release. We've just learned to smash a /autoattack 2 macro after ever cast or add it to every melee ca. It is a pita for sure.</p></blockquote><p>This, unfortunately, won't work with spell auto-attack. As it doesn't switch to spell ranged auto-attack until after the spell finishes casting. So the macro to switch to melee auto-attack would fire, spell would finish, engine switches to ranged spell auto-attack. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Neiloch
03-12-2012, 09:55 PM
<p>Wow, so it's actually worse for caster ranged auto attack than it is for original ranged auto attack. Seems they learned nothing from the problems ranged auto attack still has.</p><p>The fact they can't seem to add ANYTHING to auto attack without players being displeased just goes to prove all the auto attacks need an overhaul. Ammo consumption, damage output, player control/activation. I can only hope they are letting the problems pile up so they can do one big pass to fix it all. Unfortunately a large portion of it is itemization.</p>

Hardain
03-13-2012, 03:24 PM
<p>+10000 for this, really annoying with meleeing priests and mages when it turn spell auto on. It can't be hard to make it toggleable or some command for it.</p>

Stubbswick
03-13-2012, 03:37 PM
<p>I was just having a conversation about this with some people in my guild, and decided to come here to bring up the issue again.  Glad to see there are others who are still trying to argue for this.</p><p>Spell Weapon Auto Attack is seriously broken, and has been that way since it was released ~7 months ago.</p><p>First of all, as others have said, it's almost impossible to control.  I'm an inquisitor, and I do most of my damage with combat arts.  I do have a few spells that are worth casting, as well as things like damage reactives which count as spells.  These spells put always automatically put me into ranged auto attack.  I tried making a macro of each ability with an added /autoattack 1 line to see if I could force each spell to put me into melee auto attack afterwards.  No luck.  My only option if I want to always melee auto attack is to either not use any of these spells, or make sure I always use a combat art right before my auto attack hits.  Both of those are completely unreasonable.</p><p>In the same category of "impossible to control", as others have said there is no button to turn off spell weapon auto attack.  We've had situations in raids where mages have inadvertently pulled mobs with spell auto attack because unless you hit escape after every fight there's no easy way to turn it off.</p><p>Second, the damage done by Spell Weapon Auto Attack is terrible.  As an inquisitor, I literally do on the order of 100 times more damage with melee auto attack than spell weapon auto attack.  I'm sure the gap isn't quite as high for other classes, but it's still there.  Why is there such a gap?  Well, for one thing, I could never for the life of me understand why after 2 expansions that focused on stat consolidation and simplification, they added another 4 duplicated stats into the game.  It makes things much more confusing - I don't know how many times I have to explain the difference between Spell Multi Attack and Spell Weapon Multi Attack, two incredibly similar sounding stats that are completely unrelated. </p><p>It also adds needless complexity to itemization.  Suddenly you see these items with a wall of blue text and it's harder to tell if something is actually an upgrade or not.  And of course, nobody took the time to go back and re-itemize existing items from the current raid content with these stats, so most people have a hard time getting more than a sprinkle of those stats here and there.</p><p>And people can't turn to traditional ways to boost those stats.  Melee auto attack stats are missing on most DoV priest gear.  But I can put 7 Multi Attack or 7 AE auto attack on a red adorn slot.  I can make multiple 4.6 Multi Attack white adornments and put them on a number of slots, and DPS mod on others.  I have AA choices that give me Multi Attack, DPS, etc.  And let's not forget that there are so many different classes that buff DPS, Multi Attack, Attack Speed, AE Auto attack, etc.  To my knowledge, there is not a single class which buffs the spell weapon equivalents of any of these stats.</p><p>Finally, another reason you see people complaining so much is because these wands have such better stats than their symbol equivalents.  Some of the wands that drop out of Drunder raids, for example, have more WIS/INT, crit bonus, potency, etc. than their counterparts.  To add salt to the wound, they're some of the only priest items I've seen drop in raids with melee auto attack stats on them.  How does that make any sense?  There's finally some items that buff melee auto attack stats for priest, but they end up making your melee attack not work.</p><p>It's really frustrating that this has been an issue since August, and hasn't been addressed at all.</p>

Landiin
03-13-2012, 03:55 PM
<p><cite>Mermut wrote:</cite></p><blockquote><p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p>It is as simple as adding in an option that tells the game how you want to auto-attack; Ranged or melee. That is to hard I guess.</p><p>Rangers have been suffering from this since release. We've just learned to smash a /autoattack 2 macro after ever cast or add it to every melee ca. It is a pita for sure.</p></blockquote><p>This, unfortunately, won't work with spell auto-attack. As it doesn't switch to spell ranged auto-attack until after the spell finishes casting. So the macro to switch to melee auto-attack would fire, spell would finish, engine switches to ranged spell auto-attack. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Yea that sucks. I don't macro any of my melee CA. I just have a macro that has /autoattack 2 on it. I have just gotton use to pressing it before my AA is about to fire. You can't use the one in your spellbook b/c it is a toggle, so if your already doing it and you press it you'll stop AA. Your best bet is to just create a macro with /autoattack 1 and get use to pressing an extra button just before your AA fires. </p><p>I don't see them fixing it anytime soon. Rothgar said he had a fix for it about a year ago but it never went in. So I am just assuming they don't want it fixed.</p>

Mohee
03-13-2012, 06:17 PM
<p>I just get the feeling they don't listen to us players anymore.............</p><p>Never felt so unheard, or un-cared for by a company.</p><p>and i've dealt with a LOT of bad companies over the years...</p>

makoto27
03-14-2012, 07:03 PM
<p>The only things on an inquisitor that I cast that turns it on is heretics doom and master strike, vengeance and repentance dont turn it on. I found a way to combat that tho by turning off auto while the spell is casting then turning it back on as soon as the spell hits. Unfortunately something I cant control is when exorcise goes off it turns on spell auto attack...so so bad.</p>

Odys
03-18-2012, 04:48 PM
<p>Good luck all, anyway i'm gone. I will try some other games and revert to silver. More than a year with a broken balance, stupid mecanics, " good dps " that actually get 80% of their damage from passive play ..</p>

Oakum
03-24-2012, 10:53 PM
<p>Wouldn't you know it. After I made a new thread after skimming the topics for one like this and not seeing it, I find essentially 2 of them. Yes, give us a way not to switch automatically from melee to ranged when we use a spell attack and are already autoattacking.</p>

Davngr1
03-26-2012, 02:26 AM
<p><cite>Oakum wrote:</cite></p><blockquote><p>Wouldn't you know it. After I made a new thread after skimming the topics for one like this and not seeing it, I find essentially 2 of them. Yes, give us a way not to switch automatically from melee to ranged when we use a spell attack and are already autoattacking.</p></blockquote><p>they have tried in the past.. for some reason the coding does not jive and it ends up doing the same thing at the end of it all.   you can put /auto 1 on all your spells/heals/ca's and it will allow you to melee for the majority of the time.  it's what i do on my inquis, it's not a fix but it does work ok.</p>

Triste-Lune
03-29-2012, 06:17 AM
Droag needs to be a playable rage. Instant dev pop up on some insignificant issue. Broken annoying game mechanism. Not a dev post in years. Broken lvl 15 mob loot. Instant dev comment an fix Broken Drunder loot. not a dev post in years. yes my disappointment is showing when gameplay is broken and frustrating something needs to be done.

Yimway
03-29-2012, 12:31 PM
<p>This issue requires a developer to address it.</p><p>Artists and loot designers are not developers.  Not every red name is a dev, and from what I can tell there is only 1.5 devs left on the team.</p>

Hammieee
03-30-2012, 09:19 PM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>for my warden who's melee specced... i don't have a problem either since i have no spells on my hotbar.</p></blockquote><p>my god you don't have wrath of nature or wrath on your hot bar? my god your terribad.</p>

EvilAstroboy
04-19-2012, 09:40 PM
<p>How is this not fixed yet?</p><p>Terrible. I gave up playing my priest because it isnt fun like this.</p><p>Also your current itemisation for priests sucks thanks to this horrible design. Merge spell weapon stats and melee stats already!</p><p>Or give us a choice on gear to have one or the other, not give us both at half the amount of other classes. What makes that even worse is that you cant even reforge into one of those stats because they already exist on the gear as tiny amounts.</p>

Thaxlsyssilyaan
04-21-2012, 04:34 AM
<p><cite>Remeo@Oasis wrote:</cite></p><blockquote><p>Wonder if they could put something in along the lines of what they did with Singular Focus.</p><p>When activated, disables spell auto, ranged auto, or melee auto.</p></blockquote><p>+1, PLZ FIX THIS, every ranged item i see dropping is a "wand" that screw my auto attack on both my templar and inquisitor. Since all the AA of templar and inquisitor are melee based, that is a class breaking bug/feature, because now, cleric are restricted to outdated non-wand ranged-slot item...</p>

Dorsan
04-21-2012, 10:48 AM
Yes please. Ranged autos on priests are annoying.

KNINE
04-22-2012, 05:32 PM
<p>got the nice ranged item for completing second access quest.. only too bad it will sit in my bags because of the freaking range auto attack... can the devs please look into taking this back out of the game or at least give us the option to turn it off.. sure its falling on deaf ears but hey gotta try.</p>

Mohee
04-25-2012, 09:42 AM
<p>/bump</p><p>Please add a way to turn this feature off!!! Right click your wand, and "disable spell weapon auto"</p><p>There are so many classes, both mage and priest, that have melee type AA lines, and would do more DPS, and pull less adds, and not go into combat from casting beneficial spells, if you would just please add in this option to disable Spell Weapon Auto attack from ever turning on!!!</p>

PeterJohn
04-25-2012, 09:47 AM
<p>The worst part is that the ranged autoattack turns on when you complete the casting of a spell attack. This means that even making a macro to cast the spell then /autoattack 1 will not work.</p><p>Very frustrating on my templar and inquisitor having to hit my autoattack key constantly between spells.</p>

Raknid
04-25-2012, 11:17 AM
<p>This annoying as all get out "feature" has been kept on the radar since the introduction of spell autoattack. Face it people...they just don't care. Really...they don't.</p><p>I kinda like how every time it annoys me in game I am thinking <some non-flattering words> devs. Reminds me of my place in the world as their "customer" and just drives another small wedge between me and wanting to continue to play. Maybe by the time my subs runs out in December I will be aggravated enough to part ways with this faltering game. Old habits are hard to break though, and that is why I am still playing after 7+ years...habit...not necessarily enjoyment.</p>

Necrotherian
04-25-2012, 06:17 PM
<p><cite>Faceless@Runnyeye wrote:</cite></p><blockquote><p>+10000 for this, really annoying with meleeing priests and mages when it turn spell auto on. It can't be hard to make it toggleable or some command for it.</p></blockquote><p>I'd be almost <em>halfway</em> satisfied (almost), if they could fix it to the point where my autoattack wouldn't come on when I heal myself and don't have a target.</p>

Mohee
04-26-2012, 06:46 PM
<p>Don't forget to /petition, /bug, and /feedback every single day in order to get this feature changed! You flood them enough with your thoughts and complaints on something, we can get it changed!!!</p><p>Tell all your friends!</p><p>SOE! Please add an option to DISABLE spell weapon auto attack!!!</p><p>Either that, or go back and edit every mage and priest AA's to acompany Spell Weapon Auto.</p><p>One of these suggestions sure sounds easier than the other.....</p>

Jesebell
04-26-2012, 07:09 PM
<p>Please, for the love of God, change this! My coercer is STILL using an old ranged item that is NOT a spell weapon because I am so against getting a spell wand on that toon. There is nothing better to put the AA points into besides the strength line and I WANT to melee so let me melee! Either give us both spell weapons and regular ranged items or allow us to disable spell weapons so they do not turn on when we cast spells. I'd really like to upgrade my ranged item sometime soon...</p>

Tylia
04-28-2012, 12:13 PM
<p>I folded.  I gave in.  The focus ranged Skyshrine access quest reward was just too nice to pass up.  <hangs head in shame>  Although.. I would LOVE a way to turn the dang thing off!!</p>

Mohee
04-29-2012, 09:29 PM
<p>Any Dev intake on this yet? Any plans to add in the feature to turn it off if a player so desires?</p><p>A simple "yes we're working on it" or a "no we're ignoring these complaints" would suffice.</p>

Raknid
04-30-2012, 10:39 AM
<p><cite>Mohee wrote:</cite></p><blockquote><p>Any Dev intake on this yet? Any plans to add in the feature to turn it off if a player so desires?</p><p>A simple "yes we're working on it" or a "no we're ignoring these complaints" would suffice.</p></blockquote><p>Like I said several posts up...</p><p><cite>Raknid wrote:</cite></p><blockquote><p>Face it people...they just don't care. Really...they don't.</p></blockquote><p>Really, they don't care at all. I love SOE a little more every day when this screws around with my Inqy.</p>

Jesebell
05-01-2012, 09:12 PM
<p>Just wanted to let you guys know that last night while my guild was raiding the Underdepths we had 2 MAGE ONLY secondary/ranged items drop. It was a huge relief to this coercer and I can only hope that these items will be flagged as all mage AND PRIEST as I know at least the one I picked up had wisdom on it as well as intellegence.</p><p>There is hope!</p>

yadlajoi
05-02-2012, 07:20 AM
as an enchanter with a complete melee line with aswell as an inquisitor i cant stand this range auto attack. feel free to fix this by disabling the range auto attack from spell and create a ranged auto attack button that has to be clicked for people who would want to use ranged

Jadekah
05-03-2012, 03:10 PM
<p>Devs ? Hello ? This is one of THE biggest issues you have right now with several classes. Either make us able to turn off the spell auto attack manually, or label the very few ranged that do not have it as mage AND priest useable. </p>

yadlajoi
05-04-2012, 08:20 AM
fix this... not the useless dungeon maker.

Tigress
05-04-2012, 08:27 AM
<p><cite>Jesebell@Guk wrote:</cite></p><blockquote><p>Just wanted to let you guys know that last night while my guild was raiding the Underdepths we had 2 MAGE ONLY secondary/ranged items drop. It was a huge relief to this coercer and I can only hope that these items will be flagged as all mage AND PRIEST as I know at least the one I picked up had wisdom on it as well as intellegence.</p><p>There is hope!</p></blockquote><p>i was extremely disappointed when the raid looter said, "mage symbol".  i said, "MAGE ONLY?!?  it has wisdom".  he said, "yes, its marked for mage".  i relooked and, oh sigh.</p><p>guess we are back to the days of having to look to see if a piece belongs to your class.  kinda got lazy with DOV's simple stats.  not sure why they are putting three stats on things again, since many items are not being used by two classes.</p><p><cite>yadlajoi wrote:</cite></p><blockquote>fix this... not the useless dungeon maker.</blockquote><p>AGREE!  prioritize.</p>

PeterJohn
05-04-2012, 09:09 AM
<p>+1 Really not liking that I have to continually change to melee after casting a hostile spell, especially on my inquisitor who is entirely melee specced. I like being a plate healer who stands next to the tank, swinging a giant mace.</p><p>Just give an option whether to allow any combat art or spell to automatically put us into autoattack mode, whether melee or ranged.</p>

Thaxlsyssilyaan
05-07-2012, 02:01 PM
<p>Shameless bump: Please allow us to remove ranged auto attack being activated automatically every spell, it negate half of my inqui DPS! A shame that it haven't been fixed yet.</p><p><span style="font-size: medium;"><strong>If i ever want to activate my ranged auto attack, i can do it on my own!!!</strong></span></p>

Fendaria
05-07-2012, 02:08 PM
<p>Yes, please fix this.</p><p>...or fix spell weapon attack to work with our AAs and do enough DPS that it equals our melee DPS</p><p>...or start dropping a lot more caster ranged items which are not spell weapons so we can have something to equip</p><p>Fendaria</p>

PeterJohn
05-07-2012, 04:57 PM
<p>If you are already autoattacking, NEVER force us to change autoattack type. This means</p><ol><li>If I am in melee autoattack and cast a spell, don't force me into ranged.</li><li>If I am in ranged autoattack and use a combat art, don't force me into melee.</li></ol><p>This mechanic of changing your autoattack type might have made sense for scouts and tanks, because when a ranged combat art was used, it means they are not standing in melee range, so might as well change to ranged autoattack automatically. But healers and mages can cast spells while continuing to melee. We REALLY don't want you putting is in ranged autoattack mode!</p>

Mohee
05-07-2012, 08:03 PM
<p>How many /bug reports, /feedbacks, petitions, and forum posts will it take to finally get a DEV response on this issue?</p><p>Well we really don't need a dev response, just go ahead and fix it and put it in Tuesdays hotfix...</p><p>Stop trying to fix things that no one cares about (like the Dungeon Maker) and please fix things that actually matter to a ton of players (like spell weapon auto attack).</p>

Wigg
05-09-2012, 04:43 PM
<p><cite>Mohee wrote:</cite></p><blockquote><p>How many /bug reports, /feedbacks, petitions, and forum posts will it take to finally get a DEV response on this issue?</p><p>Well we really don't need a dev response, just go ahead and fix it and put it in Tuesdays hotfix...</p><p>Stop trying to fix things that no one cares about (like the Dungeon Maker) and please fix things that actually matter to a ton of players (like spell weapon auto attack).</p></blockquote><p>Adding my +1 to that comment.  Fix ranged auto attack in May 2012 instead of that list of useless crap you put out there.  Lets be honest, how many are actually still using your dungeon maker?</p>

kalaria
05-09-2012, 05:39 PM
<p>I despise Spell Autoattack.I despise that autoattack switches to Spell Auto every time I cast a heal.</p><p>I have no clue what SoE continues to ignore this huge issue (well I do have a clue, they care 1 bit).</p><p>There is ZERO reason why there shouldn't be a "default autoattack" option for players.Melee, Ranged, Spell Auto, None should be avaliable options.  When "None" is selected, this stay as they are now.  When any other is selected, no matter what ability you use, your Autoattack will stay as set, unless you manually toggle a different one on.</p><p>Seems very simple.Too bad no Dev cares</p>

Aneova
05-10-2012, 11:19 AM
<ul><li> <strong>/toggleautoattack</strong> - turns melee attack on or off</li><li> <strong>/togglerangedattack</strong> - turns ranged attack on or off</li><li> <strong>/autoattack 0</strong> - stops all autoattack</li><li> <strong>/autoattack 1</strong> - force melee autoattack</li><li> <strong>/autoattack 2</strong> - force ranged autoattack</li></ul><p>I would think slapping that second to last one on a macro with the offending spell would help... I give credit to a thread in general gameplay for links to /slash commands.</p><p>EDIT: I've not been able to test these, as the servers are down as of this posting.</p>

Mermut
05-10-2012, 11:23 AM
<p>If spell ranged auto attack used the same stats and got the advantage from the same AAs as melee auto-attack.. and procced the same abilities as a melee auto-attack hit, this wouldn't be an issue. But they use entire diffferent stats, don't get the benifit of any melee attack AAs and don't proc any ability that says specifically 'melee hit'.</p><p>This splitting of stats is what makes it completely broken for many priests and some mages. This is what makes it far worse then the problem rangers have with their auto-attack. Rangers switch, but they're not losing procs and stat buff.</p>

Aneova
05-10-2012, 11:55 AM
<p>Tried out a macro with /autoattack 1 on it, it sort of works... but not really unless you want to tripple tap the macro, the spell hit cancels out the command line. I'm not sure if there is someway to do a timed delay of the command for after the spell lands other then to have it instead on debuffs and heals which don't toggle ranged.</p><p>Edit: Confirmed on adding the command to heal or debuff for a Fury.</p>

Alpharaz
05-10-2012, 11:55 AM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><ul><li> <strong>/toggleautoattack</strong> - turns melee attack on or off</li><li> <strong>/togglerangedattack</strong> - turns ranged attack on or off</li><li> <strong>/autoattack 0</strong> - stops all autoattack</li><li> <strong>/autoattack 1</strong> - force melee autoattack</li><li> <strong>/autoattack 2</strong> - force ranged autoattack</li></ul><p>I would think slapping that second to last one on a macro with the offending spell would help... I give credit to a thread in general gameplay for links to /slash commands.</p></blockquote><p>I tried that with my defiler who has a wand. I set every single spell to a macro /autoattack 1 after it. It does help somewhat, but I've noticed if i dont time out my spells just right i will end up on ranged still. Sometimes it works, sometimes it don't. Since I'm not all that worried about personal dps on that toon it doesn't bother me too much, but I will never equipt a wand on my warden or inquisitor until they fix it....if they ever do.</p>

Mermut
05-10-2012, 01:44 PM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><ul><li> <strong>/toggleautoattack</strong> - turns melee attack on or off</li><li> <strong>/togglerangedattack</strong> - turns ranged attack on or off</li><li> <strong>/autoattack 0</strong> - stops all autoattack</li><li> <strong>/autoattack 1</strong> - force melee autoattack</li><li> <strong>/autoattack 2</strong> - force ranged autoattack</li></ul><p>I would think slapping that second to last one on a macro with the offending spell would help... I give credit to a thread in general gameplay for links to /slash commands.</p><p>EDIT: I've not been able to test these, as the servers are down as of this posting.</p></blockquote><p>The problem with this is how spell ranged auto attack works.. it doesn't start until after the spell FINISHES casting. So a macro with the spell  and /toggleautoattack works something like this:Hit macro: spell starts, slash command turns on melee auto attack, spell finishes, engine turns on spell ranged auto attack.</p>

Stubbswick
05-10-2012, 02:32 PM
<p>Yeah, the slash commands for auto attack don't really help.  As others have said, it might put you into melee auto attack temporarily, but once the spell finishes casting it forces you into ranged auto attack.</p><p>The only thing I found that was remotely workable was to create a macro with /autoattack 1, and then either click it after I see a spell finish casting, or watch my auto attack timer and click it right before every auto attack.  This is a terrible solution though, because it requires you to either click twice for every spell cast, or click every time you auto attack (which kinda ruins the whole point of it being "auto").</p><p>I can't believe that this still hasn't been addressed, or even acknowledged.  It's a really screwy mechanic (I'm not even going to get into the accidental pulls that are caused by spell auto attack not turning off).  If you want to melee auto attack, <strong>the only viable solution is to not equip a spell weapon.</strong></p><p>The only problem with that is that Velious 2 has tons of spell weapons with awesome stats, and very few ranged items that are not weapons. I'm still wearing an old ranged item that was put in the game over a year ago, because no matter how many awesome blue stats and procs are on a new spell weapon, it won't make up for the half of my DPS that is lost from melee auto attack.</p><p>There are a lot of ways of solving the problem, but I think the most straightforward is this: </p><ul><li>If you press your melee auto attack button (or use one of the macros), you will stay in melee auto attack until you either turn auto attack off, or press your ranged auto attack button (or use one of the macros)</li><li>If you press your ranged auto attack button (or use one of the macros), you will stay in ranged auto attack until you either turn auto attack off, or press your melee auto attack button (or use one of the macros)</li><li>If you use a melee combat art, and <strong>are not</strong> already auto attacking, you will be put into melee auto attack.  You may then use a button or macro to switch to ranged auto attack if you so choose.</li><li>If you use a melee combat art, and <strong>are </strong>already auto attacking, you will stay in whatever auto attack mode you are currently using.</li><li>If you use a spell or ranged combat art, and <strong>are not</strong> already auto attacking, you will be put into ranged auto attack.  You may then use a button or macro to switch to melee auto attack if you so choose.</li><li>If you use a spell or ranged combat art, and <strong>are </strong>already auto attacking, you will stay in whatever auto attack mode you are currently using.</li><li>If you use a spell, and do not have a spell weapon equipped, nothing will change (obviously).  Same for ranged combat art with no ranged weapon equipped, although I'm not even sure if that's possible.</li></ul>

kalaria
05-10-2012, 08:30 PM
<p>Test update notes:</p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">COMBAT</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Players can now select their preferred method of autoattacking using the /setautoattackmode command (0 for default, 1 for melee, 2 for spell/ranged) or by the drop-down setting in the Character UI options under ‘Auto Attack Mode’.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">THANK GOD</span></span></p>

Stubbswick
05-10-2012, 11:40 PM
<p><cite>kalaria wrote:</cite></p><blockquote><p>Test update notes:</p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">COMBAT</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Players can now select their preferred method of autoattacking using the /setautoattackmode command (0 for default, 1 for melee, 2 for spell/ranged) or by the drop-down setting in the Character UI options under ‘Auto Attack Mode’.</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">THANK GOD</span></span></p></blockquote><p>I take 100% credit for this.  You're welcome everyone.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />  Just kidding. </p><p>Seriously though... <span style="font-size: xx-large;"><strong>THANK YOU</strong></span> for finally doing something about this issue.</p>

Luhai
05-11-2012, 05:59 AM
<p>Now that's awesome.</p>

Mohee
05-11-2012, 09:20 AM
<p>O   M   G ! ! ! Thank You!!! I can't wait. Finally, a year of unwanted spell weapon auto attacks is over!!! (hopefully)</p>

Hardain
05-11-2012, 12:24 PM
<p>Didn't see that coming.</p>

ShadowMunkie
05-11-2012, 01:46 PM
<p>I think its safe to say this issue will score BIG points to whom ever put it in to the game.</p>

Terrogaunt
05-11-2012, 03:11 PM
<p>If you guys get a chance to check it out on Test, be sure to post some feedback for it here:</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=518323">http://forums.station.sony.com/eq2/...topic_id=518323</a></p>

ShadowMunkie
05-11-2012, 03:33 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>If you guys get a chance to check it out on Test, be sure to post some feedback for it here:</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=518323">http://forums.station.sony.com/eq2/...topic_id=518323</a></p></blockquote><p>Thanks Terrogaunt, will be sure to test this out later tonight.</p>