View Full Version : When are they fixing the pets?
Borracho
02-16-2012, 10:34 AM
<p>90% of the time my necro pet won't attack. He just sits there.</p><p>I know I saw a post a long time ago about this, but it was never fixed.</p>
DreaddJester
02-16-2012, 10:42 AM
<p>Dang, and I came in here expecting to see a post about the house pet issue that was also never fixed. You know, the one where they all walk off one side of the island home or how they all wind up in the same room of other houses.....that issue.</p><p>Seems they have no love for any of the pets in EQ2............</p>
Nynaeve
02-16-2012, 10:56 AM
<p>dang, i thought you mean the house pets in Lavastorm home - they dont move at all in there..</p>
Yimway
02-16-2012, 01:54 PM
<p>I bet the house pet issue gets fixed before the adventuring issue...</p>
Morrias
02-16-2012, 02:11 PM
<p>Yeah this is kinda getting on my nerves when my pet doesn't want to attack things standing right in front of it, esp in raids where it affects my dps. >.<</p><p>Something else I noticed is sometimes pets don't want to obey /pet ranged, they run in and melee anyways which is quite annoying when I'm trying to solo heroic content and my pet is giving it a hug instead of staying out and nuking. :</p>
Kenazeer
02-16-2012, 02:17 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>I bet the house pet issue gets fixed before the adventuring issue...</p></blockquote><p>Wasn't there a thread a few months ago where people were complaining about pets and the dev chimed in and was going to get all over it...</p><p>the only problem being he thought they were talking about the SC and house pets?</p><p>LOL</p>
Yimway
02-16-2012, 02:19 PM
<p><cite>Kenazeer wrote:</cite></p><blockquote><p>Wasn't there a thread a few months ago where people were complaining about pets and the dev chimed in and was going to get all over it...</p><p>the only problem being he thought they were talking about the SC and house pets?</p><p>LOL</p></blockquote><p>Yeap.</p><p>EQ2 is turning into a FB decoration game with an adventuring module.</p>
Freejazzlive
02-16-2012, 04:01 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>EQ2 is turning into a FB decoration game with an adventuring module.</p></blockquote><p>What do you mean "turning into?" It's been that way for quite some time.</p>
1000Words
02-16-2012, 04:07 PM
<p><cite>Borracho wrote:</cite></p><blockquote><p>90% of the time my necro pet won't attack. He just sits there.</p><p>I know I saw a post a long time ago about this, but it was never fixed.</p></blockquote><p>I've heard some good news! You will be able to buy a smarter pet with better AI from the Marketplace when the new GU hits. SJ really never stops coming up with ideas to make this game better, I swear.</p>
Felshades
02-16-2012, 09:29 PM
<p><cite>DreaddJester wrote:</cite></p><blockquote><p>Dang, and I came in here expecting to see a post about the house pet issue that was also never fixed. You know, the one where they all walk off one side of the island home or how they all wind up in the same room of other houses.....that issue.</p><p>Seems they have no love for any of the pets in EQ2............</p></blockquote><p>When I zone into my house they're all right where I placed them... THEN they start moving around. UP the railing to the upper floor. Same spot.</p><p>I have one of each type of cat in my tradeskill apprentice house. One of the newbie Halas ones. It's annoying.</p>
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