Fitz
02-15-2012, 02:50 AM
<p>Hiya, these are some rune ideas to increase the variety of selection that many classes (especially casters) lack in red adornments. Parentheses indicate possible legendary adjustments.</p><p><strong><span style="color: #ff0000;">Attribute adornments:</span></strong></p><p>1) +25 <em>(+15)</em> to Strength, Agility, Stamina, Intelligence, Wisdom, and Stamina</p><p>2) +50 <em>(+30)</em> to Strength, Agility, Stamina, Intelligence, and Wisdom</p><p><strong><span style="color: #ff0000;">Proc adornments (Easy Mode):</span></strong></p><p>1) Combat trigger proc for 2.0 times/minute for 10s duration: 2% increase in groupwide trigger chances for items and abilities.</p><p>2) Combat trigger proc for 2.0 times/minute for 10s duration: 5% increase in reuse and recovery, groupwide.</p><p><strong><span style="color: #ff0000;">Proc adornments (Hard Mode):</span></strong></p><p>1) Combat trigger for 2.0 times/minute for 15s duration: 1% increase in groupwide spell multi attack.</p><p>2) Combat trigger for 2.0 times/minute for 10s duration: 3% increase in personal spell multi attack.</p><p>3) Combat trigger for 2.0 times/minute for 10s duration: + 500 ability mod, +5 potency, and + 5 crit bonus</p><p>And maybe some interesting ones?</p><p>1) Combat trigger for next spell cast to do double damage (spell multi), but cost triple power.</p><p>2) Constant buff for -10% personal potency, and +3% group wide potency.</p><p>These are just some ideas to get the conversation going, as there are currently very few legitimate options for HM mages to adorn their red slots. Almost every mage I know runs the same 3-6, depending on if they have EOW gear procs. The only dependable HM mage runes are Benefaction and Velium Cipher, so maybe this can get the ball rolling.</p>