Gervon
02-11-2012, 01:12 AM
<p>I have been playing a beastlord, leveling slowly really trying to figure them out. I have noticed that one of my warders level 30 Primal Ability's has shown up in my spell book. This being the Canine family class. This can replace a true AOE with a single target spell. Anyway, that is not really my question, my question is Since I have the Canine Grandmastered, I thought why not Grandmaster a few more pets and get the level 30 Primal Ability for them as well. However none of my other pets i have grandmasstered have given me a level 30 Primal Ability in my spell book.</p><p>So I talked to a few guild memebers about it. Some of them found 1 spell, however they were not from the original Grandmaster pet the obtained. As I was thinking maybe it was only the first Grandmaster pet you leveled. So why is it that some pets give you a spell, some do not. I have cast pets out of a specific stance, also in a specific stance.. changed appearances ect. But no new spells. According to one write up you are to recieve the new spell once you have reached Grandmaster on any pet belonging to a specific family class.</p><p>When your pet reaches grandmaster level, you'll gain a new level 30 Primal Ability. Those abilities are not using the same primal slot. Here is the list:</p><p><span >You can use the primal with any warder active, not specifically the one who gave it to you.</span></p><p><table style="text-align: center; border: green 1px solid;" cellspacing="0" cellpadding="1"><tbody><tr><td ><strong><span style="color: #000000;">Noxious Grasp</span></strong></td><td><span style="color: #000000;">AMPHIBIAN - Feral Primal : uses 50 savagery, direct poison damage, teleport target to you. Varies with savagery and feral rampage level.</span></td></tr><tr><td><strong><span style="color: #000000;">Silent Talon</span></strong></td><td><span style="color: #000000;">AVIAN - Feral Primal : uses 50 savagery, must be in stealth, direct piercing damage+ piercing dot. Varies with savagery and feral rampage level.</span></td></tr><tr><td><strong><span style="color: #000000;">Sonic Screech</span></strong></td><td><span style="color: #000000;">BAT - Feral Primal : uses 50 savagery, must be in stealth, direct piercing AoE damage. Varies with savagery and feral rampage level.</span></td></tr><tr><td><strong><span style="color: #000000;">Savage Ravaging</span></strong></td><td><span style="color: #000000;">CANINE - Feral Primal : uses 50 savagery, must be flanking or behind, direct piercing damage. Varies with savagery and feral rampage level.</span></td></tr><tr><td><strong>Shadow Leap</strong></td><td><span style="color: #000000;">FELINE - Feral Primal 1: uses 50 savagery, must be in stealth, direct melee damage. Varies with savagery and feral rampage level.</span></td></tr><tr><td><strong><span style="color: #000000;">Venom Fangs</span></strong></td><td><span style="color: #000000;">REPTILE - Feral Primal 2: uses 50 savagery, must be flanking or behind, direct piercing damage, multi-attack self buff. Varies with savagery and feral rampage level.</span></td></tr><tr><td><strong><span style="color: #000000;">Brutal Beatdown</span></strong></td><td><span style="color: #000000;">DIRE - Feral Primal : uses 25 savagery - savagery level 4 required, direct crushing damage. Varies with savagery and feral rampage level.</span></td></tr><tr><td><strong><span style="color: #000000;">Draconic Breath</span></strong></td><td><span style="color: #000000;">DRAKE - Feral Primal : uses 25 savagery - savagery level 4 required, direct AoE heat damage. Varies with savagery and feral rampage level.</span></td></tr><tr><td><strong><span style="color: #000000;">Courageous Scarring</span></strong></td><td><span style="color: #000000;">AQUATIC - Spiritual Primal 3: uses 50 savagery, direct melee group damage, group mitigation buff. Varies with savagery and spirituality level.</span></td></tr><tr><td><strong><span style="color: #000000;">Ferocious Roar</span></strong></td><td><span style="color: #000000;">BEAR - Spiritual Primal 2: uses 50 savagery, weapon damage bonus group buff. Varies with savagery and spirituality level.</span></td></tr><tr><td><strong><span style="color: #000000;">Wild Goring</span></strong></td><td><span style="color: #000000;">BOAR - Spiritual Primal 3: uses 50 savagery, melee group damage, multi-attack group buff. Varies with savagery and spirituality level.</span></td></tr><tr><td><strong><span style="color: #000000;">Energizing Assault</span></strong></td><td><span style="color: #000000;">BOVID - Spiritual Primal 1: uses 50 savagery, direct melee group damage, group power regen. Varies with savagery and spirituality level.</span></td></tr><tr><td><strong><span style="color: #000000;">Rapid Flurry</span></strong></td><td><span style="color: #000000;">RODENT - Spiritual Primal : uses 50 savagery, direct melee group damage, group attack speed buff. Varies with savagery and spirituality level.</span></td></tr><tr><td><strong><span style="color: #000000;">Grinning Onslaught</span></strong></td><td><span style="color: #000000;">SIMIAN - Spiritual Primal : uses 50 savagery, direct melee group damage, reduces power cost of abilities group buff. Varies with savagery and spirituality level.</span></td></tr><tr><td><strong><span style="color: #000000;">Enchanted Barrier</span></strong></td><td><span style="color: #000000;">ENCHANTED - Spiritual Primal : uses 50 savagery - savagery level 4 required, reduced damage recieved by the group, group power regen. Varies with savagery and spirituality level.</span></td></tr><tr><td><strong><span style="color: #000000;">Astral Soulsiphon</span></strong></td><td><span style="color: #000000;">MYSTICAL - Spiritual Primal : uses 50 savagery - savagery level 4 required, direct melee group damage, group power regen. Varies with savagery and spirituality level.</span></td></tr></tbody></table></p><p>So does anyone know the trick to getting all of the spells afiliated with the families, or are some of these spells not in your Beastlord hotbar... I am confused anyway. Thanks in advance.</p>