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View Full Version : One down, one to go!


Megavolt
02-03-2012, 04:29 AM
<p>Thanks for removing crit mit off the stats, now at least on my tank, gear is now a little more linear in progression.</p><p>Now how about dumping crit bonus (turn all crit bonus into crit chance and turn overflow crit chance into crit bonus)? Converting all the crit bonus to 7x it's value in crit chance and having every 7% over 100% crit chance turn into crit bonus would have the same effect, but the goofy reliance of 1 blue stat for another blue stat to be effective would be eliminated. Mob crit avoidance would then be more like a crit mit for them, reducing the critical damage applied because the effective crit chance to hit them would be increased. A mob that has 120% crit avoidance now would the players crit attacks on them by roughly 16%, but abilities relying on crit procs from high end drops woul still go off. Right now RNG is playing way too much of a role on a players ability to dps rather than their own ability and equipment. I can do the same exact thing with the same exact group, but due to RNG my dps can fluctuate 300% due to crit fails. It's just silly.</p>

Dark Messenger
02-03-2012, 04:53 AM
<p>the extra critbonus stat should be removed like critmiti completely, its ridiculous if you look at your spells and see in the discription how much dmg the spells make and see if you hit how much dmg it can make. also if you are in highend and NOT crit with a high nuke, you just wanna shut eq2 down.</p><p>reduce mob max hp and remove critbonus stat on items completely, reduce also melee autoattack so it doesnt make 50% - 60% of the dps and enhance combat art dmg so it balances the reduction of reducing autoattack dps.</p>

Faeward
02-03-2012, 05:57 AM
<p>While we're on the subject of whacky suggestions, I'm going to throw this one out there:</p><p>Critical avoidance for players!</p><p>I'm trolling <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>