View Full Version : Hello Dungeon Masters and Homeshow peeps!! --show us your DM
screenid
01-29-2012, 12:43 PM
<p>Hello Dungeon Masters and Homeshow peeps!!</p><p>I want to see your creations, share (with us) how you redesigned the zone !! </p><p>Please post videos or Screen Shots of your Dungeons.</p><p>I will start -</p><p>Zone Chardok 1 - revamped the a small area in the throne room ( the ceiling area)</p><p>-I wanted to use the Arches in the zone =-)~</p><p><a href="http://www.youtube.com/watch?v=__uoMPQ4jDY"><strong><span style="color: #ffff00;">http://www.youtube.com/watch?v=__uoMPQ4jDY</span></strong></a></p><p>=-( I cannot visit DMs on all servers ... SO SHARE!!!!!!</p>
screenid
01-31-2012, 09:16 AM
<p>Thought I would post a video of the area I revamped ( the ceiling area) before and after the floor is added. </p><p><a href="http://www.youtube.com/watch?v=qQRUeLA6myI&feature=related">http://www.youtube.com/watch?v=qQRU...feature=related</a> </p>
Puddlejump
01-31-2012, 02:28 PM
<p>Putting in a roof like that to create, in effect, a new area is very smart and the finished product looks great!</p><p>I tried to use the same area for a series of platforms connected by stairs (carved platforms stacked as stairs that is) but the mobs fell through the platforms and kind of ruined the effect. I imagine you had the same issue. The only solution I can think of is to put the mobs on the existing architecture, as I have seen done in another dungeon (using the crossbeams in a Crushbone layout).</p>
screenid
01-31-2012, 03:25 PM
<p><cite>Puddlejump@Lucan DLere wrote:</cite></p><blockquote><p>Putting in a roof like that to create, in effect, a new area is very smart and the finished product looks great!</p><p>I tried to use the same area for a series of platforms connected by stairs (carved platforms stacked as stairs that is) but the mobs fell through the platforms and kind of ruined the effect. I imagine you had the same issue. The only solution I can think of is to put the mobs on the existing architecture, as I have seen done in another dungeon (using the crossbeams in a Crushbone layout).</p></blockquote><p>Ya that was an issue... so to get around it, I placed all the NPCs on existing architecture and then set them to path. - they do not fall through while pathing. =)~ </p><p>There is one good use for mobs that fall through- (you can Ambush)</p>
Pixiewrath
01-31-2012, 10:14 PM
<p>In case someone has missed all my spam about my Delving into the Depths dungeons on the Freeport server.Part 1<a href="http://www.youtube.com/watch?v=J4AYkua5r6Y">http://www.youtube.com/watch?v=J4AYkua5r6Y</a>Part 2<a href="http://www.youtube.com/watch?v=z95POD3B_nU">http://www.youtube.com/watch?v=z95POD3B_nU</a>Part 3<a href="http://www.youtube.com/watch?v=v4-R-99UF7Q">http://www.youtube.com/watch?v=v4-R-99UF7Q</a></p>
screenid
02-06-2012, 10:17 PM
<p>Rope Bridge (used Chardok Bunks)</p><p><a href="https://www.youtube.com/watch?v=5KcnE8AdVp0"><strong><span style="text-decoration: underline;"><span style="font-size: medium;">https://www.youtube.com/watch?v=5KcnE8AdVp0</span></span></strong></a></p>
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