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View Full Version : Tradeskill 2hander


KNINE
01-28-2012, 08:41 PM
<p>Reducing the aoe of the tradeskill 2hander was needed.. but from 25-5 is kinda drastic since there are still aoe spells/combat arts that hit at 10 meters normal and can have aa's added to them... 10 meters would be more better.. especially if it applies to the heal portion as well.. please rethink and make to 10 meters..</p>

Daalilama
01-30-2012, 04:23 AM
<p>way to overnerf an item...classic fix in search of a problem mentality from the devs</p>

SOE-MOD-08
01-30-2012, 10:50 PM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=500098&post_id=5709625" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=50009...post_id=5709625</a> Trolling.

KNINE
01-31-2012, 10:52 PM
<p>It's not trolling when i started the post.. mr mod.. it's me just stating the facts that you "developers" don't care what players think and would rather just incorporate more SC items.. just refer to the usual everyday updates lol.. move something worthwhile that is a troll not the truth.</p><p>refer to this </p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=514244">http://forums.station.sony.com/eq2/...topic_id=514244</a></p><p>really is lots of people complainting about the SC items.. instead of actually looking at things that do need fixed.. or fixed again from the over fix ie.. nerf lol</p>

Fitz
02-01-2012, 01:51 PM
Is the mod trolling? Looks like it, lol. I got moderated while making input that was fully ignored, too. Let's start a club.

lillyofthevally
02-01-2012, 03:07 PM
<p>It is actually less then tortoise shell now......took us forever to get "some" range on that. I wouldnt hold my breath on a fix. Seems crazy you use a reactant on something you think is awesome/fun.....then it's not so much.</p><p>10m would have been fine...personally I loved the lib with it at 25 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>