View Full Version : 30 Days, 10 Crafters, 300 Attempts, ZERO Reactants
Deornwulf
01-24-2012, 12:56 AM
<p>I have 10 crafters, 9 of which are now at level 90. I have completed the TS Quests every day, at least 300 times.</p><p>I have yet to get a reactant as a drop, not even on my under 90s.</p><p>I am cursed.</p>
wullailhuit
01-24-2012, 03:03 AM
<p>7 assistants and 30 days...1 reactant...and I'm almost as cursed.....others in the guild....5 assistant and 6 reactants...and 3 wins from EoW.</p>
Troubor
01-24-2012, 07:19 AM
<p>Only four here that are t9, but 51 days and zero reactants, at least via apprentices. I was going to say via crafting, but I did get one via a prayer shawl proc, albeit someone else was making something for me with one I bought.</p><p>For the record, I've bought 2 (one at a discount from a friend), had one drop that I didn't win, but was given by someone from EoW, and the prayer shawl proc via someone else crafting an item. Again none via apprentices as of today.</p><p>But I know people whom have gotten two in the first week they had AoD. Another whom has a good 7 or 8 now, maybe more and have 9 crafters. RNG is..just random. But yes, it does get frustrating too. All one can do is keep trying. *shrugs*. </p><p>And hey, it is fun to research the recipes. I do hate the 20 common raws as the booby prize, maybe make that reward something like a single city token, but I already posted a thread about that a month ago. And before someone says otherwise, I can appricate the apprentices overall and still dislike getting 20 commons. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>As an aside, I do think at least the t9/colossals should stay quite rare until if/when the level cap is raised to 100, assuming items from new content before a level 100 cap don't get higher stats on avergae before then. So no, I'm not someone who thinks colossals should be a more common drop either. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Illmarr
01-24-2012, 11:11 AM
<p>Random means streaks. I went from AoD launch until last Tuesdays patch, over 200 across 9 crafters with no reactant. Patch day last week I got 3/9 first time through and wondered, "Coincidence? I think not". Coincidence I think so, not a one since.</p>
Dessellion4
01-24-2012, 11:28 AM
<p>Ok I probably shouldn't say anything but with 8 level 90 crafters and doing each one every day since launch, I have 7 colossal reactants to date. Used 5 and got 3 server discos.</p><p>Sorry</p>
Daalilama
01-24-2012, 11:42 AM
<p>Hmm bout 6 90 tradeskilled too many rinse repeat TA quests not one darm reactant (I actually sepnt the 1900 plat to buy one) but hey I got a ton of raws....its too hit or miss at this point</p>
Illmarr
01-24-2012, 12:01 PM
<p><cite>Arcos@Splitpaw wrote:</cite></p><blockquote><p>Ok I probably shouldn't say anything but with 8 level 90 crafters and doing each one every day since launch, I have 7 colossal reactants to date. Used 5 and got 3 server discos.</p><p>Sorry</p></blockquote><p>Congrats. That's the beauty of random and I have no issue with it. Got 3 disco's myself</p>
Tayne
01-24-2012, 12:11 PM
<p>After doing it since AOD launch with 9 crafters, I finally got one about three weeks ago .. then another two in the weeks that followed. So three so far for me. I'm happy with that -- certainly would love to have more, but at least I finally got the elusive collossal <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Caela
01-24-2012, 01:09 PM
<p>My very first quest turn in I got a colossal reactant on my lone 90 crafter... I've gotten another crafter to 90 since then, and no other colossal. I've gotten several of the reactants on my below 90 crafters.</p><p>I should work on getting the other crafters to 90 for more of a shot at "the lottery" as I call the tradeskill quests.</p>
Chronus1
01-24-2012, 01:39 PM
<p>Got one on day 6. I've seen less than 10 between my main guild and my alt guild from the TS apprentice quests. It seems to be an incentive to get people to actually research the items rather than a proper supply of them, which come from Elements of war and Tower of tactics instead.</p>
Jaremai
01-24-2012, 02:37 PM
<p>12 crafters @ 90, doing them daily since they were available, 6 colossal reactants</p><p>1 crafter @ 47, just started doing the dailies 10 days ago, 2 whatever-reactants</p><p>On Guk, colossals remain above 1100p on the broker, and seem to sell for 900-1100 when auctioned seperately.</p>
Te'ana
01-24-2012, 04:24 PM
<p>I have 33 crafters, 25 of whom are level 90. So far I have gotten 5 Colossals. My husband with a similar number of crafters has gotten 7.</p><p>This is my experience after 45 days of crafting (with a few lapses here and there):</p><p><strong>Reactants: </strong>22<strong></strong></p><p>5 Colossal</p><p>1 Abberant</p><p>6 Simmering</p><p>4 Mummuring</p><p>6 Humming</p><p><strong>Potions: </strong>452</p><p><strong>Raws: </strong>825</p>
Meirril
01-25-2012, 11:38 AM
<p><cite>Chronus1 wrote:</cite></p><blockquote><p>Got one on day 6. I've seen less than 10 between my main guild and my alt guild from the TS apprentice quests. It seems to be an incentive to get people to actually research the items rather than a proper supply of them, which come from Elements of war and Tower of tactics instead.</p></blockquote><p>Oh? I was under the impression that colossal reactants are quite rare in those zones. What have you observed for a drop rate from these zones?</p>
Proud_Silence
01-25-2012, 01:20 PM
<p>3 x90 crafters, slightly over 100 researches, 0 reactants.</p><p>So far i have seen Colossal Reactants drop from Boss in Drunder 2, 3, and last 2 bosses in EoW. Unfortunately haven't won any, price on Nagafen is pretty stable around 1800pp +/- 300pp since AoD launch</p><p>Anyone ever seen a reactant from contested Kael ?</p>
darwich
01-25-2012, 01:28 PM
<p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>I have 33 crafters, 25 of whom are level 90. So far I have gotten 5 Colossals. My husband with a similar number of crafters has gotten 7.</p><p>This is my experience after 45 days of crafting (with a few lapses here and there):</p><p><strong>Reactants: </strong>22<strong></strong></p><p>5 Colossal</p><p>1 Abberant</p><p>6 Simmering</p><p>4 Mummuring</p><p>6 Humming</p><p><strong>Potions: </strong>452</p><p><strong>Raws: </strong>825</p></blockquote><p>im sorry... that must be a typo... 33???? ummm wow?</p>
Te'ana
01-25-2012, 02:02 PM
<p>Its not a typo. I am an altaholic LOL.</p>
Alvane
01-25-2012, 03:11 PM
<p>33 crafters? yeah - in our guild we have someone with around that figure if not more or slightly less in crafters - most all are 90 crafters AND quite a number are also 90 adventurers.</p><p>Needless to say, I got one of those tradeskill assistants - put it in my home with some nekkid mannequin then left it so it could do it's thang - that was about a few weeks ago or more. Don't remember. Haven't been back since. /shrug</p>
Darkpit
01-25-2012, 03:38 PM
<p>just so i understand this right, i know you get them from the TA quest's, but can you also get them from Crafting as well? if so is it any 90 recipes or what?</p>
thewarriorpoet
01-25-2012, 04:48 PM
<p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>I have 33 crafters, 25 of whom are level 90. So far I have gotten 5 Colossals. My husband with a similar number of crafters has gotten 7.</p><p>This is my experience after 45 days of crafting (with a few lapses here and there):</p><p><strong>Reactants: </strong>22<strong></strong></p><p>5 Colossal</p><p>1 Abberant</p><p>6 Simmering</p><p>4 Mummuring</p><p>6 Humming</p><p><strong>Potions: </strong>452</p><p><strong>Raws: </strong>825</p></blockquote><p>25 lvl90 crafters * 40 day (to account for lapses; also being overly causious) = 1000 assistant quest rewards (cool, a nice round number).</p><p>5 colossals / 1000 rewards = 0.005 chance for a lvl90 reactant.</p><p>That's a half of a percent chance (<strong>0.5%</strong>) of getting one as a crafter. SoE, that is TOO LOW.</p><p>Thank you for the numbers Lateana!</p>
Mizlek
01-25-2012, 04:51 PM
<p><cite>thewarriorpoet wrote:</cite></p><blockquote><p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>I have 33 crafters, 25 of whom are level 90. So far I have gotten 5 Colossals. My husband with a similar number of crafters has gotten 7.</p><p>This is my experience after 45 days of crafting (with a few lapses here and there):</p><p><strong>Reactants: </strong>22<strong></strong></p><p>5 Colossal</p><p>1 Abberant</p><p>6 Simmering</p><p>4 Mummuring</p><p>6 Humming</p><p><strong>Potions: </strong>452</p><p><strong>Raws: </strong>825</p></blockquote><p>25 lvl90 crafters * 40 day (to account for lapses; also being overly causious) = 1000 assistant quest rewards (cool, a nice round number).</p><p>5 colossals / 1000 rewards = 0.005 chance for a lvl90 reactant.</p><p>That's a half of a percent chance (<strong>0.5%</strong>) of getting one as a crafter. SoE, that is TOO LOW.</p><p>Thank you for the numbers Lateana!</p></blockquote><p>Isn't that about the same as harvesting a tier 9 rare? Sans AA's.</p><p>-Miz</p>
Whilhelmina
01-25-2012, 05:18 PM
<p>Nope, harvesting a T9 rare is around 0.6%.</p><p>18 level 90 tradeskillers here, doing quest everyday got me 4 reactants.</p>
Banditman
01-25-2012, 06:02 PM
<p>Even if the percentages were equal, there is effectively no limit on how many chances you have per day to harvest a rare. On the other hand, you get exactly ONE chance per day to "harvest" a CR.</p>
Felshades
01-25-2012, 09:55 PM
<p><cite>Troubor wrote:</cite></p><blockquote><p>Only four here that are t9, but 51 days and zero reactants, at least via apprentices. I was going to say via crafting, but I did get one via a prayer shawl proc, albeit someone else was making something for me with one I bought.</p><p>For the record, I've bought 2 (one at a discount from a friend), had one drop that I didn't win, but was given by someone from EoW, and the prayer shawl proc via someone else crafting an item. Again none via apprentices as of today.</p><p>But I know people whom have gotten two in the first week they had AoD. Another whom has a good 7 or 8 now, maybe more and have 9 crafters. RNG is..just random. But yes, it does get frustrating too. All one can do is keep trying. *shrugs*. </p><p>And hey, it is fun to research the recipes. I do hate the 20 common raws as the booby prize, maybe make that reward something like a single city token, but I already posted a thread about that a month ago. And before someone says otherwise, I can appricate the apprentices overall and still dislike getting 20 commons. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>As an aside, I do think at least the t9/colossals should stay quite rare until if/when the level cap is raised to 100, assuming items from new content before a level 100 cap don't get higher stats on avergae before then. So no, I'm not someone who thinks colossals should be a more common drop either. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>You realise the level cap isn't increasing for over a year, if ever, and that when the next raid patch comes out these items will very likely be obsolete right?</p><p>Next raid patch is apparently due in a month or two.</p>
Felshades
01-25-2012, 09:59 PM
<p>That noted, 4 crafters, daily, 0 reactants.</p><p>I have however picked up about a dozen t9 rares.</p>
Deveryn
01-26-2012, 05:40 AM
<p>People can post all the numbers they want, SOE has the real numbers for all reactant drops from adventuring and crafting. If that looks off to them, they can correct it.</p>
Troubor
01-26-2012, 06:37 AM
<p><cite>Meridia@Crushbone wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p>Only four here that are t9, but 51 days and zero reactants, at least via apprentices. I was going to say via crafting, but I did get one via a prayer shawl proc, albeit someone else was making something for me with one I bought.</p><p>For the record, I've bought 2 (one at a discount from a friend), had one drop that I didn't win, but was given by someone from EoW, and the prayer shawl proc via someone else crafting an item. Again none via apprentices as of today.</p><p>But I know people whom have gotten two in the first week they had AoD. Another whom has a good 7 or 8 now, maybe more and have 9 crafters. RNG is..just random. But yes, it does get frustrating too. All one can do is keep trying. *shrugs*. </p><p>And hey, it is fun to research the recipes. I do hate the 20 common raws as the booby prize, maybe make that reward something like a single city token, but I already posted a thread about that a month ago. And before someone says otherwise, I can appricate the apprentices overall and still dislike getting 20 commons. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>As an aside, I do think at least the t9/colossals should stay quite rare until if/when the level cap is raised to 100, assuming items from new content before a level 100 cap don't get higher stats on avergae before then. So no, I'm not someone who thinks colossals should be a more common drop either. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>You realise the level cap isn't increasing for over a year, if ever, and that when the next raid patch comes out these items will very likely be obsolete right?</p><p>Next raid patch is apparently due in a month or two.</p></blockquote><p>Obsolete compared to what though? Newest raid zone items? Probably. Newest group zones? Depends. The newest group zones currently are Crystal Caverns Collapse and the two scaled ones in Sinking Sands if memory serves, unless EOW did come in after that..I'm honestly drawing a blank on the order. EoW is only for "raid geared" or at least very well geared heroic to even do it Easy mode (crit mit needed for even EM EOW is what, 200?), CCC's loot is maybe on par with the lower end Kael stuff not counting it's rare spawn and the Sinking Sands stuff at least for t9 is quite subpar other then as stuff to crush. So any new group zones, they may add stuff on par or better then reactant loot, they may not. My point is for people like me that don't raid, the t9 colossal reactant gear might still be our (our being "non raiders") best option or at least a good until level cap of 100, or at least until the middle or end of 2012.</p><p>As an aside, it would be silly of them to introduce items with AoD that become obsolete only three months down the road. Mind you, this is SOE so I wouldn't put it past them. I could see the items not being AS desirable, or only upgrades for those that don't raid come GU 63 or GU 64, but not being totally obsolete either.</p><p>And yes, I knew the cap is a year or more away. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </p>
Deveryn
01-26-2012, 10:42 AM
<p>With 3 updates this year (velious around april, qeynos in august and ??? in november), I think it's safe to say that gear will be relevant for a while.</p>
Raknid
01-26-2012, 11:03 AM
<p>Since there is ZERO risk and just a few minutes involved, they should sell all 90 adventurers "lotto cards," purchasable once a day, for the price of 4 fuels + a few silver, buy doing a 100 foor or so fedex quest. That way it is fair and adventurers have the same oppurtunity to get these with the same level of effort.</p>
Troubor
01-26-2012, 12:43 PM
<p><cite>Raknid wrote:</cite></p><blockquote><p>Since there is ZERO risk and just a few minutes involved, they should sell all 90 adventurers "lotto cards," purchasable once a day, for the price of 4 fuels + a few silver, buy doing a 100 foor or so fedex quest. That way it is fair and adventurers have the same oppurtunity to get these with the same level of effort.</p></blockquote><p>Obvious troll is obvious. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>If you want more chances then just adventuring, then take up a tradeskill class as well, or roll up a tradeskill alt. Then you can chances of getting one via both tradeskilling and adventuring. Or did this honestly not occur to you?</p><p>Now before you say "but I hate tradeskilling", well that's not my problem. The game is set up for there to be more then one way to get reactants. Either make a character that can do it both ways, or don't.</p><p>As an aside, at least for t9 I only know of two places where Colossal reactants drop. Drunder3/TOT and EOW. If there's more I'll stand corrected especially if it's zones outside of Drunder, but EoW is pretty much for people in raid gear or at least VERY well equipped in heroic gear, and Drunder 3 can be done in heroic gear only, but is still very difficult if one is just in heroic level gear. So for a good number of adventurers, even if they do group every day their only way of getting one short of buying them is STILL only via tradeskilling. Not everyone is in raid gear or raids at level 90, and no I wouldn't say the majority of even level 90's do. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Raknid
01-26-2012, 01:00 PM
<p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Raknid wrote:</cite></p><blockquote><p>Since there is ZERO risk and just a few minutes involved, they should sell all 90 adventurers "lotto cards," purchasable once a day, for the price of 4 fuels + a few silver, buy doing a 100 foor or so fedex quest. That way it is fair and adventurers have the same oppurtunity to get these with the same level of effort.</p></blockquote><p>Obvious troll is obvious. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>If you want more chances then just adventuring, then take up a tradeskill class as well, or roll up a tradeskill alt. Then you can chances of getting one via both tradeskilling and adventuring. Or did this honestly not occur to you?</p><p>Now before you say "but I hate tradeskilling", well that's not my problem. The game is set up for there to be more then one way to get reactants. Either make a character that can do it both ways, or don't.</p><p>As an aside, at least for t9 I only know of two places where Colossal reactants drop. Drunder3/TOT and EOW. If there's more I'll stand corrected especially if it's zones outside of Drunder, but EoW is pretty much for people in raid gear or at least VERY well equipped in heroic gear, and Drunder 3 can be done in heroic gear only, but is still very difficult if one is just in heroic level gear. So for a good number of adventurers, even if they do group every day their only way of getting one short of buying them is STILL only via tradeskilling. Not everyone is in raid gear or raids at level 90, and no I wouldn't say the majority of even level 90's do. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>I have 6 90 TSers, one 85, and a couple more in their 30s. That doesn't negate that fact that is incredibly easy with zero risk when getting a reactant. It is simply a no fail couple minute time sink chance a scrath lotto card for a reactant.</p><p>Can you think of a SINGLE thing in the adventure area that is even remotely close in the reward vs. time effort?</p><p>This isn't providing an equivilant oppurtunity for crafter to get gear, it is a GIFT, plain and simple.</p>
Deveryn
01-26-2012, 02:14 PM
<p><cite>Raknid wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Raknid wrote:</cite></p><blockquote><p>Since there is ZERO risk and just a few minutes involved, they should sell all 90 adventurers "lotto cards," purchasable once a day, for the price of 4 fuels + a few silver, buy doing a 100 foor or so fedex quest. That way it is fair and adventurers have the same oppurtunity to get these with the same level of effort.</p></blockquote><p>Obvious troll is obvious. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>If you want more chances then just adventuring, then take up a tradeskill class as well, or roll up a tradeskill alt. Then you can chances of getting one via both tradeskilling and adventuring. Or did this honestly not occur to you?</p><p>Now before you say "but I hate tradeskilling", well that's not my problem. The game is set up for there to be more then one way to get reactants. Either make a character that can do it both ways, or don't.</p><p>As an aside, at least for t9 I only know of two places where Colossal reactants drop. Drunder3/TOT and EOW. If there's more I'll stand corrected especially if it's zones outside of Drunder, but EoW is pretty much for people in raid gear or at least VERY well equipped in heroic gear, and Drunder 3 can be done in heroic gear only, but is still very difficult if one is just in heroic level gear. So for a good number of adventurers, even if they do group every day their only way of getting one short of buying them is STILL only via tradeskilling. Not everyone is in raid gear or raids at level 90, and no I wouldn't say the majority of even level 90's do. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>I have 6 90 TSers, one 85, and a couple more in their 30s. That doesn't negate that fact that is incredibly easy with zero risk when getting a reactant. It is simply a no fail couple minute time sink chance a scrath lotto card for a reactant.</p><p>Can you think of a SINGLE thing in the adventure area that is even remotely close in the reward vs. time effort?</p><p>This isn't providing an equivilant oppurtunity for crafter to get gear, it is a GIFT, plain and simple.</p></blockquote><p>How is it a gift, when people are getting as few as they are?</p>
Raknid
01-26-2012, 02:21 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Raknid wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Raknid wrote:</cite></p><blockquote><p>Since there is ZERO risk and just a few minutes involved, they should sell all 90 adventurers "lotto cards," purchasable once a day, for the price of 4 fuels + a few silver, buy doing a 100 foor or so fedex quest. That way it is fair and adventurers have the same oppurtunity to get these with the same level of effort.</p></blockquote><p>Obvious troll is obvious. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>If you want more chances then just adventuring, then take up a tradeskill class as well, or roll up a tradeskill alt. Then you can chances of getting one via both tradeskilling and adventuring. Or did this honestly not occur to you?</p><p>Now before you say "but I hate tradeskilling", well that's not my problem. The game is set up for there to be more then one way to get reactants. Either make a character that can do it both ways, or don't.</p><p>As an aside, at least for t9 I only know of two places where Colossal reactants drop. Drunder3/TOT and EOW. If there's more I'll stand corrected especially if it's zones outside of Drunder, but EoW is pretty much for people in raid gear or at least VERY well equipped in heroic gear, and Drunder 3 can be done in heroic gear only, but is still very difficult if one is just in heroic level gear. So for a good number of adventurers, even if they do group every day their only way of getting one short of buying them is STILL only via tradeskilling. Not everyone is in raid gear or raids at level 90, and no I wouldn't say the majority of even level 90's do. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>I have 6 90 TSers, one 85, and a couple more in their 30s. That doesn't negate that fact that is incredibly easy with zero risk when getting a reactant. It is simply a no fail couple minute time sink chance a scrath lotto card for a reactant.</p><p>Can you think of a SINGLE thing in the adventure area that is even remotely close in the reward vs. time effort?</p><p>This isn't providing an equivilant oppurtunity for crafter to get gear, it is a GIFT, plain and simple.</p></blockquote><p>How is it a gift, when people are getting as few as they are?</p></blockquote><p>Regardless of the rate individuals find, with 6 gold, a couple raws, and a couple/three minutes of time, it is certainly a gift to be given something on the level of the reward.</p><p>THERE IS ABSOLUTELY NOTHING COMPARABLE IN ANY OTHER FACET OF THE GAME.</p><p>It is simply a token effort for a lottery chance. Be glad you get what you do considering what you put into it. The real people who have a right to complain are casual and mid level grouper who will never have a chance to get one EVEN THOUGH they put in orders of magnitude more skin in the game.</p>
Mizlek
01-26-2012, 03:31 PM
<p>8 Crafters. 90 x4. 30's - 80's x4. I've gotten 3 Colossals. At least half a dozen lower tier'ed. More than a dozen rares. Stacks of awesome potions. 100's of common materials. And I didn't buy the expansion until the triple SC day.</p><p>All for what? Hardly any effort or cost at all. I spend about the same or less time messing with the all the apprentices than I do any given crafting daily. And this is what I get? Color me tickled pink.</p><p>Just because things exist in the game, doesn't mean you have to have them. They're a perk. A bonus. A treat. You will get along with or without them. You always have.</p><p>My only problem is, I don't have any level 90 adventurers, so I have no use for the colossals. I put one on the broker (hasn't sold at 1k), and the other two in the bank, where they will likely sit untouched until the end of days.</p><p>Really, I think it's fine.</p><p>-Miz</p>
Neskonlith
01-26-2012, 03:39 PM
<p><cite>Raknid wrote:</cite></p><blockquote><p>THERE IS ABSOLUTELY NOTHING COMPARABLE IN ANY OTHER FACET OF THE GAME.</p></blockquote><p>Actually, on the adventure side of things there is the Gigglegibber lottery @10s per ticket for a chance to win plat, which can then be used to buy SLR items, of which takes little effort on the part of the buyer. </p><p>Also on adventuring, I make ~30p a day without effort by doing a ~5 minute run through OoA on my alts. The only effort in OoA run is staying awake to loot the freebie plat chest!</p><p>PR runs are another reward-for-nothing adventure lotto, as challenge in it is to loot with as few players as possible.</p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>It's nice that a varied playstyle game like eq2 offers something fun to different aspects, not just rewards for only one certain segment, all the time, exclusively.</p><p>The reactants are a fun lotto for crafters, so some of us who raid, group, and craft are actually happy to see a neglected portion of the game getting some love.</p>
CoLD MeTaL
01-26-2012, 04:22 PM
<p><cite>Deornwulf wrote:</cite></p><blockquote><p>I have 10 crafters, 9 of which are now at level 90. I have completed the TS Quests every day, at least 300 times.</p><p>I have yet to get a reactant as a drop, not even on my under 90s.</p><p>I am cursed.</p></blockquote><p>You aren't the only one. 9 90 crafters everyday since about week after launch of AoD, no reactants.</p><p>i have gotten a lesser reactant (yes one of them) from drops while leveling my beastlord.</p><p>These are far far too rare, the recipes at this rate are completely worthless, and by the time there are enough reactants the gear will be useless. c'est la vie!</p>
bks6721
01-26-2012, 04:37 PM
<p><cite>Raknid wrote:</cite></p><blockquote><p>Since there is ZERO risk and just a few minutes involved, they should sell all 90 adventurers "lotto cards," purchasable once a day, for the price of 4 fuels + a few silver, buy doing a 100 foor or so fedex quest. That way it is fair and adventurers have the same oppurtunity to get these with the same level of effort.</p></blockquote><p>tell us why you can't do the daily quest a dozen or more times.. every tradeskiller can</p>
bks6721
01-26-2012, 04:46 PM
<p><cite>Raknid wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Raknid wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Raknid wrote:</cite></p><blockquote><p>Since there is ZERO risk and just a few minutes involved, they should sell all 90 adventurers "lotto cards," purchasable once a day, for the price of 4 fuels + a few silver, buy doing a 100 foor or so fedex quest. That way it is fair and adventurers have the same oppurtunity to get these with the same level of effort.</p></blockquote><p>Obvious troll is obvious. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>If you want more chances then just adventuring, then take up a tradeskill class as well, or roll up a tradeskill alt. Then you can chances of getting one via both tradeskilling and adventuring. Or did this honestly not occur to you?</p><p>Now before you say "but I hate tradeskilling", well that's not my problem. The game is set up for there to be more then one way to get reactants. Either make a character that can do it both ways, or don't.</p><p>As an aside, at least for t9 I only know of two places where Colossal reactants drop. Drunder3/TOT and EOW. If there's more I'll stand corrected especially if it's zones outside of Drunder, but EoW is pretty much for people in raid gear or at least VERY well equipped in heroic gear, and Drunder 3 can be done in heroic gear only, but is still very difficult if one is just in heroic level gear. So for a good number of adventurers, even if they do group every day their only way of getting one short of buying them is STILL only via tradeskilling. Not everyone is in raid gear or raids at level 90, and no I wouldn't say the majority of even level 90's do. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>I have 6 90 TSers, one 85, and a couple more in their 30s. That doesn't negate that fact that is incredibly easy with zero risk when getting a reactant. It is simply a no fail couple minute time sink chance a scrath lotto card for a reactant.</p><p>Can you think of a SINGLE thing in the adventure area that is even remotely close in the reward vs. time effort?</p><p>This isn't providing an equivilant oppurtunity for crafter to get gear, it is a GIFT, plain and simple.</p></blockquote><p>How is it a gift, when people are getting as few as they are?</p></blockquote><p>Regardless of the rate individuals find, with 6 gold, a couple raws, and a couple/three minutes of time, it is certainly a gift to be given something on the level of the reward.</p><p>THERE IS ABSOLUTELY NOTHING COMPARABLE IN ANY OTHER FACET OF THE GAME.</p><p>It is simply a token effort for a lottery chance. Be glad you get what you do considering what you put into it. The real people who have a right to complain are casual and mid level grouper who will never have a chance to get one EVEN THOUGH they put in orders of magnitude more skin in the game.</p></blockquote><p>ptthhh.. everyone has an equal chance. those that choose NOT to take the actions required have nothing to cry about. I'm currently leveling my 10th crafter so I can take 10 shots at a collosal every day. IF it is SO EASY... everyone else can do it too.</p><p>PQ's are also random gifting. Rare mobs in Pools is random gifting. My weak toons can autoattack/win pools. That is zero risk. LON cards are random gifts.</p><p>Since when is it cool to be anti-gift? lol</p>
Valdaglerion
01-26-2012, 08:24 PM
<p>The whole apprentice thing is one big LOL.</p><p>They keep making changes but none that matter. That should be telling you everything.</p>
Troubor
01-26-2012, 08:35 PM
<p><cite>Raknid wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Raknid wrote:</cite></p><blockquote><p>Since there is ZERO risk and just a few minutes involved, they should sell all 90 adventurers "lotto cards," purchasable once a day, for the price of 4 fuels + a few silver, buy doing a 100 foor or so fedex quest. That way it is fair and adventurers have the same oppurtunity to get these with the same level of effort.</p></blockquote><p>Obvious troll is obvious. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>If you want more chances then just adventuring, then take up a tradeskill class as well, or roll up a tradeskill alt. Then you can chances of getting one via both tradeskilling and adventuring. Or did this honestly not occur to you?</p><p>Now before you say "but I hate tradeskilling", well that's not my problem. The game is set up for there to be more then one way to get reactants. Either make a character that can do it both ways, or don't.</p><p>As an aside, at least for t9 I only know of two places where Colossal reactants drop. Drunder3/TOT and EOW. If there's more I'll stand corrected especially if it's zones outside of Drunder, but EoW is pretty much for people in raid gear or at least VERY well equipped in heroic gear, and Drunder 3 can be done in heroic gear only, but is still very difficult if one is just in heroic level gear. So for a good number of adventurers, even if they do group every day their only way of getting one short of buying them is STILL only via tradeskilling. Not everyone is in raid gear or raids at level 90, and no I wouldn't say the majority of even level 90's do. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>I have 6 90 TSers, one 85, and a couple more in their 30s. That doesn't negate that fact that is incredibly easy with zero risk when getting a reactant. It is simply a no fail couple minute time sink chance a scrath lotto card for a reactant.</p><p>Can you think of a SINGLE thing in the adventure area that is even remotely close in the reward vs. time effort?</p><p>This isn't providing an equivilant oppurtunity for crafter to get gear, it is a GIFT, plain and simple.</p></blockquote><p>And via the prayer shawl, the right tradeskill AA setup or even via hitting innovation as a crafting counter, it's possible to get a free rare, including a reactant as well. Innovations have been in game since I assume the day it was launched. The other two examples since DoV was launched. If you wish to take away the "gift", then let's take those away as well, since according to you it's some cardinal sin for someone to be able to get extremly lucky and have a free rare via such.</p><p>I'm not saying, even if I am frustrated by not getting any from my apprentices (yet) that colossal reactants should be more common until the level cap hits 100 or some other major change in gear quality happens. If everything stays the same until the game is no longer supported, then the same level of rarity should exist. </p><p>But really now, other then TO TROLL, why are you complaining? You even admit you have tier 9 artisans, so you can also have the chance to get a reactant via artisans. Way back during the original game or DoF, when ebon and cobalt armor and weapons were close to top end, we had the ability to harvest rares without having to do an instance. The ability to get a rare via a harvest, or in this case via a daily tradeskill quest has ALWAYS existed. So before you continue on some "risk vrs reward" crusade, remember that there has always been a way to get rares via gameplay other then adventuring.</p><p>As an aside, again just as a reminder I have yet to get any via my apprentices. ONLY via either buying them or as a loot drop. Technically I suppose one could say I got one indirectly via tradeskilling if one counts the one I got via a prayer shawl proc. So AGAIN despite that, I'm not advocating that colossals become more common until if/when they become obsolete via a level cap raise or a GU adding in more zones with better gear. </p><p>But het, obvious troll is obvious. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Deornwulf
01-27-2012, 01:36 AM
<p>I was mainly venting and engaging in a primal scream about the RNG hating me.</p><p>That being said, less than 1/2% chance at getting reactant is frustrating. In the time I have spent trying to get a reactant through the quests, I could have leveled a character to 90 and gotten one as a drop.</p><p>Getting caynar nuts and seahorse roe is also getting very old.</p>
Deveryn
01-27-2012, 08:02 AM
<p><cite>Deornwulf wrote:</cite></p><blockquote><p>I was mainly venting and engaging in a primal scream about the RNG hating me.</p><p>That being said, less than 1/2% chance at getting reactant is frustrating. In the time I have spent trying to get a reactant through the quests, I could have leveled a character to 90 and gotten one as a drop.</p><p>Getting caynar nuts and seahorse roe is also getting very old.</p></blockquote><p>No one ever promised it would rain reactants, so your best bet is definitely to get 90 adventuring and grab them. Don't expect an increase in drops from the apprentices until they have a recipe that aids crafters. The only reason they even show up in a crafting lottery is because there are people that hit the appropriate zones AND craft, so it's more of a bonus chance for them.</p>
CoLD MeTaL
01-27-2012, 11:20 AM
<p>40 days, 9 crafters, 0 reactants. ( we should post everyday til we get one for those of us that still have yet to get a reactant)</p><p>Researching recipes you will never be able to use is the worst kind of game play.</p>
thewarriorpoet
01-27-2012, 12:01 PM
<p><cite>Mizlek wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>I have 33 crafters, 25 of whom are level 90. So far I have gotten 5 Colossals. My husband with a similar number of crafters has gotten 7.</p><p>This is my experience after 45 days of crafting (with a few lapses here and there):</p><p><strong>Reactants: </strong>22<strong></strong></p><p>5 Colossal</p><p>1 Abberant</p><p>6 Simmering</p><p>4 Mummuring</p><p>6 Humming</p><p><strong>Potions: </strong>452</p><p><strong>Raws: </strong>825</p></blockquote><p>25 lvl90 crafters * 40 day (to account for lapses; also being overly causious) = 1000 assistant quest rewards (cool, a nice round number).</p><p>5 colossals / 1000 rewards = 0.005 chance for a lvl90 reactant.</p><p>That's a half of a percent chance (<strong>0.5%</strong>) of getting one as a crafter. SoE, that is TOO LOW.</p><p>Thank you for the numbers Lateana!</p></blockquote><p>Isn't that about the same as harvesting a tier 9 rare? Sans AA's.</p><p>-Miz</p></blockquote><p>Apples and oranges. I can going harvesting and put in as much of my time as I want to get a rare. I cannot do that with reactant. By gating them on the quests they are putting a time block in place. No matter how much time I put into doing those quests I am limited by 1 per day. Now, I could sink time into more crafters but I want to compare as 1 toon to 1 toon as you cannot harvest more then 1 toon at a time (without more accounts). Don't get me wrong, the dating is fine but this means each toon will see a colossal once every 200 days on average. That's a bit less then 2 a year. These will be obsolute long before then. The supply for these should exceed demand, but not this much. I would like to see a 3% chance (or about 1 a month).</p>
thewarriorpoet
01-27-2012, 12:06 PM
<p>I wanted to add:</p><p>I have all my lvl 90 recipes on my WW. I have zero reason to keep doing these quests except for a chance at a colossal. But the current chance is so slim I don't really care if I miss a day.</p><p>When training a dog, you eventually move to random reinforcement to keep them guessing and so they respond when the situation really matters but there is no treat (like when they bolt from the door). Now this isn't to compare us gamers to dogs, but to point out that if those random rewards are so random and slim that they hardly happen then the effect is completely lost as the recipient views the reward not as random but as non-existant. Back to the comparison, the dog training is wasted as the link between the behavior and the reward is gone. Kind of like right now with the colossals. The link between crafters doing these quests and getting colossals DOES NOT EXIST. That is a problem. The apprentices were added for us crafters yet we effectively don't get the reward. /sadpanda</p>
Deveryn
01-27-2012, 12:17 PM
<p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>I wanted to add:</p><p>I have all my lvl 90 recipes on my WW. I have zero reason to keep doing these quests except for a chance at a colossal. But the current chance is so slim I don't really care if I miss a day.</p><p>When training a dog, you eventually move to random reinforcement to keep them guessing and so they respond when the situation really matters but there is no treat (like when they bolt from the door). Now this isn't to compare us gamers to dogs, but to point out that if those random rewards are so random and slim that they hardly happen then the effect is completely lost as the recipient views the reward not as random but as non-existant. Back to the comparison, the dog training is wasted as the link between the behavior and the reward is gone. Kind of like right now with the colossals. The link between crafters doing these quests and getting colossals DOES NOT EXIST. That is a problem. The apprentices were added for us crafters yet we effectively don't get the reward. /sadpanda</p></blockquote><p>So, I should be slapping people on the face with a rolled-up newspaper until they understand that the reactant reward is not for crafters, but adventurers?</p>
thewarriorpoet
01-27-2012, 12:25 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>I wanted to add:</p><p>I have all my lvl 90 recipes on my WW. I have zero reason to keep doing these quests except for a chance at a colossal. But the current chance is so slim I don't really care if I miss a day.</p><p>When training a dog, you eventually move to random reinforcement to keep them guessing and so they respond when the situation really matters but there is no treat (like when they bolt from the door). Now this isn't to compare us gamers to dogs, but to point out that if those random rewards are so random and slim that they hardly happen then the effect is completely lost as the recipient views the reward not as random but as non-existant. Back to the comparison, the dog training is wasted as the link between the behavior and the reward is gone. Kind of like right now with the colossals. The link between crafters doing these quests and getting colossals DOES NOT EXIST. That is a problem. The apprentices were added for us crafters yet we effectively don't get the reward. /sadpanda</p></blockquote><p>So, I should be slapping people on the face with a rolled-up newspaper until they understand that the reactant reward is not for crafters, but adventurers?</p></blockquote><p>Yes, that is exactly what I wanted you to take from that post. Good job...here's a biscuit!</p><p>Seriously though, it is another slap in the face to crafters. We are getting F'd over hard and this was supposed to help with that, but just turned out to add to the problem.</p>
Deveryn
01-27-2012, 12:42 PM
<p><cite>thewarriorpoet wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>I wanted to add:</p><p>I have all my lvl 90 recipes on my WW. I have zero reason to keep doing these quests except for a chance at a colossal. But the current chance is so slim I don't really care if I miss a day.</p><p>When training a dog, you eventually move to random reinforcement to keep them guessing and so they respond when the situation really matters but there is no treat (like when they bolt from the door). Now this isn't to compare us gamers to dogs, but to point out that if those random rewards are so random and slim that they hardly happen then the effect is completely lost as the recipient views the reward not as random but as non-existant. Back to the comparison, the dog training is wasted as the link between the behavior and the reward is gone. Kind of like right now with the colossals. The link between crafters doing these quests and getting colossals DOES NOT EXIST. That is a problem. The apprentices were added for us crafters yet we effectively don't get the reward. /sadpanda</p></blockquote><p>So, I should be slapping people on the face with a rolled-up newspaper until they understand that the reactant reward is not for crafters, but adventurers?</p></blockquote><p>Yes, that is exactly what I wanted you to take from that post. Good job...here's a biscuit!</p><p>Seriously though, it is another slap in the face to crafters. We are getting F'd over hard and this was supposed to help with that, but just turned out to add to the problem.</p></blockquote><p>You don't get it. You're not getting screwed over, especially if your crafter isn't even a 90 adventurer.</p>
thewarriorpoet
01-27-2012, 02:26 PM
<p>Actually you don't get it. Read some of the threads in this forum. TSers have no way to be relevent in the end game anymore. Ooo yeah, we get a 5p commission fee becasue I have the stupid recipe. LAME!</p><p>The only crafters still used for anything beyond full sets of thurg armor for alts is food/drink and ammo. If you don't make those you're irrelivent. Most of what crafter is has been taken away by the SC items. Housing shapes...cool looking gear...spell/ca upgrades. Yes, we are not being screwed...we were screwed and this is just another sign of how little importance think crafters have.</p>
Deveryn
01-27-2012, 02:54 PM
<p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>Actually you don't get it. Read some of the threads in this forum. TSers have no way to be relevent in the end game anymore. Ooo yeah, we get a 5p commission fee becasue I have the stupid recipe. LAME!</p><p>The only crafters still used for anything beyond full sets of thurg armor for alts is food/drink and ammo. If you don't make those you're irrelivent. Most of what crafter is has been taken away by the SC items. Housing shapes...cool looking gear...spell/ca upgrades. Yes, we are not being screwed...we were screwed and this is just another sign of how little importance think crafters have.</p></blockquote><p>I do get it. People are boohooing over not getting reactants because they want to gouge adventurers for plats. That's the one and only reason they care so much about getting reactants. They have no other use for a crafter, unless that crafter is also 90 and adventuring on a regular basis. For that reason, you will never see an increase in the drop rate.</p><p>Crafters ARE relevant right now with the reactant armor and other things they make. The real trouble is everyone is out there making everything for themselves. SC and those items have nothing to do with crafting being relevant. A lot of that appearance armor is better left to SC anyway. Imagine how bloated the recipe books would be for outfitters if they could make ALL that stuff.</p><p>If by housing shapes, you mean building blocks, those are on the way for carpenters.</p><p>Things may be a little screwed up with all the recipes being all over the place, but no one is really all that screwed.</p>
Valdaglerion
01-27-2012, 03:57 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>I wanted to add:</p><p>I have all my lvl 90 recipes on my WW. I have zero reason to keep doing these quests except for a chance at a colossal. But the current chance is so slim I don't really care if I miss a day.</p><p>When training a dog, you eventually move to random reinforcement to keep them guessing and so they respond when the situation really matters but there is no treat (like when they bolt from the door). Now this isn't to compare us gamers to dogs, but to point out that if those random rewards are so random and slim that they hardly happen then the effect is completely lost as the recipient views the reward not as random but as non-existant. Back to the comparison, the dog training is wasted as the link between the behavior and the reward is gone. Kind of like right now with the colossals. The link between crafters doing these quests and getting colossals DOES NOT EXIST. That is a problem. The apprentices were added for us crafters yet we effectively don't get the reward. /sadpanda</p></blockquote><p>So, I should be slapping people on the face with a rolled-up newspaper until they understand that the reactant reward is not for crafters, but adventurers?</p></blockquote><p>Yes, that is exactly what I wanted you to take from that post. Good job...here's a biscuit!</p><p>Seriously though, it is another slap in the face to crafters. We are getting F'd over hard and this was supposed to help with that, but just turned out to add to the problem.</p></blockquote><p>You don't get it. You're not getting screwed over, especially if your crafter isn't even a 90 adventurer.</p></blockquote><p>A person need not have a need to use the item they are selling. Since when does being a level 90 adventurer become a requirement for making and selling level 90 gear?</p><p>The apprentices are a joke. The current implementation is only meant to give you a sense of content because you can log in daily and spin the roulet wheel to see if you win a prize. </p><p>Oh, and these things arent really dropping in level 90 adventure zones either with any consistent frequency.</p>
CoLD MeTaL
01-27-2012, 03:58 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>...</cite></p><p>People are boohooing over not getting reactants because they want to gouge adventurers for plats. ...</p></blockquote><p>No.</p><p>I am spending 5 or so days researching a recipe that there will never be enough raw materials to make more than a couple of those items. </p><p>All of my 90 crafters are 90 adventurers, i would love a couple of reactants for chest pieces since PuGing is dead. I have yet to get 1 reactant (the only real allure for a ts assistant) in over 360 tries. Getting 1 try PER DAY makes it far rarer than rares were even at launch. Yes i've been playing since 12/2004. I was in my 30s before I knew there even were rares to be harvested, I know rare.</p><p>Because they are so rare the prices are overly inflated, 1200p on my server. which for a chest piece, since we have this one guy who bids near a thousand on every EM auction there is, is probably a deal.</p><p>These should be raining like candy because they are adequate for stepping into raiding, and because the entire heroic grouping system is completely busted. Think about every non raiding person wanting close to 20 of them the likelyhood could go up by several orders of magnitude and not come close to meeting what the demand will be.</p><p>At the very least they should put in after so many tries you auto get one. </p><p>Would you raid for 40 days without getting a single piece of gear? would you go through a dungeon 40 times without getting any benefit from it?</p>
Deveryn
01-27-2012, 04:01 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>...</cite></p><p>People are boohooing over not getting reactants because they want to gouge adventurers for plats. ...</p></blockquote><p>No.</p><p>I am spending 5 or so days researching a recipe that there will never be enough raw materials to make more than a couple of those items. </p><p>All of my 90 crafters are 90 adventurers, i would love a couple of reactants for chest pieces since PuGing is dead. I have yet to get 1 reactant (the only real allure for a ts assistant) in over 360 tries. Getting 1 try PER DAY makes it far rarer than rares were even at launch. Yes i've been playing since 12/2004. I was in my 30s before I knew there even were rares to be harvested, I know rare.</p><p>Because they are so rare the prices are overly inflated, 1200p on my server. which for a chest piece, since we have this one guy who bids near a thousand on every EM auction there is, is probably a deal.</p><p>These should be raining like candy because they are adequate for stepping into raiding, and because the entire heroic grouping system is completely busted. Think about every non raiding person wanting close to 20 of them the likelyhood could go up by several orders of magnitude and not come close to meeting what the demand will be.</p><p>At the very least they should put in after so many tries you auto get one. </p><p><strong>Would you raid for 40 days without getting a single piece of gear? would you go through a dungeon 40 times without getting any benefit from it?</strong></p></blockquote><p>No, but I also wouldn't craft everyday with the expectation of getting what basically amounts to adventure loot on a regular basis. I would go group to get that loot.</p><p>If an adjustment is to be made, it should be made where they drop more in heroic dungeons, not where someone spends a hot minute crafting a basket.</p>
thewarriorpoet
01-27-2012, 04:10 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>Actually you don't get it. Read some of the threads in this forum. TSers have no way to be relevent in the end game anymore. Ooo yeah, we get a 5p commission fee becasue I have the stupid recipe. LAME!</p><p>The only crafters still used for anything beyond full sets of thurg armor for alts is food/drink and ammo. If you don't make those you're irrelivent. Most of what crafter is has been taken away by the SC items. Housing shapes...cool looking gear...spell/ca upgrades. Yes, we are not being screwed...we were screwed and this is just another sign of how little importance think crafters have.</p></blockquote><p>I do get it. People are boohooing over not getting reactants because they want to gouge adventurers for plats. That's the one and only reason they care so much about getting reactants. They have no other use for a crafter, unless that crafter is also 90 and adventuring on a regular basis. For that reason, you will never see an increase in the drop rate.</p><p>Crafters ARE relevant right now with the reactant armor and other things they make. The real trouble is everyone is out there making everything for themselves. SC and those items have nothing to do with crafting being relevant. A lot of that appearance armor is better left to SC anyway. Imagine how bloated the recipe books would be for outfitters if they could make ALL that stuff.</p><p>If by housing shapes, you mean building blocks, those are on the way for carpenters.</p><p>Things may be a little screwed up with all the recipes being all over the place, but no one is really all that screwed.</p></blockquote><p>No. I want to be able to make and provide sure for myself, my wife, and my guildies. Once upon a time I TS'd to offer a service to my friends in game. The ability to do that is pretty much dead now.</p>
thewarriorpoet
01-27-2012, 04:13 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>...</cite></p><p>People are boohooing over not getting reactants because they want to gouge adventurers for plats. ...</p></blockquote><p>No.</p><p>I am spending 5 or so days researching a recipe that there will never be enough raw materials to make more than a couple of those items. </p><p>All of my 90 crafters are 90 adventurers, i would love a couple of reactants for chest pieces since PuGing is dead. I have yet to get 1 reactant (the only real allure for a ts assistant) in over 360 tries. Getting 1 try PER DAY makes it far rarer than rares were even at launch. Yes i've been playing since 12/2004. I was in my 30s before I knew there even were rares to be harvested, I know rare.</p><p>Because they are so rare the prices are overly inflated, 1200p on my server. which for a chest piece, since we have this one guy who bids near a thousand on every EM auction there is, is probably a deal.</p><p>These should be raining like candy because they are adequate for stepping into raiding, and because the entire heroic grouping system is completely busted. Think about every non raiding person wanting close to 20 of them the likelyhood could go up by several orders of magnitude and not come close to meeting what the demand will be.</p><p>At the very least they should put in after so many tries you auto get one. </p><p><strong>Would you raid for 40 days without getting a single piece of gear? would you go through a dungeon 40 times without getting any benefit from it?</strong></p></blockquote><p>No, but I also wouldn't craft everyday with the expectation of getting what basically amounts to adventure loot on a regular basis. I would go group to get that loot.</p><p>If an adjustment is to be made, it should be made where they drop more in heroic dungeons, not where someone spends a hot minute crafting a basket.</p></blockquote><p>Ah, you should be. There is no "end-game" to TS'ing. There is no raiding (the group instances are just painful). If you aren't TS'ing to get stuff for an adventurer what the hell are you tradeskilling for?</p><p>They need to be more available and they need to be more available to crafter who may not be adventurers. Right now, both of those two things are not true.</p>
Lempo
01-27-2012, 04:18 PM
<p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>Actually you don't get it. Read some of the threads in this forum. TSers have no way to be relevent in the end game anymore. Ooo yeah, we get a 5p commission fee becasue I have the stupid recipe. LAME!</p><p>The only crafters still used for anything beyond full sets of thurg armor for alts is food/drink and ammo. If you don't make those you're irrelivent. Most of what crafter is has been taken away by the SC items. Housing shapes...cool looking gear...spell/ca upgrades. Yes, we are not being screwed...we were screwed and this is just another sign of how little importance think crafters have.</p></blockquote><p>If you are not happy with a 5p commission fee then don't click the start crafting button, pretty easy solution don't ya think.</p>
CoLD MeTaL
01-27-2012, 04:18 PM
<p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>No. I want to be able to make and provide sure for myself, my wife, and my guildies. Once upon a time I TS'd to offer a service to my friends in game. The ability to do that is pretty much dead now.</p></blockquote><p>NOTHING was better about this game than being able to make stuff that people could actually use to go battle evil or whatnot. When that died with whichever producer had the 'scraping things out of the dirt' should be dirt comment, the game really started the downhill process to gear rules all.</p>
Mizlek
01-27-2012, 05:23 PM
<p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>Actually you don't get it. Read some of the threads in this forum. TSers have no way to be relevent in the end game anymore. Ooo yeah, we get a 5p commission fee becasue I have the stupid recipe. LAME!</p><p>The only crafters still used for anything beyond full sets of thurg armor for alts is food/drink and ammo. If you don't make those you're irrelivent. Most of what crafter is has been taken away by the SC items. Housing shapes...cool looking gear...spell/ca upgrades. Yes, we are not being screwed...we were screwed and this is just another sign of how little importance think crafters have.</p></blockquote><p>Lame? Give me your business then. I will craft for 5p a pop all day long. And stop using "we". I am primarily a crafter (56 high for an adventurer) and I do not share your opinion.</p><p>-Miz</p>
Raknid
01-27-2012, 05:27 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><strong><span style="font-size: large;">If an adjustment is to be made, it should be made where they drop more in heroic dungeons, not where someone spends a hot minute crafting a basket.</span></strong></p></blockquote><p>QFE.</p>
Raknid
01-27-2012, 05:30 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>No. I want to be able to make and provide sure for myself, my wife, and my guildies. Once upon a time I TS'd to offer a service to my friends in game. The ability to do that is pretty much dead now.</p></blockquote><p>NOTHING was better about this game than being able to make stuff that people could actually use to go battle evil or whatnot. When that died with whichever producer had the 'scraping things out of the dirt' should be dirt comment, the game really started the downhill process to gear rules all.</p></blockquote><p>No. The game started downhill the SECOND they let the T6 tradeskill recipes loose. Then every joe blow felt entitled to overpowered equipment and the game went from where you could tackle group content with treasured and MC gear to need legendary (eventually obviously not overnight). Once they gave a taste of the power to the people who didn't want to earn it they had to start catering to that and "average" content just got harder and harder.</p>
Deornwulf
01-27-2012, 07:43 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>...</cite></p><p>People are boohooing over not getting reactants because they want to gouge adventurers for plats. ...</p></blockquote><p>No.</p><p>I am spending 5 or so days researching a recipe that there will never be enough raw materials to make more than a couple of those items. </p><p>All of my 90 crafters are 90 adventurers, i would love a couple of reactants for chest pieces since PuGing is dead. I have yet to get 1 reactant (the only real allure for a ts assistant) in over 360 tries. Getting 1 try PER DAY makes it far rarer than rares were even at launch. Yes i've been playing since 12/2004. I was in my 30s before I knew there even were rares to be harvested, I know rare.</p><p>Because they are so rare the prices are overly inflated, 1200p on my server. which for a chest piece, since we have this one guy who bids near a thousand on every EM auction there is, is probably a deal.</p><p>These should be raining like candy because they are adequate for stepping into raiding, and because the entire heroic grouping system is completely busted. Think about every non raiding person wanting close to 20 of them the likelyhood could go up by several orders of magnitude and not come close to meeting what the demand will be.</p><p>At the very least they should put in after so many tries you auto get one. </p><p><strong>Would you raid for 40 days without getting a single piece of gear? would you go through a dungeon 40 times without getting any benefit from it?</strong></p></blockquote><p>No, but I also wouldn't craft everyday with the expectation of getting what basically amounts to adventure loot on a regular basis. I would go group to get that loot.</p><p>If an adjustment is to be made, it should be made where they drop more in heroic dungeons, not where someone spends a hot minute crafting a basket.</p></blockquote><p>I would love to have a serious crafting quest that was actually long and involved if it meant I had a better chance at getting a reactant.</p><p>I'd be willing to sacrifice a rare to creat an MC item for the quest if it gave me a better chance at getting a reactant.</p><p>I'd do either one if it guaranteed I wouldn't get a stack of common harvests as a reward, EVER.</p><p>I would even settle for the reactants being added as a POSSIBLE reward for the Mara Daily Instances.</p><p>Since the simple quest you seem to despise is the ONLY method the Devs have given pure Crafters to get a reactant, commenting on the absurdity of the rarity is justified. For some crafters, hitting the heroic content is not an option, especially if they already suffer from not having good enough gear to be accepted into a heroic group.</p><p>Crafting is supposed to be a viable, stand-alone option as a profession in EQ2. Forcing crafters to adventure or pay 1000s of plat to make items goes against that concept.</p>
Deveryn
01-27-2012, 08:21 PM
<p><cite>Deornwulf wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>...</cite></p><p>People are boohooing over not getting reactants because they want to gouge adventurers for plats. ...</p></blockquote><p>No.</p><p>I am spending 5 or so days researching a recipe that there will never be enough raw materials to make more than a couple of those items. </p><p>All of my 90 crafters are 90 adventurers, i would love a couple of reactants for chest pieces since PuGing is dead. I have yet to get 1 reactant (the only real allure for a ts assistant) in over 360 tries. Getting 1 try PER DAY makes it far rarer than rares were even at launch. Yes i've been playing since 12/2004. I was in my 30s before I knew there even were rares to be harvested, I know rare.</p><p>Because they are so rare the prices are overly inflated, 1200p on my server. which for a chest piece, since we have this one guy who bids near a thousand on every EM auction there is, is probably a deal.</p><p>These should be raining like candy because they are adequate for stepping into raiding, and because the entire heroic grouping system is completely busted. Think about every non raiding person wanting close to 20 of them the likelyhood could go up by several orders of magnitude and not come close to meeting what the demand will be.</p><p>At the very least they should put in after so many tries you auto get one. </p><p><strong>Would you raid for 40 days without getting a single piece of gear? would you go through a dungeon 40 times without getting any benefit from it?</strong></p></blockquote><p>No, but I also wouldn't craft everyday with the expectation of getting what basically amounts to adventure loot on a regular basis. I would go group to get that loot.</p><p>If an adjustment is to be made, it should be made where they drop more in heroic dungeons, not where someone spends a hot minute crafting a basket.</p></blockquote><p>I would love to have a serious crafting quest that was actually long and involved if it meant I had a better chance at getting a reactant.</p><p>I'd be willing to sacrifice a rare to creat an MC item for the quest if it gave me a better chance at getting a reactant.</p><p>I'd do either one if it guaranteed I wouldn't get a stack of common harvests as a reward, EVER.</p><p>I would even settle for the reactants being added as a POSSIBLE reward for the Mara Daily Instances.</p><p>Since the simple quest you seem to despise is the ONLY method the Devs have given pure Crafters to get a reactant, commenting on the absurdity of the rarity is justified. For some crafters, hitting the heroic content is not an option, especially if they already suffer from not having good enough gear to be accepted into a heroic group.</p><p>Crafting is supposed to be a viable, stand-alone option as a profession in EQ2. Forcing crafters to adventure or pay 1000s of plat to make items goes against that concept.</p></blockquote><p>I never said I despised the apprentice quest. I don't know where you get that from.</p><p>It sounds like you're coming around to my side of the argument, but you're not quite there. You're right that crafting is supposed to be a viable, stand-alone option for EQ2. It IS a viable option in most cases.</p><p>Crafters have their gear. Adventurers have their gear. Colossal Reactant falls under only one category: Adventurer gear. I say this day after day after day, yet crafters are somehow the victim of this crime where they can't easily attain gear they probably can't even use. My lowest character is a 10 Inquisitor / 90 Armorsmith. By your logic, he has every right to get colossal reactants for gear he may never use? What sense does that make?</p><p>It makes none at all, which is why I believe you're simply bluffing and want to make a good payday off the reactants. If you legitimately believe what you're spouting about being a victim, then I feel sorry for you. I've said all I can. You'll never get the devs to change this. End of story.</p>
Deornwulf
01-28-2012, 12:04 AM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>I never said I despised the apprentice quest. I don't know where you get that from.</p><p>It sounds like you're coming around to my side of the argument, but you're not quite there. You're right that crafting is supposed to be a viable, stand-alone option for EQ2. It IS a viable option in most cases.</p><p>Crafters have their gear. Adventurers have their gear. Colossal Reactant falls under only one category: Adventurer gear. I say this day after day after day, yet crafters are somehow the victim of this crime where they can't easily attain gear they probably can't even use. My lowest character is a 10 Inquisitor / 90 Armorsmith. By your logic, he has every right to get colossal reactants for gear he may never use? What sense does that make?</p><p>It makes none at all, which is why I believe you're simply bluffing and want to make a good payday off the reactants. If you legitimately believe what you're spouting about being a victim, then I feel sorry for you. I've said all I can. You'll never get the devs to change this. End of story.</p></blockquote><p>Nice dodging of what I really posted. It's one thing to keep something EITHER rare or difficult to obtain. It's another to make a component so rare that players have less than a half percent chance to ever get one, with limited attempts per day.</p><p>Looking at it as a 1 character to 1 character situation. A level 90 crafter gets 1 chance of less than 0.5% to get the collossal reactant per day, that's it, end of story. On the other hand, a level 90 adventurer can spend hours and hours killing mobs that might drop the collossal reactant, having 1000s of more chances of getting the drop. That fact alone already stacks the odds in the favor of the adventurer, dramatically.</p><p>It's a fair complaint to point this out as a flawed system. That's the real complaint. Give crafters a repeatable quest comparable in time on task to the heroics adventurers can do to have more chances at the exact same drop percentage and I would be satisfied.</p><p>We can agree on one thing. I do not think that reactants should rain down on crafters every time they do the apprentice quest. I just want more options as a crafter to have more than one chance a day on a single crafter to get a reactant....of any level.</p>
Deveryn
01-28-2012, 03:29 AM
<p><cite>Deornwulf wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>I never said I despised the apprentice quest. I don't know where you get that from.</p><p>It sounds like you're coming around to my side of the argument, but you're not quite there. You're right that crafting is supposed to be a viable, stand-alone option for EQ2. It IS a viable option in most cases.</p><p>Crafters have their gear. Adventurers have their gear. Colossal Reactant falls under only one category: Adventurer gear. I say this day after day after day, yet crafters are somehow the victim of this crime where they can't easily attain gear they probably can't even use. My lowest character is a 10 Inquisitor / 90 Armorsmith. By your logic, he has every right to get colossal reactants for gear he may never use? What sense does that make?</p><p>It makes none at all, which is why I believe you're simply bluffing and want to make a good payday off the reactants. If you legitimately believe what you're spouting about being a victim, then I feel sorry for you. I've said all I can. You'll never get the devs to change this. End of story.</p></blockquote><p>Nice dodging of what I really posted. It's one thing to keep something EITHER rare or difficult to obtain. It's another to make a component so rare that players have less than a half percent chance to ever get one, with limited attempts per day.</p><p>Looking at it as a 1 character to 1 character situation. A level 90 crafter gets 1 chance of less than 0.5% to get the collossal reactant per day, that's it, end of story. On the other hand, a level 90 adventurer can spend hours and hours killing mobs that might drop the collossal reactant, having 1000s of more chances of getting the drop. <strong>That fact alone already stacks the odds in the favor of the adventurer, dramatically.</strong></p><p><span style="font-size: xx-large; color: #ff0000;">IT'S SUPPOSED TO!!!!!!! </span></p><p><span style="font-size: xx-large; color: #ff0000;">IT'S FOR ADVENTURER GEAR!!!!!</span></p></blockquote>
Littlelove
01-28-2012, 07:25 AM
<p><cite>Deornwulf wrote:</cite>.</p><blockquote><p>Getting caynar nuts and seahorse roe is also getting very old.</p></blockquote><p>By doing the daily quest I can get a stack of caynar nuts faster than if I was to actually go out and harvest them!</p><p> I don't get why people are crying over a 1 minute quest that potentially will earn them 1k plat, no matter how rare it is.</p>
Deornwulf
01-28-2012, 01:31 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Deornwulf wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>I never said I despised the apprentice quest. I don't know where you get that from.</p><p>It sounds like you're coming around to my side of the argument, but you're not quite there. You're right that crafting is supposed to be a viable, stand-alone option for EQ2. It IS a viable option in most cases.</p><p>Crafters have their gear. Adventurers have their gear. Colossal Reactant falls under only one category: Adventurer gear. I say this day after day after day, yet crafters are somehow the victim of this crime where they can't easily attain gear they probably can't even use. My lowest character is a 10 Inquisitor / 90 Armorsmith. By your logic, he has every right to get colossal reactants for gear he may never use? What sense does that make?</p><p>It makes none at all, which is why I believe you're simply bluffing and want to make a good payday off the reactants. If you legitimately believe what you're spouting about being a victim, then I feel sorry for you. I've said all I can. You'll never get the devs to change this. End of story.</p></blockquote><p>Nice dodging of what I really posted. It's one thing to keep something EITHER rare or difficult to obtain. It's another to make a component so rare that players have less than a half percent chance to ever get one, with limited attempts per day.</p><p>Looking at it as a 1 character to 1 character situation. A level 90 crafter gets 1 chance of less than 0.5% to get the collossal reactant per day, that's it, end of story. On the other hand, a level 90 adventurer can spend hours and hours killing mobs that might drop the collossal reactant, having 1000s of more chances of getting the drop. <strong>That fact alone already stacks the odds in the favor of the adventurer, dramatically.</strong></p><p><span style="color: #ff0000; font-size: xx-large;">IT'S SUPPOSED TO!!!!!!! </span></p><p><span style="color: #ff0000; font-size: xx-large;">IT'S FOR ADVENTURER GEAR!!!!!</span></p></blockquote></blockquote><p><span style="font-size: x-large;">So, I'm supposed to research all of the level 90 recipes and then wait for the privilege of making those items on commission for adventurers, feeling lucky if they throw a few coins my way?</span></p><p><span style="font-size: xx-small;">Whee.</span></p><p>Still doing a great job of ignoring the majority of my posts and continuing to beat your "adventurers are deserving, crafters are not" drum. It amazes me that any player finds that they can only get enjoyment out of a game when other players are deprived of something.</p>
LivelyHound
01-28-2012, 02:21 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>Crafters have their gear. Adventurers have their gear. Colossal Reactant falls under only one category: Adventurer gear. I say this day after day after day, yet crafters are somehow the victim of this crime where they can't easily attain gear they probably can't even use. My lowest character is a 10 Inquisitor / 90 Armorsmith. By your logic, he has every right to get colossal reactants for gear he may never use? What sense does that make?</p><p>It makes none at all, which is why I believe you're simply bluffing and want to make a good payday off the reactants. If you legitimately believe what you're spouting about being a victim, then I feel sorry for you. I've said all I can. You'll never get the devs to change this. End of story.</p></blockquote><p>Barring carpenters, almost everything crafters can make is for adventurers.</p><p>Apparently, your 10 inqui should only be able to make lvl 10 armour because lets face it he'll never use the lvl 90 armour... oh and he should only really be able to craft inqui plate not guard plate items too. So gettting colossal reactants on that toon makes as much sense as him being able to make lvl 11-90 plate items he cant use. What if he was a tailor instead then he shouldnt be able to make anything but bags in the lvl 0-10 range? That makes as much sense.</p><p>Any crafter can use the gear they can make from a reactant. They can sell it or use it to produce an item they can sell to make money to by rares or fuel or recipes or fund their other toons etc. That is all most crafters can ever do and has been discussed many, many times.</p><p>But you are right when you say "<em>You'll never get the devs to change this. End of story</em>." If one thing has been shown over and over about EQ2 crafting it's that they will never let crafters make anything decent in a reasonable quantity to sell because they will never make crafting hard enough to warrant it. I long advocated making crafting harder, posted at your request (from this thread <a href="http://forums.station.sony.com/eq2/posts/list.m?start=60&topic_id=507008">http://forums.station.sony.com/eq2/...topic_id=507008</a>) the beginnings of my ideas on how to do so in an effort to make crafting a vibale option in this thread <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=507309">http://forums.station.sony.com/eq2/...topic_id=507309</a>, discussed in lots of threads the current problems with crafting, of which this is just another version.</p><p>As it stands now nothing has changed and with the assistants nothing looks set to change and crafters are as always going to be left behind because of the adventure dropped components. This "<em>chance</em>" of a reactant is just so that the EQ2 management can say they threw casters a bone, when in reality the chance is so small that they may aswell have just left the reactants as adventure dungeon dropped components. It looks like a step in the right direction but with such disparate drop rates it really isnt. </p><p>Anyway my sub ran out yesterday, and I'm not renewing so bye to all.</p>
Deveryn
01-28-2012, 06:30 PM
<p>I've made my points. They are valid. More of them have been ignored than I have ignored others. You can continue to twist what I say, the right people can see through your nonsense.</p><p>Good riddance.</p>
bks6721
01-28-2012, 11:33 PM
<p>yay! I got another one! I think thats 9 now, maybe 10. Its nice to be able to finally upgrade some gear without having to do it through the auction channel, which is why so many are against crafters getting these in the first place. They don't want us getting a simple quest reward, they want to sell the reactant to us lowlife scrubs who don't deserve good gear.</p><p>you people know who you are.. you hate crafters gaining access to quality gear, unless its YOU selling it to them.</p>
Elskidor
01-29-2012, 12:51 AM
<p>9 crafters, started them sometime around christmas, unknown amount of attemps, 6 reactants. Got 6, bought a few, one was never used during a make so got to use it again, and now I've been selling them because I got the pieces I wanted. Sure it's rare and can get annoying, but that's the power of the RNG. I got a few early on and had a very long dry spell, until began to openly complain about it to friends...as I was complaining I got one, and then another and the next day I got a third one. RNG can be terrible, but eventually you'll hit the lotto. </p>
Deornwulf
01-29-2012, 01:38 AM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p>I've made my points. They are valid. More of them have been ignored than I have ignored others. You can continue to twist what I say, the right people can see through your nonsense.</p><p>Good riddance.</p></blockquote><p>Your point is simple. To sum it up, you have stated that reactants are a component of adventuring gear and implied that they should really only drop for adventurers. One could reasonably conclude from your statements that you believe crafters do not really need reactants to drop from a crafting quest because the reactants are used to craft adventuring gear and you believe the crafting quest is too easy.</p><p>Extending the logic of your argument, as pointed out by some others, there should be no harvestables for any adventuring gear. All crafted adventuring gear should have the components drop in combat with mobs equal to the level of the gear.</p><p>That makes your point invalid and your argument without merit. You have not successfully disputed that having only one chance per day as a crafter to get a crafting component is not reasonable.</p><p>You also do not address the notion that crafters would be willing to have a more difficult quest if it would have a better chance at dropping a reactant nor do you discuss the merits of having the reactants drop in other difficult crafting quests.</p><p>Basically, your posts can be intepreted as expressing an opinion that the only way you can enjoy the game is to dictate to all other players that they accept the status quo merely because it is to your liking.</p><p>Surely you are not a player that can only enjoy the game if other players are denied a chance to enjoy all aspects of their profession? Is denying crafters a chance to craft Ancient Items for sale and profit really a good direction for the game? Should non-adventuring crafters be strictly limited to crafting those researched recipes on commissions, never being able to craft the items and place them for sale on the broker?</p><p>I certainly hope you do not advocate a stance of denial of fun for other players.</p>
Lodrelhai
01-29-2012, 02:15 AM
<p>The difference between harvested gear and reactant-made gear is the quality level compared to the given baseline expectation. Gear made from harvests - sadly now MC in the higher tiers - is often considered the minimum standard to adventure in. So they have to be available with minimum effort, because if you outleveled your gear before you got the quests for new gear, you need a set at the minimum standard until you can get more.</p><p>Reactant gear is not a minimum standard for adventuring. It's not just good, it is <em>raid quality</em> good. Heaven knows there's been enough griping over the years about high-end stuff being too easy to get, and frankly, I'm on the side of the folks who say it shouldn't be easy. When high-end gear is easy to get, it becomes the standard. And then it is the default difficulty for which the next batch of content is designed. DoV was a perfect example of this, as experts and heroic content gear from SF were the minimum requirements for the <em>solo</em> quests.</p><p>I fully expect the next wave of content - not to mention the next lvl cap increase - to be balanced against full experts with several masters plus either PQ or faction armor. That, frankly, is more than enough of a challenge to me. Make the reactants drop like candy and in a couple content patches we'll see stuff based on reactant-gear instead. Then the devs will need to make something even <em>better </em>for the hard dungeons and raids, and the reactant gear will become the new "crafted junk." To keep crafters relevant they will put in some method so crafters can make new awesome gear, probably with components that require adventuring to collect in any large amount. And we'll be right back on these boards again, with crafters complaining they have to adventure to get the high-end adventure gear.</p><p>Can we please at least try to keep the ridiculous gear escalation to only once a year or so? Reactant gear is only going to be the big prize as long as it is rare.</p>
retro_guy
01-29-2012, 06:24 AM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>Actually you don't get it. Read some of the threads in this forum. TSers have no way to be relevent in the end game anymore. Ooo yeah, we get a 5p commission fee becasue I have the stupid recipe. LAME!</p><p>The only crafters still used for anything beyond full sets of thurg armor for alts is food/drink and ammo. If you don't make those you're irrelivent. Most of what crafter is has been taken away by the SC items. Housing shapes...cool looking gear...spell/ca upgrades. Yes, we are not being screwed...we were screwed and this is just another sign of how little importance think crafters have.</p></blockquote><p>I do get it. People are boohooing over not getting reactants because they want to gouge adventurers for plats. That's the one and only reason they care so much about getting reactants. They have no other use for a crafter, unless that crafter is also 90 and adventuring on a regular basis. For that reason, you will never see an increase in the drop rate.</p><p>Crafters ARE relevant right now with the reactant armor and other things they make. The real trouble is everyone is out there making everything for themselves. SC and those items have nothing to do with crafting being relevant. A lot of that appearance armor is better left to SC anyway. Imagine how bloated the recipe books would be for outfitters if they could make ALL that stuff.</p><p>If by housing shapes, you mean building blocks, those are on the way for carpenters.</p><p>Things may be a little screwed up with all the recipes being all over the place, but no one is really all that screwed.</p></blockquote><p>Quite correct!</p><p>If I got the reactant there's NO WAY I'd waste it on a piece of gear for my main. No matter how good the item is, it isn't worth the amount of plat that they currently sell for.</p>
SOE-MOD-04
01-29-2012, 06:37 AM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=500111&post_id=5709092" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=50011...post_id=5709092</a> Removed for trolling
WanyenII
01-29-2012, 07:36 AM
<p>Which raid would drops items of similar to near identical quality/power to the mastercrafted fabled items (T9)?</p><p>I've seen a fair amount of SLR gear that was seemingly comparable sell for less.. but I don't deal with that tier of item on a regular basis to know with any certainty. I am just curious who's toes are going to get stepped on if the flood gates were opened another notch. <span style="text-decoration: line-through;">Don't most of these items fall somewhere around EoW em, a group instance? Or ToRZ: FoS, the x4?</span></p><p>Nm that. Checking ZAM, the crafted items are probably even a step above what I originally thought.. in some/many aspects, but certainly not all. In some ways they are backwards of where you probably think they fall in terms of quality...also..</p><p>I guess, if I was a raider, having this as a feasible, readily available option would be nice, as loot in raids always seems too sparse, but the rarity might exceed the rarity of the uncommon/rare raid drops. I have nothing that indicates that, but merely suggesting the possibility. Less empahsis on filling non visible and non-set slots should make raiding more enjoyable, no?</p>
Deveryn
01-29-2012, 07:49 AM
<p><cite>WanyenII wrote:</cite></p><blockquote><p>Which raid would drops items of similar to near identical quality/power to the mastercrafted fabled items (T9)?</p><p>I've seen a fair amount of SLR gear that was seemingly comparable sell for less.. but I don't deal with that tier of item on a regular basis to know with any certainty. I am just curious who's toes are going to get stepped on if the flood gates were opened another notch. Don't most of these items fall somewhere around EoW em, a group instance? Or ToRZ: FoS, the x4?</p></blockquote><p>I'm not sure about that where the gear lines up with other gear. I do know that no ones toes will get stepped on if adventurers see more drops in the level 90 heroic zones.</p>
LaeliaJS
01-29-2012, 04:01 PM
<p>Since it's entirely possible for crafters to get zero colossals despite doing hundreds of tradeskill quests that are throttled to only once a day, I'd definitely say the drop rate needs to be looked at somehow. I'm not saying a colossal should be guaranteed every day or even every month, but perhaps a second quest with a greater time investment that didn't improve the research but had a slightly better chance of dropping a colossal would be nice. Someone doing 400 quests on 10 toons with no reactant is kind of harsh.</p><p>As for the crafter/adventurer argument going on... The biggest investment going on here is *time*. Whether you spent part of your EQ2 time going through a dungeon that drops a colossal or part of your EQ2 time going through your nine tradeskill alts in the hopes for a colossal, the time invested is roughly the same. The penalty for death is so negligible these days that you really can't say it's "risk vs. reward".</p><p>The fact remains, though, that if the tradeskill apprentices didn't give something really REALLY good as the reward for a daily quest, no one would do them. I sure wouldn't be doing the tradeskill apprentice recipes if there was no chance for a colossal. I'd just let them sit for 15 days or until I remembered to pick them up.</p>
S_M_I_T_E
01-29-2012, 04:50 PM
<p><cite>Deornwulf wrote:</cite></p><blockquote><p>I have 10 crafters, 9 of which are now at level 90. I have completed the TS Quests every day, at least 300 times.</p><p>I have yet to get a reactant as a drop, not even on my under 90s.</p><p>I am cursed.</p></blockquote><p>Not to criticize, but your strategy is flawed.</p><p><span style="text-decoration: underline;">Your strategy</span>: High volume of crafting quests increase the probability to get a colossal reactant (1000p) for the time you invested.</p><p><span style="text-decoration: underline;">Your Flaw</span>: You <strong>hope</strong> the RNG will reward you.</p><p><span style="text-decoration: underline;">My strategy</span>: Take 1 twink 90 and farm SOH/PR solo and obtain a colossal reactant for 1000p on the broker.</p><p><span style="text-decoration: underline;">My Advantage</span>: Whether the plat chests are 16p or 21p each from the RNG is irrelevant to me reaching my goal.</p><p><span style="text-decoration: underline;">Your score</span>: 0 Colossal</p><p><span style="text-decoration: underline;">My Score</span>: 1 Colossal</p><p><span style="text-decoration: underline;">Your Time invested</span>: 300 quests x 2 min each for 1 month = ~10hrs</p><p><span style="text-decoration: underline;">My Time invested</span>: 10 PR/SOH Solo runs x 20 min each for 1 month = ~3.33hrs</p><p>If you can't beat em, join em. Plat farming is a more 'sure' way to get what you want. It's also faster. I resisted joining the community for ages on ethical grounds but being part of the club now is the best in game decision I've made in quite awhile. </p><p>Play the game they put in front of you, otherwise they'll never change what just happened to you. You spent more time and got less for your troubles than I did. </p><p>Their TS game is inherently broken especially when it comes to earning an income per unit of RL time spent. </p><p>Just sayin. </p><p>Domino is no longer the TS dev for me to taunt about how broken it is because of plat farming but I'm sure someone still reads this stuff.</p>
S_M_I_T_E
01-29-2012, 04:53 PM
<p><cite>LaeliaJS wrote:</cite></p><blockquote><p>Whether you spent part of your EQ2 time going through a dungeon that drops a colossal or part of your EQ2 time going through your nine tradeskill alts in the hopes for a colossal, the <span style="color: #ff00ff;">time invested is roughly the same</span>. </p></blockquote><p>You are absolutely wrong. This is only true for people waiting for DROPS while adventuring.</p><p>Plat farming is 100% less time to BUY one than RNG while TSing or RNG for a DROP.</p><p>Feel Free to read my post above.</p>
SOE-MOD-04
01-29-2012, 05:05 PM
<p>I am going to go ahead and lock this post down. There is a lot of back and forth going on here which is by SOE's definition, trolling.</p>
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