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View Full Version : Shattered Memories - Progression guild with a twist - AB - Level lock 20!


Antekhrestos
01-19-2012, 12:59 AM
<p style="text-align: center;"><span style="font-size: xx-large; color: #0000ff;"><strong><</strong><strong>Shattered Memories></strong></span><strong><span style="font-size: medium; color: #ff0000;">Recent News!</span></strong></p><p style="text-align: left;">2/16 We're currently 40 now, but anyone who joins would only miss out on a couple of mobs!  We're also guild level 25!  Five more ungitl we -don't- get a guild hall! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p style="text-align: left;">2/4  Congrats on beating the last of our level 20 raid content!  The cap is now 25 until we nab that pesky centaur in Thnderring Steppes, which will be our main goal next week.  Other than that, we'll continue to get people through registrar raids who still have the quests for them or those freshly 20+.  We'll also continue to pick on the rumbler so people can get the fable weapon quest done.  So if you haven't done -any- raiding at all with us yet, you STILL can see ALL the content! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> Our raid times are going to remain the same based off the data in the polls on the forum.  Looks like I picked a good time for most after all! Sorry to those who find it tough to join then, I tried to work it out! Be sure to congratulate our four new officers: Ellemina, Kioga, Varlas, and Xelrith!  If you have a questions or problems that they can solve, feel free to pester them endlessly, or do so anyways! The site is finally being worked on!  Still tons left to do, but it's looking a bit better.  Be sure to check out the progression section to see all of the content we'll have to clear before we say goodbye to the shattered lands!  There's also the Tradeskill Marketplace -- use it to place orders for items you need crafted or to find some work to do!</p><p style="text-align: left;">1/28  Dinged guild level 12 and 13!  Apparently I recruited someone who runs a blog under the name Psychochild and made an article about us the other day! ( <a rel="nofollow" href="http://psychochild.org/?p=1120" target="_blank">http://psychochild.org/?p=1120</a> )  Nearly 300 people have viewed it and gotten several recruits from it! S/he does a great job explaining the concept and the experiences we've had with this playing style so far.  So thanks, Psycochild, whoever you are! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p style="text-align: left;">We killed the Rumbler again, cleared the commonlands PQ on the heroic difficulty and cleared two more guild raid instances.  We attempted Bloodskull Valley x2 content, but it was bugged and checked on Vorn Scuttlebrow, but official labeling him as not in game anymore.  We're done raiding this week. Next week we will try to do ALL the guild raids + Rumbler then officially raise the level cap!</p><p style="text-align: center;">---</p><p style="text-align: center;"><span style="color: #ff0000;"><strong><span style="font-size: medium;">The Idea</span></strong></span></p><p>I am looking for individuals who are tired of Everquest 2's lack of difficulty and remember the "good ol' days" of dying in Fallen Gate and fighting on ships to gain access to new zones.  The days where the game was new, fresh, and actually difficult.  Let's face it, other progression guilds breeze through content thanks to benefits from future expansions.  I am looking for those who wish to join me on a serious attempt to recapture that difficulty and actually experience the game from start to finish.  Sounds foolish, unappealing, or impossible? Then this isn't for you.  Otherwise, read on!</p><p>I wish to form a progression guild that level locks at 20 and gradually proceeds through all raid (and preferrably heroic) content until current.  The catch is the numbers of restrictions that every guild member will adhere themselves to in order to actually feel like they are re-experiencing what Everquest 2 use to offer -- a challenge.</p><p>Since you are not allowed to bring stuffs from past toons, it's perfect for those who are on different servers!If you think anything are missing from either list, feel free to reply and let me know!  Feedback is apprectiated, but try to keep it in a positive light if you can.</p><p><span style="color: #00ff00;"><strong>Want to join? Send a tell or mail to Prosnorkulus on Antonia Bayle! Or [/who all "Shattered Memories"] to find a guild mate who can invite.</strong></span></p><p style="text-align: center;">---</p><p style="text-align: center;"><strong><span style="font-size: medium; color: #ff0000;">Recruiting and Raid Times</span></strong></p><p>Currently Recruiting: Everything, but we've got plenty of tanks!</p><p>Raid Times: Fridays and Saturdays at 6:30 pm EST!</p><p style="text-align: center;">---</p><p style="text-align: center;"><strong><span style="font-size: medium; color: #ff0000;">The Restriction List</span></strong></p><p>Restrctions are as follows:-Start off with a new level one character.-Move to either Qeynos or Freeport as quickly as possible, no dilly-dallying in Frostfang, Kelethin, Neriak, or Gorowyn!-Level to 20 and lock without spending -any- AAs until we unlock them by reaching KoS content.-You are not allowed to acquire platinum or items that did not come from someone in the guild.-You are not allowed to hire crafters outside of the guild.-You are not allowed to use the broker.-You are not allowed to be in a group with anyone who has a level higher than what our current cap is -- No exceptions! -You are not allowed to be 'powerleveled' by anyone -- mentoring down to group with guildies is still ok! -You are not allowed to go to zones that did not exist when that was the cap (ie. Neriak, DLW, TD, Frostfang, BBM, etc.) -You are not allowed to /claim for anything other than claiming items for adventurer packs -- and only when we get to them! -You are not allowed to use LoN items. (I know it's part of /claim but always helps to make sure) -You are not allowed to use veteran experience from having one or more level 90s. -You are not allowed to use mercenaries -- until we reach DoV! -You are not allowed to use any items from SC that do anything other than cosmetic -- including dungeon maker items! -You are not allowed to research spells -- until we reach TSO! -You are not allowed to use items obtained through battlegrounds tokens (Still free to attend and uses such items when in a BG) -- until SF! -You are not allowed to use the shared bank with toons that are not guilded. (again, redundant)-You are not allowed to participate in Moonlight Grottos -- until TSO.-You are not allowed to use adornments -- until EoF.-You are not allowed to tinker, transmute or make adornments -- until EoF. -We will not acquire a guild hall until reaching the expansion it came out on -- RoK-You are not allowed to use tradeskill apprentices -- until DoV!-You are not allowed to use reforging specialists -- until DoV!</p><p>This is my 'people have asked me if it's ok to do list.'  Will update as people think of more stuff to ask! -You can gain AAs, even grind them -- just no spending! -You can use mounts from other expansions -- no leapers, gliders or fliers until DoV! -You can work on achievements. -You can mentor and use chronomage -- be sure your aa is set to 100 if at cap though otherwise you might accidentally ding! -You can craft past cap on toons -- simply because you can't disable it. -You can play as any class/race -You can level the guild past the cap -- just don't expect things to be used that we haven't reached in content yet!-You can collect shinies and turn in collections.-You can participate in Holiday Events -- just no grinding for exp! (AA grinding is ok due to other restrictions)-You can own a house.-You can turn in guild status items.-You can do crafting writs.-You can do the new Freeport quests.-You can use City Tokens earned from guild registrar raids.</p><p style="text-align: center;">---</p><p style="text-align: center;"><strong><span style="font-size: medium; color: #ff0000;">Raid Objectives</span></strong></p><p>Content we must clear before raising the cap:</p><h1><span style="font-size: small;">Braegana the Gailspear 25 x 2</span></h1><p style="text-align: center;">---</p><p style="text-align: center;"><strong><span style="font-size: medium; color: #ff0000;">FAQ</span></strong></p><p>1. Why are you level locking at 20? That's stupid!We are level locking so low because we want to experience -ALL- raid content. And guess what level that starts at? We want things to be difficult so we must do them at level instead of chronomaging down and snoozing through the encounters.  The restrictions on level and what zones we can level in causes us to actually bump into each other quite often which gives a sense of guild presence and community.</p><p>2. What classes do you need?  I can't decide!We're pretty well rounded, but currently good on tanks, however, I tell everyone to play as what they find fun.  We do allow all races and classes so now might be a good time to run a new race/class through some old skool content.  Also, don't be afraid to reroll a couple of times when trying to decide what you play, a lot of people do it when first joining!  If it helps you decide, most of us are in Qeynos.</p><p>3. So you allow alts? How many?Yes and as many as you want! Given the nature of our guild, I don't expect anyone to dedicate many toons to it, but I do not have a problem inviting them.  Remember, anyone in the guild can invite you!</p><p>4.  How fast do you expect to blah blah blah?Not fast at all! This is an attempt to recapture the difficulty of the game! So we will make it hard and therefore make it take longer to accomplish! If you're into blowing through content asap rather than experience it, then we aren't for you!  If you find the pace too slow, keep in mind that we're at a pace it would be to keep up with while having a 'normal' toon in a 'normal' guild.</p><p>5.  Can't use the broker? That's even more stupid!The reason we do not use the broker is because of how 'polluted' it is compared to the old days. I would -love- to use it, but with so much money and items swapping hands on a daily basis, it just makes it -too- easy to get geared, spells, food, etc, etc.</p><p>6. It is impossible to return difficulty to Everquest 2 unless you raid naked! Your guild is dumb and so is your face! D:<It is true that it will be impossible to make EQ2 as difficult as it once was, but with these restrictions in place, we think it -is- possible to do while still wearing clothes!  Sure, so far things have been easy enough, but we still experience wipes in Stormhold when someone spawns those silly giant globs of doom on us, we need to rest for power once in a while, people will die when we screw up, and so on. And -that- is the point! To not be like walking gods, get bored, and break up.  A lot of progression guilds get caught up in racing through content as quickly as possible that they practically shatter when they invevitable hit a wall in conquering content.  I think a byproduct we have from -our- style is that people get practice at gearing up, finding drops, and raising crafters.  So, hopefully, we'll be prepared and not discouraged when we hit a wall here or there.  Only one way to find out!</p><p>7.  Ok, I am in the guild, now what? Where can I go??First thing is first! You need to change your citizenship to either Freeport or Qeynos. Not sure how to do that? Look here: <a rel="nofollow" href="http://eq2.wikia.com/wiki/Citizenship_Timeline" target="_blank">http://eq2.wikia.com/wiki/Citizenship_Timeline</a>After that, just stick to there D'Lere and Karan continents!  Keep in mind the Grottos and Adventure Packs aren't eligible for us yet and that more land will open up as we succeed in raid content and raise our level caps.</p><p>8. Why did you give yourself such a silly name like Prosnorkulus?<a rel="nofollow" href="http://www.newgrounds.com/portal/view/588075" target="_blank">http://www.newgrounds.com/portal/view/588075</a></p><p>9.  Whaaaaat?!  You allow feature X but not feature Y?Tons of stuff have been added since launch and its hard for anyone to be aware of every change that has been made since then.  When someone mentions something, I add it to either the 'You can' or the 'Your are not allowed' list as needed.  In the end, everytime someone mentions something like cloaks or griffons in Thunderring Steppes/Nektulos Forest, I have to choose which list to put it on.  Am I gonna to accurately stick to launch 100% of the time? Nope!  The point isn't 100% accuracy, but to have fun and to have a challenging time!  For example, we allow Beastlords, but they weren't part of launch obviously.  In the end, they are fun to play, but they don't make the game any easier.  So they are allowed.  Hope that clears things up!</p><p>10. Gah, I missed a raid because there wasn't room or because I am still leveling up!Don't worry about it! If it is our current content or it scales higher up, we'll go back for it so others get a chance!  We're not racing after all, but looking to have fun!</p><p style="text-align: center;">---</p><p style="text-align: center;"><strong><span style="font-size: medium; color: #ff0000;">Links</span></strong></p><p style="text-align: left;"><a rel="nofollow" href="http://shatteredmemories.guildportal.com/" target="_blank">http://shatteredmemories.guildportal.com/</a></p><p style="text-align: left;"><a rel="nofollow" href="http://psychochild.org/?p=1120" target="_blank">http://psychochild.org/?p=1120</a></p><p style="text-align: left;"><a rel="nofollow" href="http://eq2.wikia.com/wiki/Citizenship_Timeline" target="_blank">http://eq2.wikia.com/wiki/Citizenship_Timeline</a></p><p style="text-align: left;"><a rel="nofollow" href="http://www.newgrounds.com/portal/view/588075" target="_blank">http://www.newgrounds.com/portal/view/588075</a></p>

Mystfit
01-19-2012, 01:36 PM
<p>It's an interesting concept. We are looking for a progression guild, though yours may be *harsher* then we were looking for. I will show this to my hubby.</p>

Raffir
01-19-2012, 01:43 PM
<p>Its an interesting concept.  Will be really hard to enforce all those regs though.  Maybe in the beginning with a core of believers.  But if you grow and begin recruiting?</p><p>Raf</p>

Mystfit
01-19-2012, 02:06 PM
<p>What time zone, btw? We are looking for an EST progression guild.</p>

Antekhrestos
01-19-2012, 02:27 PM
<p><cite>Mystfit wrote:</cite></p><blockquote><p>It's an interesting concept. We are looking for a progression guild, though yours may be *harsher* then we were looking for. I will show this to my hubby.</p></blockquote><p>It is quite harsh, I admit, but that's simply to counter how easy things are -- especially at the beginning!  As we make our way through new content, we will unlock the features of that content. So as the content gets higher/harder, we will get things like AAs, guild halls, etc that will also make it easier. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Antekhrestos
01-19-2012, 02:30 PM
<p><cite>Raffir wrote:</cite></p><blockquote><p>Its an interesting concept.  Will be really hard to enforce all those regs though.  Maybe in the beginning with a core of believers.  But if you grow and begin recruiting?</p><p>Raf</p></blockquote><p>You're right that it'd be hard to 'enforce' those rules. I would not actively enforce them but rather focus on finding people who embrace the spirit of the challenge!  The whole point is to relive the 'glory days' rather than be a rad, bad guild that blows through the content in a month.  People who want to cheat shouldn't bother joining up <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Antekhrestos
01-19-2012, 02:33 PM
<p><cite>Mystfit wrote:</cite></p><blockquote><p>What time zone, btw? We are looking for an EST progression guild.</p></blockquote><p>I am in PST, but I am flexible on time.  I just placed this post last night and went to bed so nothing is set in stone as to when we raid <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  Ideally I'd like to get the guild formed and see when people are free prior to designating raid times <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Antekhrestos
01-19-2012, 08:19 PM
<p>I have four players (including me) online right now for forming guild! If anyone is interested in joining us, send a tell to Antekrestos on the AB server <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Antekhrestos
01-19-2012, 10:21 PM
<p>We are actually in a raid of ten people and are trying to raise the 60s to form the guild, lol.  Everyone seems to be having fun so far though <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Felshades
01-20-2012, 12:42 AM
<p>Interesting idea, but I couldn't do it.</p><p>Prohibiting people from buying or selling on the broker, or hiring crafters from outside guild? Absurd. Even back in the day, people did it. Especially when guild didn't have someone to do it for them. And where exactly does cash come from? Vendoring all those items that you could put up on the broker?</p><p>I cannot see why there's broker and crafter restrictions at all. Or grouping restrictions. Why can't people group without guildies? So long as they stay locked, I don't see why.</p><p>Just some of those restrictions don't make sense to me.</p>

Mystfit
01-20-2012, 11:12 AM
<p>It was one of the things that came up while we were running about trying to earn our 60 silver for guild formation <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> I"m one who came down on the broker as ok..I mean I used it when I was but a wee noob <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>The idea is to avoid the overinflation that the broker can lead to.</p><p>Besides, if we make our own things AND quest and group to gear up, we won't need it quite so much!</p>

SirDinadan
01-20-2012, 11:44 AM
<p><cite>Meridia@Crushbone wrote:</cite></p><blockquote><p>Prohibiting people from buying or selling on the broker, or hiring crafters from outside guild? Absurd. Even back in the day, people did it. Especially when guild didn't have someone to do it for them. And where exactly does cash come from? Vendoring all those items that you could put up on the broker?</p><p>I cannot see why there's broker and crafter restrictions at all.</p></blockquote><p> Well, I personally understand the limitations.  The rest of the server is not operating under the same restrictions as this one guild; they may have earned the plat under the rules of one of the expansions where plat is MUCH much easier to acquire.  I remember when RoK came out, and each one of my characters would finish the solo questline to 80 with more plat than any of them had ever seen.  If you're going to try and recreate the struggle that existed in the early game, there's no real way to involve the outside world.. selling, commissioning, or buying.. without corrupting it.   </p><blockquote><p> Or grouping restrictions. Why can't people group without guildies? So long as they stay locked, I don't see why.</p><p>Just some of those restrictions don't make sense to me.</p></blockquote><p>Actually, based on the rules listed above, a Shattered Memories character can group with non-guildies.  They just have to be at  or below the current guild level cap.</p>

thorein
01-20-2012, 01:18 PM
<p><cite>Meridia@Crushbone wrote:</cite></p><blockquote><p>Interesting idea, but I couldn't do it.</p><p>Prohibiting people from buying or selling on the broker, or hiring crafters from outside guild? Absurd. Even back in the day, people did it. Especially when guild didn't have someone to do it for them. And where exactly does cash come from? Vendoring all those items that you could put up on the broker?</p><p>I cannot see why there's broker and crafter restrictions at all. Or grouping restrictions. Why can't people group without guildies? So long as they stay locked, I don't see why.</p><p>Just some of those restrictions don't make sense to me.</p></blockquote><p>This is exactly correct. Even before the expansions came out, people were able to group OUTSIDE the guild. There was a good chat channel and an evil chat channel and there was no cross channel chatting, but could still group with people that were not in your guild. And do you remember when if you wanted to sell on the broker, you had to be logged on at the same time? I remember when I would leave my computer on while I slepped and EQ2 logged in so that stuff would sell and I still bought stuff off the broker. I remember there being a "fence" in QH that I had to swim to get to in order to use the evil broker because it wasn't combined at the time.</p><p>And not using crafters outside of the guild? Seriously? Were you even around back in the day when crafting was such a fardigan chore that no one really wanted to do it and the few that did craft were always busy because they crafted for people OUTSIDE their guild. What makes you think you can force the people in your guild to craft anything just because you don't want them to go to a crafter outside your guild? This game is supposed to be about cooperative play and I agree, it has somewhat gone away from that idea, but I'm sorry, the original post with all the restrictions is so NOT going back to the old ways, but instead, trying to force people into playing a video game his way and no other. Guess what, the level cap before the expansions came out was 50, not 20 and even back then, people strived to get to 50 as quickly as possible by doing quests and grouping together, which I understand is what you want to accomplish with your guild.</p><p>I imagine that not everyone is going to be online in your guild at the same time so how can they group together? They should just sit around on their gluteous maximus and wait for the high and mighty guild leader to come online so they can finally group up because they aren't allowed to group outside their guild? I mean, come on, this sounds like a dictatorship, not a guild. Loosen up on your restrictions when it comes to grouping, crafting, and the broker and I bet you will have tons more people wanting to join up. I know I miss the old days as much as you do OP.</p>

SirDinadan
01-20-2012, 03:07 PM
<p><cite>Thorein@Antonia Bayle wrote:</cite></p><blockquote><p>This is exactly correct. Even before the expansions came out...</p></blockquote><p>My guess is you didn't read every comment in this thread before posting.</p>

Antekhrestos
01-20-2012, 11:34 PM
<p><cite>Meridia@Crushbone wrote:</cite></p><blockquote><p>Interesting idea, but I couldn't do it.</p><p>Prohibiting people from buying or selling on the broker, or hiring crafters from outside guild? Absurd. Even back in the day, people did it. Especially when guild didn't have someone to do it for them. And where exactly does cash come from? Vendoring all those items that you could put up on the broker?</p><p>I cannot see why there's broker and crafter restrictions at all. Or grouping restrictions. Why can't people group without guildies? So long as they stay locked, I don't see why.</p><p>Just some of those restrictions don't make sense to me.</p></blockquote><p>The idea behind the broker is how 'polluted' it is between release and today.  There are tons of items and plat changing hands each day, making it easy to get geared with little time or effort and that spoils the spirit of what we're doing.  So far it has worked out. We give each other gear constantly and have basically replaced the broker.  Will it work out once we get into higher level? I don't know, but there's only one way to find out <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>As for not grouping with non guildies, that isn't what I meant. You simply cannot group with people above the cap. Why?  Because they make it easier. Heck, grouping with any non guildy -already- makes it easier since they are obviously well geared and and use AAs.  The main reason for the rule is to prvent grouping with 90s and blowing through zones.</p><p>There are no crafting restrictions by the way. But given the other restrictions, it'd be quite hard to push very far behyond whatever our current cap is at that given moment in time.</p><p>-Edit- After reading farther down, I realized what condition you were talking about.  The rule exists for the same reason as the broker.  Easy items and plat could 'bleed' into our guild, expecially with the high level of sharing that we do.  So in order to prevent the modern economy from spilling into our isolated economy, it has to stay just that.  So far we make do and the restrictions have succeeded in doing what they were meant to: Force us to work together and make content more difficult.</p><p>All in all, if you don't get it or agree with it then this guild isn't for you... but your feedback is appreciated <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

LoneGreyWolf20
01-21-2012, 01:00 AM
<p>It is an interesting idea as I have been looking for a progression guild that doesn't blow past levels and content as quick as possible, but the restrictions are quite numerous for me. Not sure I could handle having to level in Qeynos or Freeport in the early levels.</p><p>I wish you luck!</p>

Antekhrestos
01-21-2012, 01:04 AM
<p><cite>Thorein@Antonia Bayle wrote:</cite></p><blockquote><p>I imagine that not everyone is going to be online in your guild at the same time so how can they group together? They should just sit around on their gluteous maximus and wait for the high and mighty guild leader to come online so they can finally group up because they aren't allowed to group outside their guild? I mean, come on, this sounds like a dictatorship, not a guild. Loosen up on your restrictions when it comes to grouping, crafting, and the broker and I bet you will have tons more people wanting to join up. I know I miss the old days as much as you do OP.</p></blockquote><p>lol I didn't even notice this paragraph until a guildie pointed it out to me, it's hilarious.</p><p>But to clarify, I recruit people -willing- to adhere to the rules for the fun of it.  I don't run around trying to catch rule breakers. Also, people group just fine without me.  Lastly, I don't want a big guild, I want an awesome guild. And size does not equate to that.</p><p>In the end, if you don't like or get why we do what we do, then we obviously aren't for you <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Antekhrestos
01-21-2012, 01:06 AM
<p><cite>LoneGreyWolf20 wrote:</cite></p><blockquote><p>It is an interesting idea as I have been looking for a progression guild that doesn't blow past levels and content as quick as possible, but the restrictions are quite numerous for me. Not sure I could handle having to level in Qeynos or Freeport in the early levels.</p><p>I wish you luck!</p></blockquote><p>Feel free to send a tell to Prosnorkulus if you wanna try it out <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  Most of us are on the Qeynos side, but really it only took 2 days for several to hit the cap at 20.  If it turns out to not be your cup of tea, feel free to leave with no questions asked <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

thorein
01-21-2012, 01:09 PM
<p><cite>Grayven@The Bazaar wrote:</cite></p><blockquote><p><cite>Thorein@Antonia Bayle wrote:</cite></p><blockquote><p>This is exactly correct. Even before the expansions came out...</p></blockquote><p>My guess is you didn't read every comment in this thread before posting.</p></blockquote><p>Was a 50/50 shot, but you guessed wrong.</p>

SirDinadan
01-21-2012, 05:06 PM
<p><cite>Thorein@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Grayven@The Bazaar wrote:</cite></p><blockquote><p><cite>Thorein@Antonia Bayle wrote:</cite></p><blockquote><p>This is exactly correct. Even before the expansions came out...</p></blockquote><p>My guess is you didn't read every comment in this thread before posting.</p></blockquote><p>Was a 50/50 shot, but you guessed wrong.</p></blockquote><p>Oh, really?</p><p>Considering that this was posted at 6:44:45 on 1/20/2012:</p><p style="padding-left: 30px;"><em>Actually, based on the rules listed above, a Shattered Memories character can group with non-guildies.  They just have to be at  or below the current guild level cap</em>.</p><p>What could have caused you to post the following at 8:18:25 on the same day?</p><p style="padding-left: 30px;"><em>They should just sit around on their gluteous maximus and wait for the high and mighty guild leader to come online so they can finally group up because they aren't allowed to group outside their guild?</em></p>

Numlaenau
01-22-2012, 06:45 PM
<p>I just joined the guild a few hours ago, but it's been really nice so far as someone who just came back to the game from not playing for a long time. I'm re-exploring things I sorta kinda remember.</p>

Antekhrestos
01-22-2012, 08:22 PM
<p>Glad to hear it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Fairbairn_Sykes
01-23-2012, 01:58 PM
Actually working together and grouping has been pretty straightforward, just like any other progression guild all members tend to be running around the same few zones working on similar stuff. So finding other people to work with isn't a problem. There's something quite amazing about getting a legendary sword drop in Blackburrow and it being a major upgrade that will be used for some time (well until we move the cap up).

Antekhrestos
01-23-2012, 06:43 PM
<p>lol, I want that sword!</p>

Antekhrestos
01-24-2012, 01:54 AM
<p>Updated <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Antekhrestos
01-27-2012, 11:32 PM
<p>Updated!Added in Recent News section and updated a few things!</p>

Ellemina
01-28-2012, 10:34 AM
<p>Don't forget we also downed Bloodtalon! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>My goodness you wouldn't think a 27 triple heroic would be such a trouble, the overstuffed pidgeon refused to die.  Eventually we convinced everyone in the guild who was online to come take a stab at the griffon and with one group attacking for an update and another playing bait and heals we downed him!</p><p>Huzzah!</p><p>Our reward, one used pair of dwarvern work boots, slightly used, may need a wipe.</p><p>Maybe it's just me but bowling a full plate Dwarf at obstacles and working out ways to overcome them as a group is the most fun I've had in years!</p>

Antekhrestos
01-28-2012, 06:13 PM
<p>lol, Ellemina.</p><p>I find it crazy that we had a harder time with BT then we did with yesterday's raiding.</p>

Antekhrestos
01-29-2012, 12:04 AM
<p>Updated thread!Added 1/28 recent news and revised the raid checklist!</p>

Antekhrestos
01-29-2012, 07:03 PM
<p>Updated!</p><p>Add Links section! Will have to work on our website soon <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Antekhrestos
01-29-2012, 08:21 PM
<p>Updated!</p><p>Tweaked some stuff here and there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Antekhrestos
02-05-2012, 12:45 AM
<p>Updated!</p>

Antekhrestos
02-16-2012, 11:28 PM
<p>Updated!</p>