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View Full Version : Extra Dungeon Mark Days January 17-30, 2012


Isulith
01-13-2012, 09:49 PM
<p style="text-align: center;"><img src="http://www.everquest2.com/images/en/logos/EQII/EQII_Logo.png" width="350" /></p> <p>We’re getting ready for our first ever Extra Dungeon Mark Days!  From January 17, 2012 at 10:30 AM PST through January 30, 2012 at 11:59 PM PST, Dungeon Maker dungeon players and creators will receive 25% MORE tokens during this time period. Use your Dungeon Marks to buy a variety of items - everything from weapons and armor to decorations and mounts! To see what you can purchase with your Dungeon Marks, select the Dungeon Maker category from the Marketplace. To create and see listings of available dungeons, select Dungeon Maker from your EQ2 Menu button in game.  Prepare to get your dungeoneering on!</p><p style="font-family: verdana, arial, helvetica, sans-serif; text-align: center;"><a href="http://www.everquest2.com/news/article?month=current&id=5102" target="_blank"><img src="http://everquest2.com/images/en/community/buttons/readmore.png" border="0" width="175" height="44" /></a></p>

thewarriorpoet
01-17-2012, 04:15 PM
<p>really!?!?</p><p>This sort of thing seems a little too late to me. It's dead Jim! There are a ton of interesting dungeons on my server but frankly DM dungeons are too long for their fun level and the number of tokens recieved should be doubled perminately.</p>

Lempo
01-17-2012, 04:34 PM
<p>Or they might actually try fixing things that need to be fixed instead of throwing together some half baked idea that is nothing more than a diversion.</p>

Coopendor
01-17-2012, 05:25 PM
<p>I think its a great idea.  I have ran a few dungeons and found several of them very fun.  I will agree that some people are a bit over zealous about the mobs and quantity/difficulty but you have to take the good with the bad in everything <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />.</p><p>Edit:  It did help that while I was running faction quests in Eastern Wastes, I got 3 of the Duhjalm Sentinal avatars to drop  <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" />.  One on each toon that I ran through the quests with.  I have found these avatars to be the best so far, although TBH my experience is quite limited.</p>

Valonia
01-19-2012, 09:54 AM
<p>If at least the dungeons were global and not server locked -.- I can't imagine any trouble with making them available through the avatar based variant. And even the toon based one should be doable if the dungeons were available in a hub like we have for Battlegrounds.</p>

Narcist
01-19-2012, 12:22 PM
<p>I really don't even see the point to these player made dungeons?  Is there some reward out there that I'm just not aware of that makes them worth doing?  Or is it for the so called fun factor?</p>

Lempo
01-19-2012, 12:27 PM
<p>The sheer volume, actually the lack thereof of responses in this thread should tell you all you need to know bout the DM.</p>

SOE-MOD-07
01-19-2012, 12:31 PM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=502816&post_id=5704960" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=50281...post_id=5704960</a> Please be constructive when posting

Iskandar
01-19-2012, 02:09 PM
<p><cite>Circes@Permafrost wrote:</cite></p><blockquote>I really don't even see the point to these player made dungeons?  Is there some reward out there that I'm just not aware of that makes them worth doing?  Or is it for the so called fun factor?</blockquote><p>Well, you could buy the same research time boosters and other expendable potions that are normally only sold for station cash -- they sell for 50-175 Dungeon Marks. And you could replace all 8 boxes in your shared bank with the 48 slot boxes sold for 100 dungeon marks each (and it lets me use my Eucalyptus to make something much prettier than a storage box <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" />). Those are my two main "non-fluff" projects for Dungeon Marks at the moment.</p><p>Other than that, it's easy AA for my alt army, and a nice change of pace from running the same old zones and instances again and again and again and again... if I'm sick of fighting <em>this</em> mob or seeing <em>that</em> zone, I just go to a different dungeon -- or make one myself. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>