View Full Version : Freeport housing price discrepency
Neneni
01-11-2012, 03:54 AM
<p>1 Compassion Rd cost 1p, 50k sp more to buy and 5g, 10k sp more upkeep than the exact housing on 3, 5, and 7 Compassion Rd. The layout is the same (6 room), vault/vendor slots are all 6, allowable items are all 700, and all require guild level of 30. Why does 1 Compassion Rd. cost more with the same options? I am mostly concerned because I own it and i dont understand why im paying 10k sp more a week than comparable housing.</p>
Felshades
01-11-2012, 06:01 PM
<p>Location.</p><p>Was the answer we were given years ago.</p>
Senya
01-12-2012, 02:25 PM
<p>It's a slightly modified version (version 2) of the other addresses (version 1), and before it was possible to own multiple houses it gave 6 vault slots whereas the others only gave 5.</p><p>There are houses in Qeynos that are exactly the same. The house at 4 Bayle (2 Bayle, too?) costs more than those in other locations (but in Qeynos they are exactly the same layout, not 2 slightly different versions) and used to have 6 vault slots while other large Qeynos houses only had 5.</p><p>When they allowed multiple house ownership they changed the vault slots to any homeowner to be 6. I still have a recipe for a crafted vault expander that still makes a crafted vault expander, except that item is useless since you can't have ever have more vault slots than 6, but any homeowner already has 6 now. </p><p>I think both FP and Qeynos should get a redo on pricing to be more in line with the other cities housing costs, including status and non-status versions of the larger layouts.</p>
Therendil
01-12-2012, 02:38 PM
<p>There is at least one house in Qeynos, Freeport, and Kelethin that costs more than others with the same layout. There is generally a smaller one that costs more because it was closer to the location of the travel bells. The larger one cost more because it had an extra vendor/vault slot. None of that matters now, but prices have not changed.</p>
TSR-JoshuaM
01-12-2012, 05:28 PM
<p>This is not a technical support issue and would be best suited being presented as feedback with our In-game support GM's or by posting a thread on a more general discussion oriented sub forum (outside of the support forums).</p>
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