View Full Version : Mage pet constantly dieing in raids - this why?
Mohee
01-02-2012, 11:53 AM
<p>I'm going to switch my AA build to see if this fixes the problem with the mage pet dieing many many times, almost every fight in raids. I don't really want to back out of the Agi AA tree because I like the heal and Teamwork ability.</p><p>The AA description, and buff desctipion in the spell window doesn't seem to match up. Am i right?</p><p>Doesn't this look bugged?</p><p><img src="http://i.imgur.com/FnQym.jpg" width="574" height="220" /></p>
Jiraiya-of-Aphadrim
01-02-2012, 02:03 PM
<p>no pet doesn't get any damage. The description where it says that the pet does get damage is a relic before the spell got changed a little. In the past it was a toggle able buff and damage got transferred to the pet. But than SOE wanted to reduce the number of buff we have to cast and made a permanent one. But we complained that the damage transfer would be negativ for us and so they changed the buff that it just prevents damage on us as long as a pet is there. No damage is done to the pet. If the pet dies to much, it's because of AEs and other abilities hitting the squishy mage pet and you have to work better with your pet protection spells and tell your raid members to debuff better.</p>
Mohee
01-02-2012, 08:02 PM
<p>Understandable.</p><p>But Stoneskins doesn't do anything against AoE's. Cure's are not the problem because I can cure my own pet.</p><p>Its the 1 shot AoE kills that no one can prevent happening from my pet.</p><p>I got tired of resummoning my mage pet every 5-10 seconds so for laughs I tested out my Scout pet (he has AE Immunity), AMAZING! He went through 4 EM boss fights without dieing a single time! Too bad his dps is half of the mage pet..... otherwise he'd be a viable option. </p><p>I can't remember which boss fight it was, but my mage pet died, so I cast him again, and literally .2 second after he was out, he was dead. So I recast him, instantly dead again, recast, instant dead, recast, 3 seconds this time, then dead. Cast scout pet, never died.</p><p>It's getting frustrating when you have 2.8k sta, and 3k int and I have to spend half the fight resummoning a pet. Dimensinal Storage and Reanimate can only help so much and only saves a tiny amount of time.</p><p>If this is just happening to me, then that'll dive me crazy even more <img src="/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" /></p>
Jiraiya-of-Aphadrim
01-02-2012, 11:38 PM
<p>There are some mobs that are problematic like Tert Turgenpuncher or Valdemar but it's possible to get your pet through every fight. If your pet dies that often, something is going wrong. Some ideas:</p><p>(Group) Stoneskins only helps if the damage is under 50% but you have your single target stoneskin spell that absorbs 3 hits for you and pet and against melee aes you have Vehement skin. Both work perfectly fine no matter how high the damage is. Also stoneskin is instant so it's nice to cast after you resummoned your pet.</p><p>And you have Intervention if Reanimate is used up. You also have the AE proc of the mystical. If that is up you don't have to cast any of the other pet protection spells. If nothing is available and an AE is incoming that can kill your pet, you can also use bubble.</p><p>There are also some AA choices that help, as mentioned reanimate and stoneskin triggers for pet. Extra miti/resi in conjuror tree. Extra HP in sta line and shadow tree. And if your desperate 10% damage mitigation in heroic tree but that will cost damage.</p><p>Also crit miti is transferred to the pet, even if you don't need so much, it helps your pet. And use lvl 14 master 2 def stance. It's a nice hp boost.</p><p>But you can't do nothing about the most important thing except give your fellow players a kick in their butts. I'm talking about debuffs. If the mob is really well debuffed, my pet survives most of the HM AEs without pet protection spells (and I don't have sta line or damage mitigation).This is not only important for you but also keeping the tank and everyone else alive. There are also some nice ward procs for your healers.</p><p>And for curing the pet, your healers should learn to start casting group cure before the ae hits so it doesn't tick. It shouldn't be necessary for you to cure the pet.</p><p>For scout pet, yes it's AE immun but you will do at least 1/3 less damage.</p>
Mohee
01-03-2012, 06:35 AM
<p>We are excellent with pre-cures. The times I have to cure my pet manually is when he's to far away to get the cure. Mainly on those fights where you need to move a lot or joust.</p><p>Last time I re-spec'd my AA's and didnt put the points into Stoneskin to trigger for my pet, I guess i'll go back and change it back.</p><p>I've been watching very close lately, and even with constant casting of spells on the mob, the mythical proc doesn't seem to trigger as much as it should. I'm never standing there during a fight not doing anything...</p><p>I have 241 Crit mit, and I already use the lvl 14 Grandmastered Def Buff. My mage pet (solo) has a wimpy 20k hp. While im a hair under 40k (again, talking about solo HP's)</p><p>SOE just needs to remove the scout pet entirely and just give the mage pet permenent AE Immunity. Both problems would be solved.</p>
Banditman
01-03-2012, 02:16 PM
<p>What you have to keep in mind with the myth buff is that it only triggers on DAMAGING spells. So when you are casting things like Blazing Avatar, Elemental Unity, Soulburn, Heal . . . things that don't directly damage the enemy, you are NOT proc'ing the myth buff. Having a Wand in your ranged slot helps with proc rate somewhat.</p><p>After that, you're just making an extended arguement for Reanimate. With Reanimate up, you simply ignore your pet and DPS. When Reanimate triggers, you have to go into extended protection mode, using things like Stoneskin, Intervention, Vehement and Bubble to keep your pet alive until Reanimate comes back up. Yes, it costs you DPS, but not nearly as much as flat out losing your pet will cost.</p>
Mohee
01-03-2012, 03:25 PM
<p>Can we just please get our scout pet fixed already? lol</p><p>How many years does it take? <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
Banditman
01-03-2012, 04:45 PM
<p>It's actually gotten to the pitiful point now. The BL scout pets work just fine. Actually, you know what, now that my BL is 90, I'm gonna test that.</p>
Jiraiya-of-Aphadrim
01-03-2012, 05:02 PM
<p>nah don't want to play with scout pet. And keeping the pet alive is one of the challenges of the class. But they have to make some changes so the pets don't get weaker and weaker compared to the enemies defence wise or someday (propably in Plane of War) every AE will one shot it.</p><p>So either shared STA/Mitigations or some kind of AE Blocker that can be used while the pet is casting like the necro one.</p>
Banditman
01-04-2012, 11:52 AM
<p>It's probably both a HP and resist problem. I can't think of a single time that an AE has damaged my pet but not killed it. Either the AE doesn't hit the pet, or it kills the pet. There really isn't a middle ground.</p>
Jiraiya-of-Aphadrim
01-04-2012, 01:53 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>It's probably both a HP and resist problem. I can't think of a single time that an AE has damaged my pet but not killed it. Either the AE doesn't hit the pet, or it kills the pet. There really isn't a middle ground.</p></blockquote><p>That can't be right. Just had a quick glance at parse from yesterday and pet got hit by several AEs that it survived.</p><p>For example Eireen kryptic AE hit it 13 times (We trained a new tank <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ). One time it was over 40k that was probably a one hit. The others were 12-30k and thanks to wards the hightest real hit of them wasn't over 16k. So easy to survive even for our mage pet.</p><p>And I didn't mean either shared hp or miti but both.</p>
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