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View Full Version : Dear "certain" Freeport players,


Leophage
12-29-2011, 09:13 AM
<p>Hi.</p><p>Mystics ARE considered healers, not "just a debuff/support class".  Especially when you are the only priest in a group.</p><p>All fighters can tank heroic content.  An SK shouldn't really be demanding that the brigand tank because "brigands have a defensive stance and SKs are a DPS class anyway".</p><p>(removed).  Also, please don't play a tank or healer.</p><p>If you want to be "main puller" (lol) then discuss it with the group first.  Don't wait until someone else has already pulled to demonstrate your (edited)</p><p>Don't be in such a hurry to finish a dungeon that you run off and leave the healer to die at the hands of the ^^^ mob you didn't notice.</p><p>Thanks for reading.  May I suggest you continue to read and learn about your class.</p>

Avirodar
12-29-2011, 09:42 AM
<p>If you are seeking skilled players, that possess a competent level of game knowledge... You may find better odds playing on any other EQ2 server.</p>

Chronus1
12-29-2011, 09:51 AM
<p>Lol'd.</p><p>Agree totally though SKs and heroic content is debatable as to whether you count EoW hard mode as heroic content but that's another story.</p>

deadcrickets2
12-29-2011, 11:46 AM
<p>Considering how many newer players we have on Freeport I fully expect players to not know how to do things.  I'm patient with them. </p>

Roast22
12-29-2011, 12:19 PM
<p>I play on Freeport and honestly when leveling up some alt's in pickup groups i've grouped with some of the worst players in my 11 years in mmo's.  Its actually pretty scary.  That said FP does have some really great players and it did seem to get better after you left the 1-50 levels behind you.  However posting here is pointless as they have clearly have not done any research so don't read the forums, here or else where.</p>

agnott
12-29-2011, 12:28 PM
<p>The op has a custom avatar   ...you can do that now?</p>

Amekoi
12-29-2011, 01:11 PM
<p><cite>agnott wrote:</cite></p><blockquote><p>The op has a custom avatar   ...you can do that now?</p></blockquote><p>Yeppers, at long last. It's about time.</p><p>And you're going to find good and bad players on any server. I see no reason why we should try to widen the split by seperating ours into "Freeport players" and "Bazaar players". We're all one server now, and I would love to see people accept that and move on, and enjoy the game.</p>

shots01
12-29-2011, 02:25 PM
<p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p>If you are seeking skilled players, that possess a competent level of game knowledge... You may find better odds playing on any other EQ2 server.</p></blockquote><p>LOL that made me laugh.</p><p>You don't know how true that is.  Way way too many people on Freeport wanting a free ride to 90.  Grouping with these people is not fun at all.</p>

shots01
12-29-2011, 02:25 PM
<p><cite>deadcrickets2 wrote:</cite></p><blockquote><p>Considering how many newer players we have on Freeport I fully expect players to not know how to do things.  I'm patient with them. </p></blockquote><p>I am patient for those that want to learn.</p><p>Its the ones that want the free ride I have no patience for.</p>

shots01
12-29-2011, 02:29 PM
<p>Off subject...</p><p>I need help on FP LOL with my Fury (peachesncream).  She is 90 in thurgadin gear.  I don't know what to do to advance the gear.  Shards..or whatever.</p><p>I am looking for a few kind folks that wouldn't mind holding my hand so to speak and taking me where I need to go so I can learn this process.</p><p>Money is an issue with me so I was only able to obtain one white and one yellow adorn.  My poor crit mit. is only 98.5%.  Hence why I am asking for help from people who will take me with them..</p><p>Thanks..</p><p>Back to the Op... I agree <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />)</p>

Raffir
12-29-2011, 03:57 PM
<p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p>

thesiren
12-29-2011, 04:48 PM
<p><cite>Amekoi wrote:</cite></p><blockquote><p><cite>agnott wrote:</cite></p><blockquote><p>The op has a custom avatar   ...you can do that now?</p></blockquote><p>Yeppers, at long last. It's about time.</p><p>And you're going to find good and bad players on any server. I see no reason why we should try to widen the split by seperating ours into "Freeport players" and "Bazaar players". We're all one server now, and I would love to see people accept that and move on, and enjoy the game.</p></blockquote><p>I don't understand the bad attitudes coming from certain of the new Bazaar players on Freeport, either.  Especially for peeps who were put down for years for being on the ultimate "buy your way to power" server, they should be glad that anyone will accept them to be honest.</p>

gourdon
12-29-2011, 06:20 PM
<p><cite>thesiren wrote:</cite></p><blockquote><p><cite>Amekoi wrote:</cite></p><blockquote><p><cite>agnott wrote:</cite></p><blockquote><p>The op has a custom avatar   ...you can do that now?</p></blockquote><p>Yeppers, at long last. It's about time.</p><p>And you're going to find good and bad players on any server. I see no reason why we should try to widen the split by seperating ours into "Freeport players" and "Bazaar players". We're all one server now, and I would love to see people accept that and move on, and enjoy the game.</p></blockquote><p>I don't understand the bad attitudes coming from certain of the new Bazaar players on Freeport, either.  Especially for peeps who were put down for years for being on the ultimate "buy your way to power" server, they should be glad that anyone will accept them to be honest.</p></blockquote><p>Both servers had their share of idiots.  You're just not used to ours yet and it seems that the idiots are generally riled up right now.  Hopefully that changes in the near future.</p>

shots01
12-29-2011, 07:13 PM
<p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>In DDO, this is called zerging.  And healers will refuse to run after the main tank.  If the main tank wont stay within range of the healer, for heals and buffs.........oh well bye bye tank.</p><p>Many have said "I don't heal through walls or around corners"..</p>

shots01
12-29-2011, 07:16 PM
<p><cite>gourdon wrote:</cite></p><blockquote><p><cite>thesiren wrote:</cite></p><blockquote><p><cite>Amekoi wrote:</cite></p><blockquote><p><cite>agnott wrote:</cite></p><blockquote><p>The op has a custom avatar   ...you can do that now?</p></blockquote><p>Yeppers, at long last. It's about time.</p><p>And you're going to find good and bad players on any server. I see no reason why we should try to widen the split by seperating ours into "Freeport players" and "Bazaar players". We're all one server now, and I would love to see people accept that and move on, and enjoy the game.</p></blockquote><p>I don't understand the bad attitudes coming from certain of the new Bazaar players on Freeport, either.  Especially for peeps who were put down for years for being on the ultimate "buy your way to power" server, they should be glad that anyone will accept them to be honest.</p></blockquote><p>Both servers had their share of idiots.  You're just not used to ours yet and it seems that the idiots are generally riled up right now.  Hopefully that changes in the near future.</p></blockquote><p>I, and many others, have definitely noticed a lot of hostility lately.  For the life of me I don't know WHY.  Is it an ego thing? My .. is bigger than yours?  Can't we all just get along and play nice?</p><p>I can't say its one server over the other causing the issues.  We were having issues way before the merge even went into effect.</p><p>If they don't calm down soon.....NO MORE CUPCAKES FOR AWHILE!!!!!!  Okay okay so some of you don't like cupcakes.  eeshh.</p>

agnott
12-29-2011, 07:36 PM
<p>There will always be "generational" issues with the player base when there was a somewhat radical change to the game from what it was launched with.</p><p>It was the same with SWG after the NGE. The elder Jedi & new Jedi hatred of each other outlasted the game.</p>

daalberith
12-29-2011, 07:53 PM
<p><cite>shots01 wrote:</cite></p><blockquote><p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>In DDO, this is called zerging.  And healers will refuse to run after the main tank.  If the main tank wont stay within range of the healer, for heals and buffs.........oh well bye bye tank.</p><p>Many have said "I don't heal through walls or around corners"..</p></blockquote><p>This used to be common knowledge. If you run off without your healer or you run around like an idjit when you have aggro, expect to die. I don't know how many times I stood there and watched people die in EQ or DAoC while playing a healer type just because they refused to stand still and let someone grab the aggro or stay within range to cast a heal. I do the same thing in this game now on the very rare occasions I PUG. Run off like a spaz and feel free to die. You brought it on yourself, not my problem. Players need to be taught proper etiquette in a group and be made to understand that all parts serve a purpose. If they won't listen when you tell them nicely not to do that garbage, then you show them by letting them die. /shrug</p>

Guy De Alsace
12-29-2011, 08:00 PM
<p><cite>shots01 wrote:</cite></p><blockquote><p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>In DDO, this is called zerging.  And healers will refuse to run after the main tank.  If the main tank wont stay within range of the healer, for heals and buffs.........oh well bye bye tank.</p><p>Many have said "I don't heal through walls or around corners"..</p></blockquote><p>You can't compare DDO. The game has a totally different way to play. A lot of the time the tank doesnt even tank. Everyone ends up tanking a little. I often found my wizzie swapping blows with random mobs in the furball that usually happens in DDO fights. Since fighter types only get one taunt and it only works on certain mobs.</p><p>Who hasn't been the mage running pell mell around a pillar in a room with fifteen mobs after them, running them through a wall of fire with <insert censored word here> abandon.</p><p>In EQ2, you would be flat dead in two hits.</p><p>It is true that if said fighter refuses to stay with the healer then he dies unless he has some self healing. Thats what is expected.</p><p>As for the OP, Freeport has a lot of new players. Get over it.</p>

Michayla
12-29-2011, 08:35 PM
<p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>If this is, in fact, the same group, then I will seriously laugh.</p><p>But more on topic: In any game, if you run away without your healer, you die. Plain and simple. There was a reason I gave up on healer classes, and it was because of whiney tanks and melee DPS who can't understand that running around = dead tanks and melee DPS. Must be nice to run around and not get interrupted, but us casters? We don't have that luxury.</p><p>So next time you find yourself kissing dirt, ask yourself this: Did you run out of range for your heals? A lot of casters I know cast at maximum range to avoid pesky things like AoEs and frontals. Of course, your tank should be turning the mob anyways, if able.</p>

dawy
12-29-2011, 09:58 PM
<p><cite>Michayla@Najena wrote:</cite></p><blockquote><p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>If this is, in fact, the same group, then I will seriously laugh.</p><p>But more on topic: In any game, if you run away without your healer, you die. Plain and simple. There was a reason I gave up on healer classes, and it was because of whiney tanks and melee DPS who can't understand that running around = dead tanks and melee DPS. Must be nice to run around and not get interrupted, but us casters? We don't have that luxury.</p><p>So next time you find yourself kissing dirt, ask yourself this: Did you run out of range for your heals? A lot of casters I know cast at maximum range to avoid pesky things like AoEs and frontals. Of course, your tank should be turning the mob anyways, if able.</p></blockquote><p>Thats the way i play and do play with other healers if i get out of range,for whatever reason then tough its my fault its the way its always been.</p>

Felshades
12-29-2011, 10:27 PM
<p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>Don't use dungeon finder, back in the days those were top end levels we took two healers, blahblahblah.</p><p>PS: I have a 90 mystic. All healers' spells unadorned are slow. Don't precast wards, start casting then just as stuffs getting into his face. If you're precasting, soon as something hits him its going to eat your face instead, esp if he's as bad as you say he is. If he wants to keep being a jerk, let him die a few times. He'll either rage quit, or you can leave and get a group with a less crud tank.</p><p>PPS: level chat groups are your friend.</p>

Felshades
12-29-2011, 10:28 PM
<p><cite>thesiren wrote:</cite></p><blockquote><p><cite>Amekoi wrote:</cite></p><blockquote><p><cite>agnott wrote:</cite></p><blockquote><p>The op has a custom avatar   ...you can do that now?</p></blockquote><p>Yeppers, at long last. It's about time.</p><p>And you're going to find good and bad players on any server. I see no reason why we should try to widen the split by seperating ours into "Freeport players" and "Bazaar players". We're all one server now, and I would love to see people accept that and move on, and enjoy the game.</p></blockquote><p>I don't understand the bad attitudes coming from certain of the new Bazaar players on Freeport, either.  Especially for peeps who were put down for years for being on the ultimate "buy your way to power" server, they should be glad that anyone will accept them to be honest.</p></blockquote><p>We get the same thing on Crushbone from the Lucan D'Lere folks. Crushbone wants the LDLers to go away because they're LOLRP and RPSUX and so on and so forth.</p>

Felshades
12-29-2011, 10:33 PM
<p><cite>Guy De Alsace wrote:</cite></p><blockquote><p><cite>shots01 wrote:</cite></p><blockquote><p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>In DDO, this is called zerging.  And healers will refuse to run after the main tank.  If the main tank wont stay within range of the healer, for heals and buffs.........oh well bye bye tank.</p><p>Many have said "I don't heal through walls or around corners"..</p></blockquote><p>You can't compare DDO. The game has a totally different way to play. A lot of the time the tank doesnt even tank. Everyone ends up tanking a little. I often found my wizzie swapping blows with random mobs in the furball that usually happens in DDO fights. Since fighter types only get one taunt and it only works on certain mobs.</p><p>Who hasn't been the mage running pell mell around a pillar in a room with fifteen mobs after them, running them through a wall of fire with  abandon.</p><p>In EQ2, you would be flat dead in two hits.</p><p>It is true that if said fighter refuses to stay with the healer then he dies unless he has some self healing. Thats what is expected.</p><p>As for the OP, Freeport has a lot of new players. Get over it.</p></blockquote><p>Sure you can.</p><p>Every game I play, I play healers. If you run out of my range, I will continue to sit here and watch you die. Repeatedly. Especially in games where I have to wait and wait on mana regen. You're running off out of range while I'm running on E, I'm gonna laugh when you wipe, and take whoever else was dim enough to go with you down.</p><p>I've never been that mage you speak of. I learned  REALLY QUICK on dps classes to run towards the tank if I get aggro, and stay near the healer enough to get heals. If the tank runs out of range, I'm sticking with the healer. Getting aggro and then running around like a nimrod doesn't work well either. It gets me killed.</p><p>You aren't superman. Jeez.</p>

Felshades
12-29-2011, 10:35 PM
<p><cite>Michayla@Najena wrote:</cite></p><blockquote><p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>If this is, in fact, the same group, then I will seriously laugh.</p><p>But more on topic: In any game, if you run away without your healer, you die. Plain and simple. There was a reason I gave up on healer classes, and it was because of whiney tanks and melee DPS who can't understand that running around = dead tanks and melee DPS. Must be nice to run around and not get interrupted, but us casters? We don't have that luxury.</p><p>So next time you find yourself kissing dirt, ask yourself this: Did you run out of range for your heals? A lot of casters I know cast at maximum range to avoid pesky things like AoEs and frontals. Of course, your tank should be turning the mob anyways, if able.</p></blockquote><p>To avoid frontals, make your tank turn the stuff around. If you are a: Mystic, warden or inquisitor, you want to be beating on the mobs in melee range ANYWAYS. Furies want to be nuking as well. There's AA that boost healing with dps for most of them.</p><p>It's called "turn and burn". If there's an aoe from the rear that you want to be out of the way of, it's typically the type of thing where EVERYONE runs away anyways. We don't have butt cleaves here. We have breath weapons, frontals and tail swipes.</p><p>And if its a dragon's tail, you want to be behind its front legs anyways. Max cast range = you're getting pwnt.</p>

Guy De Alsace
12-29-2011, 10:43 PM
<p><cite>Felshades wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p><cite>shots01 wrote:</cite></p><blockquote><p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>In DDO, this is called zerging.  And healers will refuse to run after the main tank.  If the main tank wont stay within range of the healer, for heals and buffs.........oh well bye bye tank.</p><p>Many have said "I don't heal through walls or around corners"..</p></blockquote><p>You can't compare DDO. The game has a totally different way to play. A lot of the time the tank doesnt even tank. Everyone ends up tanking a little. I often found my wizzie swapping blows with random mobs in the furball that usually happens in DDO fights. Since fighter types only get one taunt and it only works on certain mobs.</p><p>Who hasn't been the mage running pell mell around a pillar in a room with fifteen mobs after them, running them through a wall of fire with  abandon.</p><p>In EQ2, you would be flat dead in two hits.</p><p>It is true that if said fighter refuses to stay with the healer then he dies unless he has some self healing. Thats what is expected.</p><p>As for the OP, Freeport has a lot of new players. Get over it.</p></blockquote><p>Sure you can.</p><p>Every game I play, I play healers. If you run out of my range, I will continue to sit here and watch you die. Repeatedly. Especially in games where I have to wait and wait on mana regen. You're running off out of range while I'm running on E, I'm gonna laugh when you wipe, and take whoever else was dim enough to go with you down.</p><p>I've never been that mage you speak of. I learned  REALLY QUICK on dps classes to run towards the tank if I get aggro, and stay near the healer enough to get heals. If the tank runs out of range, I'm sticking with the healer. Getting aggro and then running around like a nimrod doesn't work well either. It gets me killed.</p><p>You aren't superman. Jeez.</p></blockquote><p>My experience of DDO has been ruun...furball...run...furball <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Or more usually run...tank runs off...group loses 10% xp after tank dies...10 minutes of rage...run....tank runs off again...tank dies... etc etc lol . My Wizard is usually on E's but I confess I'm an armoured mage junkie...</p><p>I find EQ2 battles to be a lot more static and positioning in raids is often pre-ordained by the battle so everyone knows where to be.</p>

Raffir
12-29-2011, 10:49 PM
<p><cite>Felshades wrote:</cite></p><blockquote><p><cite>Raffir wrote:</cite></p><blockquote><p>Dear "leet" know it all,</p><p>I might remember that group.</p><p>I play a mid level Mystic and using DF have found myself again and again the only healer in the group.  Thats okay, works alright for some groups.  Some not.  But I also play several other heal classes and the Mystic is an inferior heal class to Wardens or Inqs at the same level (53).  Perhaps it gets better...we'll see.</p><p>Unadorned cast speeds are slow.  You have 3 heals( 2 direct and a single group heal).  Lots of wards & debuffs though...but the 12 yr old tank goes haring off and out of range...draggin the whole group with him (you included if this is the same group) while you try to cast your wards.  By the time the wards fire..everyone is outa range and unbuffed.</p><p>So you run after the group again and try to tell the tank to slow down and work with ya cause while the Mystic is a healer, its a darn slow healer.  The tank jumps into the well...at a time wthat would have been perfect to throw all the wards..but no..not to be..so off we go (you included..if this is the same group).</p><p>Hits the bottom and promptly pulls every zombie in the zone. The group wipes...and of course..its the healers fault, LOL..</p><p>Ah well...DF is not for everyone</p><p>Raf</p></blockquote><p>Don't use dungeon finder, back in the days those were top end levels we took two healers, blahblahblah.</p><p>PS: I have a 90 mystic. All healers' spells unadorned are slow. Don't precast wards, start casting then just as stuffs getting into his face. If you're precasting, soon as something hits him its going to eat your face instead, esp if he's as bad as you say he is. If he wants to keep being a jerk, let him die a few times. He'll either rage quit, or you can leave and get a group with a less crud tank.</p><p>PPS: level chat groups are your friend.</p></blockquote><p>Thanks for the Mystic tips.</p><p>I use the Mystic as getaway toon for a little peace and quiet from a chatty guild.  So DF is handy and lets me learn a bit about the class in group setting.  I have her melee spec'd with a 2H and solo mostly though.</p><p>I'll look around the level chats then.</p><p>Raf</p>

Guy De Alsace
12-29-2011, 10:52 PM
<p>The ward proc on your pet can bite you in the rear as well if its still active after a pull and the tank pulls a fresh mob. Had that happen to me on many occasions.</p>

Felshades
12-30-2011, 12:12 AM
<p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>The ward proc on your pet can bite you in the rear as well if its still active after a pull and the tank pulls a fresh mob. Had that happen to me on many occasions.</p></blockquote><p>Oh dear this. Yeah.... It usually gets the dog killed first through. I keep him on passive, not defending anyone, and keep chilling strike macro'd to /pet attack.</p><p>To the person above describing DDO groups.. sounds like WoW groups. I do the same thing there too. As the healer there, I run the show. I can freaking tank it healing myself if I must.</p>

Tayne
12-30-2011, 12:38 AM
<p>lol I was in a group with two tanks and one healer, and the poor healer was having such a devil of a time, I flipped over and  logged mine in too .. so we had two healers in pools .. (in POOLS! nothing terribly hard).  Now bear in mind just a couple days prior I had solo healed the entire zone with one tank ... so figured it was just a rough group, we'd get through, and pushed on.</p><p>Well the off-tank kept running around and getting the manna sucked out of him on that one mob, and then falling into the water and dying and he'd keep sending tells asking for a rez, when the main tank was struggling himself with staying alive -- yes with two healers, he was really under-geared, it was tough .. so while you're trying to concentrate on keeping the MT alive, the other is sending tells, then when not getting immediately rezzed FOR THE FOURTH time (he kept running all over the place, out of range and dying, even when told to stay close to group) .. he started being belligerent in group and putting down us two healers. lol, unbelievable. We never finished that first mob, we disbanded and the OT blamed the healers.  When I tried to talk to the MT about it, he said, and I quote "It's never the DPS's fault."</p><p>What's worse is the MT has a level 90 healer.</p>

Landiin
12-30-2011, 12:59 AM
<p>I play a tank, healer and dps. The group that includes the healer needs to keep up with the tank, If you can't do that then grouping probably isn't for you. If I am healing I keep up with the tank, my main focus is the tank and myself every thing else is secondary. DPS is DPS, Tank & Healer 1st, DPS can dirtnap. Its a fast paced game, learn to play or go play something else.</p>

Moldylocks
12-30-2011, 01:32 AM
<p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p>I play a tank, healer and dps. <em>The group that includes the healer needs to keep up with the tank, If you can't do that then grouping probably isn't for you</em>. If I am healing I keep up with the tank, my main focus is the tank and myself every thing else is secondary. DPS is DPS, Tank & Healer 1st, DPS can dirtnap. Its a fast paced game,<em> learn to play or go play something else.</em></p></blockquote><p>Hmm.  You see, in my opinion and experience, a group is just that:  a group.  Every member serves their purpose and they should work together as a unified whole.  <em>That means the tank works with the group, not the tank is a separate entity that everyone needs to revovle and cater to. </em> Remind me to avoid your groups and, as you are a guild leader, your guild as well if this is the top-down message you convey.</p><p>I used to love playing healers, but I stopped due to similar stories like the ones shared above.  You can be a great healer, but there is only so much you can do if the group just isn't working out and they start finger pointing rather than accepting responsibility for their own actions.  Its just not worth the headache to me anymore. </p><p>I'm more of a CC person now as I find I can have a great deal more control over group encounters.  In that way I can help everyone, making the life of the healer more tolerable and extending greater longevity to the groups survival.</p>

Landiin
12-30-2011, 01:49 AM
<p><p><cite>Moldylocks wrote:</cite></p><blockquote><p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p>I play a tank, healer and dps. <em>The group that includes the healer needs to keep up with the tank, If you can't do that then grouping probably isn't for you</em>. If I am healing I keep up with the tank, my main focus is the tank and myself every thing else is secondary. DPS is DPS, Tank & Healer 1st, DPS can dirtnap. Its a fast paced game,<em> learn to play or go play something else.</em></p></blockquote><p>Hmm.  You see, in my opinion and experience, a group is just that:  a group.  Every member serves their purpose and they should work together as a unified whole.  <em>That means the tank works with the group, not the tank is a separate entity that everyone needs to revovle and cater to. </em> Remind me to avoid your groups and, as you are a guild leader, your guild as well if this is the top-down message you convey.</p></blockquote></p><p>Every group needs a leader, normally this is defaulted to the tank. The tank is a separate entity! They are the focal point of the group. Every ones focus should be on him and of course their surroundings. If the group isn't keeping up with the tank then the group isn't doing its job to support the tank. If the tank isn't making sure the group is keeping up with them then they aren't doing their job. I am not saying the tank should run off even though you say wait a sec. I am saying fallow your leader and adjust to them. I am almost 100% sure you would love my groups. Every one loves me and you no different. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

Te'ana
12-30-2011, 02:49 AM
<p>So folks don't understand that a Mystic is a healer and should focus on keeping herself and the tank alive??? How odd.</p><p>I have been inundated with blind qroup invites since the merger, now I understand why.  My raid geared Mystic that I have played since 2004 must look uber. She is heal specked and can't fight her way out of a paper bag, but she out parses nearlly all other healers in a raid. I do pre-wards and keep the wards and buffs going at all times when in a group; that is how you keep up with a tank that doesn't know how to give a count-down for a major MOB.</p><p>Also, here is a little MMO etiquette lesson: Blind invites to folks without their LFG tag up are a big no no and will generally be met with a blind refusal by most experienced players. If you want someone to group with you, send them a tell and explain what your group is trying to accomplish.</p>

Fazzamar
12-30-2011, 03:13 AM
<p><cite>Lateana@The Bazaar wrote:</cite></p><blockquote><p>So folks don't understand that a Mystic is a healer and should focus on keeping herself and the tank alive??? How odd.</p><p>I have been inundated with blind qroup invites since the merger, now I understand why.  My raid geared Mystic that I have played since 2004 must look uber. She is heal specked and can't fight her way out of a paper bag, but she out parses nearlly all other healers in a raid. I do pre-wards and keep the wards and buffs going at all times when in a group; that is how you keep up with a tank that doesn't know how to give a count-down for a major MOB.</p><p>Also, here is a little MMO etiquette lesson: Blind invites to folks without their LFG tag up are a big no no and will generally be met with a blind refusal by most experienced players. If you want someone to group with you, send them a tell and explain what your group is trying to accomplish.</p></blockquote><p>A thousand times this, I haven't had to deal with it lately since I'm not playing my healer, but blind inviting is an instant way to be me to not join your group, ever.</p>

Armawk
12-30-2011, 03:40 AM
<p>The 'Dont understand warders' players have been triggering these conversations for 6 years to my personal knowledge, and I guess before that. </p><p>Warders can easily stand up as the primary healer.. thats completely obvious to anyone who has either played one or pays attention in group. Of course the reactive parts of healing are inferior because you have wards which are primary.</p><p>I think what confuses those who dont get it is the fact that when the warder is on top of things, even only just, the tank often takes almost no visible damage at all. The tank/group then gets carried away thinking that the content currently being attacked is a walkover and pulls 4 times as much.. and boom down it all goes. There isnt the very visible incremental loss of health you get with other healers. Maybe. Just a theory though.</p>

Felshades
12-30-2011, 03:50 AM
<p><cite>Armawk@Everfrost wrote:</cite></p><blockquote><p>The 'Dont understand warders' players have been triggering these conversations for 6 years to my personal knowledge, and I guess before that. </p><p>Warders can easily stand up as the primary healer.. thats completely obvious to anyone who has either played one or pays attention in group. Of course the reactive parts of healing are inferior because you have wards which are primary.</p><p>I think what confuses those who dont get it is the fact that when the warder is on top of things, even only just, the tank often takes almost no visible damage at all. The tank/group then gets carried away thinking that the content currently being attacked is a walkover and pulls 4 times as much.. and boom down it all goes. There isnt the very visible incremental loss of health you get with other healers. Maybe. Just a theory though.</p></blockquote><p>Chances are, this.</p><p>And yes, once you get "good" you can get away with prewarding. I do NOT recommend it to newer healers or low level groups, because 9/10 times, those have tanks that have no idea that they're supposed to hit things as they come in, and if they get hit with a ward up before the tank hits it, BOOM its on the healer.</p><p>Same thing goes for hots and reactives. If the tank is body pulling, I don't do it. I'm liable to get my face eaten off. I wait till I see him get aggro to start casting. By the time it goes off, he's hit it at least once.</p>

Seiffil
12-30-2011, 06:19 AM
<p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p><p><cite>Moldylocks wrote:</cite></p><blockquote><p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p>I play a tank, healer and dps. <em>The group that includes the healer needs to keep up with the tank, If you can't do that then grouping probably isn't for you</em>. If I am healing I keep up with the tank, my main focus is the tank and myself every thing else is secondary. DPS is DPS, Tank & Healer 1st, DPS can dirtnap. Its a fast paced game,<em> learn to play or go play something else.</em></p></blockquote><p>Hmm.  You see, in my opinion and experience, a group is just that:  a group.  Every member serves their purpose and they should work together as a unified whole.  <em>That means the tank works with the group, not the tank is a separate entity that everyone needs to revovle and cater to. </em> Remind me to avoid your groups and, as you are a guild leader, your guild as well if this is the top-down message you convey.</p></blockquote></p><p>Every group needs a leader, normally this is defaulted to the tank. The tank is a separate entity! They are the focal point of the group. Every ones focus should be on him and of course their surroundings. If the group isn't keeping up with the tank then the group isn't doing its job to support the tank. If the tank isn't making sure the group is keeping up with them then they aren't doing their job. I am not saying the tank should run off even though you say wait a sec. I am saying fallow your leader and adjust to them. I am almost 100% sure you would love my groups. Every one loves me and you no different. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>The tank needs to know their limits though and they do need to pay attention to where there group is.  Personally, I side with the healer because I've seen too many tanks who are just plain reckless because they think that's how other tanks generally do it.</p><p>I can't tell you how many times I've seen a tank run off when the group is still dealing with an add, because they didn't notice we had another mob beating on the healer.  Or a tank who's never even been in a zone, and doesn't listen to what anyone tells them to watch out for. </p><p>Its not as simple as follow the tank, or follow the healer.  And it definitely does not fit to follow the leader and adjust to them, they have to adjust to the group.  This was the case more during SF, but I'd have tanks who would pull rooms at a time, because that's how they saw everyone do it when the group had absolutely horrid dps that really couldn't handle that large of a pull (sub-optimal groups with little or no utility, healer runs out of power due to fight length).  Regardless of what they saw, many tanks NEVER adjusted.</p><p>As moldylocks put it, it's a group they have to work together.  If a tank is upset with how quickly a group is moving, then just remember the people next time and don't group with them, but you don't just keep running off even if you feel you're moving at a pace where they can easily keep up when they obviously aren't.  </p>

Gladiolus
12-30-2011, 06:27 AM
<p><cite>thesiren wrote:</cite></p><blockquote><p>Especially for peeps who were put down for years for being on the ultimate "buy your way to power" server, they should be glad that anyone will accept them to be honest.</p></blockquote><p>Of course it made perfect sense to lump together on one server those who spent more (real) money on their characters and therefore had more (real) interest in learning how to use them properly, and those who spent little or no (real) money on their game and characters.</p>

Starlyyte
12-30-2011, 07:57 AM
<p>I'm one of the dinosaurs who resubbed a bit before the new expansion.  I am playing my character along and enjoying it very much on the same server I began on in 2004, albeit with a different class as my chosen main right now. I detest some of the changes and absolutely adore others. Very glad to be back in Norrath!</p><p>What I cannot fathom, grasp, research and find ANY answer for is this: aside from vet players bringing up an alt -- these new players, no matter what the server is - the ones who rush through the solo content (& rush every tiny bit of group/dungeon play I have been able to even put together) are going to do exactly what when they hit 90?</p><p>Tell me, do pray tell me as I'm certain the other vets I have talked to, raiders and family guild type folks as well -- they don't really know what to do with the rushers either.  And then the same players whine about how 'bored' they are at the 'end game'. Pfft.</p><p>Some folks are casual by definition but definitely want to learn their classes and it does take 'time' to do it well. You don't have to assign that 'time' in 50-hour weeks right up front. You can actually be casual in relation to time available to play and yet enjoy and learn your class along the way. Then when you hit 90, you can stand on your own, you will be known as a player who people can invite and get down in the dirt with, depend on, who will be able to help other players learning your class(es) as well.</p><p>Yep, there are <em><span style="text-decoration: underline;">some</span></em> people (*few) who can straight on learn a class quickly - who have the time available or make it and do their own research. They seek out and listen to valuable advice while ingame.  Those are <span style="text-decoration: underline;"><span style="color: #ff0000;">not</span></span> the type of players I'm talking about, nor are they representative of the 'now-I'm-a-90-bada-- and you need to let me in your high level instance groups and welcome me with open arms into raid content.</p><p>Everyone has a 'right' to their own playstyle, however, reasonable opinions across most mmo's is an assumption of having fun, and being able to look over to the player/class next to you in a group and assume they know what they are doing, or are wanting to learn more about what their class is responsible for doing are two key expectations. And in the past I didn't find that "too" onery an expectation.</p><p>Enjoy your time in Norrath today!</p><p>*Swishes cold, strong, scaly tail around and heads back to <span style="text-decoration: underline;"><em>pay-your-dues-ville</em></span> where one can have lots of fun while simultaneously <span style="text-decoration: underline;"><em>learning</em></span> well, really with a modicum of time and a much <span style="text-decoration: underline;"><em>larger</em></span> amount of <em><span style="text-decoration: underline;">effort.</span></em></p>

Landiin
12-30-2011, 04:41 PM
<p><cite>Seiffil@Permafrost wrote:</cite></p><blockquote><p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p><cite>Moldylocks wrote:</cite></p><blockquote><p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p>I play a tank, healer and dps. <em>The group that includes the healer needs to keep up with the tank, If you can't do that then grouping probably isn't for you</em>. If I am healing I keep up with the tank, my main focus is the tank and myself every thing else is secondary. DPS is DPS, Tank & Healer 1st, DPS can dirtnap. Its a fast paced game,<em> learn to play or go play something else.</em></p></blockquote><p>Hmm.  You see, in my opinion and experience, a group is just that:  a group.  Every member serves their purpose and they should work together as a unified whole.  <em>That means the tank works with the group, not the tank is a separate entity that everyone needs to revovle and cater to. </em> Remind me to avoid your groups and, as you are a guild leader, your guild as well if this is the top-down message you convey.</p></blockquote><p>Every group needs a leader, normally this is defaulted to the tank. The tank is a separate entity! They are the focal point of the group. Every ones focus should be on him and of course their surroundings. If the group isn't keeping up with the tank then the group isn't doing its job to support the tank. If the tank isn't making sure the group is keeping up with them then they aren't doing their job. I am not saying the tank should run off even though you say wait a sec. I am saying fallow your leader and adjust to them. I am almost 100% sure you would love my groups. Every one loves me and you no different. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>The tank needs to know their limits though and they do need to pay attention to where there group is.  Personally, I side with the healer because I've seen too many tanks who are just plain reckless because they think that's how other tanks generally do it.</p><p>I can't tell you how many times I've seen a tank run off when the group is still dealing with an add, because they didn't notice we had another mob beating on the healer.  Or a tank who's never even been in a zone, and doesn't listen to what anyone tells them to watch out for. </p><p>Its not as simple as follow the tank, or follow the healer.  And it definitely does not fit to follow the leader and adjust to them, they have to adjust to the group.  This was the case more during SF, but I'd have tanks who would pull rooms at a time, because that's how they saw everyone do it when the group had absolutely horrid dps that really couldn't handle that large of a pull (sub-optimal groups with little or no utility, healer runs out of power due to fight length).  Regardless of what they saw, many tanks NEVER adjusted.</p><p>As moldylocks put it, it's a group they have to work together.  If a tank is upset with how quickly a group is moving, then just remember the people next time and don't group with them, but you don't just keep running off even if you feel you're moving at a pace where they can easily keep up when they obviously aren't.  </p></blockquote><p>Like I said, the tank need to make sure the group is keeping up. That includes knowing the limitation of the group. Barring that there is no reason a group can't keep up with their tank, well unless your just not a good player. I am guessing most of the cases its the later.</p>