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Izeil
12-22-2011, 01:31 PM
<p>The necro one has an actual aoe, not an encounter one. Not sure if that's intended or not but it has potential to be problematic.</p><p>The tank merc in gorowyn only speaks Di'Zokian.</p><p>Mystic one seems to have a distinct lack of abilities compared to the defiler one.</p><p>Will do some more testing later when testcopy works heh.</p>

Lempo
12-22-2011, 01:39 PM
<p><cite>Izeil wrote:</cite></p><blockquote><p>The necro one has an actual aoe, not an encounter one. Not sure if that's intended or not but it has potential to be problematic.</p><p><span style="color: #ff9900;">Necros do AOE damage this is working just fine.</span></p><p>The tank merc in gorowyn only speaks Di'Zokian.</p><p><span style="color: #ff9900;">Not a problem, want to use him then go learn the language. Just because the merc will require someone to go an do something before they are able to hire him doesn't make it a problem, maybe the merc is a bit more powerful if that is the case there is no need for any lowbie that wants him to be able to get him.</span></p><p>Mystic one seems to have a distinct lack of abilities compared to the defiler one.</p><p><span style="color: #ff9900;">Such as?</span></p><p>Will do some more testing later when testcopy works heh.</p></blockquote>

Zangetsu
12-22-2011, 01:59 PM
Monk one spams CASTING FAILED in group when he's trying to cast mend but it's down.

Izeil
12-22-2011, 06:29 PM
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Izeil wrote:</cite></p><blockquote><p>The necro one has an actual aoe, not an encounter one. Not sure if that's intended or not but it has potential to be problematic.</p><p><span style="color: #ff9900;">Necros do AOE damage this is working just fine.</span></p><p>The tank merc in gorowyn only speaks Di'Zokian.</p><p><span style="color: #ff9900;">Not a problem, want to use him then go learn the language. Just because the merc will require someone to go an do something before they are able to hire him doesn't make it a problem, maybe the merc is a bit more powerful if that is the case there is no need for any lowbie that wants him to be able to get him.</span></p><p>Mystic one seems to have a distinct lack of abilities compared to the defiler one.</p><p><span style="color: #ff9900;">Such as?</span></p><p>Will do some more testing later when testcopy works heh.</p></blockquote></blockquote><p>Necro's may do aoe damage but so does basically every other dps. I'm assuming that the other type of mercs had their aoes converted to encounter instead of PB aoe because they didn't want a merc unintentionally pulling things. As for the Gorowyn tank merc, maybe he is super powerful maybe he's not I was just pointing it out because it doesn't fit the patterns of the other mercenaries. If it's a bug they'll fix it, if it's not they won't. As for the shaman mercs either they fixed the mystic one or my screen was bugged earlier, it only had like 5 abilities now it has similar ones to the defiler.</p>

Lempo
12-22-2011, 06:34 PM
<p><cite>Izeil wrote:</cite></p><blockquote><p>Necro's may do aoe damage but so does basically every other dps. I'm assuming that the other type of mercs had their aoes converted to encounter instead of PB aoe because they didn't want a merc unintentionally pulling things. As for the Gorowyn tank merc, maybe he is super powerful maybe he's not I was just pointing it out because it doesn't fit the patterns of the other mercenaries. If it's a bug they'll fix it, if it's not they won't. As for the shaman mercs either they fixed the mystic one or my screen was bugged earlier, it only had like 5 abilities now it has similar ones to the defiler.</p></blockquote><p>I don't know if the other types had abilities adjusted or not, but if they did it is just flat out wrong their is no difference in a merc doing it than some scrub that has no understanding of the game, it's mechanics or his class doing to you in a group. They said mercs were not designed to replace players, rather to fill in when needed.</p>

Deago
12-23-2011, 08:55 PM
<p>Did they nerf the wiz/lock mercs into oblivion?</p>

Gninja
12-27-2011, 04:46 PM
<p><cite>Izeil wrote:</cite></p><blockquote><p>The necro one has an actual aoe, not an encounter one. Not sure if that's intended or not but it has potential to be problematic.</p><p><span style="color: #ff0000;">-- Fixed(this should have been encounter restricted)</span></p><p>The tank merc in gorowyn only speaks Di'Zokian.</p><p><span style="color: #ff0000;">-- Fixed</span></p><p>Mystic one seems to have a distinct lack of abilities compared to the defiler one.</p><p><span style="color: #ff0000;">-- Was unable to reproduce this? Can anyone else confirm?</span></p><p>Will do some more testing later when testcopy works heh.</p></blockquote><p><cite>Kageyoshi@Nagafen wrote:</cite></p><blockquote>Monk one spams CASTING FAILED in group when he's trying to cast mend but it's down.</blockquote><p><span style="color: #ff0000;">-- Fixed</span></p><p>Will try to get these fixes out to the test server as soon as possible.</p>

Kryvak
12-27-2011, 04:53 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Izeil wrote:</cite></p><blockquote><p>The necro one has an actual aoe, not an encounter one. Not sure if that's intended or not but it has potential to be problematic.</p><p><span style="color: #ff0000;">-- Fixed(this should have been encounter restricted)</span></p><p>The tank merc in gorowyn only speaks Di'Zokian.</p><p><span style="color: #ff0000;">-- Fixed</span></p><p>Mystic one seems to have a distinct lack of abilities compared to the defiler one.</p><p><span style="color: #ff0000;">-- Was unable to reproduce this? Can anyone else confirm?</span></p><p>Will do some more testing later when testcopy works heh.</p><p><span style="color: #0000ff;">Can we get this one fixed too? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></span></p></blockquote><p><cite>Kageyoshi@Nagafen wrote:</cite></p><blockquote>Monk one spams CASTING FAILED in group when he's trying to cast mend but it's down.</blockquote><p><span style="color: #ff0000;">-- Fixed</span></p><p>Will try to get these fixes out to the test server as soon as possible.</p></blockquote>

ShadowMunkie
12-28-2011, 01:34 PM
<p>Gninja,</p><p>I'm going to say this in the most respectable way I possibly can, please nerf the Necromancer and Conjour in PvP combat. WE DO NOT WANT ANOTHER WARLOCK/WIZARD MISHAP. I said it in beta the Warlock and Wizard would be too powerful in PvP combat but, it was over looked. Please nerf the Necromancer and Conjour.</p><p>Specifically the SLOWS they contain.</p><p>I don't know the full mechanics of SLOWS but, I do know that having a 70% + a 41% is overkill from a PvP standpoint. That alone will be enough to negate the mounts enough for anyone to come in for a kill shot.</p>

darwich
12-28-2011, 02:10 PM
yes lets nerf things once again because of pvp... /sarcasm off

ShadowMunkie
12-28-2011, 02:19 PM
<p><cite>darwich wrote:</cite></p><blockquote>yes lets nerf things once again because of pvp... /sarcasm off</blockquote><p>PvP is in the game, if the developers do not add preventions to items or mechanics from being overpowered within that aspect then they will have to do extra work to satisfy the customer base that likes that playstyle. Even though Nagafen has the lowest population of all the PvE/RP servers combined its still a viable playstyle and therefore has to be incorporated in their design of mechanics. If a mechanic is overpowered in one aspect of the game that doesn't mean it has to be nerfed across the board it just means it needs to be brought in line with the other aspects of the game.</p><p>The wizard and warlock were taken out of the game because of PvP yes, only because at lower levels they have spells they shouldn't of had. That was a mechanic flaw across the board and was only seen in PvP combat.</p>

Katz
12-29-2011, 08:11 PM
<p><cite>Senkai@Splitpaw wrote:</cite></p><blockquote><p><cite>darwich wrote:</cite></p><blockquote>yes lets nerf things once again because of pvp... /sarcasm off</blockquote><p>PvP is in the game, if the developers do not add preventions to items or mechanics from being overpowered within that aspect then they will have to do extra work to satisfy the customer base that likes that playstyle. Even though Nagafen has the lowest population of all the PvE/RP servers combined its still a viable playstyle and therefore has to be incorporated in their design of mechanics. If a mechanic is overpowered in one aspect of the game that doesn't mean it has to be nerfed across the board it just means it needs to be brought in line with the other aspects of the game.</p><p>The wizard and warlock were taken out of the game because of PvP yes, only because at lower levels they have spells they shouldn't of had. That was a mechanic flaw across the board and was only seen in PvP combat.</p></blockquote><p>Why can't they just update PvP and PvE separately.  If something isn't a problem for PvE, leave it alone and just change it on the PvP server.   It would save time in trying to balance things for both styles of play.</p>

ShadowMunkie
12-30-2011, 07:50 AM
<p><cite>Katz wrote:</cite></p><blockquote><p><cite>Senkai@Splitpaw wrote:</cite></p><blockquote><p><cite>darwich wrote:</cite></p><blockquote>yes lets nerf things once again because of pvp... /sarcasm off</blockquote><p>PvP is in the game, if the developers do not add preventions to items or mechanics from being overpowered within that aspect then they will have to do extra work to satisfy the customer base that likes that playstyle. Even though Nagafen has the lowest population of all the PvE/RP servers combined its still a viable playstyle and therefore has to be incorporated in their design of mechanics. If a mechanic is overpowered in one aspect of the game that doesn't mean it has to be nerfed across the board it just means it needs to be brought in line with the other aspects of the game.</p><p>The wizard and warlock were taken out of the game because of PvP yes, only because at lower levels they have spells they shouldn't of had. That was a mechanic flaw across the board and was only seen in PvP combat.</p></blockquote><p>Why can't they just update PvP and PvE separately.  If something isn't a problem for PvE, leave it alone and just change it on the PvP server.   It would save time in trying to balance things for both styles of play.</p></blockquote><p>Thats why there is a PvP Checkbox on every single item but, it doesn't get used anymore. /shrug as to why it doesn't get used anymore.</p>

akin99
01-01-2012, 11:53 PM
<p>Does anyone have a list of the new mercs classes and locations?</p>

Jaremai
01-03-2012, 02:40 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Kageyoshi@Nagafen wrote:</cite></p><blockquote>Monk one spams CASTING FAILED in group when he's trying to cast mend but it's down.</blockquote><p><span style="color: #ff0000;">-- Fixed</span></p></blockquote><p>Can you please add a <span style="color: #ff0000;"><strong>/merc quiet</strong> </span>command while you're in there fixing group "chat" ?  The clerics especially.  I'm happy they're curing detriments and casting verdict/sanctuary like it's going out of style - but really it makes it hard to actually chat with PC groupmates.</p>

ArtemisClyde
01-07-2012, 05:19 PM
defiler was casting wards obsessively, even out of combat, even before the current ward had halfway expired he would recast. i /bug'd it too.

ArtemisClyde
01-07-2012, 05:49 PM
<p><cite>akin99 wrote:</cite></p><blockquote><p>Does anyone have a list of the new mercs classes and locations?</p></blockquote><p>halas: conj+ mystic</p><p>gorowyn: zerk+ defiler</p><p>qeynos harbor: monk (pally,troub,swash, templar,wiz)</p><p>kelethin: warden + ranger</p><p>neriak: sk + necro</p><p>freeport: sin (guard,inq, dirge, brig,(lock was sposed to be back but isn't there atm, "gaeri"))</p><p>as for locations, check pubs or talk to a guard and type "mercenary" :p</p>

Hammerstone
01-21-2012, 03:10 AM
<p>I cannot get mercs to assist or protect others in my party.  I have tried turning off their self preservation, I tried turning off protecting me...nothing....they wont even follow the person i specify.  The only time they attack or heal is if I engage and/or get hit.  Why?  Not sure why we can select those choices and they never work.  I tried grouping in 3 different groups...never worked....no matter who i specify.</p><p>Thanks,</p>

Felshades
01-21-2012, 07:21 PM
<p><cite>Izeil wrote:</cite></p><blockquote><p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Izeil wrote:</cite></p><blockquote><p>The necro one has an actual aoe, not an encounter one. Not sure if that's intended or not but it has potential to be problematic.</p><p><span style="color: #ff9900;">Necros do AOE damage this is working just fine.</span></p><p>The tank merc in gorowyn only speaks Di'Zokian.</p><p><span style="color: #ff9900;">Not a problem, want to use him then go learn the language. Just because the merc will require someone to go an do something before they are able to hire him doesn't make it a problem, maybe the merc is a bit more powerful if that is the case there is no need for any lowbie that wants him to be able to get him.</span></p><p>Mystic one seems to have a distinct lack of abilities compared to the defiler one.</p><p><span style="color: #ff9900;">Such as?</span></p><p>Will do some more testing later when testcopy works heh.</p></blockquote></blockquote><p>Necro's may do aoe damage but so does basically every other dps. I'm assuming that the other type of mercs had their aoes converted to encounter instead of PB aoe because they didn't want a merc unintentionally pulling things. As for the Gorowyn tank merc, maybe he is super powerful maybe he's not I was just pointing it out because it doesn't fit the patterns of the other mercenaries. If it's a bug they'll fix it, if it's not they won't. As for the shaman mercs either they fixed the mystic one or my screen was bugged earlier, it only had like 5 abilities now it has similar ones to the defiler.</p></blockquote><p>They did have them made encounter only. For just that reason.</p><p>And the gorowyn merc speaking Di'Zokian is an issue because I can hire him long before I can learn the language.</p>

Juravael
01-22-2012, 03:09 PM
<p>The Warden merc just stands back and does nothing even when repeatedly pressing the attack button. She does not even cast spells.</p>