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View Full Version : Dungeon Maker feedback


Bernie
12-22-2011, 02:37 AM
<p>I play on test and love messing around with the dungeon maker.  I've created several and have puclish one so far.  Its doing so well that I hate to take it down.</p><p>I have some feedback to add.  I know not all of it is "in testing" But since it is on test I didn't know where else to put it.</p><p>Problems I've seen. </p><p>1.  The aggro script doesn't always work.  Or the scripts / emotes don't always play.</p><p>2.  Named some mobs in edit, that didn't stay named after it was published.</p><p>Wishlist.  Thing I would love to see as a dungeon maker.</p><p>1.  Be able to rename the dungeons.   I named my fist dungeon my test as I was trying out the maker.  I didn't want to publish it with such a name so I had to copy the layout to a new dungeon to be able to rename the dungeonm and it was a disaster  (see below)</p><p>2.  Have the save layout save the names and emotes in the dungeon you are saving.  I spent much more time naming my monsters and setting patrol routes and wanderers, and the attack and aggro text than i ever took me to place the mobs.  I don't know if is possible, but Having the 20ft orc attack you while yelling CLYDE PLAY TOO, or the 800 stone rat yelling HERE KITTY KITTY KITTY while running at you adds so much character to a dungeon, but setting all of that up takes the most time.  There needs to be a way to save that effort for another dungeon, or a remake of the same dungeon.  (I want to take the same dungeon, and have it change like time is passing and events are progressing)</p><p>3. Be able to have room names pop up like locations on map.  Like Dining Hall, Guest Quarters etc..</p><p>4.  Have a way to put a back story into the dungeon that can be seen before entering the dungeon. </p><p>5  Have a mode that the maker can test the dungeon with publishing it, so they can correct issues and test encounters</p><p>6. Be able to spend dungeon tokens on other visual thinks like changing the wall and floor ceiling textures. </p><p>7.  NPC's that aren't mobs, just there to enchance the experience.</p><p>8.  Be able to group / link mobs in an enounter.</p><p>9.  Temporary drops / loot.   The loot is usable by avatars but dissapears and returns to the dungeon as soon as someone leaves. </p><p>Thats all for now. </p><p>Thanks for reading </p>

retro_guy
12-22-2011, 05:21 AM
<p>I'm also wondering if the maker of the dungeon should get something for each person who completes the dungeon. e.g 1 token per person.</p><p>That way there is an income to help fund further dungeons.</p>

Cloudrat
12-22-2011, 06:49 AM
<p><cite>retro_guy wrote:</cite></p><blockquote><p>I'm also wondering if the maker of the dungeon should get something for each person who completes the dungeon. e.g 1 token per person.</p><p>That way there is an income to help fund further dungeons.</p></blockquote><p>They do already.</p>

Grucohe
12-22-2011, 12:08 PM
<p>This is what I would like to see:</p><p>1.) The Ability to script encounters would be great</p><p>     Reason: I have created a dungeon where a mob is there for flavor but the guy is unable to perform anything other than a patrol from point A to point B. You can not put any flavor text in that makes conversations as people approach an area. It would be nice to be able to set a mob to run away and be engaged later in a dungeon.</p><p>2.) A better Waypoint/Patrol interface.</p><p>    Reason: Mobs tend to walk through the walls in long patrol routes. And its nice to be able to have someone way to force mobs down a path you determine.</p><p>3.) Effect modifiers need to be added to the mobs another way. I should not have to make the entire area have the same modifiers. <span style="color: #ff6600;">add a button for Effects and it opens a window where you can Check a box to give a mob a power or ability and have it change the difficulty of the dungeon that way.</span></p><p>Thats just some that I can think of now.</p>

Fitz
12-23-2011, 02:41 PM
1) Right now the power enhancers are off for each archetype. Adding one of each makes the Vampire (Necromancer) normal difficulty, while its pet becomes double heroic. Make the difficulty setting easier to control. 2) As said above, add a test function for the creator. 3) Adding flavor text is buggy. Not only does some text get rendered inappropriate, but done Aggro texts never show. 4) Add more actions for bosses. Having the entire dungeon be hack and slash is boring.