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View Full Version : From Update Notes for Today's Hotfix


ceester
12-21-2011, 11:25 AM
<p><span><span style="color: #d2c5a9;"> </span><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">GENERAL</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You may now use the command “/republish_house” to update the name of your currently published dungeon or house.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Note: The ability to update your currently published image using this command may not be functioning at the time of this update.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">BEASTLORD</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The warder granted Primal “Silent Talon” is now level 30.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">DUNGEON FINDER</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Adventuring in a DF group for 20 minutes will now grant you a reward once a day!</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span style="font-size: medium;"><strong>COMBAT</strong></span></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span style="font-size: medium;"><strong>Fixed an issue where your character would sometimes spin and face away from an NPC they were fighting.</strong></span></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">QUESTS</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The City of Freeport</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You no longer need to complete your Freeport racial questline to receive the final Freeport quest “Your Eternal Reward.”</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The “Agent of Freeport” achievement for completing the entire Freeport questline will now work properly.<span style="mso-spacerun: yes;">  </span>This fix is retroactive – if you’ve already completed the final quest you will get the achievement.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Beastlord Epic</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">For beastlords on the quest “The Path to Understanding”, it should now be possible to respawn Dagoranon if he is somehow despawned before you can defeat him. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">When speaking with Grim Stormshield for the quest “One Door Closes, Another Door Opens,” and “A Way All Mercy is a Way Unjust,” you should no longer be gated if you stop speaking with him before the quests update. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The Spiritual Wound in the Fens of Nathsar should remain properly visible until you have finished speaking with Ralissk for the quest “One Door Closes, Another Door Opens.” </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You should no longer be prevented from finishing the quest, “A Chance for Redemption” if you delete it and restart it. </span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">I dont believe I'm seeing this!!!!!!!!!!!!!!!! If it works, SOE is great!!!!</span></span></p></span></p>

Wirewhisker
12-21-2011, 11:44 AM
<p>I approve of this product and/or service.</p>

ZeroByte
12-21-2011, 11:47 AM
<p>I experienced this bug many times as well and just shrugged it off as just a visual issue and did not notice any difference in my ability to fight.</p><p>Did it affect gameplay at all and reduce the abilities of the player?</p>

Remi
12-21-2011, 11:49 AM
<p>Yay!</p>

Katz
12-21-2011, 11:50 AM
<p>Some said that it was a big problem if the mob was a scout and they got rooted with their back to them.  I personally did not run into that specific problem but I did get tired of fighting with my bad to them.</p>

Remi
12-21-2011, 11:51 AM
<p><cite>Spears@Crushbone wrote:</cite></p><blockquote><p>I experienced this bug many times as well and just shrugged it off as just a visual issue and did not notice any difference in my ability to fight.</p><p>Did it affect gameplay at all and reduce the abilities of the player?</p></blockquote><p>It didn't so much with casters but it did cause issues with melee fighters since you would not auto-attack while turned around.</p>

Torri
12-21-2011, 11:52 AM
<p><cite>Spears@Crushbone wrote:</cite></p><blockquote><p>I experienced this bug many times as well and just shrugged it off as just a visual issue and did not notice any difference in my ability to fight.</p><p>Did it affect gameplay at all and reduce the abilities of the player?</p></blockquote><p>Absolutely it did. When it happened it took a second for me to see my combat log chat window fill with red you cannot see your target spam, which meant I was not damaging the mob. If a caster you'd probably miss it</p>

ZeroByte
12-21-2011, 11:59 AM
<p><cite>Torri@Lucan DLere wrote:</cite></p><blockquote><p><cite>Spears@Crushbone wrote:</cite></p><blockquote><p>I experienced this bug many times as well and just shrugged it off as just a visual issue and did not notice any difference in my ability to fight.</p><p>Did it affect gameplay at all and reduce the abilities of the player?</p></blockquote><p>Absolutely it did. When it happened it took a second for me to see my combat log chat window fill with red you cannot see your target spam, which meant I was not damaging the mob. If a caster you'd probably miss it</p></blockquote><p>Not a caster but I have been pretty much just playing my BL since AOD launch.</p>

interstellarmatter
12-21-2011, 12:08 PM
<p><cite>ceester wrote:</cite></p><blockquote><p><span><span style="color: #d2c5a9;"> </span><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span style="font-size: medium;"><strong>COMBAT</strong></span></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span style="font-size: medium;"><strong>Fixed an issue where your character would sometimes spin and face away from an NPC they were fighting.</strong></span></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p></span></p></blockquote><p>I'm glad that they fixed this.  It was really annoying.</p>

Kizee
12-21-2011, 12:54 PM
<p>HA HA... they are bribing people to use the DF. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>

ceester
12-21-2011, 01:03 PM
Not only was this annoying as hell, it was actually giving me problems while playing my bruiser. Since so much of his dps is based off of autoattack.