kdmorse
12-15-2011, 08:20 PM
<p>Another user had a similar problem, but their setup was complicated by having multiple drives (C:, D:, etc..), and the game possibly being confused as to which drive to check the free space on. </p><p>My problem is much simpler, one drive, one install, C: only...</p><p>Whenever I launch the game through LP4, I get the warning that says: "At least 14GB free disk space is recommended for streaming assets. If the disk fills up, EverQuest II will exit." The problem of course, is that I'm not using the streaming client, I'm using the full client, and have a full 15GB install already installed.</p><p>The installation was originally created by Station Launcher on this system. When the conversion to LP4 came along, I downloaded the full LP4 client, and point it at my existing install. It ran for a minute doing it's 'converting', (no downloading), and I was up and running. The full Everquest II install directory is ~23GB, ~8GB of which is game Logs, leaving 14-15GB of assets.</p><p>I can merrily play the game without the launcher, just by invoking Everquest2.exe. And doing so, I do not get the warning. The full client runs just fine.</p><p>I traced client startup when being run from LP4, and the crux of the problem (I believe) is that LP4 is telling Everquest 2 that it is to be run in streaming mode. It's passing in: </p><p>cl_sessionid <snipped>; cl_username <snipped>; cl_prefetch_wait 120; cl_resource_address <a href="http://eq2.patch.station.sony.com/patch/eq2/assets/common/" target="_blank" rel="nofollow">http://eq2.patch.station.sony.com/p.../assets/common/</a></p><p>And while this has no effect on the game (the game knows it's a full client, and runs as such), passing in a asset resource source it is triggering the startup warning about potentially needing 14GB *more* space on every launch, because it thinks it might need some assets (which it doesnt).</p><p>-Ken</p>