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View Full Version : What EXACTLY did we buy this xpac for??


Xephier
12-11-2011, 02:47 PM
<p>I see a lot of people whineing about FP being massively changed and suburbs being removed. But think about what you're saying, I don't know about the rest of you, but I get sick to death of SOE's copy/paste way of doing things, if the doors had simply been removed and flying enabled, I'd wonder.. REALLY what in the hell I bought this xpac for(besides mercinarys which is only a copy/paste of the "pet" idea already in the game, and a copy/paste idea for a "dungeon maker" while "making" the dungeon is only copy/paste of the houseing item placement thing with a few tweeks, and playing the "made" dungeon is only copy/paste of arena with a few tweeks). Granted, in deffense of those that dissliked the FP change, I was pretty dissapointed at the lack of being able to fly in FP, they redid the entire place and they couldnt even enable flying...</p><p>Edit: almost forgot to mention beastlord, besides the savagery system is just a copy/paste of necro/bruiser.</p><p>I personally bought the collectors edition of this xpac, and sad to say, this is the first time that the "extras" in the collectors have just about offered me more fun than the xpac itself.</p><p>That's just my opinion, of course we're still awaiting the next big LU that will actually give us the content that we paid for via xpac, but as it sits, I feel ripped off. (60 bux for a few "tweeks" that woulda usually been added in an LU >,< )</p><p>Oh and on a side note about the suburbs, they really shoulda left those on the bell(in trenbrous tangle they left some annoying cloud tour thing for people to relive the memorys of flying on a cloud, no reason not to leave the suburbs in)</p><p>And for those wondering why I posted this, my reasoning is mostly around the fact that this is the one and only xpac I have bought in the last several years in which I could log in just a week or 2 after buying it and feel that nothing has been added to the game <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>

Vidden
12-11-2011, 03:03 PM
<p>If you would have done your research like a lot of us did, you would have not bought AOD because it leaves you <span > feeling that nothing has been added to the game.</span></p>

The_Cheeseman
12-11-2011, 03:20 PM
<p>Beastlords are nothing like a summoner or bruiser, I really can't see how you'd think that they are. Obviously whether they are fun for you is a matter of opinion, but saying they are a cut-paste job is just dishonest.</p>

Xephier
12-11-2011, 04:08 PM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>Beastlords are nothing like a summoner or bruiser, I really can't see how you'd think that they are. Obviously whether they are fun for you is a matter of opinion, but saying they are a cut-paste job is just dishonest.</p></blockquote><p>They have skills that very closely resemble bruiser, that much I can remember off the top of my head for sure, one hundred hand punch I believe is the (bruiser) name for one of em.</p>

The_Cheeseman
12-11-2011, 04:17 PM
<p>So they have one combat art that is similar to a bruiser attack, and that makes them a copy of a bruiser? Beastlords play entirely differently than any other class in the game, they are nothing at all like bruisers. For one thing, bruisers are tanks while beastlords are a melee DPS/utility class. I have a 90 monk and a 90 necromancer, and I can tell you from great experience that beastlords are not like either of those classes at all.</p>

Michayla
12-11-2011, 04:18 PM
<p><cite>Xephier@Guk wrote:</cite></p><blockquote><p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>Beastlords are nothing like a summoner or bruiser, I really can't see how you'd think that they are. Obviously whether they are fun for you is a matter of opinion, but saying they are a cut-paste job is just dishonest.</p></blockquote><p>They have skills that very closely resemble bruiser, that much I can remember off the top of my head for sure, one hundred hand punch I believe is the (bruiser) name for one of em.</p></blockquote><p>Just because they might have some vague similarities to another class doesn't mean it's a copy/paste job.</p>

Golbezz
12-11-2011, 04:24 PM
<p><cite>Kolamir@Antonia Bayle wrote:</cite></p><blockquote><p>If you would have done your research like a lot of us did, you would have not bought AOD because it leaves you <span>feeling that nothing has been added to the game.</span></p></blockquote><p>I would have to agree with this, I had looked into what was announced for this expansion and at least in my case it didn't seem to be a good value. Also being unhappy with the direction the current dev team is taking the game it made more sense to cancel my sub and try a competitor's product. While it is possible I could decide to come back in the future the dev team would really need to return the game to it's original path (with lots of good content and only earning in-game items by doing in-game content) which I just don't see happening.</p>

stevenbanks
12-11-2011, 04:25 PM
<p>First off, Beastlords play absolutely nothing like a copy/paste of necro/bruiser. Like, not even the tinyest bit. They can use fist weapons but thats about where it ends. I'm just going to assume you are thinking of an EQ1 beastlord and not the EQ2 version and that you have not tried the savagry system in EQ2.</p><p>Secondly, this expansion is everything that SOE said it would be. They did not promise things and then cut them out of the xpac (Not that I know of at least). It is up to *you*, the consumer, to skim over the plethora of information that was available about the expansion before purchasing it. You don't just go to the grocery store and grab anything you can reach and throw it into your grocery cart. You take a look at the label and information on the item and make the choice of whether you want it or not.</p><p>If you or anyone else is upset with their purchase, they have only themselves to blame. I know plenty of people that did not buy the expansion after doing their research and that is fine. I personally have been enjoying everything about it. I got my Beastlord to 30 last night, I love the class, I had some fun with the dungeon maker, Freeport is brilliant (Not really sure why people keep calling it Disney...there seems to be some stereotype that says if you are evil you must live in a rickety shack), and while I haven't messed with reforging, mercs, or the crafting apprentices, I really look forward to giving them a try.</p>

S_M_I_T_E
12-11-2011, 05:22 PM
<p><cite>Xephier@Guk wrote:</cite></p><blockquote><p>I personally bought the collectors edition of this xpac, and sad to say, this is the first time that the "extras" in the collectors have just about offered me more fun than the xpac itself.</p><p>That's just my opinion, of course we're still awaiting the next big LU that will actually give us the content that we paid for via xpac, but as it sits, I feel ripped off. (60 bux for a few "tweeks" that woulda usually been added in an LU >,< )</p><p>Oh and on a side note about the suburbs, they really shoulda left those on the bell(in trenbrous tangle they left some annoying cloud tour thing for people to relive the memorys of flying on a cloud, no reason not to leave the suburbs in)</p><p>And for those wondering why I posted this, my reasoning is mostly around the fact that this is the one and only xpac I have bought in the last several years in which I could log in just a week or 2 after buying it and feel that nothing has been added to the game <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>I've been weaving in and out of freeport and have to say that <strong><span style="color: #ff00ff;">they gave 1/2 of the 'expansion' pack away for free in the LU.</span></strong> </p><p>They needed to but the players need to recognize they were doing something and did do something that will 'stick' and have more mileage than heroic or raid dungeon #478 that will be obsolete in 12 months yet again.</p><p>Endgame, no there is no new super-sayian content for your 6-7 year old 90, unless of course like I you desire to run through story content without any new additional superpowers being added. </p><p>I mean really, after 180CB/Pot who cares anymore unless you're raiding artificially jacked up content?  Anything pre-DOV is almost 1-2shotted unless it's a raid zone you're soloing. </p><p>I personally welcome the AOE AT increase that is going to come my way from the TS apprentices I have put to work but all in all AOD was 1/2 given away.</p>

yohann koldheart
12-11-2011, 05:26 PM
<p>there isnt a whole lot that i know , that did buy it.</p><p>anyone that did their research new it wasent worth 40 bucks , or even the 30 bucks you can get it for if you use the walmart cards.</p>

Nolrog
12-11-2011, 06:27 PM
<p><cite>Xephier@Guk wrote:</cite></p><blockquote>(besides mercinarys which is only a copy/paste of the "pet" idea already in the game,</blockquote><p>Sorry, I think you're completely wrong on this.  In fact, I think your whole rant is completely off base. </p>

Nolrog
12-11-2011, 06:29 PM
<p><cite>yohann koldheart wrote:</cite></p><blockquote>anyone that did their research new it wasent worth 40 bucks , or even the 30 bucks you can get it for if you use the walmart cards. </blockquote><p>Heck, anyone who spent 5 minutes on the forums in the last 2 months could read threads upon threads of people arguing that AoD wasn't worth the price.  You didn't even have to research it. </p>

Xephier
12-12-2011, 02:35 AM
<p><cite>S_M_I_T_E wrote:</cite></p><blockquote><p><cite>Xephier@Guk wrote:</cite></p><blockquote><p>I personally bought the collectors edition of this xpac, and sad to say, this is the first time that the "extras" in the collectors have just about offered me more fun than the xpac itself.</p><p>That's just my opinion, of course we're still awaiting the next big LU that will actually give us the content that we paid for via xpac, but as it sits, I feel ripped off. (60 bux for a few "tweeks" that woulda usually been added in an LU >,< )</p><p>Oh and on a side note about the suburbs, they really shoulda left those on the bell(in trenbrous tangle they left some annoying cloud tour thing for people to relive the memorys of flying on a cloud, no reason not to leave the suburbs in)</p><p>And for those wondering why I posted this, my reasoning is mostly around the fact that this is the one and only xpac I have bought in the last several years in which I could log in just a week or 2 after buying it and feel that nothing has been added to the game <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>I've been weaving in and out of freeport and have to say that <strong><span style="color: #ff00ff;">they gave 1/2 of the 'expansion' pack away for free in the LU.</span></strong> </p><p>They needed to but the players need to recognize they were doing something and did do something that will 'stick' and have more mileage than heroic or raid dungeon #478 that will be obsolete in 12 months yet again.</p><p>Endgame, no there is no new super-sayian content for your 6-7 year old 90, unless of course like I you desire to run through story content without any new additional superpowers being added. </p><p>I mean really, after 180CB/Pot who cares anymore unless you're raiding artificially jacked up content?  Anything pre-DOV is almost 1-2shotted unless it's a raid zone you're soloing. </p><p>I personally welcome the AOE AT increase that is going to come my way from the TS apprentices I have put to work but all in all AOD was 1/2 given away.</p></blockquote><p>First off, to those responding about me saying that BL was copy/paste of necro/bruiser I simply meant combat arts/spells, not the playstyle, ya gotta actually open your eyes to notice what I'm saying. Hell, one of the endline AA's is a direct ripoff of atruism(I think it's called? The bruiser lifesave)I mean, really, it dont take too much work to swap some ca's and numbers around and call em new, the icons all look familiar to me so far(as an example). And ya, savagry is new, it is not a direct copy/paste of anything, I'm not stupid, just saying that they "borrowed" many elements of already existing classes, this is not something they put a year wortha work into.</p><p>And to the guy I quoted, freeport revamp is a longer lasting content, that's wonderful and all, however, it adds VERY little to the game in a way of gameplay, since guildhalls have been around I rarely enter the citys as it is, and within a few weeks I probably still won't. They forgot to add flying in freeport which has dulled down the whole revamp a lot for me and many others I'm sure.</p><p>And on a side note, did I not hear something spoken of with enableing casters to cast on the run. This either has not been done, or like the dungeon maker is one of those "hey that sounds awesome!" ideas that SOE managed to botch.</p>

Crismorn
12-12-2011, 03:56 AM
<p><cite>S_M_I_T_E wrote:</cite></p><blockquote><p>I've been weaving in and out of freeport and have to say that <strong><span style="color: #ff00ff;">they gave 1/2 of the 'expansion' pack away for free in the LU.</span></strong> </p><p><strong>They needed to but the players need to recognize they were doing something and did do something that will 'stick' and have more mileage than heroic or raid dungeon #478 that will be obsolete in 12 months yet again.</strong></p><p>Endgame, no <strong>there is no new super-sayian content for your 6-7 year old 90</strong>, unless of course like I you desire to run through story content without any new additional superpowers being added. </p><p>I mean really, after 180CB/Pot who cares anymore unless you're raiding artificially jacked up content?  Anything pre-DOV is almost 1-2shotted unless it's a raid zone you're soloing. </p><p>I personally welcome the AOE AT increase that is going to come my way from the TS apprentices I have put to work but all in all AOD was 1/2 given away.</p></blockquote><p>I'm sorry but counting freeport as milage or content when it could be a big empty room with npcs and still fill its roll is hardly the same as an overland zone filled with quests, mobs nor does it add a sense of adventure whcih is the entire premise behind mmorpgs in the first place.</p><p>I get that you like the new Freeport and think its neat but it still adds nothing other then some between playing the actual functions to eq2.</p><p>There was no new content.</p>

Brigh
12-12-2011, 04:05 AM
<p><cite>Xephier@Guk wrote:</cite></p><blockquote><p>What EXACTLY did we buy this xpac for??<img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Bst, research asst, mercs, CE goodies.</p><p>That is what I bought it for.</p><p>I wish people would stop complaining about the lack of flight in the city. They already said during beta they found out that it caused people's frame rates to plummet seeing the entirety of the city at once. Frame rates are why a ship was removed as well. You people have gotten so lazy that you can't even run through a short distance without gritting your teeth.</p>

Xephier
12-12-2011, 04:49 AM
<p><cite>Brigh wrote:</cite></p><blockquote><p><cite>Xephier@Guk wrote:</cite></p><blockquote><p>What EXACTLY did we buy this xpac for??<img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Bst, research asst, mercs, CE goodies.</p><p>That is what I bought it for.</p><p>I wish people would stop complaining about the lack of flight in the city. They already said during beta they found out that it caused people's frame rates to plummet seeing the entirety of the city at once. Frame rates are why a ship was removed as well. You people have gotten so lazy that you can't even run through a short distance without gritting your teeth.</p></blockquote><p>Nothing about being lazy, flight in the city was promised, it was supposed to be the main feature of the entire revamp sides the zone line removal and moving the npc's around. Sides that, why would I bother to go near the city when it's restricted from flying and the tier3 guildhalls are not, funny how it lags sooo much and yet SH does not, and nor does a tier3 guildhall which technically includes CL/antonica in the hall. I think it's a load of BS, people need to upgrade their pc's or SOE needs to actually think things ahead before promising what they cant offer.</p>

apwyork
12-12-2011, 04:56 AM
<p>The expansion was beastlords, 20 aa, dungeon maker, trades apprentices and new craftables from them, mercenaries and the ability to purchase some really nice items with dungeon maker marks.</p><p>Freeport was free for everyone to enjoy if they weren't some goody two shoes Qeynos loving scum.</p><p>So, if you don't want to spend the money, then don't.  If you don't have the expansion, then you can't really comment on it since you don't really know anything about what it encompasses. I do have it and while I was initially sceptical about getting it, after release I went and got it since I heard a lot of positives from people who actually did have it.  After I got it and checked it out, I went and got another copy for my wife since I consider it money well spent for a game I already pay to play.  This just opens up a lot more options for me to enjoy.</p>

Daggster
12-12-2011, 04:58 AM
<p><cite>Xephier@Guk wrote:</cite></p><blockquote><p>And on a side note, did I not hear something spoken of with enableing casters to cast on the run. This either has not been done, or like the dungeon maker is one of those "hey that sounds awesome!" ideas that SOE managed to botch.</p></blockquote><p>"On the run" is relative... Anyway I think what this was meant to be was removed during testing because all the "waah, I don't know how to hit a button on my keyboard to stop the casting" crying on the forums. From what I heard, it made you move real slow (I think the speed was dependent on how much over the cap you were on casting speed) and would've required to hit a key to cancel casting to move fast enough to be able to joust.</p><p>Edit: I would've liked that far more than being required to stop, and stand still for a split-second before casting to not get interrupted.</p>

Xephier
12-12-2011, 05:02 AM
<p><cite>apwyork wrote:</cite></p><blockquote><p>The expansion was beastlords, 20 aa, dungeon maker, trades apprentices and new craftables from them, mercenaries and the ability to purchase some really nice items with dungeon maker marks.</p><p>Freeport was free for everyone to enjoy if they weren't some goody two shoes Qeynos loving scum.</p><p>So, if you don't want to spend the money, then don't.  If you don't have the expansion, then you can't really comment on it since you don't really know anything about what it encompasses. I do have it and while I was initially sceptical about getting it, after release I went and got it since I heard a lot of positives from people who actually did have it.  After I got it and checked it out, I went and got another copy for my wife since I consider it money well spent for a game I already pay to play.  This just opens up a lot more options for me to enjoy.</p></blockquote><p>People can say that if I dont like it, dont buy it! and all that, but if I hadnt gotten it, then as you said, I'd not even have a right to comment. point is, I bought it, and it sux. At least toss me a date to when they plan to release the actual content, the instances the zones .etc.</p>

Nolrog
12-12-2011, 10:25 AM
<p><cite>Xephier@Guk wrote:</cite></p><blockquote>People can say that if I dont like it, dont buy it! and all that, but if I hadnt gotten it, then as you said, I'd not even have a right to comment. point is, I bought it, and it sux. At least toss me a date to when they plan to release the actual content, the instances the zones .etc.</blockquote><p>There are none.  That's been the subject of threads and complaints for several months now.  That's why many people made the decision not to buy this pack. </p><p>While I agree that you couldn't comment on, say, beastlords if you didn't purchase the pack, it would be perfectly reasonable to say that you think the value is not there and didn't buy it (as many other people have argued along the way.)</p>

Brigh
12-12-2011, 12:19 PM
<p><cite>Xephier@Guk wrote:</cite></p><blockquote><p><cite>Brigh wrote:</cite></p><blockquote><p><cite>Xephier@Guk wrote:</cite></p><blockquote><p>What EXACTLY did we buy this xpac for??<img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Bst, research asst, mercs, CE goodies.</p><p>That is what I bought it for.</p><p>I wish people would stop complaining about the lack of flight in the city. They already said during beta they found out that it caused people's frame rates to plummet seeing the entirety of the city at once. Frame rates are why a ship was removed as well. You people have gotten so lazy that you can't even run through a short distance without gritting your teeth.</p></blockquote><p>Nothing about being lazy, flight in the city was promised, it was supposed to be the main feature of the entire revamp sides the zone line removal and moving the npc's around. Sides that, why would I bother to go near the city when it's restricted from flying and the tier3 guildhalls are not, funny how it lags sooo much and yet SH does not, and nor does <span style="color: #ffcc00;">a tier3 guildhall which technically includes CL/antonica in the hall</span>. I think it's a load of BS, people need to upgrade their pc's or SOE needs to actually think things ahead before promising what they cant offer.</p></blockquote><p>There is nothing in those copied areas. Nothing but land. You can't compare the city full of moving npcs, textures, polygons, with just open empty land that is not very complex compared to newer zones.</p>

urgthock
12-12-2011, 12:25 PM
<p><cite>apwyork wrote:</cite></p><blockquote><p>The expansion was beastlords, 20 aa, dungeon maker, trades apprentices and new craftables from them, mercenaries and the ability to purchase some really nice items with dungeon maker marks.</p></blockquote><p>Pfft. I looked in the marketplace. I'm not at all impressed with the "really nice items" you can buy with DYoD marks.</p>

tbirdcharlie
12-12-2011, 01:17 PM
<p>So did I miss something?</p><p>Did Sony make people buy the expansion with no description as to what they got?</p><p>Not sure why you bought it, I know why I did and that was for Beastlord, and some of the features.  The same features discribed in the advertisement for it.</p><p><img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>

Zorastiz
12-12-2011, 02:16 PM
<p>I didn't buy it, there is nothing in it I am interested in, all my friends already wised up and left.</p>

Gaarysal
12-12-2011, 02:21 PM
<p><cite>Xephier@Guk wrote:</cite></p><blockquote><p>I see a lot of people whineing about FP being massively changed and suburbs being removed. But think about what you're saying, I don't know about the rest of you, but I get sick to death of SOE's copy/paste way of doing things, if the doors had simply been removed and flying enabled, I'd wonder.. REALLY what in the hell I bought this xpac for(besides mercinarys which is only a copy/paste of the "pet" idea already in the game, and a copy/paste idea for a "dungeon maker" while "making" the dungeon is only copy/paste of the houseing item placement thing with a few tweeks, and playing the "made" dungeon is only copy/paste of arena with a few tweeks). Granted, in deffense of those that dissliked the FP change, I was pretty dissapointed at the lack of being able to fly in FP, they redid the entire place and they couldnt even enable flying...</p><p>Edit: almost forgot to mention beastlord, besides the savagery system is just a copy/paste of necro/bruiser.</p><p>I personally bought the collectors edition of this xpac, and sad to say, this is the first time that the "extras" in the collectors have just about offered me more fun than the xpac itself.</p><p>That's just my opinion, of course we're still awaiting the next big LU that will actually give us the content that we paid for via xpac, but as it sits, I feel ripped off. (60 bux for a few "tweeks" that woulda usually been added in an LU >,< )</p><p>Oh and on a side note about the suburbs, they really shoulda left those on the bell(in trenbrous tangle they left some annoying cloud tour thing for people to relive the memorys of flying on a cloud, no reason not to leave the suburbs in)</p><p>And for those wondering why I posted this, my reasoning is mostly around the fact that this is the one and only xpac I have bought in the last several years in which I could log in just a week or 2 after buying it and feel that nothing has been added to the game <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Sorry to disappoint you further but FP was free to everyone not part of aod and the upcoming content in gu63 is included with dov not required to have aod. I am enjoying the 200 multi attack I gained from reforging and my beastlord but still glad I bought the xpack with plat although sadly the $40 might have been better spent than some other games I've played lately.</p>

Raffir
12-12-2011, 02:27 PM
<p>I like the expac.  The BL, reforging and Dungeon Maker..not to mention the extra AA.  I purchased the CE, so that gives me an extra Warder.</p><p>And a good looking Pegasus for every toon from now on.  That alone makes it worth it to an altaholic.</p><p>Raf</p>

Vinyard
12-12-2011, 02:31 PM
<p>I'm on the edge. I'd buy it if the price of SC cards would go down on AB (they nearly doubled when AoD was released last week). I'd like to get those recipes from the tS apprentices, and reforging would be nice. </p><p>But I'll survive for now</p>

Xephier
12-12-2011, 02:51 PM
<p><cite>tbirdcharlie wrote:</cite></p><blockquote><p>So did I miss something?</p><p>Did Sony make people buy the expansion with no description as to what they got?</p><p>Not sure why you bought it, I know why I did and that was for Beastlord, and some of the features.  The same features discribed in the advertisement for it.</p><p><img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p></blockquote><p>This thread has more to do with a complaint to how SOE is running things at this point, at least give us a date to when we're getting the content that some of us did pay for. I love this game, been around for years, and I have to say, I was extreemly impressed with dov, they did well, this xpac took a 360 and jumped off a cliff. what the hell we're they thinking <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Raknid
12-12-2011, 03:08 PM
<p><cite>Xephier@Guk wrote:</cite></p><blockquote><p><cite>tbirdcharlie wrote:</cite></p><blockquote><p>So did I miss something?</p><p>Did Sony make people buy the expansion with no description as to what they got?</p><p>Not sure why you bought it, I know why I did and that was for Beastlord, and some of the features.  The same features discribed in the advertisement for it.</p><p><img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p></blockquote><p>This thread has more to do with a complaint to how SOE is running things at this point, at least give us a date to when we're getting the content that some of us did pay for. I love this game, been around for years, and I have to say, I was extreemly impressed with dov, they did well, this xpac took a 360 and jumped off a cliff. what the hell we're they thinking <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>"I wonder how many features we can <strong>sell </strong>them, only to use those features as an avenue <strong>to sell more</strong> stuff, without getting caught? bwaahahhaa" ??? </p>

Leinna
12-12-2011, 03:19 PM
<p>IMO Mercs are totally worth the price for AOD.  Its amazing what I am able to solo now on my Ranger Alt. </p>

salty21db
12-12-2011, 03:29 PM
<p>I still love how all these people claim "a lot didn't buy it" yet on day 1 on CB server alone there were 5+ Frostfang Seas with new beastlords.  That's just one server in one starter zone lol.  I guess it's true what is said, the forums are a minority.  No wonder they want to put in in-game voting.</p>