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Troubor
12-11-2011, 10:15 AM
<p>Sorry if someone else has covered this.</p><p>Maybe I am just expecting too much, and I do know there's also a chance of a reactant, along with a normal rare and the various potions.</p><p>But really now, 20 common raws, especially given how most guilds have harvesters, and many people have their own harvest pony seems too much like a booby prize.  If you MUST have one of the rewards be commons, maybe 200 or more.  But to be honest getting 20 common raws from the daily just seems too little.</p><p>Then again maybe I'm being greedy, it is a very easy quest that is repeatable once a day, and one does lower the time a bit each time as well.  But I do think they should at LEAST up the number of common materials, or remove that from the possible rewards.  I'm not saying the reactants should be more common, but it is very disappointing to get a stack of 20 of common raws IMO.</p>

Dawnstrike
12-11-2011, 10:21 AM
<p>+1.  My first try with one of my tradeskillers got a rare Eucalpytus lumber and was like awesome!  Then got 20 common materials which was not so awesome.  I thought to myself that the tradeskill "assistants" are just another grind.  If we could could just get them to make a stack of stuff for us that would be even more awesome!</p>

MrWolfie
12-11-2011, 10:43 AM
<p><cite>Troubor wrote:</cite></p><blockquote>seems too much like a booby prize.</blockquote><p>It is exactly that. Personally, I have no use for the potions or the mats either (especially as the pots are NO TRADE, so they're just junk that'll sit in my inventory forever).</p>

Cyliena
12-11-2011, 12:44 PM
<p><cite>Aemm@Splitpaw wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote>seems too much like a booby prize.</blockquote><p>It is exactly that. Personally, I have no use for the potions or the mats either (especially as the pots are NO TRADE, so they're just junk that'll sit in my inventory forever).</p></blockquote><p>Yeah I giggled then sighed when my Carpenter got 20 bamboo shoots.</p><p>Wish the potions were heirloom. My 90 swash/90 tailor really doesn't need the xp potion she got, but oh well.</p>

Senya
12-11-2011, 01:22 PM
<p>+1 to the potions being made heirloom. </p>

CorpseGoddess
12-11-2011, 06:45 PM
<p>Seriously.  More reactants, please, and fewer cherries.</p>

Xianthia
12-12-2011, 12:39 AM
<p>First day on one of my apprentices I got one of the T9 reactants, I was like OMG this will be awesome! But guess what? after that it's pretty much the 20 raws from whatever tier I'm researching, as well as oh yes! almost forgot I got two kaborites and hmm a few of the potions.  (on a related note) I think the harvesting one sounds the best, 6 hours with a 2% chance at a rare.  I haven't tested that one out yet as haven't had any real time to go harvest.</p><p>Heirloom potions would be awesome.</p>

Meirril
12-12-2011, 05:02 AM
<p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Seriously.  More reactants, please, and fewer cherries.</p></blockquote><p>If they make any changes, there is no reason why they would up the chance of getting a reactant just because they are removing undesirable rewards. The only reason they would up the reactant reward is because they think crafters should get more.</p><p>As for the common raws, 20 or none? I don't care, none is fine. 20 is just a bonus for not getting a prize. I did get a brellium cluster once which was kinda nice. Several potions that look fun to mess around with, but not exactly something I care about.</p><p>One thing that does concern me though it you only get a chance at a top level reactant every time. While I doubt anyone would want a lower tier one...there should be an option. How about switching the reactant reward with an unpackable crate that gives you a choice of the current tier down to teir 2? Anyways, my only thought on this.</p>

Finora
12-12-2011, 05:07 AM
<p><cite>Troubor wrote:</cite></p><blockquote><p>Sorry if someone else has covered this.</p><p>Maybe I am just expecting too much, and I do know there's also a chance of a reactant, along with a normal rare and the various potions.</p><p>But really now, 20 common raws, especially given how most guilds have harvesters, and many people have their own harvest pony seems too much like a booby prize.  If you MUST have one of the rewards be commons, maybe 200 or more.  But to be honest getting 20 common raws from the daily just seems too little.</p><p>Then again maybe I'm being greedy, it is a very easy quest that is repeatable once a day, and one does lower the time a bit each time as well.  But I do think they should at LEAST up the number of common materials, or remove that from the possible rewards.  I'm not saying the reactants should be more common, but it is very disappointing to get a stack of 20 of common raws IMO.</p></blockquote><p>Yeah I thought that too. Really, 20 cherries to my armorer? Right. That's useful lol.</p><p>I was left wondering why they didn't at least give a full stack of the mats, though that's pretty equally useless.</p><p>A few coins for the booby prize would have been better IMO.</p>

kdmorse
12-12-2011, 08:07 AM
<p>On the one hand....</p><p>Yah, 20 common mats is indeed a pretty sad reward.   It's just so.... nonsensical...  And needs to be replaced with something else.   Even something equally pathetic, would be less silly, than a small pile of materials most crafters have thousands or tens of thousands already tucked away. </p><p>On the other hand, we must remember that whatever is given as a reward, must be balanced not just for those that run the quest once daily, but also keeping in mind those that run the quest 20 times daily.   In an odd form of norrathian slave labor, folks have basements full of otters being forced to do research, and provide random daily gifts.  We don't want the odds shifted so far that those folks are getting a guaranteed colossal reactant per day....</p>

Wurm
12-12-2011, 09:04 AM
<p><cite>Ynnek@Kithicor wrote:</cite></p><blockquote><p>On the one hand....</p><p>Yah, 20 common mats is indeed a pretty sad reward.   It's just so.... nonsensical...  And needs to be replaced with something else.   Even something equally pathetic, would be less silly, than a small pile of materials most crafters have thousands or tens of thousands already tucked away. </p><p>On the other hand, we must remember that whatever is given as a reward, must be balanced not just for those that run the quest once daily, but also keeping in mind those that run the quest 20 times daily.   In an odd form of norrathian slave labor, folks have basements full of otters being forced to do research, and provide random daily gifts.  We don't want the odds shifted so far that those folks are getting a guaranteed colossal reactant per day....</p></blockquote><p>I wouldn't mind everyone getting at least one during their time of researching, I for one would USE it if I got one.</p><p>So far I have 20 lapsang tea leaves and a couple of XP potion to show for my time.</p>

Troubor
12-12-2011, 12:09 PM
<p><cite>Ynnek@Kithicor wrote:</cite></p><blockquote><p>*snips first paragraph, my edit*</p><p>On the other hand, we must remember that whatever is given as a reward, must be balanced not just for those that run the quest once daily, but also keeping in mind those that run the quest 20 times daily.   In an odd form of norrathian slave labor, folks have basements full of otters being forced to do research, and provide random daily gifts.  We don't want the odds shifted so far that those folks are getting a guaranteed colossal reactant per day....</p></blockquote><p>Again I don't wish to up the odds of getting reactants of any tier, let alone colossal reactants.  I just wish either the removal or improvement of the "booby prize" of 20 raw materials.  (I also want the potions to be heirloom, but even just changing the 20 raws to something else would be a start).</p>

Deornwulf
12-12-2011, 09:08 PM
<p><p>I have a few humble suggestions to improve the rewards from the Tradeskill Apprentices</p><p>1. If the common harvests are supposed to be the "booby prize," then go ahead and change it to "useless junk."</p><p>2. If the common harvests are truly meant as a reward, albeit a minor one, either up the amount or change it to a non-harvested component. Alternatively, give a reward that could be sold for either faction or status.</p><p>3. As many of the potion rewards are of limited use, even as heirloom items, change it so they can be sold to faction merchants for faction. It would be the equivalent of adding another faction daily quest. Being able to turn the potions into faction status lets the player choose the nature of the reward, making things more fun all around.</p></p>

bks6721
12-13-2011, 12:42 AM
<p><cite>Ynnek@Kithicor wrote:</cite></p><blockquote><p>On the one hand....</p><p>Yah, 20 common mats is indeed a pretty sad reward.   It's just so.... nonsensical...  And needs to be replaced with something else.   Even something equally pathetic, would be less silly, than a small pile of materials most crafters have thousands or tens of thousands already tucked away. </p><p>On the other hand, we must remember that whatever is given as a reward, must be balanced not just for those that run the quest once daily, but also keeping in mind those that run the quest 20 times daily.   In an odd form of norrathian slave labor, folks have basements full of otters being forced to do research, and provide random daily gifts.  We don't want the odds shifted so far that those folks are getting a guaranteed colossal reactant per day....</p></blockquote><p>i have 9 tradeskillers trying daily to get a reactant for one of my 10 level 90 adventures.  I'm not doing it for the fun. I'd like to be able to actually craft some of the items, otherwise the entire 'assistant' program is a waste of my time.</p>

Kunaak
12-13-2011, 04:36 AM
<p>for a quest that takes about a minute to complete, it hardly seems like a big deal.</p>

Night_Star
12-13-2011, 06:11 AM
<p>I agree, receiving 20 common raws as a reward is no big deal, but its like a slap in the face. "Here, you already have 20k titanium clusters, have 20 more."</p><p>Potions are kind of defeating too. The exp potion is only 10% (6 hours, but still) somewhat insignificant if your character is 90/90/300. Especially since the potions are not heirloom. As for the crafting bonus potions, those are nice if you have difficulty making something, or want to make something in a hurry. But for a 90 crafter, crafting is not difficult. If you have the shawl and earring of the solstice, then its even easier. Instead of bonus to progress or durability, give us a 30 sec bonus to not using ingredients when crafting, like the blessing of brell. And increase the chance of the harvest rare 2% bonus potions. And finally, make all of the potions heirloom. Some of us have low lvl adventurers that are 90 crafters who probably won't ever be a harvester, so it would be nice to be able to transfer those potions around to characters who will actually use them. Same with the exp potions. I'd use the 10% bonus on my lvl 20 character.</p>

Elomort
12-13-2011, 07:45 AM
<p><cite>Troubor wrote:</cite></p><blockquote><p>Sorry if someone else has covered this.</p><p>Maybe I am just expecting too much, and I do know there's also a chance of a reactant, along with a normal rare and the various potions.</p><p>But really now, 20 common raws, especially given how most guilds have harvesters, and many people have their own harvest pony seems too much like a booby prize.  If you MUST have one of the rewards be commons, maybe 200 or more.  But to be honest getting 20 common raws from the daily just seems too little.</p><p>Then again maybe I'm being greedy, it is a very easy quest that is repeatable once a day, and one does lower the time a bit each time as well.  But I do think they should at LEAST up the number of common materials, or remove that from the possible rewards.  I'm not saying the reactants should be more common, but it is very disappointing to get a stack of 20 of common raws IMO.</p></blockquote><p>I like the gambling option. Just like the gobbie gamblers you can hand in your quest and click the button and see...</p><ul><li>20 useless items</li><li>A crafting pot (mehtastic but 3 wheels matched)</li><li>A rare for the teir</li><li>A 2% harvest rare pot (these things are fantastic, 2 so far, wish they were heirloom)</li><li>Reactant (1 powerful so far)</li></ul><div>You need to have a boobie prize in gambling for it to be fun.</div>

Troubor
12-13-2011, 08:21 AM
<p><cite>Elomort wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p>Sorry if someone else has covered this.</p><p>Maybe I am just expecting too much, and I do know there's also a chance of a reactant, along with a normal rare and the various potions.</p><p>But really now, 20 common raws, especially given how most guilds have harvesters, and many people have their own harvest pony seems too much like a booby prize.  If you MUST have one of the rewards be commons, maybe 200 or more.  But to be honest getting 20 common raws from the daily just seems too little.</p><p>Then again maybe I'm being greedy, it is a very easy quest that is repeatable once a day, and one does lower the time a bit each time as well.  But I do think they should at LEAST up the number of common materials, or remove that from the possible rewards.  I'm not saying the reactants should be more common, but it is very disappointing to get a stack of 20 of common raws IMO.</p></blockquote><p>I like the gambling option. Just like the gobbie gamblers you can hand in your quest and click the button and see...</p><ul><li>20 useless items</li><li>A crafting pot (mehtastic but 3 wheels matched)</li><li>A rare for the teir</li><li>A 2% harvest rare pot (these things are fantastic, 2 so far, wish they were heirloom)</li><li>Reactant (1 powerful so far)</li></ul><div>You need to have a boobie prize in gambling for it to be fun.</div></blockquote><p>To be honest, I just have to disagree.  Again I'm not saying that the Reactant should be more common.  But a pure booby prize is silly. </p><p>Also, I think your gambling comparsion doesn't quite fit.  For starters gambling means I am bidding money or some other item of worth for a chance to get more then my bid back.  Second, I can keep playing a gambling game IRL or in game as is the case of the Gigglegibber goblin's game until I either get sick of losing, or I win enough that I'm happy and stop playing while ahead.  This is a once every 24 hour quest, there's no feel of "Oh, I lost that round, but if I play one more hand I'm bound to win!".  Now if it was some situation where I was paying the apprentice some notable amount of coin each time to give me something, then yes a booby prize might make sense, there would need to be a good chance of losing, some chance of breaking even, and a small chance of winning, with a tiny chance of winning "big" via getting a reactant..  But it isn't, it's a once a day crafting quest.</p><p>So no, I still feel, in fact somewhat more strongly feel now that the 20 common raws is an unneded booby prize.</p>

Katz
12-13-2011, 09:21 AM
<p>I would like for the 20 common mats to always be roots.  And a stack of 200.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>We are always running out of the roots.</p>

Elomort
12-13-2011, 11:55 AM
<p><cite>Troubor wrote:</cite></p><blockquote><p>Also, I think your gambling comparsion doesn't quite fit.  For starters gambling means I am bidding money or some other item of worth for a chance to get more then my bid back.  Second, I can keep playing a gambling game IRL or in game as is the case of the Gigglegibber goblin's game until I either get sick of losing, or I win enough that I'm happy and stop playing while ahead.  This is a once every 24 hour quest, there's no feel of "Oh, I lost that round, but if I play one more hand I'm bound to win!".  Now if it was some situation where I was paying the apprentice some notable amount of coin each time to give me something, then yes a booby prize might make sense, there would need to be a good chance of losing, some chance of breaking even, and a small chance of winning, with a tiny chance of winning "big" via getting a reactant..  But it isn't, it's a once a day crafting quest.</p><p>So no, I still feel, in fact somewhat more strongly feel now that the 20 common raws is an unneded booby prize.</p></blockquote><p>Oh I can see where you are coming from completely, but there does have to be a booby prize no matter what it is. They all can't be winners or the "game" becomes less exciting. "Oh wow, another 1000 roots >.>"</p><p>I have 8 apprentices locked in a basement of a South Qeynos mansion on my home server and three more on (Kithicor) Butcherblock. I am already feeling like a <span style="text-decoration: underline;">slave</span> here logging into every single one of my 11 crafters and doing that quest... a zone back to the GH, do the quest, zone back to the house, hand in... my stake is my time when I pull the gobbies arm to get my prize with the hope that this one time of my 11 tries per day will be that reactant that could make... a stack of food or a +157 breastplate.</p><p>There are great ideas in this thread... make the crafting pots heirloom... increase the frequency of the reactants.... but there must be a booby prize, without that, then the next item will become it.... if not 20 marr cherries being the "you lose" spin of the wheel then the 2% rare gather pot will be.</p>

CorpseGoddess
12-13-2011, 06:15 PM
<p><cite>Elomort wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p>Also, I think your gambling comparsion doesn't quite fit.  For starters gambling means I am bidding money or some other item of worth for a chance to get more then my bid back.  Second, I can keep playing a gambling game IRL or in game as is the case of the Gigglegibber goblin's game until I either get sick of losing, or I win enough that I'm happy and stop playing while ahead.  This is a once every 24 hour quest, there's no feel of "Oh, I lost that round, but if I play one more hand I'm bound to win!".  Now if it was some situation where I was paying the apprentice some notable amount of coin each time to give me something, then yes a booby prize might make sense, there would need to be a good chance of losing, some chance of breaking even, and a small chance of winning, with a tiny chance of winning "big" via getting a reactant..  But it isn't, it's a once a day crafting quest.</p><p>So no, I still feel, in fact somewhat more strongly feel now that the 20 common raws is an unneded booby prize.</p></blockquote><p>Oh I can see where you are coming from completely, <strong><span style="color: #ff0000;">but there does have to be a booby prize no matter what it is.</span></strong> They all can't be winners or the "game" becomes less exciting. "Oh wow, another 1000 roots >.>"</p><p>I have 8 apprentices locked in a basement of a South Qeynos mansion on my home server and three more on (Kithicor) Butcherblock. I am already feeling like a <span style="text-decoration: underline;">slave</span> here logging into every single one of my 11 crafters and doing that quest... a zone back to the GH, do the quest, zone back to the house, hand in... my stake is my time when I pull the gobbies arm to get my prize with the hope that this one time of my 11 tries per day will be that reactant that could make... a stack of food or a +157 breastplate.</p><p>There are great ideas in this thread... make the crafting pots heirloom... increase the frequency of the reactants.... but there must be a booby prize, without that, then the next item will become it.... if not 20 marr cherries being the "you lose" spin of the wheel then the 2% rare gather pot will be.</p></blockquote><p>Why?  Adventuring repeatable quests don't have "booby prizes."</p><p>At the very least, replace the raws with status or something.  Or plat.  That would be good.  Gimme some plats.  </p>

DuneWarrior
12-13-2011, 06:30 PM
<p><cite>Dawnstrike wrote:</cite></p><blockquote><p> I thought to myself that the tradeskill "assistants" are just another grind.</p></blockquote><p>Oh MAN! you figured it out</p>

Anaogi
12-13-2011, 07:29 PM
<p>Meh, I don't mind the common materials so much.  But then I'm cycling 9+ toons daily, so I may be a little cracked to start with...<img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p>Besides, it's a side effect of hurring the research process--<em>the real point behind doing the quests!</em></p>

Cloudrat
12-13-2011, 08:41 PM
<p>My heart jumped when I saw my reward and thought it was a Collosal Reactant .. then sigh ,  I saw the small 20 in the lefthand corner of the amber icon.  BOOOOO  mean trick as well as horrid reward  for level  90 task  that cost me 4 ethereal coals.</p>

bks6721
12-14-2011, 12:01 AM
<p>Once we research all the top teir recipes can we continue to do a daily quest for a rare chance at a top teir reactant?  Seems that the rarity of them means most of us will never get one before we run out of recipes to research.</p>

Troubor
12-14-2011, 12:19 AM
<p><cite>Elomort wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p>Also, I think your gambling comparsion doesn't quite fit.  For starters gambling means I am bidding money or some other item of worth for a chance to get more then my bid back.  Second, I can keep playing a gambling game IRL or in game as is the case of the Gigglegibber goblin's game until I either get sick of losing, or I win enough that I'm happy and stop playing while ahead.  This is a once every 24 hour quest, there's no feel of "Oh, I lost that round, but if I play one more hand I'm bound to win!".  Now if it was some situation where I was paying the apprentice some notable amount of coin each time to give me something, then yes a booby prize might make sense, there would need to be a good chance of losing, some chance of breaking even, and a small chance of winning, with a tiny chance of winning "big" via getting a reactant..  But it isn't, it's a once a day crafting quest.</p><p>So no, I still feel, in fact somewhat more strongly feel now that the 20 common raws is an unneded booby prize.</p></blockquote><p>Oh I can see where you are coming from completely, but there does have to be a booby prize no matter what it is. They all can't be winners or the "game" becomes less exciting. "Oh wow, another 1000 roots >.>"</p><p>I have 8 apprentices locked in a basement of a South Qeynos mansion on my home server and three more on (Kithicor) Butcherblock. I am already feeling like a <span style="text-decoration: underline;">slave</span> here logging into every single one of my 11 crafters and doing that quest... a zone back to the GH, do the quest, zone back to the house, hand in... my stake is my time when I pull the gobbies arm to get my prize with the hope that this one time of my 11 tries per day will be that reactant that could make... a stack of food or a +157 breastplate.</p><p>There are great ideas in this thread... make the crafting pots heirloom... increase the frequency of the reactants.... but there must be a booby prize, without that, then the next item will become it.... if not 20 marr cherries being the "you lose" spin of the wheel then the 2% rare gather pot will be.</p></blockquote><p>I still I guess disagree.  Why does there have to be a booby prize?  Or at least one so pitiful that many, or at least I'd almost prefer to get nothing?  There's plenty of daily quests, yet this is the only one that seems to give a chance at basically getting almost nothing at all.  So to me having such a booby prize isn't justified, just a slap in the face.  Mind you, yes I am happy that I'm lowering the research time, so I can get the recipe a bit faster then normal.</p><p>Maybe if NOTHING else, have the booby prize be raws I can use.  20 marr cherries for a weaponsmith is useless.  Maybe if it was 200 raws of one that the artisan in question can use, then that I think would be enough for what would still be a booby prize.</p><p>Or to put it another way, even the booby prize on a game show is usually something that although pitiful compared to the grand prize, isn't a complete insult.  There are exceptions, but generally speaking it's the case.</p>

Deornwulf
12-14-2011, 01:20 AM
<p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Elomort wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p>Also, I think your gambling comparsion doesn't quite fit.  For starters gambling means I am bidding money or some other item of worth for a chance to get more then my bid back.  Second, I can keep playing a gambling game IRL or in game as is the case of the Gigglegibber goblin's game until I either get sick of losing, or I win enough that I'm happy and stop playing while ahead.  This is a once every 24 hour quest, there's no feel of "Oh, I lost that round, but if I play one more hand I'm bound to win!".  Now if it was some situation where I was paying the apprentice some notable amount of coin each time to give me something, then yes a booby prize might make sense, there would need to be a good chance of losing, some chance of breaking even, and a small chance of winning, with a tiny chance of winning "big" via getting a reactant..  But it isn't, it's a once a day crafting quest.</p><p>So no, I still feel, in fact somewhat more strongly feel now that the 20 common raws is an unneded booby prize.</p></blockquote><p>Oh I can see where you are coming from completely, but there does have to be a booby prize no matter what it is. They all can't be winners or the "game" becomes less exciting. "Oh wow, another 1000 roots >.>"</p><p>I have 8 apprentices locked in a basement of a South Qeynos mansion on my home server and three more on (Kithicor) Butcherblock. I am already feeling like a <span style="text-decoration: underline;">slave</span> here logging into every single one of my 11 crafters and doing that quest... a zone back to the GH, do the quest, zone back to the house, hand in... my stake is my time when I pull the gobbies arm to get my prize with the hope that this one time of my 11 tries per day will be that reactant that could make... a stack of food or a +157 breastplate.</p><p>There are great ideas in this thread... make the crafting pots heirloom... increase the frequency of the reactants.... but there must be a booby prize, without that, then the next item will become it.... if not 20 marr cherries being the "you lose" spin of the wheel then the 2% rare gather pot will be.</p></blockquote><p>I still I guess disagree.  Why does there have to be a booby prize?  Or at least one so pitiful that many, or at least I'd almost prefer to get nothing?  There's plenty of daily quests, yet this is the only one that seems to give a chance at basically getting almost nothing at all.  So to me having such a booby prize isn't justified, just a slap in the face.  Mind you, yes I am happy that I'm lowering the research time, so I can get the recipe a bit faster then normal.</p><p>Maybe if NOTHING else, have the booby prize be raws I can use.  20 marr cherries for a weaponsmith is useless.  Maybe if it was 200 raws of one that the artisan in question can use, then that I think would be enough for what would still be a booby prize.</p><p>Or to put it another way, even the booby prize on a game show is usually something that although pitiful compared to the grand prize, isn't a complete insult.  There are exceptions, but generally speaking it's the case.</p></blockquote><p>I would have to agree. The 20 common harvests is insulting and annoying. Today, 4 out of 6 of my crafters got the common harvests. I have yet to get a reactant. The best I have done is 2 Harvesting potions and 4 rares.</p><p>There is no point to rewarding a booby prize. One could point out that the quest does cost us the fuel. Even writs reward back the price of the fuel and then some.</p><p>I made some suggestions earlier in the thread. Make the common reward an item that can be sold for either status or faction. I would prefer faction as it would not be unbalancing to have a second daily means by which to increase the faction of one's choice.</p><p>+250 of any faction > 20 Marr Cherries any day of the week. </p>

Elomort
12-14-2011, 04:36 AM
<p>Personally what is really insulting is not getting 20 Amber but that if you finally get that reactant as a provvy you can make a stack of food whilst armourers and tailors get to make something that will sell for a lot.</p><p>That's what is insulting.</p>

WanyenII
12-14-2011, 04:56 AM
<p>Change the 'booby prize' of common mats to a minor apprentice research reducer potion, call it extra credit; or whatever.  It would shave an additional 1-5 percent off the remaining time.</p><p>Changing the potions to heirloom and faction would be better, as they are almost generally of little use to a max level crafter.  Each potion would have one of the major crafting factions associated with it, so it would be a dual use item: activate it for the effect, or sell it for faction.</p>

Tyrus Dracofire
12-14-2011, 06:08 AM
<p>i dont mind few bundles of "pomegrane" added on reward list from shard of love since it is limited supply on per zone timer. that something we could use from limited supply and mixed uncommon raws ideas.</p><p>i always need more t8 and t9 rare roots for mannequins or tapestries.</p>

Troubor
12-14-2011, 06:55 AM
<p><cite>1) Elomort wrote:</cite></p><blockquote><p>Personally what is really insulting is not getting 20 Amber but that if you finally get that reactant as a provvy you can make a stack of food whilst armourers and tailors get to make something that will sell for a lot.</p><p>That's what is insulting.</p></blockquote><p><cite>2)  Anaogi@Permafrost wrote:</cite></p><blockquote><p>Meh, I don't mind the common materials so much.  But then I'm cycling 9+ toons daily, so I may be a little cracked to start with...<img src="../images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p>Besides, it's a side effect of hurring the research process--<em>the real point behind doing the quests!</em></p></blockquote><p>1)  @ Elomort:</p><p>I want to say that they might be addressing this issue?  And this I will agree with you on, if all the other classes get a permament item that they can sell, or if like me they don't raid is most likely a good upgrade, then why did provisioners get semi-shafted with a reward of food/drink that maybe has nice stats, but is still just a consumable, and only lasts 30 minutes.</p><p>I do know that carpenters along with what they make now may get some furniture, I think I saw a thread like that.  I want to say that provisioners will be covered as well up and beyond the particle effect items, but again not sure.</p><p>2)  @ Anaogi@permafrost:</p><p>Oh, don't get me wrong.  I appricate the idea of the apprentices.  This was the one thing I was looking forward to most with AoD, even above beastlords or even the new Freeport.  But even so, the "booby prize" reward is just kind of too miniscule I think.  I do wonder if they just slapped it in to fill a "slot" on the list of rewards with no real thought given to the situation.  One can make a booby prize that although isn't worth a lot per-se, doesn't feel like it's almost insulting.  There's been some good suggestions such as faction, 200 raws and raws usuable by the class in question as opposed to pure random selection, and many others.  So yes, I very much look forward to getting my first recipes, and then deciding what my second series of recipes will be.  But..does the booby prize have to be so pitiful?</p>

Meirril
12-14-2011, 06:58 AM
<p><cite>Elomort wrote:</cite></p><blockquote><p>Personally what is really insulting is not getting 20 Amber but that if you finally get that reactant as a provvy you can make a stack of food whilst armourers and tailors get to make something that will sell for a lot.</p><p>That's what is insulting.</p></blockquote><p>No, the insulting part is you can broker away that collossal reactant and get 95%+ of the value of the item. Someone else will buy it and commission a crafter for 5p to do the final combine.</p>

Meirril
12-14-2011, 07:01 AM
<p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Why?  Adventuring repeatable quests don't have "booby prizes."</p><p>At the very least, replace the raws with status or something.  Or plat.  That would be good.  Gimme some plats.  </p></blockquote><p>Adventuring involves killing things. Random rewards for adventurers depends a lot on drops from monsters. Crafting doesn't have anything like that for most quests. Just the daily mara instances.</p><p>I'm glad we don't have to do an entire instance to advance the quest, but still have a chance of getting something nice. I think of it as a very nice ballance. If the only reward was the research time reduction, I'd still do the daily crafting quest.</p>

Troubor
12-14-2011, 07:15 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Why?  Adventuring repeatable quests don't have "booby prizes."</p><p>At the very least, replace the raws with status or something.  Or plat.  That would be good.  Gimme some plats.  </p></blockquote><p>Adventuring involves killing things. Random rewards for adventurers depends a lot on drops from monsters. Crafting doesn't have anything like that for most quests. Just the daily mara instances.</p><p>I'm glad we don't have to do an entire instance to advance the quest, but still have a chance of getting something nice. I think of it as a very nice ballance. If the only reward was the research time reduction, I'd still do the daily crafting quest.</p></blockquote><p>I would do the daily quest if the only reward was time as well.  But you miss the point.  For starters, no adventuring does involve killing things.  So what?  Adventuring doesn't involve a continual grind of doing a small horde or tradeskil writs just to gain a level either.  And there are other quests that are quite involved that are pure tradeskill.  The Artisan epic, the coldain prayer shawl and if you consider this to be a crafting one, Qho's two gathering quests come to mind for instance.  The tradeskill societies also give lower level tradeskill quests as well.</p><p>Again, I'm not demanding that we have a greater chance of a reactant.  I WANT those to be rare.  I am just saying the booby prize is well..just too little.  Maybe I am a bit greedy, maybe I should just appricate it.  But a booby prize that would still be more then a miniscule token I think should have been put in place.</p>

Koldriana
12-14-2011, 10:45 AM
<p>I like the idea of having the 'uncommon' mats as options for rewards (ie. pommegranates and other dungeon/raid only drops) since 'crafters' are supposed to be a <span style="text-decoration: underline;">viable</span> play style it would be nice for crafters to be able to get access to those mats (and gems) in a way that they can have a chance to get some of those things that are now totally out of reach for a pure crafter class.</p><p>Also +1 to make potions Heirloom <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Meirril
12-14-2011, 04:13 PM
<p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Why?  Adventuring repeatable quests don't have "booby prizes."</p><p>At the very least, replace the raws with status or something.  Or plat.  That would be good.  Gimme some plats.  </p></blockquote><p>Adventuring involves killing things. Random rewards for adventurers depends a lot on drops from monsters. Crafting doesn't have anything like that for most quests. Just the daily mara instances.</p><p>I'm glad we don't have to do an entire instance to advance the quest, but still have a chance of getting something nice. I think of it as a very nice ballance. If the only reward was the research time reduction, I'd still do the daily crafting quest.</p></blockquote><p>I would do the daily quest if the only reward was time as well.  But you miss the point.  For starters, no adventuring does involve killing things.  So what?  Adventuring doesn't involve a continual grind of doing a small horde or tradeskil writs just to gain a level either.  And there are other quests that are quite involved that are pure tradeskill.  The Artisan epic, the coldain prayer shawl and if you consider this to be a crafting one, Qho's two gathering quests come to mind for instance.  The tradeskill societies also give lower level tradeskill quests as well.</p><p>Again, I'm not demanding that we have a greater chance of a reactant.  I WANT those to be rare.  I am just saying the booby prize is well..just too little.  Maybe I am a bit greedy, maybe I should just appricate it.  But a booby prize that would still be more then a miniscule token I think should have been put in place.</p></blockquote><p>The point about bringing up killing things and drops is that a good 70% of the monsters you kill drop nothing. You kill 10 rats you might come away with a master spell...or 1 rats tail. Guess which one is more likely?</p><p>The devs did something like that with this quest. Chances are you get nothing of use or importance, and occasionally you get something really great. I would be ok if they just removed the 20 harvestables if it would stop the complaints. But honestly, a little something instead of nothing is better.</p><p>FYI: I've destroyed every stack of 20 that didn't go into my guild's depot. It isn't like I think 20 common raws are precious or anything. It is just that destroying stuff I don't need is really easy to do. Gathering 20 of a particular resource on the other hand involves zoning and finding a node. That's a good 15 min that I don't have to waste if I just gratefully accept this empty gesture in the spirit it was intended.</p><p>Try being grateful for even the little things. Worse than kids complaining about gifts.</p>

Valdaglerion
12-14-2011, 04:36 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Why?  Adventuring repeatable quests don't have "booby prizes."</p><p>At the very least, replace the raws with status or something.  Or plat.  That would be good.  Gimme some plats.  </p></blockquote><p>Adventuring involves killing things. Random rewards for adventurers depends a lot on drops from monsters. Crafting doesn't have anything like that for most quests. Just the daily mara instances.</p><p>I'm glad we don't have to do an entire instance to advance the quest, but still have a chance of getting something nice. I think of it as a very nice ballance. If the only reward was the research time reduction, I'd still do the daily crafting quest.</p></blockquote><p>I would do the daily quest if the only reward was time as well.  But you miss the point.  For starters, no adventuring does involve killing things.  So what?  Adventuring doesn't involve a continual grind of doing a small horde or tradeskil writs just to gain a level either.  And there are other quests that are quite involved that are pure tradeskill.  The Artisan epic, the coldain prayer shawl and if you consider this to be a crafting one, Qho's two gathering quests come to mind for instance.  The tradeskill societies also give lower level tradeskill quests as well.</p><p>Again, I'm not demanding that we have a greater chance of a reactant.  I WANT those to be rare.  I am just saying the booby prize is well..just too little.  Maybe I am a bit greedy, maybe I should just appricate it.  But a booby prize that would still be more then a miniscule token I think should have been put in place.</p></blockquote><p>The point about bringing up killing things and drops is that a good 70% of the monsters you kill drop nothing. You kill 10 rats you might come away with a master spell...or 1 rats tail. Guess which one is more likely?</p><p>The devs did something like that with this quest. Chances are you get nothing of use or importance, and occasionally you get something really great. I would be ok if they just removed the 20 harvestables if it would stop the complaints. But honestly, a little something instead of nothing is better.</p><p>FYI: I've destroyed every stack of 20 that didn't go into my guild's depot. It isn't like I think 20 common raws are precious or anything. It is just that destroying stuff I don't need is really easy to do. Gathering 20 of a particular resource on the other hand involves zoning and finding a node. That's a good 15 min that I don't have to waste if I just gratefully accept this empty gesture in the spirit it was intended.</p><p>Try being grateful for even the little things. Worse than kids complaining about gifts.</p></blockquote><p>The biggest problem with the implementation is the daily throttle placed on these things. The difference between mob grinding and a daily repeatable quest is choice.</p><p>If I dont get what I am looking for as a drop after killing 10 rats I can continue killing them til I fall asleep at the keyboard. With a daily repeat I get one random shot and then nothing until tomorrow.</p><p>I have a lot of toons and thereby have tested this out but its only been a week mind you. I see the % of the reactants being about that of obtaining a rare while harvesting. The problem here is a random chance on a throttled quest. You may get a reactant on your first try, you may go weeks to months without one. ITs going to be completely based on how many toons you are doing this quest on each day and how many days you do it.</p><p>I truly despise the artifical throttles being placed in the game to hinder progression at the players desired pace. </p><p>To their credit the inclusion of this quest was a response to player feedback. The part they did not heed was to not make the quest a daily throttled quest <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Te'ana
12-14-2011, 09:39 PM
<p>I just started this grind 2 days ago, but on 27 toons spread over several accounts. Although about half the time I got stacks of 20 common raws, I did get one Collosal Reactant, 2 kaborite clusters, 2 toxnettle roots, and 2 spotted pelts. I also got an assortment of potions:</p><table cellspacing="0" cellpadding="0" width="183"><colgroup><col width="183"></col> </colgroup><tbody><tr height="20"><td width="183" height="20"><span style="color: #ff0000;">potion of success</span></td></tr> <tr height="20"><td height="20"><span style="color: #ff0000;">potion of innovation</span></td></tr> <tr height="20"><td height="20"><span style="color: #ff0000;">potion of hastened learning</span></td></tr> <tr height="20"><td height="20"><span style="color: #ff0000;">potion of critical success</span></td></tr> <tr height="20"><td height="20"><span style="color: #ff0000;">potion of bountiful harvests</span></td></tr></tbody></table>

CorpseGoddess
12-14-2011, 11:27 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Why?  Adventuring repeatable quests don't have "booby prizes."</p><p>At the very least, replace the raws with status or something.  Or plat.  That would be good.  Gimme some plats.  </p></blockquote><p>Adventuring involves killing things. Random rewards for adventurers depends a lot on drops from monsters. Crafting doesn't have anything like that for most quests. Just the daily mara instances.</p><p>I'm glad we don't have to do an entire instance to advance the quest, but still have a chance of getting something nice. I think of it as a very nice ballance. If the only reward was the research time reduction, I'd still do the daily crafting quest.</p></blockquote><p>I would do the daily quest if the only reward was time as well.  But you miss the point.  For starters, no adventuring does involve killing things.  So what?  Adventuring doesn't involve a continual grind of doing a small horde or tradeskil writs just to gain a level either.  And there are other quests that are quite involved that are pure tradeskill.  The Artisan epic, the coldain prayer shawl and if you consider this to be a crafting one, Qho's two gathering quests come to mind for instance.  The tradeskill societies also give lower level tradeskill quests as well.</p><p>Again, I'm not demanding that we have a greater chance of a reactant.  I WANT those to be rare.  I am just saying the booby prize is well..just too little.  Maybe I am a bit greedy, maybe I should just appricate it.  But a booby prize that would still be more then a miniscule token I think should have been put in place.</p></blockquote><p>The point about bringing up killing things and drops is that a good 70% of the monsters you kill drop nothing. You kill 10 rats you might come away with a master spell...or 1 rats tail. Guess which one is more likely?</p><p>The devs did something like that with this quest. Chances are you get nothing of use or importance, and occasionally you get something really great. I would be ok if they just removed the 20 harvestables if it would stop the complaints. But honestly, a little something instead of nothing is better.</p><p>FYI: I've destroyed every stack of 20 that didn't go into my guild's depot. It isn't like I think 20 common raws are precious or anything. It is just that destroying stuff I don't need is really easy to do. Gathering 20 of a particular resource on the other hand involves zoning and finding a node. That's a good 15 min that I don't have to waste if I just gratefully accept this empty gesture in the spirit it was intended.</p><p>Try being grateful for even the little things. Worse than kids complaining about gifts.</p></blockquote><p>There is a HUGE difference between killing things and not getting a reward, and completing a quest and getting something I can get just by doing something I can do without questing.  That was my point.  Adventuring questing is usually to get items you can't get by any other means, or to get plat or status.</p><p>And please don't lump me into the entitled brat group.  I'm far from one of those people, but in this instance, I really do feel as though we *are* being stiffed.  I'm doing a quest, I'm working through the intended content, and I'm being rewarded with something I can go out and easily get myself?  That's not the purpose of quest rewards.</p>

Debbani
12-14-2011, 11:28 PM
<p>If you're gonna give me a booby prize at least make it one that is actually a pain in the booty to harvest.  My chef needs apples.... for the 5 hr duration pie.  (won't rant about the 37 min recipes i am wasting time researching)  For some reason I'll get 5 cucumber, 5  tea leaves, and 1 apple.  Almost always 1 apple.  So, instead of the 20 peaches I will never ever use why not apples?  At least make the booby prize remotely useful.</p>

Katz
12-14-2011, 11:39 PM
<p><cite>Koldriana wrote:</cite></p><blockquote><p>I like the idea of having the 'uncommon' mats as options for rewards (ie. pommegranates and other dungeon/raid only drops) since 'crafters' are supposed to be a <span style="text-decoration: underline;">viable</span> play style it would be nice for crafters to be able to get access to those mats (and gems) in a way that they can have a chance to get some of those things that are now totally out of reach for a pure crafter class.</p><p>Also +1 to make potions Heirloom <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I also like the idea of adding those.   Chromatic essence, smoldering shard, seed of growth, and the other drops listed.   I've very much enjoyed getting the rare materials too.</p><p>The gems and other items used to craft armor would be great too.</p>

bks6721
12-15-2011, 04:36 AM
<p>still haven't heard.. once we research ALL T9 recipes can we still do a daily quest for a rare chance at a Collosal Reactant?  Tricks to keep the quest active longer, like changing the recipe being searched before its complete?  Anyone?</p>

Whilhelmina
12-15-2011, 06:40 AM
<p>research T2-T8?</p><p>I kinda like getting 20 raws. I don't have guild harvesters. I do have a pony but I always fell short of some raws. 20 is a bit small perhaps, but well, whatever keeps down harvesting time.</p>

Kuulei
12-15-2011, 07:14 AM
<p>So i am finishing up day <span style="text-decoration: line-through;">8</span> 9 of dailies on 9 level 90 crafters on Everfrost.. thats <span style="text-decoration: line-through;">72</span> 81 quests and not a single Colossal Reactant.  I think the RNG hates me.  They need to make the potsions hierloom, so I can start all new crafters since these 9 are broken!</p><p>I am actaully going to keep editing this post, to see how long it takes to get a Colossal on one of these 90 crafters I have on Everfrost!</p>

Snowdonia
12-15-2011, 09:09 AM
<p>Down with the booby prize of 20 common mats! UP with making the potions heirloom!!</p>

ratbast
12-15-2011, 10:06 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Elomort wrote:</cite></p><blockquote><p>Personally what is really insulting is not getting 20 Amber but that if you finally get that reactant as a provvy you can make a stack of food whilst armourers and tailors get to make something that will sell for a lot.</p><p>That's what is insulting.</p></blockquote><p>No, the insulting part is you can broker away that collossal reactant and get 95%+ of the value of the item. Someone else will buy it and commission a crafter for 5p to do the final combine.</p></blockquote><p>dont need to worry about me taking 5 plat work orders and thereby lowering minimum wage.</p><p>i will do 1 freebie combine for each of my crafters on their first recipe, after that, i will do for friends only or out of sympathy. the current culture of tipping discourages ppl from clear communication about expectations as well. i hear someone saying tipping well and i blow it off. i want a hard and fast number to bother camping over. when i do a combine for someone, i expect basically nothing in return, except thanks. some ppl think tipping well is 1 gp. how can i complain? they gave what they were offering in their own mind. the sale of service was extremely ambiguous.</p><p>if its not comparable to a PR plat run, i wont log a crafter for a paid job. the minigame is not challenging and its not complex (456456456456). doing it is a service and kindness. i prefer to buy pots/food/temporary crafted items from broker, even tho i can make them myself.</p><p>that says something about the long term fun factor of current crafting. i love crafting but i think its more from the point of not being held back by that aspect of game play, conquering it so it cant screw with me anymore. it could be fun, but not many have that perspective right now.</p><p>currently ppl start heroic pugs for the fun factor. rarely do ppl start mara daily for fun factor. the only time i join one is to get the naiad plushie for an alt. i think a lot of it boils down to having something that others dont. one of the main ego thrusts of raid looting.</p><p>the 20 common mats is something that annoys me since i have to destroy it or put in harvest depot, more clicking. but when i realize i didnt get a reactant, i think it feels better to click on something than get absolutely nothing. that would be a bigger letdown.</p><p>how about when you get 20 amber and for a split second mistakenly think you got a colossal reactant? rofl</p>

bks6721
12-16-2011, 05:37 AM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>research T2-T8?</p><p>I kinda like getting 20 raws. I don't have guild harvesters. I do have a pony but I always fell short of some raws. 20 is a bit small perhaps, but well, whatever keeps down harvesting time.</p></blockquote><p>I'm guessing.. but wouldn't researching T3 possibly reward a T3 reactant?</p><p>The quests we can do aren't endless.  We will run out of them once all recipes are researched.  In other words, I can't try for a collosal every day for a full year or more.  Once we research all top tier recipes our chances of a Collosal Reactant drops to zero.</p><p>hopefully we can keep doing a daily task once all recipes are done.. thats what I'm asking.</p>

LaeliaJS
12-16-2011, 05:46 AM
<p>I'd rather get a single city token or Moonlight Enchantments token than 20 common materials.</p><p>Also +1 on making the potions heirloom.</p>

Troubor
12-16-2011, 07:28 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Why?  Adventuring repeatable quests don't have "booby prizes."</p><p>At the very least, replace the raws with status or something.  Or plat.  That would be good.  Gimme some plats.  </p></blockquote><p>Adventuring involves killing things. Random rewards for adventurers depends a lot on drops from monsters. Crafting doesn't have anything like that for most quests. Just the daily mara instances.</p><p>I'm glad we don't have to do an entire instance to advance the quest, but still have a chance of getting something nice. I think of it as a very nice ballance. If the only reward was the research time reduction, I'd still do the daily crafting quest.</p></blockquote><p>I would do the daily quest if the only reward was time as well.  But you miss the point.  For starters, no adventuring does involve killing things.  So what?  Adventuring doesn't involve a continual grind of doing a small horde or tradeskil writs just to gain a level either.  And there are other quests that are quite involved that are pure tradeskill.  The Artisan epic, the coldain prayer shawl and if you consider this to be a crafting one, Qho's two gathering quests come to mind for instance.  The tradeskill societies also give lower level tradeskill quests as well.</p><p>Again, I'm not demanding that we have a greater chance of a reactant.  I WANT those to be rare.  I am just saying the booby prize is well..just too little.  Maybe I am a bit greedy, maybe I should just appricate it.  But a booby prize that would still be more then a miniscule token I think should have been put in place.</p></blockquote><p>The point about bringing up killing things and drops is that a good 70% of the monsters you kill drop nothing. You kill 10 rats you might come away with a master spell...or 1 rats tail. Guess which one is more likely?</p><p>The devs did something like that with this quest. Chances are you get nothing of use or importance, and occasionally you get something really great. I would be ok if they just removed the 20 harvestables if it would stop the complaints. But honestly, a little something instead of nothing is better.</p><p>FYI: I've destroyed every stack of 20 that didn't go into my guild's depot. It isn't like I think 20 common raws are precious or anything. It is just that destroying stuff I don't need is really easy to do. Gathering 20 of a particular resource on the other hand involves zoning and finding a node. That's a good 15 min that I don't have to waste if I just gratefully accept this empty gesture in the spirit it was intended.</p><p>Try being grateful for even the little things. Worse than kids complaining about gifts.</p></blockquote><p>Uh-huh.  And as I stated, I would do the quests even if there was no reward, so I am greatful for even the little things, as you put it. </p><p>As for your example, I suppose doing a solo overland zone your comment makes some sense.  But doing a t9 instance, every named with some exceptions will drop something of use to someone in the group, even if that ends up being an alt, or an item transmuted, or an item where loot rights are sold and thus the group in question gains coin.</p><p>As for taking 15 minutes to find a node to get 20 of something, again that only applies if one doesn't have a guild harvester and/or the harvesting pony.  Most crafters have access to guild harvesters, a good percentage have access to the pony as well.  Okay, one must wait for both to "come back", but I get a lot more then 20 random items from either form of automatic harvesters.  In the case of guild harvesters at least, no quest at ALL was needed.</p><p>I find it amusing that you state that getting nothing would be okay if it stopped the complaints.  WHY are you concerned if people complain?  I'm not saying I dislike the apprentices.  I'm not saying I am not greatful overall.  At least with regard to myself, I'm not saying I want a greater chance at reactants.  So why does anyone complaing about such irritate you so?  Are people ALLOWED to complain and/or comment?  Do let me know.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>May I suggest that one can complain and offer suggestions and yet still be greatful overall?  Please don't assume I am not greatful overall for the apprentices.  Such assumptions are worse then your unasked for advice in your last line.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Well, my point has been made.  Will my life end if my complaints are ignored by the developers?  Of course not.  Do I feel some sense of entitlment, despite your apparent implications that I do?  No.  I just simply feel that the booby prize isn't a good reward, and that it wasn't thought out well.  LaeliaJS just suggested a city token or moonlight enchantment token.  Something anyone can use, and yet a very small reward.  That would have been a well thought out "booby prize".  Is it horrid for her to suggest that?</p>

Xianthia
12-16-2011, 03:55 PM
<p>I actually don't want anything else added to the loot/reward from the apprentices.  Wouldn't that lower the chances at the reactants?</p><p>Unless additions of items means increasing the odds of a reactant being given.. then I could be swayed!</p><p>I view the 20 common raws as par for the course, it's just part of how the apprentices were set up.  I grab my raws and move on to the next apprentice.  Tomorrow I may have better luck <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Gaealiege
12-17-2011, 10:58 AM
<p>Do whatever with the 20 harvestable reward, but anyone here asking for colossals to be more common needs to be clued into reality.  I run Drunder (all three) and EoW each day.  Typically we receive a colossal per two runs, so per 8 instances which takes 4-5 hours total spread across an 18 hour period we might get a single colossal.</p><p>You hail an NPC, walk 10 feet away, spend 22 seconds crafting, walk back 10 feet, boom chance at colossal.  I don't want to see you complaining here.  You put in 0 effort to receive your colossals.  Be thankful SOE caters to the (edited).</p>

Wurm
12-17-2011, 11:12 AM
<p>And is the gear that can be made with it better than you already have? Probably not... so you sell it at a huge profit.</p><p>Reality check indeed.</p>

SOE-MOD-07
12-17-2011, 11:26 AM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=502816&post_id=5686097" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=50281...post_id=5686097</a> Personal attack

Wurm
12-17-2011, 12:59 PM
<p>As an adventurer who crafts and not the other way around... your insulting post has nothing to do with reality.</p><p>Quite a few of us are hoping for the colossal to improve our toons without having to pay out our butts for them... and we are not just going to shrug and put them up for sale, as most of the people running the instances where they drop "every couple of runs" are doing.</p><p>So I request you take your own advice...</p>

Gaealiege
12-17-2011, 01:41 PM
<p>Yeah, the point here being that you don't put in any effort to receive a colossal via the apprentice.  To complain you don't have a fair chance of getting it from a 60 second quest in relation to people that put hours per day into getting them is laughable.</p>

Catria
12-17-2011, 02:06 PM
<p>+1</p><p>I really think with it being a daily quest that 20 commons is a slap in the face kind of thing.</p>

Meirril
12-17-2011, 09:00 PM
<p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Troubor wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Why?  Adventuring repeatable quests don't have "booby prizes."</p><p>At the very least, replace the raws with status or something.  Or plat.  That would be good.  Gimme some plats.  </p></blockquote><p>Adventuring involves killing things. Random rewards for adventurers depends a lot on drops from monsters. Crafting doesn't have anything like that for most quests. Just the daily mara instances.</p><p>I'm glad we don't have to do an entire instance to advance the quest, but still have a chance of getting something nice. I think of it as a very nice ballance. If the only reward was the research time reduction, I'd still do the daily crafting quest.</p></blockquote><p>I would do the daily quest if the only reward was time as well.  But you miss the point.  For starters, no adventuring does involve killing things.  So what?  Adventuring doesn't involve a continual grind of doing a small horde or tradeskil writs just to gain a level either.  And there are other quests that are quite involved that are pure tradeskill.  The Artisan epic, the coldain prayer shawl and if you consider this to be a crafting one, Qho's two gathering quests come to mind for instance.  The tradeskill societies also give lower level tradeskill quests as well.</p><p>Again, I'm not demanding that we have a greater chance of a reactant.  I WANT those to be rare.  I am just saying the booby prize is well..just too little.  Maybe I am a bit greedy, maybe I should just appricate it.  But a booby prize that would still be more then a miniscule token I think should have been put in place.</p></blockquote><p>The point about bringing up killing things and drops is that a good 70% of the monsters you kill drop nothing. You kill 10 rats you might come away with a master spell...or 1 rats tail. Guess which one is more likely?</p><p>The devs did something like that with this quest. Chances are you get nothing of use or importance, and occasionally you get something really great. I would be ok if they just removed the 20 harvestables if it would stop the complaints. But honestly, a little something instead of nothing is better.</p><p>FYI: I've destroyed every stack of 20 that didn't go into my guild's depot. It isn't like I think 20 common raws are precious or anything. It is just that destroying stuff I don't need is really easy to do. Gathering 20 of a particular resource on the other hand involves zoning and finding a node. That's a good 15 min that I don't have to waste if I just gratefully accept this empty gesture in the spirit it was intended.</p><p>Try being grateful for even the little things. Worse than kids complaining about gifts.</p></blockquote><p>Uh-huh.  And as I stated, I would do the quests even if there was no reward, so I am greatful for even the little things, as you put it. </p><p>As for your example, I suppose doing a solo overland zone your comment makes some sense.  But doing a t9 instance, every named with some exceptions will drop something of use to someone in the group, even if that ends up being an alt, or an item transmuted, or an item where loot rights are sold and thus the group in question gains coin.</p><p>As for taking 15 minutes to find a node to get 20 of something, again that only applies if one doesn't have a guild harvester and/or the harvesting pony.  Most crafters have access to guild harvesters, a good percentage have access to the pony as well.  Okay, one must wait for both to "come back", but I get a lot more then 20 random items from either form of automatic harvesters.  In the case of guild harvesters at least, no quest at ALL was needed.</p><p>I find it amusing that you state that getting nothing would be okay if it stopped the complaints.  WHY are you concerned if people complain?  I'm not saying I dislike the apprentices.  I'm not saying I am not greatful overall.  At least with regard to myself, I'm not saying I want a greater chance at reactants.  So why does anyone complaing about such irritate you so?  Are people ALLOWED to complain and/or comment?  Do let me know.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>May I suggest that one can complain and offer suggestions and yet still be greatful overall?  Please don't assume I am not greatful overall for the apprentices.  Such assumptions are worse then your unasked for advice in your last line.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Well, my point has been made.  Will my life end if my complaints are ignored by the developers?  Of course not.  Do I feel some sense of entitlment, despite your apparent implications that I do?  No.  I just simply feel that the booby prize isn't a good reward, and that it wasn't thought out well.  LaeliaJS just suggested a city token or moonlight enchantment token.  Something anyone can use, and yet a very small reward.  That would have been a well thought out "booby prize".  Is it horrid for her to suggest that?</p></blockquote><p>If we were talking about a long involved tradeskill quest where you spend almost an hour crafting I could see the reward of 20 common raw materials being absurd. But this is the reward for a 1 combine quest.</p><p>As for complaining, I acutally do it all the time. Though minor gripes like 20 common rares get herd by the crafting channel, not a forum post. This just doesn't seem like a major issue that demands action. I'd rather see more time spent re-itemizing crafted items (again), or potions and poisons being totally reconsidered, or a plan for more furniture recipes to be added. Something that further expands crafting. This just seems to be a minor gripe. And yet, its got 4 pages of replies.</p><p>Ah well, maybe this is the biggest issue we have with crafting and it deserves the development's full attention before they go back to thinking about bronze silver and gold.</p>

Snowdonia
12-18-2011, 05:51 AM
<p>If 20 common mats wasn't bad enough, my WOODWORKER just received 20 caynar nuts as their "reward" for doing her daily today.</p><p>Really?? Seriously?!?! What the heck does a WW need with 20 caynar nuts? Far out! At least give these rewards some sense if you're gonna insist on giving out the booby prizes. >.<</p>

Mermut
12-18-2011, 06:49 AM
<p>Fuel cost for the combine would be a better 'booby prize' then 20 of a random raw.</p>

Kuulei
12-18-2011, 08:31 AM
<p><cite>Kuulei wrote:</cite></p><blockquote><p>So i am finishing up day <span style="text-decoration: line-through;">8</span> 9 of dailies on 9 level 90 crafters on Everfrost.. thats <span style="text-decoration: line-through;">72</span> 81 quests and not a single Colossal Reactant.  I think the RNG hates me.  They need to make the potsions hierloom, so I can start all new crafters since these 9 are broken!</p><p>I am actaully going to keep editing this post, to see how long it takes to get a Colossal on one of these 90 crafters I have on Everfrost!</p></blockquote><p>So now lets edit this again.. 11 days of dailies on 9 crafter for a total of 99 quests.  I'll be picking up 9 recipes in about 16 hours, unable to make a single one.</p><p>Please consider making the potions heirloom?  So I have at least something to look forward to?</p>

Whilhelmina
12-18-2011, 08:35 AM
<p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p>I'm guessing.. but wouldn't researching T3 possibly reward a T3 reactant?</p><p>The quests we can do aren't endless.  We will run out of them once all recipes are researched.  In other words, I can't try for a collosal every day for a full year or more.  Once we research all top tier recipes our chances of a Collosal Reactant drops to zero.</p><p>hopefully we can keep doing a daily task once all recipes are done.. thats what I'm asking.</p></blockquote><p>No, you always get the quest of your real TS tier, whatever the researched recipe (or even if you don't research).</p><p>Colossal seems to be 1/100 or something when tradeskilling. I got one on Test and none on live so far (9 90 TSchars on both). Tons of rares though. But I would really love to be able to trade those potions.</p>

Meirril
12-18-2011, 03:49 PM
<p><cite>Kuulei wrote:</cite></p><blockquote><p><cite>Kuulei wrote:</cite></p><blockquote><p>So i am finishing up day <span style="text-decoration: line-through;">8</span> 9 of dailies on 9 level 90 crafters on Everfrost.. thats <span style="text-decoration: line-through;">72</span> 81 quests and not a single Colossal Reactant.  I think the RNG hates me.  They need to make the potsions hierloom, so I can start all new crafters since these 9 are broken!</p><p>I am actaully going to keep editing this post, to see how long it takes to get a Colossal on one of these 90 crafters I have on Everfrost!</p></blockquote><p>So now lets edit this again.. 11 days of dailies on 9 crafter for a total of 99 quests.  I'll be picking up 9 recipes in about 16 hours, unable to make a single one.</p><p>Please consider making the potions heirloom?  So I have at least something to look forward to?</p></blockquote><p>And if you scribe the Drunder recipes (144 recipes) just how many are you ready to make? With apprentices you have some limited access to the materials. With drunder the materials are limited to what adventuerers gather and bring to a crafter. This doesn't seem like a valid argument to me.</p>

Asif
12-19-2011, 08:27 AM
<p>Wel 3 days in row doing my APP tradeskills I AM 18 outof 21 with only getting 20 GATHERING supplies. (7 CRAFTRES&nbsp<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>I have 4 guys with the pack pony also have the guildhall gathering stuff</p><p>So in my option the reward of 20 regular gatherig suplies has TO GO IT IS  TOTAL WASTE OF TIME.</p><p>I see dropping this CRAP down the road as it is nothing  a totall waste of tome</p><p>So please have alook at this and come up with something alse 20 gathering raws is a total waste of my time and sure it is for other folks out here. I do know my wife with 5 has already given up on this as she says its the worst useless time sink ingame , this coming from a womed who raids 5 nights aweek (HC) not easy mood so she knows all about time sinks</p><p>So who ever came up with this idea Please Pleaes have a look at this cause it is totally broken as far as i am concerned</p>

bks6721
12-19-2011, 08:38 AM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p>I'm guessing.. but wouldn't researching T3 possibly reward a T3 reactant?</p><p>The quests we can do aren't endless.  We will run out of them once all recipes are researched.  In other words, I can't try for a collosal every day for a full year or more.  Once we research all top tier recipes our chances of a Collosal Reactant drops to zero.</p><p>hopefully we can keep doing a daily task once all recipes are done.. thats what I'm asking.</p></blockquote><p>No, you always get the quest of your real TS tier, whatever the researched recipe (or even if you don't research).</p><p>Colossal seems to be 1/100 or something when tradeskilling. I got one on Test and none on live so far (9 90 TSchars on both). Tons of rares though. But I would really love to be able to trade those potions.</p></blockquote><p>thank you, thats good news.</p><p>Doing the dailys on my 9 crafters I have recieved one collosal so far.  Now my dilema is trying to decide which of my 10 adventures will get an upgrade. </p><p>I'd run more Mara instances if they had about the same chance or slightly less than DoV zones.</p>

SOE-MOD-07
12-19-2011, 08:06 PM
<p>Everyone please remember to be courteous and constructive when posting. </p>

BradO 1812
12-20-2011, 11:43 AM
<p>I guess I'm in the minority here, I don't mind getting the 20 common harvests.</p><p>Sure I prefer to get a potion or a rare, haven't experienced the joy of getting the free reactant yet.</p><p>I currently have 5 crafters researching from the same Inn room.  I've got a personal harvest depot in there and one toon with a pack horse.  I usualy use the packhorse once a day when that toon is doing the crafting so my depot isn't overflowing.  For me the 20 common harvests works out nicely when it's roots/wood/ore etc.  It's the perfect number of raws for 5 crafters to do their daily research combine. It's almost like a free spin of the wheel for the next days research.</p><p>When I get the berries or the octopus then my provisioner just makes some food or drink after his research.</p><p>Not everyone has pack horses.</p><p>Not everyone has guild harvesters.</p><p>Not everyone hates the common raws.</p><p>Not everyone has forgotten that the main point of this combine is to take 4 hours off your research. </p>

ratbast
12-20-2011, 01:45 PM
I agree 20 is better than nothing, but i dont think the main point is shorten research time. i do the quest and log each crafter for the chance at colossal. if it wasnt for this i simply wouldnt do it. there is no faction grind to bother with. the pots and mats and rares arent worth the time and effort for a 90 artisan. If there was some way to opt in for harder daily with significantly greater chance at reactant i would do it, even if that meant no chance for rare harvest, common mats, or pots and more time sink. without doing any research time help, most crafters will have all their t9 recipes in 15 days x4 archtypes, or 2 months. reducing this down to 40 days (from 60) is not worth logging a fleet of crafters every single day. it seems the drop rate on reactant and rares has been nerfed. a terrible decision IMO. the reactant is the sole reason i log my crafters at all. a drop rate <2% will likely mean i will not do the quest once i get my own personal needs met. which will suck for supply. which will suck for noncrafters.

Troubor
12-20-2011, 02:26 PM
<p> I'm going to walk away from this thread for now since I think my point was made.  I know I did argue a bit with people who did disagree, but at the same time I don't have issue if you do.  I just do feel strongly about it and do think it's too much of a booby prize.  And do feel it's enough of an issue to complain on the forums, even if most likely they won't do much I think.</p><p>As an aside, I don't want a "greater" booby prize per-se, as much as a more useful one.  At least at this stage, if I implied that I felt the booby prize should be larger (or even said such) I don't feel that way now.  The suggestion of a city token or moonlight enchantment token, something most crafters would like and use, even if just one or just a few of them IMO was a good one.  It's still a small "booby prize', still of not great worth, but it also has some small use for anyone, as opposed to getting 20 marr cherries or octopus meat if one isn't a provisioner for instance.  Or getting 20 brellium if one IS a provisioner for that matter.  Sure. someone with 9 crafters can hand that off to the character who can use it, but not everyone has 9.  And to add to that, I personally don't want colossal reactants to be more common, at least not from the apprentice daily quest.</p><p>And again, I do appricate the apprentices overall.  This, over mercs, dungeon designer or anything else with AoD was the thing I was looking forward to the most.</p><p>The Tl;dr of this post I guess is my point was made, agree or not, everyone have fun if they are going to continue to follow this thread.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  And make the booby prize more universally useful, a larger one isn't needed as long as it's something that can be used.  And hey, overall I do like the apprentices, never said I don't.</p><p>Addendum:  Okay, this is my last reply.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  Quoting someone else here obviously:</p><p><cite>BradO 1812 wrote:</cite></p><blockquote><p>When I get the berries or the octopus then my provisioner just makes some food or drink after his research.</p><p>Not everyone has pack horses.</p><p>Not everyone has guild harvesters.</p><p>Not everyone hates the common raws.</p><p>Not everyone has forgotten that the main point of this combine is to take 4 hours off your research.</p></blockquote><p>@Brad0 1812:  1)  Not everyone has a provisioner.  If they must stick to 20 common raws, have it see the class of the artisan who hired the apprentice and have the apprentice give out 20 he can use.  I think it's seeing the artisan level, not the tier of the recipe when it decides what tier of reward to hand out.  If that is the case, then I'd assume it can also be set to see the class of the artisan, and not just puke out 20 raws with no regard to the classs of the artisan teaching the apprentice.  2)  No, but many do.  3)  No, but without doing an actual survey, most probably do.  4)  No, and I don't "hate" them either.  But I do think the reward isn't well thought out.  5)  I never forgot that either, don't make assumptions.  As I pointed out in another thread to Merrill, someone CAN appricate the apprentices and yet still dislike one or more of the rewards.</p><p>So if I may Brado0, I respect your opinion, but your assumptions seem to be based on 1)  Everyone apparently has 9 of every artisan class which is obviously not the case and 2) that anyone who dislikes the "booby prize" must not appricate the apprentices at all, which again isn't obviously the case.</p><p>Okay, now done in this thread at least for a while!</p>

Lasai
12-23-2011, 03:23 AM
<p>Can this useless reward, please.  With the price of common raws they are not even worth the fuel price on the quest at level 90.</p>

Guy De Alsace
12-27-2011, 12:02 AM
<p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p>

Deornwulf
12-27-2011, 01:45 AM
<p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>Fine, the Devs can make it a harder quest that takes more time if the common harvests are removed from the reward chance table or at least replaced with something more useful. </p>

Troubor
12-27-2011, 06:15 AM
<p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>You're missing the point.  The complaint isn't about the QUEST per-se.  It's about the lowest level of reward from it.  Did you see me complain about the quest itself?  Okay, I can't speak for others and I don't remember what others have posted in here, but I even clarified that I appricate the quest when people assumed I must not.</p><p>So no, OTHER then the "booby prize" of twenty raws that are completly random and don't even take into consideration the class of the artisan, I haven't as the person who started this thread complained about the quest.  To be blunt, I can't believe you think otherwise, and I'm really amazed you posted this. Well unless your intent was to troll a thread that was otherwise not active for at least a few days.  In which case, fine.  You got two replies so far, so you can claim "mission accomplished".  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>As an aside, I do also think the potions should be heirloom, but that is another thread, and at least for me not as big of an issue.  And before you try to claim otherwise, I have personally never said I want the reactants to be more common, and this is from someone who's never gotten a colossal reactant as of the day/time of this post.  The only one I've gotten was one sold to me by a friend at a huge discount compared to current broker prices.</p><p>Again, something like a single city token like one gets from a writ (which is just as easy) would be just as small of a prize, but at least something everyone can use.  I'd even be happy at this stage if they apprentice based the 20 raws on the class of the artisan.  It's apparently looking at the level of the crafter when one completes the job, so why can't it see the class?</p><p>So no, there are aspects that Sony didn't get right.  Did they mostly get it right?  Sure.  I will state ONCE AGAIN that I appricate the quest overall.  But they dropped the ball on the "booby prize".  And one CAN complain about that WITHOUT complaining about the rest of the quest proper.</p><p>Is that truly such a hard concept to understand?  And no, if they never change the "booby prize" and/or never make some or all of the potion rewards heirloom, I won't exactly /ragequit.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  I'll still do the apprentice dailys.  And maybe even once in a while dance with at least the Othmirs I hired.</p><p>And yes, I did come back to this thread a bit sooner then I expected.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

bks6721
12-27-2011, 04:54 PM
<p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p>

Deveryn
12-27-2011, 05:33 PM
<p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p></blockquote><p>If that's all you do everyday, you should consider doing a little more or skip the daily on some of your toons. One run of Thurgdin and Sentinel's Fate dailies should easily cover your weekly cost. You're a crafter. Push some product. If you can't do that, then what are you even doing researching these recipes?</p><p>I think they should keep the quest exactly as it is. It's not like you absolutely have to do it.</p>

bks6721
12-28-2011, 06:27 AM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p></blockquote><p>If that's all you do everyday, you should consider doing a little more or skip the daily on some of your toons. One run of Thurgdin and Sentinel's Fate dailies should easily cover your weekly cost. You're a crafter. Push some product. If you can't do that, then what are you even doing researching these recipes?</p><p>I think they should keep the quest exactly as it is. It's not like you absolutely have to do it.</p></blockquote><p>Don't make assumptions please.   I'm fairly confident that I put in way more hours than most.  I just outfitted my 10th char in Rygor gear today.  I have plenty to do. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Deveryn
12-28-2011, 07:03 AM
<p>I'm not making any assumptions, just offering advice for anyone having actual financial troubles with these quests.</p>

Questall
12-28-2011, 08:02 AM
<p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>Yeah, the point here being that you don't put in any effort to receive a colossal via the apprentice.  To complain you don't have a fair chance of getting it from a 60 second quest in relation to people that put hours per day into getting them is laughable.</p></blockquote><p>maybe the point is , that this daily is the ONLY chance that a pure tradeskiller has to get a colossal reactant at all. I wouldnt mind having to put in more of an effort every day, if that also meant i have more of a chance to get one of the needed components. As an adventurer u can run endless instances to get a reactant, tradeskillers have ONE, while this is THEIR time, its the tradeskiller that researches the recipe, its the tradeskiller that gets a 5p tip for making the final combine and yet, if a tradeskiller comes here and tells he is insulted for getting 20 extremely common harvestables on 40% of the dailies, he is laughable? </p><p>Make the potions heirloom, and either make the daily more intricate, more complicated (why not make a daily quest in 5 parts, with better chances on a reactant and/or better rewards overall?) or make it a repeatable (without the time reduction then, obviously)</p>

Questall
12-28-2011, 08:12 AM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p></blockquote><p>If that's all you do everyday, you should consider doing a little more or skip the daily on some of your toons. One run of Thurgdin and Sentinel's Fate dailies should easily cover your weekly cost. You're a crafter. Push some product. If you can't do that, then what are you even doing researching these recipes?</p><p>I think they should keep the quest exactly as it is. It's not like you absolutely have to do it.</p></blockquote><p>seriously? that's ur comment? It doesnt even touch the point he wants to make. U have ONE tradeskill daily with a 40% chance on gettting 20 harvestables. U get that reward, u loose, its a straight fact. U actually LOOSE plat. Compare that to ANY other quest, adventure or tradeskill. THAT is the point, try READING a post before mindlessly dismissing it.</p>

Deveryn
12-28-2011, 09:25 AM
<p><cite>chardz wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p></blockquote><p>If that's all you do everyday, you should consider doing a little more or skip the daily on some of your toons. One run of Thurgdin and Sentinel's Fate dailies should easily cover your weekly cost. You're a crafter. Push some product. If you can't do that, then what are you even doing researching these recipes?</p><p>I think they should keep the quest exactly as it is. It's not like you absolutely have to do it.</p></blockquote><p>seriously? that's ur comment? It doesnt even touch the point he wants to make. U have ONE tradeskill daily with a 40% chance on gettting 20 harvestables. U get that reward, u loose, its a straight fact. U actually LOOSE plat. Compare that to ANY other quest, adventure or tradeskill. THAT is the point, try READING a post before mindlessly dismissing it.</p></blockquote><p>First off, please relax. Let's keep things civil here. I'm not dismissing anything and I responded to said point. So, maybe it isn't what you'd like to see. It doesn't make me wrong or mindless.</p><p>I also have 9 crafters working on research. I know exactly what's going on and I see little wrong with it. It's an optional bump to research. It's not the most difficult task in the world and with AAs and the shawl, there's a chance you spend nothing at all. You <span style="text-decoration: underline;"><strong><em>lose</em></strong></span> a whole 4g for the sake of advancing your research. That's a minor inconvenience for most people because they're gaining plenty of money elsewhere. Once you hit a rare material or reactant, you can sell that right off and easily cover that "horrible" loss. As I mentioned before, you could also hit Paineel or Thurgadin to run one of their dailies and recover the costs.</p><p>There are plenty of adventure quests out there that don't offer the best rewards. Let's not forget that adventuring and raiding can lead to some big repair bills and have other costs attached.</p>

Questall
12-28-2011, 03:03 PM
<p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>chardz wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p></blockquote><p>If that's all you do everyday, you should consider doing a little more or skip the daily on some of your toons. One run of Thurgdin and Sentinel's Fate dailies should easily cover your weekly cost. You're a crafter. Push some product. If you can't do that, then what are you even doing researching these recipes?</p><p>I think they should keep the quest exactly as it is. It's not like you absolutely have to do it.</p></blockquote><p>seriously? that's ur comment? It doesnt even touch the point he wants to make. U have ONE tradeskill daily with a 40% chance on gettting 20 harvestables. U get that reward, u loose, its a straight fact. U actually LOOSE plat. Compare that to ANY other quest, adventure or tradeskill. THAT is the point, try READING a post before mindlessly dismissing it.</p></blockquote><p>First off, please relax. Let's keep things civil here. I'm not dismissing anything and I responded to said point. So, maybe it isn't what you'd like to see. It doesn't make me wrong or mindless.</p><p>I also have 9 crafters working on research. I know exactly what's going on and I see little wrong with it. It's an optional bump to research. It's not the most difficult task in the world and with AAs and the shawl, there's a chance you spend nothing at all. You <span style="text-decoration: underline;"><strong><em>lose</em></strong></span> a whole 4g for the sake of advancing your research. That's a minor inconvenience for most people because they're gaining plenty of money elsewhere. Once you hit a rare material or reactant, you can sell that right off and easily cover that "horrible" loss. As I mentioned before, you could also hit Paineel or Thurgadin to run one of their dailies and recover the costs.</p><p>There are plenty of adventure quests out there that don't offer the best rewards. Let's not forget that adventuring and raiding can lead to some big repair bills and have other costs attached.</p></blockquote><p>So u loose ur gold period. That is what he said, nothing more. Now go and compare this to any other quest, u will see that for that same "easy", as u so degradingly put it, quest, u get AND ur fuel back AND a reward AND/OR  "advancement" in faction.</p><p>And raiding only leads to huge repair bills IF ur gear alreadyIS topnotch, and even THEN, u can not be seriously comparing the income versus the cost there. The difference is HUMONGOUS.</p>

Guy De Alsace
12-28-2011, 07:55 PM
<p>So I lose some plat?</p><p>You get a colossal reactant and you can sell it (at least on FP) for about 1000 plat. I don't know how much a finished product would fetch - probably even more.</p><p>Plus the daily isnt the <em>only</em> way you can get a reactant. You can buy one after making profits from items you are making via tradeskilling - as my stay at home crafters did.</p><p>The possible rewards for this quest vs the effort required is staggering. I mean you can log in and in 5 minutes have TS exp - which is decent IMO considering you are using a whole <em>two</em> raws - chance of a nice potion, chance of a rare and a small chance of a bonkers powerful item.</p><p>There is<span style="text-decoration: underline;"> no</span> way I can see that SOE can justify making it any easier.</p>

Deveryn
12-28-2011, 09:02 PM
<p><cite>chardz wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>chardz wrote:</cite></p><blockquote><p><cite>Deveryn@Crushbone wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p></blockquote><p>If that's all you do everyday, you should consider doing a little more or skip the daily on some of your toons. One run of Thurgdin and Sentinel's Fate dailies should easily cover your weekly cost. You're a crafter. Push some product. If you can't do that, then what are you even doing researching these recipes?</p><p>I think they should keep the quest exactly as it is. It's not like you absolutely have to do it.</p></blockquote><p>seriously? that's ur comment? It doesnt even touch the point he wants to make. U have ONE tradeskill daily with a 40% chance on gettting 20 harvestables. U get that reward, u loose, its a straight fact. U actually LOOSE plat. Compare that to ANY other quest, adventure or tradeskill. THAT is the point, try READING a post before mindlessly dismissing it.</p></blockquote><p>First off, please relax. Let's keep things civil here. I'm not dismissing anything and I responded to said point. So, maybe it isn't what you'd like to see. It doesn't make me wrong or mindless.</p><p>I also have 9 crafters working on research. I know exactly what's going on and I see little wrong with it. It's an optional bump to research. It's not the most difficult task in the world and with AAs and the shawl, there's a chance you spend nothing at all. You <span style="text-decoration: underline;"><strong><em>lose</em></strong></span> a whole 4g for the sake of advancing your research. That's a minor inconvenience for most people because they're gaining plenty of money elsewhere. Once you hit a rare material or reactant, you can sell that right off and easily cover that "horrible" loss. As I mentioned before, you could also hit Paineel or Thurgadin to run one of their dailies and recover the costs.</p><p>There are plenty of adventure quests out there that don't offer the best rewards. Let's not forget that adventuring and raiding can lead to some big repair bills and have other costs attached.</p></blockquote><p>So u loose ur gold period. That is what he said, nothing more. Now go and compare this to any other quest, u will see that for that same "easy", as u so degradingly put it, quest, u get AND ur fuel back AND a reward AND/OR  "advancement" in faction.</p><p>And raiding only leads to huge repair bills IF ur gear alreadyIS topnotch, and even THEN, u can not be seriously comparing the income versus the cost there. The difference is HUMONGOUS.</p></blockquote><p>No, I'm not comparing income versus costs. I know the difference is humongous. I'm just responding to the challenge I was given of coming up with quests that result in an overall loss of money. I don't try to compare adventuring to crafting. I've noted how ludicrous the idea is. We're not doing that here, though. That being said, Adventuring / Raiding was the first thing to come to mind because there are so many possibilities. The storm gorge PQ is a great example. I've been on some runs that have absolutely failed and left me with a loss of money and time with nothing to show for it, aside from that repair bill.</p><p>4g, two harvests and a hot two minutes of time to shave 8 hours off a clock sounds great on its own. I'm sure people would happily grind all their recipes down in one day if they could. Nothing needs to change on this quest. Period.</p>

GrunEQ
12-28-2011, 10:31 PM
<p><span style="font-family: comic sans ms,sans-serif; font-size: small;">The 20 common harvests are fine with me as I just put them into the guild depot or I could put them on the broker for those who don't belong to a guild with a depot.  I would prefer to get the good stuff, but to be honest it is way better than getting zonked completely.</span></p><p><span style="font-family: Comic Sans MS; font-size: small;">I do wish the potions were heirloom, though.</span></p>

Elskidor
12-29-2011, 02:29 AM
<p>Seems like a silly topic. Common harvests are pointless, the potions are really nice, the rares are awesome and the reactant is uber. 3 out of 4 aint shabby at all, and it's about the best daily Tradeskillers have ever had for a chance at superb reward. If you don't want the common harvests junk then destroy them, and try again the next day. . </p>

Deornwulf
12-29-2011, 10:37 AM
<p>As I have posted in another thread, at least changing things to allow an element of choice would be a vast improvement.</p>

denmom
12-29-2011, 12:01 PM
<p>For the record, when you research L90, it's four fuels @ 1g 56s.  That's 6g 20s a day per toon that you research on.</p><p>For those of us with several, it adds up.</p><p>Not everyone adventures.  Not everyone works the market and commissions as a crafter.</p><p>Everyone gets their plat in different ways.  No, not indicating it's bought.</p><p>But I do agree: it can be a bit expensive after awhile.  Those 6g20s' add up.</p><p>It just seems to me that crafters are hit with the most expensive quests.  The pack pony one has you purchasing a near 6p item for Qho.  The prayer shawl has you using a brellium and most have to buy that because of little luck harvesting one.  When you have several crafters, again, it all adds up and you don't get much in the way back.  The pack pony quest pays out about 20g or so, yet you spend 6p.</p><p>I know, I don't like it, don't do it.  I'm only researching five of them.  That's a 31g loss for me each time I do the crafting quest to cut down on time.  Yah, I tend to let them sit and just do the "mentoring" one.  It doesn't cost anything.</p><p>Anyhow, just meandering through.</p>

Guy De Alsace
12-29-2011, 08:17 PM
<p>My Ranger spends a lot more than that on poisons and fuel to make his arrows. Admittedly all my other toons don't have to but at least some adventuring classes cost a lot of money to run.</p><p>Not found a reactant yet doing writs. However I've got two Phenomenals and one Powerful reactant by pure luck on random mobs while harvesting :p</p>

denmom
12-29-2011, 08:32 PM
<p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>My Ranger spends a lot more than that on poisons and fuel to make his arrows. Admittedly all my other toons don't have to but at least some adventuring classes cost a lot of money to run.</p><p>Not found a reactant yet doing writs. However I've got two Phenomenals and one Powerful reactant by pure luck on random mobs while harvesting :p</p></blockquote><p>Yes, but the large difference is that adventurers have an easier means to their coin at times than crafters.</p><p>I used to craft for others until it was all I did, and the game stopped being fun for me.  I began to adventure more, now I raid a bit, and make enough coin.</p><p>Sure, I can make back the coin spent, I guess it's just the principle of the thing.  That there's no return save raws and potions which aren't heirloom, and it's a slot game to get the reactant.</p>

bks6721
12-30-2011, 01:19 PM
<p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>My Ranger spends a lot more than that on poisons and fuel to make his arrows. Admittedly all my other toons don't have to but at least some adventuring classes cost a lot of money to run.</p><p>Not found a reactant yet doing writs. However I've got two Phenomenals and one Powerful reactant by pure luck on random mobs while harvesting :p</p></blockquote><p>If your ranger is anything like mine you can clear OoA in 15 minutes or less every day.  That more than covers your ammo cost for a few months.</p>

Gladiolus
12-30-2011, 01:27 PM
<p>Twenty tealeaves are just a nuisance and I just throw them out as I receive them. The reactants are possibly the right rarity overall but some people have had quite a few while others have had none. The thing that I find annoying is the potions, useless to my level 90 crafters who then can't pass them to the lower level ones.</p>

Meirril
12-30-2011, 07:58 PM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>For the record, when you research L90, it's four fuels @ 1g 56s.  That's 6g 20s a day per toon that you research on.</p><p>For those of us with several, it adds up.</p><p>Not everyone adventures.  Not everyone works the market and commissions as a crafter.</p><p>Everyone gets their plat in different ways.  No, not indicating it's bought.</p><p>But I do agree: it can be a bit expensive after awhile.  Those 6g20s' add up.</p><p>It just seems to me that crafters are hit with the most expensive quests.  The pack pony one has you purchasing a near 6p item for Qho.  The prayer shawl has you using a brellium and most have to buy that because of little luck harvesting one.  When you have several crafters, again, it all adds up and you don't get much in the way back.  The pack pony quest pays out about 20g or so, yet you spend 6p.</p><p>I know, I don't like it, don't do it.  I'm only researching five of them.  That's a 31g loss for me each time I do the crafting quest to cut down on time.  Yah, I tend to let them sit and just do the "mentoring" one.  It doesn't cost anything.</p><p>Anyhow, just meandering through.</p></blockquote><p>Lets just say your a 90 crafter with 1 character that doesn't adventure at all. On AB you could:</p><p>Run the Mara daily instance and auction off the recipe book that drops. The two books go for 30-100p on my server. Book 1 goes for more right now.</p><p>Listen to the crafting channel and take commissions. Even if you make zero demands for payment but ask for tips only 8 out of 10 customers will tip between 1-10p. People wanting gems cut will often have several gems and will tip quite generously if they have several of the more valuable gems.</p><p>Broker off things that actually sell. Mara instance gives you random rares. Sell the ones you can't use. Every crafting profession has items that move. They may not be t9 items, but people of a certain level do want what you can make. It might not make you rich, but it will keep you feeling useful and pay you.</p><p>You could run repeatable daily crafting quests. The repeatables in SF give about 30g each. The repeatable for Forgemaster pays you too. I think its 30ish gold but can't remember for certain. For a bunch of short quests you get over a plat a day, without dealing with customers.</p><p>You could always go harvesting. Thundering Stepps and Enchanted Lands both have excellent safe areas to harvest and the rares from these zones are still quite valuable. It is very easy to work your harvesting up to t4. If you work your harvesting up to t9 (which is a bit more difficult for a pure crafter) with trim reaver harvesting in Sundered Frontier is quite profitable. Without trim reaver I'd actually suggest sticking to t4 as the rares in t4 arn't that much lower priced and much easier to come by. T5 and t6 are slightly more profitable but in my opinion there are no good safe areas for those teirs. T7 and up the rare rate drops considerably more and becomes less proftable for the time invested than lower tiers!</p>

Lempo
12-30-2011, 08:05 PM
<p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p></blockquote><p>Well the level of quality of the gear you can make from this combined with the rares (and on occasion reactants) you get from a quick single combine, super easy chore is more than enough.</p>

Wurm
12-31-2011, 07:02 AM
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p></blockquote><p>Well the level of quality of the gear you can make from this combined with the rares (and on occasion reactants) you get from a quick single combine, super easy chore is more than enough.</p></blockquote><p>If you get the reactant. And I agree this is the new lottery.</p>

Deornwulf
12-31-2011, 10:47 AM
<p><cite>Wurm wrote:</cite></p><blockquote><p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Guy De Alsace wrote:</cite></p><blockquote><p>I'm really amazed people are complaining about the easiest tradeskill quest Sony ever put into the game. Ok, maybe second easiest after creating your lucky wolf paw.</p><p>I mean for the sake of a 5 minute commitment you get tradeskill xp, chance of a reactant to produce a fabled item otherwise a random "mystery" prize? And thats someohow bad? oO</p><p>Sony got this one right. Any more would seem like an in-game cheat...</p></blockquote><p>doing this daily on 9 crafters.  it costs a few plat per week.    Usually completing a quest doesn't LOWER your wallet balance.  Its kind of like putting a quest feather on the gigglegobbler lottery guy.</p></blockquote><p>Well the level of quality of the gear you can make from this combined with the rares (and on occasion reactants) you get from a quick single combine, super easy chore is more than enough.</p></blockquote><p>If you get the reactant. And I agree this is the new lottery.</p></blockquote><p>If there was a harder Crafting Quest for me to do that would have a better chance at dropping a Collosal Reactant, I'd do it. It's not the players fault that the quest is so short.</p>

denmom
12-31-2011, 02:46 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>For the record, when you research L90, it's four fuels @ 1g 56s.  That's 6g 20s a day per toon that you research on.</p><p>For those of us with several, it adds up.</p><p>Not everyone adventures.  Not everyone works the market and commissions as a crafter.</p><p>Everyone gets their plat in different ways.  No, not indicating it's bought.</p><p>But I do agree: it can be a bit expensive after awhile.  Those 6g20s' add up.</p><p>It just seems to me that crafters are hit with the most expensive quests.  The pack pony one has you purchasing a near 6p item for Qho.  The prayer shawl has you using a brellium and most have to buy that because of little luck harvesting one.  When you have several crafters, again, it all adds up and you don't get much in the way back.  The pack pony quest pays out about 20g or so, yet you spend 6p.</p><p>I know, I don't like it, don't do it.  I'm only researching five of them.  That's a 31g loss for me each time I do the crafting quest to cut down on time.  Yah, I tend to let them sit and just do the "mentoring" one.  It doesn't cost anything.</p><p>Anyhow, just meandering through.</p></blockquote><p>Lets just say your a 90 crafter with 1 character that doesn't adventure at all. On AB you could:</p><p>Run the Mara daily instance and auction off the recipe book that drops. The two books go for 30-100p on my server. Book 1 goes for more right now.</p><p>Listen to the crafting channel and take commissions. Even if you make zero demands for payment but ask for tips only 8 out of 10 customers will tip between 1-10p. People wanting gems cut will often have several gems and will tip quite generously if they have several of the more valuable gems.</p><p>Broker off things that actually sell. Mara instance gives you random rares. Sell the ones you can't use. Every crafting profession has items that move. They may not be t9 items, but people of a certain level do want what you can make. It might not make you rich, but it will keep you feeling useful and pay you.</p><p>You could run repeatable daily crafting quests. The repeatables in SF give about 30g each. The repeatable for Forgemaster pays you too. I think its 30ish gold but can't remember for certain. For a bunch of short quests you get over a plat a day, without dealing with customers.</p><p>You could always go harvesting. Thundering Stepps and Enchanted Lands both have excellent safe areas to harvest and the rares from these zones are still quite valuable. It is very easy to work your harvesting up to t4. If you work your harvesting up to t9 (which is a bit more difficult for a pure crafter) with trim reaver harvesting in Sundered Frontier is quite profitable. Without trim reaver I'd actually suggest sticking to t4 as the rares in t4 arn't that much lower priced and much easier to come by. T5 and t6 are slightly more profitable but in my opinion there are no good safe areas for those teirs. T7 and up the rare rate drops considerably more and becomes less proftable for the time invested than lower tiers!</p></blockquote><p>I have means of making back that 31g for doing the apprentice crafting quest.</p><p>I was just pointing out that it wasn't 4g as one person claimed ( I can't remember the name, apologies) but what it actually was: 4 L90 fuels @ 1g56s each which is 6g20s per apprentice one has.</p><p>The rest of it, well, I got to thinking and I just meandered.  It just seems to me that crafters have to pay out a lot of coin for little return.  Sure, you can sell the raws from the pack pony, etc.  It just annoys me that I have to pay out 6p for the item for Qho.  If I did this on all of my crafters who can, that'd be 6p x 9: 54p.  There's the prayer shawl.  I have the worst luck harvesting so I must buy the brellium needed.  Then there's the 5p and change for the item needed.  Again it adds up.</p><p>Sure, don't do it if I don't like the price.  I don't.  I've only done the pack pony and prayer shawl on one of my toons.  I made back the plat I spent in a few days since I was adventuring on her at the time thru DoV when it released.</p><p>Enh, I'm meandering again.  Anyhow, a good new year to all and may it treat us all well.</p>

Deveryn
12-31-2011, 04:17 PM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>For the record, when you research L90, it's four fuels @ 1g 56s.  That's 6g 20s a day per toon that you research on.</p><p>For those of us with several, it adds up.</p><p>Not everyone adventures.  Not everyone works the market and commissions as a crafter.</p><p>Everyone gets their plat in different ways.  No, not indicating it's bought.</p><p>But I do agree: it can be a bit expensive after awhile.  Those 6g20s' add up.</p><p>It just seems to me that crafters are hit with the most expensive quests.  The pack pony one has you purchasing a near 6p item for Qho.  The prayer shawl has you using a brellium and most have to buy that because of little luck harvesting one.  When you have several crafters, again, it all adds up and you don't get much in the way back.  The pack pony quest pays out about 20g or so, yet you spend 6p.</p><p>I know, I don't like it, don't do it.  I'm only researching five of them.  That's a 31g loss for me each time I do the crafting quest to cut down on time.  Yah, I tend to let them sit and just do the "mentoring" one.  It doesn't cost anything.</p><p>Anyhow, just meandering through.</p></blockquote><p>Lets just say your a 90 crafter with 1 character that doesn't adventure at all. On AB you could:</p><p>Run the Mara daily instance and auction off the recipe book that drops. The two books go for 30-100p on my server. Book 1 goes for more right now.</p><p>Listen to the crafting channel and take commissions. Even if you make zero demands for payment but ask for tips only 8 out of 10 customers will tip between 1-10p. People wanting gems cut will often have several gems and will tip quite generously if they have several of the more valuable gems.</p><p>Broker off things that actually sell. Mara instance gives you random rares. Sell the ones you can't use. Every crafting profession has items that move. They may not be t9 items, but people of a certain level do want what you can make. It might not make you rich, but it will keep you feeling useful and pay you.</p><p>You could run repeatable daily crafting quests. The repeatables in SF give about 30g each. The repeatable for Forgemaster pays you too. I think its 30ish gold but can't remember for certain. For a bunch of short quests you get over a plat a day, without dealing with customers.</p><p>You could always go harvesting. Thundering Stepps and Enchanted Lands both have excellent safe areas to harvest and the rares from these zones are still quite valuable. It is very easy to work your harvesting up to t4. If you work your harvesting up to t9 (which is a bit more difficult for a pure crafter) with trim reaver harvesting in Sundered Frontier is quite profitable. Without trim reaver I'd actually suggest sticking to t4 as the rares in t4 arn't that much lower priced and much easier to come by. T5 and t6 are slightly more profitable but in my opinion there are no good safe areas for those teirs. T7 and up the rare rate drops considerably more and becomes less proftable for the time invested than lower tiers!</p></blockquote><p>I have means of making back that 31g for doing the apprentice crafting quest.</p><p>I was just pointing out that it wasn't 4g as one person claimed ( I can't remember the name, apologies) but what it actually was: 4 L90 fuels @ 1g56s each which is 6g20s per apprentice one has.</p><p>The rest of it, well, I got to thinking and I just meandered.  It just seems to me that crafters have to pay out a lot of coin for little return.  Sure, you can sell the raws from the pack pony, etc.  It just annoys me that I have to pay out 6p for the item for Qho.  If I did this on all of my crafters who can, that'd be 6p x 9: 54p.  There's the prayer shawl.  I have the worst luck harvesting so I must buy the brellium needed.  Then there's the 5p and change for the item needed.  Again it adds up.</p><p>Sure, don't do it if I don't like the price.  I don't.  I've only done the pack pony and prayer shawl on one of my toons.  I made back the plat I spent in a few days since I was adventuring on her at the time thru DoV when it released.</p><p>Enh, I'm meandering again.  Anyhow, a good new year to all and may it treat us all well.</p></blockquote><p>Yeah, I undervalued the fuels a bit. My apologies. It doesn't change anything. It's still relatively cheap.</p><p>I don't agree with the idea of lumping all crafters together to figure out the costs. At the end, you say you've only done it once. When they develop these things, people with multiple crafters are not their main focus. It's your choice if you do these things 9x over. The game was designed for you to take one craft and talk to others to fill in the rest of your needs, much like adventuring. They give the odd perk like making epic items heirloom and having xp bonuses for each crafter, but it's still a matter of designing for the one character. The rest is up to the player.</p><p>As far as the pony is concerned, I stopped at 3. That was more than enough people to check on at the time. Now that I do a daily check on all 9 crafters, I might do more. Nothing beats harvesting yourself. I get rares pretty regularly, between the AA and the new harvest potion. The ponies are great, though. They keep the people away from my harvest nodes. :p</p>