View Full Version : Dungeon Tokens
Dawkitty
12-08-2011, 09:36 PM
<p>Not entirely sure if this would be the correct place to discuss it, but I can't think of anyplace better.</p><p>I'm really enjoying the new dungeon maker and seeing what people come up with. And I'm liking the rewards that you can buy with the tokens. But can we please, please, PLEASE, have the dungeon token store come up in something completely different from the Marketplace?</p><p>I've had to correct a few people so far about selling gear, food, etc on the Marketplace for real money, when in fact they're all rewards for tokens. While I don't necessarily mind it because I could spot the different currency, I do mind having to constantly re-explain to people that they aren't spending real money for fabled gear, or food that rivals something made by a provisioner. People can get rather... upset... at the idea of selling gear, and can work themselves into quite a froth until it's explained.</p>
Aozae
12-09-2011, 01:52 AM
<p>On the same note of tokens. Anyone know where to look to see how many you have. I remember how many i have because its under 20 so far. But where its listed would be nice to know!</p>
Eyema
12-09-2011, 05:49 AM
Tokens go into your currency tab like and other token/mark. It also says this in the chat window upon receiving said tokens. I also agree it would be nice if there were a better place to spend them other than the marketplace window, unfortunately i dont know what that would be other than a completely different DM only marketplace. Which could be a real hassle to implement, i have no idea. A merchant would be horrible to sort through, unless there were a group of them each offering different items, also a very big hassle.
Owesta
12-11-2011, 02:10 PM
<p>Could have a merchant in either city or maybe even NPC towns like there are in RoK where you can buy items linked to thier lore.</p><p>But have the same layout from that merchant window as the one in marketplace.</p>
Iskandar
12-11-2011, 03:58 PM
<p><cite>Owesta wrote:</cite></p><blockquote><p>Could have a merchant in either city or maybe even NPC towns like there are in RoK where you can buy items linked to thier lore.</p><p>But have the same layout from that merchant window as the one in marketplace. </p></blockquote><p>I was thinking that too -- it'd be a good draw for Qeynos and Freeport.</p><p>They could have either a single merchant who opens a Marketplace-style Dungeon Maker sales interface when hailed... or they could have a small "camp" of vendors who each sell a different categories of items (LotRO uses this model).</p><p>Having an ingame NPC tie-in would also be a good anchor for ingame quests related to player-made dungeons as well. (ie, complete a certain number of player dungeons and come back for a reward, or kill a mobtype until you get a certain mob spawner to drop, or a quest based on ingame activity to earn a new dungeon layout or avatar, etc)</p>
Kraag
12-12-2011, 10:37 AM
<p>Rather not have to find X-merchant myself to cash in my marks.</p>
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