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View Full Version : Pixel Shader 3.0 file update help


Haliken
11-22-2011, 06:59 PM
<p>From looking around recently, I've read that running the Launchpad to update should have helped alleviate problems I'm seeing with pixel shader 3.0 usage. Well, it didn't work as well as I'd hoped, so I'm looking at alternative options instead.</p><p>Which files should I try deleting to have them redownload, in order to fix the following problem:</p><p>Pixel Shader 1.0<img src="http://i41.tinypic.com/2ngd3rn.png" width="312" height="388" /></p><p>Pixel Shader 3.0<img src="http://i43.tinypic.com/fw6sev.png" width="287" height="343" /></p><p>The two most noteworthy aspects to this image are that the armor has white color bands rather than orange (not sure if that can be dealt with), and, more obviously, the Green C.R.A.S.H. Disk isn't displaying translucency properly. It's showing a view of the entire screen's size tiled multiple times here.</p><p>Additionally, to note, I'm using an nVidia GTX 460 (1GB) video card. There are generally no other problems, but the Disk mount, as well as other translucent surfaces in places such as Palace of the Awakened (Kingdom of Sky) are demonstrating this same effect.</p>

TSR-JoshuaM
11-22-2011, 07:16 PM
<p>I'll see if I can reproduce it.  Otherwise I'll be back with troubleshooting steps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Haliken
11-23-2011, 01:51 AM
<p>Thanks, Joshua. Anything else I've tried hasn't worked yet, and I'm not certain which files I'd want to delete to be able to get a fresh download for the shader 3.0 instructions. I had first obtained a bunch of them back before they were all the way on live servers, so if a full file scan is simply overlooking any differences in the files for any reason, I don't know which ones they would be.</p>

4evrnyt
11-23-2011, 01:57 AM
<p>These are just a couple examples of what happens when I enable SM3.0  The first image in SM1 and the second is SM3.  I could travel around to certain zones and show you how the textures on things like horses and buildings get messed up also.  I'm using an Ati HD6870 with 1GB</p><p><img src="http://i49.photobucket.com/albums/f257/4evrnyt/orbsm1.jpg" width="380" height="578" /></p><p><img src="http://i49.photobucket.com/albums/f257/4evrnyt/orbsm3.jpg" width="291" height="390" /></p><div></div><div></div><div><img src="http://i49.photobucket.com/albums/f257/4evrnyt/tablesm1.jpg" width="692" height="500" /></div><div></div><div><img src="http://i49.photobucket.com/albums/f257/4evrnyt/tablesm3.jpg" width="738" height="344" /></div><div></div><div></div><div></div><div><img src="http://i49.photobucket.com/albums/f257/4evrnyt/chemset1.jpg" width="800" height="415" /></div><div></div><div><img src="http://i49.photobucket.com/albums/f257/4evrnyt/chemset3.jpg" width="800" height="299" /></div>

Haliken
11-23-2011, 03:59 AM
<p>I finally got a good picture to better show what effect is being seen in the Green C.R.A.S.H. Disk (this is a climbable wall in Palace of the Awakened).</p><p><a href="http://i39.tinypic.com/adhn5f.png" target="_blank"><img src="http://i43.tinypic.com/iwpt8w.png" /></a>(click to enlarge)</p><p>Oooh... trippy!</p>

Dravoc
11-23-2011, 03:21 PM
<p>I would love to use shader 3.0 but everytime I have tried it I have so many graphical and lighting anomolies that happen everywhere I go. Not to mention it makes my Dark Metal armor look like the bright white parade armor lol. If anyone has a good writeup on settings to adjust with shader 3.0 I would love to give that a try. Is there anything I would need to adjust on my system outside of eq to make this run better? My specs are: Intel core i7 x4 @ 3.4 GHz, NVIDIA GeForce GT 530 w/ 1gig ram, 12 gigs system ram. I have tried in Extreme, very high and high quality all with the same anomolies happening. I tried messing around with some lighting settings but nothing changed other then it got darker. So I am back to shader 1.0 in exteme quality. </p><p>Thanks.</p><p>Edit: Yes I have the latest and greatest Launchpad and eq2 files!</p>

4evrnyt
11-23-2011, 07:07 PM
<p>Well it's only been a year, which if you think about it is completely unacceptable for something to remain broken in a paid for service.  </p><p>It would be like; first having to pay for the rights to rent an apartment, then you move in and start paying the rent.  When you get their they have a double sink but no dishwasher.  6 months after you move in the landlord installs a fancy new dishwasher but after six months it breaks.  Now it's been a year since the dishwasher broke and you've requested it to be fixed multiple times but the landlord continues to ignore you even though he is still collecting your rent check each month.  How far off am I here?</p><p>We might as well accept that they have no intention of fixing this problem or giving it the proper resources it requires.  We're not talking about some rinky dink start up company, if they had any legitimate desire to fix the problem it would be fixed already, otherwise give us a legitimate reason it isn't.  They would probably rather us be stuck with 8 year old shaders so that EQNext will be more appealing visually.</p><p>Well thanks for nothing.  I'm moving to a new apartment 12/20/11 in a galaxy far far away.</p>

Coolit
11-23-2011, 08:23 PM
<div>There was talk a few months back that shader 3.0 was going to get dev time again but it’s not transpired yet and it’s been broken for a long time now. It's a shame as on my system the actual in-game performance is much better with SM3.0 enabled it's just many textures are broken and zones like Zek are unplayable.</div><div></div><div>If f2p is going to be successful they will need to do something with the client to improve performance and that includes dev time on SM3.0.</div>

Dravoc
11-25-2011, 02:28 PM
<p>Ya same here. I get about 10 fps more on average with 3.0 enabled, but with all the issues, its just not worth it.</p>

TSR-JoshuaM
11-25-2011, 04:15 PM
<p>The specific shots you shown have been reproduced so I am sending them in my reports.  I'll lock this up as Technical Support can't troubleshoot this particular shader 3 issue with you.</p>