View Full Version : EverQuest II Dungeon Maker Webcast - Thursday, November 17, 2011 at 4:30 PM
Isulith
11-16-2011, 08:11 PM
<p style="text-align: center;"><img src="http://everquest2.com/images/en/features/articles/aodbeta/eqii_aod_logo.png" width="400" /></p> <p>Come join us Thursday, November 17, 2011 at 4:30 PM PST as we live stream an EQ2 Dungeon Maker webcast! What questions do you have about this highly anticipated Age of Discovery feature? Ask your questions here and we might answer them live during the webcast! </p> <p style="font-family: verdana, arial, helvetica, sans-serif; text-align: center;"><a href="http://everquest2.com/news/read/current/5035" target="_blank"><img src="http://everquest2.com/images/en/community/buttons/readmore.png" border="0" width="175" height="44" /></a></p>
Cyliena
11-16-2011, 11:12 PM
<p>1. I know you'll have to own Age of Discovery to make a dungeon, but will players also need the expansion to play in the dungeon?</p><p>2. Can we just make a single room dungeon with a huge dragon that instantly eats people the second they zone in? I kid! (... maybe <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> ...)</p><p>3. Any chance of us being able to make our own quests (or something akin to it) or at least set up narratives/dialogues that can give our own lore of the dungeon?</p>
CliveEvenstar
11-16-2011, 11:17 PM
<p>1) We've seen some of the details as to what the DYOD will include. So far it seems pretty cool, regardless of the negative hype. My question though is will player's eventually be able to incorperate their own scripts to handle how dungeon entities react? Example: (And I'm not sure it's good one) on Lego Universe, player's could edit scripts on objects in their plot of land to do various things, open/close, rotate, move in various directions, make sounds, destroy itself, and rebuild itself. Will we get the same kind of effect?</p><p>2) I've heard the loot drops will be pretty decent, will the dungeon creators have any control on what the items will be like? Or will it be random based on difficulty/challenge of the dungeon itself?</p>
Afista
11-16-2011, 11:39 PM
<p>Will the DYOD feature be using the same rating system as the current one for homes on live? Or is this sytem being revamped?</p>
Nisala
11-17-2011, 09:49 AM
<p>With the DYOD feature being introduced and the tools used to create your own dungeons, can these new tools be used for housing/decorating? Right now for example, if we want to flip something 90° (or something beyond the current in game mechanics) we have to edit the house layout file. It would be much easier if we could use in game tools to do this. </p>
Cyliena
11-17-2011, 10:12 AM
<p><cite>Marilia@Antonia Bayle wrote:</cite></p><blockquote><p>With the DYOD feature being introduced and the tools used to create your own dungeons, can these new tools be used for housing/decorating? Right now for example, if we want to flip something 90° (or something beyond the current in game mechanics) we have to edit the house layout file. It would be much easier if we could use in game tools to do this. </p></blockquote><p>Would love to see this answered as well. Jesdyr's layout editor is great but I'm really slow at using it. It would be nice if we just had the in-game functionality of adjusting pitch, roll, etc.</p>
Isulith
11-17-2011, 03:59 PM
<p>Thanks everyone for you questions! I've compiled them so that the team can answer what they can during the webcast later today! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Valdaglerion
11-17-2011, 04:22 PM
<p><cite>Slizz@Crushbone wrote:</cite></p><blockquote><p>2) I've heard the loot drops will be pretty decent, will the dungeon creators have any control on what the items will be like? Or will it be random based on difficulty/challenge of the dungeon itself?</p></blockquote><p>From what has been said so far -</p><p>The dungeon maker works on the housing rating system. Once a dungeon is published it is evaluted by the game, difficult determined and loot assigned.</p><p>Players will have no control over Loot, AA, XP amounts as it would likely lead to exploiting of some nature.</p>
feldon30
11-17-2011, 04:28 PM
<p><cite>Isulith wrote:</cite></p><blockquote><p>Thanks everyone for you questions! I've compiled them so that the team can answer what they can during the webcast later today! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>How many choices of Avatar will we be able to choose from to play Dungeon Maker?</p><p>How many abilities, spells, combat arts, etc. does each Avatar have?</p><p>Are the Avatars fully realized classes?</p>
Valdaglerion
11-17-2011, 04:29 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p>1. I know you'll have to own Age of Discovery to make a dungeon, but will players also need the expansion to play in the dungeon?</p><p>2. Can we just make a single room dungeon with a huge dragon that instantly eats people the second they zone in? I kid! (... maybe <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> ...)</p><p>3. Any chance of us being able to make our own quests (or something akin to it) or at least set up narratives/dialogues that can give our own lore of the dungeon?</p></blockquote><p>From things said so far - </p><p>1. AoD required to build the dungeons, not to run them.</p><p>2. You can design the dungeon anyway you want based on the maps you have acquired and are available to you. Diffidulty and such determined by the game once you publish it.</p><p>3. Yes, something akin to it. Think things like magic mouths and player written books type of things.</p>
Valdaglerion
11-17-2011, 04:34 PM
<p>Currently Smokejumper has said one of the rewards from the Dungeons will be a heirloom token which awards the earned AA / XP which can be redeemed by any character on the account.</p><p>Will there be other loot such as coin, gear and spells that will be added to the dungeons based on difficulty as well?</p>
Eveningsong
11-17-2011, 05:30 PM
<p>The Collector's Edition of AoD comes with some added Dungeon Maker features -- what are those features, and how do they differ from what the standard AoD will have available?</p>
Jovie
11-17-2011, 05:33 PM
<p>Will dungeons scale to the level of the adventurer?</p>
agentsix
11-17-2011, 06:01 PM
<p>It would be nice to get a complete picture of the DYOD by having someone give us a walkthrough.</p><p>First you will do.....</p><p>Then you'll do....</p><p>Then you can....</p><p>You can get those by....or you can .... for them.</p><p>With that you....</p><p>Then you post the dungeon by.....</p><p>You can view some data about your dungeon that tells you.....</p><p>Here is where the adventurers come in. You get them by....</p><p>Once they finish the dungeon they....</p>
squeakycat
11-17-2011, 06:53 PM
<p>I have a question: As you will be using avatars to play the dungeons, for example could a lvl 30 group up with 5 lvl 90s to run through the dungeon as i assume all the avatars are all the same lvl anyway.</p><p>If not, this could be a nice way to open up this content for all levels throughout the game to enjoy together. as your real world character lvl could then influence the loot recieved <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
feldon30
11-17-2011, 07:37 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p>1. I know you'll have to own Age of Discovery to make a dungeon, but will players also need the expansion to play in the dungeon?</p><p>2. Can we just make a single room dungeon with a huge dragon that instantly eats people the second they zone in? I kid! (... maybe <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> ...)</p><p>3. Any chance of us being able to make our own quests (or something akin to it) or at least set up narratives/dialogues that can give our own lore of the dungeon?</p></blockquote><p>From things said so far - </p><p>1. AoD required to build the dungeons, not to run them.</p><p>2. You can design the dungeon anyway you want based on the maps you have acquired and are available to you. Diffidulty and such determined by the game once you publish it.</p><p>3. Yes, something akin to it. Think things like magic mouths and player written books type of things.</p></blockquote><p>Have you got a developer source for these responses?</p>
Keikoku
11-17-2011, 08:19 PM
<p>Hm, it's asking me for a password...</p>
IceStormx
11-18-2011, 04:12 AM
<p><cite>Isulith wrote:</cite></p><blockquote><p style="text-align: center;"><img src="http://everquest2.com/images/en/features/articles/aodbeta/eqii_aod_logo.png" width="400" /></p> <p>Come join us Thursday, November 17, 2011 at 4:30 PM PST as we live stream an EQ2 Dungeon Maker webcast! What questions do you have about this highly anticipated Age of Discovery feature? Ask your questions here and we might answer them live during the webcast! </p> <p style="font-family: verdana, arial, helvetica, sans-serif; text-align: center;"><a href="http://everquest2.com/news/read/current/5035" target="_blank"><img src="http://everquest2.com/images/en/community/buttons/readmore.png" border="0" width="175" height="44" /></a></p></blockquote><p>Hiya</p><p>I just finished watching the video for this on youtube, I really like the hole concept theme for this except for the rewards, I kind of feel that it is very important to voice, The (Glass Gear) that doesn't last is not really that much of a reward of interest, This sounds kind of like the clothes at City Festivals that do not last only wast City Tokens I cannot gear up a fleet of alts if that (Glass Gear) decays before I am ready to play that character</p>
Rainmare
11-18-2011, 09:19 PM
<p>the glass gear doesn't decay like that. from what it sounds is that glass gear simply can't be repaired. so once you die 10 times with it, it's gone. and it's probably a way to try and avoid the whole 'everyone runs it till they gear out' thing. if the gear needs to be replaced over time, then people will continue to use the dungeons.</p>
IceStormx
11-19-2011, 01:19 AM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>the glass gear doesn't decay like that. from what it sounds is that glass gear simply can't be repaired. so once you die 10 times with it, it's gone. and it's probably a way to try and avoid the whole 'everyone runs it till they gear out' thing. if the gear needs to be replaced over time, then people will continue to use the dungeons.</p></blockquote><p>That is even worse I have had pick up groups in Fortress Spire and Temple of Ralos Zek ect and many other zones example Unrest ect were I have completely broken gear before finishing the instance</p><p>This (Glass Gear) sounds virtually useless and will inadvertently deter people from playing the game at all because if you die your gears gone forever I have never heard of such a ridicules gear system in my entire life in any pc or console game</p><p>I can see this being one common excuse used by players to come with Age of Decay I mean Age of Discovery</p><p>(I cant group today if I die and lose my gear I wont be abled to group with the guild tonight)</p><p>btw for those wondering how a 90/90/300 died at all in Unrest in x4 gear there was a bug in it that caused the entire groups gear to break from any % to 0% on the Hag name in basement of Unrest and I think Temple of Ralos Zek had one to with double buffs but I stopped going once the bp's were nerfed to the same quality as Fortress Spire not worth the trouble anymore just glade I didn't kill my self over the Temple of Ralos Zek one</p><p>The new dungeons might be fun to decorate and adventure but the rewards sure wont be fun or useful at all very disappointing</p>
agentsix
11-19-2011, 01:32 AM
<p><cite>IceStormx wrote:</cite></p><blockquote><p>This (Glass Gear) sounds virtually useless and will inadvertently deter people from playing the game at all because if you die your gears gone forever I have never heard of such a ridicules gear system in my entire life in any pc or console game</p></blockquote><p>I have played a game that had this kind of system. Its not a big deal.</p><p>You wear your regular MC, Legendary, or Fabled armor. If you have a piece of glass armor that has great stats you put it on. When its gone you simply put on the armor you would have been wearing anyway.</p><p>Think of it as a temp buff for an armor slot.</p>
IceStormx
11-23-2011, 07:05 PM
<p><cite>Deliverator@The Bazaar wrote:</cite></p><blockquote><p><cite>IceStormx wrote:</cite></p><blockquote><p>This (Glass Gear) sounds virtually useless and will inadvertently deter people from playing the game at all because if you die your gears gone forever I have never heard of such a ridicules gear system in my entire life in any pc or console game</p></blockquote><p>I have played a game that had this kind of system. Its not a big deal.</p><p>You wear your regular MC, Legendary, or Fabled armor. If you have a piece of glass armor that has great stats you put it on. When its gone you simply put on the armor you would have been wearing anyway.</p><p>Think of it as a temp buff for an armor slot.</p></blockquote><p>What titles use this system so I can avoid them?</p><p>Are they doing this for free to play and EQ2X so that people using the unlocks I have heard about will be forced to spend a fortune on replacements?</p>
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