RedBaron
11-07-2011, 12:03 PM
<p>Here are some very frustrating issues with templar:</p><p>1/ Cure curse only goes to lvl 99</p><p>2/ Cure curse does not cure curses in high level dungeons (example spires end named (chest plate drop), I can cure sometimes, but not everytime (20% success), curse is higher than lvl 99)</p><p>3/ mez lines are never used (please replace with raid & group heals)</p><p>4/ The main single healing line is far too slow to cast even with increased casting speed and dont provide enough healing power, even with max crit amount and potency.</p><p>5/ Group heal is too low and not proficent for end game mobs.</p><p>6/ Templar seriously requires power restoration AA lines for during combat.</p><p>7/ Mitigation debuffs just dont work!</p><p>8/ Mitigation buffs seem to be bugged too.</p><p>9/ Remove the hammer time restriction (let us keep hammer out) our dps for soling needs some love.</p><p>10/ single point multi heal is too low for end game mobs.</p><p>11/ templars and inquisitors cannot work together in same group, 1 seems to cancel out other (even with same level of buffs and heals)</p><p>12/ 2 templars in 1 groups should be able to stack heal.</p><p>13/ healing range needs extended</p><p>14/ target for healing is bugged in the stupidest of places, tank/or other on other side of a table or box etc cannot be healed, same for tank/or other standing 1 foot above you, ie up a step or something.</p>