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View Full Version : Logged in in an .... odd spot


Felshades
11-05-2011, 03:08 PM
<p>I just went to log in my berzerker, Raelyssa, and she was left in the guild hall.</p><p>This is what I logged in to:</p><p><img src="http://img717.imageshack.us/img717/235/eq2000069.png" /></p><p>I'm on top of one of the dividers between rooms in my guild hall... inside the wall.</p><p>This has happened before, I've posted topics on this. I've logged her out parked right there so if support wants to log her in to take a look at it, she's there.</p><p>I parked her for the night in the room with the housing portal and the wizard/druid hirelings. Was kinda the middle-ish part of the room, I'd used a training dummy to get my ranged skill up last night.</p><p>Character, Raelyssa 85 zerker, Sacred Knights' guild hall in SQ, Crushbone server.</p><p>We couldn't reproduce it internally last time if I remember right. This has happened to 3 toons now.</p>

TSR-JoshuaM
11-05-2011, 03:12 PM
<p>Due to how difficult it is to reproduce it makes fully diagnosing and resolving a bit more difficult.  However, we are aware of situations that can cause this and are working towards limiting it as much as possible.</p>

Felshades
11-05-2011, 03:14 PM
<p>Aye. I just figure if you need to see where she is to figure out how she got there you can go take a look. Why I left her there.</p><p>I'm just hopping around other alts in the meantime. The funny thing is, I don't remember standing close to or on top of any items in the room. There's some rugs in the hall in that room, but its mostly open floor.</p><p>The divider in question is I believe on the north side of that room, and that's the same spot my toons keep getting dropped at.</p><p>Half tempted to tell Jenk to move those stupid things to see if that stops it.</p>

TSR-JoshuaM
11-05-2011, 03:25 PM
<p><cite>Nadirah@Crushbone wrote:</cite></p><blockquote><p>Aye. I just figure if you need to see where she is to figure out how she got there you can go take a look. Why I left her there.</p><p>I'm just hopping around other alts in the meantime. The funny thing is, I don't remember standing close to or on top of any items in the room. There's some rugs in the hall in that room, but its mostly open floor.</p><p>The divider in question is I believe on the north side of that room, and that's the same spot my toons keep getting dropped at.</p><p>Half tempted to tell Jenk to move those stupid things to see if that stops it.</p></blockquote><p>It's happened to me while standing in the courtyard for the Qeynos T3 GH.  Logging back in put me right outside the walls.  Working on those finer nuances.</p>

Felshades
11-05-2011, 03:34 PM
<p><cite>TSR-JoshuaM wrote:</cite></p><blockquote><p><cite>Nadirah@Crushbone wrote:</cite></p><blockquote><p>Aye. I just figure if you need to see where she is to figure out how she got there you can go take a look. Why I left her there.</p><p>I'm just hopping around other alts in the meantime. The funny thing is, I don't remember standing close to or on top of any items in the room. There's some rugs in the hall in that room, but its mostly open floor.</p><p>The divider in question is I believe on the north side of that room, and that's the same spot my toons keep getting dropped at.</p><p>Half tempted to tell Jenk to move those stupid things to see if that stops it.</p></blockquote><p>It's happened to me while standing in the courtyard for the Qeynos T3 GH.  Logging back in put me right outside the walls.  Working on those finer nuances.</p></blockquote><p>/hug</p><p>any theories on the cause? I'm thinking of maybe odd, unseen "bumps" in the geometry of the floor, like a vertex sticking up just a wee teeny bit that doesn't affect walking on but would cause npcs to go around it(leading to the weird pathing of pets and such) that we get "hung up" on and confuses the client to put us back in what it *thinks* the correct place is when we log back in, but it's not?</p><p>Just an idea. I've seen some... odd bugs with 3d modelled buildings before. /shudder</p>

TSR-JoshuaM
11-05-2011, 03:42 PM
<p>We're on the same wavelength as far as what we think can be causing it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Felshades
11-05-2011, 03:47 PM
<p><cite>TSR-JoshuaM wrote:</cite></p><blockquote><p>We're on the same wavelength as far as what we think can be causing it <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Great.... that generally means "load it in wireframe and pray to Hate that we can find those teeny tiny corners being a pain in the rear."</p><p>Well... you guys *are* trying to fix pathing for pets...  Few guildies are thinking this is what causes Mr Shaman DogDog to zigzag across the big huge open room to get to the target we're trying to pet pull.</p>

TSR-JoshuaM
11-05-2011, 04:03 PM
<p><cite>Nadirah@Crushbone wrote:</cite></p><blockquote><p><cite>TSR-JoshuaM wrote:</cite></p><blockquote><p>We're on the same wavelength as far as what we think can be causing it <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Great.... that generally means "load it in wireframe and pray to Hate that we can find those teeny tiny corners being a pain in the rear."</p><p>Well... you guys *are* trying to fix pathing for pets...  Few guildies are thinking this is what causes Mr Shaman DogDog to zigzag across the big huge open room to get to the target we're trying to pet pull.</p></blockquote><p>From the 3d modeling standpoint, these issues are probably one in the same.</p>