Bunji
10-05-2011, 10:14 PM
<p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">BEASTLORD PRELUDE PART TWO</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Thanks to all who ran through the second beastlord prelude event! The following fixes were made based on your feedback:</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Corrected Vuzx’s name where I could find it wrong.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Properly categorized the quests as “World Event”.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Fixed the Evil side of the quest to reference Commonlands instead of Antonica when looking for the Scar Bear’s cave.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Properly set Poren’s quest to tell you to return to him instead of Keven.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Fixed the ROI marker for Keven’s trial on the evil side.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Added a note to return to the spiritual pocket on Poren’s quest.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Fixed Sahdi’s dialog to give the proper response if you have completed the appropriate steps of the quest.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Changed the effect inside the spiritual pocket to match the outside of the spiritual pocket.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Added to Sahdi’s dialog to explain a little more about the Truespirit.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Changed Sahdi’s dialog to properly state there were two previous Awakenings.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Changed Keven’s Trial description to read “a number of deer”.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Fixed the hail handlers on the Harbingers so you no longer have to complete Stage 2 of the main quest to pick up the sub-quests, if you happen to decline them.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Changed some of Vuzx’s dialog to mention that the berries rot on the branch.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Added descriptive text on the medallions.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Made Vuzx’s text more gender-neutral.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Changed the graphic on the Codex book.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Wolves should no longer respawn in Keven’s Trial.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Deer will no longer give XP in Keven’s Trial.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Made a TON of typo corrections based on your feedback and suggestions.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">POPULATION / ZONE PROGRESSION</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Sullon’s Spire [Challenge]</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The elevator pad on the fifth floor will no longer dip below the floor when it descends.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">ITEMS</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Drops within the Drunder themed zones should now have a description telling you if they can be broken down into the various ores that are used in creating the Drunder set armor.</span></span></div></li></ul>