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Isulith
10-05-2011, 10:07 PM
<p style="text-align: center;"><strong><span style="font-size: medium;">D<span>ungeon Finder is Here!</span></span></strong></p> <p style="text-align: center;"><img src="http://eq2players.station.sony.com/images/en/logos/EQII/EQII_Logo.png" width="350" /></p> <p>You asked for it - we delivered! The Dungeon Finder matchmaking system for EverQuest II is finally here! No longer will you have to scour the Looking for Group, Trade, or Auction channels to find a dungeon group. We've developed an amazing tool that does the work for you. All you need is to come prepared with your best adventuring outfit and rations.</p><p style="text-align: center;"><img src="http://eq2players.station.sony.com/images/en/features/articles/dungeonfinder/dungeonFinderInterface.jpg" /></p> <p><strong></strong></p> <p style="font-family: verdana, arial, helvetica, sans-serif; text-align: center;"><a href="http://everquest2.com/news/read/current/4084" target="_blank"><img src="http://everquest2.com/images/en/community/buttons/readmore.png" border="0" width="175" height="44" /></a></p>

NrthnStar5
10-05-2011, 10:28 PM
<p>Woot! Really hope this feature is working well when it launches. I've waited too long for this to be disappointed!</p>

ffd700
10-05-2011, 10:35 PM
<p>I noticed that it says mentoring will not work in the Dungeon Finder.  So me being level 90 and I queue up for a random dungeon, can I not get pulled into a say a Nek Castle or DFC group?  Or would it and then I would have to mentor someone in the group once we have zoned in?</p>

Cyliena
10-06-2011, 12:03 AM
<p><cite>Ultraheavybeat@Antonia Bayle wrote:</cite></p><blockquote><p>I noticed that it says mentoring will not work in the Dungeon Finder.  So me being level 90 and I queue up for a random dungeon, can I not get pulled into a say a Nek Castle or DFC group?  Or would it and then I would have to mentor someone in the group once we have zoned in?</p></blockquote><p>You will only have level 80+ (85+? something like that) dungeons available through the DF system.</p><p>The picture that Isulith has is a queue for a level 90 character.</p>

ffd700
10-06-2011, 01:11 AM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><cite>Ultraheavybeat@Antonia Bayle wrote:</cite></p><blockquote><p>I noticed that it says mentoring will not work in the Dungeon Finder.  So me being level 90 and I queue up for a random dungeon, can I not get pulled into a say a Nek Castle or DFC group?  Or would it and then I would have to mentor someone in the group once we have zoned in?</p></blockquote><p>You will only have level 80+ (85+? something like that) dungeons available through the DF system.</p><p>The picture that Isulith has is a queue for a level 90 character.</p></blockquote><p>Ahh, I see, thanks.  It would be fun to get randomly pulled into an older zone like that though, provided you had the option checked off and all.</p>

Dragoneyes
10-06-2011, 03:06 AM
<p>Hope there is a boot system  for ninja looters,afker's ect which seems to be some of the common issues with this type of thing. Also can you queue in dungeon finder while your in a battleground?</p>

Amitee
10-06-2011, 03:38 AM
<p>I have to say, I'm actually quite liking the idea that it's server only. That means that player reputation will stay intact, with abusive personalties unable to get away with constantly antagonizing other players "anonymously". </p><p>I look forward to seeing it go live. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Alpharaz
10-06-2011, 04:05 AM
<p><cite>Ultraheavybeat@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><cite>Ultraheavybeat@Antonia Bayle wrote:</cite></p><blockquote><p>I noticed that it says mentoring will not work in the Dungeon Finder.  So me being level 90 and I queue up for a random dungeon, can I not get pulled into a say a Nek Castle or DFC group?  Or would it and then I would have to mentor someone in the group once we have zoned in?</p></blockquote><p>You will only have level 80+ (85+? something like that) dungeons available through the DF system.</p><p>The picture that Isulith has is a queue for a level 90 character.</p></blockquote><p>Ahh, I see, thanks.  It would be fun to get randomly pulled into an older zone like that though, provided you had the option checked off and all.</p></blockquote><p>Yeah that would be really cool if you could mentor and use the system just no random dungeon xp bonus of course or it would be an exploit and be misused which i can see why they restricted that so players be using it for specific purpose of finding groups for dungeons around your lvl. this is actually one of the better ideas SOE has came up with recently sadly, imo. I can see it becoming a disaster tho because of those players who misuse DF and do as Ixoa stated which is bound to happen. only thing I'm really foggy about is how are the groups setup? maybe i failed to see where it was explained which is possible, but will it be random selection or do you get to pick and choose who you group with?</p>

Dragoneyes
10-06-2011, 08:10 AM
<p><cite>Amitee wrote:</cite></p><blockquote><p>I have to say, I'm actually quite liking the idea that it's server only. That means that player reputation will stay intact, with abusive personalties unable to get away with constantly antagonizing other players "anonymously". </p><p>I look forward to seeing it go live. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Agree with the player rep. on your own servers,but TBH I really don't think just having it server only will work,if people are already spamming channels for groups and can't get any then having DF doing the same thing wont work either.The exp. boost option may be more popular than just picking certain dungeons but only for the exp boost as peeps want to hit 90 asap . Rift had the same issue people screamed for a DF they made it server only and with in few months made it server wide as it wasn't working and it's the same style they even gave a loot item as well (normally armour).  Having it server wide caused more issues with ninja looters ect .</p><p>pandora's box springs to mind but time will tell </p>

Gilli
10-06-2011, 09:30 AM
<p>Looks neat.  I'd like to see some news on the interface as well, such as "Today's Hot Zones" or maybe even "Dungeon Lore" that gives a random tidbit about some of the cool places in Norrath.  Some stats on "Most popular dungeons" would also have me looking at it.</p>

Ruut Li
10-06-2011, 10:22 AM
<p>I asked for a real dungeon finder ie cross server. So thanks for nothing. Just because there are a few loud, easily traumatized people here on the forum who are scared to death of strangers doesnt mean a majority of the players are scared to group up with people from other servers. "evil" people exist on same servers too, and player rep lost its meaning a long time ago. stop being so overly sensitive, its silly.</p>

Hateeternal
10-06-2011, 10:34 AM
<p>Ahm, wow... Never read such badly written news before oO</p><p>Would you please clearify WHERE it is coming to? Only US servers (as usual), do we get it too on EU servers?</p><p>The "read more" link is broken, doesn't work.</p><p>And also thanks for a completely useless tool to us on our localized, ghost-town servers.</p><p>Thanks for NOTHING!</p>

Mookachooka
10-06-2011, 10:51 AM
<p><cite>Isulith wrote:</cite></p><blockquote><p><strong></strong>You asked for it - we delivered!</p></blockquote><p>We asked for it? did we? No one ive ever spoken to said "hey you know what we need is a Dungeon Finder..."</p><p>I have heard folk asking for the broken Sh*t to be fixed... you gonna deliver that anytime soon? Yea didnt think so..</p>

Rebu
10-06-2011, 02:33 PM
<p>So dose any one els not have Cella on there list?</p>

Shaolin Sam
10-06-2011, 02:41 PM
<p>They forgot to add both Cella "and" Research Halls to the list. Didn't actually look to see if anything else was missing. Those were the only important two due to the quest line.</p>

Amitee
10-06-2011, 02:47 PM
<p><cite>Ruut Li wrote:</cite></p><blockquote><p>I asked for a real dungeon finder ie cross server. So thanks for nothing. Just because there are a few loud, easily traumatized people here on the forum who are scared to death of strangers doesnt mean a majority of the players are scared to group up with people from other servers. "evil" people exist on same servers too, and player rep lost its meaning a long time ago. stop being so overly sensitive, its silly.</p></blockquote><p>Ohh, a bit on the attacking side this morning, are you? XD  Here we go with the "perspective" thing again. /le sigh</p><p>If you want a "real dungon finder" as you call it, you have two options. Go back to WoW, where I'm sure the people over there wouldn't mind your abrasiveness. Or you can wait to see how the dungeon finder pans out here, as the devs mentioned they wanted to test it per server first before looking at expanding it.  </p><p>And yes, player rep is very much so still important. Why do you think part of the problem with some folks finding a group is about? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  Sometime, just pay attention to those that scream the loudest and longest about not finding groups and realize how stunning their personalities are. *cough* </p><p>The dungeon finder will actually be giving these people a second chance to improve their "rep rating" with their fellow peers. But if they bring the attitude to the dungeon finder, people will add ignore them and their second chances are over with. </p><p>Cheers. </p>

Shaolin Sam
10-06-2011, 02:49 PM
<p>Yeah. The dungeon finder being limited to only your home server "was" kind of a silly idea. Cross server makes about 1000 times more sense <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I'm in the Dungeon Finder right now (random dungeon option chosen) and going on 37 minutes in the queue with no estimated wait time. I bet if this was cross server, I would have been in a dungeon already.</p>

Shaolin Sam
10-06-2011, 03:19 PM
<p>Weeeee... Almost an hour in the queue on the "random dungeon" setting and no estimated wait time. Guessing since you're queued for every dungeon possible using the random dungeon feature that just no one is using the tool?</p><p>Bleh <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Anestacia
10-06-2011, 04:39 PM
<p>Why are TSO zones not an option for level 90 characters?  I know some are not scaleable to 90 but what about the ones that are like Lavastorm, Befallen, etc.  I know it wouldnt get as much use as other zones but would still like the option.</p>

isest
10-06-2011, 05:36 PM
<p><cite>Shaolin Sam wrote:</cite></p><blockquote><p>Weeeee... Almost an hour in the queue on the "random dungeon" setting and no estimated wait time. Guessing since you're queued for every dungeon possible using the random dungeon feature that just no one is using the tool?</p><p>Bleh <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>I had the same thing happen when trying to que for multiple dungeon, I guess it only works for one.  I sayed in the que for 3 hours before I gave up.   To call this awsome, rofl.  </p>

Bigmada
10-06-2011, 06:13 PM
<p><span > In the que for 4.5 hours</span></p><p><img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

SOE-MOD-04
10-06-2011, 07:56 PM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=500111&post_id=5641126" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=50011...post_id=5641126</a> Removed for trolling

Telden
10-06-2011, 10:01 PM
<p>So, does this new feature work as well as the recent itemization changes have worked?</p>

gdawg311
10-07-2011, 03:26 AM
<p><cite>Mookachooka wrote:</cite></p><blockquote><p><cite>Isulith wrote:</cite></p><blockquote><p><strong></strong>You asked for it - we delivered!</p></blockquote><p>We asked for it? did we? No one ive ever spoken to said "hey you know what we need is a Dungeon Finder..."</p><p>I have heard folk asking for the broken Sh*t to be fixed... you gonna deliver that anytime soon? Yea didnt think so..</p></blockquote><p><span style="font-size: medium;"><span style="text-decoration: underline;"><em><strong>THIS</strong></em></span></span></p>

darwich
10-07-2011, 07:07 AM
Thats the first thing i thoug of too rebu.. i have a dirge been dying to get a cella group.. for ER..

SOE-MOD-04
10-07-2011, 07:10 AM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=500111&post_id=5641302" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=50011...post_id=5641302</a> Removed for trolling

SOE-MOD-04
10-07-2011, 07:15 AM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=500111&post_id=5641304" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=50011...post_id=5641304</a> Removed for trolling

Dragoneyes
10-07-2011, 07:11 PM
<p>on an alt lvl 34 ranger 3hours+ later still in queue and hit lvl 37 ...wondering who actually asked for this and were they all on the same server ? </p>

Shaolin Sam
10-07-2011, 07:23 PM
<p><cite>Dragoneyes@Splitpaw wrote:</cite></p><blockquote><p>on an alt lvl 34 ranger 3hours+ later still in queue and hit lvl 37 ...wondering who actually asked for this and were they all on the same server ? </p></blockquote><p>It's not the customer's fault on this one. All the other MMO's that have a dungeon finder style tool are doing it properly in that they're all cross server. Doing it "home server only" is completely silly and just about worthless.</p><p>Don't blame the people that asked for it. Blame the coders for releasing to the Live Servers something that should have been released as a cross-server product.</p><p>I hear ya, though. The dungeon finder, as it currently stands, is garbage. Then again, it's probably "too little / too late" anyways. SOE has lost so many customers due to the mess-ups over the last 2 years that bringing in something so monumentally useful as the dungeon finder, at this stage of the game, is probably pointless.</p><p>It's a shame it didn't get introduced like 2 years ago when I was yelling and screaming that it needed to be put ingame to stop the MASSIVE amounts of people jumping ship from this game to other, more successful, games.</p><p>It's a serious shame. This game used to have so much potential <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Dragoneyes
10-07-2011, 07:54 PM
<p><cite>Shaolin Sam wrote:</cite></p><blockquote><p><cite>Dragoneyes@Splitpaw wrote:</cite></p><blockquote><p>on an alt lvl 34 ranger 3hours+ later still in queue and hit lvl 37 ...wondering who actually asked for this and were they all on the same server ? </p></blockquote><p>It's not the customer's fault on this one. All the other MMO's that have a dungeon finder style tool are doing it properly in that they're all cross server. Doing it "home server only" is completely silly and just about worthless.</p><p>Don't blame the people that asked for it. Blame the coders for releasing to the Live Servers something that should have been released as a cross-server product.</p><p>I hear ya, though. The dungeon finder, as it currently stands, is garbage. Then again, it's probably "too little / too late" anyways. SOE has lost so many customers due to the mess-ups over the last 2 years that bringing in something so monumentally useful as the dungeon finder, at this stage of the game, is probably pointless.</p><p>It's a shame it didn't get introduced like 2 years ago when I was yelling and screaming that it needed to be put ingame to stop the MASSIVE amounts of people jumping ship from this game to other, more successful, games.</p><p>It's a serious shame. This game used to have so much potential <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Yeah I hear what you are saying .you would of thought they would of made it cross server from the start considering how theses ended up in other mmo's not to sure about WoW but in rift they made the same mistake and changed it to cross server,you would of thought that soe would of checked it's main competitors to see how they did it and either better it or do the same and they work.</p><p>*gives SOE a nudge go do some research and see how others do this and do it better ,which is what they do to you when they launch a new game..*</p><p>ps</p><p>4hours+ in queue I give up</p>

Seidhkona
10-08-2011, 12:55 AM
<p><span ><p>I really like the dungeon finder. I was getting groups with a pretty reasonable assortment of personnel. Two things I think can be improved:</p><p>(1) The tanks we were getting were woefully undergeared and/or undermastered. When a plate tank can't hold hate from the healer, losing aggro throughout the fight, it's not so good.  The dungeon finder may need to look at the tank stats and if they are iffy (low mitigation, low health, half or more of combat arts at Apprentice level), the dungeon finder needs to create a group with two healers, or maybe grey out more zones for iffy geared tanks.  In the groups with a sub-par tank, after a few deaths the group just imploded because people were mad about dying.</p><p>It's not as bad if your DPS is undergeared, unless you simply do not have enough DPS to do the zone.  But the tank, they have to stand up if the group is gonna be any fun at all.</p><p>(2) I saw the 25% XP bonus, and proptly told the dungeon finder to roll the dice, I'd go anywhere. The problem is, we need a mechanism to be offered the daily shard quests(s) for the assigned zone.  If we're gonna take a random choice, right now you'd need to first run around and get EVERY POSSIBLE QUEST first, just in case.</p><p>It was a nice way to get a PUG. I like it! But for now, I think I'll load up on a small subset of possible quests and then queue up only for those I have gotten the quests for.</p></span></p>

Necco
10-08-2011, 01:50 AM
<p>I would prefer cross-server as well.  It just makes more sense, especially for levels 20 - 80.</p>

Dragoneyes
10-08-2011, 07:58 AM
<p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p>I really like the dungeon finder. I was getting groups with a pretty reasonable assortment of personnel. Two things I think can be improved:</p><p>(1) The tanks we were getting were woefully undergeared and/or undermastered. When a plate tank can't hold hate from the healer, losing aggro throughout the fight, it's not so good.  The dungeon finder may need to look at the tank stats and if they are iffy (low mitigation, low health, half or more of combat arts at Apprentice level), the dungeon finder needs to create a group with two healers, or maybe grey out more zones for iffy geared tanks.  In the groups with a sub-par tank, after a few deaths the group just imploded because people were mad about dying.</p><p>It's not as bad if your DPS is undergeared, unless you simply do not have enough DPS to do the zone.  But the tank, they have to stand up if the group is gonna be any fun at all.</p><p>(2) I saw the 25% XP bonus, and proptly told the dungeon finder to roll the dice, I'd go anywhere. The problem is, we need a mechanism to be offered the daily shard quests(s) for the assigned zone.  If we're gonna take a random choice, right now you'd need to first run around and get EVERY POSSIBLE QUEST first, just in case.</p><p>It was a nice way to get a PUG. I like it! But for now, I think I'll load up on a small subset of possible quests and then queue up only for those I have gotten the quests for.</p></blockquote><p>Think you will have to be carefull with asking what gear limit is set as the idea for this is to get groups from anyone.It is no different than any pug group you get without DF it's a risk we all take don't forget even the tank maybe be looking for gear ,so we have to either bite the bullet and die a few times or find a tank which meets your requirements then fire up the DF. I played WoW for about 1 week few months back and tried there DF and it was hell to many players kicked cause they didn't have the right gear ect ect or loads of arguments..we don't really want to go this way do we ? </p><p>(This is ofcourse my view and I don't care how many times I die as a healer or what ever I play )</p><p>Agree with the quests for the random exp 25% boost what would be a good idea is for the daily shard quests to pop up when you actually zone into the dungeon when using DF or have quest npc's that give quests only for the current zone inside the dungeon.</p>

Hateeternal
10-08-2011, 02:27 PM
<p>Okay, well, after testing it a bit maybe I have to row back on my earlier statements.</p><p>Even though it is home-server only right now, it was still kinda fun getting groups that easy without having to scream around for hours through the channels. My worst fear was that due to the low poulation on localised servers (and even some of the US servers) there wouldn't be any way you wait less than half a day in the qeue, just to see yourself retiring...</p><p>But there were actually groups going on over DF, so maybe it's not <em>that</em> bad for now. But still: Cross-server ftw! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>A little feedback on the DF itself:</p><p>First of all, where has TSO gone?? I was on my 80 Warlock and the only TSO dungeons listed where some Guk instances...</p><p>What's with Lavastorm, Everfrost, Commonlands, Ykesha and Loping Plains TSO zones?</p><p>And where is Ferzuhl??</p><p>Secondly, it was VERY annoing as the evening progressed and more and more people started to decline.</p><p>It's like that, you're in the middle of nowhere doing your questing and stuff. Invite to dungeon comes, great, you accept and find yourself in the dungeon with 1 or 2 other players. The rest declined (you can see who declines in the chat window) so you stand there waiting, maybe the other person also leaves...</p><p>So you have to get back all the way to where you were, just to get another invite as soon as you reach your spot.</p><p>That's just ridiculous, PLEASE add a feauture to port back from the dungeon to where you've been before. Use an invisible guild banner or something alike.</p><p>Last thing would be level range. I got invites on my 80 to Conservatory (ok due to easyness), Sabaron (only red mobs, no fun, alot of dying) and later the other dynamic dungeon, don't know the name right now, with same amount of red mobs and dying. So please don't offer dungeons to people on a level where all mobs are deep red for them.</p><p>There were also some bugs and issues. Worst thing was me getting ported to dungeon, one other guy in group and 2 or 3 different players, in a different group, killing the first named. It was grey to me because they were not in our DF group, so I did get the lockout on that zone as the named died, but no XP or loot. There also were no shineys in the zones (only sabaron had some I think) but every other zone - no shiny. Don't knwo if that's intended, if so it's stupid idea <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>But I assume all the little glitchies will become straightened anyway as time progresses.....</p><p>So far, no SOE, NOONE ever asked for this - but we're still kinda glad you delivered it <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> Although, getting the itemization right should have come first, but well....)</p><p>best regards</p><p><em>edit:</em> Ah yeah and please also move all the quest-giving persons right INTO the dungeons so you can get all the quests, or just let them pop up for you when you enter the dungeon, or anything like that <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

isest
10-08-2011, 02:59 PM
<p><cite>gdawg311 wrote:</cite></p><blockquote><p><cite>Mookachooka wrote:</cite></p><blockquote><p><cite>Isulith wrote:</cite></p><blockquote><p><strong></strong>You asked for it - we delivered!</p></blockquote><p>We asked for it? did we? No one ive ever spoken to said "hey you know what we need is a Dungeon Finder..."</p><p>I have heard folk asking for the broken Sh*t to be fixed... you gonna deliver that anytime soon? Yea didnt think so..</p></blockquote><p><span style="font-size: medium;"><span style="text-decoration: underline;"><em><strong>THIS</strong></em></span></span></p></blockquote><p>I have to ask who asked for a df,  nobody that I know off.  Just because wow added it and lotro added it, does it mean we need it no.  Did we get it yes, but does it work  heck no, it just as broken as other stuff.</p><p>I am like the other folks please fix the broken stuff first before adding more broken stuff that needs to be fixed.</p>

Ruut Li
10-09-2011, 03:39 AM
<p><cite>Hateeternal wrote:</cite></p><blockquote><p>Secondly, it was VERY annoing as the evening progressed and more and more people started to decline.</p><p>It's like that, you're in the middle of nowhere doing your questing and stuff. Invite to dungeon comes, great, you accept and find yourself in the dungeon with 1 or 2 other players. The rest declined (you can see who declines in the chat window) so you stand there waiting, maybe the other person also leaves...</p><p>So you have to get back all the way to where you were, just to get another invite as soon as you reach your spot.</p><p>That's just ridiculous, PLEASE add a feauture to port back from the dungeon to where you've been before. Use an invisible guild banner or something alike.</p><p><em>edit:</em> Ah yeah and please also move all the quest-giving persons right INTO the dungeons so you can get all the quests, or just let them pop up for you when you enter the dungeon, or anything like that <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>Yes at least a port back. Ideally we should be able to stay in our location and continue questing while forming up, thats one of the positive things about forming through channels. But Í understand that it could be difficult to implement.</p><p>And yea quest givers inside the zone, or pop ups.</p><p>And: cross server!</p>

Sfeerikal
10-09-2011, 09:52 PM
So many haters, DF is brilliant. Sure, cross server would be amazing but as it currently stands (at least on pvp server) in 1 night i did 5 zones and had a bath in shards at the end of it. Two of those zones I had never even completed with the char i was using so it was great to pick up those aa's and step into a zone I forgot about. The longest I waited for a group.. less than 2 minutes. Finally no more wasting time forming groups through ooc and since its pvp server, organizing some pvp on zone out = double win!

Ruut Li
10-10-2011, 01:50 AM
<p><cite>Sfeerikal wrote:</cite></p><blockquote>So many haters, DF is brilliant. Sure, cross server would be amazing but as it currently stands (at least on pvp server) in 1 night i did 5 zones and had a bath in shards at the end of it. Two of those zones I had never even completed with the char i was using so it was great to pick up those aa's and step into a zone I forgot about. The longest I waited for a group.. less than 2 minutes. Finally no more wasting time forming groups through ooc and since its pvp server, organizing some pvp on zone out = double win!</blockquote><p>reporting bugs and suggesting improvements is hating? so <strong>many </strong>"haters", and <strong>one</strong> completely happy player, you really dont think the feedback is relevant?</p>

Sfeerikal
10-10-2011, 04:45 AM
Don't get me wrong, feedback is important of course. however there are differences between constructive criticisms, bug reporting and just plain "hating" at anything SOE release. Personally I like your idea for having the quest givers inside the entrance. Also love the idea of cross server but no point going on about that, we know what is happening with it. I am not the only happy one by far however I may appear to be the only one on this thread..

isest
10-10-2011, 08:46 AM
<p><cite>Sfeerikal wrote:</cite></p><blockquote>So many haters, DF is brilliant. Sure, cross server would be amazing but as it currently stands (at least on pvp server) in 1 night i did 5 zones and had a bath in shards at the end of it. Two of those zones I had never even completed with the char i was using so it was great to pick up those aa's and step into a zone I forgot about. The longest I waited for a group.. less than 2 minutes. Finally no more wasting time forming groups through ooc and since its pvp server, organizing some pvp on zone out = double win!</blockquote><p> I had to lol when I read it only took you 2 minuntes to get a group.  On guk nobody is using it.  I treid for the past few days and after 3 and 4 hours of being in a que just finally gave up.  Was just trying to get a group for the kael zones and nothing.   From what I understand from other folks I talk to they have run into the same thing.</p>

Lera
10-10-2011, 11:32 AM
<p>This really needs to work with lower-level dungeons. Not everyone only wants to run the latest stuff all the time, and there are plenty of quests that require places that aren't in Velious. I realise there are potential issues with mentoring - people zoning in and unmentoring - but there could be an option when queueing for whether mentored people are acceptable or not. If someone unmentors then and is too high level, the group can deal with it by kicking that player, and if the group all want to run the dungeon grey, well, why not? I'm on step 5 of the Shadow Odyssey quest, the one that requires the runes of Theer from various dungeons, (never got around to doing that when TSO was current content) and the Dungeon Finder is completely useless for that, since those are all level 80 dungeons and I'm level 90.</p>

Hateeternal
10-10-2011, 12:27 PM
<p>We found a bug on Valor server, maybe it's also on other servers, I didn't try yet.</p><p>Battlegrounds. You can't queue anymore for BG, if you click the button just nothing happens.</p><p>So BGs are broken now (can't queue), I bet it has something to do with DF.</p>

Shaolin Sam
10-10-2011, 12:38 PM
<p>Yeah. Rumor is that they partially copied the code from Battlegrounds to get the Dungeon Finder working. Problem is that the Battlegrounds code didn't work all that great to begin with (it's NEVER been fixed properly) so, in copying it, they probably broke something.</p><p>Hey... It's SOE... don't be too surprised <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Hehe.</p>

Dragoneyes
10-10-2011, 01:13 PM
<p>Queued for 4 hours yesterday with my lvl 39 ranger all dungeons ticked for the exp. bonus and had no joy..so far on splitpaw I have queued with my ranger for close to 40 hours  and have not had 1 group at all...I got the feeling its only good if your max level and maybe any other class than a dps ? if it works that is ...</p>

vexrm
10-10-2011, 01:46 PM
<p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">Dungeon Finder Thoughts</span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">I’m going to try to keep this short in hopes some one that can do something will read this. Here it goes.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri; font-size: small;">1)</span><span style="font: 7pt "Times New Roman";">      </span></span></span><span style="font-family: Calibri; font-size: small;">When doing SF zones the keymobs and the shinies don’t seem to spawn.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri; font-size: small;">2)</span><span style="font: 7pt "Times New Roman";">      </span></span></span><span style="font-family: Calibri; font-size: small;">This is worthless pre-80. Not enough people are using it at that level at any given time. Need some way to get folks to use it before then. You can wait hours and hours and hours and get nothing. If they aren’t using it now, they won’t use it two months from now and the problem will get worse.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri; font-size: small;">3)</span><span style="font: 7pt "Times New Roman";">      </span></span></span><span style="font-family: Calibri; font-size: small;">I did an outer vault run where for 3 hours it was a continuous rotation of people who “only had 15 minutes”. <span style="mso-spacerun: yes;"> </span>I haven’t a clue why people are queuing for a dungeon when they only have 15 minutes. Unsure if there’s a fix besides social pressure.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri; font-size: small;">4)</span><span style="font: 7pt "Times New Roman";">      </span></span></span><span style="font-family: Calibri; font-size: small;">If I do shard of love again I will jump off a cliff. Serious. 40 shard of love runs this weekend or so.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 10pt 0.5in; mso-list: l0 level1 lfo1;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri; font-size: small;">5)</span><span style="font: 7pt "Times New Roman";">      </span></span></span><span style="font-family: Calibri; font-size: small;">Even with all that folks are still using level chat to put together any decent group and I saw a mid 50s group begging for folks in level chat. Gonna say we need a bit more population. </span></p><p style="margin: 0in 0in 10pt 0.25in;"><span style="font-family: Calibri; font-size: small;">So there’s the problems I saw.</span></p>

Jedediah
10-10-2011, 01:48 PM
<p>we really need a gear score minimum for players to even have access to the harder zones</p>

Ruut Li
10-10-2011, 02:27 PM
<p>I wonder if SJ was thinking max level only when he stated that the population is healthy enough to sustain a local DF. For me personally the DF is most important for my toons that are NOT max level, thats when its tough to get a group, and thats when I want to group. Cross server and include all dungeons pre 90 is a must.</p>

Dragoneyes
10-10-2011, 02:51 PM
<p><cite>Jedediah@Permafrost wrote:</cite></p><blockquote><p>we really need a gear score minimum for players to even have access to the harder zones</p></blockquote><p>We don't need nothing like that at all thanks ... it's part of the game to die and new players or under geared players need to gear up and/or get experience while doing dungeons ect.</p><p>I have known some damm good players who didn't have the proper gear who could still do just as good or better than better geared players so why rule them out with what your saying ?.</p><p>It is always a risk doing pugs as you never know what you will get but thats part of the game.If you want properly geared up players it would be best to run your own groups then theres no risk of under geared players.</p>

Hateeternal
10-12-2011, 07:31 PM
<p>I'm very glad that SOE put the questgivers into the dungeons. Very nice.</p><p>Though, to turn in the quest after completing it I still had to go to the old questgiver on the old spot. This was for Library, couldn't try a different dungeon due to lack of players.</p><p>Murderer quest wasn't finishable in Library because there are no shinies in DF-opened zones.</p><p>The 3 hint-shinies were there, but not the "real" shiny, which in this case is needed to complete the quest.</p><p>One more thing: Declining. It is a big problem with the DF on lower populated servers. Since you can't warp yourself back to where you were, yet, it is even more annoying.</p><p>So what I'm thinking is: If you queue yourself for RANDOM DUNGEON, you shouldn't be asked if you want to join. You should just be warped in if the group is set. It's making me sick to see all those people decline (I <strong>can see</strong> why they won't do this particular dungeon or why they wouldn't want to join at all) but if you queue for RANDOM dungeon, you should just be thrown in there. If you don't want to do a particular dungeon, then just uncheck it.</p><p>But RANDOMING and then declining as long as your favourited dungeon doesn't come up is just unfair and should be avoided by the mechanics.</p><p>So far, nice to see it growing and improve.</p><p>best regards</p>

melaine_dvarvensplitter
10-13-2011, 06:44 PM
<p>DF... Great Idea... I have an army of alts that I like to bounce around on when I am not on my main, I have waited 30min on a good night to over 4 hrs for an invite from 79-90. I play on AB and find even with the large population it isn't working as planned.</p><p>I would like to see better implimentation of requirements for harder zones at 90 and the ability to cross server. I can careless about "Exchange/PvP/etc" and so on, as long as they can fill the role that is needed. At minimum DF should be building groups with Tank/Healer and then 4 randoms and it's not. I have seen in the few runs I have done 2 tanks/3dps/1 healer... 1 tank/3 healers ... nothing .... nothing ... I see alot of "so and so has declined" spam due DF's algorithm's for group building and zones to run. I hope to see this flesh out nicely as I still cue up with hopes to run new/old zones with my main and my army of alts.</p>

Jrral
10-13-2011, 08:08 PM
<p><cite>Jedediah@Permafrost wrote:</cite></p><blockquote><p>we really need a gear score minimum for players to even have access to the harder zones</p></blockquote><p>The biggest problem with characters isn't usually the gear. More often I run into well-geared characters whose players simply can't or won't play well. For instance, a healer who, despite being in raid gear and being the only healer in the group, is sitting third on the heal parse. Frankly I'd prefer to have the healer in treasured and quested junk who at least knows his job is to heal.</p><p>So no, we don't need a gear score minimum. We need a clue minimum, but there's no easy way to measure that except by experience.</p>

Ruut Li
10-14-2011, 01:54 AM
<p><cite>Hateeternal wrote:</cite></p><blockquote><p>I'm very glad that SOE put the questgivers into the dungeons. Very nice.</p><p>Though, to turn in the quest after completing it I still had to go to the old questgiver on the old spot. This was for Library, couldn't try a different dungeon due to lack of players.</p><p><strong>Murderer quest wasn't finishable in Library because there are no shinies in DF-opened zones.</strong></p><p>The 3 hint-shinies were there, but not the "real" shiny, which in this case is needed to complete the quest.</p><p>One more thing: Declining. It is a big problem with the DF on lower populated servers. Since you can't warp yourself back to where you were, yet, it is even more annoying.</p><p>So what I'm thinking is: If you queue yourself for RANDOM DUNGEON, you shouldn't be asked if you want to join. You should just be warped in if the group is set. It's making me sick to see all those people decline (I <strong>can see</strong> why they won't do this particular dungeon or why they wouldn't want to join at all) but if you queue for RANDOM dungeon, you should just be thrown in there. If you don't want to do a particular dungeon, then just uncheck it.</p><p>But RANDOMING and then declining as long as your favourited dungeon doesn't come up is just unfair and should be avoided by the mechanics.</p><p>So far, nice to see it growing and improve.</p><p>best regards</p></blockquote><p>I found shinies in df groups the other day (didnt do library though). When did they change this? And why?</p>

Hateeternal
10-14-2011, 01:13 PM
<p>Don't know if they changed this or not, but in the SF zones I did there were absolutely no shinies in there (from the launch of DF on). And at least for the Conservatory I remember exactly where they used to spawn so I don't think we missed them.</p><p>Only shinies I had with DF groups where in Sabaron's and the Delving Dead.</p>

Jrral
10-14-2011, 01:38 PM
<p><cite>Hateeternal wrote:</cite></p><blockquote><p>One more thing: Declining. It is a big problem with the DF on lower populated servers. Since you can't warp yourself back to where you were, yet, it is even more annoying.</p><p>So what I'm thinking is: If you queue yourself for RANDOM DUNGEON, you shouldn't be asked if you want to join. You should just be warped in if the group is set. It's making me sick to see all those people decline (I <strong>can see</strong> why they won't do this particular dungeon or why they wouldn't want to join at all) but if you queue for RANDOM dungeon, you should just be thrown in there. If you don't want to do a particular dungeon, then just uncheck it.</p></blockquote><p>I have to agree with this. Those players are trying to bypass the mechanics: get the XP bonus for queuing for a random dungeon, but still only go into the limited set of dungeons they want to hit. I'd entirely agree with cutting that trick off at the knees: you declare what you want, you get what you declared, and if what you declared wasn't what you wanted then you shouldn't've declared it in the first place.</p>

Anestacia
10-14-2011, 04:40 PM
<p><cite>Dragoneyes@Splitpaw wrote:</cite></p><blockquote><p><cite>Jedediah@Permafrost wrote:</cite></p><blockquote><p>we really need a gear score minimum for players to even have access to the harder zones</p></blockquote><p>We don't need nothing like that at all thanks ... it's part of the game to die and new players or under geared players need to gear up and/or get experience while doing dungeons ect.</p><p>I have known some damm good players who didn't have the proper gear who could still do just as good or better than better geared players so why rule them out with what your saying ?.</p><p>It is always a risk doing pugs as you never know what you will get but thats part of the game.If you want properly geared up players it would be best to run your own groups then theres no risk of under geared players.</p></blockquote><p>Someone always has a cute little story about how "I knew this guy once with crap gear whos skill was soooo good."  Simple fact is, yes those people exist but they are far and few between.  In this game, skill does not always make the player just like gear doesn't always make the player.  There has to be a fine balance between the two but in certain zones, no matter how good a character is, their lack of proper gear hinders the entire group.</p><p>People get bent out of shape at the word "gear score" but when doing the dungeon finder it just simply works better.  Its just another way to look at progression and does not have to be a scary thing if done correctly.  As it currently stands, brand new, fresh level 90 tanks with othmir gear or worse are getting pulled into Kael zones because they qued random and I'm sorry, but no amount of skill is going to overcome in a situation like this. </p><p>Yes, the player should take responsibility to gear himself up, especially with how easy and cheap it is to get Thurgadin armomr now at the very least.  However, we all know that does not and is not happening.  If a gear score was put into place then it would weed out the people that refuse to get prepared and thus not waste 5 other people's time.  The score doesn't have to be super strict but there NEEDS to be a bear minimum before you just start randomly queing up.  Disagree if you will but that is just how it is.</p>

urgthock
10-14-2011, 05:01 PM
<p>1) Please make DF cross server</p><p>2) Please do something about lockouts from DF. If you get a bad group and can only kill one or two named, you can't reform with another group and try again.</p><p>3) Please make sure all quest and zone related requirements are availble within the DF zone (shinies for library murder quest is a great example)</p>

thewarriorpoet
10-14-2011, 05:59 PM
<p>Anyone else gotten into a zone to find it half finished? That really bugs me. I don't use the DF for 2 reasons. The global channel is always faster and I know what I'm getting into before I start (no half finished zones).</p>

Lempo
10-14-2011, 06:09 PM
<p><cite>Hateeternal wrote:</cite></p><blockquote><p>Murderer quest wasn't finishable in Library because there are no shinies in DF-opened zones.</p><p>The 3 hint-shinies were there, but not the "real" shiny, which in this case is needed to complete the quest.</p></blockquote><p>How pathetic, another problem with a half-baked idea tossed onto live servers.</p><p>Exactly what is the reasoning for removing shinies from the zones?</p><p>Is this some more of their ninja techniques where they knowingly and willfully do things that are detrimental to the game and make no mention of it? Is there a post that says shinies will not be included in these zones, one that says they removed tme because X?</p><p>I would think that would be a reason for some people to go to complete some old collection quests, GJ on removing incentive for part of the player base to use this feature, really I mean it WTG!</p>

Anestacia
10-14-2011, 07:56 PM
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Hateeternal wrote:</cite></p><blockquote><p>Murderer quest wasn't finishable in Library because there are no shinies in DF-opened zones.</p><p>The 3 hint-shinies were there, but not the "real" shiny, which in this case is needed to complete the quest.</p></blockquote><p>How pathetic, another problem with a half-baked idea tossed onto live servers.</p><p>Exactly what is the reasoning for removing shinies from the zones?</p><p>Is this some more of their ninja techniques where they knowingly and willfully do things that are detrimental to the game and make no mention of it? Is there a post that says shinies will not be included in these zones, one that says they removed tme because X?</p><p>I would think that would be a reason for some people to go to complete some old collection quests, GJ on removing incentive for part of the player base to use this feature, really I mean it WTG!</p></blockquote><p>My <em>guess</em> is they removed them since you get no lockout timer for anything bellow DoV zones and some might just reque over and over to get the shinies.  IMO, it's a silly reason since that would be a lot of tedious work that youd have to get 5 other people on board with and in the scheme of things just doesn't seem like many would even bother with it tbh. </p><p>I agree that old shinies might would be an incentive for some to use this feature and at this point we need as many incentives as possible.  AB has a pretty decent que up rate but there have been times I have waited for over an hour and got nothing.  I know many of the other servers are having it a lot worse so please add MORE incentives to que/random que and not less please.</p>

Shaolin Sam
10-14-2011, 11:29 PM
<p>Sooooo... Day "X" and the Dungeon LFG tool STILL stinks terribly. Feel free to make it cross server, so it's actually worth using due to the exceptionally low amounts of players currently playing this game, anytime now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Coolit
10-19-2011, 07:55 AM
<p>I find the que pretty long on my character that is mid level, I think it really has to be cross server to be effective and cut down on the que times. Otherwise its a welcome edition to the game. </p>

Dragoneyes
10-19-2011, 10:23 AM
<p>well have to say that being level 90 the DF works fine even server only for my main Healer near enough get an instant accept ,issue is anything else at level 90 im queueing for hours with no joy. </p><p>I have found also that while I am leveling up my Swashy alt who is now 35 she still can not get into a group using DF and I have been trying since level 20..not to sure if this is again the same issue as above when there are just to many dps classes queue or not..(don't have anther baby healer to see if thats the case).</p><p>After the update its nice to see the queue status for each class but still needs to be cross server to counter the long dps queues and low level characters not getting into a grp (this is on splitpaw anyways).</p><p>I am trying to do various HQ's that need a group and tbh am getting fed up asking my gf to get her lvl 90 tank to mentor down  and duo places like nek. castle ect with me so I can complete the HQ's ect..it's no fun and no challange doing it that way.</p><p>DE</p>