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View Full Version : Update Notes: Thursday, October 6, 2011


Bunji
10-05-2011, 06:21 PM
<p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">DUNGEON FINDER</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Dungeon Finder is a matchmaking system designed to make it easier for groups to get together for dungeons.   The system requires a minimum of six people to be using the system to create groups.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">To use the Dungeon Finder, click the “Dungeon Finder” button from the EQII menu on your XP bar. (Or open the “Zones” menu by using ALT+Z.)</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">You can queue solo or as a group (only group leaders can queue a group) for any dungeons you qualify for (based on level, critical mitigation requirements and if you have the required expansion on your account) </span></span></div></li><li><div><span><span style="font-family: arial,helvetica,sans-serif; font-size: small;">You can either queue for a Random Dungeon (and get a +25% XP bonus while playing that dungeon) or you can queue for specific dungeons by only clicking the checkboxes next to their names. (NOTE: You don’t get the +25% XP bonus if you queue for specific dungeons.) </span></span></div></li><li><div><span><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">If you leave the dungeon, and your group stays within it, you can use the “Return” button to zone back to your group without travel time.   (Note:  PvP Groups:  If you zone out of a DF instance and your alignment doesn’t match that of the leader you are disbanded from the group.)</span></span></span></div></li><li><div><span><span style="font-family: arial,helvetica,sans-serif; font-size: small;">If your group isn’t full, the group leader can use the ‘Reinforce’ button to allow more players, currently queued in the Dungeon Finder (and who qualify), to join the group. </span></span></div></li><li><div><span><span style="font-family: arial,helvetica,sans-serif; font-size: small;">If your group finishes a Dungeon Finder dungeon, the group leader can queue for another dungeon immediately (without needing to leave the dungeon the group is currently in). This should result in almost no wait time for the next dungeon as long as you still have a full group. </span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Note: The zones offered in the Dungeon Finder are based off your character’s actual level (not your mentored level). Mentored level has no effect on Dungeon Finder matchmaking.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">POPULATION / ZONE PROGRESSION</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Tower of Frozen Shadow: Haunt of Syl’tor</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">It should no longer be possible to get into a death loop at the entrance of Haunt of Syl’tor.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The Hole: Spirit’s Resonance</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Nortlav the Scalekeeper should no longer get stuck after returning from possession.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Sebilis</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Gruplinort in Sebilis should more reliably drop loot.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">ABILITIES / ALTERNATE ADVANCEMENT</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Warden</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Shatter Infections now triggers on any damage.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Predator</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Smoke Bomb should get resisted less often.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Dirge</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">All forms of Intrepid Strike have been changed. The Legendary Intrepid Strike now grants 15% Flurry, Potency and PvP Potency. The Mythical and Spell versions grant 25% Flurry, Potency and PvP Potency. The ability has been changed to stack additively instead of multiplicatively with Potency, Flurry and Multi-Attack. Had this not been addressed, the advantage from Intrepid Strike would have grown indefinitely with those stats.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Troubador</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Countersong has had its immunity removed.  It now lasts for 12 seconds, does not dispel when an ability is used and reduces the targets AE Auto Attack Chance as well as ability damage.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Vexing Verses now also deals minor damage and reduces the target's casting speed.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Breathtaking Bellow can no longer be resisted.  Its radius has been increased to 15 meters.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Demoralizing Processional now also reduces the target encounter's primary attributes.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Enhance: Demoralizing Processional now also improves the attribute reduction.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Jester's Cap no longer has an immunity timer.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Tap Essence now affects the encounter and the group.  The damage has been reduced.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Painful Lamentations has had its damage increased.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Thunderous Overture now has a 10 second reuse but is a point blank area effect ability that affects up to 8 targets.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Perfect Shrill has had its damage increased.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Enhance: Rejuvenating Celebration now also improves the maximum health granted by Rejuvenating Celebration.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Raxxyl's Rousing Tune now also improves agility.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Sandra's Deafening Strike now restores some of the power it stole to the troubador.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Demoralization is now "Abhorrent Verse."  Abhorrent Verse transfers 50% of the threat from the Troubador's group to the target for a short time.  This does not transfer threat from fighters.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">ACHIEVEMENTS</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">All instances of Bregador Bitelimb have been corrected to Bendegor Bitelimb.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">ITEMS</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Jindrack's Lucan D'Lere Action Figure should be convertible into a house item once again.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The wand dropped in Tower of Vuul should now be properly named.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Gruplinort in Sebilis should more reliably drop loot.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Northman's Broadaxe should once again have a valid two handed appearance.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The Sublime Staff of Deathdealing is once again a crushing weapon.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">QUESTS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Tower of Frozen Shadow: Shadowed Corridors</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The quest “Tserrina’s Strife” should now update for the group when one of the lost pages are found.</span></span></div></li></ul>