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View Full Version : Update Notes: Monday, September 26, 2011


Bunji
09-26-2011, 07:59 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">HOUSE RATING SYSTEM</span></span></p><ul><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The House Rating System has been modified to use the median value of all ratings instead of a simple average. </span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">This will reduce the effect caused by players leaving extremely low or extremely high values that are outside of the norm for that house.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">POPULATION / ZONE PROGRESSION</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Nektulos</span></span></p><ul><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">All Griffin flight paths in Nektulos will now function properly.  </span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">LIVE EVENTS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Nights of the Dead</span></span></p><ul><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Nights of the Dead merchants are now selling "Canary Stained Glass Square" and "Orange Stained Glass Square".</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The house items "Asylum's Chandelier" and "Somborn Double Lightpost" no longer have a menu option stating "take candy".</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The instructions for Lady Halcovian's dance challenge in "The Haunting" now tells you exactly which abilities you've been given.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The level scaling mobs in "The Haunting" and Ponchy's quest line are now more challenging for levels 60+.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The calcified skeletons triggered along the beach in Nektulos Forest have a much further pursuit range, allowing players to use ranged weapons when fighting them.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Dolly, The Scarecrow King, Sarkon D'Ryil and D'Ryil vampires now have an increased chance of dropping Nights of the Dead Treats.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Dolly now seeks out the player during the quest "Survive the Night".  Be sure to make use of the fighting flora!</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Even if defeated by the plants, Dolly's death now advances the player's quest.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The "Undead Monster Tome" can now be turned into a house item!</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ITEMS</span></span></p><ul><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fixed an issue where the incorrect leg shader would appear when wearing kilts.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Kael and Drunder group BPs have been modified to better fit within the progression.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Temple of Rallos Zek Raid Hard mode BPs have had their power increased.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fixed the focus effect for Hard mode Illusionist robes.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Simmering Odachi of Feverous Advance now properly displays as a Fabled item.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fixed crit values on Hard mode Drunder belts.</span></span></div></li><li><div><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Velious instance rare loot has been rebalanced.</span></span></div></li></ul>